Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Aberrate | ||
Sor/Wiz 1 | ||
1 hour | ||
Subject becomes an aberration. |
||
Ability Rip | ||
Sor/Wiz 7 | ||
6 hours | ||
Rips a supernatural ability from one creature and transfer it to another. |
||
Ablative Armor | ||
Artificer 1 | ||
General | ||
Reduce damage from next attack by 5 + caster level (max 15). |
||
Aboleth Curse | ||
Sor/Wiz 4 | ||
24 hours | ||
Subject's skin undergoes a horrible transformation. |
||
Abolish Shadows | ||
Sor/Wiz 3 | ||
General | ||
Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled. |
||
Absorb Mind (F) | ||
Corrupt 3 | ||
1 hour | ||
You gain 25% chance of knowing information in a brain eaten. |
||
Absorb Strength (F) | ||
Corrupt 4 | ||
1 hour | ||
You gain 1/4 of a creature's Str and Con when he eats it. |
||
Absorb Weapon | ||
Asn 2 | ||
6 hours | ||
Hides a weapon inside your arm. |
||
Absorption | ||
Sor/Wiz 9, Wuj 9 | ||
General | ||
You absorb 1d4+6 spell levels directed at you. |
||
Abyssal Army | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
1 hour | ||
Summons demons to fight for you. |
||
Abyssal Might (M) | ||
Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4 | ||
1 hour | ||
You gain +2 to Str, Con, Dex, and SR. |
||
Accelerated Movement | ||
Arc 1, Brd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
||
Accuracy | ||
Wmg 1, Wuj 1 | ||
1 hour | ||
Doubles ranged weapon's range increments. |
||
Acid Arrow | ||
None - No | Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 | V, S, M, F |
1 round + 1 round/3 levels | Long | General |
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
||
Acid Breath | ||
Sor/Wiz 3 | ||
General | ||
Cone of acid deals 1d6 damage/level. |
||
Acid Dart | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Energy bolt deals 1d3 acid damage. |
||
Acid Fog | ||
None - No | Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 | V, S, M/DF |
1 round/level | Medium | General |
Fog deals acid damage. |
||
Acid Glove | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 acid damage. |
||
Acid Rain (M) | ||
Sor/Wiz 5 | ||
General | ||
20-ft.-radius cylinder deals 7d6 acid damage |
||
Acid Sheath | ||
Sor/Wiz 5 | ||
General | ||
Sheath of acid damages those who attack you, improves acid spell damage. |
||
Acid Splash | ||
None - No | Duskblade 0, Sor/Wiz 0, Wmg 0 | V, S |
Instant | Close | General |
Orb deals 1d3 acid damage. |
||
Acid Storm (M) | ||
Sor/Wiz 6 | ||
General | ||
Deals 1d6/level acid damage in 20-ft radius. |
||
Acidic Curse | ||
Sor/Wiz 1 | ||
General | ||
See Text |
||
Acorn of Far Travel | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Makes an acorn feel like a forest to the user and a spell. |
||
Adamantine Weapon | ||
Artificer 3 | ||
General | ||
Transform weapon into adamantine. |
||
Addiction | ||
Arc 2, Asn 1, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Subject becomes addicted to a drug. |
||
Aerial Alacrity | ||
Sky 4, Sor/Wiz 4 | ||
5 minutes | ||
+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category. |
||
Aerial Alarm | ||
Arc 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Wards and area for 2 hours/level |
||
Aerial Summoning Dance | ||
Arc 4, Clr 4 | ||
General | ||
You and four aarakocra summon a Large air elemental. |
||
Affliction | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3 | ||
General | ||
Infects evil subject with chosen affliction. |
||
Aganazzar's Scorcher | ||
Sor/Wiz 2 | ||
General | ||
Deal 1d8/2 levels (max 5d8) fire damage to a line. |
||
Aid | ||
None - Yes (harmless) | Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 | V, S, DF |
1 min./level | Touch | 5 minutes |
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
||
Mass Aid | ||
Arc 3, Clr 3 | ||
5 minutes | ||
Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
||
Aiming at the Target | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
||
Aiming Line | ||
Will disbelief (if interacted with) - No | Brd 0, Sor/Wiz 0 | V, S |
1 min. | Close | General |
Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you. |
||
Air Breathing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
4 hours | ||
Subjects can breathe air freely. |
||
Air Walk | ||
None - Yes (harmless) | Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Subject treads on air as if solid (climb at 45-degree angle). |
||
Airy Water | ||
Seafolk 6, Sor/Wiz 5 | ||
1 hour | ||
Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
||
Alarm | ||
None - No | Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 | V, S, F/DF |
2 hours/level (D) | Close | 4 hours |
Wards an area for 2 hours/level. |
||
Greater Alarm (F) | ||
Brd 2, Sor/Wiz 2 | ||
12 hours | ||
As the Alarm spell, and it works on creatures on neighboring planes. |
||
Alert Bebilith (M) | ||
Sor/Wiz 6 | ||
General | ||
Summons bebilith to deal with a demon. |
||
Algid Enhancement (M) | ||
Arc 6, Clr 6 | ||
General | ||
Grant bonuses to creatures of the cold subtype. |
||
Alicorn Lance | ||
Arc 2, Clr 2, Drd 2 | ||
General | ||
Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage. |
||
Align Fang | ||
Arc 2, Drd 2, Rgr 2 | ||
5 minutes | ||
Natural weapon becomes good, evil, lawful, or chaotic. |
||
Mass Align Fang | ||
Arc 3, Drd 3, Rgr 3 | ||
30 minutes | ||
This spell functions like align fang, except that it affects multiple allies at a distance. |
||
Align Weapon | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 | V, S, DF |
1 min./level | Touch | 5 minutes |
Weapon becomes good, evil, lawful, or chaotic. |
||
Mass Align Weapon | ||
Arc 3, Clr 3 | ||
30 minutes | ||
Allies' weapons become good, evil, lawful, or chaotic. |
||
Aligned Aura | ||
Blk 4, Clr 4, Pal 4 | ||
General | ||
Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. |
||
Allegro | ||
Brd 3 | ||
30 minutes | ||
You and your allies gain +30 ft. speed for 1 minute/level. |
||
Alter Self | ||
- | Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 | V, S |
10 min./level (D) | Personal | 4 hours |
Assume form of a similar creature. |
||
Alustriel's Banner (M) | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Create a minor image of a banner that is illuminated to guide and light. |
||
Amanuensis | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
1 hour | ||
Copy nonmagical text. |
||
Amber Sarcophagus (M) | ||
Sor/Wiz 7 | ||
General | ||
Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level. |
||
Ambient Song | ||
Brd 1 | ||
30 minutes | ||
Masks bardic music effects as other sounds. |
||
Amorphous Form | ||
Asn 3, PUG 3, Sor/Wiz 3 | ||
5 minutes | ||
Subject becomes puddle-like and can slip through cracks quickly. |
||
Amplify | ||
Brd 1 | ||
General | ||
Lowers Listen DC by 20. |
||
Analyze Dweomer (F) | ||
None or Will negates; see text - No | Brd 6, Commerce 8, Sor/Wiz 6 | V, S, F |
1 round/level (D) | Close | General |
Reveals magical aspects of subject. |
||
Analyze Portal | ||
Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3 | ||
General | ||
Detects and analyzes portals within 60 ft. |
||
Analyze Touchstone | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Find a nearby planar touch-stone and discover its properties. |
||
Anarchic Storm (M) | ||
Arc 3, Clr 3 | ||
General | ||
Chaotic-aligned rain falls in 20-ft. radius. |
||
Anarchic Water (M) | ||
Arc 1, Clr 1 | ||
General | ||
Makes chaotic-aligned anarchic water. |
||
Anathema (F) | ||
Arc 9, Asn 3, Clr 9, Drd 9, Rgr 3 | ||
6 hours | ||
Break the divine link between your god and lower-ranked members of your faith. |
||
Ancient Knowledge | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Gain a +5 insight bonus on a single Knowledge check. |
||
Angelskin | ||
Arc 2, Pal 2 | ||
General | ||
The subject gains damage reduction 5/evil. |
||
Anger of the Noonday Sun | ||
Arc 6, Drd 6, Shu 6 | ||
General | ||
Blinds creatures within 20 ft. |
||
Angry Ache | ||
Arc 1, Asn 1, Clr 1, Pain 1 | ||
General | ||
Subject takes -2/4 levels (max -10) penalty on attack rolls. |
||
Animal Growth | ||
Fortitude negates - Yes | Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 | V, S |
1 min./level | Medium | General |
One animal/two levels doubles in size. |
||
Animal Messenger | ||
None; see text - Yes | Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 | V, S, M |
1 day/level | Close | 6 hours |
Sends a Tiny animal to a specific place. |
||
Animal Shapes | ||
None; see text - Yes (harmless) | Animal 7, Arc 8, Drd 8, Moon 8, Scalykind 8 | V, S, DF |
1 hour/level (D) | Close | 24 hours |
One ally/level polymorphs into chosen animal. |
||
Animal Trance | ||
Will negates; see text - Yes | Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 | V, S |
Concentration | Close | General |
Fascinates 2d6 HD of animals. |
||
Animalistic Power | ||
Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2 | ||
5 minutes | ||
Animate Breath | ||
Sor/Wiz 7 | ||
General | ||
Your breath weapon becomes an elemental. |
||
Animate City | ||
City 9 | ||
5 minutes | ||
City structures attack, slow down enemies. |
||
Animate Dead (M) | ||
None - No | Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 | V, S, M |
Instant | Touch | General |
Creates undead skeletons and zombies. |
||
Animate Dead Familiar (XP) | ||
Sor/Wiz 5 | ||
General | ||
Revives your dead familiar as an undead familiar. |
||
Animate Dread Warrior (XP) | ||
Sor/Wiz 6 | ||
General | ||
Transform dead skilled warrior into undead monster you control. |
||
Animate Fire | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn campfire into Small fire elemental. |
||
Animate Instrument | ||
Brd 2 | ||
General | ||
Your instrument animates and plays by itself. |
||
Animate Legion (M) | ||
Arc 4, Clr 4, Sor/Wiz 5 | ||
General | ||
Creates skeletons or zombies. |
||
Animate Objects | ||
None - No | Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 | V, S |
1 round/level | Medium | General |
Objects attack your foes. |
||
Animate Plants | ||
None - No | Arc 7, Drd 7, Life 8, Plant 7 | V |
1 round/level or 1 hour/level; see text | Close | General |
One or more trees animate and fight for you. |
||
Animate Rope | ||
None - No | Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 | V, S |
1 round/level | Medium | General |
Makes a rope move at your command. |
||
Animate Siege Weapon | ||
Arc 7, Clr 7 | ||
General | ||
Siege weapon attacks your foes |
||
Animate Snow | ||
Arc 6, Drd 6 | ||
General | ||
Turns snow into creatures to fight for you. |
||
Animate Water | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn quantity of water into Small water elemental. |
||
Animate Wood | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
||
Anticipate Teleportation (F) | ||
Sor/Wiz 3 | ||
6 hours | ||
Delays teleporting creatures 1 round within range. |
||
Greater Anticipate Teleportation (F) | ||
Sor/Wiz 6 | ||
6 hours | ||
As anticipate teleportation, except for three rounds and types of creatures. |
||
Anticold Sphere | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
1 hour | ||
Mobile energy field provides immunity to cold. |
||
Antidragon Aura (M) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Allies gain bonus to AC and saves against dragons. |
||
Antifire Sphere | ||
Sor/Wiz 5 | ||
1 hour | ||
Creatures within sphere gain immunity to fire damage. |
||
Antilife Shell | ||
None - Yes | Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 | V, S, DF |
10 min./level (D) | 10 ft. | General |
10-ft. field hedges out living creatures. |
||
Antimagic Aura | ||
Sor/Wiz 7 | ||
General | ||
Antimagic field that affects one creature. |
||
Antimagic Field | ||
None - See text | APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 | V, S, M/DF |
10 min./level (D) | 10 ft. | General |
Negates magic within 10 ft. |
||
Antimagic Ray (M) | ||
Sor/Wiz 7 | ||
General | ||
Target loses all magical powers. |
||
Antipathy | ||
Will partial - Yes | Arc 6, Blg 6, Blg 9, Drd 9, Elf 9, Hatred 8, Mental 7, Shu 9, Sin-A 9, Sor/Wiz 8, Wealth 9, Wuj 8 | V, S, M/DF |
2 hours/level (D) | Close | General |
Object or location affected by spell repels certain creatures. |
||
Antiplant Shell | ||
None - Yes | Arc 4, Blg 4, Drd 4, Wuj 4 | V, S, DF |
10 min./level (D) | 10 ft. | General |
Keeps animated plants at bay. |
||
Anyspell | ||
Spell 3 | ||
Prohibited | ||
You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot. |
||
Greater Anyspell | ||
Spell 6 | ||
Prohibited | ||
As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot. |
||
Apocalypse from the Sky (M) | ||
Corrupt 9 | ||
General | ||
All in a 10-mile radius/level take 10d6 damage. |
||
Apparition | ||
Wuj 2 | ||
General | ||
Cause foes to become shaken when seeing subject disfigured creature. |
||
Appraising Touch | ||
Brd 1, Sor/Wiz 1 | ||
30 minutes | ||
Grants a bonus on Appraise skill checks. |
||
Aquatic Escape | ||
Arc 1, Drd 1 | ||
General | ||
Take the form of a fish. |
||
Arc of Lightning | ||
Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5 | ||
General | ||
Line of electricity between two creatures (1d6/level damage). |
||
Arcana Form | ||
Sor/Wiz 9 | ||
1 hour | ||
Become incorporeal and cast spells with your hit points and constitution. |
||
Arcane Bolt | ||
Sor/Wiz 1 | ||
General | ||
Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
||
Arcane Eye | ||
None - No | Hoard 4, MH 4, Sor/Wiz 4 | V, S, M |
1 min./level (D) | Unlimited | General |
Invisible floating eye moves 30 ft./round. |
||
Arcane Lock (M) | ||
None - No | Sor/Wiz 2, Wuj 2 | V, S, M |
Permanent | Touch | 1 hour |
Magically locks a portal or chest. |
||
Improved Arcane Lock (M) | ||
Sor/Wiz 3 | ||
General | ||
As arcane lock, except you may attune 1 additional individual per level. |
||
Arcane Mark | ||
None - No | HB 1, Sor/Wiz 0, Wuj 0 | V, S |
Permanent | 0 ft. | General |
Inscribes a personal rune (visible or invisible). |
||
Arcane Seal | ||
Sor/Wiz 3 | ||
Prohibited | ||
Magically seals a door, portal or chest. |
||
Arcane Sight | ||
- | Beguiler 3, HB 3, Hoard 3, Sor/Wiz 3 | V, S |
1 min./level (D) | Personal | 30 minutes |
Magical auras become visible to you. |
||
Greater Arcane Sight | ||
- | Beguiler 7, Sor/Wiz 7 | V, S |
1 min./level (D) | Personal | 30 minutes |
As arcane sight, but also reveals magic effects on creatures and objects. |
||
Archon's Focus | ||
- | Sor/Wiz 5 | V, S, M |
1 round/level (D) | Personal | General |
Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting. |
||
Arctic Haze | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Fog obscures vision and deals 4 cold damage/round. |
||
Armageddon | ||
Sanctified 9 | ||
General | ||
Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5. |
||
Armor Enhancement (M) | ||
Artificer 2 | ||
General | ||
Armor or shield gains special ability with +3 bonus market price modifier. |
||
Greater Armor Enhancement (M) | ||
Artificer 3 | ||
General | ||
Armor or shield gains special ability with +5 bonus market price modifier. |
||
Lesser Armor Enhancement (M) | ||
Artificer 1 | ||
General | ||
Armor or shield gains special ability with +1 bonus market price modifier. |
||
Armor Lock | ||
Brd 1, HB 1, Sor/Wiz 1 | ||
General | ||
Target's armor becomes restrictive, slowing movement to 10 ft. |
||
Armor of Darkness | ||
Will negates (harmless) - Yes (harmless) | Darkness 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Shroud grants deflection bonus, darkvision, and other effects. |
||
Arms of Plenty | ||
Sor/Wiz 3 | ||
General | ||
Grow two additional arms. |
||
Arrow Mind | ||
Arc 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
||
Arrow of Bone (M) | ||
Sor/Wiz 7 | ||
General | ||
Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save. |
||
Arrow Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make one ranged attack against each foe within one range increment. |
||
Arrowsplit (M) | ||
Arc 3, Asn 3, Rgr 3 | ||
General | ||
Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles. |
||
Ashen Union | ||
Sor/Wiz 6 | ||
General | ||
Drains moisture from a creature, possibly killing it and destroying its body. |
||
Ashstar | ||
Sor/Wiz 2 | ||
General | ||
Hovering construct dehydrates a wounded creature. |
||
Aspect of the Earth Hunter | ||
Arc 4, Drd 6, Rgr 4 | ||
General | ||
Change into bulette and gain some of its abilities. |
||
Aspect of The Werebeast | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Gain bonuses from hybrid animal form. |
||
Aspect of the Wolf | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
You change into a wolf and gain some of its abilities. |
||
Assassin's Darkness | ||
Asn 4 | ||
General | ||
Globe of pure darkness blocks all sight but your own. |
||
Assay Spell Resistance | ||
Arc 4, Clr 4, HB 4, Sor/Wiz 4 | ||
General | ||
Gain +10 bonus to caster level checks for spell resistance against one creature. |
||
Astral Hospice (M) | ||
Arc 4, Clr 4 | ||
General | ||
While on the Astral Plane, open a portal to a demiplane so natural healing can occur. |
||
Astral Projection (M) | ||
None - Yes | APeace 9, Arc 9, Clr 9, Meditation 9, Mental 9, Sin-S 9, Sor/Wiz 9, Travel 9, Wuj 9 | V, S, M |
See text | Touch | General |
Projects you and companions onto Astral Plane. |
||
Atonement (F) (XP) | ||
None - Yes | APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 | V, S, M, F, DF, XP |
Instant | Touch | General |
Removes burden of misdeeds from subject. |
||
Attract Fine Vermin | ||
None (harmless) - Yes (harmless) | Arc 0, Clr 0, Drd 0, Sor/Wiz 0 | V, S |
1 min. | Personal | General |
Attract a normal vermin to you. |
||
Attune Form | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Grant target creature temporary protection against overtly damaging planar traits. |
||
Augment Familiar | ||
HB 1, Sor/Wiz 2 | ||
General | ||
Your familiar becomes more powerful. |
||
Augment Object | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
24 hours | ||
Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
||
Augury (M) (F) | ||
- | APeace 2, Arc 2, Clr 2, Destiny 2, Dream 2, Fate 2, Oracle 2, Planning 2 | V, S, M, F |
Instant | Personal | 6 hours |
Learns whether an action will be good or bad. |
||
Aura Against Flame | ||
Arc 2, Clr 2, Drd 1 | ||
General | ||
Ignores 10 fire damage/attack and extinguish fires. |
||
Greater Aura of Cold | ||
Arc 7, Clr 7, Drd 7 | ||
General | ||
Intense cold deals 2d6 damage to creatures within 10 ft. |
||
Lesser Aura of Cold | ||
Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4 | ||
General | ||
Intense cold deals 1d6 damage to creatures within 5 ft. |
||
Aura of Evasion (M) | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
All within 10 ft. gain evasion against breath weapons. |
||
Aura of Glory | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
||
Aura of Terror | ||
Sor/Wiz 6 | ||
5 minutes | ||
You gain an aura of fear, or your frightful presence becomes more effective. |
||
Aura of the Sun | ||
Arc 4, Clr 4, Pal 4 | ||
General | ||
Fills an area with light that damages undead and hampers magical darkness. |
||
Aura of Vitality | ||
Arc 7, Drd 7 | ||
General | ||
Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
||
Avalanche of Devastation | ||
Arc 9, Drd 9 | ||
General | ||
Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a code per round of concentration. |
||
Avascular Mass | ||
Deathbound 8, Sor/Wiz 8 | ||
General | ||
Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim. |
||
Avasculate | ||
Deathbound 7, Sor/Wiz 7 | ||
General | ||
Reduce foe to half hp and stun foe for 1 round by purging blood vessels. |
||
Avoid Planar Effects | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 3 | ||
30 minutes | ||
Provides temporary protection against overtly damaging planar traits. |
||
Awaken (XP) | ||
Will negates - Yes | Arc 5, Drd 5 | V, S, DF, XP |
Instant | Touch | General |
Animal or tree gains human intellect. |
||
Awaken Construct (M) (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Awaken Sand (XP) | ||
Arc 6, Drd 6, Sand 6 | ||
General | ||
A region of sand forms into a Huge, sentient creature. |
||
Awaken Sin | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
||
Awaken Undead (XP) | ||
Deathbound 6, Sor/Wiz 7 | ||
General | ||
Grant sentience to otherwise mindless undead. |
||
Mass Awaken (XP) | ||
Arc 8, Drd 8 | ||
General | ||
As awaken, but multiple creatures. |
||
Axiomatic Creature (M) (XP) | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
General | ||
Transforms creature into an axiomatic creature. |
||
Axiomatic Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Lawful-aligned rain falls in 20-ft. radius. |
||
Axiomatic Water (M) | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Makes lawful-aligned axiomatic water. |
||
Ayailla's Radiant Burst | ||
Sanctified 2 | ||
General | ||
Blind evil creatures and do 1d6/2 levels damage (max 5d6) |
||
Babau Slime | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
5 minutes | ||
Secrete a body-covering acid that damages foes' weapons. |
||
Backbiter (F) | ||
HB 1, Sor/Wiz 1, Wuj 1 | ||
General | ||
Cause two handed or reach weapon to strike is wielder. |
||
Backblast | ||
Sor/Wiz 3 | ||
General | ||
Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you. |
||
Backlash | ||
Sor/Wiz 4 | ||
1 hour | ||
Subject takes damage if it uses spells against another creature. |
||
Balancing Lorecall | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
||
Baleful Polymorph | ||
Fortitude negates, Will partial; see text - Yes | Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 | V, S |
Permanent | Close | General |
Transforms subject into harmless animal. |
||
Baleful Transposition | ||
Sor/Wiz 2 | ||
General | ||
Two subjects switch places. |
||
Ball Lightning | ||
Sor/Wiz 5 | ||
General | ||
Energy ball deals 1d6/level electricity damage. |
||
Balor Nimbus | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Your flaming body damages foes in grapple. |
||
Bands of Steel | ||
Sor/Wiz 3 | ||
General | ||
Bane | ||
Will negates - Yes | Arc 1, Blg 1, Clr 1, Dem 1, Suffering 1 | V, S, DF |
1 min./level | 50 ft. | General |
Enemies take -1 on attack rolls and saves against fear. |
||
Banishment | ||
Will negates - Yes | APeace 6, Arc 6, Balance 6, Clr 6, Exorcism 6, Portal 6, Retribution 6, Shu 6, Sor/Wiz 7 | V, S, F |
Instant | Close | General |
Banishes 2 HD/level of extraplanar creatures. |
||
Barghest's Feast (M) | ||
Arc 6, Clr 6, Sor/Wiz 7 | ||
General | ||
Destroy target corpse, potentially preventing its return to life. |
||
Barkskin | ||
None - Yes (harmless) | Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 | V, S, DF |
10 min./level | Touch | 1 hour |
Grants +2 (or higher) enhancement to natural armor. |
||
Bastion of Good | ||
APeace 7, Arc 7, Clr 7 | ||
General | ||
Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures. |
||
Battering Ram | ||
Sor/Wiz 2 | ||
General | ||
Battle Hymn | ||
Brd 2, Sor/Wiz 4 | ||
General | ||
Allies can reroll one Will save/round. |
||
Battle Line | ||
IOTDF 2 | ||
General | ||
Creates an area of doom on the battlefield. |
||
Battlefield Fortification | ||
Sor/Wiz 4 | ||
General | ||
Create trench or berm. |
||
Battlefield Illumination | ||
Arc 4, Clr 4, Drd 4, Pal 4 | ||
General | ||
Improve light in 80-ft.-radius cylinder |
||
Battlemagic Perception | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Sense and counter spellcasting within 100 feet. |
||
Battletide | ||
Arc 5, Clr 5 | ||
General | ||
Targets have attack penalties and you gain a partial action each round. |
||
Bear's Endurance | ||
Will negates (harmless) - Yes | Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 | V, S, DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Con for 1 min./level. |
||
Mass Bear's Endurance | ||
Will negates (harmless) - Yes | APeace 6, Arc 6, Clr 6, Drd 6, Endurance 6, Sor/Wiz 6 | V, S, DF |
1 min./level | Close | 30 minutes |
As bear's endurance, affects one subject/ level. |
||
Bear's Heart | ||
Arc 5, Clr 5, Drd 4 | ||
General | ||
One ally/level +4 Strength and +1d4/level hit points. |
||
Beast Claws | ||
Arc 1, Drd 1 | ||
6 hours | ||
Your hands become slashing natural weapons. |
||
Beastland Ferocity | ||
Arc 1, Brd 1, Drd 1 | ||
30 minutes | ||
Subject fights without penalty while disabled or dying. |
||
Beastmask | ||
Arc 2, Drd 2 | ||
30 minutes | ||
Animals and beasts think subject is one of them. |
||
Bedevil (M) | ||
Arc 3, Blk 3, Sor/Wiz 3 | ||
General | ||
Summon a mischievous spirit to torment your enemy. |
||
Befoul | ||
Arc 8, Clr 8, Corruption 8 | ||
General | ||
Large amount of water becomes poisonous. |
||
Beget Bogun (XP) | ||
Arc 1, Drd 1 | ||
General | ||
You create a Tiny nature servant. |
||
Belker Claws | ||
Sor/Wiz 2 | ||
General | ||
One touch/level deals 2d12 damage. |
||
Benediction | ||
Clr 2, Pal 2 | ||
General | ||
Subject gains bonus on saves, can make one reroll. |
||
Benign Transposition | ||
Sor/Wiz 1 | ||
General | ||
Two willing subjects switch places. |
||
Bestow Curse | ||
Will negates - Yes | Adp 3, Arc 3, Clr 3, Dem 2, Destiny 4, DrgBlw 3, Fate 3, Hatred 3, Sor/Wiz 4, Suffering 3 | V, S |
Permanent | Touch | General |
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
||
Greater Bestow Curse | ||
Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8 | ||
General | ||
As bestow curse, but more severe penalties. |
||
Bestow Wound (M) | ||
Sor/Wiz 1 | ||
General | ||
Caster transfers 1 hp/level of wounds to another. |
||
Bewildering Mischance | ||
Adp 5, Clr 5, Shu 5 | ||
General | ||
Target must take the lower of two rolls for each save, attack roll, and skill check. |
||
Bewildering Substitution | ||
Adp 2, Clr 2, Shu 2 | ||
General | ||
Seemingly swap one ally with one enemy. |
||
Bewildering Visions | ||
Adp 2, Clr 2, Shu 2 | ||
General | ||
Bigby's Striking Fist | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
||
Bigby's Tripping Hand | ||
Duskblade 1, Sor/Wiz 1 | ||
General | ||
Hand trips subject. |
||
Bind Item | ||
Sor/Wiz 4 | ||
1 hour | ||
See Text |
||
Binding (M) | ||
Will negates; see text - Yes | Arc 8, Shu 8, Sor/Wiz 8 | V, S, M |
See text (D) | Close | General |
Utilizes an array of techniques to imprison a creature. |
||
Binding Snow | ||
Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3 | ||
6 hours | ||
Snow freezes, impeding movement. |
||
Binding Winds | ||
Arc 2, Drd 2, Weather 5 | ||
General | ||
Sound cannot penetrate to or from target and -2 on ranged attacks. |
||
Bite of the King | ||
Hunger 8 | ||
General | ||
Swallow enemies whole. |
||
Bite of the Werebear | ||
Arc 6, Drd 6, Sor/Wiz 7 | ||
General | ||
You become enhanced such as that of a brown bear. |
||
Bite of the Wereboar | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
You become enhanced such as that of a boar. |
||
Bite of the Wererat | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
General | ||
You become enhanced such as that of a dire rat. |
||
Bite of the Weretiger | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
General | ||
You become enhanced such as that of a tiger |
||
Bite of the Werewolf | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
You become enhanced such as that of a wolf. |
||
Black Bag | ||
Asn 1, Sor/Wiz 1 | ||
General | ||
Creates extradimensional bag of torture tools. |
||
Black Blade of Disaster | ||
Sor/Wiz 9 | ||
General | ||
Floating magic weapon deals damage and may disintegrate targets. |
||
Black Lightning | ||
Reflex half - Yes | Sor/Wiz 2 | V, S, M |
Instant | Close | General |
Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy. |
||
Black Mulching | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
See Text |
||
Black Sand | ||
Arc 3, Clr 3, Sand 2 | ||
5 minutes | ||
Creates a 20-ft.-radius area of black sand. |
||
Black Tentacles | ||
None - No | Blackwater 3, Slime 5, Sor/Wiz 4, VDarkness 5, Wmg 4 | V, S, M |
1 round/level (D) | Medium | General |
Tentacles grapple all within 15 ft. spread. |
||
Blackfire | ||
Sor/Wiz 8 | ||
General | ||
Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round. |
||
Blacklight | ||
Will negates or none (object) - Yes or no (object) | Darkness 3, Sor/Wiz 3 | V, S, M |
1 round/level (D) | Close | General |
Creates a 20-ft. radius of supernatural darkness you can see through. |
||
Blackstaff | ||
Sor/Wiz 8 | ||
General | ||
Greatly enhances staff or quarterstaff |
||
Blackwater Taint | ||
Blackwater 6, Sor/Wiz 6 | ||
General | ||
Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
||
Blackwater Tentacle | ||
Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Create blackwater tentacle that attacks your foe. |
||
Blade Barrier | ||
Reflex half or Reflex negates; see text - Yes | Arc 6, Artificer 6, Clr 6, Good 6, Metal 6, War 6, Wmg 6 | V, S |
1 min./level (D) | Medium | General |
Wall of blades deals 1d6/level damage. |
||
Blade of Blood | ||
Arc 1, Asn 1, Blk 1, Clr 1, Duskblade 1, Sor/Wiz 1 | ||
General | ||
Weapon deals +1d6, or +3d6 if you take 5 points of damage. |
||
Blade of Pain and Fear | ||
Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3 | ||
General | ||
Creates blade of gnashing teeth. |
||
Blade Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make melee attacks against every foe you threaten. |
||
Blade Thirst | ||
Arc 3, Rgr 3 | ||
General | ||
Slashing weapon glows and gains +3 enhancement bonus. |
||
Bladebane (M) | ||
Arc 3, Clr 3, Pal 2, Sor/Wiz 4 | ||
General | ||
Slashing weapon becomes a bane weapon. |
||
Blades of Fire | ||
Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2 | ||
General | ||
Your melee weapons deal +1d8 fire damage for 1 round (swift). |
||
Bladesong | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Causes weapon to have an extra touch attack to daze opponent. |
||
Bladeweave | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Swift. Your melee attack dazes your opponent. |
||
Blasphemy | ||
None or Will negates; see text - Yes | Arc 7, Clr 7, DrgBlw 7, Evil 7, Hatred 7, Mysticism 7, Orc 7 | V |
Instant | 40 ft. | General |
Blast of Flame | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
60-ft. cone of fire (1d6/level damage). |
||
Blast of Force | ||
Force 3, Sor/Wiz 2 | ||
General | ||
Ray deals 1d6 damage/2 caster levels (max 5d6). |
||
Blast of Sand | ||
Arc 4, Drd 4, Sand 4, Sor/Wiz 4 | ||
General | ||
Cone deals 1d6 damage/level. |
||
Blast Rod | ||
Artificer 3 | ||
General | ||
Infused rod stores 1d8/level destructive energy. |
||
Blaze of Light | ||
Arc 1, Drd 2, Pal 1 | ||
General | ||
60ft. cone of light dazzles creatures. |
||
Bleed | ||
Blk 4, Clr 5, Drd 5 | ||
General | ||
Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. |
||
Bless | ||
None - Yes (harmless) | Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Community 1, Exalted Arcanist 1, Family 1, Pal 1, Shu 1, Vassal of Bahamut 1 | V, S, DF |
1 min./level | 50 ft. | 30 minutes |
Allies gain +1 on attack rolls and saves against fear. |
||
Bless Water (M) | ||
Will negates (object) - Yes (object) | APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 | V, S, M |
Instant | Touch | General |
Makes holy water. |
||
Bless Weapon | ||
None - No | Arc 1, ChamGwyn 1, Glory 2, KotC 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 | V, S |
1 min./level | Touch | 5 minutes |
Weapon strikes true against evil foes. |
||
Swift Bless Weapon | ||
Arc 1, Pal 1 | ||
General | ||
Weapon strikes true against evil foes for 1 round (swift). |
||
Blessed Aim | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
+2 bonus for allies' ranged attacks. |
||
Blessed Sight | ||
APeace 3, Arc 3, Celestial 3, ChamGwyn 3, Clr 3, Pal 3, Slayer of Domiel 3 | ||
General | ||
Perceive all evil auras as detect evil within 120 ft immediately. |
||
Blessing Of Bahamut | ||
Arc 3, Pal 3 | ||
General | ||
You gain damage reduction 10/magic. |
||
Blight | ||
Fortitude half; see text - Yes | Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 | V, S, DF |
Instant | Touch | General |
Withers one plant or deals 1d6/level damage to plant creature. |
||
Blinding Beauty | ||
Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4 | ||
General | ||
Permanently blind any who look at you. |
||
Blinding Breath | ||
Wiz 4 | ||
General | ||
Your breath weapon blinds targets. |
||
Blinding Color Surge | ||
Beguiler 2, Sor/Wiz 2 | ||
General | ||
Blind subject for 1 round, gain invisibility. |
||
Blinding Glory | ||
Sor/Wiz 9 | ||
General | ||
Create light as daylight in a 100 ft/level radius burst that blinds evil creatures. |
||
Blinding Spittle | ||
Arc 2, Drd 2 | ||
General | ||
Ranged touch attack makes subject blind. |
||
Blindness/Deafness | ||
Fortitude negates - Yes | Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 | V |
Permanent (D) | Medium | General |
Makes subject blind or deaf. |
||
Blindsight | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
Greater Blindsight | ||
Arc 5, Clr 5, Drd 4 | ||
5 minutes | ||
Grants blindsight* to a range of 60 ft. |
||
Blink | ||
- | Brd 3, Sor/Wiz 3 | V, S |
1 round/level (D) | Personal | General |
You randomly vanish and reappear for 1 round/level. |
||
Greater Blink | ||
Brd 5, Celerity 8, Sor/Wiz 5 | ||
General | ||
As blink, but you control the timing. |
||
Blistering Radiance | ||
Arc 5, Clr 5, Sor/Wiz 4 | ||
General | ||
Dazzles sighted creatures and causes 2d6 fire damage/round. |
||
Blizzard | ||
Arc 5, Drd 5, Winter 5 | ||
General | ||
Temperature drops and powerful blizzard reduces visibility to zero. |
||
Blockade | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Fill 5-ft. square with enormous block of wood. |
||
Blood Frenzy | ||
Arc 2, Drd 2 | ||
General | ||
Grants extra use of rage. |
||
Blood of the Martyr | ||
APeace 4, Arc 4, ChamGwyn 4, Clr 4, Pal 4 | ||
General | ||
Take Damage and Heal another at least 20 HP. |
||
Blood Sirocco | ||
Arc 6, Drd 6 | ||
General | ||
Wind bowls over foes and draws away their blood. |
||
Blood Snow | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 3 | ||
General | ||
Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
||
Blood to Water | ||
Arc 7, Clr 7 | ||
General | ||
2d6 Constitution damage to subjects. |
||
Blood Wind | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Subject uses natural weapons as thrown weapons. |
||
Bloodbriars | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted. |
||
Bloodfreeze Arrow (M) | ||
Arc 4, Asn 4, Rgr 4 | ||
General | ||
Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target. |
||
Bloodhound | ||
Arc 1, Rgr 1 | ||
General | ||
You gain an immediate retry if you fail a Survival check while tracking. |
||
Bloodspear | ||
IOTDF 3 | ||
General | ||
Bloodstar (M) | ||
Sor/Wiz 4 | ||
General | ||
Hovering construct wounds foe each time foe is damaged. |
||
Blunt Weapon | ||
Brd 3 | ||
30 minutes | ||
Halves base damage of slashing or piercing weapons. |
||
Blur | ||
Will negates (harmless) - Yes (harmless) | Beguiler 2, Brd 2, Celerity 3, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V |
1 min./level (D) | Touch | 5 minutes |
Attacks miss subject 20% of the time. |
||
Bodak Birth (F) | ||
Arc 8, Clr 8 | ||
12 hours | ||
Transforms a willing subject into a bodak. |
||
Bodak's Glare (F) | ||
Arc 8, Clr 8 | ||
General | ||
You slay a creature, which turns into a bodak 24 hours later. |
||
Body Blades | ||
Arc 2, Clr 2 | ||
5 minutes | ||
You attack as if armed, deal bonus damage, harm grapplers. |
||
Body Blaze | ||
Sor/Wiz 3 | ||
General | ||
Cause a miniature wall of fire to rise from where you tread. |
||
Body Harmonic (F) | ||
Brd 5 | ||
General | ||
Piercing tone deals 1d10 damage to one ability/round. |
||
Body Of The Sun | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage. |
||
Body of War | ||
Sor/Wiz 7 | ||
General | ||
You change into warforged titan, gain some abilities. |
||
Body Outside Body | ||
Wuj 7 | ||
General | ||
Create duplicates of you that are friendly to you and your friends and obey even suicidal orders. |
||
Body Ward | ||
Clr 2, Drd 2 | ||
General | ||
Subject is protected against ability damage to Strength, Dexterity, or Constitution; |
||
Boiling Oil | ||
Sor/Wiz 4 | ||
General | ||
10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels. |
||
Bolster Aura | ||
Clr 3, Pal 4 | ||
General | ||
Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does. |
||
Bolt of Conjuring | ||
Sor/Wiz 3 | ||
General | ||
See Text |
||
Bolt of Glory | ||
None - Yes | Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 | V, S, DF |
Instant | Close | General |
Positive energy ray deals extra damage to evil outsiders and undead. |
||
Bolts of Bedevilment | ||
Will negates - Yes | Brd 5, Madness 5 | V, S |
1 round/level | Medium | General |
Bombardment | ||
Arc 8, Drd 8 | ||
General | ||
Falling rocks deal 1d8 damage/level and bury targets. |
||
Bone Chill | ||
Sor/Wiz 2 | ||
General | ||
Corporeal undead are held by a thick layer of frost. |
||
Bone Talisman | ||
Arc 2, Drd 2 | ||
1 hour | ||
Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear). |
||
Bone Tattoo | ||
Sor/Wiz 3 | ||
30 minutes | ||
See Text |
||
Boneblade | ||
Arc 3, Blk 2, Clr 3 | ||
1 hour | ||
Turns a bone into a magic weapon. |
||
Boneblast | ||
Arc 2, Blk 1, Clr 2 | ||
General | ||
1d3 Con damage to subject. |
||
Bonefiddle (F) | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks. |
||
Boreal Wind | ||
Arc 5, Brd 5, Clr 5, Drd 4, Sor/Wiz 5 | ||
General | ||
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
||
Bottle of Smoke (F) | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
Uncorking bottle creates fast horse made of smoke. |
||
Brain Spider | ||
Will negates - Yes | Arc 7, Clr 7, Mind 7 | V, S, M, DF |
1 min./level | Long | 1 hour |
Listen to thoughts of up to eight other creatures. |
||
Brambles | ||
Arc 2, Clr 2, Drd 2 | ||
General | ||
Wooden weapon grows spikes that deal +1 damage/caster level (max +10). |
||
Branch to Branch | ||
Arc 1, Drd 1, Rgr 1 | ||
6 hours | ||
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
||
Break Enchantment | ||
See text - No | Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 | V, S |
Instant | Close | 1 hour |
Frees subjects from enchantments, alterations, curses, and petrification. |
||
Breath Flare | ||
Sor/Wiz 1 | ||
General | ||
Your breath weapon dazzles targets. |
||
Breath of the Jungle | ||
Arc 1, Drd 1 | ||
General | ||
Mist increases DC of saves vs. poison & disease |
||
Breath Weapon Admixture | ||
Sor/Wiz 9 | ||
General | ||
Your breath weapon also deals a second type of damage. |
||
Breath Weapon Substitution | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon deals a different kind of damage than normal. |
||
Briar Web | ||
Arc 2, Drd 2, Rgr 2 | ||
30 minutes | ||
Area slows creatures and thorns deal 1 point of damage/5 ft. moved. |
||
Bridge of Sound | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
General | ||
Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
||
Brilliant Aura | ||
Arc 8, Clr 8, Drd 8, Sor/Wiz 7 | ||
General | ||
Allies' weapons become brilliant energy, ignoring armor. |
||
Brilliant Blade | ||
Arc 7, Clr 7, Drd 7, Sor/Wiz 6 | ||
30 minutes | ||
Weapon or group of projectiles gain the brilliant energy quality. |
||
Brilliant Emanation | ||
Sanctified 3 | ||
General | ||
Make evil creatures blind or suffer -1 to attacks. |
||
Brilliant Energy Arrow (M) | ||
Arc 2, Asn 2, Rgr 2 | ||
General | ||
Masterwork arrow or bolt radiates light and ignores armor. |
||
Bristle | ||
Sor/Wiz 2 | ||
5 minutes | ||
Armor spikes attack with wearer. |
||
Brumal Stiffening | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Brittle weapon's hardness reduced by 5. |
||
Bull's Strength | ||
Will negates (harmless) - Yes (harmless) | Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Str for 1 min./level. |
||
Mass Bull's Strength | ||
Will negates (harmless) - Yes (harmless) | Arc 6, Clr 6, Drd 6, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As bull's strength, affects one subject/level. |
||
Buoyant Lifting | ||
Arc 1, Drd 1 | ||
1 hour | ||
Underwater creatures rise to surface. |
||
Burial Blessing (M) (XP) | ||
Arc 1, Clr 1 | ||
General | ||
Prevents a corpse from rising as undead. |
||
Burning Blood | ||
Sor/Wiz 5 | ||
6 hours | ||
Your blood deals energy damage to nearby creatures when you are struck. |
||
Foe's Burning Blood | ||
Sor/Wiz 4 | ||
General | ||
Subject creature's blood deals 1d8 acid and 1d8 fire damage per round. |
||
Burning Hands | ||
Reflex half - Yes | Adp 1, Arc 1, Blg 1, Duskblade 1, Fire 1, Shu 1, Sor/Wiz 1, Wmg 1 | V, S |
Instant | 15 ft. | General |
1d4/level fire damage (max 5d4). |
||
Burning Sword | ||
Sor/Wiz 2 | ||
5 minutes | ||
Weapon gains flaming burst special ability. |
||
Burrow | ||
Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2 | ||
5 minutes | ||
Grow claws and gain burrow speed of 30 ft. |
||
Mass Burrow | ||
Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3 | ||
5 minutes | ||
As burrow but affects 1/level subjects. |
||
Burrowing Bony Digits | ||
Sor/Wiz 4 | ||
General | ||
Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit. |
||
Buzzing Bee | ||
Sor/Wiz 1 | ||
5 minutes | ||
Bee gives subject -10 penalty on Move Silently and Concentration checks. |
||
Cacophonic Burst | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
A burst of low noise which deals sonic damage. |
||
Cacophonic Shield | ||
Brd 4, Sor/Wiz 5 | ||
5 minutes | ||
Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
||
Caligarde's Claw | ||
Sor/Wiz 4 | ||
General | ||
Claw of force attacks opponent or guards area |
||
Call Avalanche | ||
Arc 5, Drd 5 | ||
General | ||
Avalanche of ice and snow falls from the sky, burying subjects. |
||
Call Dretch Horde | ||
Dem 3, MH 4, Sor/Wiz 5 | ||
12 hours | ||
Summons 2d4 dretches. |
||
Call Faithful Servants | ||
Arc 6, Celestial 6, Clr 6 | ||
General | ||
1d4 lantern archons, coure eladrins, or musteval guardinals serve for one year. |
||
Call Kolyarut (XP) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
A kolyarut aids you in punishing an oath-breaker. |
||
Call Lemure Horde | ||
Sor/Wiz 5 | ||
12 hours | ||
Summons 2d4 lemures. |
||
Call Lightning | ||
Reflex half - Yes | Arc 3, Drd 3, Shu 3, Storm 3, Weather 3 | V, S |
1 min./level | Medium | General |
Calls down lightning bolts (3d6 per bolt) from sky. |
||
Call Lightning Storm | ||
Reflex half - Yes | Arc 5, Drd 5, Storm 6 | V, S |
1 min./level | Long | General |
As call lightning, but 5d6 damage per bolt. |
||
Call Marut (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
A marut aids you in pursuing one seeking to cheat time. |
||
Call Mount | ||
Arc 2, Pal 2 | ||
General | ||
Call your special mount, even if you have already called it today. |
||
Call Nightmare | ||
Dem 4, Sor/Wiz 5 | ||
12 hours | ||
Summons a nightmare. |
||
Call Zelekhut (XP) | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
A zelekhut aids you in hunting a fugitive. |
||
Calm Animals | ||
Will negates; see text - Yes | Animal 1, Arc 1, BVal 1, Drd 1, Rgr 1 | V, S |
1 min./level | Close | General |
Calms (2d4 + level) HD of animals. |
||
Calm Earth (M) | ||
Arc 7, Clr 7, Drd 6 | ||
General | ||
Protects an area from earthquakes and lava. Also slows earth subtype creatures. |
||
Calm Emotions | ||
Will negates - Yes | APeace 2, Arc 2, Balance 2, Brd 2, Charm 2, Clr 2, EmBarachiel 2, Hlr 2, Law 2 | V, S, DF |
Concentration, up to 1 round/level (D) | Medium | General |
Calms creatures, negating emotion effects. |
||
Caltrops | ||
Sor/Wiz 0 | ||
General | ||
Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). |
||
Camel's Tenacity | ||
Arc 4, Clr 4, Drd 3 | ||
24 hours | ||
Travel without food or water. |
||
Camouflage | ||
Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
1 hour | ||
Grants +10 bonus on Hide checks. |
||
Mass Camouflage | ||
Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
General | ||
As camouflage, but affects all in range. |
||
Candlelight | ||
Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | ||
6 hours | ||
Cast a 5-foot radius light from the point touched. |
||
Capricious Zephyr | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Cast in Stone | ||
Arc 9, Drd 9 | ||
General | ||
Petrifying gaze attack. |
||
Castigate | ||
Arc 4, Clr 4, Pal 4, Purification 4 | ||
General | ||
Verbal rebuke damages those whose alignment differs from yours. |
||
Cat's Grace | ||
Will negates (harmless) - Yes | Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 | V, S, M |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Dex for 1 min./level. |
||
Mass Cat's Grace | ||
Will negates (harmless) - Yes | Arc 6, Brd 6, Celerity 7, Drd 6, Sor/Wiz 6 | V, S, M |
1 min./level | Close | 30 minutes |
As cat's grace, affects one subject/level. |
||
Catapult | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Magically propel an object from your hand. |
||
Cause Fear | ||
Will partial - Yes | Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 | V, S |
1d4 rounds or 1 round; see text | Close | General |
One creature of 5 HD or less flees for 1d4 rounds. |
||
Celebration | ||
Brd 4 | ||
General | ||
Intoxicate Subjects. |
||
Celerity | ||
Brd 4, Sor/Wiz 4 | ||
General | ||
Take a standard action immediately, but be dazed for a round. |
||
Greater Celerity | ||
Sor/Wiz 8 | ||
General | ||
Take a full-round action immediately, but be dazed for a round. |
||
Lesser Celerity | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Take a move action immediately, but be dazed for a round. |
||
Celestial Aspect | ||
Sanctified 3 | ||
General | ||
Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good)) |
||
Celestial Blood (M) | ||
APeace 6, Arc 6, Clr 6, Pleasure 6 | ||
General | ||
Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil. |
||
Celestial Brilliance | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
24 hours | ||
120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet) |
||
Censure Elementals | ||
Artificer 4 | ||
General | ||
Deal 2d4 + 1/level damage each round to elementals. |
||
Chaav's Laugh | ||
Arc 5, Clr 5, Joy 5 | ||
General | ||
Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear. |
||
Chain Contingency (F) | ||
Sor/Wiz 9 | ||
General | ||
As contingency except up to three spells. |
||
Chain Lightning | ||
Reflex half - Yes | Air 6, Arc 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6 | V, S, F |
Instant | Long | General |
1d6/level damage; 1 secondary bolt/level each deals half damage. |
||
Chain Missile | ||
Sor/Wiz 3 | ||
General | ||
1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels. |
||
Chain of Chaos | ||
Arc 8, Clr 8 | ||
General | ||
Creates plague of insanity passed by touch. |
||
Chain of Eyes | ||
Arc 3, Clr 3, Drd 4, Sor/Wiz 2 | ||
6 hours | ||
You send magical sensor to infiltrate an area. |
||
Chains of Vengeance | ||
Sor/Wiz 4 | ||
General | ||
See Text |
||
Chalkboard | ||
Sor/Wiz 0 | ||
General | ||
Creates opaque plane you can write on. |
||
Changestaff (F) | ||
None - No | Arc 7, Drd 7 | V, S, F |
1 hour/level (D) | Touch | 6 hours |
Your staff becomes a treant on command. |
||
Changestones (F) | ||
Arc 7, Drd 7, Sor/Wiz 7 | ||
General | ||
Prepared stones become liths. |
||
Channel Celestial | ||
Sanctified 7 | ||
General | ||
Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less. |
||
Greater Channel Celestial | ||
Sanctified 9 | ||
General | ||
Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less. |
||
Channeled Pyroburst | ||
Duskblade 4, Sor/Wiz 4 | ||
General | ||
Deal fire damage, amount and radius based on casting time. |
||
Chaos Hammer | ||
Will partial; see text - Yes | Chaos 4 | V, S |
Instant (1d6 rounds); see text | Medium | General |
Damages and staggers lawful creatures. |
||
Charge of the Triceratops | ||
Arc 3, Drd 3, Rgr 3 | ||
General | ||
Charm Animal | ||
Will negates - Yes | Arc 1, BVal 1, Drd 1, Rgr 1 | V, S |
1 hour/level | Close | 1 hour |
Makes one animal your friend. |
||
Charm Monster | ||
Will negates - Yes | Beguiler 4, Bestial 5, Brd 3, Charm 5, EmBarachiel 3, HB 3, Sor/Wiz 4, Wuj 4 | V, S |
1 day/level | Close | 1 hour |
Makes monster believe it is your ally. |
||
Mass Charm Monster | ||
Will negates - Yes | Brd 6, Sin-P 9, Sor/Wiz 8, Tyranny 8 | V |
1 day/level | Close | 1 hour |
As charm monster, but all within 30 ft. |
||
Charm Person | ||
Will negates - Yes | Beguiler 1, Brd 1, Charm 1, EmBarachiel 1, Fey 2, HB 1, MH 1, Renewal 1, Sin-L 1, Sor/Wiz 1, Wuj 1 | V, S |
1 hour/level | Close | 1 hour |
Makes one person your friend. |
||
Mass Charm Person | ||
Brd 4, Sor/Wiz 5 | ||
6 hours | ||
As charm person, but all within 30 feet. |
||
Charnel Fire | ||
Arc 5, Clr 5 | ||
General | ||
Consumes one corpse or undead creature. |
||
Cheat (F) | ||
Brd 1, Greed 1, Sor/Wiz 1 | ||
30 minutes | ||
Caster rerolls when determining the success of a game of chance. |
||
Checkmate's Light | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
||
Chill Metal | ||
Will negates (object) - Yes (object) | Arc 2, Artificer 2, Blg 2, Cold 2, Drd 2 | V, S, DF |
7 rounds | Close | General |
Cold metal damages those who touch it. |
||
Chill of the Grave | ||
Deathbound 1 | ||
General | ||
Ray causes cold damage. |
||
Chill Touch | ||
Fortitude partial or Will negates; see text - Yes | Arc 2, Blg 2, Cold 1, Duskblade 1, Sor/Wiz 1, Wmg 1 | V, S |
Instant | Touch | General |
One touch/level deals 1d6 damage and possibly 1 Str damage. |
||
Choir | ||
Brd 4 | ||
General | ||
Creates illusory accompanists; +2 on Perform checks. |
||
Choke | ||
Sor/Wiz 2 | ||
General | ||
Target takes 1d4 points of damage each round from strangling hands. |
||
Choking Sands | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Touched creature begins to suffocate on sand. |
||
Choose Destiny | ||
Destiny 9 | ||
General | ||
Gain two chances for success on every action. |
||
Circle Dance | ||
Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Indicates direction to known target. |
||
Circle of Death (M) | ||
Fortitude negates - Yes | Arc 6, Blg 6, Sor/Wiz 6, Wmg 6 | V, S, M |
Instant | Medium | General |
Kills 1d4/level HD of creatures. |
||
Circle of Nausea | ||
Arc 3, Clr 3, Drd 2 | ||
30 minutes | ||
Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks. |
||
City Lights | ||
City 2, Sor/Wiz 2 | ||
General | ||
Absorb nearby light to release as blinding flare. |
||
City Stride | ||
Brd 6, City 6 | ||
4 hours | ||
Teleport between two cities. |
||
City's Might | ||
City 8 | ||
General | ||
Gain enhancement to Str and Con, damage reduction, while in city. |
||
Clairaudience/Clairvoyance | ||
None - No | Arc 3, Asn 4, Beguiler 3, Brd 3, Drow 2, EmBarachiel 3, Hoard 3, Knowledge 3, Mental 3, Planning 3, Shu 3, Sin-L 3, Sor/Wiz 3 | V, S, F/DF |
1 min./level (D) | Long | General |
Hear or see at a distance for 1 min./level. |
||
Clarity of Mind | ||
Balance 3 | ||
6 hours | ||
Grants +4 bonus on saves against charm*, compulsion*, and glamer spells; reduces glamer miss chance by 10%. |
||
Claws of Darkness | ||
Sor/Wiz 2 | ||
General | ||
Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow. |
||
Claws of the Bear | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Your hands become weapons dealing 1d8 damage. |
||
Claws of the Bebilith | ||
Corrupt 5 | ||
1 hour | ||
Caster gains claws based on her size. |
||
Claws of the Savage | ||
Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4 | ||
1 hour | ||
Subject gains claws that deal damage based on size. |
||
Clear Mind | ||
Arc 1, Pal 1 | ||
1 hour | ||
+4 on saves against mind-affecting spells and abilities. |
||
Clearstone | ||
Sor/Wiz 3 | ||
General | ||
Makes rock or stone transparent. |
||
Clenched Fist | ||
None - Yes | Duskblade 5, Sor/Wiz 8, Strength 8 | V, S, F/DF |
1 round/level (D) | Medium | General |
Climb Walls | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
||
Cloak of Bravery | ||
Arc 3, Clr 3, Courage 3, Pal 2 | ||
1 hour | ||
You and your allies gain a bonus on saves against fear. |
||
Greater Cloak of Bravery | ||
Courage 9 | ||
6 hours | ||
As cloak of bravery, except very large area. |
||
Cloak of Chaos (F) | ||
See text - Yes (harmless) | Arc 8, Chaos 8, Clr 8, Orc 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against lawful spells. |
||
Cloak of Dark Power | ||
Drow 1 | ||
30 minutes | ||
Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects. |
||
Cloak of Shade | ||
Arc 1, Clr 1, Drd 1 | ||
6 hours | ||
Touched creature gains protection from heat and sun. |
||
Cloak of the Sea | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
6 hours | ||
Gain blur, freedom of movement, and water breathing while in water. |
||
Cloak Pool | ||
Brd 2, Sor/Wiz 2 | ||
6 hours | ||
Hide a color pool on the Astral Plane from view. |
||
Clone (M) (F) | ||
None - No | Sor/Wiz 8 | V, S, M, F |
Instant | 0 ft. | General |
Duplicate awakens when original dies. |
||
Close Wounds | ||
Arc 2, Clr 2, Hlr 2 | ||
General | ||
Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate). |
||
Clothier's Closet | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Conjure several sets of clothing. |
||
Cloud Chariot | ||
Wuj 8 | ||
1 hour | ||
Subjects fly at 600 miles an hour for 10 minutes. |
||
Cloud of Bewilderment | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Generates a nauseating 10-ft. cone. |
||
Cloud of Knives | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Release one knife/round, 1d6 damage +1/3 levels (max +5). |
||
Cloud of the Achaierai | ||
Arc 6, Clr 6, Dem 4 | ||
1 hour | ||
Cloud deals 2d6 damage plus confusion. |
||
Cloud Spear | ||
Arc 4, Drd 4 | ||
General | ||
Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect. |
||
Cloud Wings | ||
Arc 2, Drd 2 | ||
6 hours | ||
Increase the subject's fly speed by 30 feet. |
||
Cloud-walkers | ||
Arc 7, Drd 7, Weather 6 | ||
1 hour | ||
Targets can walk on clouds, flying at high altitudes. |
||
Cloudburst | ||
Arc 1, Drd 1 | ||
1 hour | ||
Rain obscures vision, extinguishes fires, and hampers missiles. |
||
Cloudkill | ||
Fortitude partial; see text - No | Arc 6, Shu 6, Sor/Wiz 5, Wmg 5 | V, S |
1 min./level | Medium | General |
Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. |
||
Clutch of Orcus | ||
Arc 3, Clr 3 | ||
General | ||
Deals 1d3 damage/round and paralyzes foe with concentration. |
||
Cobra's Breath | ||
Wuj 1 | ||
General | ||
Cone of Poison deals 1d3 Con damage once. |
||
Cocoon (XP) | ||
Arc 8, Drd 8 | ||
General | ||
Paralyzes and drains levels from target. |
||
Cocoon of Life (XP) | ||
Arc 8, Drd 8 | ||
General | ||
Preserves a corpse and reincarnates with no loss of level. |
||
Cold Fire | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
Cold Snap | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
You lower temperature in area. |
||
Coldscream | ||
Sor/Wiz 4 | ||
General | ||
Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone. |
||
Color Spray | ||
Will negates - Yes | Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 | V, S, M |
Instant; see text | 15 ft. | General |
Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. |
||
Column of Ice | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Column of ice erupts from ground, lifting anything in its area into the air. |
||
Coma | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
6 hours | ||
You put a living creature in a coma. |
||
Combust | ||
Sor/Wiz 2 | ||
General | ||
Target takes 1d8/level (max 10d8) fire damage. |
||
Cometfall | ||
Arc 6, Clr 6, Drd 6 | ||
General | ||
Comet falls atop foes, damaging them and knocking them prone. |
||
Cometstrike | ||
Arc 9, Drd 9 | ||
General | ||
Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage. |
||
Command | ||
Will negates - Yes | Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 | V |
1 round | Close | General |
One subject obeys selected command for 1 round. |
||
Command Plants | ||
Will negates - Yes | Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 | V |
1 day/level | Close | 1 hour |
Sway the actions of one or more plant creatures. |
||
Command Undead | ||
Will negates; see text - Yes | Necro 2, Sor/Wiz 2 | V, S, M |
1 day/level | Close | 1 hour |
Undead creature obeys your commands. |
||
Greater Command | ||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 | V |
1 round/level | Close | General |
As command, but affects one subject/level. |
||
Commune (XP) | ||
- | Adp 5, APeace 5, Arc 5, Clr 5, Oracle 5 | V, S, M, DF, XP |
1 round/level | Personal | 6 hours |
Deity answers one yes-or-no question/level. |
||
Commune with City | ||
City 4 | ||
6 hours | ||
Learn about city. |
||
Commune with Earth | ||
Arc 5, Clr 5, Drd 5 | ||
6 hours | ||
Learn about terrain for 1 mile/level. |
||
Commune with Greater Spirit (M) (XP) | ||
Wuj 7 | ||
General | ||
As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level. |
||
Commune with Lesser Spirit (M) | ||
Wuj 3 | ||
General | ||
Ask questions to a local spirit about local events. |
||
Commune with Nature | ||
- | Animal 5, Arc 4, BVal 4, Drd 5, Elf 5, Rgr 4, Seafolk 5, Shu 5 | V, S |
Instant | Personal | 6 hours |
Learn about terrain for 1 mile/level. |
||
Comprehend Languages | ||
- | Adp 1, APeace 1, Arc 1, Beguiler 1, Brd 1, Clr 1, Commerce 1, EmBarachiel 1, Herald 1, Meditation 1, Mind 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
10 min./level | Personal | 4 hours |
You understand all spoken and written languages. |
||
Concurrent Infusions | ||
Artificer 4 | ||
General | ||
Cast three 1st-level infusions simultaneously. |
||
Conditional Spell | ||
Sor/Wiz 6 | ||
12 hours | ||
See Text |
||
Conduit Of Life | ||
Clr 2, Pal 2 | ||
General | ||
Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy. |
||
Cone of Cold | ||
Reflex half - Yes | Cold 6, Sor/Wiz 5, Water 6, Wmg 5, Wuj 5 | V, S, M/DF |
Instant | 60 ft. | General |
1d6/level cold damage. |
||
Cone of Dimness | ||
Sor/Wiz 3 | ||
General | ||
Cone temporarily convinces creatures that they are blind. |
||
Confound | ||
Clr 4 | ||
General | ||
Gain a on attack rolls against subject and impose a penalty on its attack rolls against you |
||
Confusion | ||
Will negates - Yes | Arc 5, Beguiler 4, Brd 3, HB 3, Madness 4, Passion 3, Shu 5, Sor/Wiz 4, Trickery 4, Wuj 4 | V, S, M/DF |
1 round/level | Medium | General |
For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%. |
||
Lesser Confusion | ||
Will negates - Yes | Brd 1, Madness 1, Mental 1 | V, S, DF |
1 round | Close | General |
One creature is confused for 1 round. |
||
Conjure Greater Midnight Construct (M) | ||
Sor/Wiz 8 | ||
General | ||
As conjure lesser midnight construct, except conjure a greater midnight construct instead with more essentia options. |
||
Conjure Ice Beast I | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast II | ||
Arc 2, Clr 2, Drd 2, Rgr 2 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast III | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast IV | ||
Arc 4, Clr 4, Drd 4, Rgr 4 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast IX | ||
Arc 9, Clr 9, Drd 9 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast V | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast VI | ||
Arc 6, Clr 6, Drd 6 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast VII | ||
Arc 7, Clr 7, Drd 7 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Beast VIII | ||
Arc 8, Clr 8, Drd 8 | ||
General | ||
Conjures ice creature to fight for you. |
||
Conjure Ice Object | ||
Arc 2, Clr 2, Drd 2 | ||
5 minutes | ||
Conjures an object made of ice. |
||
Conjure Lesser Midnight Construct (M) | ||
Sor/Wiz 4 | ||
General | ||
Create a lesser midnight construct. |
||
Conjure Midnight Construct (M) | ||
Sor/Wiz 6 | ||
General | ||
As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options. |
||
Conjurer's Toolbelt | ||
Sor/Wiz 0 | ||
General | ||
Creates a tool. |
||
Consecrate (M) | ||
None - No | APeace 2, Arc 2, Celestial 2, Clr 2, Deathless 2, Exalted Arcanist 2, KotC 2 | V, S, M, DF |
2 hours/level | Close | 30 minutes |
Fills area with positive energy, making undead weaker. |
||
Consecrate Battlefield (M) | ||
Arc 6, Clr 6 | ||
General | ||
Fills large area with positive energy, making undead weaker. |
||
Constricting Chains (F) | ||
Sanctified 7 | ||
General | ||
Chains (AC 20 hp 5/level (max 100), DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. Strength check DC 32 break or Escape Artist DC 40 (1 minute) to get free. |
||
Construct Energy Ward | ||
Artificer 3 | ||
1 hour | ||
As resist energy, except that the target must be a construct. |
||
Greater Construct Energy Ward | ||
Artificer 4, Warforged 5 | ||
1 hour | ||
As protection from energy, except that the target must be a construct. |
||
Construct Essence | ||
Artificer 5, Sor/Wiz 5 | ||
General | ||
As lesser construct essence, but grants more qualities of the construct type. |
||
Greater Construct Essence | ||
Sor/Wiz 9 | ||
General | ||
Grants a living construct all the benefits of the construct type. |
||
Lesser Construct Essence | ||
Artificer 2, Sor/Wiz 2, Warforged 2 | ||
General | ||
Grants a living construct qualities of the construct type. |
||
Mass Lesser Construct Essence | ||
Artificer 6, Sor/Wiz 6, Warforged 7 | ||
General | ||
Grants many living constructs qualities of the construct type. |
||
Consume Likeness (F) | ||
Corrupt 6 | ||
General | ||
Caster steals the appearance of a dead person, adding +10 on Disguise checks. |
||
Consumptive Field | ||
Arc 4, Clr 4 | ||
General | ||
Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save. |
||
Greater Consumptive Field | ||
Arc 7, Clr 7 | ||
General | ||
Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save. |
||
Contact Other Plane | ||
- | HB 4, Sor/Wiz 5 | V |
Concentration | Personal | 6 hours |
Lets you ask question of extraplanar entity. |
||
Contagion | ||
Fortitude negates - Yes | Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 | V, S |
Instant | Touch | General |
Infects subject with chosen disease. |
||
Mass Contagion | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 6 | ||
General | ||
As contagion, but 20-ft. radius. |
||
Contagious Fog | ||
Sor/Wiz 3, Watery Death 7 | ||
General | ||
20-ft.-radius cloud of fog inflicts disease. |
||
Contagious Touch | ||
Arc 3, Blg 3, Drd 4 | ||
General | ||
You infect one creature per round with chosen disease. |
||
Contingency (F) | ||
- | Arc 6, Shu 6, Sor/Wiz 6, Time 6 | V, S, M, F |
1 day/level or until discharged (D) | Personal | General |
Sets trigger condition for another spell. |
||
Contingent Energy Resistance | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 5 | ||
6 hours | ||
Energy damage triggers a resist energy spell. |
||
Continual Flame (M) | ||
None - No | Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 | V, S, M |
Permanent | Touch | General |
Makes a permanent, heatless torch. |
||
Control Currents | ||
Arc 4, Drd 4 | ||
General | ||
Changes current direction and speed. |
||
Control Darkness and Shadow | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Manipulate existing areas of darkness and shadow. |
||
Control Deathless | ||
Deathless 7 | ||
30 minutes | ||
Deathless don't attack you while under your command. |
||
Control Elemental | ||
Sor/Wiz 6 | ||
General | ||
Gain control of an elemental creature |
||
Control Plants | ||
Will negates - No | Arc 8, Drd 8, Plant 8, Wuj 8 | V, S, DF |
1 min./level | Close | 30 minutes |
Control actions of one or more plant creatures. |
||
Control Sand | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Raise or lower the level of sand. |
||
Control Snow and Ice | ||
Arc 3, Clr 3 | ||
1 hour | ||
Raise or lower ice or snow. |
||
Control Temperature | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Raise or lower temperature by one band/5 levels. |
||
Control Undead | ||
Will negates - Yes | Arc 7, Blg 7, Necro 7, Sor/Wiz 7, Undeath 7 | V, S, M |
1 min./level | Close | 30 minutes |
Undead don't attack you while under your command. |
||
Control Water | ||
None; see text - No | APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 | V, S, M/DF |
10 min./level (D) | Long | 1 hour |
Raises or lowers bodies of water. |
||
Control Weather | ||
None - No | Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 | V, S |
4d12 hours; see text | 2 miles | General |
Changes weather in local area. |
||
Control Winds | ||
Fortitude negates - No | Air 5, Arc 5, Drd 5, Shu 5, Sky 5 | V, S |
10 min./level | 40 ft./level | 4 hours |
Change wind direction and speed. |
||
Convert Wand | ||
Arc 5, Clr 5 | ||
General | ||
Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level. |
||
Conviction | ||
Arc 1, Clr 1 | ||
1 hour | ||
Subject gains +2 or higher save bonus. |
||
Mass Conviction | ||
Arc 3, Clr 3 | ||
1 hour | ||
Allies gain +2 or higher save bonus. |
||
Corona of Cold | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Aura of cold protects you, damages others. |
||
Corporeal Instability | ||
Sor/Wiz 4 | ||
General | ||
Transform a target creature into an amorphous mass. |
||
Corpse Candle | ||
Sor/Wiz 3, Wuj 3 | ||
5 minutes | ||
Incorporeal* hand and candle reveals hidden creatures and objects. |
||
Corrosive Grasp | ||
Sor/Wiz 1 | ||
General | ||
You deal 1d8 acid damage with one touch/level |
||
Corrupt Weapon | ||
None - No | Arc 1, Blk 1 | V, S |
1 min./level | Touch | 5 minutes |
Weapon strikes true against good foes. |
||
Countermoon | ||
Arc 2, Drd 2 | ||
12 hours | ||
Stop a lycanthrope from changing form, even after death, for 12 hours. |
||
Crabwalk | ||
Arc 1, Brd 1, Drd 1, Rgr 1 | ||
5 minutes | ||
Subject gains +2 to AC and Attacks when charging. |
||
Crack Ice (M) | ||
Sor/Wiz 3 | ||
General | ||
Shatters ice structures or ice creatures. |
||
Crawling Darkness | ||
Arc 5, Clr 5 | ||
5 minutes | ||
Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
||
Creaking Cacophony | ||
Arc 3, Brd 3, Drd 3 | ||
General | ||
Spell causes deafness and shankened and applies a sonic weakness to subjects. |
||
Create Crossroads and Backroad (XP) | ||
Arc 7, Drd 7 | ||
General | ||
Links two locations by magical path. |
||
Create Deathless (M) | ||
Deathless 6 | ||
General | ||
Create undying soldier. |
||
Create Fetch | ||
Asn 3, Brd 3, Sor/Wiz 4 | ||
General | ||
Craft a temporary duplicate of yourself that follows telepathic orders. |
||
Create Food and Water | ||
None - No | APeace 3, Arc 3, Clr 3, Creation 3, Feast 3, Hlr 3, Sin-G 3 | V, S |
1 day; see text | Close | 24 hours |
Feeds three humans (or one horse)/level. |
||
Create Greater Deathless (M) | ||
Deathless 8 | ||
General | ||
Create undying councilor. |
||
Create Greater Undead (M) | ||
None - No | Arc 8, Clr 8, Death 8, Pestilence 8, Sor/Wiz 8, Undeath 8 | V, S, M |
Instant | Close | General |
Create shadows, wraiths, spectres, or devourers. |
||
Create Magic Tattoo (M) | ||
Sor/Wiz 2 | ||
General | ||
Subject receives a magic tattoo with various effects. |
||
Create Spirit Idol (XP) | ||
Arc 4, Clr 4 | ||
General | ||
Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future. |
||
Create Trap | ||
Sor/Wiz 1 | ||
24 hours | ||
Creates a CR 1 trap. |
||
Create Undead (M) | ||
None - No | Arc 6, Blg 5, Clr 6, Death 6, Evil 6, Sor/Wiz 6, Undeath 6 | V, S, M |
Instant | Close | General |
Creates ghouls, ghasts, mummies, or mohrgs. |
||
Create Water | ||
None - No | Adp 0, APeace 0, Arc 0, Clr 0, Creation 1, Drd 0, Hlr 0, Pal 1, Shu 0 | V, S |
Instant | Close | 30 minutes |
Creates 2 gallons/level of pure water. |
||
Creeping Cold (F) | ||
Arc 2, Drd 2 | ||
General | ||
Creature feels chill that increases with each round. |
||
Greater Creeping Cold (F) | ||
Arc 4, Drd 4, Shu 4 | ||
General | ||
As creeping cold, but longer duration and more damage. |
||
Creeping Darkness | ||
Wuj 4 | ||
General | ||
Create a mobile darkness and silence effect. |
||
Creeping Doom | ||
None - No | Arc 7, Drd 7, Spider 8 | V, S |
1 min./level | Close / 100 ft.; see text | General |
Swarms of centipedes attack at your command. |
||
Crescendo | ||
Brd 2 | ||
General | ||
Grants increasing bonus on attack rolls. |
||
Crisis of Confidence | ||
Brd 3, HB 2 | ||
General | ||
Target loses commander rating, aura; can't add Cha to rally checks. |
||
Critical Strike | ||
Asn 1, Brd 1, HB 2, Sor/Wiz 1 | ||
General | ||
Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
||
Cross of Lightning | ||
Sor/Wiz 5 | ||
General | ||
As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other. |
||
Crown of Brilliance (M) | ||
Arc 6, Clr 6 | ||
General | ||
Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead. |
||
Crown of Despair | ||
Sor/Wiz 7 | ||
General | ||
All creatures that see you must save or be paralyzed. |
||
Crown of Flame | ||
Arc 5, Clr 5, Exalted Arcanist 5 | ||
30 minutes | ||
Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round. |
||
Crown Of Glory (M) | ||
Will negates - Yes | Glory 8, Herald 8 | V, S, M, DF |
1 min./level | 120 ft. | General |
You gain +4 Charisma and enthrall those who hear you. |
||
Crown of Glory 2 | ||
Glory 8 | ||
30 minutes | ||
You gain +4 Charisma and inspire your allies. |
||
Crown Of Might | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
6 hours | ||
Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
||
Crown of Protection | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
6 hours | ||
+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
||
Crown of Veils | ||
Beguiler 3, Brd 2, Sor/Wiz 3 | ||
General | ||
Cruel Disappointment | ||
Sor/Wiz 3 | ||
General | ||
Fools subject for 1 round, then -4 penalty on attacks, saves, and checks. |
||
Crumble | ||
Arc 3, Drd 3 | ||
General | ||
1d8/level (bypassing hardness) to manufactured object or stucture. |
||
Crunchy Snow | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
-20 penalty on Move Silently checks in area. |
||
Crushing Despair | ||
Will negates - Yes | Beguiler 4, Brd 3, Passion 4, Sin-E 5, Sor/Wiz 4, Wuj 4 | V, S, M |
1 min./level | 30 ft. | General |
Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
||
Crushing Fist of Spite (M) | ||
Sor/Wiz 9 | ||
General | ||
Fist deals 1d6 damage/level each round. |
||
Crushing Hand | ||
None - Yes | Force 9, Sor/Wiz 9, Strength 9 | V, S, M, F/DF |
1 round/level (D) | Medium | General |
Large hand provides cover, pushes, or crushes your foes. |
||
Crushing Sphere | ||
Sor/Wiz 6 | ||
General | ||
Force globe traps and crushes subject for 3d6 points of nonlethal damage per round. |
||
Cry of Ysgard | ||
Sanctified 6 | ||
General | ||
2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year. |
||
Cure Critical Wounds | ||
Will half (harmless); see text - Yes (harmless); see text | Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 | V, S |
Instant | Touch | General |
Cures 4d8 damage +1/level (max +20). |
||
Mass Cure Critical Wounds | ||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 | V, S |
Instant | Close | General |
Cures 4d8 damage +1/level for many creatures. |
||
Cure Light Wounds | ||
Will half (harmless); see text - Yes (harmless); see text | Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 | V, S |
Instant | Touch | General |
Cures 1d8 damage +1/level (max +5). |
||
Mass Cure Light Wounds | ||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 | V, S |
Instant | Close | General |
Cures 1d8 damage +1/level for many creatures. |
||
Cure Minor Wounds | ||
Will half(harmless); see text - Yes (harmless); see text | Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 | V, S |
Instant | Touch | General |
Cures 1 point of damage. |
||
Cure Moderate Wounds | ||
Will half (harmless); see text - Yes (harmless); see text | Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 | V, S |
Instant | Touch | General |
Cures 2d8 damage +1/level (max +10). |
||
Mass Cure Moderate Wounds | ||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 | V, S |
Instant | Close | General |
Cures 2d8 damage +1/level for many creatures. |
||
Cure Serious Wounds | ||
Will half (harmless); see text - Yes (harmless); see text | Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 | V, S |
Instant | Touch | General |
Cures 3d8 damage +1/level (max +15). |
||
Mass Cure Serious Wounds | ||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 | V, S |
Instant | Close | General |
Cures 3d8 damage +1/level for many creatures. |
||
Curse of Ill Fortune | ||
Arc 2, Blk 2, Clr 2 | ||
30 minutes | ||
Subject suffers -3 penalty on attacks, saves, and checks. |
||
Mass Curse of Ill Fortune | ||
Arc 5, Clr 5 | ||
30 minutes | ||
Enemies take -3 penalty on attack rolls and saves. |
||
Curse of Impending Blades | ||
Arc 2, Brd 2, Rgr 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject takes -2 penalty to AC. |
||
Mass Curse of Impending Blades | ||
Arc 3, Brd 3, Rgr 3, Sor/Wiz 3 | ||
30 minutes | ||
Enemies take -2 penalty to AC. |
||
Curse of Lycanthropy (M) | ||
Pestilence 6 | ||
General | ||
Causes temporary lycanthropy in subject. |
||
Curse of Lycanthropy 2 (M) | ||
Pestilence 6 | ||
General | ||
Kills subject and summons wererats. |
||
Curse of Petty Failing | ||
Arc 3, Clr 3 | ||
5 minutes | ||
Subject takes -2 penalty on attack rolls and saves. |
||
Curse of Spilt Water | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Transforms an enemy into water. |
||
Curse of the Brute | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
||
Curse of the Putrid Husk | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Subject is unconscious for 1d10 minutes. |
||
Curse Water (M) | ||
Will negates (object) - Yes (object) | Arc 1, Blg 1, Clr 1 | V, S, M |
Instant | Touch | General |
Makes unholy water. |
||
Cursed Blade | ||
Asn 4, HB 4 | ||
30 minutes | ||
Swift, Creature gains a curse that prevents healing or raising until removed. |
||
Curtain of Light | ||
Sanctified 5 | ||
General | ||
Shapable curtain of light does 2d4 damage/round to evil creatures and 2d6 damage +1/level (max +20) to evil creatures passing through (double for undead). |
||
Cutting Hand | ||
Sor/Wiz 1 | ||
General | ||
Your hand gains a +2 enhancement bonus and is considered armed. |
||
Cyclonic Blast | ||
Sor/Wiz 5 | ||
General | ||
Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush. |
||
Daggerspell Stance (F) | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
||
Damning Darkness | ||
Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4 | ||
General | ||
Darkness deals either 2d6 or 1d6 damage per round. |
||
Dampen Magic | ||
Clr 4 | ||
General | ||
Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field. |
||
Dance of Ruin | ||
Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2 | ||
General | ||
Nondemons take 2d20 points of damage. |
||
Dance of the Unicorn | ||
Arc 5, Drd 5, Purification 5 | ||
5 minutes | ||
Purifying mist washes the air clean of smoke, dust, and poisons. |
||
Dancing Blade | ||
Wuj 4 | ||
General | ||
Sword fights with an ally and prevents flanking. |
||
Dancing Chains | ||
Dem 3, Sor/Wiz 4 | ||
5 minutes | ||
Animates one chain per level. |
||
Dancing Lights | ||
None - No | Arc 0, Beguiler 0, Brd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
1 min. (D) | Medium | General |
Creates torches or other lights. |
||
Dancing Web | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 4 | ||
General | ||
1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level). |
||
Dark Tide | ||
Blackwater 7 | ||
6 hours | ||
Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour. |
||
Dark Way | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
||
Darkness Darkbolt | ||
Darkness 5 | ||
General | ||
You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round. |
||
Vile Darkbolt | ||
Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2 | ||
General | ||
Deals 1d8 damage/2 levels and stuns 1 round. |
||
Darkfire | ||
Arc 3, Clr 3 | ||
General | ||
As produce flame, but dark flames visible with darkvision. |
||
Darkflame Arrow (M) | ||
Arc 3, Asn 3, Rgr 3 | ||
General | ||
Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds. |
||
Darkliqht | ||
Asn 2, Sor/Wiz 1 | ||
30 minutes | ||
Creates 5-ft.-radius area where all can see without light. |
||
Darkness | ||
None - No | Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 | V, M/DF |
10 min./level (D) | Touch | 4 hours |
20-ft. radius of supernatural shadow. |
||
Darkvision | ||
None - Yes (harmless) | Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 | V, S, M |
1 hour/level | Touch | 6 hours |
See 60 ft. in total darkness. |
||
Mass Darkvision | ||
Hrp 4, PUG 4, Sor/Wiz 4 | ||
6 hours | ||
As darkvision, but affects subjects within 10 feet of you. |
||
Superior Darkvision | ||
Arc 4, Rgr 4, Sor/Wiz 4 | ||
6 hours | ||
Subject can see in the dark to any range. |
||
Darts Of Life | ||
Clr 5 | ||
General | ||
Create ten projectiles that you can launch at allies to cure ld8 points of damage each. |
||
Dawn | ||
Arc 0, Drd 0, Rgr 1 | ||
General | ||
Swift, Awaken sleeping and unconscious creatures. |
||
Dawn Shroud | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
In addition to acting as a daylight* spell, the light is harmful to oozes and undead. |
||
Daylight | ||
None - No | Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 | V, S |
10 min./level (D) | Touch | 4 hours |
60-ft. radius of bright light. |
||
Daze | ||
Will negates - Yes | Arc 0, Beguiler 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S, M |
1 round | Close | General |
Humanoid creature of 4 HD or less loses next action. |
||
Daze Monster | ||
Will negates - Yes | Beguiler 2, Brd 2, Sor/Wiz 2 | V, S, M |
1 round | Medium | General |
Living creature of 6 HD or less loses next action. |
||
Dead End | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
1 hour | ||
Illusions conceal the targets' spoor. |
||
Deadfall | ||
Arc 8, Drd 8 | ||
General | ||
Creates a deadfall, Reflex save dealing 1d6/level bludgeoning damage (save half), prone (save negate), and Fort save or stunned for 1 round. |
||
Deafening Clang | ||
Arc 1, Pal 1 | ||
General | ||
Swift, Weapon deafens with a successful touch attack. |
||
Death Armor (F) | ||
Sor/Wiz 2 | ||
General | ||
Black aura damages creatures attacking you. |
||
Death by Thorns | ||
Corrupt 7 | ||
General | ||
Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage. |
||
Death Dragon | ||
Arc 7, Clr 7 | ||
General | ||
You gain +4 natural armor, +4 deflection, and natural attacks. |
||
Death Grimace | ||
Arc 1, Asn 1, Blk 1, Sor/Wiz 1 | ||
1 hour | ||
Caster leaves magical "calling card" on a corpse. |
||
Death Hail | ||
Arc 6, Drd 6, Winter 6 | ||
General | ||
Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage. |
||
Death Knell | ||
Will negates - Yes | Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 | V, S |
Instant/10 minutes per HD of subject; see text | Touch | General |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
||
Death Pact (M) | ||
Arc 8, Clr 8, Pact 8 | ||
General | ||
-2 to Constitution, in exchange for effects of true resurrection. |
||
Death Throes | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
6 hours | ||
Your body explodes when you die. |
||
Death Ward | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 | V, S, DF |
1 min./level | Touch | 5 minutes |
Grants immunity to death spells and negative energy effects. |
||
Mass Death Ward | ||
Arc 8, Clr 8, Drd 9 | ||
30 minutes | ||
As death ward, but more targets. |
||
Deathwatch | ||
None - No | Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 | V, S |
10 min./level | 30 ft. | 4 hours |
Reveals how near death subjects within 30 ft. are. |
||
Decapitating Scarf | ||
Wuj 7 | ||
General | ||
Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead. |
||
Decastave | ||
Sor/Wiz 2 | ||
General | ||
Thundering quarterstaff of force deals 1d6 damage with touch attack. |
||
Decomposition | ||
Arc 1, Blg 1, Drd 2 | ||
General | ||
Wounds deal 3 extra point of damage each round. |
||
Decoy Image | ||
Arc 3, Rgr 3 | ||
6 hours | ||
Figment mimics you and allies. |
||
Deep Breath | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Your lungs fill with fresh air for the duration of the spell. |
||
Deep Slumber | ||
Will negates - Yes | Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 | V, S, M |
1 min./level | Close | General |
Puts 10 HD of creatures to sleep. |
||
Deeper Darkness | ||
None - No | Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 | V, M/DF |
1 day/level (D) | Touch | 24 hours |
Object sheds supernatural shadow in 60-ft. radius. |
||
Deeper Darkvision | ||
Arc 4, PUG 4, Rgr 4, Sor/Wiz 3 | ||
6 hours | ||
Subject can see 90 ft. in magical darkness. |
||
Defenestrating Sphere (F) | ||
Sor/Wiz 4 | ||
General | ||
Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
||
Defile Snow and Ice | ||
Arc 3, Clr 3 | ||
General | ||
Grants undead a +4 profane bonus |
||
Deflect | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Gain bonus to AC for one attack. |
||
Lesser Deflect | ||
Duskblade 1, Sor/Wiz 1 | ||
General | ||
Gain a deflection bonus of +1/3 levels (max +5) against one attack. |
||
Dehydrate | ||
Arc 3, Drd 3, Watery Death 5 | ||
General | ||
Deals Con damage to target. |
||
Deific Bastion | ||
Blk 3, Clr 3, Pal 3 | ||
General | ||
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
||
Deific Vengeance | ||
Arc 2, Clr 2, Purification 2 | ||
General | ||
God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
||
Delay Death | ||
Arc 4, Clr 4, Destiny 3 | ||
General | ||
Losing hit points doesn't kill subject. |
||
Delay Disease | ||
Arc 1, Clr 1, Drd 1 | ||
24 hours | ||
Postpones effects of a disease. |
||
Delay Poison | ||
Fortitude negates (harmless) - Yes (harmless) | Adp 2, APeace 2, Arc 2, Brd 2, BVal 1, ChamGwyn 2, Clr 2, Drd 2, Feast 2, Hlr 2, Pal 2, Rgr 1, Shu 2 | V, S, DF |
1 hour/level | Touch | 6 hours |
Stops poison from harming subject for 1 hour/ level. |
||
Delayed Blast Fireball | ||
Reflex half - Yes | Sor/Wiz 7, Wmg 7, Wuj 7 | V, S, M |
5 rounds or less; see text | Long | General |
1d6/level fire damage; you can postpone blast for 5 rounds. |
||
Delusions of Grandeur | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subject becomes overconfident and careless. |
||
Demand | ||
Will partial - Yes | Beguiler 8, Charm 8, Diabolic 8, Nobility 8, Sor/Wiz 8 | V, S, M/DF |
1 round; see text | See text | 30 minutes |
As sending, plus you can send suggestion. |
||
Demon Dirge | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
||
Demon Wings | ||
Arc 3, Blk 3, Dem 3, Demonic 3 | ||
General | ||
You fly at your land speed. |
||
Demoncall | ||
Arc 2, Blk 2, Dem 2, Demonic 2 | ||
4 hours | ||
You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check. |
||
Demonflesh | ||
Arc 1, Blk 1, Dem 1, Demonic 1 | ||
30 minutes | ||
Caster gains +1 natural armor/5 caster levels. |
||
Demonhide | ||
Arc 2, Blk 2 | ||
General | ||
The subject gains damage reduction 5/cold iron or good. |
||
Demonic Blood Infusion (M) | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently. |
||
Depression | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Enemies around you become fatigued and take penalties to Will saves. |
||
Depthsurge | ||
Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8 | ||
General | ||
Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
||
Desecrate (M) | ||
None - Yes | Arc 2, Blg 3, Clr 2, Evil 2, Undeath 2 | V, S, M, DF |
2 hours/level | Close | 30 minutes |
Fills area with negative energy, making undead stronger. |
||
Desecrate Battlefield (M) | ||
Arc 6, Clr 6 | ||
General | ||
Fills large area with negative energy, making undead stronger. |
||
Desert Binding (M) | ||
Sand 8, Sor/Wiz 8 | ||
General | ||
Imprisons creature as sand in an hourglass or wind in the waste. |
||
Desert Burial | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Buries targets up to their necks in sand. |
||
Desert Diversion | ||
Sor/Wiz 4 | ||
5 minutes | ||
Those attempting planar travel are diverted to a random wasteland. |
||
Desiccate | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2, Thirst 2 | ||
General | ||
Deals 1d6/2 levels dessication damage and dehydrates living creature. |
||
Mass Desiccate | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 6, Thirst 5 | ||
General | ||
Desiccates several creatures. |
||
Desiccating Bubble | ||
Sor/Wiz 2 | ||
General | ||
Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs. |
||
Despoil (M) | ||
Arc 9, Clr 9, Corruption 9 | ||
General | ||
Kills plants, damages objects in 100-ft. radius/level. |
||
Destruction (F) | ||
Fortitude partial - Yes | Arc 7, Clr 7, Death 7, Repose 7, Slime 7 | V, S, F |
Instant | Close | General |
Kills subject and destroys remains. |
||
Detect Aberration | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Reveals aberrations within 60 ft. |
||
Detect Animals or Plants | ||
None - No | Arc 1, Drd 1, Rgr 1 | V, S |
Concentration, up to 10 min./level (D) | Long | General |
Detects kinds of animals or plants. |
||
Detect Attitude | ||
Arc 1, Brd 1, Clr 1, Pal 1 | ||
General | ||
Reveals target's attitude. |
||
Detect Chaos | ||
None - No | Adp 1, Arc 1, Clr 1, Inquisition 1, KotC 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Crossroads | ||
Arc 0, Brd 0, Drd 0 | ||
General | ||
Detect fey crossroads within 60 ft. |
||
Detect Dragonmark | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Detect and identify dragonmarks within 60 ft. |
||
Detect Evil | ||
None - No | Adp 1, APeace 1, Arc 1, Clr 1, KotC 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Favored Enemy | ||
Arc 1, Rgr 1 | ||
General | ||
You know if favored enemies are within 60 ft. |
||
Detect Fire | ||
Arc 1, Clr 1 | ||
General | ||
Detect fire within 60 ft. |
||
Detect Good | ||
None - No | Adp 1, Arc 1, Clr 1, MH 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Guilt | ||
Arc 1, Clr 1, Pal 1 | ||
30 minutes | ||
Reveals how much guilt target feels. |
||
Detect Heresy | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Reveals heretical thoughts or actions in target's recent past. |
||
Detect Law | ||
None - No | Adp 1, Arc 1, Clr 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Magic | ||
None - No | Adp 0, APeace 0, Arc 0, Beguiler 0, Blg 0, Brd 0, Clr 0, Drd 0, Duskblade 0, HB 1, Hlr 0, Hoard 1, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Detects spells and magic items within 60 ft. |
||
Detect Metal and Minerals | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Find metals and minerals within 60 ft. |
||
Detect Poison | ||
None - No | APeace 0, Arc 0, Asn 1, Blg 0, BVal 1, ChamGwyn 1, Clr 0, Drd 0, Hlr 0, Pal 1, Rgr 1, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Instant | Close | 5 minutes |
Detects poison in one creature or object. |
||
Detect Scrying | ||
None - No | Arc 4, Brd 4, HB 4, Planning 5, Shu 4, Sor/Wiz 4, Wealth 4 | V, S, M |
1 day | 40 ft. | General |
Alerts you of magical eavesdropping. |
||
Detect Secret Doors | ||
None - No | Beguiler 1, Brd 1, Cavern 1, Hoard 1, Knowledge 1, Sor/Wiz 1 | V, S |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Reveals hidden doors within 60 ft. |
||
Detect Ship (F) | ||
Brd 3, Sor/Wiz 3 | ||
24 hours | ||
Detect and identify ships. |
||
Detect Snares and Pits | ||
None - No | Arc 1, BVal 1, Drd 1, Rgr 1, Shu 1 | V, S |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals natural or primitive traps. |
||
Detect Thoughts | ||
Will negates; see text - No | Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 | V, S, F/DF |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Allows listening to surface thoughts. |
||
Detect Undead | ||
None - No | APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Deathless 1, Pal 1, Sor/Wiz 1, Undeath 1 | V, S, M/DF |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Reveals undead within 60 ft. |
||
Detect Violence | ||
Arc 1, Clr 1, Pal 1, Rgr 1 | ||
30 minutes | ||
Reveals violence done in area within recent past. |
||
Detoxify | ||
Feast 8 | ||
General | ||
Neutralize poison in 30-ft. radius. |
||
Devil Blight | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Damage and confuse baatezu; damage other lawful and evil creatures. |
||
Devil's Ego | ||
Diabolic 3 | ||
30 minutes | ||
You gain 1d4+1 Cha and become an outsider. |
||
Devil's Eye | ||
Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3 | ||
30 minutes | ||
You can see even in magical darkness up to 30 feet. |
||
Devil's Tail | ||
Diabolic 1 | ||
30 minutes | ||
You gain a spiked tail that deals 1d4 damage. |
||
Devil's Tongue | ||
Corrupt 2 | ||
30 minutes | ||
Tongue grapples with reach 15 ft. |
||
Devlin's Barb | ||
Asn 1, Sor/Wiz 0 | ||
5 minutes | ||
You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
||
Devlin's Venomblade | ||
Asn 3, Sor/Wiz 3 | ||
5 minutes | ||
Temporarily create a slashing weapon coated in venom that disappears after the first wounding. |
||
Diamond Spray (M) | ||
Sanctified 4 | ||
General | ||
Dazzle evil creature for 2d6 rounds (no save) and do 1d6 damage/level (max 10d6). |
||
Diamondsteel (M) | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
Metal armor provides damage reduction*. |
||
Dictum | ||
None or Will negates; see text - Yes | Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, slows, or deafens nonlawful subjects. |
||
Dimension Door | ||
None and Will negates (object) - No and Yes (object) | Arc 5, Asn 4, Brd 4, Duskblade 4, HB 4, Hoard 4, Portal 4, Portal (alt) 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Travel 4, Wuj 4 | V |
Instant | Long | General |
Teleports you short distance. |
||
Dimension Door, Greater | ||
Sor/Wiz 5 | ||
General | ||
Creates short-range, multiple-use dimension door. |
||
Dimension Hop | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Teleport subject short distance. |
||
Dimension Leap | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Teleport 10 ft./level. |
||
Dimensional Anchor | ||
None - Yes (object) | Arc 4, Clr 4, Dem 3, Demonic 4, KotC 4, Portal 3, Shu 4, Sor/Wiz 4 | V, S |
1 min./level | Medium | General |
Bars extradimensional movement. |
||
Dimensional Lock | ||
None - Yes | Arc 8, Clr 8, Portal 8, Sor/Wiz 8 | V, S |
1 day/level | Medium | 24 hours |
Teleportation and interplanar travel blocked for one day/level. |
||
Diminish Plants | ||
None - No | Arc 3, Blg 3, Drd 3, Rgr 3 | V, S, DF |
Instant | See text | 4 hours |
Reduces size or blights growth of normal plants. |
||
Dinosaur Stampede | ||
Arc 6, Drd 6 | ||
General | ||
Spectral dinosaurs deal 1d12 damage +1/level. |
||
Dire Hunger | ||
Arc 5, Drd 5 | ||
General | ||
Subject grows fangs and attacks creatures near it. |
||
Dirge | ||
Brd 6 | ||
General | ||
Enemies suffer 2 points of Str and Dex damage per round. |
||
Dirge of Discord | ||
Brd 3 | ||
General | ||
Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
||
Disable Construct | ||
Artificer 6 | ||
General | ||
Deals 10/level damage to target construct. |
||
Disarm | ||
Sor/Wiz 1 | ||
General | ||
Disarm a foe or push an object with an unseen force. |
||
Discern Bloodline | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Know the race of one creature/level. |
||
Discern Lies | ||
Will negates - No | APeace 4, Arc 4, BVal 3, ChamGwyn 3, Clr 4, Drow 4, Inquisition 4, KotC 4, Mind 4, Nobility 4, Pal 3, Shu 4, Truth 4, Tyranny 3, Vassal of Bahamut 3 | V, S, DF |
Concentration, up to 1 round/level | Close | 6 hours |
Reveals deliberate falsehoods. |
||
Discern Location | ||
None - No | APeace 8, Arc 8, Beguiler 8, Clr 8, Hlr 8, Knowledge 8, Oracle 8, Planning 8, Retribution 8, Shu 8, Sin-A 8, Sor/Wiz 8, Trade 9, Truth 8, Wealth 8 | V, S, DF |
Instant | Unlimited | 6 hours |
Reveals exact location of creature or object. |
||
Discern Shapechanger (M) | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
See creatures as they really are or know they can shapechange. |
||
Discolor Pool | ||
Brd 2, Sor/Wiz 2 | ||
6 hours | ||
Change the color of a color pool on the Astral Plane. |
||
Disguise Self | ||
- | Arc 1, Asn 1, Beguiler 1, Brd 1, HB 1, Shu 1, Sin-E 1, Slayer of Domiel 1, Sor/Wiz 1, Trickery 1, Wuj 1 | V, S |
10 min./level (D) | Personal | 4 hours |
Changes your appearance. |
||
Disguise Ship | ||
Sor/Wiz 4 | ||
6 hours | ||
Disguises a ship. |
||
Disguise Undead | ||
Sor/Wiz 2 | ||
1 hour | ||
Change appearance of one corporeal undead. |
||
Disintegrate | ||
Fortitude partial (object) - Yes | Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 | V, S, M/DF |
Instant | Medium | General |
Makes one creature or object vanish. |
||
Dismissal | ||
Will negates; see text - Yes | APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 | V, S, DF |
Instant | Close | General |
Forces a creature to return to native plane. |
||
Disobedience | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Subject is shielded from mind control. |
||
Dispel Chaos | ||
See text - See text | Arc 5, Clr 5, Law 5, Pal 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by chaotic creatures. |
||
Dispel Cold | ||
Arc 5, Clr 5 | ||
General | ||
Cancels cold spells and effects. |
||
Dispel Evil | ||
See text - See text | APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by evil creatures. |
||
Dispel Fire | ||
Arc 5, Clr 5 | ||
General | ||
Cancels fire spells and effects. |
||
Dispel Good | ||
See text - See text | Arc 5, Clr 5, Evil 5 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by good creatures. |
||
Dispel Law | ||
See text - See text | Arc 5, Chaos 5, Clr 5 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by lawful creatures. |
||
Dispel Magic | ||
None - No | APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S |
Instant | Medium | General |
Cancels magical spells and effects. |
||
Greater Dispel Magic | ||
None - No | APeace 6, Arc 6, Beguiler 6, Blg 6, Brd 5, Clr 6, Drd 6, Drow 6, Liberation 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S |
Instant | Medium | General |
As dispel magic, but +20 on check. |
||
Dispel Shield | ||
- | Arc 3, Clr 3, Sor/Wiz 3 | V, S |
1 hour/level (D) | Personal | 6 hours |
This spell protects you from dispel magic attemps by being dispelled first. |
||
Dispel Ward | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
As dispel magic, but affects only wards. |
||
Dispel Water | ||
Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4 | ||
General | ||
Cancels water spells and effects or dismisses water creatures. |
||
Dispelling Breath | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
||
Dispelling Screen | ||
Sor/Wiz 4 | ||
30 minutes | ||
Create an opaque screen that targets passing objects with dispel magic. |
||
Greater Dispelling Screen | ||
Drow 6, Sor/Wiz 7 | ||
30 minutes | ||
As dispelling screen, except that the maximum caster level bonus on the dispel check is +20. |
||
Dispelling Touch | ||
Duskblade 3, Sor/Wiz 2 | ||
General | ||
Dispel one magical effect on touched subject. |
||
Displacement | ||
Will negates (harmless) - Yes (harmless) | Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 | V, M |
1 round/level (D) | Touch | General |
Attacks miss subject 50%. |
||
Displacer Form | ||
Sor/Wiz 4 | ||
General | ||
You change into displacer beast, gain some abilities. |
||
Disquietude | ||
Brd 2 | ||
General | ||
Target avoids physical contact with others. |
||
Disrupt Undead | ||
None - Yes | Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, S |
Instant | Close | General |
Deals 1d6 damage to one undead. |
||
Greater Disrupt Undead | ||
Sor/Wiz 3 | ||
General | ||
As disrupt undead, but damage increases per caster level. |
||
Disrupting Weapon | ||
Will negates (harmless, object); see text - Yes (harmless, object) | Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 | V, S |
1 round/level | Touch | 5 minutes |
Melee weapon destroys undead. |
||
Dissonant Chant | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracting chant which makes Concentration checks in the area more difficult. |
||
Dissonant Chord | ||
Brd 3 | ||
General | ||
Deal 1d8/2 levels sonic damage in 10-ft. burst. |
||
Distilled Joy | ||
Joy 3, Sor/Wiz 3 | ||
General | ||
Creates ambrosia. |
||
Distort Speech | ||
Brd 1 | ||
General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
||
Distort Summons | ||
Dem 3, Sor/Wiz 4 | ||
6 hours | ||
Creates area where only evil creatures can be summoned. |
||
Distort Weapon | ||
Arc 1, Blk 1 | ||
30 minutes | ||
All threats of a critical hit against good foes are automatically confirmed. |
||
Distract | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Distracts targets with the zest for life. |
||
Distract Assailant | ||
Asn 1, HB 1, Sor/Wiz 1 | ||
General | ||
Swift. One creature is flat-footed* for 1 round. |
||
Distracting Ray | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracts target spellcaster as counterspell. |
||
Distracting Shadows | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
-5 penalty on Spot and Search checks in a 10-ft.-radius spread. |
||
Divination (M) | ||
- | APeace 4, Arc 4, Clr 4, Fate 4, Knowledge 4, Oracle 3, Pact 4, Vassal of Bahamut 4 | V, S, M |
Instant | Personal | 6 hours |
Provides useful advice for specific proposed actions. |
||
Divine Agility | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains +10 to Dexterity for 1 round/level. |
||
Divine Favor | ||
- | Arc 1, ChamGwyn 1, Clr 1, KotC 1, Mysticism 1, Nobility 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 | V, S, DF |
1 min. | Personal | 5 minutes |
You gain +1 per three levels on attack and damage rolls. |
||
Divine Flame | ||
Arc 2, Clr 2 | ||
General | ||
Wards area against cold creatures. |
||
Divine Insight | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
You gain insight bonus of 5 + caster level on one single skill check. |
||
Divine Inspiration | ||
Sanctified 1 | ||
General | ||
Target gains +3 sacred bonus on attack rolls against evil creatures. |
||
Divine Interdiction | ||
Arc 2, Clr 2 | ||
General | ||
Prevents other divine characters from turning or rebuking. |
||
Divine Power | ||
- | Arc 4, Clr 4, Competition 4, Orc 4, Sin-P 4, Vassal of Bahamut 4, War 4 | V, S, DF |
1 round/level | Personal | 5 minutes |
You gain attack bonus, +6 to Str, and 1 hp/level. |
||
Divine Presence | ||
Blk 2, Clr 2, Drd 2, Pal 2 | ||
General | ||
Gain a bonus on Intimidate checks against those who don't worship your deity. |
||
Divine Protection | ||
Arc 2, Clr 2, Pal 2 | ||
30 minutes | ||
Allies gain a +1 morale bonus to their Armor Class and on saving throws. |
||
Divine Retribution | ||
Clr 5 | ||
General | ||
Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected. |
||
Divine Sacrifice | ||
Arc 1, Blk 1, ChamGwyn 1, Pal 1 | ||
General | ||
You sacrifice hit points to deal extra damage. |
||
Divine Storm | ||
Arc 4, Clr 4 | ||
General | ||
Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane. |
||
Divine Zephyr | ||
Arc 2, Clr 2 | ||
General | ||
Wards area against fire creatures. |
||
Dolor | ||
Sor/Wiz 5 | ||
General | ||
Cause a creature trapped in a planar binding pain, compelling it to agree to some service. |
||
Dolorous Blow | ||
Brd 3, Sor/Wiz 3 | ||
5 minutes | ||
Weapon's threat range is doubled and threats are automatically confirmed. |
||
Dolorous Motes | ||
Brd 4, Sor/Wiz 3 | ||
General | ||
Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures. |
||
Dominate Animal | ||
Will negates - Yes | Animal 3, Arc 3, Drd 3 | V, S |
1 round/level | Close | General |
Subject animal obeys silent mental commands. |
||
Dominate Living Construct | ||
Artificer 5 | ||
General | ||
As dominate person, but affecting a living construct. |
||
Dominate Monster | ||
Will negates - Yes | Beguiler 9, Charm 9, Dragon 9, Passion 9, Sor/Wiz 9, Tyranny 9, Wuj 9 | V, S |
1 day/level | Close | 1 hour |
As dominate person, but any creature. |
||
Dominate Person | ||
Will negates - Yes | Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 | V, S |
1 day/level | Close | 1 hour |
Controls humanoid telepathically. |
||
Doom | ||
Will negates - Yes | Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 | V, S, DF |
1 min./level | Medium | General |
One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
||
Doom of the Seas (XP) | ||
Arc 9, Blackwater 9, Drd 9 | ||
General | ||
Summons a fiendish kraken (Doom of the Seas) under your command. |
||
Doom Scarabs | ||
Duskblade 3, Sor/Wiz 4 | ||
General | ||
Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
||
Doomtide | ||
Arc 5, Clr 5 | ||
General | ||
Black mist obscures vision, dazes creatures. |
||
Door Of Decay | ||
Clr 5 | ||
General | ||
Move instantly from one willing or ontrolled undead to another. |
||
Door to Great Evil | ||
Arc 4, Pal 4 | ||
4 hours | ||
Send yourself or another paladin to the nearest evil you can deal with. |
||
Doppelganger Transformation | ||
Transformation 7 | ||
General | ||
You gain physical and mental bonuses. |
||
Doublestrike Arrow (M) | ||
Arc 4, Rgr 4 | ||
General | ||
One arrow or bolt strikes two targets within 30 feet of each other. |
||
Downdraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force flying creatures to fall 100 feet or knock landborne people prone. |
||
Draconic Might | ||
Arc 4, Pal 4, Sor/Wiz 5 | ||
30 minutes | ||
Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
||
Draconic Polymorph | ||
Sor/Wiz 5 | ||
30 minutes | ||
As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD. |
||
Dragon Ally (XP) | ||
Dragon 7, Sor/Wiz 7 | ||
General | ||
As dragon ally, lesser, but up to 18 HD. |
||
Greater Dragon Ally (XP) | ||
Sor/Wiz 9 | ||
General | ||
As dragon ally, lesser, but up to 27 HD. |
||
Lesser Dragon Ally (XP) | ||
Sor/Wiz 5 | ||
General | ||
Exchange services with a 15 HD dragon. |
||
Dragon Breath | ||
Arc 5, Clr 5, Shu 5, Sor/Wiz 4 | ||
General | ||
You choose a dragon type and mimic its breath weapon. |
||
Dragon Cloud | ||
Sanctified 8 | ||
General | ||
Calls forth an elemental spirit that assumes a cloudy, dragonlike form. |
||
Dragonsight (F) | ||
Brd 5, Sor/Wiz 5 | ||
6 hours | ||
Gain low-light vision*, darkvision*, and blindsense*. |
||
Dragonskin | ||
Sor/Wiz 3 | ||
1 hour | ||
You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
||
Dread Word | ||
Dem 3, Sor/Wiz 3 | ||
General | ||
1d3 Cha drain on one target. |
||
Dream | ||
None - Yes | Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 | V, S |
See text | Unlimited | General |
Sends message to anyone sleeping. |
||
Dream Casting | ||
Sor/Wiz 6 | ||
General | ||
Alter subject's dreams to produce desired effect. |
||
Dream Image (XP) | ||
Clr 8, Sor/Wiz 8 | ||
General | ||
Create a shadow copy of yourself to interact with the area. |
||
Dream Sight | ||
Dream 6 | ||
30 minutes | ||
Your spirit can hear and see at distance for 1 min./level. |
||
Drown | ||
Arc 6, Drd 6, Watery Death 6 | ||
General | ||
Target immediately begins to drown. |
||
Mass Drown | ||
Arc 9, Drd 9, Watery Death 9 | ||
General | ||
As drown, but affects multiple creatures. |
||
Vile Drown | ||
Sor/Wiz 3 | ||
General | ||
Subject begins to drown. |
||
Drug Resistance | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject is immune to addiction. |
||
Drums of War (F) | ||
Brd 4 | ||
General | ||
Enemies take -2 penalty on attacks and saves. |
||
Duelward | ||
Sor/Wiz 5 | ||
General | ||
You can counterspell as an immediate action with a +4 bonus to Spellcraft. |
||
Dust Storm | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Create a blinding storm that deals 1d6 damage per round. |
||
Dust to Dust | ||
Arc 4, Clr 4 | ||
General | ||
Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage. |
||
Dweomer of Transference | ||
Will negates (harmless) - Yes (harmless) | Arc 4, Clr 4, Sor/Wiz 4 | V, S |
1 round/level | Close | 1 hour |
Convert spellcasting into psionic power points. |
||
Eagle's Splendor | ||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Cha for 1 min./level. |
||
Mass Eagle's Splendor | ||
Will negates (harmless) - Yes | APeace 6, Arc 6, Brd 6, Clr 6, Pleasure 5, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As eagle's splendor, affects one subject/level. |
||
Early Twilight | ||
Arc 4, Clr 4, HB 4, Sor/Wiz 4 | ||
General | ||
Reduce light in 80-ft.-radius cylinder. |
||
Earth Glide | ||
Arc 8, Drd 8, Sor/Wiz 8 | ||
5 minutes | ||
Grants the ability to move through earth and stone like an earth elemental |
||
Earth Hammer | ||
Arc 5, Clr 5, Pal 3 | ||
General | ||
You transform one melee weapon into a bludgeoning adamantine weapon. |
||
Earth Lock (M) | ||
Sor/Wiz 2 | ||
General | ||
Constricts tunnel, preventing access. |
||
Earth Reaver | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Eruption deals 4d6 impact damage and 3d6 fire damage to all in area. |
||
Earthbind | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
30 minutes | ||
Earthbolt | ||
Wuj 3 | ||
General | ||
Deal 1d6 damage/level (max 10d6) on an earth bound line. |
||
Earthen Grace (M) | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
5 minutes | ||
Stone and rock damage sources deal nonlethal damage instead of lethal damage. |
||
Earthen Grasp | ||
Sor/Wiz 2 | ||
General | ||
Dense hand grapples creatures and pins them. |
||
Earthfast | ||
Arc 2, Drd 2 | ||
General | ||
Double hardness and hit points of stone structure or rock formation. |
||
Earthquake | ||
See text - No | Arc 8, Blg 7, Cavern 8, Clr 8, Destruction 8, Drd 8, Earth 7, Shu 8, Wmg 7, Wuj 8 | V, S, DF |
1 round | Long | 12 hours |
Intense tremor shakes 5-ft./level radius. |
||
Ease of Breath | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
General | ||
+20 inherent bonus on Fortitude saves to resist altitude sickness. |
||
Ease Pain | ||
APeace 2, Arc 2, BVal 2, Clr 2 | ||
General | ||
Removes lingering effects of pain. |
||
Easy Climb | ||
Arc 2, Rgr 2 | ||
1 hour | ||
Changes vertical surface Climb DC to 10. |
||
Easy Math | ||
Brd 0 | ||
General | ||
Allows instant counting and distance calculation. |
||
Easy Trail | ||
Arc 1, Drd 2, Hrp 2, Rgr 1 | ||
6 hours | ||
Makes a trail easier to pass. |
||
Ebon Eyes | ||
Arc 1, Asn 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Subject can see through magical darkness. |
||
Ebon Ray of Doom | ||
Asn 3, Sor/Wiz 4 | ||
General | ||
Black energy prevents magical healing and special healing abilities from functioning. |
||
Echo Skull | ||
Arc 5, Drd 5 | ||
6 hours | ||
See, hear, and speak through a prepared animal skull for 1 hour/level. |
||
Ectoplasmic Armor | ||
Sor/Wiz 1 | ||
General | ||
Gain +5 to +9 armor bonus against incorporeal* touch attacks. |
||
Ectoplasmic Enhancement | ||
Sor/Wiz 6 | ||
24 hours | ||
Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels. |
||
Ectoplasmic Feedback | ||
Sor/Wiz 2 | ||
5 minutes | ||
Incorporeal* attackers take 1d6 damage. |
||
Effulgent Epuration | ||
Sor/Wiz 9 | ||
General | ||
Creates one sphere/level to negate hostile magic. |
||
Eladrin Form | ||
Sor/Wiz 7 | ||
General | ||
You become an incorporeal globe. |
||
Elation | ||
Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3 | ||
General | ||
Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
||
Electric Jolt | ||
Sor/Wiz 0 | ||
General | ||
Ray deals 1d3 electricity damage. |
||
Electric Loop | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6/two levels electricity damage plus stunning to a single creature. |
||
Electric Slap | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 electricity damage. |
||
Electric Spark | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Ray deals 1d3 electricity damage. |
||
Electrical Deluge | ||
Sor/Wiz 6 | ||
General | ||
See Text |
||
Elemental Body | ||
Sor/Wiz 7 | ||
6 hours | ||
You take on the qualities of a type of elemental. |
||
Elemental Burst | ||
Wuj 1 | ||
General | ||
Deal elemental damage in a burst. |
||
Elemental Familiar (XP) | ||
Sor/Wiz 3 | ||
General | ||
Transmutes your familiar into an elemental. |
||
Elemental Prod | ||
Artificer 2 | ||
General | ||
Move an elemental creature a short distance. |
||
Elemental Shroud | ||
Sor/Wiz 5 | ||
General | ||
Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe. |
||
Elemental Swarm | ||
None - No | Air 9, Arc 9, Drd 9, Dwarf 9, Earth 9, Fire 9, Ocean 9, Shu 9, Water 9, Wmg 9 | V, S |
10 min./level (D) | Medium | 1 hour |
Summons multiple elementals. |
||
Elemental Ward | ||
Wuj 4 | ||
General | ||
Drive Wu Jen type elementals away from you. |
||
Elf Disguise | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
4 hours | ||
As disguise self, except no body changes and only to an Elf type. |
||
Embrace of Endless Day | ||
Arc 4, Clr 4, Pal 3 | ||
General | ||
Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects. |
||
Embrace the Wild | ||
Arc 1, Drd 2, Rgr 1 | ||
1 hour | ||
You gain an animal's senses for 10 min./level. |
||
Emerald Burst (M) | ||
Sor/Wiz 5 | ||
General | ||
20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds. |
||
Emerald Flame Fist | ||
Sor/Wiz 7 | ||
General | ||
You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round. |
||
Emerald Planes | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates up to five 5-foot squares that hold 100 lb./level. |
||
Empyreal Ecstasy | ||
Brd 6, Pleasure 7 | ||
30 minutes | ||
Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks. |
||
Enchanting Flavor | ||
Sor/Wiz 0 | ||
General | ||
A meal tastes wonderful and you gain a one-time Charisma-based check bonus. |
||
End to Strife | ||
APeace 9, Arc 9, Clr 9 | ||
General | ||
Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6). |
||
Endure Elements | ||
Will negates (harmless) - Yes (harmless) | Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 | V, S |
1 day | Touch | 6 hours |
Exist comfortably in hot or cold environments. |
||
Enduring Flight | ||
Sky 3, Sor/Wiz 4 | ||
1 hour | ||
Carry medium loads at full fly speed; flight duration doubles. |
||
Energetic Healing | ||
APeace 5, Arc 5, Clr 5, Drd 5 | ||
1 hour | ||
Target is immune to one energy type and gains 10% of the energy damage as healing. |
||
Energize Potion (M) | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2 | ||
General | ||
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
||
Energized Shield | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Shield provides user resistance 10, shield bash deals +2d6 damage. |
||
Lesser Energized Shield | ||
Arc 2, Clr 2, Pal 1 | ||
General | ||
Shield provides user resistance 5, shield bash deals +1d6 damage. |
||
Energy Aegis | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
General | ||
Subject gains resistance 20 against one energy type for one attack. |
||
Energy Alteration (M) | ||
Artificer 1 | ||
General | ||
Item using one kind of energy uses another instead. |
||
Energy Buffer | ||
Sor/Wiz 5 | ||
30 minutes | ||
Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy. |
||
Energy Drain | ||
Fortitude partial; see text - Yes | Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 | V, S |
Instant | Close | General |
Subject gains 2d4 negative levels. |
||
Energy Ebb | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Give subject one negative level/round for 1 round/level. |
||
Energy Immunity | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7 | ||
24 hours | ||
Subject is immune to damage from one kind of energy. |
||
Energy Spheres | ||
Sor/Wiz 4 | ||
General | ||
Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
||
Energy Surge | ||
Duskblade 3, Sor/Wiz 3 | ||
General | ||
As lesser energy surge, but 2d6 damage. |
||
Greater Energy Surge | ||
Sor/Wiz 6 | ||
General | ||
As lesser energy surge, but 3d6 damage. |
||
Lesser Energy Surge | ||
Sor/Wiz 2 | ||
General | ||
One attack deals an extra 1d6 energy damage. |
||
Energy Transformation Field (M) (XP) | ||
Sor/Wiz 7 | ||
General | ||
Area absorbs magic energy to power a predetermined spell. |
||
Energy Vortex | ||
Arc 3, Clr 3, Drd 3, Shu 5 | ||
General | ||
Burst of energy centered on you damages nearby creatures. |
||
Enervating Breath | ||
Sor/Wiz 9 | ||
General | ||
Your breath weapon also bestows 2d4 negative levels. |
||
Enervation | ||
None - Yes | Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 | V, S |
Instant | Close | General |
Subject gains 1d4 negative levels. |
||
Enhance Familiar | ||
Sor/Wiz 3 | ||
6 hours | ||
Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level. |
||
Enhance Magical Flow (M) | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Gain a +1 enhancement bonus to spell DCs. |
||
Greater Enhance Magical Flow (M) | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
General | ||
Gain a +2 enhancement bonus to spell DCs. |
||
Enhance Wild Shape | ||
Arc 4, Drd 4 | ||
6 hours | ||
Your wild shape ability gains a bonus. |
||
Enhanced Shifting | ||
Arc 3, Drd 3 | ||
General | ||
Gain bonuses depending on shifter characteristics. |
||
Enhancement Alteration | ||
Artificer 1 | ||
1 hour | ||
Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense. |
||
Enlarge Person | ||
Fortitude negates - Yes | Sor/Wiz 1, Strength 1, Transformation 1 | V, S, M |
1 min./level (D) | Close | 5 minutes |
Humanoid creature doubles in size. |
||
Greater Enlarge Person | ||
Sor/Wiz 5 | ||
6 hours | ||
Humanoid creature doubles in size. |
||
Mass Enlarge Person | ||
Fortitude negates - Yes | Sor/Wiz 4 | V, S, M |
1 min./level (D) | Close | 30 minutes |
Enlarges several creatures. |
||
Enlarge Weapon | ||
Sor/Wiz 2 | ||
General | ||
Your weapon grows one size category. |
||
Enrage Animal | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Animal rages like barbarian, not fatigued. |
||
Enrage Animals | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
Ensnarement (M) | ||
Sor/Wiz 6 | ||
General | ||
Augment the effectiveness of a magic circle prior to casting planar binding. |
||
Entangle | ||
Reflex partial; see text - No | Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 | V, S, DF |
1 min./level (D) | Long | General |
Plants entangle everyone in 40-ft.-radius. |
||
Entangling Scarf | ||
Wuj 2 | ||
General | ||
A scarf entangles foe. |
||
Entangling Staff | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
||
Enthrall | ||
Will negates; see text - Yes | APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 | V, S |
1 hour or less | Medium | General |
Captivates all within 100 ft. + 10 ft./level. |
||
Entice Gift | ||
Brd 2, Greed 2, Sor/Wiz 2 | ||
General | ||
Subject gives caster what its holding. |
||
Entomb (M) | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Captures subjects in blocks of ice, suffocating them. |
||
Entropic Shield | ||
- | APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 | V, S |
1 min./level (D) | Personal | 30 minutes |
Ranged attacks against you have 20% miss chance. |
||
Enveloping Cocoon (M) | ||
Arc 6, Drd 6 | ||
General | ||
Entraps target creature and denies save for attached spell. |
||
Eradicate Earth | ||
Sor/Wiz 3 | ||
General | ||
Deals 1d8 points of damage/level to earth creatures (max 10d8). |
||
Erase | ||
See text - No | Brd 1, Rune 1, Sor/Wiz 1 | V, S |
Instant | Close | General |
Mundane or magical writing vanishes. |
||
Erupt | ||
Arc 9, Clr 9 | ||
Prohibited | ||
Molten lava burns everthing in area of effect. |
||
Essence Of The Dragon | ||
Sor 2 | ||
5 minutes | ||
Confer the dragon type on touched creature. |
||
Essence Of The Raptor | ||
Arc 4, Drd 4 | ||
1 hour | ||
Base speed* becomes 60 feet, gain skill bonuses and scent**. |
||
Estanna's Stew (F) | ||
Arc 2, Clr 2, Drd 2, Pal 2 | ||
General | ||
Conjures stew that heals 1d6+1 per serving. |
||
Eternity of Torture | ||
Pain 9 | ||
24 hours | ||
Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0. |
||
Ether Blast | ||
Arc 4, Clr 4 | ||
General | ||
Blast Ethereal creatures with an ethereal tornado. |
||
Ethereal Breath | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon manifests on the Ethereal Plane. |
||
Ethereal Chamber | ||
Sor/Wiz 2 | ||
5 minutes | ||
Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement. |
||
Ethereal Jaunt | ||
- | APeace 7, Arc 7, Beguiler 7, Clr 7, Sor/Wiz 7, Wuj 7 | V, S |
1 round/level (D) | Personal | 30 minutes |
You become ethereal for 1 round/level. |
||
Ethereal Mount | ||
Brd 4, Sor/Wiz 4 | ||
6 hours | ||
Creates ethereal mounts. |
||
Etherealness | ||
- Yes | APeace 9, Arc 9, Beguiler 9, Clr 9, Portal 7, Portal (alt) 7, Shu 9, Sor/Wiz 9, Wuj 9 | V, S |
1 min./level (D) | Touch; see text | 30 minutes |
Travel to Ethereal Plane with companions. |
||
Etherealness, Swift | ||
Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Subject momentarily becomes ethereal. |
||
Evacuation Rune | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Create invisible rune that you can teleport to as swift action. |
||
Ever Armed | ||
Brd 3 | ||
5 minutes | ||
A rapier and dueling cloak appear in your hands. |
||
Evergreen | ||
Arc 2, Drd 2 | ||
General | ||
Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold. |
||
Evil Eye | ||
MH 2, Sor/Wiz 3 | ||
4 hours | ||
Subject takes -4 penalty on attacks, saves, and checks. |
||
Evil Glare | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Paralyze creature with your glare. |
||
Evil Weather (M) (XP) | ||
Corrupt 8 | ||
General | ||
Caster conjures one type of evil weather. |
||
Exacting Shot | ||
Arc 2, Rgr 2 | ||
5 minutes | ||
Enhances ranged weapons critical on threat and negates concealment miss chances. |
||
Exaction | ||
Sor/Wiz 7 | ||
General | ||
Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding. |
||
Exalted Fury | ||
Sanctified 9 | ||
General | ||
All creatures within 40 ft. take damage equal to 50 + your current hp, and you die. |
||
Exalted Raiment | ||
Sanctified 6 | ||
30 minutes | ||
Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting. |
||
Excavate | ||
Sor/Wiz 8 | ||
6 hours | ||
Creates a permanent passage in earth and walls. |
||
Execration | ||
Blk 2, Clr 2 | ||
General | ||
Target takes a -2 penalty on saves and must take the lower of two rolls on one attack. |
||
Expeditious Excavation (M) (F) | ||
Sor/Wiz 7 | ||
General | ||
Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel. |
||
Expeditious Retreat | ||
- | Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 | V, S |
1 min./level (D) | Personal | 30 minutes |
Swift Expeditious Retreat | ||
Brd 1, Duskblade 1, Sor/Wiz 1 | ||
General | ||
Your speed increases by 30 ft. for 1 round (swift). |
||
Explosive Cascade | ||
Sor/Wiz 4 | ||
General | ||
Bouncing flame ball deals 1d6/level fire damage. |
||
Explosive Runes | ||
See text - Yes | Rune 4, Sor/Wiz 3 | V, S |
Permanent until discharged (D) | Touch | 24 hours |
Deals 6d6 damage when read. |
||
Expose The Dead | ||
Arc 2, Clr 2, Pal 2, Sor/Wiz 2 | ||
General | ||
Gain insight bonuses to locate undead or when investigating a corpse. |
||
Extend Shifting | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Extend duration of shifting ability by 4 rounds. |
||
Extend Tentacles | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
+5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
||
Extract Drug (F) | ||
Arc 1, Brd 1, Clr 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Creates drug from inanimate object. |
||
Extract Water Elemental | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Pulls water from victim, forms water elemental. |
||
Eye of Power | ||
Sor/Wiz 9 | ||
General | ||
As arcane eye, but you can cast spells of 3rd level or lower through it. |
||
Eye of Stone | ||
Sor/Wiz 6 | ||
General | ||
Invisible floating eye moves 30 ft./round, can pass through stone. |
||
Eye of the Beholder | ||
Sor/Wiz 7 | ||
General | ||
Your eye gains random beholder ray. |
||
Eye of the Hurricane | ||
Arc 4, Drd 4 | ||
General | ||
Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone. |
||
Eyebite | ||
Fortitude negates - Yes | Brd 6, Necro 6, Orc 6, Scalykind 6, Sor/Wiz 6 | V, S |
1 round/3 levels; see text | Close | General |
Target becomes panicked, sickened, and comatose. |
||
Eyes of the Avoral | ||
APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Subject gians +8 racial bonus on Spot checks. |
||
Eyes of the King | ||
Hunger 6 | ||
General | ||
Summon fiendish dire bats. |
||
Eyes of the Zombie | ||
Arc 2, Clr 2, Sor/Wiz 3 | ||
6 hours | ||
You see through a zombie's eyes. |
||
Fabricate (M) | ||
None - No | Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 | V, S, M |
Instant | Close | 4 hours |
Transforms raw materials into finished items. |
||
Faerie Fire | ||
None - Yes | Arc 1, Drd 1, Fey 1, Moon 1, Shu 1 | V, S, DF |
1 min./level (D) | Long | General |
Outlines subjects with light, canceling blur, concealment, and the like. |
||
Faerinaal's Hymn | ||
Brd 2 | ||
General | ||
Up to one creature/level cannot take attacks of opportunity. |
||
Faith Healing | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
Cures 8 +1/level damage (max +5) to worshiper of your patron. |
||
Faith Healing Wand | ||
Arc 3, Clr 3 | ||
General | ||
Transform the wand into a wand of faith healing. |
||
False Gravity | ||
Sor/Wiz 3 | ||
30 minutes | ||
Travel on a solid surface as if that surface had its own gravity. |
||
False Life | ||
- | Asn 3, HB 2, Sor/Wiz 2 | V, S, M |
1 hour/level or until discharged; see text | Personal | 30 minutes |
Gain 1d10 temporary hp +1/level (max +10). |
||
False Sending | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
As sending, except caster imitates someone else. |
||
False Vigor | ||
Will negates (harmless) - Yes (harmless) | Sor/Wiz 1 | V, S |
1 min./level or until discharged | Touch | General |
Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged. |
||
False Vision (M) | ||
None - No | Brd 5, Sor/Wiz 5, Trickery 5 | V, S, M |
1 hour/level (D) | Touch | 24 hours |
Fools scrying with an illusion. |
||
Familiar Pocket | ||
Sor/Wiz 1 | ||
6 hours | ||
Creates an extradimensional hiding place for your familiar. |
||
Fanfare | ||
Brd 6 | ||
General | ||
Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects. |
||
Fang Trap | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
Prohibited | ||
Inscription bites those who pass it. |
||
Fangs of the Vampire King | ||
Arc 3, Asn 3, Blk 3, Deathbound 3 | ||
5 minutes | ||
Grow vampire fangs. |
||
Fantastic Machine | ||
Craft 6, Gnome 6 | ||
30 minutes | ||
Creates many-armed machine that functions as Large animated object. |
||
Greater Fantastic Machine | ||
Craft 9 | ||
30 minutes | ||
As fantastic machine, but creates a more powerful construct. |
||
Fatal Flame | ||
Sor/Wiz 2 | ||
General | ||
Target's body bursts into flame upon its death. |
||
Favor of the Martyr | ||
Arc 4, Pal 4 | ||
30 minutes | ||
Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
||
Favor of Yathaghera | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Grant subject equine creature a fly speed 100 ft (average). |
||
Favorable Sacrifice (M) | ||
Arc 3, Clr 3 | ||
General | ||
Subject gains better protection the more gems you sacrifice. |
||
Favorable Wind | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Produces a strong wind that lasts 10 min./level. |
||
Fear | ||
Will partial - Yes | Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 | V, S, M |
1 round/level or 1 round; see text | 30 ft. | General |
Subjects within cone flee for 1 round/level. |
||
Fearsome Grapple | ||
Sor/Wiz 2 | ||
General | ||
You gain 2 additional arms that only improve your grapple checks. |
||
Feast of Champions | ||
Arc 9, Clr 9, Feast 9 | ||
24 hours | ||
Food for one creature/level heals and grants comprenensive bonuses. |
||
Feather Fall | ||
Will negates (harmless) or Will negates (object) - Yes (object) | Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 | V |
Until landing or 1 round/level | Close | General |
Objects or creatures fall slowly. |
||
Feeblemind | ||
Will negates; see text - Yes | Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M |
Instant | Medium | General |
Subjects Int and Cha drop to 1. |
||
Feign Death | ||
Sor/Wiz 3 | ||
6 hours | ||
Makes one willing, living creature appear dead. |
||
Fell the Greatest Foe | ||
Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2 | ||
General | ||
Deal extra damage to creatures larger than you. |
||
Fengut | ||
Sor/Wiz 1 | ||
General | ||
Subject is nauseated. |
||
Fetid Breath | ||
Sor/Wiz 1 | ||
General | ||
This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds. |
||
Fey Ring (XP) | ||
Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7 | ||
General | ||
Call a Fey creature that may or may not help you. |
||
Field of Ghouls | ||
Hunger 7 | ||
General | ||
Transform dying creatures into ghouls. |
||
Field Of Icy Razors (F) | ||
Sor/Wiz 8 | ||
General | ||
Creatures in area take normal and cold damage, might be slowed. |
||
Fiendform | ||
Sor/Wiz 5 | ||
30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
Fiendish Clarity | ||
Arc 7, Clr 7, Demonic 7, Sor/Wiz 7 | ||
1 hour | ||
You see in even magical darkness, see invisible up to 60 feet, and can detect good. |
||
Fiendish Quickening | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Your ability to teleport is quickened. |
||
Fierce Pride of the Beastlands | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
1 hour | ||
Summon celestial lions and celestial dire lions to follow you |
||
Fiery Eyes | ||
Wuj 1 | ||
General | ||
Laser eyes cause fires after focusing for a full round action. |
||
Filter | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
1 hour | ||
Makes subject resistant to inhaled toxins. |
||
Fimbulwinter (XP) | ||
Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9 | ||
General | ||
Creates winter weather for miles around you that lasts for months. |
||
Find Temple | ||
Arc 1, Pal 1 | ||
6 hours | ||
You know direction of your deity's nearest temple. |
||
Find the Gap | ||
Arc 3, Asn 3, Pal 3, Rgr 3 | ||
General | ||
Your attacks ignore armor and natural armor. |
||
Find the Path | ||
None or Will negates (harmless) - No or Yes (harmless) | Arc 6, Brd 6, Cavern 6, Clr 6, Drd 6, Elf 6, Knowledge 6, Meditation 6, Travel 6 | V, S, F |
10 min./level | Personal or touch | 4 hours |
Shows most direct way to a location. |
||
Find Traps | ||
- | Arc 2, Clr 2 | V, S |
1 min./level | Personal | 30 minutes |
Notice traps as a rogue does. |
||
Finding the Center | ||
Wuj 8 | ||
General | ||
You do not have to concentrate on a previous spell to maintain concentration on it. |
||
Fine-Tuning | ||
Brd 0 | ||
30 minutes | ||
Makes an instrument masterwork; +2 on Perform checks. |
||
Finger of Death | ||
Fortitude partial - Yes | Arc 6, Blg 6, Drd 8, Sor/Wiz 7, Wmg 7 | V, S |
Instant | Close | General |
Kills one subject. |
||
Fins to Feet | ||
Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2 | ||
6 hours | ||
Transforms tails and fins into legs and feet. |
||
Fire Breath | ||
Wuj 5 | ||
General | ||
You can breath a ray of fire dealing 1d8/2 levels (max 10d8). |
||
Fire Dance | ||
Brd 4 | ||
General | ||
Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing. |
||
Fire Flash | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Energy missile deals 1d3 fire damage. |
||
Fire Hand | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 fire damage. |
||
Fire In The Blood | ||
Arc 5, Clr 5 | ||
Prohibited | ||
Your blood becomes a potent corrosive that burns attackers. |
||
Fire Seeds | ||
None or Reflex half; see text - No | Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 | V, S, M |
10 min./level or until used | Touch | 1 hour |
Acorns and berries become grenades and bombs. |
||
Fire Shield | ||
- | Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 | V, S, M/DF |
1 round/level (D) | Personal | General |
Creatures attacking you take fire damage; you're protected from heat or cold. |
||
Mass Fire Shield | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Creatures attacking allies take damage; allies are protected from fire or cold. |
||
Fire Shuriken (M) | ||
Asn 2, Wuj 2 | ||
General | ||
Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage. |
||
Fire Spiders | ||
Sor/Wiz 6 | ||
General | ||
Swarm of Fine fire elementals attacks targets. |
||
Fire Storm | ||
Reflex half - Yes | Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 | V, S |
Instant | Medium | General |
Deals 1d6/level fire damage. |
||
Fire Stride | ||
Sor/Wiz 4 | ||
1 hour | ||
Multiple-use dimension door that works only through large fires. |
||
Fire Trap (M) | ||
Reflex half; see text - Yes | Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 | V, S, M |
Permanent until discharged (D) | Touch | 24 hours |
Opened object deals 1d4 +1/level damage. |
||
Fire Wings (F) | ||
Arc 3, Drd 3, Shu 3, Wuj 3 | ||
5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
Fireball | ||
Reflex half - Yes | Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, M |
Instant | Long | General |
1d6 damage per level, 20-ft. radius. |
||
Firebrand (M) | ||
Sor/Wiz 5 | ||
General | ||
One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
||
Fireburst | ||
Sor/Wiz 2, Wmg 2 | ||
General | ||
Adjacent subjects take 1d8/level fire damage. |
||
Greater Fireburst | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Subjects within 15 ft. take 1d10/level fire damage. |
||
Fires of Purity | ||
Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6 | ||
General | ||
Target bursts into magical flame, becoming a dangerous weapon. |
||
Fireward | ||
Arc 5, Drd 5 | ||
6 hours | ||
As quench, but also suppresses magical fire effects in affected area. |
||
Fist of Stone | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
||
Flame Arrow | ||
None - No | Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 | V, S, M |
10 min./level | Close | General |
Arrows deal +1d6 fire damage. |
||
Flame Blade | ||
None - Yes | Arc 2, Drd 2, Shu 2 | V, S, DF |
1 min./level (D) | 0 ft. | General |
Touch attack deals 1d8 +1/two levels damage. |
||
Flame Dagger | ||
Hth 2, Sor/Wiz 2 | ||
General | ||
As flame blade, but 1d4 +1/level. |
||
Flame of Faith | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Gives weapon the flaming burst quality. |
||
Flame Strike | ||
Reflex half - Yes | Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 | V, S, DF |
Instant | Medium | General |
Smite foes with divine fire (1d6/level damage). |
||
Flame Whips | ||
Wiz 4 | ||
General | ||
Your forelimbs deal 6d6 fire damage. |
||
Flaming Corrosion | ||
Sor/Wiz 4 | ||
General | ||
See Text |
||
Flaming Sphere | ||
Reflex negates - Yes | Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 | V, S, M/DF |
1 round/level | Medium | General |
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
||
Flare | ||
Fortitude negates - Yes | Arc 0, Blg 0, Brd 0, Drd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 | V |
Instant | Close | General |
Flash-Freeze | ||
Arc 2, Drd 2 | ||
General | ||
Earth, stone, and water become frozen. |
||
Flashburst | ||
Hth 3, Sor/Wiz 3 | ||
General | ||
Blind or dazzle creatures within area. |
||
Flashflood | ||
Arc 8, Clr 8, Drd 8 | ||
General | ||
Wave of water smashes everything in its path and floods area. |
||
Flaywind Burst | ||
Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5 | ||
General | ||
Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. |
||
Fleeting Fame | ||
Arc 0, Brd 0, Clr 0, Sor/Wiz 0 | ||
General | ||
Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks. |
||
Flensing | ||
Sor/Wiz 8 | ||
General | ||
Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
||
Flesh Armor (F) | ||
Asn 4 | ||
1 hour | ||
Caster gains DR 5/magic. |
||
Flesh Ripper | ||
Arc 3, Clr 3, MH 3 | ||
General | ||
Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. |
||
Flesh to Ice | ||
Sor/Wiz 5 | ||
General | ||
Turns subject into statue of ice. |
||
Flesh to Salt | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Turns creature into a statue of salt. |
||
Mass Flesh to Salt | ||
Arc 7, Drd 7, Sor/Wiz 7 | ||
General | ||
Turns several creatures into statues of salt. |
||
Flesh to Stone | ||
Fortitude negates - Yes | Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Medium | General |
Turns subject creature into statue. |
||
Fleshshiver | ||
Sor/Wiz 6 | ||
General | ||
Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds. |
||
Flight of the Dragon | ||
Sor/Wiz 4 | ||
1 hour | ||
You grow dragon wings. |
||
Float | ||
Sor/Wiz 1 | ||
5 minutes | ||
Subject becomes buoyant. |
||
Float of Livre d'Aquatha | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Makes a willing creature or object buoyant. |
||
Floating Disk | ||
None - No | Hoard 1, Sor/Wiz 1 | V, S, M |
1 hour/level | Close | 6 hours |
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
||
Greater Floating Disk | ||
Sor/Wiz 4 | ||
6 hours | ||
As floating disk, but can move independently of the caster. |
||
Flowsight | ||
Arc 5, Brd 4, Drd 5, Sor/Wiz 5 | ||
4 hours | ||
You can scry creatures in contact with a body of water. |
||
Fly | ||
Will negates (harmless) - Yes (harmless) | Duskblade 2, Sor/Wiz 3, Travel 3 | V, S, F/DF |
1 min./level | Touch | 5 minutes |
Subject gains a fly speed of 60 ft. |
||
Mass Fly | ||
Sor/Wiz 5 | ||
30 minutes | ||
As fly, except this spell confers the power of flight upon all targeted creatures. |
||
Swift Fly | ||
Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2 | ||
General | ||
This spell functions like fly except for 1 round (swift). |
||
Focus Touchstone Energy | ||
Arc 4, Clr 4, Drd 5 | ||
5 minutes | ||
Convert unused touchstone abilities into temporary hit points. |
||
Focusing Chant | ||
Brd 1 | ||
General | ||
Improves concentration; +1 on attack rolls or selected checks. |
||
Foebane | ||
Arc 4, Rgr 4 | ||
General | ||
Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
||
Fog Cloud | ||
None - No | Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 | V, S |
10 min./level | Medium | General |
Fog obscures vision. |
||
Foil Tracer | ||
Sor/Wiz 3 | ||
30 minutes | ||
Subject cannot be tracked while teleporting. |
||
Follow the Leader (F) | ||
Brd 4 | ||
General | ||
Causes 1 HD/level of creatures to follow. |
||
Footsteps Of The Divine | ||
Clr 3 | ||
General | ||
Gain a new movement type and speed* based on the deity chosen. |
||
Forbiddance (M) | ||
See text - Yes | APeace 6, Arc 6, Blg 5, Clr 6, Hatred 6, Sin-P 6, Wealth 6 | V, S, M, DF |
Permanent | Medium | General |
Blocks planar travel, damages creatures of different alignment. |
||
Forbidden Speech | ||
Corrupt 5 | ||
12 hours | ||
Subject cannot speak about a certain topic. |
||
Force Blow (F) | ||
Will negates - No | Brd 0 | V, F |
1 round/level | Close | General |
This spell description has been self-censored. |
||
Force Chest | ||
Sor/Wiz 4 | ||
12 hours | ||
Creates 2-foot-cube box of force. |
||
Force Claw | ||
Sor/Wiz 4 | ||
General | ||
Claw of force guards an area, making attacks of opportunity. |
||
Force Hammer | ||
Sor/Wiz 2 | ||
General | ||
Ray of force deals 1d4/level points of nonlethal damage |
||
Force Ladder (F) | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates a movable ladder of force. |
||
Force Missiles | ||
Sor/Wiz 4 | ||
General | ||
Missiles of force strike foes for 2d6 each (max 4 missiles) |
||
Force Shapechange | ||
Truth 6 | ||
General | ||
Forces shapechangers into natural form. |
||
Forcecage (M) | ||
None - No | Craft 8, Force 7, Sor/Wiz 7 | V, S, M |
2 hours/level (D) | Close | General |
Cube or cage of force imprisons all inside. |
||
Forceful Hand | ||
None - Yes | Sor/Wiz 6 | V, S, F |
1 round/level (D) | Medium | General |
Hand pushes creatures away. |
||
Forceward | ||
Arc 3, Pal 3 | ||
General | ||
Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
||
Force Effects Forceward | ||
Sor/Wiz 4 | ||
30 minutes | ||
Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
||
Forcewave | ||
Sor/Wiz 4 | ||
General | ||
Bull rushes all creatures within 10 ft. |
||
Foresight | ||
None or Will negates (harmless) - No or Yes (harmless) | Arc 9, Beguiler 9, Blg 9, Drd 9, Fate 9, Halfling 9, Hlr 9, Knowledge 9, Oracle 9, Seafolk 9, Sor/Wiz 9, Time 8 | V, S, M/DF |
10 min./level | Personal or touch | 1 hour |
Sixth sense warns of impending danger. |
||
Forestfold | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
||
Fortify Cold Creatures | ||
Arc 1, Clr 1 | ||
General | ||
Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. |
||
Fortify Familiar | ||
Sor/Wiz 3 | ||
6 hours | ||
Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
||
Fortissimo | ||
Brd 2 | ||
General | ||
Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks. |
||
Fortunate Fate | ||
Arc 7, Clr 7, SaveLife 8 | ||
1 hour | ||
Foundation of Stone | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
+4 bonus to resist being bull rushed or tripped |
||
Fox's Cunning | ||
Will negates (harmless) - Yes | Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Int for 1 min./level. |
||
Mass Fox's Cunning | ||
Will negates (harmless) - Yes | Brd 6, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As fox's cunning, affects one subject/level. |
||
Freedom | ||
Will negates (harmless) - Yes | Exorcism 9, Renewal 9, Sor/Wiz 9, Wuj 9 | V, S |
Instant | Close or see text | General |
Releases creature from imprisonment. |
||
Freedom of Breath | ||
Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2 | ||
1 hour | ||
Protects against suffocation and dangerous vapors. |
||
Freedom of Movement | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 | V, S, M, DF |
10 min./level | Personal or touch | 1 hour |
Subject moves normally despite impediments. |
||
Freeze | ||
Arc 6, Drd 6 | ||
General | ||
Ray encases target in ice, dealing 2d6 cold each round. |
||
Freeze Armor | ||
Arc 4, Clr 4, Drd 4 | ||
General | ||
Locks up suits of metal armor and equipment, dealing damage and impeding movement. |
||
Freezing Claw | ||
Sor/Wiz 6 | ||
General | ||
Flying hand deals cold damage and freezes targets. |
||
Freezing Fog | ||
Sor/Wiz 6 | ||
30 minutes | ||
Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5. |
||
Freezing Glance | ||
Sor/Wiz 6 | ||
5 minutes | ||
Gaze freezes subjects in place. |
||
Freezing Sphere | ||
Reflex half; see text - Yes | Ocean 6, Sor/Wiz 6, Wmg 6 | V, S, F |
Instant or 1 round/level; see text | Long | General |
Friend to Foe | ||
Beguiler 5, Brd 5, Sor/Wiz 5 | ||
General | ||
Make subject creature believe its allies are its enemies. |
||
Friendly Face | ||
Brd 1, Sor/Wiz 1 | ||
1 hour | ||
Gain +5 bonus on Diplomacy and Gather Information checks. |
||
Frost Breath | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Icy breath deals 1d4 damage/2 levels. |
||
Frost Fingers | ||
Sor/Wiz 1 | ||
General | ||
Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze. |
||
Frost Touch | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 cold damage. |
||
Frost Weapon | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Weapon gains frost special ability, +1d6 cold damage. |
||
Frostbite | ||
Arc 1, Drd 1 | ||
General | ||
Fort save or take 1d6 nonlethal cold damage and be fatigued. |
||
Frostbite 2 | ||
Arc 5, Clr 5 | ||
General | ||
Chilled air causes 6d6 cold damage and 2d6 Dex damage. |
||
Frostburn | ||
Arc 4, Clr 4 | ||
General | ||
Touch deals 3d12 frostburn damage +1/level (max +20). |
||
Lesser Frostburn | ||
Arc 2, Clr 2 | ||
General | ||
Touch deals 1d12 frostburn damage +1/level (max +5). |
||
Mass Frostburn | ||
Arc 6, Clr 6 | ||
General | ||
Deals 3d12 +1/level (max +20) frostburn damage to many creatures. |
||
Frostfell | ||
Arc 8, Drd 8, Sor/Wiz 9 | ||
6 hours | ||
Intense cold turns all subjects in area into ice. |
||
Frostfell Slide | ||
Arc 4, Drd 4, Rgr 4 | ||
6 hours | ||
Move instantly from one area of frostfell to another. |
||
Fugue (F) | ||
Brd 4 | ||
General | ||
The target is hindered or harmed in a manner dictated by your Perform skill. |
||
Furnace Within | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
||
Fuse Arms | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Multiple arms/tentacles become one pair of stronger limbs. |
||
Fuse Sand | ||
Arc 5, Drd 5, Sor/Wiz 4 | ||
General | ||
Hardens sand and may trap creatures. |
||
G'elsewhere Chant | ||
Brd 3 | ||
General | ||
You teleport a target to a random, safe location up to 100 feet distant and visible to you |
||
Gaseous Form | ||
None - No | Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 | S, M/DF |
2 min./level (D) | Touch | 5 minutes |
Subject becomes insubstantial and can fly slowly. |
||
Gate (XP) | ||
None - No | APeace 9, Arc 9, Celestial 9, Clr 9, Demonic 9, Diabolic 9, DrgBlw 9, Drow 9, Glory 9, Hlr 9, Pact 9, Portal 9, Portal (alt) 9, Sor/Wiz 9, Summoner 9, Wuj 9 | V, S, XP, text |
Instant or concentration (up to 1 round/level); see text | Medium | General |
Connects two planes for travel or summoning. |
||
Gatorswarm | ||
Arc 6, Drd 6 | ||
General | ||
This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters. |
||
Gaze Screen | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Subject has a 50% chance to avoid gaze attacks. |
||
Lesser Geas | ||
Will negates - Yes | Brd 3, EmBarachiel 3, Sor/Wiz 4 | V |
1 day/level or until discharged (D) | Close | General |
Commands subject of 7 HD or less. |
||
Geas/Quest | ||
None - Yes | APeace 6, Arc 6, Brd 6, Charm 6, Clr 6, Domination 6, Fate 6, Inquisition 6, Nobility 6, Sor/Wiz 6, Tyranny 6, Wuj 6 | V |
1 day/level or until discharged (D) | Close | General |
As geas, lesser, plus it affects any creature. |
||
Gelid Blood | ||
Sor/Wiz 5 | ||
General | ||
Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components. |
||
Gembomb (M) | ||
Gnome 2, Trade 2 | ||
General | ||
Converts five gems into bombs that deal 1d8 force damage/two levels. |
||
Gemjump (F) | ||
Sor/Wiz 6 | ||
4 hours | ||
Teleport to the location of a specially prepared gem. |
||
General of Undeath | ||
Arc 8, Clr 8 | ||
24 hours | ||
Increases your maximum HD of controlled undead by your caster level. |
||
Genesis (XP) | ||
None - No | Creation 9 | V, S, M, XP |
Instant | 180 ft. | General |
Create a demi-plane. |
||
Gentle Repose (M) | ||
Will negates (object) - Yes (object) | Arc 2, Clr 2, Hlr 2, Repose 2, Slayer of Domiel 2, Sor/Wiz 3, Time 2 | V, S, M/DF |
1 day/level | Touch | General |
Preserves one corpse. |
||
Getaway | ||
Asn 2 | ||
1 hour | ||
Causes pursuers to go astray 50% of the time. |
||
Geyser | ||
Arc 3, Drd 3, Sor/Wiz 2 | ||
General | ||
Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels. |
||
Ghorus Toth's Magnetism | ||
Sor/Wiz 6 | ||
General | ||
Metallic creature or object becomes strongly magnetic. |
||
Ghost Knight | ||
Arc 4, Clr 4 | ||
6 hours | ||
A visible force that does not harm, but distracts. |
||
Ghost Light | ||
Wuj 1 | ||
General | ||
An eerie green torch light causes creatures to become shaken. |
||
Ghost Pipes | ||
Brd 1 | ||
General | ||
Causes an instrument to float above the ground and play itself. |
||
Ghost Sound | ||
Will disbelief (if interacted with) - No | Adp 0, Arc 0, Asn 1, Beguiler 0, Blg 0, Brd 0, Duskblade 0, Hoard 1, Shu 0, Slayer of Domiel 1, Sor/Wiz 0, Wuj 0 | V, S, M |
1 round/level (D) | Close | General |
Figment sounds. |
||
Ghost Storm | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness. |
||
Ghost Touch Armor | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
5 minutes | ||
Armor works normally against incorporeal attacks. |
||
Ghost Touch Weapon | ||
Arc 4, Clr 4 | ||
1 hour | ||
Weapon works normally against incorporeal creatures. |
||
Ghost Trap | ||
Arc 6, Clr 6, Sor/Wiz 7 | ||
6 hours | ||
Incorporeal creatures turn corporeal. |
||
Ghostform | ||
Sor/Wiz 8 | ||
General | ||
You become incorporeal. |
||
Ghostharp | ||
Brd 0 | ||
General | ||
Object records, plays a song at your command. |
||
Ghostly Reload | ||
Sor/Wiz 1 | ||
4 hours | ||
Automatically pulls crossbow string into catch. |
||
Ghostly Tail | ||
Sor 1 | ||
6 hours | ||
Your tail of force can be used to take advantage of an attack of opportunity. |
||
Ghoul Gauntlet | ||
Hunger 5, Sor/Wiz 6 | ||
General | ||
Convert victim to a ghoul under your control. |
||
Ghoul Gesture | ||
Hunger 3 | ||
General | ||
Ray paralyzes target. |
||
Ghoul Glyph (M) | ||
Hunger 2, Sor/Wiz 2 | ||
General | ||
Glyph wards area, paralyzes victims. |
||
Ghoul Light | ||
Hunger 1 | ||
1 hour | ||
Light provides turn resistance. |
||
Ghoul Touch | ||
Fortitude negates - Yes | Duskblade 2, Sor/Wiz 2 | V, S, M |
1d6+2 rounds | Touch | General |
Paralyzes one subject, which exudes stench. |
||
Giant Size | ||
Wuj 7 | ||
General | ||
You may grow up to Huge, Gargantuan, or Colossal size. |
||
Giant Vermin | ||
None - Yes | Arc 4, Clr 4, Drd 4, Spider 4 | V, S, DF |
1 min./level | Close | 30 minutes |
Turns centipedes, scorpions, or spiders into giant vermin. |
||
Giant's Wrath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th. |
||
Girallon's Blessing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Subject gains one additional pair of arms. |
||
Glacial Globe of Invulnerability | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
General | ||
Stops 1st- through 3rd-level fire spell effects and provides concealment. |
||
Glacial Ward | ||
Sor/Wiz 4 | ||
General | ||
Subject gains SR 18 against fire spells and effects. |
||
Greater Glacial Ward (M) | ||
Sor/Wiz 7 | ||
General | ||
Area around you provides SR 25 against fi re spells and effects. |
||
Glacier | ||
Arc 8, Drd 8 | ||
General | ||
Conjures glaciers that attack your enemies. |
||
Glass Strike | ||
Sor/Wiz 6 | ||
General | ||
Turns subject into glass. |
||
Glaze Lock | ||
Sor/Wiz 1 | ||
1 hour | ||
Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5. |
||
Glibness | ||
- | Asn 4, Beguiler 3, Brd 3, Commerce 4 | S |
10 min./level (D) | Personal | 4 hours |
You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. |
||
Glimpse of Eternity | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Target takes 1d6 nonlethal damage/level and is confused. |
||
Glimpse of Fear | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
A flash of horror causes the target to become shaken. |
||
Glimpse Of The Prophecy | ||
Arc 6, Brd 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action. |
||
Glimpse of Truth | ||
Sor/Wiz 3 | ||
12 hours | ||
You get an answer to a yes-or-no question. |
||
Glitterdust | ||
Will negates (blinding only) - No | Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, HB 2, Shu 2, Sor/Wiz 2 | V, S, M |
1 round/level | Medium | General |
Blinds creatures, outlines invisible creatures. |
||
Globe of Invulnerability | ||
None - No | Artificer 6, Endurance 7, Sor/Wiz 6, Wuj 6 | V, S, M |
1 round/level (D) | 10 ft. | General |
As globe of invulnerability, lesser, plus 4th-level spell effects. |
||
Lesser Globe of Invulnerability | ||
None - No | Artificer 4, Sor/Wiz 4, Wuj 4 | V, S, M |
1 round/level (D) | 10 ft. | General |
Stops 1st- through 3rd-level spell effects. |
||
Glorious Raiment | ||
APeace 2, Arc 2, Glory 2 | ||
5 minutes | ||
Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil. |
||
Glory of the Martyr | ||
Arc 4, ChamGwyn 4, Pal 4 | ||
24 hours | ||
As shield other, but affecting multiple creatures, and healing them if you die. |
||
Glossolalia | ||
Fortitude partial; see text - Yes | Brd 2 | V |
Instant | 60 ft. | General |
Cone-shaped shriek distracts smart foes, makes concentrating difficult. |
||
Glowing Orb (F) | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
6 hours | ||
Creates permanent magical light; you control brightness. |
||
Glyph of Warding (M) | ||
See text - No (object) and Yes; see text | Arc 3, Clr 3, Dwarf 3, Rune 3, Shu 3, Wealth 3 | V, S, M |
Permanent until discharged (D) | Touch | General |
Inscription harms those who pass it. |
||
Greater Glyph of Warding (M) | ||
See text - No (object) and Yes; see text | Arc 6, Clr 6, Rune 6, Shu 6 | V, S, M |
Permanent until discharged (D) | Touch | General |
As glyph of warding, but up to 10d8 damage or 6th-level spell. |
||
Gnome Blight | ||
Sor/Wiz 2 | ||
General | ||
Cloud of itchy debilitating pollen sickens living creatures. |
||
Golden Barding | ||
Arc 1, Blk 1, Pal 1 | ||
6 hours | ||
Your mount gets force armor. |
||
Golden Dragonmail | ||
Sor/Wiz 3 | ||
General | ||
You create a suit of shining golden +1 mithral full plate around your body. |
||
Golem Immunity | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
General | ||
Grants a construct the magic immunity special quality of a particular golem. |
||
Golem Strike | ||
Sor/Wiz 1 | ||
General | ||
Swift. You can sneak attack constructs for 1 round. |
||
Good Hope | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4 | V, S |
1 min./level | Medium | 30 minutes |
Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
||
Goodberry | ||
None - Yes | Arc 1, Drd 1, Feast 1, Hlr 1, Sin-G 1 | V, S, DF |
1 day/level | Touch | 6 hours |
2d4 berries each cure 1 hp (max 8 hp/24 hours). |
||
Grace | ||
Arc 3, Brd 2, Clr 3 | ||
General | ||
Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
||
Grasping Hand | ||
None - Yes | Sor/Wiz 7, Strength 7, Tyranny 7 | V, S, F/DF |
1 round/level (D) | Medium | General |
Grasping Wall | ||
Sor/Wiz 3 | ||
General | ||
Wall sprouts hands that entangle enemies, help allies climb. |
||
Grave Strike | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Swift. You can sneak attack undead for 1 round. |
||
Graymantle | ||
Sor/Wiz 5 | ||
General | ||
Target is prevented from regaining hit points by any means. |
||
Graz'zt's Long Grasp | ||
Sor/Wiz 2 | ||
1 hour | ||
Your hand flies from you to make grapple artacks. |
||
Grease | ||
See text - No | Brd 1, Slime 1, Sor/Wiz 1 | V, S, M |
1 round/level (D) | Close | General |
Makes 10-ft. square or one object slippery. |
||
Great Thunderclap | ||
Sor/Wiz 3 | ||
General | ||
Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
||
Greenfire | ||
Arc 3, Drd 3 | ||
General | ||
Each creature in area takes 2d6 acid damage +1/level. |
||
Grim Revenge | ||
Sor/Wiz 4 | ||
General | ||
Tears hand from target, dealing 6d6 damage, then hand attacks target. |
||
Groundsmoke | ||
Arc 0, Drd 0, Sor/Wiz 0 | ||
General | ||
Prevents smoke from rising from a small fire. |
||
Guards and Wards | ||
See text - See text | Greed 6, Sor/Wiz 6 | V, S, M, F |
2 hours/level (D) | Anywhere within the area to be warded | 24 hours |
Array of magic effects protect area. |
||
Guidance | ||
Will negates (harmless) - Yes | Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Shu 0 | V, S |
1 minute or until discharged | Touch | 5 minutes |
+1 on one attack roll, saving throw, or skill check. |
||
Guidance of the Avatar | ||
Arc 2, Clr 2 | ||
General | ||
Provides +20 bonus to a skill check. |
||
Guided Shot | ||
Arc 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. You ignore distance penalties with your ranged attacks for 1 round. |
||
Guiding Light | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
5 minutes | ||
+2 on ranged attacks against creatures in illuminated area. |
||
Guilt | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
||
Gust of Wind | ||
Fortitude negates - Yes | Arc 2, Drd 2, Shu 3, Sor/Wiz 2, Storm 2, Weather 2, Wmg 3 | V, S |
1 round | 60 ft. | General |
Blows away or knocks down smaller creatures. |
||
Gutsnake | ||
Sor/Wiz 5 | ||
General | ||
15-ft tentacle grows from your stomach and attacks your enemies. |
||
Gutwrench | ||
Sor/Wiz 8 | ||
General | ||
Kills subject and gives you 4d6 temporary hit points and +4 Strength. |
||
Haboob | ||
Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3 | ||
5 minutes | ||
Cloud of dust obscures sight and abrades those passing through it. |
||
Hail of Stone (M) | ||
Sor/Wiz 1, Wmg 1, Wuj 1 | ||
General | ||
Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
||
Hailstones | ||
Sor/Wiz 3 | ||
General | ||
Frigid globes deal 5d6 cold damage. |
||
Hallow (M) | ||
See text - See text | APeace 5, Arc 5, Clr 5, Deathless 5, Drd 5, Exalted Arcanist 5 | V, S, M, DF |
Instant | Touch | General |
Designates location as holy. |
||
Hallucinatory Terrain | ||
Will disbelief (if interacted with) - No | Arc 4, Brd 4, Gnome 5, Shu 4, Sor/Wiz 4 | V, S, M |
2 hours/level (D) | Long | 6 hours |
Makes one type of terrain appear like another (field into forest, or the like). |
||
Halo of Sand | ||
Arc 2, Drd 2, Rgr 2 | ||
1 hour | ||
Swirling sand grants +1 deflection bonus/3 levels. |
||
Halt | ||
Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3 | ||
General | ||
Subject's feet become stuck to the ground. |
||
Halt Deathless | ||
Deathless 3 | ||
General | ||
Immobilizes deathless for 1 round/level. |
||
Halt Undead | ||
Will negates; see text - Yes | HotD 3, Sor/Wiz 3 | V, S, M |
1 round/level | Medium | General |
Immobilizes undead for 1 round/level. |
||
Hamatula Barbs | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Subjects grow barbs, which damage foes that attack subject in melee. |
||
Hammer of Righteousness | ||
Sanctified 3 | ||
General | ||
Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil. |
||
Hand of Divinity | ||
Arc 2, Blk 2, Clr 2, Pal 2 | ||
30 minutes | ||
Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
||
Hand of the Faithful | ||
Arc 4, Clr 4, Pal 4 | ||
4 hours | ||
Immobile zone of warding stuns those of different patrons. |
||
Handfang | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit. |
||
Handfire | ||
Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1 | ||
General | ||
Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
||
Hardening (M) | ||
None - Yes (object) | Artifice 7, Artificer 6, Sor/Wiz 6 | V, S |
Permanent | Touch | General |
Permanently make an object's hardness improve. |
||
Harm | ||
Will half; see text - Yes | Arc 6, Blg 6, Clr 6, Destruction 6, Suffering 6 | V, S |
Instant | Touch | General |
Deals 10 points/level damage to target. |
||
Harmonic Chorus | ||
Brd 2 | ||
General | ||
Give another caster +2 caster levels and +2 on save DCs as long as you concentrate. |
||
Harmonic Void | ||
Brd 5 | ||
General | ||
Nearby casters must succeed on Concentration check to use verbal-component spells. |
||
Harmonize | ||
Brd 2 | ||
5 minutes | ||
Using your bardic music requires less effort. |
||
Greater Harmonize | ||
Brd 4 | ||
5 minutes | ||
Same as Harmonize, but more powerful. |
||
Harrier | ||
Arc 4, Clr 4, Drd 3 | ||
General | ||
Summons an incorporeal bird of prey to fight for you. |
||
Haste | ||
Fortitude negates (harmless) - Yes (harmless) | Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 | V, S, M |
1 round/level | Close | General |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
||
Swift Haste | ||
Arc 2, Rgr 2 | ||
General | ||
You are hasted for 1d4 rounds (swift). |
||
Haunt Shift | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Turn corporeal and incorporeal undead into haunting presences. |
||
Haunting Tune | ||
Brd 3 | ||
1 hour | ||
1 target/level becomes shaken. |
||
Hawkeye | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
You gain +5 on spot checks and fire ranged weapons better. |
||
Heal | ||
Will negates (harmless) - Yes (harmless) | Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 | V, S |
Instant | Touch | General |
Cures 10 points/level of damage, all diseases and mental conditions. |
||
Heal Animal Companion | ||
Arc 3, Drd 5, Rgr 3 | ||
General | ||
Restores health and damage to an animal companion. |
||
Heal Mount | ||
Will negates (harmless) - Yes (harmless) | Arc 3, Pal 3 | V, S |
Instant | Touch | General |
As heal on warhorse or other special mount. |
||
Mass Heal | ||
Will negates (harmless) - Yes (harmless) | APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 | V, S |
Instant | Close | General |
As heal, but with several subjects. |
||
Healer's Vision | ||
Arc 1, Asn 1, Clr 1 | ||
General | ||
Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks. |
||
Healing Lorecall | ||
Arc 2, Clr 2, Drd 2, Rgr 1 | ||
1 hour | ||
If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
||
Healing Sting | ||
Arc 2, Drd 2 | ||
General | ||
Touch deals 1d12 +1 point/level; caster gains damage as hp. |
||
Healing Surf (M) | ||
Arc 4, Clr 4 | ||
General | ||
Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions. |
||
Healing Touch | ||
Sor/Wiz 3 | ||
General | ||
You heal the target 1d6/2 levels and take half as damage. |
||
Healthful Rest | ||
Arc 1, Brd 1, Clr 1, Drd 1 | ||
General | ||
Subjects heal at twice the normal rate. |
||
Healthful Slumber | ||
Brd 3 | ||
12 hours | ||
Doubles natural healing rate. |
||
Heart of Stone (F) (XP) | ||
Sor/Wiz 8 | ||
General | ||
You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level) |
||
Heart Ripper | ||
Asn 4, Wuj 4 | ||
General | ||
Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
||
Heart's Ease | ||
Arc 3, BVal 3, Clr 3, Pleasure 3 | ||
General | ||
Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. |
||
Heartache | ||
Arc 1, Clr 1, MH 1 | ||
General | ||
Subject helpless for 1 round. |
||
Heartclutch | ||
Arc 5, Clr 5 | ||
General | ||
Subject dies in 1d3 rounds or takes 3d6 damage +1/level. |
||
Heartfire | ||
Arc 2, Brd 2, Drd 2 | ||
General | ||
Passions of targets ignite as real fire upon the target. |
||
Heartfreeze | ||
Sor/Wiz 6 | ||
General | ||
Subject exhausted, dies in 1d3+2 rounds. |
||
Heat Drain | ||
Arc 8, Clr 8 | ||
General | ||
Subjects take 1d6 cold damage/level, you gain equal amount hp. |
||
Heat Leech | ||
Sor/Wiz 2 | ||
General | ||
Subject takes 1d8 points of cold damage/round. |
||
Heat Metal | ||
Will negates (object) - Yes (object) | Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 | V, S, DF |
7 rounds | Close | General |
Make metal so hot it damages those who touch it. |
||
Heatstroke | ||
Arc 3, Drd 3 | ||
General | ||
Subject creature takes nonlethal damage and becomes fatigued. |
||
Heaven's Trumpet (F) | ||
Arc 7, Brd 6, Clr 7, EmBarachiel 4 | ||
General | ||
Blast of music paralyzes foes. |
||
Heavenly Host | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
1 hour | ||
Summons archons to fight for you. |
||
Heavenly Lightning | ||
Celestial 5, Exalted Arcanist 5 | ||
General | ||
Arcs of radiant lightning deal 3d6 damage to one target per two caster levels. |
||
Heavenly Lightning Storm | ||
Celestial 7, Exalted Arcanist 7 | ||
General | ||
Arcs of radiant lightning deal 5d6 damage to one target per level. |
||
Hell's Power (M) | ||
Arc 4, Blk 3, Clr 4, Sor/Wiz 4 | ||
General | ||
You gain +2 AC and good to existing DR. |
||
Hellfire | ||
Diabolic 4 | ||
General | ||
Deal 3d6 diabolic fire damage. |
||
Hellfire Storm | ||
Diabolic 7 | ||
General | ||
Explosion of brimstone deals 5d6 damage in 20-ft. radius. |
||
Hellish Horde | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
1 hour | ||
Summons devils to fight for you. |
||
Helping Hand | ||
None - No | APeace 3, Arc 3, Clr 3, Exalted Arcanist 3, Family 3 | V, S, DF |
1 hour/level | 5 miles | 6 hours |
Ghostly hand leads subject to you. |
||
Hemorrhage | ||
Arc 1, Clr 1 | ||
General | ||
Inflict wound that bleeds 1d3 damage per round. |
||
Herald's Call | ||
Brd 1, Hrp 1 | ||
General | ||
Shout slows those within 20 ft. |
||
Hero's Blade | ||
Deathless 9 | ||
General | ||
Channel the spirit of a great hero into a melee weapon. |
||
Heroes' Feast | ||
None - No | APeace 6, Arc 6, Brd 6, Clr 6, Community 6, Courage 6, Creation 6, Family 6, Feast 6, Fey 6, Hlr 6, Planning 6, Renewal 6, Sin-G 6 | V, S, DF |
1 hour plus 12 hours; see text | Close | 24 hours |
Food for one creature/level cures and grants combat bonuses. |
||
Heroics | ||
Sor/Wiz 2 | ||
1 hour | ||
Fighter gains one fighter bonus feat. |
||
Heroism | ||
Will negates (harmless) - Yes (harmless) | Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 | V, S |
10 min./level | Touch | 1 hour |
Gives +2 on attack rolls, saves, skill checks. |
||
Greater Heroism | ||
Will negates (harmless) - Yes (harmless) | Brd 5, Courage 7, Joy 6, Passion 6, Sin-P 7, Sor/Wiz 6 | V, S |
1 min./level | Touch | 30 minutes |
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
||
Hesitate | ||
Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Force subject to lose actions. |
||
Hibernal Healing | ||
Arc 5, Clr 5, Drd 4 | ||
General | ||
You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
||
Hibernate | ||
Arc 5, Clr 5, Drd 5 | ||
24 hours | ||
Sends subject into state of hibernation for one week/level. |
||
Hidden Lodge | ||
Brd 5, Sor/Wiz 5 | ||
12 hours | ||
Creates a camouflaged Secure Shelter. |
||
Hidden Object | ||
Sor/Wiz 4 | ||
General | ||
Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen. |
||
Hidden Ward | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Hide magical effects on an object. |
||
Hide from Animals | ||
Will negates (harmless) - Yes | Arc 1, Blg 1, Drd 1, Rgr 1 | S, DF |
10 min./level (D) | Touch | 4 hours |
Animals cant perceive one subject/level. |
||
Hide from Dragons | ||
Asn 4, Brd 5, Hoard 4, Sor/Wiz 7 | ||
General | ||
Dragons can't perceive one subject/two levels. |
||
Hide from Undead | ||
Will negates (harmless); see text - Yes | APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 | V, S, DF |
10 min./level (D) | Touch | 4 hours |
Undead can't perceive one subject/level. |
||
Hide Life (XP) | ||
Sor/Wiz 9 | ||
General | ||
You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact. |
||
Hide the Path (F) | ||
Arc 6, Clr 6, Drd 6 | ||
24 hours | ||
Disrupts find the path and other 6th level or lower divination spells. |
||
Hideous Laughter | ||
Will negates - Yes | Brd 1, HB 1, Passion 2, Sor/Wiz 2 | V, S, M |
1 round/level | Close | General |
Subject loses actions for 1 round/level. |
||
Hindsight (M) | ||
Brd 6, Sor/Wiz 9 | ||
General | ||
Divination that allows you to see the history of a location. |
||
Hiss of Sleep | ||
Sor/Wiz 7 | ||
General | ||
You induce comatose slumber in targets. |
||
Hoard Life | ||
Sor 4 | ||
General | ||
Store some of your life force for later healing. |
||
Hold Animal | ||
Will negates; see text - Yes | Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 | V, S |
1 round/level (D); see text | Medium | General |
Paralyzes one animal for 1 round/level. |
||
Hold Monster | ||
Will negates; see text - Yes | Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 | V, S, M/DF |
1 round/level (D); see text | Medium | General |
As hold person, but any creature. |
||
Mass Hold Monster | ||
Will negates; see text - Yes | Beguiler 9, Sor/Wiz 9 | V, S, M/DF |
1 round/level (D); see text | Medium | General |
As hold monster, but all within 30 ft. |
||
Hold Person | ||
Will negates; see text - Yes | Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 | V, S, F/DF |
1 round/level (D); see text | Medium | General |
Paralyzes one humanoid for 1 round/level. |
||
Mass Hold Person | ||
Will negates; see text - Yes | Beguiler 7, Sor/Wiz 7 | V, S, F/DF |
1 round/level (D); see text | Medium | General |
As hold person, but all within 30 ft. |
||
Hold Portal | ||
None - No | Sor/Wiz 1, Wuj 1 | V |
1 min./level (D) | Medium | 5 minutes |
Holds door shut. |
||
Holy Aura (F) | ||
See text - Yes (harmless) | APeace 8, Arc 8, Celestial 8, Clr 8, Exalted Arcanist 8, Exorcism 8, Good 8, Hlr 8, Mysticism 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against evil spells. |
||
Holy Mount | ||
Arc 2, Pal 2 | ||
General | ||
Special mount gains celestial template. |
||
Holy Smite | ||
Will partial; see text - Yes | Exalted Arcanist 4, Glory 4, Good 4, KotC 4 | V, S |
Instant (1 round); see text | Medium | General |
Damages and blinds evil creatures. |
||
Holy Spurs | ||
Arc 1, Pal 1 | ||
General | ||
Special mount's speed increases by 40 ft. for 1 round (swift). |
||
Holy Star | ||
Arc 7, Clr 7 | ||
General | ||
Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
||
Holy Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Good-aligned rain falls in 20-ft. radius. |
||
Holy Sword | ||
None - No | Arc 4, ChamGwyn 4, Glory 5, Pal 4, Slayer of Domiel 4, Vassal of Bahamut 4 | V, S |
1 round/level | Touch | General |
Weapon becomes +5, deals +2d6 damage against evil. |
||
Holy Transformation | ||
Arc 7, Clr 7 | ||
General | ||
You change into hound archon, gain abilities. |
||
Lesser Holy Transformation | ||
Arc 4, Clr 4 | ||
General | ||
You change into protectar, gain abilities. |
||
Holy Word | ||
None or Will negates; see text - Yes | Arc 7, Clr 7, Exalted Arcanist 7, Exorcism 7, Good 7, Mysticism 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, blinds, or deafens nongood subjects. |
||
Horizikaul's Boom | ||
Sor/Wiz 1 | ||
General | ||
Target takes 1d4/two levels sonic damage plus deafness. |
||
Horrible Taste | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
||
Horrid Wilting | ||
Fortitude half - Yes | Arc 8, Blg 8, Decay 8, Necro 8, Sor/Wiz 8, Suffering 8, Thirst 8, Water 8, Watery Death 8, Wmg 8, Wuj 8 | V, S, M/DF |
Instant | Long | General |
Deals 1d6/level damage within 30 ft. |
||
Hound of Doom | ||
HB 3 | ||
30 minutes | ||
Create a shadow dire wolf that serves you. |
||
Howling Chain (F) | ||
Sor/Wiz 6 | ||
General | ||
Chain of force entangles and attacks opponent. |
||
Humanoid Essence | ||
Arc 5, Artificer 4, Clr 5 | ||
General | ||
Imposes upon a construct some of the weakness of the humanoid type. |
||
Greater Humanoid Essence | ||
Arc 7, Artificer 6, Clr 7 | ||
General | ||
Gives a construct the humanoid type. |
||
Lesser Humanoid Essence | ||
Arc 3, Artificer 3, Clr 3 | ||
General | ||
Grants a construct the ability to accept healing magic. |
||
Hungry Gizzard | ||
Arc 6, Drd 6 | ||
General | ||
Gizzard engulfs victim, grapples and deals damage. |
||
Hunter's Mercy | ||
Arc 1, Rgr 1 | ||
General | ||
Your next attack with a bow automatically is a critical hit if you hit. |
||
Hunters of Hades (M) | ||
Arc 9, Clr 9 | ||
1 hour | ||
Summons a pair of pack fiends or a Retriever to follow your commands. |
||
Hurl | ||
Sor/Wiz 2 | ||
General | ||
Thrown weapon returns to thrower. |
||
Hurtling Stone | ||
Arc 4, Drd 4 | ||
General | ||
Stone deals 6d6 damage, knocks targets prone. |
||
Hydrate | ||
Arc 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2 | ||
General | ||
Heals dessication damage. Heals 2d8 + 1/level (max +10) damage. |
||
Hymn of Praise | ||
Brd 3 | ||
General | ||
Grants +2 caster level to good-aligned divine spellcasters. |
||
Hypnotic Pattern | ||
Will negates - Yes | Beguiler 2, Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V, S, M, text |
Concentration + 2 rounds | Medium | General |
Fascinates (2d4 + level) HD of creatures. |
||
Hypnotism | ||
Will negates - Yes | Arc 1, Beguiler 1, Brd 1, EmBarachiel 1, Shu 1, Sin-P 1, Sor/Wiz 1, Wuj 1 | V, S |
2d4 rounds (D) | Close | General |
Fascinates 2d4 HD of creatures. |
||
Hypothermia | ||
Arc 4, Clr 4, Drd 3 | ||
General | ||
Causes 1d6 cold damage/level, fatigue. |
||
Ice Assassin (M) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Creates duplicate of creature with sole purpose to slay original. |
||
Ice Axe | ||
Arc 3, Clr 3 | ||
General | ||
You create a battleaxe made of ice. |
||
Ice Blast | ||
Wuj 2 | ||
General | ||
Deal 1d6/2 levels (max 10d6) cold damage in a cone. |
||
Ice Burst | ||
Sor/Wiz 3 | ||
General | ||
Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10). |
||
Ice Castle (F) | ||
Sor/Wiz 7 | ||
General | ||
Creates castle of snow and ice with an array of magical effects. |
||
Ice Claw | ||
Sor/Wiz 7 | ||
General | ||
Ice Claw Prison | ||
Sor/Wiz 7 | ||
General | ||
Ice claw grapples and deals normal and cold damage. |
||
Ice Dagger | ||
Sor/Wiz 1 | ||
General | ||
Splash weapon deals target 1d4 cold damage per level, plus area damage. |
||
Ice Darts | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Icicle missiles deal 2d4 damage, half of which is cold. |
||
Ice Flowers | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
Ice and earth deal 1d6 damage/level. |
||
Ice Gauntlet | ||
Arc 1, Clr 1 | ||
General | ||
A spiked gauntlet of ice forms around your fist. |
||
Ice Knife | ||
Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2 | ||
General | ||
Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage. |
||
Ice Rift | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Intense quake shakes 40-ft. radius spread of ice. |
||
Ice Shape | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 5 | ||
General | ||
Sculpts ice into any shape. |
||
Ice Shield (M) | ||
Arc 5, Drd 5, Sor/Wiz 4 | ||
General | ||
Subject gains damage reduction 15/—. |
||
Ice Ship (M) | ||
Sor/Wiz 4 | ||
General | ||
Creates ice runner or ice galleon. |
||
Ice Skate | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
While on ice, your speed increases by 60 feet. |
||
Ice Slick | ||
Arc 1, Clr 1 | ||
General | ||
Creates a 20-ft. square of slippery ice. |
||
Ice Storm | ||
None - Yes | Arc 4, Cold 4, Drd 4, Sor/Wiz 4, Storm 5, Water 5, Weather 4, Winter 4, Wmg 3, Wuj 4 | V, S, M/DF |
1 full round | Long | General |
Hail deals 5d6 damage in cylinder 40 ft. across. |
||
Ice to Flesh | ||
Sor/Wiz 5 | ||
General | ||
Restores frozen creature. |
||
Ice Web (M) | ||
Sor/Wiz 4 | ||
General | ||
Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round. |
||
Iceberg | ||
Sor/Wiz 9 | ||
General | ||
Block of ice falls from sky, dealing 20d6 damage and burying subjects. |
||
Icebolt | ||
Sor/Wiz 2 | ||
General | ||
Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage. |
||
Icelance (F) | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds. |
||
Icicle | ||
24 hours | ||
Magical trap hangs from ceiling, dealing 4d6 damage when triggered. |
||
Identify (M) | ||
None - No | Artificer 1, Brd 1, HB 1, Hoard 1, Magic 2, Oracle 1, Sor/Wiz 1 | V, S, M/DF |
Instant | Touch | General |
Determines properties of magic item. |
||
Identify Transgressor | ||
Arc 4, Clr 4 | ||
12 hours | ||
You learn the identity of one person. |
||
Illusion Purge | ||
Arc 8, Clr 8, Sor/Wiz 8, Truth 7 | ||
General | ||
Dispels illusions within 5 ft./level. |
||
Illusory Feast | ||
Sor/Wiz 5 | ||
General | ||
Subjects become dazed by illusory food. |
||
Illusory Pit | ||
Sor/Wiz 6 | ||
General | ||
Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done. |
||
Illusory Script (M) | ||
Will negates; see text - Yes | Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 | V, S, M |
1 day/level (D) | Touch | General |
Only intended reader can decipher. |
||
Illusory Wall | ||
Will disbelief (if interacted with) - No | Arc 4, Shu 4, Sor/Wiz 4 | V, S |
Permanent | Close | 24 hours |
Wall, floor, or ceiling looks real, but anything can pass through. |
||
Ilyykur's Mantle (M) | ||
Sor/Wiz 4 | ||
General | ||
Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10. |
||
Imbrue | ||
Sor/Wiz 9 | ||
General | ||
Bind a creature from a planar binding into a living host. |
||
Imbue Familiar with Spell Ability | ||
Sor/Wiz 6 | ||
6 hours | ||
You transfer spells to your familiar. |
||
Imbue Guardian | ||
Sor/Wiz 8 | ||
General | ||
A guardian gains bonuses to a 100-foot radius area. |
||
Imbue with Spell Ability | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Clr 4, Family 4, Magic 4, Planning 4 | V, S, DF |
Permanent until discharged (D) | Touch | General |
Transfer spells to subject. |
||
Impede Sun's Brilliance | ||
Arc 1, Drd 1, Rgr 1, Summer 1 | ||
1 hour | ||
Diminishes the heat and light of the sun in an area. |
||
Imperious Glare | ||
Sor/Wiz 6 | ||
General | ||
You cause targets to cower in fear. |
||
Implacable Pursuer | ||
Arc 4, Asn 4, Blk 4, Rgr 4 | ||
6 hours | ||
You know where prey is, as long as it's moving. |
||
Implore (XP) | ||
Sor/Wiz 9 | ||
General | ||
Call and trap an elemental or outsider of 24 HD using its true name. |
||
Implosion | ||
Fortitude negates - Yes | Arc 9, Blg 9, Clr 9, Destruction 9, Shu 9, Slime 9, Wmg 9 | V, S |
Concentration (up to 4 rounds) | Close | General |
Kills one creature/round. |
||
Impotent Possessor | ||
Dem 4, Sor/Wiz 6 | ||
General | ||
Subject that can possess creatures is rendered powerless. |
||
Imprison Possessor | ||
Dem 4, Sor/Wiz 5 | ||
General | ||
Subject that can possess creatures is trapped in current body. |
||
Imprison Soul (M) (F) | ||
Arc 7, Clr 7 | ||
General | ||
Traps soul in a small object, and victim takes 1d4 Con damage per day. |
||
Imprisonment | ||
Will negates; see text - Yes | Arc 9, Cavern 9, Inquisition 9, Shu 9, Sor/Wiz 9, Wuj 9 | V, S |
Instant | Touch | General |
Entombs subject beneath the earth. |
||
Improvisation | ||
Brd 1 | ||
General | ||
Applies +2 points/level of luck bonuses to selected checks or attacks. |
||
Incarnate Construct (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Turns construct into living creature. |
||
Incarnation of Evil | ||
Arc 5, Clr 5 | ||
30 minutes | ||
As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper. |
||
Incendiary Cloud | ||
Reflex half; see text - No | Arc 8, Blg 9, Fire 8, Shu 8, Sor/Wiz 8, Wmg 8, Wuj 8 | V, S |
1 round/level | Medium | General |
Cloud deals 4d6 fire damage/round. |
||
Incite | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
5 minutes | ||
Subject can't ready actions or delay. |
||
Incite Riot | ||
Brd 5 | ||
General | ||
Subjects attack nearest creature. |
||
Incorporeal Enhancement | ||
Sor/Wiz 3 | ||
24 hours | ||
Grant bonuses to incorporeal undead. |
||
Incorporeal Nova | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
Destroy incorporeal undead. |
||
Indifference | ||
Sor/Wiz 2 | ||
6 hours | ||
Makes subject resistant to fear, compulsion, and morale effects. |
||
Indisputable Possession | ||
Artificer 1 | ||
General | ||
Call an item back to your hand if it leaves your possession. |
||
Indomitability | ||
Sor/Wiz 5 | ||
General | ||
Subject can't be reduced below 1 hp. |
||
Inescapable Swarm | ||
Brd 5, Sor/Wiz 4 | ||
General | ||
Targets feel as though they are covered by an invisible swarm of insects. |
||
Inevitable Defeat | ||
Beguiler 3, Sor/Wiz 3 | ||
General | ||
Subject takes 3d6 nonlethal damage/round. |
||
Infernal Threnody | ||
Brd 3 | ||
General | ||
Grants +2 caster level to evil-aligned divine spellcasters. |
||
Infernal Transformation | ||
Arc 7, Clr 7 | ||
General | ||
You change into bone devil, gain abilities. |
||
Lesser Infernal Transformation | ||
Arc 4, Clr 4 | ||
General | ||
You change into bearded devil, gain abilities. |
||
Infernal Wound | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Weapon inflicts persistent, bleeding wounds. |
||
Inferno | ||
Arc 5, Drd 5 | ||
General | ||
Creature bursts into flames and suffers 6d6 fire damage or less per round. |
||
Infestation of Maggots | ||
Arc 3, Drd 3 | ||
General | ||
Maggotlike creatures deal 1d4 temporary Con damage every round |
||
Inflict Critical Damage | ||
Artificer 4 | ||
General | ||
Deals 4d8 + 1/level damage (maximum +20) to a construct. |
||
Inflict Critical Wounds | ||
Will half - Yes | Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 | V, S |
Instant | Touch | General |
Touch attack, 4d8 damage +1/level (max +20). |
||
Mass Inflict Critical Wounds | ||
Will half - Yes | Arc 8, Clr 8 | V, S |
Instant | Close | General |
Deals 4d8 damage +1/level to many creatures. |
||
Inflict Light Damage | ||
Artificer 1 | ||
General | ||
Deals 1d8 + 1/level damage (maximum +5) to a construct. |
||
Mass Inflict Light Damage | ||
Artificer 5 | ||
General | ||
Deals 1d8 damage +1/level to many constructs. |
||
Inflict Light Wounds | ||
Will half - Yes | Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 | V, S |
Instant | Touch | General |
Touch deals 1d8 damage +1/level (max +5). |
||
Mass Inflict Light Wounds | ||
Will half - Yes | Arc 5, Clr 5, Destruction 5, Undeath 5 | V, S |
Instant | Close | General |
Deals 1d8 damage +1/level to many creatures. |
||
Inflict Minor Wounds | ||
Will negates - Yes | Arc 0, Blg 0, Clr 0 | V, S |
Instant | Touch | General |
Touch attack, 1 point of damage. |
||
Inflict Moderate Damage | ||
Artificer 2 | ||
General | ||
Deals 2d8 + 1/level damage (maximum +10) to a construct. |
||
Mass Inflict Moderate Damage | ||
Artificer 6 | ||
General | ||
Deals 2d8 damage +1/level to many constructs. |
||
Inflict Moderate Wounds | ||
Will half - Yes | Arc 2, Blg 2, Blk 2, Clr 2 | V, S |
Instant | Touch | General |
Touch attack, 2d8 damage +1/level (max +10). |
||
Mass Inflict Moderate Wounds | ||
Will half - Yes | Arc 6, Clr 6 | V, S |
Instant | Close | General |
Deals 2d8 damage +1/level to many creatures. |
||
Inflict Serious Damage | ||
Artificer 3 | ||
General | ||
Deals 3d8 + 1/level damage (maximum +15) to a construct. |
||
Inflict Serious Wounds | ||
Will half - Yes | Arc 3, Blg 3, Blk 3, Clr 3 | V, S |
Instant | Touch | General |
Touch attack, 3d8 damage +1/level (max +15). |
||
Mass Inflict Serious Wounds | ||
Will half - Yes | Arc 7, Clr 7 | V, S |
Instant | Close | General |
Deals 3d8 damage +1/level to many creatures. |
||
Inhibit | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Subject delays until next round. |
||
Inky Cloud | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Obscures sight underwater beyond 5 ft. |
||
Inquisition | ||
Sanctified 5 | ||
General | ||
Compels target to divuldge information truthfully. |
||
Insanity | ||
Will negates - Yes | Charm 7, Corruption 7, Madness 7, Moon 7, Sor/Wiz 7 | V, S |
Instant | Medium | General |
Subject suffers continuous confusion. |
||
Insect Plague | ||
None - No | Arc 5, Clr 5, Drd 5, Spider 5 | V, S, DF |
1 min./level | Long | 5 minutes |
Locust swarms attack creatures. |
||
Insidious Insight | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature. |
||
Insidious Rhythm | ||
Brd 1 | ||
30 minutes | ||
Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting. |
||
Insidious Suggestion | ||
Brd 4, Sor/Wiz 5 | ||
General | ||
Suggestion repeats over and over in creature's mind. |
||
Insightful Feint | ||
Asn 1, Sor/Wiz 1 | ||
General | ||
Swift. Gain +10 on your next Bluff check to feint in combat. |
||
Insignia of Alarm (F) | ||
Arc 2, Brd 2, Clr 2, Pal 2 | ||
General | ||
Alert bearers of special insignia. |
||
Insignia of Blessing | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
||
Insignia of Healing | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10). |
||
Insignia of Warding | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 to AC, Fortitude saves. |
||
Inspirational Boost | ||
Brd 1 | ||
General | ||
Swift. The bonuses granted by your inspire courage ability increase by 1 |
||
Inspired Aim | ||
Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3 | ||
General | ||
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
||
Instant Diversion | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Creates illusory doubles of you. |
||
Instant Locksmith | ||
Asn 1, Sor/Wiz 1 | ||
General | ||
Swift. Make Disable Device or Open Lock check at +2 as free action. |
||
Instant Refuge (M) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Enhanced contingency spell teleports you under six possible conditions. |
||
Instant Search | ||
Arc 1, Asn 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. Make Search check at +2 as free action. |
||
Instant Summons (M) | ||
None - No | Rune 7, Sor/Wiz 7 | V, S, M |
Permanent until discharged | See text | General |
Prepared object appears in your hand. |
||
Internal Fire | ||
Wuj 9 | ||
General | ||
Subject dies or takes 6d6 +1 (max +20) fire damage. |
||
Interplanar Message | ||
Arc 3, Clr 3 | ||
6 hours | ||
Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
||
Interposing Hand | ||
None - Yes | Duskblade 4, Sor/Wiz 5 | V, S, F |
1 round/level (D) | Medium | General |
Hand provides cover against one opponent. |
||
Invisibility | ||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Adp 2, Arc 2, Asn 2, Beguiler 2, Brd 2, Duskblade 2, HB 2, Hoard 2, Shu 3, Sin-L 2, Slayer of Domiel 3, Sor/Wiz 2, Trickery 2, Wuj 2 | V, S, M/DF |
1 min./level (D) | Personal or touch | 5 minutes |
Subject is invisible for 1 min./level or until it attacks. |
||
Invisibility Purge | ||
- | APeace 3, Arc 3, Clr 3, KotC 3 | V, S |
1 min./level (D) | Personal | 30 minutes |
Dispels invisibility within 5 ft./level. |
||
Invisibility Sphere | ||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Beguiler 3, Brd 3, HB 3, Sor/Wiz 3 | V, S, M |
1 min./level (D) | Personal or touch | General |
Makes everyone within 10 ft. invisible. |
||
Greater Invisibility | ||
Will negates (harmless) - Yes (harmless) or Yes (harmless, object) | Arc 5, Asn 4, Beguiler 4, Brd 4, HB 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Wuj 4 | V, S |
1 round/level (D) | Personal or touch | General |
As invisibility, but subject can attack and stay invisible. |
||
Mass Invisibility | ||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Arc 7, Beguiler 7, Shu 7, Sor/Wiz 7 | V, S, M |
1 min./level (D) | Long | 30 minutes |
As invisibility, but affects all in range. |
||
Minor Invisibility | ||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Brd 0, Sor/Wiz 0 | V, S, M/DF |
See text | Personal or touch | General |
As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast. |
||
Superior Invisibility | ||
Sor/Wiz 8 | ||
5 minutes | ||
As invisibility, greater, except you make no scent, sound, or image. |
||
Swift Invisibility | ||
Asn 2, Brd 1, Duskblade 2, HB 2 | ||
General | ||
Invisibility lasts 1 round (swift). |
||
Invoke Elemental | ||
Artificer 5 | ||
General | ||
You temporarily release a bound elemental and compel it to obey you. |
||
Invoke Magic (M) | ||
Sor/Wiz 9 | ||
General | ||
Momentarily negate antimagic effects. |
||
Invoke the Cerulean Sign | ||
Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3 | ||
General | ||
Aberrations become sickened, nauseated, dazed, or stunned. |
||
Involuntary Shapeshifting | ||
Sor/Wiz 5, Transformation 4 | ||
General | ||
If able to do so, target creature must change shape. |
||
Irian's Light | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3). |
||
Iron Body | ||
- | Earth 8, Endurance 9, Metal 8, Sor/Wiz 8 | V, S, M/DF |
1 min./level (D) | Personal | 30 minutes |
Your body becomes living iron. |
||
Iron Bones | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Corporeal undead gains +6 natural armor bonus. |
||
Iron Construct | ||
Artificer 4, Warforged 6 | ||
30 minutes | ||
Construct gains DR 15/adamantine and takes half damage from acid and fire. |
||
Iron Scarf | ||
Wuj 1 | ||
General | ||
Scarf deals 1d8 +1 (max +5) damage to target. |
||
Iron Silence | ||
Arc 2, Asn 2, Brd 2, Clr 2 | ||
6 hours | ||
Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. |
||
Ironguard (F) | ||
Sor/Wiz 7 | ||
General | ||
Subject becomes immune to both magical and mundane metal. |
||
Lesser Ironguard | ||
Sor/Wiz 5 | ||
General | ||
Subject becomes immune to nonmagical metal. |
||
Ironguts | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Target gains +5 bonus on saving throws against poison*. |
||
Ironthunder Horn | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Intense vibrations trip those in area. |
||
Ironwood | ||
None - No | Arc 6, Drd 6, Wuj 6 | V, S, M |
1 day/level (D) | 0 ft. | 12 hours |
Magic wood is strong as steel. |
||
Irresistible Dance | ||
None - Yes | Brd 6, Gnome 8, Joy 9, Passion 8, Sor/Wiz 8 | V |
1d4+1 rounds | Touch | General |
Forces subject to dance. |
||
Item Alteration | ||
Artificer 4 | ||
1 hour | ||
Item that provides a certain type of bonus provides a different type of bonus to the same value or roll. |
||
Ivory Flesh | ||
Arc 1, Brd 1, Drd 1, Rgr 1 | ||
6 hours | ||
Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
||
Jagged Tooth | ||
Arc 2, Drd 3, Rgr 2 | ||
1 hour | ||
Doubles the critical threat range of natural weapons. |
||
Jaws of the Moray | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject gains a bite attack. |
||
Jaws of the Wolf (F) | ||
Arc 4, Drd 4 | ||
General | ||
One carving/2 levels turns into a worg. |
||
Jig of the Waves | ||
Brd 2 | ||
General | ||
Force creatures to dance a jig which causes penalties and forces random movement. |
||
Joyful Noise | ||
Brd 1 | ||
General | ||
You negate silence in a 10-ft.-radius emanation for as long as you concentrate. |
||
Jump | ||
Will negates (harmless) - Yes | Arc 1, Asn 1, Drd 1, Duskblade 1, Rgr 1, Sor/Wiz 1, Wuj 1 | V, S, M |
1 min./level (D) | Touch | 5 minutes |
Subject gets bonus on Jump checks. |
||
Jungle's Rapture | ||
Arc 5, Drd 5 | ||
General | ||
Curse causes 1d6 Dexterity drain. |
||
Junglerazer | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Kaupaer's Quickblast | ||
Sor/Wiz 1 | ||
General | ||
Quickened spell deals 1 fire, cold or electricity damage/level to target. |
||
Kaupaer's Reflexive Strike | ||
Sor/Wiz 1 | ||
1 hour | ||
Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed. |
||
Keen Edge | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S |
10 min./level | Close | 1 hour |
Doubles normal weapons threat range. |
||
Kelgore's Fire Bolt | ||
Duskblade 1, Sor/Wiz 1 | ||
General | ||
1d6 fire damage/level (max 5d6), partially ignore SR. |
||
Kelpstrand | ||
Arc 2, Drd 2 | ||
5 minutes | ||
Ranged touch attack to special grapple with kelp. |
||
Khyber Trap | ||
Sor/Wiz 3 | ||
General | ||
Trap extraplanar creature within a Khyber dragonshard. |
||
Kiss of the Toad | ||
Wuj 2 | ||
General | ||
Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con. |
||
Kiss of the Vampire (M) | ||
Sor/Wiz 7 | ||
General | ||
You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
||
Knife Spray | ||
Arc 2, Clr 2 | ||
General | ||
Cone of droplets, 1d6 and +1/level damage (max +5). |
||
Knight's Move | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
You instantly move to flank a subject. |
||
Knock | ||
None - No | Beguiler 2, Greed 3, Hoard 2, Sor/Wiz 2, Wuj 2 | V |
Instant; see text | Medium | 5 minutes |
Opens locked or magically sealed door. |
||
Know Bloodline | ||
Arc 3, Clr 3 | ||
General | ||
Reveals target's type, race, subrace, and all subtypes possessed. |
||
Know Direction | ||
- | Arc 0, Brd 0, Drd 0, Shu 0 | V, S |
Instant | Personal | General |
You discern north. |
||
Know Greatest Enemy | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
Determines relative power level of creatures within the area. |
||
Know Opponent | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Learn strengths and weaknesses of foe. |
||
Know Protections | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Determines target's defenses. |
||
Know Vulnerabilities | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 4 | ||
General | ||
Determine target's vulnerabilities and resistances. |
||
Kuo-Toa Skin | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 2 | ||
6 hours | ||
Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
||
Lahm's Finger Darts | ||
Corrupt 2 | ||
General | ||
Your fingers become projectiles that deal 1d4 Dex damage. |
||
Land Womb | ||
Arc 4, Drd 4, Hth 4, Rgr 4 | ||
1 hour | ||
You and one creature/level hide within the earth. |
||
Languor | ||
Arc 4, Blg 4, Drd 4 | ||
General | ||
Ray slows target and diminishes its Strength. |
||
Lantern Light | ||
Arc 1, Clr 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1 | ||
General | ||
Ranged touch attack deals 1d6 points of damage. |
||
Laogzed's Breath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Nauseating vapors within cone persist for 10 rounds. |
||
Lash of the Kraken | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
5 minutes | ||
Transforms the target's arm into a constricting tentacle. |
||
Last Breath (M) | ||
Arc 4, Drd 4 | ||
General | ||
Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
||
Last Judgment | ||
Arc 8, Clr 8, Sor/Wiz 8, Wrath 8 | ||
General | ||
Evil creatures are struck dead and sent to Lower Planes. |
||
Lastai's Caress | ||
Arc 2, Clr 2, Pleasure 2 | ||
General | ||
Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken. |
||
Launch Bolt (M) | ||
Sor/Wiz 0 | ||
General | ||
Launches a crossbow bolt up to 800 feet. |
||
Launch Item | ||
Sor/Wiz 0 | ||
General | ||
Hurls fine item up to long range. |
||
Lava Missile | ||
Arc 2, Clr 2, Drd 2 | ||
Prohibited | ||
1d4 fire damage; 1 missile per two levels (max 5). |
||
Lava Splash | ||
Arc 5, Clr 5, Drd 4 | ||
Prohibited | ||
Wave of lava deals 1d4/level (max 15d4) fire damage. |
||
Lawful Sword | ||
Arc 4, Pal 4 | ||
General | ||
Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos. |
||
Lay of the Land | ||
Arc 1, Brd 4, Drd 4, Rgr 1 | ||
General | ||
You gain an overview of the geography around you. |
||
Leap Into Animal | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Merge with animal and control its actions. |
||
Leech Ghost Skill (M) | ||
Sor/Wiz 5 | ||
General | ||
Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed. |
||
Leech Undeath | ||
Arc 7, Clr 7, Sor/Wiz 8 | ||
General | ||
Harm undead to gain temporary hit points. |
||
Legend Lore (M) (F) | ||
- | Brd 4, Knowledge 7, Oracle 6, Sor/Wiz 6 | V, S, M, F |
See text | Personal | General |
Lets you learn tales about a person, place, or thing. |
||
Legion of Sentinels | ||
Beguiler 3, Sor/Wiz 3 | ||
General | ||
Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5). |
||
Leomund's Billet | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Creates sturdy barracks. |
||
Leomund's Tiny Igloo | ||
Sor/Wiz 2 | ||
6 hours | ||
Creates igloo that lasts for 2 hours/level. |
||
Leonal's Roar | ||
Arc 8, Drd 8 | ||
General | ||
Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage. |
||
Levitate | ||
None - No | Arc 2, Shu 2, Sor/Wiz 2 | V, S, F |
1 min./level (D) | Personal or close | 5 minutes |
Subject moves up and down at your direction. |
||
Life Bolt | ||
Sor/Wiz 2 | ||
General | ||
1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead. |
||
Life Ward | ||
Arc 4, Clr 4 | ||
General | ||
Grants immunity to healing spells and positive energy effects. |
||
Life's Grace | ||
Arc 5, Clr 5 | ||
30 minutes | ||
Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor. |
||
Light | ||
None - No | Adp 0, APeace 0, Arc 0, Artificer 1, Brd 0, Clr 0, Drd 0, HB 1, Hlr 0, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, M/DF |
10 min./level (D) | Touch | 1 hour |
Object shines like a torch. |
||
Light of Lunia | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage. |
||
Light of Mercuria | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. |
||
Light of Venya | ||
Arc 3, Clr 3 | ||
1 hour | ||
You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage. |
||
Lightfoot | ||
Arc 1, Asn 1, Rgr 1 | ||
General | ||
Your move does not provoke attacks of opportunity for 1 round (swift) |
||
Lightning Blade | ||
Wuj 2 | ||
General | ||
Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit. |
||
Lightning Bolt | ||
Reflex half - Yes | Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 | V, S, M |
Instant | 120 ft. | General |
Electricity deals 1d6/level damage. |
||
Lightning Ring | ||
Sor/Wiz 8 | ||
General | ||
Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round. |
||
Lightwall | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
5 minutes | ||
Creates a wall of light that dazzles creatures passing through it. |
||
Limited Wish (XP) | ||
None; see text - Yes | Sin-E 7, Sor/Wiz 7, Spell 7, Wuj 7 | V, S, XP |
See text | See text | General |
Alters reality within spell limits. |
||
Lion's Charge | ||
Arc 3, Drd 3, Rgr 2 | ||
General | ||
You gain the pounce special ability. |
||
Lion's Roar | ||
Clr 8, Courage 8 | ||
General | ||
Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies. |
||
Lionheart | ||
Arc 1, Pal 1 | ||
General | ||
The subject gains immunity to fear effects. |
||
Liquid Pain | ||
Pain 4, Sor/Wiz 4 | ||
General | ||
Extracts one dose of liquid pain from tortured victim. |
||
Listening Coin | ||
Brd 3 | ||
6 hours | ||
Allows remote eavesdropping. |
||
Listening Lorecall | ||
Arc 2, Drd 2, Rgr 2 | ||
1 hour | ||
Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
||
Lively Step | ||
Brd 2, Sor/Wiz 2 | ||
4 hours | ||
You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
||
Liveoak | ||
None - No | Arc 6, Drd 6, Elf 7, Fey 7 | V, S |
1 day/level (D) | Touch | 12 hours |
Oak becomes treant guardian. |
||
Living Prints | ||
Arc 1, Hrp 1, Rgr 1 | ||
General | ||
You perceive tracks as if they had just been made. |
||
Living Undeath | ||
Arc 2, Clr 2 | ||
30 minutes | ||
Subject becomes immune to critical hits and sneak attacks. |
||
Llenol's Hasty Spell Scriber (M) (F) | ||
Fortitude half - No | Wiz 4 | V, S, M, F |
Instant | Touch | General |
Inscribes spell into target spellbook from source scroll or spellbook. |
||
Lobotomize | ||
Sor/Wiz 5 | ||
30 minutes | ||
You cause a target to forget how to use specific feats, skills, or spells. |
||
Local Tremor | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Light tremor shakes in a 30-ft. line. |
||
Locate City | ||
Arc 1, Brd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Find nearest city. |
||
Locate Creature | ||
None - No | Arc 4, Asn 4, Beguiler 4, Brd 4, MH 4, Shu 4, Sor/Wiz 4, Wuj 4 | V, S, M |
10 min./level | Long | 4 hours |
Indicates direction to familiar creature. |
||
Locate Node (F) | ||
Arc 3, Clr 3, Drd 1, Sor/Wiz 2 | ||
5 minutes | ||
Finds closest earth node in 1 mile/level radius. |
||
Locate Object | ||
None - No | Arc 3, Brd 2, Clr 3, Hoard 2, Meditation 3, Shu 2, Sin-A 3, Sor/Wiz 2, Travel 2, Wuj 2 | V, S, F/DF |
1 min./level | Long | 30 minutes |
Senses direction toward object (specific or type). |
||
Locate Touchstone | ||
Arc 2, Brd 1, Clr 2, Drd 1, Sor/Wiz 1 | ||
6 hours | ||
Find nearest planar touchstone on the plane you currently inhabit. |
||
Locate Water | ||
Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Reveals location, size, and quality of water sources. |
||
Longstrider | ||
- | Arc 1, BVal 1, Drd 1, Rgr 1, Travel 1 | V, S, M |
1 hour/level (D) | Personal | 24 hours |
Increases your speed. |
||
Loresong | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
You gain a bonus with one skill and can use it untrained. |
||
Love's Lament | ||
Brd 3 | ||
General | ||
Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds. |
||
Love's Pain | ||
Corrupt 3 | ||
General | ||
Deals 1d6 damage/2 levels to subject's dearest loved one. |
||
Low-Light Vision | ||
Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject sees twice as far under current light. |
||
Lower Spell Resistance | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
5 minutes | ||
Subject's spell resistance reduced. |
||
Loyal Vassal | ||
Arc 2, Pal 2 | ||
1 hour | ||
Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
||
Lucent Lance | ||
Arc 6, Clr 6, Sor/Wiz 5 | ||
General | ||
Ray uses ambient light to deal varied amounts of damage and dazzle target. |
||
Lucky Blade | ||
Artificer 2 | ||
General | ||
Weapon grants a single reroll of an attack. |
||
Lucky Cape | ||
Artificer 3 | ||
General | ||
Cape grants a single reroll of a saving throw. |
||
Lucky Streak | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Target gains +2 luck bonus on rerolls made with luck feats. |
||
Lullaby | ||
Will negates - Yes | Brd 0 | V, S |
Concentration + 1 round/level (D) | Medium | General |
Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep. |
||
Luminous Armor | ||
Sanctified 2 | ||
6 hours | ||
Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks. |
||
Greater Luminous Armor | ||
Sanctified 4 | ||
6 hours | ||
Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks. |
||
Luminous Gaze | ||
Sor/Wiz 1 | ||
General | ||
You cast a dazzling light. |
||
Mace of Odo | ||
Arc 3, Clr 3 | ||
General | ||
Force effect damages target or absorbs spell. |
||
Maddening Scream | ||
None - Yes | Madness 8, Sor/Wiz 8 | V |
1d4+1 rounds | Touch | General |
Subject has -4 AC, no shield, Reflex save on 20 only. |
||
Maddening Whispers | ||
Sor/Wiz 8 | ||
General | ||
You induce confusion and madness in targets. |
||
Maelstrom | ||
Arc 8, Blackwater 8, Drd 8, Ocean 8 | ||
General | ||
Waterspout sucks in and damages creatures. |
||
Mage Armor | ||
Will negates (harmless) - No | Beguiler 1, Force 1, Sor/Wiz 1, Spell 1 | V, S, F |
1 hour/level (D) | Touch | 6 hours |
Gives subject +4 armor bonus. |
||
Greater Mage Armor | ||
Sor/Wiz 3 | ||
General | ||
Field of force provides a +6 armor bonus. |
||
Mass Mage Armor | ||
Sor/Wiz 3 | ||
6 hours | ||
As mage armor, but affects one creature/level. |
||
Mage Burr | ||
Brd 1, HB 1, Sor/Wiz 1 | ||
General | ||
Double arcane spell failure chance for target's armor. |
||
Mage Hand | ||
None - No | Arc 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Concentration | Close | General |
5-pound telekinesis. |
||
Greater Mage Hand | ||
Sor/Wiz 1 | ||
General | ||
As mage hand, but medium range and 40 lb. |
||
Mage's Disjunction | ||
Will negates (object) - No | Magic 9, Sor/Wiz 9, Spell 9 | V |
Instant | Close | General |
Dispels magic, disenchants magic items. |
||
Mage's Faithful Hound | ||
None - No | Halfling 5, Sor/Wiz 5 | V, S, M |
1 day | Close | 6 hours |
Mage's Lucubration | ||
- | Wiz 6 | V, S |
Instant | Personal | Prohibited |
Wizard only. Recalls spell of 5th level or lower. |
||
Mage's Magnificent Mansion (F) | ||
None - No | Community 8, Feast 7, Sor/Wiz 7, Trade 7 | V, S, F/DF |
2 hours/level (D) | Close | 6 hours |
Door leads to extradimensional mansion. |
||
Mage's Private Sanctum | ||
None - No | Sor/Wiz 5 | V, S, M |
1 day (D) | Close | 24 hours |
Prevents anyone from viewing or scrying* an area for 24 hours. |
||
Mage's Sword (F) | ||
None - Yes | Sor/Wiz 7, Wmg 7 | V, S, F |
1 round/level (D) | Close | General |
Floating magic blade strikes opponents. |
||
Magecraft (F) | ||
Sor/Wiz 1 | ||
12 hours | ||
+5 competence bonus on one Craft check. |
||
Magic Aura | ||
None; see text - No | Brd 1, HB 1, Hoard 1, Magic 1, Sor/Wiz 1 | V, S, F |
1 day/level (D) | Touch | 24 hours |
Alters objects magic aura. |
||
Magic Circle against Chaos | ||
Will negates (harmless) - No; see text | Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Evil | ||
Will negates (harmless) - No; see text | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Good | ||
Will negates (harmless) - No; see text | Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Law | ||
Will negates (harmless) - No; see text | Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Fang | ||
Will negates (harmless) - Yes (harmless) | Arc 1, Bestial 1, Dragon 1, Drd 1, Rgr 1, Scalykind 1 | V, S, DF |
1 min./level | Touch | 5 minutes |
One natural weapon of subject creature gets +1 on attack and damage rolls. |
||
Greater Magic Fang | ||
Will negates (harmless) - Yes (harmless) | Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3 | V, S, DF |
1 hour/level | Close | 6 hours |
One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |
||
Superior Magic Fang | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Your natural weapons gain +1 enhancement bonus per four levels. |
||
Magic Jar (F) | ||
Will negates; see text - Yes | Sin-E 6, Sor/Wiz 5 | V, S, F |
1 hour/level or until you return to your body | Medium | General |
Enables possession of another creature. |
||
Magic Miasma | ||
Sor/Wiz 9 | ||
General | ||
Solid fog reduces caster level by -4 and spell DCs by -2. |
||
Magic Missile | ||
None - Yes | Force 2, Sor/Wiz 1, Wmg 1, Wuj 1 | V, S |
Instant | Medium | General |
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
||
Magic Mouth (M) | ||
Will negates (object) - Yes (object) | Brd 1, EmBarachiel 1, Sor/Wiz 2 | V, S, M |
Permanent until discharged | Close | 24 hours |
Speaks once when triggered. |
||
Magic Stone | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 1, Artificer 1, Clr 1, Drd 1, Earth 1, Halfling 1, HotD 1, Shu 1 | V, S, DF |
30 minutes or until discharged | Touch | 5 minutes |
Three stones gain +1 on attack, deal 1d6 +1 damage. |
||
Magic Vestment | ||
Will negates (harmless, object) - Yes (harmless, object) | APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 | V, S, DF |
1 hour/level | Touch | 6 hours |
Armor or shield gains +1 enhancement per four levels. |
||
Magic Weapon | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 1, Artificer 1, Blk 1, ChamGwyn 1, Clr 1, Duskblade 1, Dwarf 1, HB 1, HotD 1, KotC 1, Metal 1, Pal 1, Shu 1, Sor/Wiz 1, War 1, Wuj 1 | V, S, DF |
1 min./level | Touch | 5 minutes |
Weapon gains +1 bonus. |
||
Greater Magic Weapon | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
1 hour/level | Close | 6 hours |
+1 bonus/four levels (max +5). |
||
Greater Legion's Magic Weapon | ||
Arc 6, Clr 6, Sor/Wiz 5 | ||
General | ||
Allies' weapons gain +2 or greater enhancement bonus. |
||
Legion's Magic Weapon | ||
Arc 2, Clr 2, Pal 2, Sor/Wiz 2 | ||
General | ||
Allies' weapons gain +1 enhancement bonus. |
||
Magma Burst | ||
Arc 9, Drd 9, Sor/Wiz 9 | ||
General | ||
Creates an area of lava, dealing 20d6 fire damage/round. |
||
Magnetic Pulse | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Magnetic forces cause 5d6 or 3d6 damage and trip attacks. |
||
Magnetism | ||
Wuj 3 | ||
General | ||
Pull a steel item to you each round. |
||
Mailed Might of The Magelords | ||
Sor/Wiz 5 | ||
General | ||
Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic. |
||
Major Creation | ||
None - No | Adp 5, Arc 5, Artifice 6, Artificer 5, Craft 7, Creation 5, Sor/Wiz 5, Wuj 5 | V, S, M |
See text | Close | General |
As minor creation, plus stone and metal. |
||
Major Image | ||
Will disbelief (if interacted with) - No | Arc 3, Beguiler 3, Brd 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S, F |
Concentration + 3 rounds | Long | General |
As silent image, plus sound, smell and thermal effects. |
||
Make Manifest | ||
Arc 4, Clr 4, Sor/Wiz 6 | ||
General | ||
Force a creature in coterminous/coexistent plane to appear on your plane. |
||
Mass Make Manifest | ||
Arc 6, Clr 6, Sor/Wiz 8 | ||
General | ||
As the Make Manifest spell except multiple targets. |
||
Make Whole | ||
Will negates (harmless, object) - Yes (harmless, object) | APeace 2, Arc 2, Balance 1, Clr 2, Shu 2 | V, S |
Instant | Close | 6 hours |
Repairs an object. |
||
Malevolent Miasma | ||
Sor/Wiz 2 | ||
General | ||
Cloud of fog deals 1d4 nonlethal damage/level. |
||
Manifest Dragon Heritage | ||
Sor 5 | ||
General | ||
Conjures a wyvern. |
||
Greater Manifest Dragon Heritage | ||
Sor 8 | ||
General | ||
Conjures a dragon turtle. |
||
Manifestation Of The Deity | ||
Arc 2, Clr 2 | ||
General | ||
Create illusion of your deity, rendering enemies shaken for 1 round. |
||
Mantle of Chaos | ||
Arc 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Egregious Might (F) | ||
Sor/Wiz 8 | ||
1 hour | ||
Grant +4 luck bonus to AC, Attacks, saves, and ability scores. |
||
Mantle of Evil | ||
Arc 3, Blk 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Good | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Law | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of the Fiery Spirit (M) (XP) | ||
Arc 9, Clr 9, Drd 8 | ||
General | ||
Permanently grants one creature the fire subtype. |
||
Mantle of the Icy Soul (M) | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
Gives subject the cold subtype. |
||
Mantle of the Slime Lord | ||
IOTDF 7 | ||
General | ||
Nonintelligent oozes do not attack you, and you gain some ooze immunities. |
||
Manyjaws | ||
Sor/Wiz 3 | ||
General | ||
One set of jaws/level attacks enemies for 1d6 damage. |
||
Mark of Air | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
||
Greater Mark of Air | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Death | ||
Sor/Wiz 8 | ||
6 hours | ||
See Text |
||
Mark of Doom | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Subject takes 1d6 damage for each hostile action. |
||
Mark of Earth | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
||
Greater Mark of Earth | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Fire | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell. |
||
Greater Mark of Fire | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Frost | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell. |
||
Greater Mark of Frost | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Mark of Justice | ||
None - Yes | APeace 5, Arc 5, Clr 5, Exalted Arcanist 5, Fate 5, Pal 4, Retribution 5 | V, S, DF |
Permanent; see text | Touch | General |
Designates action that will trigger curse on subject. |
||
Mark of the Hunter | ||
Arc 3, Rgr 3 | ||
5 minutes | ||
Rune on creature makes it easier to track and attack. |
||
Mark of the Outcast | ||
Arc 2, Blk 1, Clr 2, Drd 2, Watery Death 2 | ||
6 hours | ||
Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC. |
||
Mark of the Unfaithful (F) | ||
Arc 7, Clr 7, Drd 7 | ||
12 hours | ||
Mark someone as an enemy of your faith. |
||
Mark of Water | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
||
Greater Mark of Water | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
||
Marked Man (F) | ||
Arc 1, Asn 2, Rgr 1, Sor/Wiz 2 | ||
24 hours | ||
Helps track a subject. |
||
Marked Object | ||
Arc 1, Asn 2, Rgr 1, Sor/Wiz 2 | ||
General | ||
You gain bonus to track a specific being. |
||
Masochism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. |
||
Master Air | ||
Arc 2, Drd 2 | ||
General | ||
You sprout insubstantial wings and can fly. |
||
Master Earth | ||
Arc 7, Drd 7 | ||
4 hours | ||
Travel through the earth to any location. |
||
Master's Touch | ||
Brd 1, Sor/Wiz 1 | ||
5 minutes | ||
You gain proficiency in any one weapon or shield. |
||
Mastery of the Sky | ||
Sky 8 | ||
5 minutes | ||
Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you. |
||
Maw of Chaos | ||
Sor/Wiz 9 | ||
General | ||
Area of energy damages creatures and disrupts concentration. |
||
Maw of Stone | ||
Cavern 7 | ||
General | ||
Animates natural chamber to attack enemies. |
||
Maze | ||
None - Yes | Sor/Wiz 8 | V, S |
See text | Close | General |
Traps subject in extradimensional maze. |
||
Mechanus Mind | ||
Sor/Wiz 2 | ||
30 minutes | ||
Reformat subject's mind to be coldly calculating. |
||
Megalodon Empowerment (M) | ||
Arc 8, Drd 8, Seafolk 7 | ||
General | ||
Gain scent, water breathing, swim speed for 1 hour/level. |
||
Meld into Ice | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
You and your gear merge with ice. |
||
Meld into Stone | ||
- | APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 | V, S, DF |
10 min./level | Personal | 4 hours |
You and your gear merge with stone. |
||
Melt | ||
Wuj 1 | ||
General | ||
Deal 2/level (max 10) damage to cold subtype creature. |
||
Memory Rot | ||
Arc 5, Drd 5 | ||
General | ||
Spores deal 1d6 Int drain to target, plus 1 Int/round. |
||
Mending | ||
Will negates (harmless, object) - Yes (harmless, object) | Adp 0, APeace 0, Arc 0, Brd 0, Clr 0, Drd 0, Hlr 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Instant | 10 ft. | 6 hours |
Makes minor repairs on an object. |
||
Mental Alarm | ||
Sor/Wiz 0 | ||
6 hours | ||
Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously. |
||
Mental Pinnacle (M) | ||
- | Sor/Wiz 6 | V, S, M |
1 round/level | Personal | General |
You gain the mental powers of a psion. |
||
Mephit Mob | ||
Arc 6, Brd 6, Drd 6, Thirst 7 | ||
1 hour | ||
Summons 2d6 mephits of a kind you designate. |
||
Mesmerizing Glare | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Your gaze fascinates creatures. |
||
Message | ||
None - No | Beguiler 0, Brd 0, EmBarachiel 1, Sor/Wiz 0, Trade 1, Wuj 0 | V, S, F |
10 min./level | Medium | General |
Whispered conversation at distance. |
||
Metal Melt | ||
Sor/Wiz 4 | ||
General | ||
Melts metal object without heat. |
||
Metal Skin | ||
Wuj 5 | ||
30 minutes | ||
Subject gains +8 natural armor bonus and a -2 Dex penalty. |
||
Metamagic Item | ||
Artificer 3 | ||
General | ||
Imbue spell trigger item with metamagic feat. |
||
Metamagic Scroll | ||
Artificer 1 | ||
General | ||
Imbue spell completion item with metamagic feat. |
||
Meteor Swarm | ||
None or Reflex half; see text - Yes | Arc 9, Shu 9, Sor/Wiz 9, Wmg 9 | V, S |
Instant | Long | General |
Four exploding spheres each deal 6d6 fire damage. |
||
Miasma | ||
Arc 6, Blg 7, Drd 6 | ||
General | ||
Gas fills creature's mouth, suffocating it. |
||
Miasma of Entropy | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
Rot all natural materials in 30-ft. cone-shaped burst. |
||
Mighty Wallop | ||
Sor/Wiz 1 | ||
5 minutes | ||
+1 size category of bludgeoning weapon. |
||
Greater Mighty Wallop | ||
Sor/Wiz 3 | ||
6 hours | ||
+1 size category of bludgeoning weapon/four levels (maximum 5). |
||
Mimicry | ||
Asn 1, Brd 1 | ||
General | ||
Perfectly mimic familiar sounds, voices, or accents. |
||
Mind Blank | ||
Will negates (harmless) - Yes (harmless) | Arc 8, Beguiler 8, Blg 8, Liberation 8, Meditation 8, Mental 8, Mind 8, Protection 8, Sor/Wiz 8, Trade 8, Wuj 8 | V, S |
1 day | Close | 12 hours |
Subject is immune to mental/emotional magic and scrying. |
||
Mind Bond | ||
Arc 3, Pal 3 | ||
General | ||
You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls. |
||
Mind Fog | ||
Will negates - Yes | Beguiler 5, Brd 5, Mental 5, Sor/Wiz 5 | V, S |
30 minutes and 2d6 rounds; see text | Medium | 6 hours |
Subjects in fog get -10 to Wis and Will checks. |
||
Mind Poison | ||
Sor/Wiz 3 | ||
General | ||
Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later. |
||
Mindburn | ||
Sor/Wiz 2 | ||
General | ||
Target loses a spell or infusion each round. |
||
Mindfrost | ||
Sor/Wiz 4 | ||
General | ||
Deals 5d6 cold damage, 1d4 Int damage. |
||
Mindless Rage | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Incite a rage in an opponent that drives them to attacking you by melee only. |
||
Mindrape | ||
Sor/Wiz 9 | ||
12 hours | ||
You learn everything subject knows and can alter its memory or knowledge. |
||
Mineralize Warrior (M) (XP) | ||
Sor/Wiz 6 | ||
General | ||
Grants willing subject the mineral warrior template |
||
Minimus Containment (F) | ||
Sor/Wiz 8 | ||
General | ||
Bind a creature from a planar binding into a gem. |
||
Minor Creation | ||
None - No | Adp 4, Arc 4, Artifice 4, Artificer 4, Craft 4, Creation 4, Gnome 4, Sor/Wiz 4, Wuj 4 | V, S, M |
1 hour/level (D) | 0 ft. | 6 hours |
Creates one cloth or wood object. |
||
Minor Disguise | ||
Brd 0 | ||
1 hour | ||
Makes slight changes to your appearance. |
||
Minor Energy Ward | ||
None (harmless) - Yes (harmless) | Arc 0, Clr 0, Drd 0, Sor/Wiz 0 | V, S |
1 min. | Touch | General |
Grant 5 points of energy resistance. |
||
Minor Image | ||
Will disbelief (if interacted with) - No | Arc 2, Beguiler 2, Brd 2, Creation 2, Gnome 3, Illusion 2, Shu 2, Sor/Wiz 2, Wuj 2 | V, S, F |
Concentration + 2 rounds | Long | 12 hours |
As silent image, plus some sound. |
||
Minor Servitor (XP) | ||
Arc 7, Clr 7, Sor/Wiz 5 | ||
General | ||
Animated object does your bidding. |
||
Minute Form | ||
Wuj 8 | ||
General | ||
Reduce your size to Tiny, Diminutive, or Fine depending on your caster level. |
||
Miracle (XP) | ||
See text - Yes | APeace 9, Arc 9, Clr 9, Luck 9 | V, S, XP, text |
See text | See text | General |
Requests a deity's intercession. |
||
Mirage Arcana | ||
Will disbelief (if interacted with) - No | Arc 5, Brd 5, Shu 5, Sor/Wiz 5 | V, S |
Concentration + 1 hour/level (D) | Long | General |
As hallucinatory terrain, plus structures. |
||
Mirror Image | ||
- | Adp 2, Arc 2, Beguiler 2, Brd 2, HB 2, Sor/Wiz 2 | V, S |
1 min./level (D) | Personal; see text | 30 minutes |
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
||
Mirror Image, Greater | ||
Beguiler 4, Brd 4, Sor/Wiz 4 | ||
General | ||
As mirror image*, but gain an additional image each round. |
||
Mirror Move | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Use general feat that you have seen used recently. |
||
Mirror Sending (F) | ||
MH 3, Sor/Wiz 4 | ||
General | ||
You send your image to a mirror and can see and speak through it. |
||
Misdirection | ||
None or Will negates; see text - No | Asn 2, Beguiler 2, Brd 2, Slayer of Domiel 3, Sor/Wiz 2, Wuj 2 | V, S |
1 hour/level | Close | 6 hours |
Misleads divinations for one creature or object. |
||
Miser's Envy | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Subject jealously covets nearby object. |
||
Mislead | ||
None or Will disbelief (if interacted with); see text - No | Arc 7, Beguiler 6, Brd 5, Illusion 6, Luck 6, Shu 7, Sor/Wiz 6, Trickery 6 | S |
1 round/level (D) and concentration + 3 rounds; see text | Close | General |
Turns you invisible and creates illusory double. |
||
Misrepresent Alignment | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 2 | ||
General | ||
Projects a false alignment for an object or creature. |
||
Mnemonic Enhancer (F) | ||
- | Wiz 4, Spell 4 | V, S, M, F |
Instant | Personal | General |
Wizard only. Prepares extra spells or retains one just cast. |
||
Modify Memory | ||
Will negates - Yes | Asn 4, Brd 4, Mental 4 | V, S |
Permanent | Close | General |
Changes 5 minutes of subjects memories. |
||
Molten Strike | ||
Sor/Wiz 2 | ||
General | ||
5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. |
||
Moment of Clarity | ||
Arc 1, Pal 1 | ||
General | ||
Target immediately makes a new saving throw to resist a mind-affecting spell or effect. |
||
Moment of Prescience | ||
- | Beguiler 8, Competition 8, Destiny 8, Fate 8, Luck 8, Sor/Wiz 8, Time 7 | V, S |
1 hour/level or until discharged | Personal | 6 hours |
You gain insight bonus on single attack roll, check, or save. |
||
Monstrous Regeneration | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Grants the regeneration ability for 1 round/2 levels. |
||
Monstrous Thrall | ||
Domination 9 | ||
General | ||
As true domination, but nearly permanent and affects any creature. |
||
Moon Blade | ||
Arc 3, Hth 3, Moon 3 | ||
30 minutes | ||
Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting. |
||
Moon Bolt | ||
Arc 4, Clr 4, Drd 4 | ||
General | ||
1d4 Strength damage/3 levels; undead made helpless. |
||
Moon Lust | ||
Arc 1, Clr 1 | ||
General | ||
Subject obsesses about moon, is fascinated or dazzled. |
||
Moon Path | ||
Arc 5, Hth 5, Moon 5 | ||
30 minutes | ||
Grants sanctuary to 1 creature/level and bridges gaps. |
||
Moonbeam | ||
Arc 2, Hth 2, Moon 2 | ||
30 minutes | ||
Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level. |
||
Moonbow | ||
Sor/Wiz 5 | ||
General | ||
Creates 1d4 motes of light that attack enemies. |
||
Moonfire | ||
Arc 9, Moon 9 | ||
General | ||
Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full mune, negates electricity for 1 round/level. |
||
Morality Undone | ||
Arc 5, Brd 5, Clr 5, Corruption 4, MH 4 | ||
1 hour | ||
Subject becomes evil. |
||
Mordenkainen's Capable Caravel (F) | ||
Sor/Wiz 8 | ||
General | ||
Creates magical ship with extradimensional staterooms. |
||
Mount | ||
None - No | HB 1, Sor/Wiz 1 | V, S, M |
2 hours/level (D) | Close | 6 hours |
Summons riding horse for 2 hours/level. |
||
Mountain Stance | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject can root itself against involuntary movement. |
||
Move Earth | ||
None - No | Arc 6, Artificer 6, Drd 6, Halfling 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Long | 1 hour |
Digs trenches and builds hills. |
||
Move Snow and Ice | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Digs trenches and builds hills in ice and snow. |
||
Mudslide | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Landslide buries, mires creatures within a 40-ft. radius. |
||
Mummify | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Touched living creature dies and is mummified. |
||
Murderous Mist | ||
Arc 4, Drd 4 | ||
General | ||
Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
||
Mystic Lash | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
||
Nar Fiendbond (XP) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Subject gains half-fiend template. |
||
Natural Weapon Augmentation | ||
Artificer 4 | ||
General | ||
Natural weapon gains special ability with up to +3 bonus market price modifier. |
||
Greater Natural Weapon Augmentation | ||
Artificer 6 | ||
General | ||
Natural weapon gains special ability with up to +5 bonus market price modifier. |
||
Lesser Natural Weapon Augmentation | ||
Artificer 2 | ||
General | ||
Natural weapon gains special ability with +1 bonus market price modifier. |
||
Personal Natural Weapon Augmentation | ||
Artificer 1 | ||
General | ||
One of your natural weapons gains special ability with +1 bonus market price modifier. |
||
Nature's Avatar | ||
Arc 9, Drd 9 | ||
30 minutes | ||
Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
||
Nature's Balance | ||
Arc 3, Drd 3 | ||
1 hour | ||
You transfer 4 ability score points to the target for 10 min./level. |
||
Nature's Favor | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
||
Nature's Purity | ||
Arc 3, Drd 3 | ||
General | ||
Ray deals 2d6 force damage to undead and 5d6 to aberrations. |
||
Nature's Rampart (F) | ||
Arc 3, Drd 3 | ||
4 hours | ||
Alter a natural setting into a fortified position. |
||
Nature's Wrath | ||
Arc 4, Drd 4 | ||
General | ||
Damages and dazes aberrations; damages other creatures. |
||
Naturewatch | ||
Arc 0, Drd 0, Hth 0, Rgr 1 | ||
General | ||
As deathwatch, but only for animals and plants. |
||
Nauseating Breath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Exhale a cone of nauseating gas. |
||
Necrosurgery | ||
Sor/Wiz 0 | ||
General | ||
Grants +2 bonus to resist disease. |
||
Necrotic Awareness (F) | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Sense encysted subjects. |
||
Necrotic Bloat (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Encysted subject takes 1d6 damage/level. |
||
Necrotic Burst (F) | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Encysted subject killed, cyst begins to roam. |
||
Necrotic Cyst (F) | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Encyst undead sac of tissue in subject. |
||
Necrotic Domination (F) | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Completely control encysted subject. |
||
Necrotic Empowerment (F) | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
General | ||
Draw personal vigor from mother cyst. |
||
Necrotic Eruption (F) | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Encysted subject killed, those nearby damaged and possibly encysted. |
||
Necrotic Scrying (F) | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
4 hours | ||
Hear or see encysted subject at a distance. |
||
Necrotic Skull Bomb | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Exploding skull releases negative energy; targets each gain 1d4 negative levels. |
||
Necrotic Termination (F) (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Permanently eliminates encysted subject. |
||
Necrotic Tumor (F) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
24 hours | ||
Permanently control encysted subject. |
||
Negative Energy Aura | ||
Arc 4, Clr 4 | ||
General | ||
10-ft. radius surrounding you deals 2 points of damage/round. |
||
Negative Energy Burst | ||
Sor/Wiz 3 | ||
General | ||
1d8+1/level (max +10) negative energy damage, 20-foot radius. |
||
Negative Energy Ray | ||
Sor/Wiz 1 | ||
General | ||
Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6). |
||
Negative Energy Wave | ||
Sor/Wiz 4 | ||
General | ||
Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead. |
||
Nerveskitter | ||
Sor/Wiz 1 | ||
5 minutes | ||
Target gains +5 bonus on initiative checks. |
||
Net of Shadows | ||
Sor/Wiz 1 | ||
General | ||
Creates ordinary shadows that provide concealment to all in the area. |
||
Nether Trail | ||
Sor/Wiz 1 | ||
1 hour | ||
Creates a trail compelling evil outsiders to follow. |
||
Neutralize Poison | ||
Will negates (harmless, object) - Yes (harmless, object) | Adp 3, APeace 4, Arc 4, Brd 4, BVal 3, ChamGwyn 4, Clr 4, Drd 3, Feast 4, Hlr 3, Pal 4, Rgr 3, Shu 4 | V, S, M/DF |
10 min./level | Touch | 1 hour |
Immunizes subject against poison, detoxifies venom in or on subject. |
||
Nezram's Amethyst Aura | ||
Sor/Wiz 3 | ||
General | ||
Prevents poisons and diseases from affecting the subject. |
||
Nezram's Emerald Energy Shield | ||
Sor/Wiz 4 | ||
General | ||
Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune. |
||
Nezram's Sapphire Screen of Shielding | ||
Sor/Wiz 5 | ||
General | ||
Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks. |
||
Night's Caress | ||
Sor/Wiz 5 | ||
General | ||
Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage. |
||
Nightmare | ||
Will negates; see text - Yes | Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 | V, S |
Instant | Unlimited | General |
Sends vision dealing 1d10 damage, fatigue. |
||
Nightmare Lullaby | ||
Brd 2 | ||
General | ||
Target is confused as long as you concentrate +2 rounds. |
||
Nightshield | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
30 minutes | ||
You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed. |
||
Nightstalker's Transformation (M) | ||
Sor/Wiz 5 | ||
General | ||
Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. |
||
Nimbus of Light | ||
Arc 1, Clr 1, Purification 1 | ||
General | ||
Sunlight illuminates you until released as an attack for 1d8+1/level damage. |
||
Nixie's Grace | ||
Brd 6 | ||
General | ||
You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom. |
||
No Light | ||
Arc 0, Brd 1, Clr 0, Sor/Wiz 0 | ||
5 minutes | ||
Prevents normal light from illuminating. |
||
Node Door | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Allows teleportation between any known nodes. |
||
Node Genesis (XP) | ||
Sor/Wiz 9 | ||
General | ||
Creates a Class 1 earth node. |
||
Node Lock | ||
Sor/Wiz 2 | ||
1 hour | ||
Deters others from using an earth node's powers. |
||
Nondetection (M) | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 | V, S, M |
1 hour/level | Touch | 6 hours |
Hides subject from divination, scrying. |
||
Nosy Neighbor | ||
Sor/Wiz 0 | ||
General | ||
Provides you with a +1 bonus on Listen checks. |
||
Numbing Sphere | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
||
Nybor's Joyful Voyage | ||
Sor/Wiz 7 | ||
4 hours | ||
This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random. |
||
Nybor's Psychic Imprint (F) | ||
Sor/Wiz 6 | ||
General | ||
Imprint a mind into a gem that can be used as the personality of an intelligent item. |
||
Obedient Avalanche | ||
Cold 9 | ||
General | ||
Snowy avalanche crushes and buries your foes. |
||
Obscure Object | ||
Will negates (object) - Yes (object) | Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 | V, S, M/DF |
8 hours (D) | Touch | 24 hours |
Masks object against scrying. |
||
Obscuring Mist | ||
None - No | Adp 1, Air 1, APeace 1, Arc 1, Asn 1, Beguiler 1, Clr 1, Darkness 1, Drd 1, Duskblade 1, Shadow 1, Shu 1, Slayer of Domiel 1, Sor/Wiz 1, Water 1, Weather 1, Wuj 1 | V, S |
1 min./level | 20 ft. | General |
Fog surrounds you. |
||
Obscuring Snow | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
6 hours | ||
Obscures sight in a 30-ft. radius around the caster. |
||
Omen of Peril (F) | ||
Arc 1, Clr 1, Destiny 1, Drd 1, Liberation 1 | ||
6 hours | ||
You know how dangerous the future will be. |
||
One Mind | ||
Arc 2, Pal 2 | ||
General | ||
As lesser one mind, but also gain +2 to attack while mounted. |
||
Greater One Mind | ||
Arc 3, Pal 3 | ||
General | ||
As one mind, but also gain +2 to damage while mounted. |
||
Lesser One Mind | ||
Arc 1, Pal 1 | ||
General | ||
One with the Land | ||
Arc 2, Drd 2, Hth 2, Rgr 2 | ||
4 hours | ||
Link with nature gives a +2 bonus on nature-related skill checks. |
||
Ooze Puppet | ||
Sor/Wiz 6 | ||
General | ||
You telekinetically control an ooze. |
||
Opalescent Glare | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Kill evil creatures with a look, or make them very afraid. |
||
Open/Close | ||
Will negates (object) - Yes (object) | Beguiler 0, Brd 0, Sor/Wiz 0, Wuj 0 | V, S, F |
Instant | Close | General |
Opens or closes small or light things. |
||
Opportune Dodge | ||
Brd 2 | ||
General | ||
Subject can avoid a single attack of opportunity. |
||
Orb of Acid | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
Ranged touch, 1d6/level (max 15d6) points of acid damage. |
||
Greater Orb of Acid | ||
Fortitude partial - No | Sor/Wiz 8, Wmg 8 | V, S |
Instant | Close | General |
Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds. |
||
Lesser Orb of Acid | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Ranged touch, 1d8 or more acid damage. |
||
Orb of Cold | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
Ranged touch, 1d6/level (max 15d6) points of cold damage. |
||
Lesser Orb of Cold | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Ranged touch, 1d8 or more cold damage. |
||
Orb of Dancing Death | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Orb you control bestows 1 negative level each round. |
||
Orb of Electricity | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
Ranged touch, 1d6/level (max 15d6) points of electricity damage. |
||
Lesser Orb of Electricity | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Ranged touch, 1d8 or more electricity damage. |
||
Orb of Fire | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
Ranged touch, 1d6/level (max 15d6) points of fire damage. |
||
Lesser Orb of Fire | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Ranged touch, 1d8 or more fire damage. |
||
Orb of Force | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
Globes of force deal 1d6/level (max 10d6) damage. |
||
Orb of Negative Energy | ||
None - No | Sor/Wiz 4, Wmg 4 | V, S |
Instant | Medium | General |
Globes of negative energy deal 1d6/level damage (max 10d6). |
||
Orb of Sound | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
Ranged touch, 1d4/level (max 15d4) points of sonic damage. |
||
Lesser Orb of Sound | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Ranged touch, 1d6 or more sonic damage. |
||
Orbs of Various Energy | ||
None - No | Sor/Wiz 6, Wmg 6 | V, S |
Instant | Close | General |
7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy. |
||
Order's Wrath | ||
Will partial; see text - Yes | Law 4 | V, S |
Instant (1 round); see text | Medium | General |
Damages and dazes chaotic creatures. |
||
Otyugh Swarm | ||
Pestilence 9 | ||
24 hours | ||
Creates 4d4 otyughs or 1d3+1 Huge otyughs. |
||
Overland Flight | ||
Will negates (harmless) - Yes (harmless) | Sor/Wiz 5 | V, S |
1 hour/level | Personal | 6 hours |
You fly at a speed of 40 ft. and can hustle over long distances. |
||
Overwhelming Revelations | ||
Sor/Wiz 6 | ||
General | ||
Creatures take a -2d6 penalty to Wisdom, are confused for 1 round. |
||
Owl's Insight | ||
Arc 7, Drd 7 | ||
1 hour | ||
Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
||
Owl's Wisdom | ||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Wis for 1 min./level. |
||
Mass Owl's Wisdom | ||
Will negates (harmless) - Yes | APeace 6, Arc 6, Clr 6, Drd 6, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As owl's wisdom, affects one subject/level. |
||
Pack of Ghouls | ||
Arc 5, Clr 5 | ||
General | ||
You summon a pack of ghouls. |
||
Pain | ||
Wuj 4 | ||
General | ||
The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2. |
||
Panacea | ||
Arc 4, Clr 4, Drd 5, Hlr 4 | ||
General | ||
Removes most afflictions. |
||
Parboil | ||
Arc 5, Clr 5, Sor/Wiz 4 | ||
General | ||
Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures. |
||
Parching Touch | ||
Sor/Wiz 1, Thirst 1 | ||
General | ||
One touch/level deals 1d6 desication damage and possibly 1 Con damage. |
||
Pass through Ice | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Subject can pass through ice or snow like water. |
||
Pass without Trace | ||
Will negates (harmless) - Yes (harmless) | Arc 1, Asn 2, BVal 1, Drd 1, Rgr 1, Shu 1, Slayer of Domiel 2 | V, S, DF |
1 hour/level (D) | Touch | 6 hours |
One subject/level leaves no tracks. |
||
Passwall | ||
None - No | Arc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
Creates passage through wood or stone wall. |
||
Path of the Exalted | ||
Sanctified 3 | ||
24 hours | ||
Caster receives divine guidance from a higher power. |
||
Pavilion of Grandeur | ||
Creation 9 | ||
24 hours | ||
A feast and a great pavilion are created. |
||
Peaceful Serenity of Io | ||
Arc 2, Brd 2, Clr 2, Drd 2 | ||
1 hour | ||
Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
||
Pending Potion | ||
Artificer 1 | ||
General | ||
Target potion or oil takes effect at a later time. |
||
Percussion | ||
Brd 0 | ||
1 hour | ||
Creates illusory drum accompaniment. |
||
Perfect Summons | ||
Sor/Wiz 4 | ||
General | ||
Creates an area where only good creatures can be summoned. |
||
Perinarch | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Gain greater control over Limbo's morphic essence. |
||
Planar Perinarch | ||
Arc 9, Drd 9, Sor/Wiz 9 | ||
General | ||
Gain control over a small area of any divinely morphic plane. |
||
Permanency (XP) | ||
None - No | Sor/Wiz 5, Time 5, Wuj 5 | V, S, XP |
Permanent; see text | See text | General |
Makes certain spells permanent. |
||
Permanent Image (M) | ||
Will disbelief (if interacted with) - No | Arc 6, Brd 6, Creation 7, Moon 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S, M |
Permanent (D) | Long | 24 hours |
Includes sight, sound, and smell. |
||
Permanent Soul Binding (M) (XP) | ||
Will negates (harmless, object) - No | Arc 9, Clr 9, Drd 9, Sor/Wiz 9 | V, S, M, XP |
Instant | Touch | General |
Permanently soul bind an item to a person. |
||
Permeable Form | ||
Sor/Wiz 3 | ||
General | ||
Immediate: You become incorporeal for 1 round. |
||
Persistent Blade (F) | ||
Sor/Wiz 1 | ||
General | ||
Blade of force attacks target, automatically flanks. |
||
Persistent Image | ||
Will disbelief (if interacted with) - No | Arc 5, Brd 5, Illusion 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M |
1 min./level (D) | Long | 30 minutes |
As major image, but no concentration required. |
||
Pestilence | ||
Arc 8, Clr 8, Drd 7 | ||
General | ||
Subject gains a disease, as do all who touch him. |
||
Phade's Fearsome Aspect | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
5 minutes | ||
The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action. |
||
Phantasmal Assailants | ||
HB 2, Sor/Wiz 2 | ||
General | ||
Phantasm deals 4 Wis damage and 4 Dex damage. |
||
Phantasmal Decoy | ||
Arc 3, Rgr 3 | ||
General | ||
Creates illusory enemy for foe to chase. |
||
Phantasmal Disorientation | ||
Arc 6, Drd 6 | ||
1 hour | ||
Fools creature's sense of direction, making movement difficult. |
||
Phantasmal Killer | ||
Will disbelief (if interacted with), then Fortitude partial; see text - Yes | Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 | V, S |
Instant | Medium | General |
Phantasmal Thief | ||
Greed 8, Sor/Wiz 8 | ||
General | ||
Creates an unseen force that steals from others. |
||
Phantom Battle | ||
Beguiler 4, Brd 3, Sor/Wiz 4 | ||
General | ||
Illusion of battle flanks creatures and denies attacks of opportunity. |
||
Phantom Bear | ||
Arc 9, Drd 9 | ||
General | ||
As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar. |
||
Phantom Foe (F) | ||
Asn 2, Sor/Wiz 2 | ||
General | ||
Phantasm flanks subject. |
||
Phantom Guardians | ||
Sor/Wiz 3 | ||
6 hours | ||
Create illusion of group of guards. |
||
Phantom Stag | ||
Arc 5, Drd 5 | ||
6 hours | ||
Magic stag appears for 1 hour/level. |
||
Phantom Steed | ||
None - No | Brd 3, HB 3, Sor/Wiz 3, Spider 3 | V, S |
1 hour/level (D) | 0 ft. | 6 hours |
Magic horse appears for 1 hour/level. |
||
Mass Phantom Steed | ||
None - No | Brd 6, Sor/Wiz 7 | V, S |
1 hour/level (D) | Close | 6 hours |
Magic horses appear for 1 hour/level. |
||
Phantom Threat | ||
Brd 1, HB 1 | ||
General | ||
Subject is flanked despite nothing being there. |
||
Phantom Trap (M) | ||
None - No | Sor/Wiz 2 | V, S, M |
Permanent (D) | Touch | 24 hours |
Makes item seem trapped. |
||
Phantom Wolf | ||
Arc 8, Drd 8 | ||
General | ||
Incorporeal wolf fights for you. |
||
Phase Door | ||
None - No | Beguiler 7, Sor/Wiz 7, Travel 8 | V |
1 usage/2 levels | 0 ft. | 12 hours |
Creates an invisible passage through wood or stone. |
||
Phieran's Resolve | ||
Sanctified 3 | ||
30 minutes | ||
+4 sacred bonus on saves against spells with the evil descriptor. |
||
Phoenix Fire (F) | ||
Sanctified 7 | ||
General | ||
Evil creatures take 2d6 damage/caster level as you immolate yourself. |
||
Plague Carrier | ||
Clr 3, Drd 3, Sor/Wiz 4 | ||
General | ||
As contagion, except target can transmit the disease for a short time. |
||
Plague of Nightmares (F) | ||
Corrupt 8 | ||
General | ||
Subject takes ld4 Con damage and does not heal. |
||
Plague of Rats | ||
Pestilence 5 | ||
General | ||
Summon horde of diseased rats. |
||
Plague of Undead (M) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Animates horde of undead. |
||
Planar Ally (XP) | ||
None - No | APeace 6, Arc 6, Clr 6, DrgBlw 6, Exalted Arcanist 6, Hth 6, Summoner 6 | V, S, DF, XP |
Instant | Close | 24 hours |
As lesser planar ally, but up to 12 HD. |
||
Greater Planar Ally (XP) | ||
None - No | APeace 8, Arc 8, Clr 8, DrgBlw 8, Drow 8, Exalted Arcanist 8, Summoner 8 | V, S, DF, XP |
Instant | Close | 24 hours |
As lesser planar ally, but up to 18 HD. |
||
Lesser Planar Ally (XP) | ||
None - No | APeace 4, Arc 4, Celestial 4, Clr 4, DrgBlw 4, Exalted Arcanist 4, Hth 4, KotC 4, Sin-L 4, Summoner 4 | V, S, DF, XP |
Instant | Close | 24 hours |
Exchange services with a 6 HD extraplanar creature. |
||
Planar Binding | ||
Will negates - No and Yes; see text | Dem 4, Demonic 6, Diabolic 6, Hth 6, Sor/Wiz 6 | V, S |
Instant | Close ; see text | 24 hours |
As lesser planar binding, but up to 12 HD. |
||
Greater Planar Binding | ||
Will negates - No and Yes; see text | Hth 8, Sor/Wiz 8 | V, S |
Instant | Close ; see text | 24 hours |
As lesser planar binding, but up to 18 HD. |
||
Lesser Planar Binding | ||
Will negates - No and Yes; see text | Dem 3, Demonic 5, Diabolic 5, Hth 5, Rune 5, Sor/Wiz 5 | V, S |
Instant | Close ; see text | 24 hours |
Traps extraplanar creature of 6 HD or less until it performs a task. |
||
Planar Bubble | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
1 hour | ||
Create bubble around target creature that emulates target's native planar environment. |
||
Planar Exchange | ||
Arc 6, Clr 6 | ||
General | ||
Trade places with one of three planar creatures (your choice). |
||
Greater Planar Exchange | ||
Arc 8, Clr 8 | ||
General | ||
Trade places with one of three greater planar creatures (your choice). |
||
Lesser Planar Exchange | ||
Arc 4, Clr 4 | ||
General | ||
Trade places with one of four lesser planar creatures (your choice). |
||
Planar Familiar (XP) | ||
Arc 3, Clr 3 | ||
General | ||
Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
||
Planar Navigation (F) | ||
Sor/Wiz 9 | ||
General | ||
Send a whole ship to another plane. |
||
Planar Tolerance | ||
Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5 | ||
6 hours | ||
Provides long-term protection against overtly damaging planar traits. |
||
Plane Shift | ||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Sor/Wiz 7 | V, S, F |
Instant | Touch | General |
As many as eight subjects travel to another plane. |
||
Greater Plane Shift | ||
Arc 7, Clr 7, Sor/Wiz 8 | ||
General | ||
Plane shift accurately to your desired destination. |
||
Plant Body | ||
Arc 5, Drd 5 | ||
1 hour | ||
Your type changes to plant. |
||
Plant Growth | ||
None - No | Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 | V, S, DF |
Instant | See text | 24 hours |
Grows vegetation, improves crops. |
||
Pocket Cave | ||
IOTDF 5 | ||
6 hours | ||
Creates an extradimensional space where you and your allies can hide. |
||
Poison | ||
Fortitude negates; see text - Yes | Arc 4, Asn 4, Blg 3, Blk 4, Clr 4, Drd 3, HB 3, Pestilence 4, Scalykind 4, Slime 3, Wmg 3 | V, S, DF |
Instant; see text | Touch | General |
Touch deals 1d10 Con damage, repeats in 1 min. |
||
Poison Needles | ||
Wuj 4 | ||
General | ||
Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage. |
||
Poison Thorns | ||
Arc 5, Drd 5 | ||
General | ||
You grow thorns that poison your attackers. |
||
Poison Vines | ||
Arc 7, Drd 7 | ||
1 hour | ||
Vines that entangle and are poisonous. |
||
Polar Ray | ||
None - Yes | Cold 8, Duskblade 5, Sor/Wiz 8, Wmg 8 | V, S, F/DF |
Instant | Close | General |
Ranged touch attack deals 1d6/level cold damage. |
||
Polymorph | ||
None - No | Adp 4, Arc 4, HB 4, Sor/Wiz 4, Transformation 5, Wuj 4 | V, S, M |
1 min./level (D) | Touch | 30 minutes |
Gives one willing subject a new form. |
||
Polymorph Any Object | ||
Fortitude negates (object); see text - Yes (object) | Commerce 9, Renewal 8, Sor/Wiz 8, Transformation 8, Trickery 8, Wuj 8 | V, S, M/DF |
See text | Close | 12 hours |
Changes any subject into anything else. |
||
Portal Alarm | ||
Brd 2, Sor/Wiz 2 | ||
12 hours | ||
Attach an alarm to a portal that my be audible or mental. |
||
Improved Portal Alarm | ||
Brd 4, Sor/Wiz 4 | ||
General | ||
As the portal alarm spell, and may be mental, audible, or both. |
||
Portal Barricade | ||
Portal (alt) 5 | ||
6 hours | ||
Closes portal and prevents it from functioning for 1 hour/level. |
||
Portal Beacon | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
6 hours | ||
Six creatures know distance and direction to a magic portal. |
||
Portal Reformat (XP) | ||
Portal (alt) 8 | ||
General | ||
Removes or adds one or more keys to portal. |
||
Portal Stabilization | ||
Portal (alt) 1 | ||
5 minutes | ||
Stabilize malfunctioning portal for 1 min./level. |
||
Portal View | ||
Brd 4, Portal (alt) 3, Sor/Wiz 4 | ||
5 minutes | ||
Turns target portal transparent. |
||
Portal Well | ||
Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit. |
||
Portal-to-Portal Redirect | ||
Portal (alt) 6 | ||
6 hours | ||
Changes destination of portal for 1 hour/level. |
||
Positive Energy Aura | ||
Arc 4, Clr 4 | ||
General | ||
10-ft. radius surrounding you heals 2 points of damage/round. |
||
Positive Energy Protection | ||
Arc 3, Clr 3 | ||
General | ||
Provides protection from Positive Energy effects for 1 round/level. |
||
Power Leech | ||
Corrupt 5 | ||
1 hour | ||
You drain subject's ability score 1 point/round and gains +1 bonus per point. |
||
Power Surge (XP) | ||
Artificer 3 | ||
General | ||
Charged spell trigger item gains ternporary charges. |
||
Power Word Blind | ||
None - Yes | Arc 8, Beguiler 7, Darkness 8, Shu 8, Slime 8, Sor/Wiz 7, War 7, Wuj 7 | V |
See text | Close | General |
Blinds creature with 200 hp or less. |
||
Power Word Deafen | ||
Sor/Wiz 3 | ||
General | ||
Deafens one creature with 100 hp or less. |
||
Power Word Disable | ||
Sor/Wiz 5 | ||
General | ||
Reduces living creature with 50 hp or less to 0 hp. |
||
Power Word Distract | ||
Sor/Wiz 4 | ||
General | ||
Makes one creature with 150 hp or less flat-footed*. |
||
Power Word Fatigue | ||
Sor/Wiz 1 | ||
General | ||
Makes one creature with 100 hp or less fatigued. |
||
Power Word Kill | ||
None - Yes | Beguiler 9, Darkness 9, Orc 9, Sor/Wiz 9, War 9, Wuj 9 | V |
Instant | Close | General |
Kills one creature with 100 hp or less. |
||
Power Word Maladroit | ||
Sor/Wiz 3 | ||
General | ||
Deals 2 points Dex damage to one creature with 75 hp or less. |
||
Power Word Nauseate | ||
Sor/Wiz 6 | ||
General | ||
Makes one creature with 150 hp or less nauseated. |
||
Power Word Pain | ||
Sor/Wiz 1 | ||
General | ||
Deal 1d6 points of damage per round to one creature with 100 hp or less. |
||
Power Word Petrify | ||
Sor/Wiz 8 | ||
General | ||
Power Word Sicken | ||
Sor/Wiz 2 | ||
General | ||
Sickens one creature with 100 hp or less. |
||
Power Word Stun | ||
None - Yes | Beguiler 8, Dream 8, Sor/Wiz 8, War 8, Wuj 8 | V |
See text | Close | General |
Stuns creature with 150 hp or less. |
||
Power Word Weaken | ||
Sor/Wiz 3 | ||
General | ||
Deals 2 points Str damage to one creature with 75 hp or less. |
||
Pox | ||
Arc 6, Corruption 6, Drd 6, Pain 6 | ||
General | ||
One creature/level takes 1d4 Con drain. |
||
Prayer | ||
None - Yes | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 | V, S, DF |
1 round/level | 40 ft. | 5 minutes |
Allies +1 bonus on most rolls, enemies -1 penalty. |
||
Precipitate Breach (M) | ||
Sor/Wiz 5 | ||
General | ||
You can force planar boundaries to rip, creating a planar breach. |
||
Precipitate Complete Breach (M) (XP) | ||
Sor/Wiz 9 | ||
General | ||
You rip wide the boundary between two planes. |
||
Precise Vision | ||
Sor/Wiz 1 | ||
1 hour | ||
See Text |
||
Preserve Organ | ||
Arc 0, Clr 0, Drd 0, Sor/Wiz 0 | ||
24 hours | ||
Protects one detached organ from decay for 24 hours. |
||
Pressure Sphere | ||
Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Water pressure deals 4d6 damage to submerged targets. |
||
Prestidigitation | ||
See text - No | Brd 0, HB 1, Sor/Wiz 0, Wuj 0 | V, S |
1 hour | 10 ft. | General |
Performs minor tricks. |
||
Price of Loyalty | ||
Sor/Wiz 2 | ||
General | ||
Identical to charm person except subject does not know a spell was cast. |
||
Primal Form | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
You change into elemental, gain some abilities. |
||
Primal Release | ||
Sor/Wiz 8 | ||
1 hour | ||
Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats. |
||
Prismatic Eye (F) | ||
Sor/Wiz 6 | ||
General | ||
Orb produces individual prismatic rays as touch attacks. |
||
Prismatic Ray | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Blind target with 6 HD or less and deal random effect. |
||
Prismatic Sphere | ||
See text - See text | Artifice 9, Family 9, Protection 9, Sor/Wiz 9, Sun 9, Wmg 9 | V |
10 min./level (D) | 10 ft. | General |
As prismatic wall, but surrounds on all sides. |
||
Prismatic Spray | ||
See text - Yes | Sor/Wiz 7, Wmg 7 | V, S |
Instant | 60 ft. | General |
Rays hit subjects with variety of effects. |
||
Prismatic Wall | ||
See text - See text | Sor/Wiz 8, Wmg 8 | V, S |
10 min./level (D) | Close | General |
Wall’s colors have array of effects. |
||
Probe Thoughts | ||
Mind 6, Sor/Wiz 6 | ||
General | ||
Read subject's memories, one question/round. |
||
Produce Flame | ||
None - Yes | Arc 1, Blg 2, Drd 1, Fire 2, Orc 2, Shu 2 | V, S |
1 min./level (D) | 0 ft. | General |
1d6 damage +1/level, touch or thrown. |
||
Programmed Amnesia (M) | ||
Sor/Wiz 9 | ||
General | ||
You can selectively destroy, alter, or implant memories in the target creature as you see fit. |
||
Programmed Image (M) | ||
Will disbelief (if interacted with) - No | Arc 7, Brd 6, Shu 7, Sor/Wiz 6, Wuj 6 | V, S, M |
Permanent until triggered, then 1 round/level | Long | 12 hours |
As major image, plus triggered by event. |
||
Project Image (M) | ||
Will disbelief (if interacted with) - No | Beguiler 7, Brd 6, Illusion 7, Sor/Wiz 7 | V, S, M |
1 round/level (D) | Medium | General |
Illusory double can talk and cast spells. |
||
Pronouncement Of Fate | ||
Arc 4, Clr 4 | ||
General | ||
Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions. |
||
Protection from Arrows | ||
Will negates (harmless) - Yes (harmless) | HB 2, Sor/Wiz 2, Wuj 2 | V, S, F |
1 hour/level or until discharged | Touch | 6 hours |
Subject immune to most ranged attacks. |
||
Protection from Chaos | ||
Will negates (harmless) - No; see text | Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
Protection from Charm | ||
Wuj 2 | ||
General | ||
The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects. |
||
Protection from Dessication | ||
Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3 | ||
1 hour | ||
Absorb 10 points/level of dessication damage. |
||
Protection from Energy | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 | V, S, DF |
10 min./level or until discharged | Touch | 1 hour |
Absorb 12 points/level of damage from one kind of energy. |
||
Protection from Evil | ||
Will negates (harmless) - No; see text | Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 | V, S, M/DF |
1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
Protection from Good | ||
Will negates (harmless) - No; see text | Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
Protection from Law | ||
Will negates (harmless) - No; see text | Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
Protection from Negative Energy | ||
Arc 3, Clr 3 | ||
1 hour | ||
Ignore 10 points of negative energy damage per attack. |
||
Protection from Positive Energy | ||
Arc 3, Clr 3 | ||
1 hour | ||
Ignore 10 points of positive energy damage per attack. |
||
Protection from Spells (M) (F) | ||
Will negates (harmless) - Yes (harmless) | Arc 8, Balance 8, Dwarf 8, Family 8, Magic 8, Shu 8, Sor/Wiz 8 | V, S, M, F |
10 min./level | Touch | 4 hours |
Confers +8 resistance bonus. |
||
Protégé | ||
Brd 6 | ||
30 minutes | ||
Grants another creature bardic abilities. |
||
Proud Arrogance | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Targets gain +4 bonus on saves against charm, compulsion, and fear. |
||
Prying Eyes | ||
None - No | Darkness 6, Orc 5, Sor/Wiz 5 | V, S, M |
1 hour/level; see text (D) | 1 mile | General |
1d4 +1/level floating eyes scout for you. |
||
Greater Prying Eyes | ||
None - No | Sor/Wiz 8 | V, S, M |
1 hour/level; see text (D) | 1 mile | General |
As prying eyes, but eyes have true seeing. |
||
Psychic Poison (M) | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
General | ||
Poisons those casting divination or mind-affecting spells at object, creature, or area. |
||
Psychic Turmoil | ||
Will partial; see text - Yes | Arc 5, Clr 5, Sor/Wiz 5 | V, S, M |
1 round/level | Close | General |
Invisible field leeches psionic power points away. |
||
Greater Psychic Turmoil | ||
Will partial; see text - Yes | Arc 7, Clr 7, Sor/Wiz 7 | V, S, M |
1 round/level | Close | General |
As psychic turmoil, but you gain power points as temporary hit points. |
||
Puppeteer | ||
Brd 3 | ||
General | ||
Target mimics your actions |
||
Purify Food and Drink | ||
Will negates (object) - Yes (object) | Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 | V, S |
Instant | 10 ft. | 5 minutes |
Purifies 1 cu. ft./level of food or water. |
||
Pyrotechnics | ||
Will negates or Fortitude negates; see text - Yes or No; see text | Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 | V, S, M |
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text | Long | General |
Turns fire into blinding light or choking smoke. |
||
Quagmire Vortex | ||
Arc 9, Drd 9 | ||
General | ||
Muddy "whirlpool" causes death and destruction in a swamp. |
||
Quench | ||
None or Will negates (object) - No or Yes (object) | Arc 3, Drd 3, Shu 4 | V, S, DF |
Instant | Medium | General |
Extinguishes nonmagical fires or one magic item. |
||
Quick March | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Allies' speed increases by 30 ft. for 1 round |
||
Quick Potion | ||
Sor/Wiz 4 | ||
4 hours | ||
Creates a potion that must be used within 1 hour/level. |
||
Quickshift | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level. |
||
Quickswim | ||
Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1 | ||
6 hours | ||
Your swim speed increases by 10 ft. |
||
Quill Blast | ||
Arc 5, Drd 5 | ||
General | ||
You fling quills in spread, dealing 1d6 damage and imposing penalties. |
||
Quillfire | ||
Arc 3, Drd 3 | ||
General | ||
Your hand sprouts poisonous quills useful for melee or ranged attacks. |
||
Radiant Assault (F) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Light burst deals nonlethal damage and dazes creatures. |
||
Radiant Fog | ||
Sor/Wiz 4 | ||
5 minutes | ||
As solid fog, but dazzles or blinds creatures within. |
||
Radiant Shield | ||
Sor/Wiz 4, Wrath 4 | ||
General | ||
Creatures attacking you take electricity damage; you're protected from electricity. |
||
Rage | ||
None - Yes | Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 | V, S |
Concentration + 1 round/level (D) | Medium | 5 minutes |
Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
||
Raging Flame | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Accelerates burning fires, they last half as long, and burn twice as hot. |
||
Rain of Black Tulips | ||
Arc 9, Drd 9 | ||
General | ||
Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated. |
||
Rain of Embers | ||
Sanctified 7 | ||
General | ||
Rain of divine fire deals 10d6 damage per round to evil creatures. |
||
Rain of Needles | ||
Wuj 2 | ||
General | ||
Normal ranged attack deals 1d4/level (max 5d4) damage. |
||
Rain of Roses | ||
Arc 7, Drd 7 | ||
General | ||
Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened. |
||
Rainbow Beam (M) | ||
Sor/Wiz 2 | ||
General | ||
Ray does a random type of damage. |
||
Rainbow Blast (M) | ||
Sor/Wiz 3 | ||
General | ||
Line deals damage from each type of energy. |
||
Rainbow Pattern | ||
Will negates - Yes | Beguiler 4, Brd 4, Sor/Wiz 4 | V, S, M, F, text |
Concentration + 1 round/level (D) | Medium | General |
Lights fascinate 24 HD of creatures. |
||
Raise Dead (M) | ||
None; see text - Yes (harmless) | Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 | V, S, M, DF |
Instant | Touch | General |
Restores life to subject who died as long as one day/level ago. |
||
Raise From The Deep | ||
Sor/Wiz 4 | ||
General | ||
Creature or sunken ship made buoyant. |
||
Raise Hummock (M) | ||
Sor/Wiz 5 | ||
General | ||
Raise swamp land into dry stable land. |
||
Raise Ice Forest | ||
Arc 7, Drd 7 | ||
General | ||
Conjures trees of ice. |
||
Raise Volcano (M) (XP) | ||
Arc 9, Drd 9 | ||
General | ||
Create a devestating volcano. |
||
Ram's Might | ||
Arc 0, Drd 0, Rgr 1 | ||
5 minutes | ||
Your hands become harder and your unarmed attacks inflict normal damage. |
||
Rapid Burrowing | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
Rapid Raise Dead (M) | ||
None; see text - No | Arc 4, Clr 4, Hlr 4 | V, S, M, DF |
Instant | Touch | General |
Restores a person to life who died within the last round and damages caster. |
||
Rapid Resurrection (M) | ||
None; see text - No | Arc 6, Clr 6, Hlr 6, SaveLife 6, Shu 6 | V, S, M, DF |
Instant | Touch | General |
Restores a person to life who died within the last 2 rounds and damages caster. |
||
Raptor's Sight | ||
Arc 1, Drd 1, Rgr 1, Sky 1 | ||
6 hours | ||
Gain +5 on Spot checks; range increment penalty halved. |
||
Rapture of Rupture | ||
Corrupt 7 | ||
General | ||
Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter. |
||
Rapture of the Deep | ||
Brd 6 | ||
12 hours | ||
Target becomes comatose. |
||
Ravage | ||
Arc 7, Clr 7 | ||
General | ||
A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6). |
||
Ray Deflection | ||
Brd 3, Sor/Wiz 3 | ||
30 minutes | ||
Reflect ranged touch attacks back on caster. |
||
Ray of Clumsiness | ||
Sor/Wiz 1 | ||
30 minutes | ||
Ray reduces Dex by 1d6 points +1 point/two levels. |
||
Ray of Deanimation | ||
Sor/Wiz 4 | ||
General | ||
Ray deals 1d6/level to constructs (max 10d6). |
||
Ray of Depletion | ||
Brd 3, Sor/Wiz 2 | ||
General | ||
Deplete some of a psion's power points. |
||
Ray of Dizziness | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Dizzying ray staggers enemy. |
||
Ray of Enfeeblement | ||
None - Yes | Arc 1, Blg 1, Decay 2, Duskblade 1, Necro 1, Sin-E 2, Sor/Wiz 1 | V, S |
1 min./level | Close | General |
Ray deals 1d6 +1 per two levels Str penalty. |
||
Ray of Entropy | ||
Sor/Wiz 5 | ||
30 minutes | ||
Ray reduces Str, Dex, Con by -4. |
||
Ray of Exhaustion | ||
Fortitude partial; see text - Yes | Duskblade 3, Sor/Wiz 3 | V, S, M |
1 min./level | Close | General |
Ray of Flame | ||
Sor/Wiz 1 | ||
General | ||
Ray deals 1d6 points +1 point/two levels fire damage. |
||
Ray of Frost | ||
None - Yes | Duskblade 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, S |
Instant | Close | General |
Ray deals 1d3 cold damage. |
||
Ray of Hope | ||
APeace 1, Arc 1, Brd 1, Clr 1, EmBarachiel 1 | ||
General | ||
Subject gains +2 bonus on attacks, saves, and checks. |
||
Ray of Ice | ||
Sor/Wiz 2 | ||
General | ||
Ray deals 1d6 points +1d6/two levels cold damage. |
||
Ray of Light | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Creates a narrow cone of light. |
||
Ray of Resurgence | ||
Arc 1, Clr 1, Sor/Wiz 2 | ||
General | ||
Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue. |
||
Ray of Sickness | ||
Sor/Wiz 2 | ||
General | ||
Target becomes temporarily nauseated. |
||
Ray of Stupidity | ||
Sor/Wiz 2 | ||
30 minutes | ||
Ray reduces Int by 1d6 points +1 point/two levels. |
||
Ray of Weakness | ||
Sor/Wiz 4 | ||
General | ||
Ray reduces Str by 2d6 points +1 point/two levels. |
||
Razorfanqs | ||
Sor/Wiz 2 | ||
General | ||
Your bite or claw attack threatens a critical-hit on a 19 or 20. |
||
Razorscales | ||
Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
Prohibited | ||
You deal lethal instead of nonlethal damage when grappling*. |
||
Reachwalker's Wariness | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Automatically locate aberrations within 30 ft. |
||
Read Magic | ||
- | Adp 0, APeace 0, Arc 0, Beguiler 0, Blg 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Duskblade 0, HB 1, Hlr 0, Hoard 1, Pal 1, Rgr 1, Shu 0, Sor/Wiz 0, Wuj 0 | V, S, F |
10 min./level | Personal | General |
Read scrolls and spellbooks. |
||
Reality Blind | ||
Sor/Wiz 3 | ||
1 hour | ||
Subject can take no actions and afterward does not heal naturally. |
||
Reality Maelstrom | ||
Sor/Wiz 7 | ||
General | ||
You tear a temporary hole in reality itself that sucks all loose material and living creatures into it. |
||
Reanimation | ||
Wuj 7 | ||
12 hours | ||
Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round. |
||
Reaving Dispel | ||
Sor/Wiz 9 | ||
General | ||
As dispel magic, except maximum +25 and if targeted, you can take control of the spell. |
||
Rebuke | ||
Sor/Wiz 2 | ||
General | ||
Final Rebuke | ||
Sor/Wiz 7 | ||
General | ||
As rebuke except the target must save or die. |
||
Greater Rebuke | ||
Sor/Wiz 4 | ||
General | ||
Rebuking Breath | ||
Sor/Wiz 4 | ||
General | ||
Your breath weapon rebukes undead. |
||
Reciprocal Gyre | ||
Sor/Wiz 5 | ||
General | ||
Deal 1d6 damage to target for each on-going spell on the target (max 25d6). |
||
Recitation | ||
Arc 4, Clr 4, Purification 3 | ||
General | ||
Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
||
Red Fester | ||
Corrupt 3 | ||
General | ||
Subject takes 1d6 Str damage and 1d4 Cha damage. |
||
Red Tide | ||
Arc 8, Drd 8 | ||
General | ||
Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure. |
||
Reduce Animal | ||
None - No | Arc 2, Drd 2, Rgr 3 | V, S |
1 hour/level (D) | Touch | 6 hours |
Shrinks one willing animal. |
||
Reduce Person | ||
Fortitude negates - Yes | Sor/Wiz 1 | V, S, M |
1 min./level (D) | Close | 30 minutes |
Humanoid creature halves in size. |
||
Greater Reduce Person | ||
Sor/Wiz 5 | ||
1 hour | ||
Humanoid creature halves in size. |
||
Mass Reduce Person | ||
Fortitude negates - Yes | Sin-P 5, Sor/Wiz 4 | V, S, M |
1 min./level (D) | Close | 30 minutes |
Reduces several creatures. |
||
Reflective Disguise | ||
Brd 2, PUG 2, Sor/Wiz 2 | ||
1 hour | ||
Viewers see you as their own species and gender. |
||
Mass Reflective Disguise | ||
Brd 5, PUG 4, Sor/Wiz 6 | ||
24 hours | ||
Viewers see subjects as their own species and gender. |
||
Refreshment | ||
APeace 3, Arc 3, Brd 3, Clr 3, EmBarachiel 3, Endurance 3, SaveLife 3, Vassal of Bahamut 3 | ||
General | ||
Cures creatures of all nonlethal damage. |
||
Refuge (M) | ||
None - No | APeace 7, Arc 7, Clr 7, Commerce 7, Community 7, Family 7, Liberation 7, Sin-L 7, Sor/Wiz 9 | V, S, M |
Permanent until discharged | Touch | General |
Alters item to transport its possessor to you. |
||
Refusal | ||
Sor/Wiz 5 | ||
6 hours | ||
Create a ward that blocks spell users from entering an area. |
||
Regal Procession | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
As mount, but you summon several mounts. |
||
Regenerate | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 7, Arc 7, Clr 7, Competition 7, Drd 9, Healing 7, Hlr 6, Life 7, Shu 8 | V, S, DF |
Instant | Touch | General |
Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). |
||
Regroup | ||
Duskblade 3, Sor/Wiz 3 | ||
General | ||
Teleports nearby allies to your side. |
||
Reincarnate (M) | ||
None; see text - Yes (harmless) | Arc 4, Drd 4, Renewal 4 | V, S, M, DF |
Instant | Touch | General |
Brings dead subject back in a random body. |
||
Reinforce Construct | ||
Artificer 2 | ||
General | ||
Construct gains 1d6 + 1/level temporary hit points. |
||
Rejection | ||
Arc 6, Clr 6 | ||
General | ||
Creatures within cone are blasted away from you. |
||
Rejuvenation Cocoon | ||
Arc 5, Drd 5 | ||
General | ||
Energy cocoon shields creature, then heals it. |
||
Rejuvenative Corpse | ||
Arc 3, Clr 3 | ||
General | ||
Negative energy fills corpse, feeding undead healed. |
||
Remorseless Charm (M) | ||
Arc 6, Brd 5, Clr 6, Sor/Wiz 6 | ||
General | ||
Suppress the target's alignment. |
||
Remove Addiction | ||
Arc 2, BVal 2, Clr 2, Drd 2 | ||
General | ||
Cures target of drug addictions. |
||
Remove Blindness/Deafness | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Hlr 2, Pal 3, Shu 3 | V, S |
Instant | Touch | General |
Cures normal or magical conditions. |
||
Remove Curse | ||
Will negates (harmless) - Yes (harmless) | Adp 3, APeace 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, EmBarachiel 3, Exorcism 3, Hlr 3, Pal 3, Shu 3, Sor/Wiz 4, Wuj 3 | V, S |
Instant | Touch | General |
Frees object or person from curse. |
||
Remove Disease | ||
Fortitude negates (harmless) - Yes (harmless) | Adp 3, APeace 3, Arc 3, BVal 3, Clr 3, Drd 3, Hlr 2, Renewal 3, Rgr 3, Shu 3 | V, S |
Instant | Touch | General |
Cures all diseases affecting subject. |
||
Remove Fatigue | ||
APeace 4, Arc 4, Clr 4, Pleasure 4 | ||
General | ||
Removes effects of fatigue as 8 hours of rest. |
||
Remove Fear | ||
Will negates (harmless) - Yes (harmless) | APeace 1, Arc 1, Brd 1, ChamGwyn 1, Clr 1, Competition 1, Courage 1, Hlr 1, HotD 1, KotC 1, Pleasure 1, Shu 1 | V, S |
10 min.; see text | Close | General |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
||
Remove Nausea | ||
APeace 3, Arc 3, Clr 3 | ||
General | ||
Cure a nauseated or sickened character. |
||
Remove Paralysis | ||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, ChamGwyn 2, Clr 2, Hlr 1, HotD 2, Pal 2, Shu 2 | V, S |
Instant | Close | General |
Frees one or more creatures from paralysis or slow effect. |
||
Remove Scent | ||
Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Hides touched creature's scent. |
||
Rend Shadow Weave | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave. |
||
Renewal Pact (XP) | ||
Arc 7, Clr 7, Pact 7 | ||
General | ||
Creature is automatically healed if adverse condition affects it. |
||
Repair Critical Damage | ||
Artificer 4, Sor/Wiz 4, Warforged 4 | ||
General | ||
"Cures" 4d8 +1/level (max +20) points of damage to a construct. |
||
Repair Light Damage | ||
Artificer 1, Sor/Wiz 1, Warforged 1 | ||
General | ||
"Cures" 1d8+1/level (max +5) points of damage to a construct. |
||
Mass Repair Light Damage | ||
Artificer 5 | ||
General | ||
Repairs 1d8 damage +1/level for many constructs. |
||
Repair Minor Damage | ||
Sor/Wiz 0 | ||
General | ||
"Cures" 1 point of damage to a construct. |
||
Repair Moderate Damage | ||
Artificer 2, Sor/Wiz 2 | ||
General | ||
"Cures" 2d8+1/level (max +10) points of damage to a construct. |
||
Mass Repair Moderate Damage | ||
Artificer 6 | ||
General | ||
Repairs 2d8 damage +1/level for many constructs. |
||
Repair Serious Damage | ||
Artificer 3, Sor/Wiz 3 | ||
General | ||
"Cures" 3d8+1/level (max +15) points of damage to a construct. |
||
Repel Metal or Stone | ||
None - No | Arc 7, Blg 7, Drd 8, Metal 9, Wuj 8 | V, S |
1 round/level (D) | 60 ft. | General |
Pushes away metal and stone. |
||
Repel Vermin | ||
None or Will negates; see text - Yes | APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 | V, S, DF |
10 min./level (D) | 10 ft. | 4 hours |
Insects, spiders, and other vermin stay 10 ft. away. |
||
Repel Wood | ||
None - No | Arc 5, Blg 5, Drd 6, Plant 6, Wuj 6 | V, S |
1 min./level (D) | 60 ft. | General |
Pushes away wooden objects. |
||
Replicate Casting (M) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Duplicate observed spell or spell-like ability. |
||
Repulsion (F) | ||
Will negates - Yes | APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 | V, S, F/DF |
1 round/level (D) | 10 ft./level | General |
Creatures can't approach you. |
||
Resilient Sphere | ||
Reflex negates - Yes | Force 4, Sor/Wiz 4 | V, S, M |
1 min./level (D) | Close | General |
Force globe protects but traps one subject. |
||
Resist Energy | ||
Fortitude negates (harmless) - Yes (harmless) | Adp 2, APeace 2, Arc 2, Blg 2, ChamGwyn 2, Clr 2, Dragon 2, Drd 2, Duskblade 1, Fire 3, HB 2, Hoard 2, KotC 2, Pal 2, Rgr 1, Shu 2, Sor/Wiz 2, Vassal of Bahamut 2, Wuj 2 | V, S, DF |
10 min./level | Touch | 1 hour |
Ignores 10 (or more) points of damage/attack from specified energy type. |
||
Mass Resist Energy | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4 | ||
1 hour | ||
As resist energy, except that it affects multiple creatures. |
||
Resist Planar Alignment | ||
Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
||
Resistance | ||
Will negates (harmless) - Yes (harmless) | APeace 0, Arc 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0, Sor/Wiz 0, Wuj 0 | V, S, M/DF |
1 min. | Touch | 5 minutes |
Subject gains +1 on saving throws. |
||
Resistance Item | ||
Artificer 1 | ||
1 hour | ||
Item bestows +1 or better resistance bonus on saving throws. |
||
Greater Resistance | ||
Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4 | ||
24 hours | ||
Subject gains +3 on saving throws. |
||
Superior Resistance | ||
Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Subject gains +6 on saving throws. |
||
Resistible Dance | ||
Brd 5 | ||
General | ||
Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks. |
||
Resonating Bolt | ||
Brd 4, Sor/Wiz 3 | ||
General | ||
60 ft. line deals 1d4/level (max 10d4) sonic damage. |
||
Resonating Resistance | ||
Arc 5, Clr 5, MH 4, Sor/Wiz 5 | ||
5 minutes | ||
Foes must check spell resistance twice against you. |
||
Resounding Voice | ||
Arc 2, Brd 2, Clr 2 | ||
General | ||
Target's voice carries 100-ft./level. |
||
Restoration (M) | ||
Will negates (harmless) - Yes (harmless) | Adp 4, APeace 4, Arc 4, BVal 4, ChamGwyn 4, Clr 4, Hlr 3, HotD 4, Pal 4, Shu 4 | V, S, M |
Instant | Touch | General |
Restores level and ability score drains. |
||
Greater Restoration (XP) | ||
Will negates (harmless) - Yes (harmless) | APeace 7, Arc 7, Clr 7, Hlr 6, Renewal 7, Shu 7 | V, S, XP |
Instant | Touch | General |
As restoration, plus restores all levels and ability scores. |
||
Lesser Restoration | ||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, BVal 2, ChamGwyn 1, Clr 2, Drd 2, Hlr 2, HotD 2, Life 2, Pal 1, Renewal 2, SaveLife 2, Shu 2 | V, S |
Instant | Touch | General |
Dispels magical ability penalty or repairs 1d4 ability damage. |
||
Mass Restoration (M) | ||
Arc 8, Clr 8 | ||
General | ||
As restoration, but multiple targets. |
||
Restore Soul's Treasure | ||
Sanctified 8 | ||
General | ||
Restores a magic item destroyed by soul's treasure lost spell. |
||
Resurgence | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
You grant subject a second chance at a saving throw. |
||
Mass Resurgence | ||
Arc 3, Blk 3, Clr 3, Clr 4, Pal 3 | ||
General | ||
As resurgence, but multiple targets. |
||
Resurrection (M) | ||
None; see text - Yes (harmless) | APeace 7, Arc 7, Clr 7, Hlr 7, SaveLife 7, Shu 7 | V, S, M, DF |
Instant | Touch | General |
Fully restore dead subject. |
||
Return to Nature | ||
Arc 7, Drd 7 | ||
General | ||
Reduces Intelligence and magical abilities of target. |
||
Returning Weapon | ||
Asn 2, Sor/Wiz 2 | ||
General | ||
Swift. Weapon gains the returning property. |
||
Reveille | ||
Brd 3 | ||
General | ||
Target dead creature speaks a short sentence about what caused its death. |
||
Revenance | ||
Arc 4, Blk 4, Clr 4, Pal 4 | ||
General | ||
Slain ally is restored to life for 1 minute/level. |
||
Reverse Arrows | ||
Sor/Wiz 3 | ||
1 hour | ||
As Protection from Arrows, but negated arrows turn back upon their source. |
||
Reverse Gravity | ||
None; see text - No | Arc 8, Drd 8, Sky 7, Sor/Wiz 7 | V, S, M/DF |
1 round/level (D) | Medium | General |
Objects and creatures fall upward. |
||
Revive Outsider (M) | ||
Arc 6, Clr 6 | ||
General | ||
As raise dead, except only for Outsiders whose HD do not exceed your level and up to any length of time. |
||
Revive Undead (M) | ||
Deathbound 5, Sor/Wiz 6 | ||
General | ||
Restores undeath to undead that was destroyed up to 1 day/level ago. |
||
Revivify (M) | ||
Arc 5, Clr 5, Hlr 5, SaveLife 4 | ||
General | ||
Restore recently dead to life with no level loss. |
||
Rhino's Rush | ||
Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1 | ||
General | ||
Deal double damage when charging for one round. |
||
Ride of The Valenar | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Gain +5 bonus on Ride for 10 min./level. |
||
Righteous Aura | ||
Arc 4, Pal 4 | ||
6 hours | ||
You detonate on death, healing good creatures and damaging others (2d6/level damage). |
||
Righteous Fury | ||
Arc 3, Pal 3 | ||
General | ||
Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
||
Righteous Glare | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
||
Righteous Might | ||
- | Arc 5, Clr 5, Competition 5, Hatred 5, Mysticism 5, Shu 5, Sin-W 5, Strength 5, Wrath 5 | V, S, DF |
1 round/level (D) | Personal | 5 minutes |
Your size increases, and you gain combat bonuses. |
||
Righteous Smite | ||
Arc 7, Clr 7, Exalted Arcanist 7, Wrath 7 | ||
General | ||
Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds. |
||
Righteous Wrath of the Faithful | ||
Arc 7, Clr 7, Purification 7 | ||
General | ||
Your allies get bonuses, especially if they worship your deity. |
||
Rigor Mortis | ||
Arc 2, Clr 2 | ||
General | ||
Suspends all vital functions; target appears dead. |
||
Ring of Blades (M) | ||
Arc 3, Clr 3, Wmg 3 | ||
30 minutes | ||
Blades surround you, damaging other creatures (1d6+1/level damage). |
||
Roar of the Waves | ||
Brd 3 | ||
General | ||
Make one target/2 levels deafened and shaken. |
||
Rockburst | ||
Arc 3, Clr 3, Drd 2, Sor/Wiz 3 | ||
Prohibited | ||
Cause stone object to explode, dealing 1d4 damage +1 point/level. |
||
Rooftop Strider | ||
Asn 1, City 1 | ||
5 minutes | ||
Move across uneven surfaces with ease. |
||
Rope Trick | ||
None - No | Sor/Wiz 2, Wuj 2 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
As many as eight creatures hide in extradimensional space. |
||
Rosemantle | ||
Arc 1, Clr 1 | ||
General | ||
Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
||
Rotting Curse of Urfestra | ||
Corrupt 3 | ||
General | ||
Subject takes 1d6 Con damage per hour. |
||
Rouse | ||
Beguiler 1, Duskblade 1, Sor/Wiz 1 | ||
General | ||
Awakens creatures in area. |
||
Ruby Ray of Reversal (M) | ||
Sor/Wiz 7 | ||
General | ||
Ray negates magical or mundane hazards. |
||
Ruin Delver's Fortune | ||
Brd 4 | ||
General | ||
Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC. |
||
Runic Marker | ||
Arc 4, Clr 4 | ||
General | ||
You create a slender stone pillar with a short message inscribed upon it. |
||
Rushing Waters | ||
Arc 5, Drd 5, Watery Death 4 | ||
General | ||
Wave makes bull rush attack. |
||
Rust Ray | ||
Sor/Wiz 3 | ||
General | ||
Ray damages metal and ferrous creatures or objects. |
||
Rusting Grasp | ||
None - No | Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 | V, S, DF |
See text | Touch | 5 minutes |
Your touch corrodes iron and alloys. |
||
Sacred Guardian | ||
APeace 5, Arc 5, Clr 5 | ||
24 hours | ||
You know status of subject and can teleport or effect scrying flawlessly. |
||
Sacred Haven | ||
Arc 4, Pal 4 | ||
5 minutes | ||
Creature gains AC bonus, and you can monitor and heal it magically. |
||
Sacrificial Skill | ||
Arc 1, Asn 2, Clr 1, Sor/Wiz 1 | ||
30 minutes | ||
Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
||
Sadism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
||
Safe Clearing | ||
Arc 3, Rgr 3 | ||
6 hours | ||
As sanctuary, but protects an area and lasts 1 hour/level. |
||
Safety | ||
Arc 3, Clr 3 | ||
1 hour | ||
Know how to get somewhere where the environment is not hostile to the subject. |
||
Sakkratar's Triple Strike | ||
Sor/Wiz 5 | ||
General | ||
Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects. |
||
Saltray | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
||
Sanctify the Wicked (F) | ||
Sanctified 9 | ||
General | ||
Traps evil creature in a diamond for one year, then releases it as a sanctified creature. |
||
Sanctuary | ||
Will negates - No | APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 | V, S, DF |
1 round/level | Touch | 5 minutes |
Opponents cant attack you, and you can't attack. |
||
Mass Sanctuary | ||
Balance 5 | ||
5 minutes | ||
One touched creature/2 levels can't be attacked, and can't attack. |
||
Sand Spiral | ||
Sor/Wiz 6 | ||
General | ||
Cone deals 1d6 damage per level, -2 penalty on attacks, checks, and saves. |
||
Sandblast | ||
Arc 1, Drd 1 | ||
General | ||
You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
||
Sandblast (LE) | ||
Sor/Wiz 6 | ||
General | ||
Cone of sand and wind deals 6d8 points of damage and blows away opponents. |
||
Sandform | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
30 minutes | ||
You become an oozelike being of sand. |
||
Sandstorm | ||
Arc 6, Drd 6 | ||
1 hour | ||
Create a large dangerous duststorm. |
||
Sap Strength | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Subject becomes exhausted. |
||
Sarcophagus of Stone | ||
Arc 6, Clr 6 | ||
General | ||
Sarcophagus entombs subject. |
||
Scalding Mud | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Transmute rock or earth into boiling muck. |
||
Scalding Touch | ||
Sor/Wiz 7 | ||
General | ||
Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level. |
||
Scale Weakening | ||
Sor/Wiz 2 | ||
1 hour | ||
Subject's natural armor weakens. |
||
Scales of the Lizard | ||
Wuj 1 | ||
General | ||
You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
||
Scales of the Sealord | ||
Arc 3, Drd 3, Rgr 3, Seafolk 3 | ||
6 hours | ||
Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
||
Scare | ||
Will partial - Yes | Brd 2, Hatred 2, Sor/Wiz 2 | V, S, M |
1 round/level or 1 round; see text for cause fear | Medium | General |
Panics creatures of less than 6 HD. |
||
Scatterspray | ||
Hrp 1, Hth 1, Sor/Wiz 1 | ||
General | ||
Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal). |
||
Scent | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
6 hours | ||
Grants the scent ability for 1 hour/level. |
||
Scholar's Touch | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Read books in seconds. |
||
Scimitar of Sand | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
||
Scintillating Pattern | ||
None - Yes | Beguiler 8, Sor/Wiz 8, Wmg 8 | V, S, M |
Concentration + 2 rounds | Close | General |
Twisting colors confuse, stun, or render unconscious. |
||
Scintillating Scales | ||
Sor/Wiz 2 | ||
General | ||
You gain an AC deflection bonus equal to your Constitution modifier. |
||
Scintillating Sphere | ||
Sor/Wiz 3 | ||
General | ||
20-ft-radius spread deals 1d6 electicity/level. |
||
Scorch | ||
Sor/Wiz 2 | ||
General | ||
Jet of flame deals 1d8/2 levels (max 5d8). |
||
Scorching Ray | ||
None - Yes | Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 | V, S |
Instant | Close | General |
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
||
Scorpion Tail | ||
Sor/Wiz 3 | ||
General | ||
Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target. |
||
Scourge (F) | ||
Pestilence 7 | ||
General | ||
Inflicts a disease that must be magically cured, one subject/level. |
||
Scourge of Force | ||
Sor/Wiz 2 | ||
General | ||
Tendrils of force lash foes for 1d8 + 1/2 levels damage each. |
||
Scramble Portal | ||
Sor/Wiz 4 | ||
General | ||
Portal may send user to random plane instead of the normal destination. |
||
Screen | ||
None or Will disbelief (if interacted with); see text - No | Arc 8, Beguiler 8, Gnome 7, Illusion 8, Shu 8, Sor/Wiz 8, Trickery 7, VDarkness 9 | V, S |
1 day | Close | 24 hours |
Illusion hides area from vision, scrying. |
||
Screen of Heat | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Shimmering illusion causes 20% miss chance to all attacks through it. |
||
Scry Location | ||
Arc 7, Brd 5, Clr 7, Drd 7, Sor/Wiz 6 | ||
General | ||
Spy on a distant location. |
||
Scry Trap | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Scry attempts against target deal 1d6/level damage and blind scrying creature. |
||
Scrying (F) | ||
Will negates - Yes | APeace 5, Arc 5, Brd 3, Clr 5, Drd 4, EmBarachiel 3, HB 4, MH 3, Oracle 4, Shu 5, Sin-L 5, Sor/Wiz 4, Wuj 4 | V, S, F, M/DF |
1 min./level | See text | General |
Spies on subject from a distance. |
||
Greater Scrying | ||
Will negates - Yes | APeace 7, Arc 7, Brd 6, Clr 7, Drd 7, Dream 7, Oracle 7, Planning 7, Shu 7, Sor/Wiz 7, Wuj 7 | V, S |
1 hour/level | See text | 6 hours |
As scrying, but faster and longer. |
||
Sculpt Sound | ||
Will negates (object) - Yes (object) | Brd 3 | V, S |
1 hour/level (D) | Close | 6 hours |
Creates new sounds or changes existing ones. |
||
Scyllan Scream | ||
Brd 5 | ||
General | ||
Scream panics or shakes those who hear it. |
||
Seal Portal (M) | ||
Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Seal an interplanar portal or gate. |
||
Searing Exposure | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Target suffers hours of wasteland exposure in a moment. |
||
Searing Light | ||
None - Yes | Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 | V, S |
Instant | Medium | General |
Ray deals 1d8/two levels damage, more against undead. |
||
Second Wind | ||
Arc 1, Pal 1 | ||
6 hours | ||
Target gains the equivalent of the Endurance feat for 1 hour/level. |
||
Secret Chest (F) | ||
None - No | Commerce 6, Sin-A 6, Sor/Wiz 5, Wealth 5 | V, S, F |
60 days or until discharged | See text | General |
Hides expensive chest on Ethereal Plane; you retrieve it at will. |
||
Secret Page | ||
None - No | Brd 3, Rune 2, Sor/Wiz 3 | V, S, M |
Permanent | Touch | 12 hours |
Changes one page to hide its real content. |
||
Secret Signs | ||
Wuj 1 | ||
General | ||
Using nonverbal means, you can communicate a simple message to one other intelligent creature within range. |
||
Secure Corpse | ||
Arc 6, Clr 6 | ||
General | ||
Traps corpse inside holy symbol. |
||
Secure Shelter | ||
None - No | Brd 4, Cavern 4, Feast 5, Sor/Wiz 4 | V, S, M, F, text |
2 hours/level (D) | Close | 12 hours |
Creates sturdy cottage. |
||
See Invisibility | ||
- | Adp 2, Arc 2, Beguiler 2, Brd 3, Duskblade 2, EmBarachiel 3, HB 2, MH 2, Sor/Wiz 2, Truth 3, Wuj 2 | V, S, M |
10 min./level (D) | Personal | 4 hours |
Reveals invisible creatures or objects. |
||
Seek Eternal Rest | ||
Arc 4, Pal 4 | ||
1 hour | ||
Turn undead as a paladin two levels higher. |
||
Seeker's Chant | ||
Brd 0, Sor/Wiz 0 | ||
General | ||
Gives you a +2 bonus on Search checks, but a -2 penalty on Move Silently checks. |
||
Seeking Ray | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject. |
||
Seeming | ||
Will negates or Will disbelief (if interacted with) - Yes or No; see text | Beguiler 5, Brd 5, Sor/Wiz 5 | V, S |
12 hours (D) | Close | 24 hours |
Changes appearance of one person per two levels. |
||
Seething Eyebane | ||
Corrupt 1 | ||
General | ||
Subject is blinded and all within 5 ft. take 1d6 damage. |
||
Segojan's Armor | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
6 hours | ||
You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
||
Semblance of Life | ||
Arc 6, Clr 6 | ||
General | ||
undead take 3d6 damage per round; intelligent undead also dazed 1 round. |
||
Sending | ||
None - No | APeace 4, Arc 4, Beguiler 5, Clr 4, EmBarachiel 4, HB 4, Herald 4, Sor/Wiz 5, Trade 4 | V, S, M/DF |
1 round; see text | See text | General |
Delivers short message anywhere, instantly. |
||
Sense Heretic | ||
Arc 1, Pal 1 | ||
General | ||
Glow reveals when evil creature is near. |
||
Sense Of The Dragon | ||
Sor/Wiz 3 | ||
5 minutes | ||
Nonvisual senses out to 30 ft. that pinpoints creatures. |
||
Sense Weakness | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Automatically confirm one critical hit. |
||
Sensory Deprivation | ||
Sor/Wiz 3 | ||
General | ||
Subject cannot Perceive world around it. |
||
Sentinel's Watch | ||
Sor/Wiz 2 | ||
General | ||
Wards the subject against deception, allowing him to pierce falsehoods of all forms. |
||
Sepia Snake Sigil (M) | ||
Reflex negates - No | Brd 3, Sor/Wiz 3 | V, S, M |
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text | Touch | 24 hours |
Creates text symbol that immobilizes reader. |
||
Sequester | ||
None or Will negates (object) - No or Yes (object) | Sin-A 7, Sor/Wiz 7, Wealth 7 | V, S, M |
1 day/level (D) | Touch | 24 hours |
Subject is invisible to sight and scrying; renders creature comatose. |
||
Serene Visage | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
5 minutes | ||
Grants a bonus on Bluff checks. |
||
Serpent Arrow | ||
Sor/Wiz 4 | ||
General | ||
Transforms missiles into Tiny vipers. |
||
Serpents of Theggeron | ||
Corrupt 3 | ||
30 minutes | ||
Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison. |
||
Servant Horde | ||
Sor/Wiz 5, Wuj 5 | ||
6 hours | ||
This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
||
Shades | ||
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 9, Sor/Wiz 9 | V, S |
See text | See text | General |
As shadow conjuration, but up to 8th level and 80% real. |
||
Shadow Arrow (M) | ||
Arc 4, Asn 4, Rgr 4 | ||
General | ||
Masterwork arrow or bolt deals 1d6 points of Strength damage. |
||
Shadow Binding | ||
Sor/Wiz 3 | ||
General | ||
Entangle and daze creatures. |
||
Shadow Cache | ||
Brd 3, Sor/Wiz 3 | ||
5 minutes | ||
Store small items for a few minutes on the Plane of Shadow, or let them loose there. |
||
Shadow Canopy | ||
Sor/Wiz 6 | ||
General | ||
Shadow Conjuration | ||
Will disbelief (if interacted with); varies; see text - Yes; see text | Brd 4, Shadow 4, Sor/Wiz 4 | V, S |
See text | See text | General |
Mimics conjuring below 4th level, but only 20% real. |
||
Greater Shadow Conjuration | ||
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 7, Sor/Wiz 7 | V, S |
See text | See text | General |
As shadow conjuration, but up to 6th level and 60% real. |
||
Shadow Curse | ||
Sor/Wiz 4 | ||
12 hours | ||
Subject becomes unable to heal except in well illuminated areas until curse is removed. |
||
Shadow Evocation | ||
Will disbelief (if interacted with) - Yes | Brd 5, Shadow 5, Sor/Wiz 5 | V, S |
See text | See text | General |
Mimics evocation of lower than 5th level, but only 20% real. |
||
Greater Shadow Evocation | ||
Will disbelief (if interacted with) - Yes | Shadow 8, Sor/Wiz 8 | V, S |
See text | See text | General |
As shadow evocation, but up to 7th level and 60% real. |
||
Shadow Form | ||
Asn 4, HB 4, Sor/Wiz 5 | ||
5 minutes | ||
Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
||
Shadow Guardians | ||
Sor/Wiz 5 | ||
6 hours | ||
Create group of shadowy warriors. |
||
Shadow Hand | ||
Sor/Wiz 5 | ||
General | ||
Medium-sized hand attacks, blocks opponents, or carries items. |
||
Shadow Landscape | ||
Arc 9, Drd 9 | ||
24 hours | ||
Makes natural terrain more dangerous, creates guardians that you command. |
||
Shadow Mask | ||
Hrp 2, Sor/Wiz 2 | ||
1 hour | ||
Shadows hide your face and protect against darkness, light, and gazes. |
||
Shadow Phase | ||
Asn 4, Sor/Wiz 4 | ||
General | ||
Subject becomes semi-incorporeal. |
||
Shadow Radiance | ||
Sor/Wiz 2 | ||
General | ||
Area filled with intense light that grows brighter. |
||
Shadow Shield | ||
Sor/Wiz 6 | ||
General | ||
A smoky shroud causes attackers to be blinded for 1 round/level. |
||
Shadow Spray | ||
Sor/Wiz 2 | ||
General | ||
Shadows daze targets and deal 2 points of Str damage. |
||
Shadow Trap | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Bind a greater shadow to an object as its guardian. |
||
Shadow Walk | ||
Will negates - Yes | Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 | V, S |
1 hour/level (D) | Touch | 24 hours |
Step into shadow to travel rapidly. |
||
Shadow Well | ||
Sor/Wiz 4 | ||
General | ||
Target enters gloomy pocket plane and emerges frightened. |
||
Shadowblast | ||
Arc 4, Clr 4, Drd 4 | ||
General | ||
Temporarily block access to the Plane of Shadow and deal damage to Shaow natives. |
||
Shadowfade | ||
Sor/Wiz 5 | ||
5 minutes | ||
Travel to the Plane of Shadow, must return using the portal generated or else find another way back. |
||
Shadowplay | ||
Sor/Wiz 0 | ||
General | ||
Manipulates the shape and movement of an existing shadow. |
||
Shadowy Grappler | ||
Sor/Wiz 6 | ||
General | ||
Shadowy force grapples subject. |
||
Shalantha's Delicate Disk | ||
Sor/Wiz 6 | ||
General | ||
Conjures disk that can store a single spell of up to 5th level and release it when broken. |
||
Shambler | ||
None - No | Arc 8, Blg 8, Drd 9, Plant 9 | V, S |
7 days or 7 months (D); see text | Medium | 24 hours |
Summons 1d4+2 shambling mounds to fight for you. |
||
Shape Metal | ||
Clr 4, Sor/Wiz 5 | ||
General | ||
As stone shape, but affects metal. |
||
Shapechange (F) | ||
- | Animal 9, Arc 9, Drd 9, Scalykind 9, Sor/Wiz 9, Transformation 9, Wuj 9 | V, S, F |
10 min./level (D) | Personal | 4 hours |
Transforms you into any creature, and change forms once per round. |
||
Shard Storm | ||
Sor/Wiz 5 | ||
General | ||
Creates a storm of shards. |
||
Share Husk | ||
Arc 2, Drd 2 | ||
4 hours | ||
See and hear through the senses of a touched animal. |
||
Shared Healing | ||
Arc 2, Clr 2 | ||
General | ||
Subject creature can cure up to twice your caster level of its own hit points. |
||
Shark Bolt | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
General | ||
Summons sharks made of water to attack your enemies. |
||
Sharptooth | ||
Sor/Wiz 4 | ||
General | ||
One of your natural weapons deals damage as if you were one size larger. |
||
Shatter | ||
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) | Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 | V, S, M/DF |
Instant | Close | General |
Sonic vibration damages objects or crystalline creatures. |
||
Shatterfloor | ||
Sor/Wiz 3 | ||
General | ||
Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
||
Sheltered Vitality | ||
Arc 3, Clr 3, Drd 4 | ||
5 minutes | ||
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
||
Shield | ||
- | Sor/Wiz 1, Wuj 1 | V, S |
1 min./level (D) | Personal | 30 minutes |
Invisible disc gives +4 to AC, blocks magic missiles. |
||
Shield of Faith | ||
Will negates (harmless) - Yes (harmless) | APeace 1, Arc 1, Artificer 1, Clr 1, Retribution 1, Shu 1, Vassal of Bahamut 1 | V, S, M |
1 min./level | Touch | 30 minutes |
Aura grants +2 or higher deflection bonus. |
||
Mass Shield of Faith | ||
Arc 4, Clr 4 | ||
30 minutes | ||
Allies gain +3 or higher AC bonus. |
||
Shield of Law (F) | ||
See text - Yes (harmless) | Arc 8, Clr 8, Inquisition 8, Law 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against chaotic spells. |
||
Shield of the Archons | ||
APeace 7, Arc 7, Clr 7 | ||
General | ||
Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects. |
||
Shield of Warding | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5). |
||
Shield Other (F) | ||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 | V, S, F |
1 hour/level (D) | Close | 24 hours |
You take half of subjects damage. |
||
Shieldbearer | ||
Sor/Wiz 1 | ||
General | ||
Shield floats near subject to offer protection. |
||
Shifter Prowess | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Shifter racial bonuses to skills increase by +8. |
||
Shifting Paths | ||
Arc 7, Drd 7, Sor/Wiz 8 | ||
General | ||
Illusion hides path, creates false new path. |
||
Shillelagh | ||
Will negates (object) - Yes (object) | Arc 1, Drd 1 | V, S, DF |
1 min./level | Touch | 30 minutes |
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
||
Shivering Touch | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Touch deals 3d6 Dex damage. |
||
Lesser Shivering Touch | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Touch deals 1d6 Dex damage. |
||
Shock and Awe | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
General | ||
Reduces a surprised creature's initiative roll. |
||
Shock Treatment | ||
Sor/Wiz 2 | ||
General | ||
A jolt of electricity damages and potentially stuns an opponent. |
||
Shocking Grasp | ||
None - Yes | Arc 1, Duskblade 1, Shu 1, Sor/Wiz 1, Wmg 1 | V, S |
Instant | Touch | General |
Touch delivers 1d6/level electricity damage (max 5d6). |
||
Shockwave | ||
Sor/Wiz 3 | ||
General | ||
Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round. |
||
Shout | ||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 4, Duskblade 4, KotC 3, Sin-W 4, Sor/Wiz 4, Wmg 4, Wuj 4 | V |
Instant | 30 ft. | General |
Deafens all within cone and deals 5d6 sonic damage. |
||
Greater Shout | ||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 | V, S, F |
Instant | 60 ft. | General |
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
||
Shrieking Blast | ||
Sor/Wiz 5 | ||
General | ||
40-ft.-radius burst deafens and deals 8d6 sonic damage. |
||
Shrink Item | ||
Will negates (object) - Yes (object) | Hoard 3, Sin-A 4, Sor/Wiz 3 | V, S |
1 day/level; see text | Touch | 24 hours |
Object shrinks to one-sixteenth size. |
||
Shriveling | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Subject takes 1d4 damage per level. |
||
Shroud of Flame | ||
Sor/Wiz 5 | ||
General | ||
Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet. |
||
Shroud of Undeath | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Negative energy shroud makes undead perceive you as undead. |
||
Sicken Evil | ||
Sanctified 5 | ||
5 minutes | ||
Evil creatures are sickened by your presence. |
||
Sign | ||
Arc 1, Clr 1 | ||
5 minutes | ||
Your initiative check result improves, and you know enemies' initiative check results. |
||
Sign of Sealing (M) | ||
Sor/Wiz 3 | ||
General | ||
As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage. |
||
Greater Sign of Sealing (M) | ||
Sor/Wiz 6 | ||
General | ||
This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached. |
||
Silence | ||
Will negates; see text or none (object) - Yes; see text or no (object) | APeace 2, Arc 2, Beguiler 2, Brd 2, Clr 2, EmBarachiel 2, Shu 2, Spell 2 | V, S |
1 min./level (D) | Long | 30 minutes |
Negates sound in 15-ft. radius. |
||
Silent Image | ||
Will disbelief (if interacted with) - No | Arc 1, Beguiler 1, Brd 1, Gnome 1, Illusion 1, Shu 1, Sor/Wiz 1, Wuj 1 | V, S, F |
Concentration | Long | General |
Creates minor illusion of your design. |
||
Silent Portal | ||
Asn 1, Sor/Wiz 0 | ||
6 hours | ||
Negates sound from door or window. |
||
Silent Sound | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
||
Silver Dragonmail | ||
Sor/Wiz 2 | ||
General | ||
You create a shining silver +1 mithral breastplate around your body. |
||
Silverbeard | ||
Arc 1, Pal 1 | ||
5 minutes | ||
You grow a hard silver beard that gives +2 bonus to armor. |
||
Silvered Claws | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
One creature's natural attacks are treated as silvered weapons. |
||
Silvered Weapon | ||
Arc 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | ||
General | ||
Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
||
Alternate Silvered Weapon | ||
Arc 1, Pal 1, Rgr 2 | ||
General | ||
Transforms one weapon into a silvered weapon. |
||
Simbul's Skeletal Deliquescence | ||
Sor/Wiz 8 | ||
24 hours | ||
Target becomes a soft-bodied oozelike creature. |
||
Simulacrum (M) (XP) | ||
None - No | Sin-E 8, Sor/Wiz 7 | V, S, M, XP |
Instant | 0 ft. | General |
Creates partially real double of a creature. |
||
Sink | ||
Sor/Wiz 2 | ||
30 minutes | ||
Subject loses buoyancy. |
||
Sinsabur's Baleful Bolt | ||
Sor/Wiz 4 | ||
General | ||
Bolt of dark energy deals 1d3 Str and Con damage +1/four levels. |
||
Siphon | ||
Sor/Wiz 3 | ||
General | ||
Drain 5 or more charges from wand or staff to replace one or more cast spells. |
||
Sirellyn's Superior Magnetism | ||
Sor/Wiz 6 | ||
General | ||
Attract metalic objects and creatures to target creature or object. |
||
Siren's Call | ||
Brd 3, Seafolk 4, Sor/Wiz 4 | ||
General | ||
Compel one creature/2 levels to submerse itself. |
||
Sirine's Grace (M) | ||
Arc 5, Brd 4, Drd 5 | ||
General | ||
Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack. |
||
Skeletal Guard (M) | ||
Sor/Wiz 8 | ||
General | ||
Creates one skeleton/level that is resistant to turning. |
||
Skill Enhancement | ||
Artificer 1 | ||
1 hour | ||
Item bestows circumstance bonus on skill checks. |
||
Skin of the Cactus | ||
Arc 3, Drd 4, Rgr 3, Summer 4 | ||
1 hour | ||
Grants natural armor, thorns, and resistance to dehydration. |
||
Skull of Secrets | ||
Arc 4, Clr 4 | ||
24 hours | ||
Intangible skull stores message and can be triggered to breathe fire. |
||
Skull Snare | ||
Sor/Wiz 0 | ||
General | ||
Animates a skull that guards a 10 area. |
||
Skull Watch (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
4 hours | ||
Skull shrieks when creature enters warded area. |
||
Skyhurling | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions. |
||
Skyline Runner | ||
City 5 | ||
6 hours | ||
You can walk normally on any city surface. |
||
Skyrift (M) (F) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Make a 1 mile radius area appear to be in perpetual night or dusk. |
||
Slapping Hand | ||
Sor/Wiz 2 | ||
General | ||
Hand makes creature provoke attacks of opportunity. |
||
Slash Tongue | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
Subject takes -1 penalty on attacks, saves and checks for 1 round. |
||
Slashing Darkness | ||
Arc 3, Clr 3 | ||
General | ||
Ray deals 1d8/two levels damage and heals undead the same amount. |
||
Slashing Dispel | ||
Duskblade 5, Sor/Wiz 4 | ||
General | ||
As dispel magic, but creatures take damage for spells dispelled. |
||
Slay Living | ||
Fortitude partial - Yes | Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 | V, S |
Instant | Touch | General |
Touch attack kills subject. |
||
Slaying Arrow | ||
Artificer 5 | ||
General | ||
Creates a projectile deadly to a specific creature type. |
||
Sleep | ||
Will negates - Yes | Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 | V, S, M |
1 min./level | Medium | General |
Puts 4 HD of creatures into magical slumber. |
||
Sleep Mote | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Dust devil of magic sand puts foes to sleep. |
||
Greater Sleep | ||
Brd 3, Sor/Wiz 3 | ||
30 minutes | ||
As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected. |
||
Sleet Storm | ||
None - No | Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 | V, S, M/DF |
1 round/level | Long | General |
Hampers vision and movement. |
||
Slide | ||
Sor/Wiz 1 | ||
General | ||
Move subject 5 feet. |
||
Greater Slide | ||
Sor/Wiz 2 | ||
General | ||
Move subject 20 feet. |
||
Slime Hurl | ||
IOTDF 5 | ||
General | ||
Hurl up to three globs of green slime. |
||
Slime Wave | ||
Arc 7, Clr 7, Drd 7 | ||
General | ||
Creates 15-ft. spread of green slime. |
||
Slipping the Ranks | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Every 5 ft. set becomes a 10 ft. teleport. |
||
Slipsand | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Creates a volume of slipsand. |
||
Slow | ||
Will negates - Yes | Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 | V, S, M |
1 round/level | Close | General |
One subject/level takes only one action/round, -2 to AC and attack rolls. |
||
Slow Burn | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Dims and slows natural fire burn rates, doubling fire life and halving damage. |
||
Slow Consumption | ||
Arc 1, Clr 1, Sor/Wiz 2 | ||
General | ||
Caster absorbs health and sustenance from helpless subject. |
||
Smell of Fear | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
Target's aroma triples the chance of wandering encounters. |
||
Smite Heretic | ||
Arc 3, Pal 3 | ||
1 hour | ||
You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells. |
||
Smoke Ladder | ||
Wuj 1 | ||
5 minutes | ||
You create a misty ladder up to 10 feet long per caster level. |
||
Smoke Stairs | ||
Arc 2, Asn 2, Drd 2 | ||
General | ||
Walk up a column of smoke as if it were solid. |
||
Snake Darts | ||
Wuj 4 | ||
General | ||
Create two poisonous snakes. |
||
Snake's Swiftness | ||
Arc 1, Drd 1, Sor/Wiz 2 | ||
General | ||
Subject immediately makes one attack. |
||
Mass Snake's Swiftness | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
General | ||
Allies each immediately make one attack. |
||
Snakebite | ||
Arc 3, Drd 3, Rgr 4 | ||
General | ||
Your arm turns into a poisonous snake you can use to attack. |
||
Snare | ||
None - No | Arc 2, Drd 3, Elf 3, Rgr 2 | V, S, DF |
Until triggered or broken | Touch | 12 hours |
Creates a magic booby trap. |
||
Snare Astral Traveler | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Captures one astral creature and holds it motionless. |
||
Snilloc's Snowball | ||
Sor/Wiz 1 | ||
General | ||
Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
||
Sniper's Eye | ||
Asn 4 | ||
General | ||
Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks. |
||
Sniper's Shot | ||
Arc 1, Asn 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. No range limit on next ranged sneak attack. |
||
Snow Walk | ||
Arc 2, Drd 2, Rgr 2, Winter 2 | ||
1 hour | ||
Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
||
Snow Wave | ||
Arc 6, Drd 6 | ||
General | ||
Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage. |
||
Snowball Swarm | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold/2 levels to a 10-ft. radius. |
||
Snowdrift | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Forms existing snow into another shape. |
||
Snowshoes | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
General | ||
Subject walks easily on ice and snow. |
||
Mass Snowshoes | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
As snowshoes, affects one creature/level. |
||
Snowsight | ||
Arc 1, Drd 1, Rgr 1, Winter 1 | ||
6 hours | ||
Normal vision in winter weather conditions. |
||
Snowsong | ||
Brd 6 | ||
General | ||
Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters. |
||
Soften Earth and Stone | ||
None - No | Arc 2, Drd 2, Earth 2 | V, S, DF |
Instant | Close | 6 hours |
Turns stone to clay or dirt to sand or mud. |
||
Solid Fog | ||
None - No | Beguiler 4, HB 4, Sor/Wiz 4, Wuj 4 | V, S, M |
1 min./level | Medium | General |
Blocks vision and slows movement. |
||
Solipsism | ||
Sor/Wiz 6 | ||
General | ||
Subject is convinced the world is fake. |
||
Song of Discord | ||
Will negates - Yes | Brd 5, Hatred 4, Passion 7, Sin-W 6 | V, S |
1 round/level | Medium | General |
Forces targets to attack each other. |
||
Song of Festering Death | ||
Brd 2 | ||
General | ||
Subject takes 2d6 damage per round while caster concentrates. |
||
Songbird | ||
Brd 0 | ||
4 hours | ||
Perform and gain +1 on your next Cha check. |
||
Sonic Blast | ||
Sor/Wiz 3 | ||
General | ||
Deal 1d6/level damage (max 10d6) to each creature in the area. |
||
Sonic Ray | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Ray deals 1d3 sonic damage. |
||
Sonic Rumble (F) | ||
Sor/Wiz 5 | ||
General | ||
Cone of sound deals damage or moves objects. |
||
Sonic Shield | ||
Brd 3, Duskblade 5, Sor/Wiz 5 | ||
General | ||
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. |
||
Sonic Slap | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 sonic damage. |
||
Sonic Snap | ||
Sor/Wiz 0 | ||
General | ||
Target takes 1 point of sonic damage and is deafened 1 round. |
||
Sonic Weapon | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Weapon touched deals +1d6 sonic damage with each hit. |
||
Sonic Whip | ||
Brd 2, Wuj 2 | ||
General | ||
Scares animals, normal whip in combat. |
||
Sonorous Hum | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
5 minutes | ||
Removes need to concentrate to maintain next spell cast. |
||
Sorrow | ||
Arc 1, Brd 1, Clr 1 | ||
General | ||
Subject takes -3 penalty on attacks, saves, and checks. |
||
Soul Bind (F) | ||
Will negates - No | Arc 9, Clr 9, Sor/Wiz 9 | V, S, F |
Permanent | Close | General |
Traps newly dead soul to prevent resurrection. |
||
Soul Charge (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
12 hours | ||
Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
||
Soul of the Waste | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Meld into surrounding sand. |
||
Soul Scour | ||
Arc 5, Clr 5 | ||
General | ||
Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute. |
||
Soul Shackles | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Imprison soul of dead creature in talisman from which you can question it. |
||
Soul's Treasure Lost | ||
Sor/Wiz 8 | ||
General | ||
Disintegrates subject's most valuable object. |
||
Sound Burst | ||
Fortitude partial - Yes | Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 | V, S, F/DF |
Instant | Close | General |
Deals 1d8 sonic damage to subjects; may stun them. |
||
Sound Lance | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
General | ||
Sonic energy deals 1d8/level damage. |
||
Spark of Life | ||
Arc 3, Clr 3, Clr 7, Drd 4, Drd 8 | ||
General | ||
Undead creature loses most immunities. |
||
Spawn Screen | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
6 hours | ||
You resist being transformed into an undead spawn if slain. |
||
Speak To Allies | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subjects can converse at distance without moving lips. |
||
Speak with Animals | ||
- | Arc 1, Brd 3, BVal 1, Drd 1, Hlr 1, Rgr 1, Shu 1 | V, S |
1 min./level | Personal | 30 minutes |
You can communicate with animals. |
||
Speak with Dead | ||
Will negates; see text - No | Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 | V, S, DF |
1 min./level | 10 ft. | 30 minutes |
Corpse answers one question/two levels. |
||
Speak with Plants | ||
- | Arc 2, Brd 4, Drd 3, Rgr 2 | V, S |
1 min./level | Personal | 30 minutes |
You can talk to normal plants and plant creatures. |
||
Speaking Stones | ||
Sor/Wiz 2 | ||
General | ||
Pass a 25-word message between two magically linked stones. |
||
Spear of Valarian | ||
Arc 4, BVal 4, Drd 5, Rgr 4 | ||
General | ||
Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
||
Spectral Hand | ||
None - No | Sor/Wiz 2 | V, S |
1 min./level (D) | Medium | 30 minutes |
Creates disembodied glowing hand to deliver touch attacks. |
||
Spectral Stag | ||
Arc 2, Clr 2 | ||
General | ||
Phantom stag can bull rush and be a mount. |
||
Spectral Touch | ||
Sor/Wiz 6 | ||
General | ||
Your touch bestows one negative level per round. |
||
Spectral Weapon | ||
Asn 3, Brd 4, HB 3, Sor/Wiz 3 | ||
General | ||
Creates a quasi-real weapon. |
||
Speechlink | ||
Brd 3 | ||
1 hour | ||
You and the target can verbally communicate at any distance. |
||
Speed Swim | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Target gains swim speed 30. |
||
Spell Engine (M) (XP) | ||
Sor/Wiz 8 | ||
General | ||
Magical energy disk absorbs incoming spells. |
||
Spell Enhancer | ||
Sor/Wiz 4 | ||
General | ||
Lets you cast another spell in the same round at +2 caster level. |
||
Spell Flower | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Spell Immunity | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Subject is immune to one spell per four levels. |
||
Greater Spell Immunity | ||
Will negates (harmless) - Yes (harmless) | Arc 8, Clr 8, Sin-P 8 | V, S, DF |
10 min./level | Touch | 1 hour |
As spell immunity, but up to 8th-level spells. |
||
Lesser Spell Immunity | ||
Arc 2, Clr 2 | ||
General | ||
As spell immunity, but only 1st and 2nd-level spells. |
||
Spell Matrix (F) | ||
Sor/Wiz 7 | ||
1 hour | ||
Stores up to two spells of 3rd level or lower to be released later. |
||
Greater Spell Matrix (F) | ||
Sor/Wiz 9 | ||
General | ||
Stores up to three spells of 3rd level or lower to be released later. |
||
Lesser Spell Matrix (F) | ||
Sor/Wiz 5 | ||
1 hour | ||
Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
||
Spell Phylactery | ||
Arc 5, Clr 5 | ||
24 hours | ||
Scroll activates upon you if conditions are met. |
||
Spell Resistance | ||
Will negates (harmless) - Yes (harmless) | APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 | V, S, DF |
1 min./level | Touch | 30 minutes |
Subject gains SR 12 + level. |
||
Mass Spell Resistance | ||
Arc 7, Clr 7 | ||
General | ||
As spell resistance, but multiple targets. |
||
Spell Shield | ||
Arc 2, Clr 2 | ||
5 minutes | ||
Target gains +3 resistance on saving throws against spells and spell-like abilities. |
||
Spell Snare | ||
Artificer 3, Sor/Wiz 4 | ||
General | ||
Dragonshard absorbs a spell or spell-like ability of up to 3rd level. |
||
Greater Spell Snare | ||
Artificer 6, Sor/Wiz 7 | ||
General | ||
Dragonshard absorbs a spell or spelllike ability of up to 6th level. |
||
Spell Storing Item (XP) | ||
Artificer 1 | ||
General | ||
Store one spell in an item. |
||
Spell Theft | ||
Brd 4, HB 4, Sor/Wiz 5 | ||
General | ||
Dispel spells on target and gain their benefit for yourself. |
||
Spell Turning | ||
- | Arc 7, Beguiler 7, Endurance 8, Luck 7, Magic 7, Meditation 7, Retribution 7, Shu 7, Sor/Wiz 7 | V, S, M/DF |
10 min./level or until expended | Personal | 4 hours |
Reflect 1d4+6 spell levels back at caster. |
||
Lesser Spell Turning | ||
Adp 4, Arc 4, Sor/Wiz 4 | ||
1 hour | ||
As spell turning, except only 1d4+1 spell levels are affected by the turning. |
||
Spell Vulnerability | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
5 minutes | ||
Target takes penalty on spell resistance equal to caster level. |
||
Spellmantle | ||
Arc 6, Clr 6 | ||
General | ||
As spell immunity, but negated spells triggers a helpful spell upon the target. |
||
Spellslayer Arrow (M) | ||
Arc 2, Asn 2, Rgr 2 | ||
General | ||
Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
||
Spellstaff | ||
Will negates (object) - Yes (object) | Arc 6, Drd 6 | V, S, F |
Permanent until discharged (D) | Touch | 24 hours |
Stores one spell in wooden quarterstaff. |
||
Spelltrap (F) | ||
Sor/Wiz 4 | ||
5 minutes | ||
An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread. |
||
Sphere of Terror | ||
Sor/Wiz 4 | ||
General | ||
Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions. |
||
Sphere of Ultimate Destruction | ||
Sor/Wiz 9 | ||
General | ||
Sphere disintegrates everything it touches. |
||
Spider Climb | ||
Will negates (harmless) - Yes (harmless) | Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 | V, S, M |
10 min./level | Touch | 1 hour |
Grants ability to walk on walls and ceilings. |
||
Spider Curse | ||
Spider 6 | ||
12 hours | ||
You turn a humanoid into a driderlike creature that obeys you. |
||
Spider Hand | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
Your hand becomes a Small monstrous spider. |
||
Spider Leqs | ||
Arc 2, Clr 2 | ||
30 minutes | ||
You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces. |
||
Spider Plague | ||
Arc 6, Clr 6 | ||
General | ||
Summons Large monstrous spiders to fight for you. |
||
Spider Poison | ||
Asn 3, Sor/Wiz 3 | ||
General | ||
Touch deals 1d6 Str damage, repeats in 1 minute. |
||
Spider Shapes | ||
Spider 9 | ||
6 hours | ||
As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider. |
||
Spiderbind | ||
Arc 3, Clr 3 | ||
General | ||
An affected creature moves and attacks at a drastically reduced rate, as the slow* spell. |
||
Spiderform | ||
Drow 5 | ||
6 hours | ||
You assume spider or drider form. |
||
Spiderskin | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
||
Spike Growth | ||
Reflex partial - Yes | Arc 2, Drd 3, Rgr 2 | V, S, DF |
1 hour/level (D) | Medium | 6 hours |
Creatures in area take 1d4 damage, may be slowed. |
||
Spike Stones | ||
Reflex partial - Yes | Arc 4, Drd 4, Earth 4, Shu 4 | V, S, DF |
1 hour/level (D) | Medium | 6 hours |
Creatures in area take 1d8 damage, may be lowed. |
||
Spikes | ||
Arc 3, Clr 3, Drd 3 | ||
6 hours | ||
As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
||
Spirit Binding | ||
Wuj 6 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16. |
||
Greater Spirit Binding | ||
Wuj 8 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24. |
||
Lesser Spirit Binding | ||
Wuj 4 | ||
General | ||
This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice. |
||
Spirit Needle | ||
Wuj 6 | ||
General | ||
Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics. |
||
Spirit Self | ||
Wuj 5 | ||
General | ||
You can become incorporeal but must remain within 200 feet of your body. |
||
Spirit Steed | ||
Deathless 4 | ||
General | ||
Channels an ancient spirit into your steed, increasing its speed and granting other benefits. |
||
Spirit Worm | ||
Sor/Wiz 1 | ||
General | ||
Target takes 1 point of Con damage every round for 1 round/level. |
||
Spiritual Cavalry | ||
Arc 5, Clr 5 | ||
General | ||
Horsemen of force attack enemies. |
||
Spiritual Charger | ||
Arc 3, Clr 3 | ||
General | ||
Horseman of force attacks enemy. |
||
Spiritual Chariot | ||
Arc 4, Blk 4, Pal 4 | ||
General | ||
Creates ghostly chariot behind your mount. |
||
Spiritual Weapon | ||
None - Yes | Arc 2, Clr 2, KotC 2, Mysticism 2, War 2 | V, S, DF |
1 round/level (D) | Medium | General |
Magic weapon attacks on its own. |
||
Spiritwall | ||
Sor/Wiz 5 | ||
30 minutes | ||
Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact. |
||
Splinterbolt | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
||
Spontaneous Search | ||
Sor/Wiz 1 | ||
General | ||
Searches a 30-foot cube area in 1 round. |
||
Spore Cloak | ||
Drd 5, Sor/Wiz 6 | ||
General | ||
Cloud of dense yellow mold spores provides 20% concealment and other benefits. |
||
Spore Field | ||
Arc 1, Drd 1, Rgr 2 | ||
General | ||
Mushrooms grow from ground, slowing movement and sickening living creatures. |
||
Spores of the Vrock (M) | ||
Arc 2, Clr 2, Dem 1 | ||
General | ||
All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds. |
||
Spread of Contentment | ||
Arc 8, Clr 8, Pleasure 8 | ||
6 hours | ||
Calms hostile creatures within 10-ft./level radius. |
||
Spread of Savagery | ||
Arc 9, Bestial 8, Clr 9 | ||
12 hours | ||
Creatures within 10 ft./level become hostile and savage. |
||
Spring Sheath | ||
Asn 1 | ||
1 hour | ||
Automatically draws a weapon. |
||
Spymaster's Coin | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Hide a scrying sensor in a coin or other Tiny object for later activation. |
||
Srinshee's Spell Shift | ||
Sor/Wiz 9 | ||
General | ||
Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster. |
||
Stabilize | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Cures 1 point of damage to all creatures in area. |
||
Stalactite Trap | ||
Arc 1, Clr 1, Drd 1 | ||
6 hours | ||
A stalactite gains the ability to hurl itself at a foe. |
||
Stalking Brand | ||
Arc 1, Rgr 1 | ||
24 hours | ||
Target marked with symbol you can see despite disguises. |
||
Stalking Spell | ||
Sor/Wiz 8 | ||
6 hours | ||
As greater invisibility, but subject is silent and scentless. |
||
Stalwart Pact (XP) | ||
Arc 5, Clr 5, Destiny 5, Pact 5 | ||
General | ||
You gain combat bonuses automatically when reduced to half hit points or lower. |
||
Stand | ||
Duskblade 1, Sor/Wiz 1 | ||
General | ||
Subject stands up from prone. |
||
Standing Wave | ||
Arc 3, Drd 3 | ||
General | ||
Magically propels boat or swimming creature. |
||
Starmantle (M) | ||
Joy 7, Sor/Wiz 6 | ||
General | ||
Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. |
||
Stars of Arvandor | ||
Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3 | ||
General | ||
Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
||
Stars Of Mystra | ||
Arc 4, Clr 4 | ||
General | ||
Creates stars that remove spell slots when they hit a target. |
||
Stars Of Selune | ||
Arc 4, Clr 4 | ||
General | ||
Creates stars that deal force damage and cold damage to the target. |
||
Starvation | ||
Arc 4, Drd 4 | ||
General | ||
Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue. |
||
Static Veil | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
6 hours | ||
Scry DC increases by +1/level for targets within the area. |
||
Statue | ||
Will negates (harmless) - Yes (harmless) | Arc 7, Shu 7, Sor/Wiz 7, Wuj 7 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
Subject can become a statue at will. |
||
Status | ||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, Clr 2, Community 2, Hlr 3 | V, S |
1 hour/level | Touch | 24 hours |
Monitors condition, position of allies. |
||
Greater Status (HoB) | ||
Arc 5, Clr 5, Hlr 6 | ||
General | ||
Monitors condition, position of many allies. |
||
Greater Status | ||
APeace 4, Arc 4, Clr 4, Community 4 | ||
6 hours | ||
As status, but cast some spells through bond. |
||
Stay the Hand | ||
Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2 | ||
General | ||
Change subject creature's attitude to helpful for 1 round. |
||
Steal Life | ||
Sor/Wiz 8 | ||
General | ||
You drain 1 ability score point per round and becomes younger. |
||
Steal Size | ||
Sor/Wiz 2 | ||
5 minutes | ||
Humanoid creature doubles in size as targeted humanoid halves in size. |
||
Steam Breath | ||
Wuj 3 | ||
General | ||
Cone of steam deals 1d6/level (max 10d6) fire damage. |
||
Steed of the Seas | ||
Arc 2, Pal 2 | ||
6 hours | ||
Make your special mount amphibious. |
||
Steeldance | ||
Sor/Wiz 3 | ||
General | ||
Daggers become Medium flying animated objects that attack foes. |
||
Stick | ||
Brd 0, PUG 1, Sor/Wiz 0 | ||
General | ||
Glues an object weighing 5 pounds or less to a larger object. |
||
Sticks And Stones | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
Prohibited | ||
Create stone and wood skeleton with energy drain** attack to fight for you. |
||
Sticky Fingers | ||
Asn 1, Brd 1, Sin-A 1 | ||
1 hour | ||
Gain +10 bonus to Sleight of Hand checks. |
||
Sticky Floor | ||
Sor/Wiz 1 | ||
6 hours | ||
Entangles and immobilizes creatures in affected area. |
||
Sticky Saddle | ||
Arc 1, Pal 1 | ||
General | ||
You become stuck to special mount, gain +10 Ride checks. |
||
Sting Ray | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Ray staggers enemies and disrupts spellcasters. |
||
Stinking Cloud | ||
Fortitude negates; see text - No | Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, M |
1 round/level | Medium | General |
Nauseating vapors, 1 round/level. |
||
Stolen Breath | ||
Sor/Wiz 2 | ||
General | ||
Subject has wind knocked out of it. |
||
Stone Body | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
30 minutes | ||
Your body becomes living stone. |
||
Stone Bones | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Corporeal undead gains +3 natural armor bonus. |
||
Stone Construct (M) | ||
Artificer 3, Warforged 3 | ||
General | ||
Construct gains DR 10/adamantine. |
||
Stone Fist | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Your fists become rocky bludgeoning weapons. |
||
Stone Metamorphosis | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 6 | ||
General | ||
Changes type of stone. |
||
Greater Stone Metamorphosis | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 8 | ||
General | ||
Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
||
Stone Shape | ||
None - No | Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 | V, S, M/DF |
Instant | Touch | 6 hours |
Sculpts stone into any shape. |
||
Greater Stone Shape | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 7 | ||
6 hours | ||
Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
||
Stone Shatter | ||
Brd 4 | ||
General | ||
Shatter a stone object or creature. |
||
Stone Sphere | ||
Sor/Wiz 5 | ||
5 minutes | ||
5-ft.-diameter stone sphere rolls over your enemies. |
||
Stone Spiders | ||
Spider 7 | ||
General | ||
Transforms 1d3 pebbles into stone constructs that resemble spiders. |
||
Stone Tell | ||
- | Arc 6, Drd 6, Dwarf 6, Shu 6 | V, S, DF |
1 min./level | Personal | 30 minutes |
Talk to natural or worked stone. |
||
Stone to Flesh | ||
Fortitude negates (object); see text - Yes | Arc 5, Hlr 5, Sin-G 7, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Medium | General |
Restores petrified creature. |
||
Stone Walk (M) | ||
Arc 6, Clr 6 | ||
General | ||
Linked areas allow multiple teleportations. |
||
Stonehold | ||
Arc 6, Drd 6 | ||
24 hours | ||
Stony arm trap grapples and damages creatures. |
||
Stonemantle | ||
Arc 2, Clr 2, Drd 1, Sor/Wiz 2 | ||
1 hour | ||
Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness. |
||
Stoneskin (M) | ||
Will negates (harmless) - Yes (harmless) | Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 | V, S, M |
10 min./level or until discharged | Touch | General |
Ignore 10 points of damage per attack. |
||
Stony Grasp | ||
Sor/Wiz 3 | ||
General | ||
As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand. |
||
Stop Heart | ||
Arc 4, Asn 4, Clr 4, Sor/Wiz 5 | ||
General | ||
Touched living humanoid drops to -8 hitpoints. |
||
Storm Mote | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Dust devil of flensing sand. |
||
Storm of Elemental Fury | ||
Arc 8, Drd 8 | ||
General | ||
Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame. |
||
Storm of Shards | ||
Sanctified 6 | ||
General | ||
Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level. |
||
Storm of Vengeance | ||
See text - Yes | Arc 9, Blg 9, Clr 9, Drd 9, Nobility 9, Retribution 9, Shu 9, Sin-W 9, Storm 9, Summer 9, Wrath 9 | V, S |
Concentration (maximum 10 rounds) (D) | Long | General |
Storm rains acid, lightning, and hail. |
||
Storm Prison | ||
Sor/Wiz 6 | ||
General | ||
Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison. |
||
Storm Shield | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
||
Storm Touch | ||
Sor/Wiz 5 | ||
General | ||
Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level. |
||
Storm Tower | ||
Arc 7, Drd 7 | ||
General | ||
Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
||
Stormrage | ||
Arc 8, Clr 8 | ||
5 minutes | ||
Fly, wind wall, protection from strong winds, and make electrical attacks. |
||
Stormrunner's Ward | ||
Sor/Wiz 2 | ||
6 hours | ||
Add +4 (+1/4 levels) to ship's checks to weather storms. |
||
Stormwalk | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
6 hours | ||
Teleport yourself and one creature/2 levels from a storm. |
||
Strategic Charge | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
You gain the benefits of the Mobility feat. |
||
Strength of Stone | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bull's strength that ends if you lose contact with the ground. |
||
Stretch Weapon | ||
Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2 | ||
General | ||
Melee weapon gains 5 ft. of reach for one attack. |
||
Stun Ray | ||
Sor/Wiz 1 | ||
General | ||
Ray stuns target for 1d4+1 rounds. |
||
Stunning Breath | ||
Sor/Wiz 4 | ||
General | ||
Your breath weapon also stuns creatures for 1 round. |
||
Greater Stunning Breath | ||
Sor/Wiz 7 | ||
General | ||
Your breath weapon also stuns creatures for 2d4 rounds. |
||
Stunning Screech | ||
Brd 3, Dem 2 | ||
General | ||
All within 30 ft. are stunned for 1 round. |
||
Stupor | ||
Arc 1, Asn 1, Clr 1, Sor/Wiz 1 | ||
12 hours | ||
One helpless subject is put in a state that allows him to be moved but take no other actions. |
||
Styptic | ||
Arc 0, Clr 0 | ||
General | ||
Stop bleading, and stabilize a creature. |
||
Sublime Revelry | ||
Arc 9, Clr 9, Pleasure 9 | ||
30 minutes | ||
Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks. |
||
Submerge Ship | ||
Sor/Wiz 7 | ||
General | ||
You control ship mentally while it travels underwater. |
||
Submersion Treatment | ||
Arc 7, Drd 7, Sor/Wiz 7 | ||
General | ||
A column of water paralyzes and potentially drowns one target. |
||
Subvert Planar Essence (M) | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
Reduces target's DR and SR. |
||
Sudden Stalagmite | ||
Arc 4, Drd 4 | ||
General | ||
Impaling stalagmite damages and holds foes. |
||
Suffer The Flesh | ||
Sor/Wiz 2 | ||
General | ||
Take Constitution damage to make your spellcasting more potent. |
||
Suggestion | ||
Will negates - Yes | Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 | V, M |
1 hour/level or until completed | Close | 30 minutes |
Compels subject to follow stated course of action. |
||
Mass Suggestion | ||
Will negates - Yes | Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 | V, M |
1 hour/level or until completed | Medium | 30 minutes |
As suggestion, plus one subject/level. |
||
Summon Aspect Of Bahamut | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Summons an aspect of Bahamut. |
||
Summon Babau Demon | ||
Arc 6, Clr 6 | ||
General | ||
Summon a babau demon to follow your commands. |
||
Summon Bearded Devil | ||
Arc 4, Clr 4 | ||
General | ||
Summon a bearded devil to follow your commands. |
||
Summon Blood Elemental | ||
Arc 5, Clr 5 | ||
General | ||
Summon a blood elemental to attack your enemies. |
||
Summon Bralani Eladrin | ||
Arc 5, Clr 5 | ||
General | ||
Summon a bralani eladrin to follow your commands. |
||
Summon Desert Ally I | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally II | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally III | ||
Arc 3, Drd 3, Rgr 3 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally IV | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally IX | ||
Arc 9, Drd 9, Sand 9 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally V | ||
Arc 5, Drd 5 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally VI | ||
Arc 6, Drd 6 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally VII | ||
Arc 7, Drd 7 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally VIII | ||
Arc 8, Drd 8 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Devoted Roc | ||
Sky 9 | ||
6 hours | ||
Summons powerful roc to serve you. |
||
Summon Dire Hawk | ||
Arc 2, Drd 2, Sky 2 | ||
5 minutes | ||
Summons dire hawk to serve you. |
||
Summon Elemental Monolith (M) | ||
Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9 | ||
General | ||
You conjure a tremendously powerful creature known as an elemental monolith. |
||
Summon Elementite Swarm | ||
Arc 4, Drd 4 | ||
General | ||
Summon an elementite swarm to follow your commands. |
||
Summon Elysian Thrush | ||
Arc 2, Brd 2, Clr 2 | ||
6 hours | ||
Summon an Elysian thrush, which accelerates natural healing. |
||
Summon Giants | ||
Arc 8, Clr 8, Winter 8 | ||
General | ||
Summons outsider giants to fight for you. |
||
Summon Greater Elemental | ||
Arc 6, Drd 6 | ||
General | ||
Summon a greater elemental to follow your commands. |
||
Summon Hound Archon | ||
Arc 4, Clr 4 | ||
General | ||
Summon a hound archon to follow your commands. |
||
Summon Instrument | ||
None - No | Brd 0 | V, S |
1 min./level (D) | 0 ft. | General |
Summons one instrument of the casters choice. |
||
Summon Monster I | ||
None - No | Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster II | ||
None - No | Arc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster III | ||
None - No | Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster IV | ||
None - No | Arc 4, Blk 4, Brd 4, Clr 4, Dem 4, Sor/Wiz 4, Wuj 4 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster IX | ||
None - No | Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster V | ||
None - No | Arc 5, Brd 5, Clr 5, Sor/Wiz 5, Summoner 5, Wuj 5 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster VI | ||
None - No | Arc 6, Brd 6, Clr 6, Sor/Wiz 6, Wuj 6 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster VII | ||
None - No | Arc 7, Clr 7, Sor/Wiz 7, Summoner 7, Wuj 7 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster VIII | ||
None - No | Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Nature's Ally I | ||
None - No | Arc 1, BVal 1, Drd 1, Rgr 1 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally II | ||
None - No | Arc 2, BVal 2, Drd 2, Rgr 2 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally III | ||
None - No | Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally IV | ||
None - No | Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally IX | ||
None - No | Arc 9, Drd 9, Fey 9, Gnome 9, Shu 9 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally V | ||
None - No | Arc 5, Drd 5, Shu 5 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally VI | ||
None - No | Arc 6, Drd 6, Shu 6 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally VII | ||
None - No | Arc 7, Drd 7, Shu 7 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally VIII | ||
None - No | Animal 8, Arc 8, Drd 8, Shu 8 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Swarm | ||
None - No | Arc 2, Brd 2, Drd 2, HB 2, Pestilence 2, Sor/Wiz 2, Spider 2 | V, S, M/DF |
Concentration + 2 rounds | Close | General |
Summons swarm of bats, rats, or spiders. |
||
Summon Undead I | ||
Arc 1, Blk 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead II | ||
Arc 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead III | ||
Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead IV | ||
Arc 4, Blk 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Summons undead to fight for you. |
||
Summon Undead V | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Summons undead to fight for you. |
||
Summoning Wind | ||
Wuj 5 | ||
General | ||
You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell. |
||
Sun Bolt | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
Prohibited | ||
Ray deals 2d6 damage, more against undead, and might blind target. |
||
Sun Scepter | ||
Arc 6, Clr 6 | ||
General | ||
Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities. |
||
Sunbeam | ||
Reflex negates and Reflex half; see text - Yes | Arc 7, Drd 7, Glory 7, Shu 7, Summer 6, Sun 7, Wmg 7 | V, S, DF |
1 round/level or until all beams are exhausted | 60 ft. | General |
Beam blinds and deals 4d6 damage. |
||
Sunburst | ||
Reflex partial; see text - Yes | Arc 8, Drd 8, Elf 8, Purification 8, Shu 8, Sor/Wiz 8, Summer 8, Sun 8, Wmg 8 | V, S, M/DF |
Instant | Long | General |
Blinds all within 10 ft., deals 6d6 damage. |
||
Sunmantle | ||
Sanctified 4 | ||
General | ||
Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee. |
||
Sunstroke | ||
Arc 1, Drd 1, Sor/Wiz 1, Summer 2 | ||
General | ||
Target takes 2d6 nonlethal damage and is fatigued. |
||
Suppress Breath Weapon | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Subject can't use its breath weapon. |
||
Suppress Dragonmark | ||
Artificer 2, Sor/Wiz 2 | ||
General | ||
Suppress the spell-like abilities of target's dragonmark. |
||
Suppress Flame (M) | ||
Sor/Wiz 6 | ||
General | ||
Reduces damage and illumination from fire. |
||
Suppress Glyph | ||
Arc 6, Clr 6 | ||
5 minutes | ||
You notice but doo not trigger magical writing traps. |
||
Suppress Requirement (M) | ||
Artificer 3 | ||
General | ||
Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement. |
||
Sure Strike | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Gain +1 bonus/3 levels on next attack. |
||
Surefoot | ||
Arc 1, Rgr 1 | ||
1 hour | ||
You gain a +10 competence bonus on Balance checks. |
||
Surefooted Stride (M) | ||
Arc 2, Brd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Treat mountainous terrain as plains. |
||
Mass Surefooted Stride (M) | ||
Arc 4, Brd 5, Rgr 4, Sor/Wiz 5 | ||
General | ||
Treat mountainous terrain as plains. |
||
Surelife | ||
- | Repose 8 | V, S, M |
1 min./level | Personal | 30 minutes |
Protects you from one kind of certain death. |
||
Suspend Disease | ||
Arc 1, Clr 1, Drd 1, Sor/Wiz 1 | ||
24 hours | ||
Keeps disease from harming creature for 24 hours. |
||
Suspended Silence (M) | ||
Sor/Wiz 3 | ||
General | ||
Object becomes programmed to create an area of silence at your command. |
||
Sustain (M) | ||
APeace 4, Arc 4, Clr 4, Endurance 4 | ||
General | ||
Recipients need no food or drink for 6 hours/level. |
||
Swallow | ||
Sin-G 8, Sor/Wiz 8 | ||
General | ||
Subject is grappled and swallowed whole. Extradimensional stomach deals 2d6 +1/level (max +25) bludgeoning and 6 acid damage per round. |
||
Swamp Lung | ||
Arc 7, Drd 7 | ||
General | ||
Water in lungs makes subject helpless, diseased. |
||
Swamp Stride | ||
Arc 4, Drd 5, Rgr 4 | ||
General | ||
As tree stride, but with bodies of water. |
||
Sweet Water | ||
Arc 3, Clr 3, Drd 2 | ||
General | ||
Creates a well to fresh water up to 100 ft. down. |
||
Swim | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
||
Mass Swim | ||
Arc 4, Drd 4 | ||
General | ||
As swim, but one creature/level. |
||
Sword of Conscience | ||
Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4 | ||
General | ||
Evil creature confesses crimes, takes Wisdom damage. |
||
Sword of Darkness (M) | ||
Sor/Wiz 7, Wuj 7 | ||
General | ||
As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
||
Sword of Deception | ||
Sor/Wiz 5, Wuj 5 | ||
General | ||
A blade of pale green force to appear and strikes the opponent you designate. |
||
Sword Stream | ||
Arc 3, Clr 3 | ||
General | ||
As knife spray, but 1d8 and max +10. |
||
Symbol of Death (M) | ||
Fortitude negates - Yes | Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune slays nearby creatures. |
||
Symbol of Fear (M) | ||
Will negates - Yes | Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune panics nearby creatures. |
||
Symbol of Insanity (M) | ||
Will negates - Yes | Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune renders nearby creatures insane. |
||
Symbol of Pain (M) | ||
Fortitude negates - Yes | Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune wracks nearby creatures with pain. |
||
Symbol of Persuasion (M) | ||
Will negates - Yes | APeace 6, Arc 6, Clr 6, Sin-L 6, Sor/Wiz 6, Wuj 6 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune acts as charm monster on nearby creatures. |
||
Symbol of Sleep (M) | ||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune puts nearby creatures into catatonic slumber. |
||
Symbol Of Spell Loss | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Triggered rune absorbs spells yet to be cast. |
||
Symbol of Stunning (M) | ||
Will negates - Yes | Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune stuns nearby creatures. |
||
Symbol of Thirst (M) | ||
Arc 6, Clr 6, Sor/Wiz 6, Thirst 6 | ||
General | ||
Triggered rune overwhelms nearby creatures with thirst. |
||
Symbol of Weakness (M) | ||
Fortitude negates - Yes | Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune weakens nearby creatures. |
||
Sympathetic Vibration | ||
None; see text - Yes | Brd 6 | V, S, F |
Up to 1 round/level | Touch | 12 hours |
Deals 2d10 damage/round to freestanding structure. |
||
Sympathy (M) | ||
Will negates; see text - Yes | Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8 | V, S, M |
2 hours/level (D) | Close | General |
Object or location attracts certain creatures. |
||
Symphonic Nightmare (F) | ||
Arc 7, Brd 6, Clr 7, Sor/Wiz 7 | ||
General | ||
Haunting music disrupts target's sleep for 1 day/level. |
||
Synostodweomer | ||
Sor/Wiz 7 | ||
General | ||
Channel a spell into positive energy to cure 1d6/spell level. |
||
Tactical Precision | ||
Brd 2 | ||
General | ||
Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes. |
||
Tail Slap | ||
Sor 2 | ||
General | ||
Attack a foe for 1 round/level and knock him back on the first round. |
||
Tail Sweep | ||
Sor 4 | ||
General | ||
Your tail of force can attack a group of foes within 10 ft. |
||
Targeting Ray | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Creates a beam of light between caster and target. |
||
Telekinesis | ||
Will negates (object) or None; see text - Yes (object); see text | Sin-A 5, Sor/Wiz 5, Wuj 5 | V, S |
Concentration (up to 1 round/level) or instantaneous; see text | Long | General |
Moves object, attacks creature, or hurls object or creature. |
||
Telekinetic Sphere | ||
Reflex negates (object) - Yes (object) | Force 8, Sor/Wiz 8 | V, S, M |
1 min./level (D) | Close | General |
As resilient sphere, but you move sphere telekinetically. |
||
Telepathic Aura | ||
Arc 5, Clr 5, Pal 4 | ||
1 hour | ||
You can telepathically communicate to allies within the range. This is a one-way communication. |
||
Telepathic Bond | ||
None - No | Beguiler 5, Community 5, Family 5, Mental 6, Mind 5, Sor/Wiz 5 | V, S, M/DF |
10 min./level (D) | Close | 4 hours |
Link lets allies communicate. |
||
Interplanar Telepathic Bond | ||
Sor/Wiz 6 | ||
4 hours | ||
Link lets allies communicate across planes. |
||
Lesser Telepathic Bond | ||
None - No | Arc 3, Clr 3, Mind 3, Sor/Wiz 3 | V, S |
10 min./level | 30 ft. | 1 hour |
As telepathic bond, but you and one other creature. |
||
Telepathy Block | ||
Arc 5, Brd 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Blocks all telepathic communication within 80-ft. radius. |
||
Telepathy Tap | ||
Sanctified 3 | ||
General | ||
Overhear creatures' telepathic communications. |
||
Teleport | ||
None and Will negates (object) - No and Yes (object) | Arc 6, Portal 5, Shu 6, Sor/Wiz 5, Travel 5, Wuj 5 | V |
Instant | Personal and touch | 4 hours |
Instantly transports you as far as 100 miles/level. |
||
Teleport Block (M) | ||
Sor/Wiz 5 | ||
General | ||
Teleportation spells fail when the destination or the origin is within the area. |
||
Teleport Coordinates Transfer | ||
Sor/Wiz 6 | ||
General | ||
Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell. |
||
Teleport Object | ||
Will negates (object) - Yes (object) | Arc 7, Greed 7, Shu 7, Sor/Wiz 7, Wuj 7 | V |
Instant | Personal and touch | 4 hours |
As teleport, but affects a touched object. |
||
Teleport Redirect | ||
Sor/Wiz 5 | ||
6 hours | ||
Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice. |
||
Teleport Tracer | ||
Sor/Wiz 6 | ||
General | ||
Learn the destination of the most recent teleportation spell within the area. |
||
Greater Teleport | ||
None and Will negates (object) - No and Yes (object) | Arc 8, Shu 8, Sor/Wiz 7, Travel 7, Wuj 7 | V |
Instant | Personal and touch | 4 hours |
As teleport, but no range limit and no off-target arrival. |
||
Mass Teleport | ||
Sor/Wiz 7 | ||
4 hours | ||
As teleport, but more weight and you don't have to go. |
||
Teleportation Circle (M) | ||
None - Yes | Arc 9, Rune 9, Shu 9, Sor/Wiz 9, Wuj 9 | V, M |
10 min./level (D) | 0 ft. | General |
Circle teleports any creature inside to designated spot. |
||
Temporal Stasis (M) | ||
Fortitude negates - Yes | Sor/Wiz 8 | V, S, M |
Permanent | Touch | General |
Puts subject into suspended animation. |
||
Temporary Soul Binding | ||
Will negates (harmless, object) - No | Arc 1, Blk 1, Brd 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1 | V, S |
1 min./level or until discharged | Touch | General |
An item is temporarily soul bound to the subject. |
||
Bimonthly Temporary Soul Binding (M) (XP) | ||
Will negates (harmless, object) - No | Arc 8, Clr 8, Drd 8, Sor/Wiz 8 | V, S, M, XP |
2 days/level | Touch | General |
As Temporary Soul Binding, except 2 days/level and does not get discharged. |
||
Daily Temporary Soul Binding | ||
Will negates (harmless, object) - No | Arc 4, Blk 4, Brd 4, Clr 4, Drd 4, Pal 4, Rgr 4, Sor/Wiz 4 | V, S, M |
4 hours/level or until discharged | Touch | 24 hours |
As Temporary Soul Binding, except 4 hours/level. |
||
Eventful Temporary Soul Binding | ||
Will negates (harmless, object) - No | Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 | V, S, M |
1 hour/level or until discharged | Touch | 6 hours |
As Temporary Soul Binding, except 1 hour/level. |
||
Minor Temporary Soul Binding | ||
Will negates (harmless, object) - No (object) | Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | V, S |
2 rounds/level up to 1 minute or until discharged | Touch | General |
As Temporary Soul Binding, duration is shorter. |
||
Moderate Temporary Soul Binding | ||
Will negates (harmless, object) - No | Arc 2, Blk 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 | V, S, F/DF |
10 min./level or until discharged | Touch | 1 hour |
As Temporary Soul Binding, except the duration is longer. |
||
Monthly Temporary Soul Binding (M) | ||
Will negates (harmless, object) - No | Arc 7, Clr 7, Drd 7, Sor/Wiz 7 | V, S, M |
2 days/level or until discharged | Touch | General |
As Temporary Soul Binding, except 2 days/level. |
||
Semimonthly Temporary Soul Binding (M) | ||
Will negates (harmless, object) - No | Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | V, S, M |
1 day/level or until discharged | Touch | General |
As Temporary Soul Binding, except 1 day/level. |
||
Semiweekly Temporary Soul Binding (M) | ||
Will negates (harmless, object) - No | Arc 5, Brd 5, Clr 5, Drd 5, Sor/Wiz 5 | V, S, M |
8 hours/level or until discharged | Touch | General |
As Temporary Soul Binding, except 8 hours/level. |
||
Tern's Persistence | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
24 hours | ||
Subject can travel overland 50% longer without fatigue. |
||
Terra Cotta Lion (F) | ||
Wuj 5 | ||
General | ||
As terra cotta warrior, but the spell animates a statuette of a foo lion. |
||
Terra Cotta Warrior (F) | ||
Wuj 3 | ||
General | ||
This spell turns an statuette into a full-sized warrior. |
||
Thalassemia | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
Turns blood to seawater, dealing 1d6/level damage. |
||
Thaw | ||
Arc 2, Drd 2 | ||
General | ||
Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice. |
||
The Hamagess' Staffsprout (F) | ||
Brd 6, Sor/Wiz 6 | ||
General | ||
Creates short-lived wands of 1 charge from a staff. |
||
Theskyn's Hearty Heave | ||
Sor/Wiz 2 | ||
General | ||
Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25). |
||
Thief Ward | ||
Sor/Wiz 2 | ||
5 minutes | ||
All Hide and Move Silently checks suffer a -10 penalty. |
||
Thin Air | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 3 | ||
5 minutes | ||
Creatures suffer from altitude sickness. |
||
Thornskin | ||
Arc 3, Drd 3, Wuj 3 | ||
General | ||
Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
||
Thousand Needles | ||
Arc 6, Clr 6, Pain 5 | ||
30 minutes | ||
Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks. |
||
Threshold of Unlife | ||
Sor/Wiz 6 | ||
General | ||
Creata a shadowy area that hinders the living and helps the dead |
||
Thunderhead | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Small lightning bolts deal 1d6 electricity damage/round. |
||
Thunderlance | ||
Sor/Wiz 4 | ||
General | ||
Lance of force deals 1d6 damage, plus can dispel force effects. |
||
Thunderous Roar | ||
Arc 3, Drd 3 | ||
General | ||
Roar deals 1d6 sonic damage/2 levels, deafens. |
||
Tidal Surge | ||
Arc 6, Drd 6, Ocean 5 | ||
General | ||
Wave of water deals 1d8/two levels damage and bull rushes. |
||
Tiger's Tooth | ||
Arc 2, Drd 2 | ||
General | ||
One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift). |
||
Time Stop | ||
- | Beguiler 9, Celerity 9, Planning 9, Sor/Wiz 9, Time 9, Trickery 9, Wuj 9 | V |
1d4+1 rounds (apparent time); see text | Personal | 4 hours |
You act freely for 1d4+1 rounds. |
||
Tiny Hut | ||
None - No | Brd 3, Sor/Wiz 3 | V, S, M |
2 hours/level (D) | 20 ft. | 12 hours |
Creates shelter for ten creatures. |
||
Tojanida Sight | ||
Arc 2, Drd 2, Rgr 2 | ||
1 hour | ||
Gain all-around vision. |
||
Tomb of Light (M) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Entraps and harms evil extraplanar creatures. |
||
Tongue of Angels | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
You can speak Celestial. |
||
Tongue of Baalzebul | ||
Arc 1, Clr 1 | ||
General | ||
You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks. |
||
Tongue of Fiends | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
You can speak Infernal. |
||
Tongue Serpents | ||
Sor/Wiz 3 | ||
6 hours | ||
You spit out one Tiny viper/4 levels. |
||
Tongue Tendrils | ||
Sor/Wiz 1 | ||
General | ||
You spit out tendrils that grapple. |
||
Tongues | ||
Will negates (harmless) - No | Adp 3, APeace 4, Arc 4, Brd 2, Clr 4, Commerce 3, Community 4, EmBarachiel 2, Herald 3, Meditation 4, Sor/Wiz 3, Vassal of Bahamut 4, Wuj 3 | V, M/DF |
10 min./level | Touch | 1 hour |
Speak any language. |
||
Toothed Tentacle | ||
Sor/Wiz 2 | ||
General | ||
Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each. |
||
Torment | ||
Sor/Wiz 7 | ||
General | ||
Similar to dolor but causes greater pain. |
||
Tormenting Thirst | ||
Brd 3, Sor/Wiz 3, Thirst 3 | ||
General | ||
Subject is overwhelmed by thirst. |
||
Tortoise (AC) Shell | ||
Arc 6, Drd 6 | ||
1 hour | ||
Creature gains +6 natural armor, +1/three levels above 11th. |
||
Tortoise Shell | ||
Arc 3, Drd 3 | ||
1 hour | ||
Large shell provides cover or shelter. |
||
Total Repair | ||
Artificer 6, Warforged 8 | ||
General | ||
Repair 10 points/level of damage to a construct. |
||
Touch of Adamantine | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 5 | ||
30 minutes | ||
Weapon gains the properties of an adamantime weapon. |
||
Touch of Fatigue | ||
Fortitude negates - Yes | Adp 0, Arc 0, Blg 0, Duskblade 0, Sin-S 1, Sor/Wiz 0 | V, S, M |
1 round/level | Touch | General |
Touch attack fatigues target. |
||
Touch of Idiocy | ||
None - Yes | Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 | V, S |
10 min./level | Touch | General |
Subject takes 1d6 points of Int, Wis, and Cha damage. |
||
Touch Of Jorasco | ||
Arc 1, Clr 1 | ||
General | ||
Touch heals up to 2 hp/level divided among multiple targets. |
||
Touch of Juiblex | ||
Corrupt 3 | ||
General | ||
Subject turns to green slime in 4 rounds. |
||
Touch of Madness | ||
Will negates - Yes | Madness 2 | V, S |
1 round/level | Touch | General |
Dazes one creature for 1 round/level. |
||
Touch of the Pharaoh | ||
Arc 5, Clr 5 | ||
General | ||
Afflicts a creature with mummy rot. |
||
Touchstone Lightning | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Use your planar touchstone-granted higher-order abilities to fuel damaging rays. |
||
Toughen Construct | ||
Artificer 2 | ||
1 hour | ||
Grants construct +2 (or higher) enhancement to natural armor. |
||
Towering Oak | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
You gain a competence bonus of +10 on your Intimidate checks. |
||
Toxic Weapon | ||
Duskblade 4, Sor/Wiz 5 | ||
1 hour | ||
Coats weapon with poison. |
||
Train Animal | ||
Arc 2, Drd 2, Rgr 2 | ||
1 hour | ||
Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
||
Trait Removal | ||
Sor/Wiz 5 | ||
Prohibited | ||
Temporarily remove one extraordinary or supernatural ability from the target creature. |
||
Transcribe Symbol | ||
Rune 8, Sor/Wiz 8 | ||
1 hour | ||
Safely moves an untriggered magical symbol to another location. |
||
Transfix | ||
Sor/Wiz 6, Wuj 6 | ||
6 hours | ||
Medium or smaller targets are paralyzed. |
||
Transformation (M) | ||
- | Sin-W 7, Sor/Wiz 6, Wmg 6 | V, S, M |
1 round/level | Personal | General |
You gain combat bonuses. |
||
Transformation of the Deeps | ||
Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5 | ||
6 hours | ||
Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
||
Transfusion | ||
Sor/Wiz 5 | ||
1 hour | ||
You damage one of a target's ability scores to increase your own. |
||
Translocation Trick | ||
Sor/Wiz 6 | ||
1 hour | ||
You and target switch places and appear as each other. |
||
Transmute Metal to Wood | ||
None - Yes (object); see text | Arc 7, Drd 7, Metal 7, Wuj 7 | V, S, DF |
Instant | Long | 6 hours |
Metal within 40 ft. becomes wood. |
||
Transmute Mud to Rock | ||
See text - No | Arc 4, Blg 4, Drd 5, Sor/Wiz 5 | V, S, M/DF |
Permanent | Medium | 6 hours |
Transforms two 10-ft. cubes per level. |
||
Transmute Rock to Lava | ||
Arc 9, Drd 9, Sor/Wiz 9, Wuj 9 | ||
General | ||
Transmute rock to lava dealing 2d6 points of fire damage or 20d6. |
||
Transmute Rock to Mud | ||
See text - No | Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 | V, S, M/DF |
Permanent; see text | Medium | 6 hours |
Transforms two 10-ft. cubes per level. |
||
Transmute Sand to Glass | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Transforms two 10-ft. cubes per level. |
||
Transmute Sand to Stone | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Transforms two 10-ft. cubes per level. |
||
Transmute Stone to Sand | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Transforms two 10-ft. cubes per level. |
||
Transport via Plants | ||
None - No | Arc 6, Drd 6 | V, S |
1 round | Unlimited | 4 hours |
Move instantly from one plant to another of the same kind. |
||
Trap the Soul | ||
See text - Yes; see text | Sin-G 9, Sin-L 9, Sor/Wiz 8 | V, S, M, F, text |
Permanent; see text | Close | General |
Imprisons subject within gem. |
||
Traveler's Mount | ||
Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1 | ||
6 hours | ||
Creature moves faster but can't attack. |
||
Treasure Scent | ||
Arc 3, Drd 3, Sin-A 2 | ||
6 hours | ||
You gain the Scent ability but only for precious metals and gems. |
||
Lesser Tree Healing | ||
Arc 4, Clr 4, Drd 3 | ||
6 hours | ||
Meld with a tree and heal 5 hp/hour. |
||
Tree Shape | ||
- | Arc 2, Drd 2, Rgr 3 | V, S, DF |
1 hour/level (D) | Personal | 24 hours |
You look exactly like a tree for 1 hour/level. |
||
Tree Stride | ||
- | Arc 4, Celerity 5, Drd 5, Elf 4, Fey 5, Rgr 4 | V, S, DF |
1 hour/level or until expended; see text | Personal | 24 hours |
Step from one tree to another far away. |
||
Trembling Horn Marker | ||
Sor/Wiz 1 | ||
1 hour | ||
Marks target with an invisible horn, which sounds when near a Watchman's horn. |
||
Tremor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force casters and skill users to Concentrate as well as knock creatures prone. |
||
Tremorsense | ||
Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3 | ||
1 hour | ||
Grants tremorsense to a range of 30 feet. |
||
Triadspell | ||
Arc 6, Clr 6 | ||
Prohibited | ||
Cast a prepared spell three times. |
||
Trip Vine | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Plants trip creatures entering area. |
||
True Casting | ||
- | Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, F |
See text | Personal | General |
You get a +10 to your next Casting Roll. |
||
True Creation (XP) | ||
None - No | Artifice 8, Creation 8 | V, S, XP |
Instant | 0 ft. | General |
Create nonmagical, unattended object of any sort of matter. |
||
True Domination | ||
Domination 8 | ||
General | ||
As dominate person. but save at -4. |
||
True Resurrection (M) | ||
None; see text - Yes (harmless) | APeace 9, Arc 9, Clr 9, Hlr 9, SaveLife 9, Shu 9 | V, S, M, DF |
Instant | Touch | General |
As resurrection, plus remains aren't needed. |
||
True Seeing (M) | ||
Will negates (harmless) - Yes (harmless) | Adp 5, APeace 5, Arc 5, Beguiler 6, Clr 5, Commerce 5, Dragon 5, Drd 7, Hlr 5, Inquisition 5, Knowledge 5, Shu 6, Sor/Wiz 6, Trade 6, Truth 5, Wuj 6 | V, S, M |
1 min./level | Touch | General |
Lets you see all things as they really are. |
||
Mass True Seeing | ||
Truth 9 | ||
General | ||
As true seeing, but affects multiple creatures. |
||
True Strike | ||
- | Asn 1, Duskblade 1, Elf 1, Fate 1, Sor/Wiz 1, Time 1, Wmg 1, Wuj 1 | V, F |
See text | Personal | 5 minutes |
+20 on your next attack roll. |
||
Tsunami | ||
Arc 9, Drd 9 | ||
General | ||
Massive wave deals 1d6 bludgeoning damage/level. |
||
Tune of the Dancing Weapon | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Sword animates and fights for you. |
||
Tunnel Swallow | ||
Sor/Wiz 6 | ||
General | ||
Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6). |
||
Turbidity | ||
Sor/Wiz 2 | ||
30 minutes | ||
Water surrounding you becomes cloudy, granting concealment. |
||
Twilight Luck | ||
Sanctified 1 | ||
5 minutes | ||
Target gains +1 luck bonus on all saving throws. |
||
Tyche's Touch | ||
Arc 2, Clr 2 | ||
General | ||
Confers a decreasing sacred bonus or penalty on the subject's next four saving throws. |
||
Unbinding | ||
Liberation 9, Sor/Wiz 9 | ||
General | ||
Frees everyone in range from spells that constrain or bind. |
||
Undaunted Fixture | ||
Sor/Wiz 2 | ||
12 hours | ||
Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
||
Undead Bane Weapon | ||
Arc 4, Clr 4, Pal 3 | ||
5 minutes | ||
Weapon gains the bane property and is aligned good. |
||
Undead Couduit | ||
Sor/Wiz 3 | ||
General | ||
Cast necromatic spells through your undead. |
||
Undead Lieutenant | ||
Sor/Wiz 3 | ||
5 minutes | ||
Targeted undead can give orders to undead in your control. |
||
Undead Mask | ||
Arc 7, Clr 7 | ||
1 hour | ||
Subject's type changes to undead. |
||
Undead Torch | ||
Sor/Wiz 3 | ||
General | ||
Undead creature gains blue aura that gives +2d4 against living creatures. |
||
Undeath after Death (M) | ||
Arc 7, Clr 7 | ||
General | ||
-2 to Constitution, in exchange gaining the crypt spawn template at death. |
||
Undeath to Death (M) | ||
Will negates - Yes | Arc 6, Clr 6, Repose 6, Sor/Wiz 6 | V, S, M/DF |
Instant | Medium | General |
Destroys 1d4 HD/level undead (max 20d4). |
||
Undeath's Eternal Foe | ||
Arc 9, Clr 9 | ||
General | ||
Targets receive death ward and immunity to most undead special attacks. |
||
Undeniable Gravity | ||
Brd 2, Sor/Wiz 2 | ||
30 minutes | ||
Flying creature loses flying ability. |
||
Mass Undeniable Gravity | ||
Brd 4, Sor/Wiz 4 | ||
30 minutes | ||
Flying creatures lose flying ability. |
||
Undermaster (XP) | ||
Arc 9, Drd 9, Sor/Wiz 9 | ||
General | ||
You gain earth-related spell-like abilities. |
||
Undersong | ||
Brd 1 | ||
1 hour | ||
Make Perform checks in place of Concentration checks. |
||
Understand Device | ||
Arc 3, Clr 3 | ||
5 minutes | ||
You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
||
Understand Object | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Determine the non-magical functions of an object or technological item. |
||
Undertow | ||
Arc 1, Drd 1, Sor/Wiz 2 | ||
General | ||
Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
||
Undetectable Alignment | ||
Will negates (object) - Yes (object) | Arc 2, Asn 2, Beguiler 1, Brd 1, Clr 2, HB 1, KotC 2, Liberation 2, Pal 2, Vassal of Bahamut 2 | V, S |
1 day | Close | 24 hours |
Conceals alignment for 24 hours. |
||
Undulant Innards | ||
Sor/Wiz 3 | ||
General | ||
Gain immunity to extra damage from critical hits and sneak attacks. |
||
Undying Aura | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless. |
||
Unearthly Beauty | ||
Arc 8, Drd 8, Fey 8 | ||
General | ||
As blinding beauty, but creatures must save or die. |
||
Unearthly Heat | ||
Sor/Wiz 5, Summer 5 | ||
General | ||
Target is subjected to unearthly heat for 1 round/level. |
||
Unfailing Endurance | ||
Arc 4, Clr 4 | ||
24 hours | ||
+4 bonus against weakness or fatigue, endurance bonuses. |
||
Unfettered Grasp | ||
Sor/Wiz 2 | ||
General | ||
Grappling creature immediately gains free attempt to escape. |
||
Unfettered Heroism | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Spend more than one action point per round plus gain one free action point per round. |
||
Unhallow (M) | ||
See text - See text | Arc 5, Blg 4, Clr 5, Drd 5 | V, S, M |
Instant | Touch | General |
Designates location as unholy. |
||
Unheavened | ||
Sor/Wiz 2 | ||
1 hour | ||
Subject gains +4 save bonus again powers of good outsiders. |
||
Unholy Aura (F) | ||
See text - Yes (harmless) | Arc 8, Clr 8, Evil 8, Mysticism 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against good spells. |
||
Unholy Beast | ||
Arc 4, Drd 4 | ||
General | ||
Target animal transforms into an unholy minion under your control. |
||
Unholy Blight | ||
Will partial - Yes | Evil 4 | V, S |
Instant (1d4 rounds); see text | Medium | General |
Damages and sickens good creatures. |
||
Unholy Storm (M) | ||
Arc 3, Blk 4, Clr 3 | ||
General | ||
Evil-aligned rain falls in 20-ft. radius. |
||
Unity Wine | ||
Arc 1, Clr 1 | ||
General | ||
Drinking a glass of wine inspires +1 morale bonus on skill checks. |
||
Unliving Weapon | ||
Arc 3, Clr 3 | ||
6 hours | ||
Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. |
||
Unluck | ||
Brd 4, HB 4, Sor/Wiz 4 | ||
General | ||
All actions involving random elements are rolled twice and the worse roll is used. |
||
Unnerving Gaze | ||
Dem 1, MH 1, Sor/Wiz 0 | ||
General | ||
Subject takes -1 penalty on attacks. |
||
Unravel | ||
Brd 1, Sor/Wiz 1, Trickery 1 | ||
General | ||
Unravels targets cloths, entangleing them. |
||
Unseen Crafter | ||
Arc 2, Artificer 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Invisible force obeys your command and can use the Craft skill. |
||
Unseen Servant | ||
None - No | Brd 1, HB 1, Hoard 1, Sin-S 2, Sor/Wiz 1, Wuj 1 | V, S, M |
1 hour/level | Close | 6 hours |
Invisible force obeys your commands. |
||
Mass Unseen Servant | ||
Sor/Wiz 4 | ||
6 hours | ||
As unseen servant except creates one servant/level. |
||
Unyielding Roots | ||
Arc 9, Drd 9 | ||
30 minutes | ||
Creature grows roots that keep it stationary and heal it every round. |
||
Updraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Swift. You rise up to 90 feet but move slowly around by a strong column of air. |
||
Urban Shield | ||
City 7 | ||
General | ||
City grants cover to you, not to enemies. |
||
Urchin's Spines | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
30 minutes | ||
Target grows spines that damage opponents. |
||
Utterdark | ||
Demonic 8, Sor/Wiz 9, VDarkness 8 | ||
6 hours | ||
100-ft/level radius of darkness that evil creatures can see through. |
||
Valiant Fury | ||
Courage 5 | ||
General | ||
Subject gains +4 to Str and Con, +2 to Will, and an extra attack per round. |
||
Valiant Steed | ||
Sanctified 6 | ||
General | ||
Calls a pegasus or unicorn, which serves caster for up to 1 year. |
||
Vampiric Touch | ||
None - Yes | Arc 3, Blg 3, Duskblade 3, HB 3, Necro 3, Sin-E 4, Sin-G 4, Sor/Wiz 3 | V, S |
Instant/1 hour; see text | Touch | General |
Touch* deals 1d6/two levels damage; caster gains damage as HP. |
||
Vanishing Weapon | ||
Sor/Wiz 5 | ||
30 minutes | ||
Weapons' touch dispels summoned or quasi-real creatures. |
||
Veil | ||
Will negates; see text - Yes; see text | Arc 6, Beguiler 6, Brd 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S |
Concentration + 1 hour/level (D) | Long | 12 hours |
Changes appearance of group of creatures. |
||
Veil of Shadow | ||
Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
30 minutes | ||
Darkness grants you concealment. |
||
Veil of Undeath (M) | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
1 hour | ||
You gain undead traits. |
||
Vengeance Halo | ||
Arc 6, Clr 6, Wrath 6 | ||
30 minutes | ||
Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage. |
||
Vengeful Mount | ||
Arc 0, Drd 0, Rgr 1, Sor/Wiz 0 | ||
General | ||
Makes an animal more difficult to ride or handle. |
||
Venom Bolt | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
Prohibited | ||
All in beam take 2d8 acid damage; paralyzed. |
||
Venomfire | ||
Arc 3, Clr 3, Drd 3, Rgr 4 | ||
Prohibited | ||
Creature's venom deals an additional 1d6 acid damage/level. |
||
Ventriloquism | ||
Will disbelief (if interacted with) - No | Brd 1, EmBarachiel 1, Sor/Wiz 1, Wuj 1 | V, F |
1 min./level (D) | Close | 5 minutes |
Throws voice for 1 min./level. |
||
Verraketh's Shadow Crown | ||
Brd 3 | ||
General | ||
Your bardic music effects tap the Shadow Weave, granting +4 competence bonus to Perform. |
||
Vertigo | ||
Beguiler 2, Brd 2, Sor/Wiz 2 | ||
General | ||
Subject creature must succeed on a DC 10 Balance check to move each round. |
||
Vertigo (Sky) | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved. |
||
Vertigo Field | ||
Beguiler 3, Sor/Wiz 3 | ||
General | ||
Creatures have 20% miss chance and possibly become nauseated. |
||
Vigor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
As vigor, lesser, but grants fast healing 2. |
||
Greater Vigor | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
As vigor, lesser, but grants fast healing 4 instead. |
||
Lesser Vigor | ||
Arc 1, Clr 1, Drd 1, SaveLife 1 | ||
General | ||
Creature heals 1 hp/round (max 15 rounds). |
||
Mass Lesser Vigor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Subjects gain fast healing 1. |
||
Vigorous Circle | ||
Arc 6, Clr 6, Drd 6 | ||
General | ||
As vigor, mass lesser, but grants fast healing 3. |
||
Vile Death (M) (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Undead creature gains fiendish template. |
||
Vile Lance | ||
Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3 | ||
1 hour | ||
Creates +2 shortspear that deals vile damage. |
||
Vine Mine | ||
Arc 5, Drd 5 | ||
General | ||
Vines grow rapidly, giving various effects. |
||
Vine Strike | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Swift. You can sneak attack plant creatures for 1 round. |
||
Vipergout | ||
Scalykind 7, Sor/Wiz 7 | ||
General | ||
You spit forth celestial or fiendish vipers that attack your foes. |
||
Virtue | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 0, Arc 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0 | V, S, DF |
1 min. | Touch | 5 minutes |
Subject gains 1 temporary hp. |
||
Visage of the Dead | ||
Sor/Wiz 2 | ||
General | ||
Look like you are dead, gain some bonuses |
||
Visage of The Deity | ||
APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6 | ||
General | ||
As visage of the deity, lesser, but you become celestial or fiendish. |
||
Greater Visage of the Deity | ||
APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9 | ||
General | ||
As visage of the deity, lesser , except that you become half-celestial or half-fiend. |
||
Lesser Visage of the Deity | ||
APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4 | ||
General | ||
You gain +4 Charisma and resistance 10 to certain energy types. |
||
Viscid Glob | ||
Sor/Wiz 5 | ||
6 hours | ||
Ranged touch attack hurls 5-ft.-diameter glob of glue at target. |
||
Vision (M) (XP) | ||
- | Fate 7, Sor/Wiz 7 | V, S, M, XP |
See text | Personal | 6 hours |
As legend lore, but quicker and strenuous. |
||
Vision of Fear | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 2 | ||
24 hours | ||
You gain knowledge of the target's greatest or most recent fear. |
||
Vision of Glory | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Subject gains morale bonus equal to your Cha modifier to one saving throw. |
||
Vision of Heaven | ||
APeace 1, Arc 1, Celestial 1, Clr 1, Exalted Arcanist 1, Joy 1, Slayer of Domiel 1 | ||
General | ||
Evil creature is dazed for 1 round. |
||
Vitrify | ||
Sand 7, Sor/Wiz 7 | ||
General | ||
Melts sand into glass. |
||
Vitriolic Sphere | ||
Sor/Wiz 5, Wuj 5 | ||
General | ||
Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |
||
Voice of the Dragon | ||
Brd 4, Dragon 4, Sor/Wiz 4 | ||
1 hour | ||
+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
||
Volcanic Storm (M) | ||
Sor/Wiz 7 | ||
General | ||
Wind, Rocks, and lava sweep an area. |
||
Vortex of Teeth | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
3d8 points of damage due to force per round to all creatures in the area. |
||
Vulnerability | ||
Arc 5, Asn 4, Clr 5, Sor/Wiz 5 | ||
General | ||
Reduces an opponent's damage reduction. |
||
Wages of Sin | ||
Sor/Wiz 6 | ||
General | ||
Evil creatures attack other evil creatures. |
||
Wail of Doom | ||
Brd 5 | ||
General | ||
Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken. |
||
Wail of the Banshee | ||
Fortitude negates - Yes | Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 | V |
Instant | Close | General |
Kills one creature/level. |
||
Wake Trailing | ||
Arc 3, Drd 4, Rgr 3 | ||
24 hours | ||
You can track a ship across the sea. |
||
Walk the Mountain's Path | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
You gain the agility of a mountain goat. |
||
Wall of Bones | ||
Wuj 4 | ||
30 minutes | ||
Creates a bone wall. |
||
Wall of Chains | ||
Sor/Wiz 3 | ||
30 minutes | ||
Creates barrier of woven chains that has 20 hp/4 caster levels. |
||
Wall of Chaos | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against law, except as once-sided wall. |
||
Wall of Coldfire (M) | ||
Arc 5, Drd 5, Sor/Wiz 4 | ||
General | ||
Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
||
Wall of Deadly Chains | ||
Sor/Wiz 4 | ||
30 minutes | ||
Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft. |
||
Wall of Dispel Magic | ||
Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5 | ||
5 minutes | ||
Creatures passing through a transparent wall becomes subject of targeted dispel magic. |
||
Wall of Evil | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against good, except as once-sided wall. |
||
Wall of Eyes | ||
Sor/Wiz 7 | ||
12 hours | ||
Creates barrier that you can see through and that paralyzes and consumes those that touch it. |
||
Wall of Fire | ||
None - Yes | Adp 4, Arc 4, Blg 4, Drd 5, Fire 4, Shu 4, Sor/Wiz 4, Wmg 4, Wuj 4 | V, S, M/DF |
Concentration + 1 round/level | Medium | General |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
||
Wall of Force | ||
None - No | Artificer 5, Force 5, Sor/Wiz 5, VDarkness 6, Wuj 5 | V, S, M |
1 round/level (D) | Close | General |
Wall is immune to damage. |
||
Wall of Gears | ||
Sor/Wiz 6 | ||
30 minutes | ||
Creates wall of moving gears that deals 1d8 damage/2 levels to creatures within 10 ft. |
||
Wall of Gloom | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
A shadowy wall deters passage. |
||
Wall of Good | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against evil, except as once-sided wall. |
||
Wall of Greater Dispel Magic | ||
Arc 8, Brd 5, Clr 8, Drd 8, Sor/Wiz 8 | ||
5 minutes | ||
Creatures passing through a transparent wall become subjects of targeted dispel magic, greater. |
||
Wall of Ice | ||
Reflex negates; see text - Yes | Arc 5, Cold 5, Ocean 5, Shu 5, Sor/Wiz 4, Wuj 4 | V, S, M/DF |
1 min./level | Medium | General |
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
||
Wall of Iron (M) | ||
See text - No | Arc 5, Artificer 6, Metal 5, Shu 5, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Medium | 12 hours |
30 hp/four levels; can topple onto foes. |
||
Wall of Law | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
4 hours | ||
As magic circle against chaos, except as once-sided wall. |
||
Wall Of Light | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Creates wall of light, can dazzle creatures. |
||
Wall Of Limbs | ||
Sor/Wiz 5 | ||
General | ||
Whirling limbs deal 5d6 damage and grab creatures passing through. |
||
Wall of Magma | ||
Arc 5, Clr 5, Drd 6, Sor/Wiz 5 | ||
5 minutes | ||
Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
||
Wall of Ooze | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. |
||
Wall of Salt | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Wall of salt that can be shaped. |
||
Wall of Sand | ||
Arc 4, Clr 4, Drd 5, Sor/Wiz 4 | ||
General | ||
Swirling sand blocks ranged attacks, slows movement through. |
||
Wall of Sand 2 | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 4 | ||
30 minutes | ||
Wall impedes movement, obscures vision, and blocks some attacks. |
||
Wall of Scales | ||
Sor 4 | ||
5 minutes | ||
Create a barrier of dragonhide. |
||
Wall of Smoke | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save). |
||
Wall of Stone | ||
See text - No | Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M/DF |
Instant | Medium | 12 hours |
Creates a stone wall that can be shaped. |
||
Wall of Thorns | ||
None - No | Arc 5, Drd 5, Plant 5 | V, S |
10 min./level (D) | Medium | General |
Thorns damage anyone who tries to pass. |
||
Wall Of Vermin | ||
Arc 3, Drd 3 | ||
General | ||
Wall of biting pests provides concealment, attacks anyone passing through. |
||
Wall of Water | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Wall impedes movement and can drown creatures. |
||
Wand Modulation | ||
Sor/Wiz 3 | ||
General | ||
Temporarily change wand to cast another, weaker spell. |
||
War Cry | ||
Brd 4 | ||
General | ||
Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
||
Warcry | ||
Brd 3, ChamGwyn 2, Sor/Wiz 3 | ||
General | ||
Creatures within 30-foot cone cower for 1d4 rounds. |
||
Minor Ward | ||
Sor/Wiz 0 | ||
24 hours | ||
See Text |
||
Warding Gems (M) | ||
Arc 5, Clr 5 | ||
General | ||
Creates gems that store healing energy, encircle the target, and release their healing power on command. |
||
Warning Shout | ||
Arc 1, Pal 1 | ||
General | ||
All living creatures within half a mile hear your shout. |
||
Warp Destiny | ||
Destiny 6 | ||
General | ||
Reverse failed save or hit in combat. |
||
Warp Wood | ||
Will negates (object) - Yes (object) | Arc 2, Blg 2, Drd 2, Wuj 2 | V, S |
Instant | Close | 5 minutes |
Bends wood (shaft, handle, door, plank). |
||
Waste Strider | ||
Arc 1, Drd 1, Rgr 1, Sand 1 | ||
6 hours | ||
Move through the wasteland without penalties. |
||
Watchful Ancestors | ||
Arc 4, Brd 4, Clr 4, Sor/Wiz 4 | ||
General | ||
Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save. |
||
Watchware | ||
Sor/Wiz 5 | ||
General | ||
You know when target object is touched. |
||
Water Breathing | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 | V, S, M/DF |
2 hours/level; see text | Touch | 4 hours |
Subjects can breathe underwater. |
||
Water to Acid | ||
Sor/Wiz 3 | ||
General | ||
Transforms 1 cu. ft./level of water into acid. |
||
Water to Poison (M) | ||
Wuj 4 | ||
General | ||
Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each. |
||
Water Walk | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 | V, S, DF |
10 min./level (D) | Touch | 4 hours |
Subject treads on water as if solid. |
||
Waterball | ||
Arc 4, Drd 4 | ||
General | ||
Splash does subdual damage. |
||
Waterspout | ||
Arc 7, Drd 7, Ocean 7 | ||
General | ||
Creates waterspout that moves, damages creatures, sucks creatures upward. |
||
Wave Blessing | ||
Sor/Wiz 1 | ||
1 hour | ||
Keeps one creature/level from sinking. |
||
Wave of Grief | ||
Arc 2, Blk 2, Brd 2, Clr 2 | ||
General | ||
Cone imposes -3 penalty on attacks, checks, and saves. |
||
Wave of Pain | ||
Brd 6, Pain 7 | ||
General | ||
Stuns all within cone for 1 round/2 levels. |
||
Waves of Cold (M) | ||
Sor/Wiz 6 | ||
General | ||
Fire creatures become shaken and cold creatures lose immunity to cold. |
||
Waves of Exhaustion | ||
None - Yes | Arc 8, Blg 8, Sin-S 8, Sor/Wiz 7, Suffering 7, Wmg 7 | V, S |
Instant | 60 ft. | General |
Several targets become exhausted. |
||
Waves of Fatigue | ||
None - Yes | Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 | V, S |
Instant | 30 ft. | General |
Several targets become fatigued. |
||
Weapon Augmentation (M) | ||
Artificer 4 | ||
General | ||
Weapon gains special ability with up to +3 bonus market price modifier. |
||
Greater Weapon Augmentation (M) | ||
Artificer 6 | ||
General | ||
Weapon gains special ability with up to +5 bonus market price modifier. |
||
Lesser Weapon Augmentation (M) | ||
Artificer 2 | ||
General | ||
Weapon gains special ability with +1 bonus market price modifier. |
||
Personal Weapon Augmentation | ||
Artificer 1 | ||
1 hour | ||
Your weapon gains special ability with +1 bonus market price modifier. |
||
Weapon Of Energy | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Weapon deals extra energy damage. |
||
Weapon of Impact | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
As keen edge, but aids blunt weapons. |
||
Weapon of the Deity | ||
Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4 | ||
General | ||
Gives your weapon magical powers appropriate to your patron. |
||
Weapon Shift | ||
Brd 2, Sor/Wiz 1 | ||
General | ||
Touched weapon changes form. |
||
Weather Eye | ||
Arc 3, Drd 3 | ||
General | ||
You accurately predict weather up to one week ahead. |
||
Web | ||
Reflex negates; see text - No | Adp 2, Arc 2, MH 2, Sor/Wiz 2 | V, S, M |
10 min./level (D) | Medium | 5 minutes |
Fills 20-ft.-radius spread with sticky spiderwebs. |
||
Webfoot | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
Target gains +4 on Swim and is less hindered by bog terrain. |
||
Weighed in the Balance | ||
Balance 9 | ||
General | ||
Harms or heals creatures within 30 feet of you. |
||
Weird | ||
Will disbelief (if interacted with), then Fortitude partial; see text - Yes | Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 | V, S |
Instant | Medium | General |
As phantasmal killer, but affects all within 30 ft. |
||
Were-Doom | ||
Arc 9, Bestial 9, Clr 9, Drd 9 | ||
General | ||
1d4 creatures infected with lycanthropy. |
||
Whelm | ||
Beguiler 1, Sor/Wiz 1 | ||
General | ||
Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6). |
||
Whelm, Mass | ||
Beguiler 4, Sor/Wiz 4 | ||
General | ||
1d6 nonlethal damage/level (max 10d6) to 1 creature/level. |
||
Whelming Blast | ||
Beguiler 2, Sor/Wiz 2 | ||
General | ||
15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6). |
||
Whip of Thorns | ||
Arc 2, Drd 2 | ||
General | ||
Create a thorny whip that can damage or entangle opponents. |
||
Whirl of Fangs | ||
Arc 6, Clr 6, Sor/Wiz 7 | ||
Prohibited | ||
Passing through wall deals 12d4 damage. |
||
Whirling Blade (F) | ||
Brd 2, HB 2, Sor/Wiz 2, Wmg 2 | ||
General | ||
Make an attack on a line of foes with your slashing weapon. |
||
Whirlwind | ||
Reflex negates; see text - Yes | Air 8, Arc 8, Drd 8, Shu 8, Storm 8, Weather 8, Wuj 8 | V, S, DF |
1 round/level (D) | Long | General |
Cyclone deals damage and can pick up creatures. |
||
Whirlwind of Teeth | ||
Bestial 7, Sor/Wiz 7 | ||
General | ||
Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round. |
||
Greater Whirlwind | ||
Arc 9, Drd 9, Weather 9 | ||
General | ||
As whirlwind, but larger and more destructive. |
||
Whispercast | ||
Sor/Wiz 2 | ||
General | ||
Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components. |
||
Whispering Sand | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Sand delivers your message. |
||
Whispering Wind | ||
None - No | Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V, S |
No more than 1 hour/level or until discharged (destination is reached) | 1 mile/level | 30 minutes |
Sends a short message 1 mile/level. |
||
Whiteout | ||
Arc 7, Drd 7 | ||
6 hours | ||
Snow and wind obscure sight; creatures affected may become lost. |
||
Wieldskill | ||
Arc 1, Clr 1 | ||
General | ||
Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
||
Wild Instincts | ||
Arc 2, Drd 2, Rgr 3 | ||
General | ||
You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*. |
||
Wild Runner | ||
Arc 4, Drd 4, Rgr 4 | ||
1 hour | ||
Change into centaur, gain some abilities |
||
Wind at Back | ||
Arc 4, Drd 4 | ||
12 hours | ||
Wind Tunnel | ||
Arc 5, Drd 5 | ||
General | ||
Ranged weapons gain +10 bonus and double range increment. |
||
Wind Walk | ||
None and Will negates (harmless) - No and Yes (harmless) | APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 | V, S, DF |
1 hour/level (D); see text | Touch | 24 hours |
You and your allies turn vaporous and travel fast. |
||
Wind Wall | ||
None; see text - Yes | Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 | V, S, M/DF |
1 round/level | Medium | General |
Deflects arrows, smaller creatures, and gases. |
||
Wind's Favor | ||
Arc 4, Drd 3 | ||
General | ||
Create strong wind for 1 hr./level. |
||
Winding Alleys | ||
Brd 3, City 3 | ||
General | ||
Trap foe in phantasmal maze. |
||
Wingbind | ||
Sor/Wiz 4 | ||
General | ||
A net of force entangles the target, preventing it from charging, running, or flying. |
||
Winged Mount | ||
Arc 4, Blk 4, Pal 4 | ||
1 hour | ||
Winged Watcher | ||
Arc 1, Drd 1 | ||
General | ||
Take the form of a bird. |
||
Wings of Air | ||
Sor/Wiz 2 | ||
5 minutes | ||
Target's flight maneuverability improves by one step. |
||
Greater Wings of Air | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
5 minutes | ||
Target's flight maneuverability improves by two steps. |
||
Wings of Bounding | ||
Sor 1 | ||
General | ||
Wings of Cover | ||
Sor 2 | ||
General | ||
Grant cover against a specific attack. |
||
Wings of Flurry | ||
Sor 4 | ||
General | ||
Your wings of force can attack all foes within 30 ft. |
||
Wings of Swift Flying | ||
Sor 1 | ||
6 hours | ||
Increase your temporary fly speed by 30 ft. |
||
Wings of The Sea | ||
Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Winter Chill | ||
Arc 1, Drd 1 | ||
General | ||
Winter's Embrace | ||
Arc 2, Drd 2, Winter 3 | ||
General | ||
Wish (XP) | ||
See text - Yes | Sin-E 9, Sor/Wiz 9, Wuj 9 | V, XP |
See text | See text | General |
As limited wish, but with fewer limits. |
||
Wither | ||
Sor/Wiz 4 | ||
General | ||
Deals 1d6 dessication damage/level (max 10d6) and causes dehydration. |
||
Wither Limb | ||
Deathbound 4, MH 2 | ||
12 hours | ||
Cause enemy's limbs to wither. |
||
Withering Palm | ||
Arc 7, Clr 7, Decay 7, Wuj 7 | ||
General | ||
Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
||
Wolfskin | ||
Arc 2, Drd 2, Rgr 3 | ||
5 minutes | ||
You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid. |
||
Wood Rot | ||
Arc 4, Drd 4, Wuj 4 | ||
General | ||
Destroy wooden objects or plants. |
||
Wood Shape | ||
Will negates (object) - Yes (object) | Arc 2, Artifice 2, Craft 2, Drd 2, Wuj 2 | V, S, DF |
Instant | Touch | 6 hours |
Rearranges wooden objects to suit you. |
||
Wood Wose | ||
Arc 1, Drd 1 | ||
1 hour | ||
Nature spirit does simple tasks for you. |
||
Woodland Veil | ||
Arc 2, Drd 2, Rgr 2 | ||
1 hour | ||
Blend unobtrusively into natural surroundings, along with your friends. |
||
Woodwisp Arrow (M) | ||
Arc 1, Asn 1, Drd 1, Rgr 1 | ||
General | ||
Enables a masterwork arrow or bolt to pass through wood. |
||
Word of Balance | ||
Arc 7, Balance 7, Drd 7 | ||
General | ||
Kills, paralyzes, weakens, or nauseates nonneutral creatures. |
||
Word of Binding | ||
Arc 3, Pal 3 | ||
General | ||
Magical manacles restrain foe. |
||
Word of Chaos | ||
None or Will negates; see text - Yes | Arc 7, Chaos 7, Clr 7, Drow 7 | V |
Instant | 40 ft. | General |
Kills, confuses, stuns, or deafens nonchaotic subjects. |
||
Word of Recall | ||
None or Will negates (harmless, object) - No or Yes (harmless, object) | APeace 6, Arc 6, Clr 6, Drd 8, Halfling 8 | V |
Instant | Unlimited | General |
Teleports you back to designated place. |
||
Wounding Whispers | ||
Brd 3 | ||
General | ||
Sonic aura damages foes that strike you. |
||
Wrack | ||
Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5 | ||
General | ||
Renders creature helpless with pain. |
||
Wracking Touch | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
||
Wraithstrike | ||
Asn 3, Sor/Wiz 2 | ||
General | ||
Swift. Your melee attacks strike as touch attacks for 1 round. |
||
Wrathful Castigation | ||
Sor/Wiz 8 | ||
General | ||
Target dies or may be dazed and -4 on all saves for 1 round/level. |
||
Wretched Blight | ||
Arc 7, Clr 7 | ||
General | ||
Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds. |
||
Xorn Movement | ||
Sor/Wiz 5 | ||
General | ||
Touched creature swims through earth like a xorn. |
||
Yoke of Mercy | ||
APeace 2, Arc 2, Sor/Wiz 2 | ||
General | ||
Target deals nonlethal damage. |
||
Zajimarn's Avalanche | ||
Sor/Wiz 9 | ||
General | ||
Wave of slush deals 1d4 cold/level and moves targets. |
||
Zajimarn's Field of Icy Razors (F) | ||
Sor/Wiz 8 | ||
5 minutes | ||
Creatures in area take normal and cold damage, may be slowed. |
||
Zeal | ||
Arc 2, Blk 2, Competition 2, Pal 2 | ||
General | ||
You move through foes to attack the enemy you want. |
||
Zealot Pact (XP) | ||
Arc 6, Clr 6, Competition 6, Pact 6 | ||
General | ||
You automatically gain combat bonuses when you attack someone of opposite alignment. |
||
Zone of Glacial Cold | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold damage to all creatures in area. |
||
Zone of Natural Purity (M) | ||
Arc 2, Drd 2 | ||
General | ||
Aberrations in area become weaker, fey and plants become stronger. |
||
Zone of Respite | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
1 hour | ||
Prevents teleportation and similar effects from functioning in the area |
||
Zone of Revelation | ||
Arc 5, Clr 5 | ||
5 minutes | ||
Zone of Silence | ||
- | Beguiler 3, Brd 4 | V, S |
1 hour/level (D) | Personal | 24 hours |
Keeps eavesdroppers from overhearing conversations. |
||
Zone of Speed | ||
Sor/Wiz 4 | ||
30 minutes | ||
Nothing moves faster than the speed you choose within the area. |
||
Zone of Truth | ||
Will negates - Yes | APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 | V, S, DF |
1 min./level | Close | 30 minutes |
Subjects within range cannot lie. |