Index of Spells by Search Results

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aberrate
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Ability Rip
  Sor/Wiz 7  
    6 hours

Rips a supernatural ability from one creature and transfer it to another.

Ablative Armor
  Artificer 1  
    General

Reduce damage from next attack by 5 + caster level (max 15).

Aboleth Curse
  Sor/Wiz 4  
    24 hours

Subject's skin undergoes a horrible transformation.

Abolish Shadows
  Sor/Wiz 3  
    General

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Absorb Mind (F)
  Corrupt 3  
    1 hour

You gain 25% chance of knowing information in a brain eaten.

Absorb Strength (F)
  Corrupt 4  
    1 hour

You gain 1/4 of a creature's Str and Con when he eats it.

Absorb Weapon
  Asn 2  
    6 hours

Hides a weapon inside your arm.

Absorption
  Sor/Wiz 9, Wuj 9  
    General

You absorb 1d4+6 spell levels directed at you.

Abyssal Army
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons demons to fight for you.

Abyssal Might (M)
  Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4  
    1 hour

You gain +2 to Str, Con, Dex, and SR.

Accelerated Movement
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Accuracy
  Wmg 1, Wuj 1  
    1 hour

Doubles ranged weapon's range increments.

Acid Arrow
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Acid Breath
  Sor/Wiz 3  
    General

Cone of acid deals 1d6 damage/level.

Acid Dart
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy bolt deals 1d3 acid damage.

Acid Fog
None - No Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 V, S, M/DF
1 round/level Medium General

Fog deals acid damage.

Acid Glove
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 acid damage.

Acid Rain (M)
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath
  Sor/Wiz 5  
    General

Sheath of acid damages those who attack you, improves acid spell damage.

Acid Splash
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Acid Storm (M)
  Sor/Wiz 6  
    General

Deals 1d6/level acid damage in 20-ft radius.

Acidic Curse
  Sor/Wiz 1  
    General

See Text

Acorn of Far Travel
  Arc 2, Drd 2, Rgr 2  
    General

Makes an acorn feel like a forest to the user and a spell.

Adamantine Weapon
  Artificer 3  
    General

Transform weapon into adamantine.

Addiction
  Arc 2, Asn 1, Brd 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes addicted to a drug.

Aerial Alacrity
  Sky 4, Sor/Wiz 4  
    5 minutes

+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.

Aerial Alarm
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

Aerial Summoning Dance
  Arc 4, Clr 4  
    General

You and four aarakocra summon a Large air elemental.

Affliction
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3  
    General

Infects evil subject with chosen affliction.

Aganazzar's Scorcher
  Sor/Wiz 2  
    General

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Aid
None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Mass Aid
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Aiming at the Target
  Sor/Wiz 2, Wuj 2  
    General

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Aiming Line
Will disbelief (if interacted with) - No Brd 0, Sor/Wiz 0 V, S
1 min. Close General

Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.

Air Breathing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Air Walk
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Airy Water
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Alarm
None - No Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Greater Alarm (F)
  Brd 2, Sor/Wiz 2  
    12 hours

As the Alarm spell, and it works on creatures on neighboring planes.

Alert Bebilith (M)
  Sor/Wiz 6  
    General

Summons bebilith to deal with a demon.

Algid Enhancement (M)
  Arc 6, Clr 6  
    General

Grant bonuses to creatures of the cold subtype.

Alicorn Lance
  Arc 2, Clr 2, Drd 2  
    General

Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.

Align Fang
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Mass Align Fang
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Align Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Mass Align Weapon
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

Aligned Aura
  Blk 4, Clr 4, Pal 4  
    General

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

Allegro
  Brd 3  
    30 minutes

You and your allies gain +30 ft. speed for 1 minute/level.

Alter Self
- Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 V, S
10 min./level (D) Personal 4 hours

Assume form of a similar creature.

Alustriel's Banner (M)
  Brd 1, Sor/Wiz 1  
    General

Create a minor image of a banner that is illuminated to guide and light.

Amanuensis
  Arc 0, Clr 0, Sor/Wiz 0  
    1 hour

Copy nonmagical text.

Amber Sarcophagus (M)
  Sor/Wiz 7  
    General

Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.

Ambient Song
  Brd 1  
    30 minutes

Masks bardic music effects as other sounds.

Amorphous Form
  Asn 3, PUG 3, Sor/Wiz 3  
    5 minutes

Subject becomes puddle-like and can slip through cracks quickly.

Amplify
  Brd 1  
    General

Lowers Listen DC by 20.

Analyze Dweomer (F)
None or Will negates; see text - No Brd 6, Commerce 8, Sor/Wiz 6 V, S, F
1 round/level (D) Close General

Reveals magical aspects of subject.

Analyze Portal
  Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3  
    General

Detects and analyzes portals within 60 ft.

Analyze Touchstone
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Find a nearby planar touch-stone and discover its properties.

Anarchic Storm (M)
  Arc 3, Clr 3  
    General

Chaotic-aligned rain falls in 20-ft. radius.

Anarchic Water (M)
  Arc 1, Clr 1  
    General

Makes chaotic-aligned anarchic water.

Anathema (F)
  Arc 9, Asn 3, Clr 9, Drd 9, Rgr 3  
    6 hours

Break the divine link between your god and lower-ranked members of your faith.

Ancient Knowledge
  Brd 1, Sor/Wiz 1  
    General

Gain a +5 insight bonus on a single Knowledge check.

Angelskin
  Arc 2, Pal 2  
    General

The subject gains damage reduction 5/evil.

Anger of the Noonday Sun
  Arc 6, Drd 6, Shu 6  
    General

Blinds creatures within 20 ft.

Angry Ache
  Arc 1, Asn 1, Clr 1, Pain 1  
    General

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Animal Messenger
None; see text - Yes Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Shapes
None; see text - Yes (harmless) Animal 7, Arc 8, Drd 8, Moon 8, Scalykind 8 V, S, DF
1 hour/level (D) Close 24 hours

One ally/level polymorphs into chosen animal.

Animal Trance
Will negates; see text - Yes Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Animalistic Power
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

Animate Breath
  Sor/Wiz 7  
    General

Your breath weapon becomes an elemental.

Animate City
  City 9  
    5 minutes

City structures attack, slow down enemies.

Animate Dead (M)
None - No Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 V, S, M
Instant Touch General

Creates undead skeletons and zombies.

Animate Dead Familiar (XP)
  Sor/Wiz 5  
    General

Revives your dead familiar as an undead familiar.

Animate Dread Warrior (XP)
  Sor/Wiz 6  
    General

Transform dead skilled warrior into undead monster you control.

Animate Fire
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Instrument
  Brd 2  
    General

Your instrument animates and plays by itself.

Animate Legion (M)
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

Animate Objects
None - No Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 V, S
1 round/level Medium General

Objects attack your foes.

Animate Plants
None - No Arc 7, Drd 7, Life 8, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more trees animate and fight for you.

Animate Rope
None - No Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 V, S
1 round/level Medium General

Makes a rope move at your command.

Animate Siege Weapon
  Arc 7, Clr 7  
    General

Siege weapon attacks your foes

Animate Snow
  Arc 6, Drd 6  
    General

Turns snow into creatures to fight for you.

Animate Water
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Animate Wood
  Arc 1, Drd 1, Wuj 1  
    General

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Anticipate Teleportation (F)
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Greater Anticipate Teleportation (F)
  Sor/Wiz 6  
    6 hours

As anticipate teleportation, except for three rounds and types of creatures.

Anticold Sphere
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Antidragon Aura (M)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Allies gain bonus to AC and saves against dragons.

Antifire Sphere
  Sor/Wiz 5  
    1 hour

Creatures within sphere gain immunity to fire damage.

Antilife Shell
None - Yes Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 V, S, DF
10 min./level (D) 10 ft. General

10-ft. field hedges out living creatures.

Antimagic Aura
  Sor/Wiz 7  
    General

Antimagic field that affects one creature.

Antimagic Field
None - See text APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Antimagic Ray (M)
  Sor/Wiz 7  
    General

Target loses all magical powers.

Antipathy
Will partial - Yes Arc 6, Blg 6, Blg 9, Drd 9, Elf 9, Hatred 8, Mental 7, Shu 9, Sin-A 9, Sor/Wiz 8, Wealth 9, Wuj 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Antiplant Shell
None - Yes Arc 4, Blg 4, Drd 4, Wuj 4 V, S, DF
10 min./level (D) 10 ft. General

Keeps animated plants at bay.

Anyspell
  Spell 3  
    Prohibited

You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.

Greater Anyspell
  Spell 6  
    Prohibited

As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.

Apocalypse from the Sky (M)
  Corrupt 9  
    General

All in a 10-mile radius/level take 10d6 damage.

Apparition
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Appraising Touch
  Brd 1, Sor/Wiz 1  
    30 minutes

Grants a bonus on Appraise skill checks.

Aquatic Escape
  Arc 1, Drd 1  
    General

Take the form of a fish.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Arcana Form
  Sor/Wiz 9  
    1 hour

Become incorporeal and cast spells with your hit points and constitution.

Arcane Bolt
  Sor/Wiz 1  
    General

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Arcane Eye
None - No Hoard 4, MH 4, Sor/Wiz 4 V, S, M
1 min./level (D) Unlimited General

Invisible floating eye moves 30 ft./round.

Arcane Lock (M)
None - No Sor/Wiz 2, Wuj 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Improved Arcane Lock (M)
  Sor/Wiz 3  
    General

As arcane lock, except you may attune 1 additional individual per level.

Arcane Mark
None - No HB 1, Sor/Wiz 0, Wuj 0 V, S
Permanent 0 ft. General

Inscribes a personal rune (visible or invisible).

Arcane Seal
  Sor/Wiz 3  
    Prohibited

Magically seals a door, portal or chest.

Arcane Sight
- Beguiler 3, HB 3, Hoard 3, Sor/Wiz 3 V, S
1 min./level (D) Personal 30 minutes

Magical auras become visible to you.

Greater Arcane Sight
- Beguiler 7, Sor/Wiz 7 V, S
1 min./level (D) Personal 30 minutes

As arcane sight, but also reveals magic effects on creatures and objects.

Archon's Focus
- Sor/Wiz 5 V, S, M
1 round/level (D) Personal General

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Arctic Haze
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

Armageddon
  Sanctified 9  
    General

Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.

Armor Enhancement (M)
  Artificer 2  
    General

Armor or shield gains special ability with +3 bonus market price modifier.

Greater Armor Enhancement (M)
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

Lesser Armor Enhancement (M)
  Artificer 1  
    General

Armor or shield gains special ability with +1 bonus market price modifier.

Armor Lock
  Brd 1, HB 1, Sor/Wiz 1  
    General

Target's armor becomes restrictive, slowing movement to 10 ft.

Armor of Darkness
Will negates (harmless) - Yes (harmless) Darkness 4 V, S, DF
10 min./level Touch 1 hour

Shroud grants deflection bonus, darkvision, and other effects.

Arms of Plenty
  Sor/Wiz 3  
    General

Grow two additional arms.

Arrow Mind
  Arc 1, Rgr 1, Sor/Wiz 1  
    General

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Arrow of Bone (M)
  Sor/Wiz 7  
    General

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save.

Arrow Storm
  Arc 3, Rgr 3  
    General

Swift. You make one ranged attack against each foe within one range increment.

Arrowsplit (M)
  Arc 3, Asn 3, Rgr 3  
    General

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Ashen Union
  Sor/Wiz 6  
    General

Drains moisture from a creature, possibly killing it and destroying its body.

Ashstar
  Sor/Wiz 2  
    General

Hovering construct dehydrates a wounded creature.

Aspect of the Earth Hunter
  Arc 4, Drd 6, Rgr 4  
    General

Change into bulette and gain some of its abilities.

Aspect of The Werebeast
  Arc 4, Drd 4, Rgr 4  
    General

Gain bonuses from hybrid animal form.

Aspect of the Wolf
  Arc 1, Drd 1, Rgr 1  
    1 hour

You change into a wolf and gain some of its abilities.

Assassin's Darkness
  Asn 4  
    General

Globe of pure darkness blocks all sight but your own.

Assay Spell Resistance
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Gain +10 bonus to caster level checks for spell resistance against one creature.

Astral Hospice (M)
  Arc 4, Clr 4  
    General

While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Astral Projection (M)
None - Yes APeace 9, Arc 9, Clr 9, Meditation 9, Mental 9, Sin-S 9, Sor/Wiz 9, Travel 9, Wuj 9 V, S, M
See text Touch General

Projects you and companions onto Astral Plane.

Atonement (F) (XP)
None - Yes APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 V, S, M, F, DF, XP
Instant Touch General

Removes burden of misdeeds from subject.

Attract Fine Vermin
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Personal General

Attract a normal vermin to you.

Attune Form
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4  
    General

Grant target creature temporary protection against overtly damaging planar traits.

Augment Familiar
  HB 1, Sor/Wiz 2  
    General

Your familiar becomes more powerful.

Augment Object
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Augury (M) (F)
- APeace 2, Arc 2, Clr 2, Destiny 2, Dream 2, Fate 2, Oracle 2, Planning 2 V, S, M, F
Instant Personal 6 hours

Learns whether an action will be good or bad.

Aura Against Flame
  Arc 2, Clr 2, Drd 1  
    General

Ignores 10 fire damage/attack and extinguish fires.

Greater Aura of Cold
  Arc 7, Clr 7, Drd 7  
    General

Intense cold deals 2d6 damage to creatures within 10 ft.

Lesser Aura of Cold
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  
    General

Intense cold deals 1d6 damage to creatures within 5 ft.

Aura of Evasion (M)
  Arc 5, Clr 5, Sor/Wiz 6  
    General

All within 10 ft. gain evasion against breath weapons.

Aura of Glory
  Arc 2, Pal 2  
    5 minutes

Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.

Aura of Terror
  Sor/Wiz 6  
    5 minutes

You gain an aura of fear, or your frightful presence becomes more effective.

Aura of the Sun
  Arc 4, Clr 4, Pal 4  
    General

Fills an area with light that damages undead and hampers magical darkness.

Aura of Vitality
  Arc 7, Drd 7  
    General

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Avalanche of Devastation
  Arc 9, Drd 9  
    General

Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a code per round of concentration.

Avascular Mass
  Deathbound 8, Sor/Wiz 8  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.

Avasculate
  Deathbound 7, Sor/Wiz 7  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels.

Avoid Planar Effects
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    30 minutes

Provides temporary protection against overtly damaging planar traits.

Awaken (XP)
Will negates - Yes Arc 5, Drd 5 V, S, DF, XP
Instant Touch General

Animal or tree gains human intellect.

Awaken Construct (M) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Awakens a humanoid-shaped construct to humanlike sentience.

Awaken Sand (XP)
  Arc 6, Drd 6, Sand 6  
    General

A region of sand forms into a Huge, sentient creature.

Awaken Sin
  Arc 3, Clr 3, Pal 2  
    General

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Awaken Undead (XP)
  Deathbound 6, Sor/Wiz 7  
    General

Grant sentience to otherwise mindless undead.

Mass Awaken (XP)
  Arc 8, Drd 8  
    General

As awaken, but multiple creatures.

Axiomatic Creature (M) (XP)
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Transforms creature into an axiomatic creature.

Axiomatic Storm (M)
  Arc 3, Clr 3, Pal 3  
    General

Lawful-aligned rain falls in 20-ft. radius.

Axiomatic Water (M)
  Arc 1, Clr 1, Pal 1  
    General

Makes lawful-aligned axiomatic water.

Ayailla's Radiant Burst
  Sanctified 2  
    General

Blind evil creatures and do 1d6/2 levels damage (max 5d6)

Babau Slime
  Arc 1, Drd 1, Sor/Wiz 1  
    5 minutes

Secrete a body-covering acid that damages foes' weapons.

Backbiter (F)
  HB 1, Sor/Wiz 1, Wuj 1  
    General

Cause two handed or reach weapon to strike is wielder.

Backblast
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Backlash
  Sor/Wiz 4  
    1 hour

Subject takes damage if it uses spells against another creature.

Balancing Lorecall
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Baleful Polymorph
Fortitude negates, Will partial; see text - Yes Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 V, S
Permanent Close General

Transforms subject into harmless animal.

Baleful Transposition
  Sor/Wiz 2  
    General

Two subjects switch places.

Ball Lightning
  Sor/Wiz 5  
    General

Energy ball deals 1d6/level electricity damage.

Balor Nimbus
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Your flaming body damages foes in grapple.

Bands of Steel
  Sor/Wiz 3  
    General

Bands immobilize or entangle* target.

Bane
Will negates - Yes Arc 1, Blg 1, Clr 1, Dem 1, Suffering 1 V, S, DF
1 min./level 50 ft. General

Enemies take -1 on attack rolls and saves against fear.

Banishment
Will negates - Yes APeace 6, Arc 6, Balance 6, Clr 6, Exorcism 6, Portal 6, Retribution 6, Shu 6, Sor/Wiz 7 V, S, F
Instant Close General

Banishes 2 HD/level of extraplanar creatures.

Barghest's Feast (M)
  Arc 6, Clr 6, Sor/Wiz 7  
    General

Destroy target corpse, potentially preventing its return to life.

Barkskin
None - Yes (harmless) Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 V, S, DF
10 min./level Touch 1 hour

Grants +2 (or higher) enhancement to natural armor.

Bastion of Good
  APeace 7, Arc 7, Clr 7  
    General

Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures.

Battering Ram
  Sor/Wiz 2  
    General

Deals 1d6 damage plus bull rush.

Battle Hymn
  Brd 2, Sor/Wiz 4  
    General

Allies can reroll one Will save/round.

Battle Line
  IOTDF 2  
    General

Creates an area of doom on the battlefield.

Battlefield Fortification
  Sor/Wiz 4  
    General

Create trench or berm.

Battlefield Illumination
  Arc 4, Clr 4, Drd 4, Pal 4  
    General

Improve light in 80-ft.-radius cylinder

Battlemagic Perception
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Sense and counter spellcasting within 100 feet.

Battletide
  Arc 5, Clr 5  
    General

Targets have attack penalties and you gain a partial action each round.

Bear's Endurance
Will negates (harmless) - Yes Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
1 min./level Touch 5 minutes

Subject gains +4 to Con for 1 min./level.

Mass Bear's Endurance
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Endurance 6, Sor/Wiz 6 V, S, DF
1 min./level Close 30 minutes

As bear's endurance, affects one subject/ level.

Bear's Heart
  Arc 5, Clr 5, Drd 4  
    General

One ally/level +4 Strength and +1d4/level hit points.

Beast Claws
  Arc 1, Drd 1  
    6 hours

Your hands become slashing natural weapons.

Beastland Ferocity
  Arc 1, Brd 1, Drd 1  
    30 minutes

Subject fights without penalty while disabled or dying.

Beastmask
  Arc 2, Drd 2  
    30 minutes

Animals and beasts think subject is one of them.

Bedevil (M)
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

Befoul
  Arc 8, Clr 8, Corruption 8  
    General

Large amount of water becomes poisonous.

Beget Bogun (XP)
  Arc 1, Drd 1  
    General

You create a Tiny nature servant.

Belker Claws
  Sor/Wiz 2  
    General

One touch/level deals 2d12 damage.

Benediction
  Clr 2, Pal 2  
    General

Subject gains bonus on saves, can make one reroll.

Benign Transposition
  Sor/Wiz 1  
    General

Two willing subjects switch places.

Bestow Curse
Will negates - Yes Adp 3, Arc 3, Clr 3, Dem 2, Destiny 4, DrgBlw 3, Fate 3, Hatred 3, Sor/Wiz 4, Suffering 3 V, S
Permanent Touch General

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Greater Bestow Curse
  Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8  
    General

As bestow curse, but more severe penalties.

Bestow Wound (M)
  Sor/Wiz 1  
    General

Caster transfers 1 hp/level of wounds to another.

Bewildering Mischance
  Adp 5, Clr 5, Shu 5  
    General

Target must take the lower of two rolls for each save, attack roll, and skill check.

Bewildering Substitution
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

Bewildering Visions
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

Bigby's Striking Fist
  Duskblade 2, Sor/Wiz 2  
    General

Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.

Bigby's Tripping Hand
  Duskblade 1, Sor/Wiz 1  
    General

Hand trips subject.

Bind Item
  Sor/Wiz 4  
    1 hour

See Text

Binding (M)
Will negates; see text - Yes Arc 8, Shu 8, Sor/Wiz 8 V, S, M
See text (D) Close General

Utilizes an array of techniques to imprison a creature.

Binding Snow
  Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3  
    6 hours

Snow freezes, impeding movement.

Binding Winds
  Arc 2, Drd 2, Weather 5  
    General

Sound cannot penetrate to or from target and -2 on ranged attacks.

Bite of the King
  Hunger 8  
    General

Swallow enemies whole.

Bite of the Werebear
  Arc 6, Drd 6, Sor/Wiz 7  
    General

You become enhanced such as that of a brown bear.

Bite of the Wereboar
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Bite of the Wererat
  Arc 2, Drd 2, Sor/Wiz 3  
    General

You become enhanced such as that of a dire rat.

Bite of the Weretiger
  Arc 5, Drd 5, Sor/Wiz 6  
    General

You become enhanced such as that of a tiger

Bite of the Werewolf
  Arc 3, Drd 3, Sor/Wiz 4  
    General

You become enhanced such as that of a wolf.

Black Bag
  Asn 1, Sor/Wiz 1  
    General

Creates extradimensional bag of torture tools.

Black Blade of Disaster
  Sor/Wiz 9  
    General

Floating magic weapon deals damage and may disintegrate targets.

Black Lightning
Reflex half - Yes Sor/Wiz 2 V, S, M
Instant Close General

Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.

Black Mulching
  Arc 4, Drd 4, Sor/Wiz 4  
    General

See Text

Black Sand
  Arc 3, Clr 3, Sand 2  
    5 minutes

Creates a 20-ft.-radius area of black sand.

Black Tentacles
None - No Blackwater 3, Slime 5, Sor/Wiz 4, VDarkness 5, Wmg 4 V, S, M
1 round/level (D) Medium General

Tentacles grapple all within 15 ft. spread.

Blackfire
  Sor/Wiz 8  
    General

Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.

Blacklight
Will negates or none (object) - Yes or no (object) Darkness 3, Sor/Wiz 3 V, S, M
1 round/level (D) Close General

Creates a 20-ft. radius of supernatural darkness you can see through.

Blackstaff
  Sor/Wiz 8  
    General

Greatly enhances staff or quarterstaff

Blackwater Taint
  Blackwater 6, Sor/Wiz 6  
    General

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Blackwater Tentacle
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Blade Barrier
Reflex half or Reflex negates; see text - Yes Arc 6, Artificer 6, Clr 6, Good 6, Metal 6, War 6, Wmg 6 V, S
1 min./level (D) Medium General

Wall of blades deals 1d6/level damage.

Blade of Blood
  Arc 1, Asn 1, Blk 1, Clr 1, Duskblade 1, Sor/Wiz 1  
    General

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Blade of Pain and Fear
  Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3  
    General

Creates blade of gnashing teeth.

Blade Storm
  Arc 3, Rgr 3  
    General

Swift. You make melee attacks against every foe you threaten.

Blade Thirst
  Arc 3, Rgr 3  
    General

Slashing weapon glows and gains +3 enhancement bonus.

Bladebane (M)
  Arc 3, Clr 3, Pal 2, Sor/Wiz 4  
    General

Slashing weapon becomes a bane weapon.

Blades of Fire
  Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2  
    General

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Bladesong
  Brd 2, Sor/Wiz 2  
    General

Causes weapon to have an extra touch attack to daze opponent.

Bladeweave
  Brd 2, Sor/Wiz 2  
    General

Swift. Your melee attack dazes your opponent.

Blasphemy
None or Will negates; see text - Yes Arc 7, Clr 7, DrgBlw 7, Evil 7, Hatred 7, Mysticism 7, Orc 7 V
Instant 40 ft. General

Kills, paralyzes, weakens, or dazes nonevil subjects.

Blast of Flame
  Sor/Wiz 4, Wmg 4  
    General

60-ft. cone of fire (1d6/level damage).

Blast of Force
  Force 3, Sor/Wiz 2  
    General

Ray deals 1d6 damage/2 caster levels (max 5d6).

Blast of Sand
  Arc 4, Drd 4, Sand 4, Sor/Wiz 4  
    General

Cone deals 1d6 damage/level.

Blast Rod
  Artificer 3  
    General

Infused rod stores 1d8/level destructive energy.

Blaze of Light
  Arc 1, Drd 2, Pal 1  
    General

60ft. cone of light dazzles creatures.

Bleed
  Blk 4, Clr 5, Drd 5  
    General

Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.

Bless
None - Yes (harmless) Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Community 1, Exalted Arcanist 1, Family 1, Pal 1, Shu 1, Vassal of Bahamut 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M)
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Bless Weapon
None - No Arc 1, ChamGwyn 1, Glory 2, KotC 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against evil foes.

Swift Bless Weapon
  Arc 1, Pal 1  
    General

Weapon strikes true against evil foes for 1 round (swift).

Blessed Aim
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

+2 bonus for allies' ranged attacks.

Blessed Sight
  APeace 3, Arc 3, Celestial 3, ChamGwyn 3, Clr 3, Pal 3, Slayer of Domiel 3  
    General

Perceive all evil auras as detect evil within 120 ft immediately.

Blessing Of Bahamut
  Arc 3, Pal 3  
    General

You gain damage reduction 10/magic.

Blight
Fortitude half; see text - Yes Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Blinding Beauty
  Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4  
    General

Permanently blind any who look at you.

Blinding Breath
  Wiz 4  
    General

Your breath weapon blinds targets.

Blinding Color Surge
  Beguiler 2, Sor/Wiz 2  
    General

Blind subject for 1 round, gain invisibility.

Blinding Glory
  Sor/Wiz 9  
    General

Create light as daylight in a 100 ft/level radius burst that blinds evil creatures.

Blinding Spittle
  Arc 2, Drd 2  
    General

Ranged touch attack makes subject blind.

Blindness/Deafness
Fortitude negates - Yes Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 V
Permanent (D) Medium General

Makes subject blind or deaf.

Blindsight
  Arc 3, Clr 3, Drd 3  
    5 minutes

Grants blindsight* to a range of 30 ft.

Greater Blindsight
  Arc 5, Clr 5, Drd 4  
    5 minutes

Grants blindsight* to a range of 60 ft.

Blink
- Brd 3, Sor/Wiz 3 V, S
1 round/level (D) Personal General

You randomly vanish and reappear for 1 round/level.

Greater Blink
  Brd 5, Celerity 8, Sor/Wiz 5  
    General

As blink, but you control the timing.

Blistering Radiance
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Dazzles sighted creatures and causes 2d6 fire damage/round.

Blizzard
  Arc 5, Drd 5, Winter 5  
    General

Temperature drops and powerful blizzard reduces visibility to zero.

Blockade
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Fill 5-ft. square with enormous block of wood.

Blood Frenzy
  Arc 2, Drd 2  
    General

Grants extra use of rage.

Blood of the Martyr
  APeace 4, Arc 4, ChamGwyn 4, Clr 4, Pal 4  
    General

Take Damage and Heal another at least 20 HP.

Blood Sirocco
  Arc 6, Drd 6  
    General

Wind bowls over foes and draws away their blood.

Blood Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Blood to Water
  Arc 7, Clr 7  
    General

2d6 Constitution damage to subjects.

Blood Wind
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Subject uses natural weapons as thrown weapons.

Bloodbriars
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Bloodfreeze Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Bloodhound
  Arc 1, Rgr 1  
    General

You gain an immediate retry if you fail a Survival check while tracking.

Bloodspear
  IOTDF 3  
    General

Makes one spear into a wounding weapon.

Bloodstar (M)
  Sor/Wiz 4  
    General

Hovering construct wounds foe each time foe is damaged.

Blunt Weapon
  Brd 3  
    30 minutes

Halves base damage of slashing or piercing weapons.

Blur
Will negates (harmless) - Yes (harmless) Beguiler 2, Brd 2, Celerity 3, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V
1 min./level (D) Touch 5 minutes

Attacks miss subject 20% of the time.

Bodak Birth (F)
  Arc 8, Clr 8  
    12 hours

Transforms a willing subject into a bodak.

Bodak's Glare (F)
  Arc 8, Clr 8  
    General

You slay a creature, which turns into a bodak 24 hours later.

Body Blades
  Arc 2, Clr 2  
    5 minutes

You attack as if armed, deal bonus damage, harm grapplers.

Body Blaze
  Sor/Wiz 3  
    General

Cause a miniature wall of fire to rise from where you tread.

Body Harmonic (F)
  Brd 5  
    General

Piercing tone deals 1d10 damage to one ability/round.

Body Of The Sun
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

Body of War
  Sor/Wiz 7  
    General

You change into warforged titan, gain some abilities.

Body Outside Body
  Wuj 7  
    General

Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.

Body Ward
  Clr 2, Drd 2  
    General

Subject is protected against ability damage to Strength, Dexterity, or Constitution;

Boiling Oil
  Sor/Wiz 4  
    General

10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.

Bolster Aura
  Clr 3, Pal 4  
    General

Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.

Bolt of Conjuring
  Sor/Wiz 3  
    General

See Text

Bolt of Glory
None - Yes Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 V, S, DF
Instant Close General

Positive energy ray deals extra damage to evil outsiders and undead.

Bolts of Bedevilment
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General

One ray/round, dazes 1d3 rounds.

Bombardment
  Arc 8, Drd 8  
    General

Falling rocks deal 1d8 damage/level and bury targets.

Bone Chill
  Sor/Wiz 2  
    General

Corporeal undead are held by a thick layer of frost.

Bone Talisman
  Arc 2, Drd 2  
    1 hour

Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear).

Bone Tattoo
  Sor/Wiz 3  
    30 minutes

See Text

Boneblade
  Arc 3, Blk 2, Clr 3  
    1 hour

Turns a bone into a magic weapon.

Boneblast
  Arc 2, Blk 1, Clr 2  
    General

1d3 Con damage to subject.

Bonefiddle (F)
  Brd 2, Sor/Wiz 2  
    General

Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

Boreal Wind
  Arc 5, Brd 5, Clr 5, Drd 4, Sor/Wiz 5  
    General

Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

Bottle of Smoke (F)
  Arc 3, Drd 3, Rgr 3  
    6 hours

Uncorking bottle creates fast horse made of smoke.

Brain Spider
Will negates - Yes Arc 7, Clr 7, Mind 7 V, S, M, DF
1 min./level Long 1 hour

Listen to thoughts of up to eight other creatures.

Brambles
  Arc 2, Clr 2, Drd 2  
    General

Wooden weapon grows spikes that deal +1 damage/caster level (max +10).

Branch to Branch
  Arc 1, Drd 1, Rgr 1  
    6 hours

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Break Enchantment
See text - No Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, alterations, curses, and petrification.

Breath Flare
  Sor/Wiz 1  
    General

Your breath weapon dazzles targets.

Breath of the Jungle
  Arc 1, Drd 1  
    General

Mist increases DC of saves vs. poison & disease

Breath Weapon Admixture
  Sor/Wiz 9  
    General

Your breath weapon also deals a second type of damage.

Breath Weapon Substitution
  Sor/Wiz 5  
    General

Your breath weapon deals a different kind of damage than normal.

Briar Web
  Arc 2, Drd 2, Rgr 2  
    30 minutes

Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

Bridge of Sound
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Brilliant Aura
  Arc 8, Clr 8, Drd 8, Sor/Wiz 7  
    General

Allies' weapons become brilliant energy, ignoring armor.

Brilliant Blade
  Arc 7, Clr 7, Drd 7, Sor/Wiz 6  
    30 minutes

Weapon or group of projectiles gain the brilliant energy quality.

Brilliant Emanation
  Sanctified 3  
    General

Make evil creatures blind or suffer -1 to attacks.

Brilliant Energy Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt radiates light and ignores armor.

Bristle
  Sor/Wiz 2  
    5 minutes

Armor spikes attack with wearer.

Brumal Stiffening
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Brittle weapon's hardness reduced by 5.

Bull's Strength
Will negates (harmless) - Yes (harmless) Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Str for 1 min./level.

Mass Bull's Strength
Will negates (harmless) - Yes (harmless) Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As bull's strength, affects one subject/level.

Buoyant Lifting
  Arc 1, Drd 1  
    1 hour

Underwater creatures rise to surface.

Burial Blessing (M) (XP)
  Arc 1, Clr 1  
    General

Prevents a corpse from rising as undead.

Burning Blood
  Sor/Wiz 5  
    6 hours

Your blood deals energy damage to nearby creatures when you are struck.

Foe's Burning Blood
  Sor/Wiz 4  
    General

Subject creature's blood deals 1d8 acid and 1d8 fire damage per round.

Burning Hands
Reflex half - Yes Adp 1, Arc 1, Blg 1, Duskblade 1, Fire 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Burning Sword
  Sor/Wiz 2  
    5 minutes

Weapon gains flaming burst special ability.

Burrow
  Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2  
    5 minutes

Grow claws and gain burrow speed of 30 ft.

Mass Burrow
  Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3  
    5 minutes

As burrow but affects 1/level subjects.

Burrowing Bony Digits
  Sor/Wiz 4  
    General

Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit.

Buzzing Bee
  Sor/Wiz 1  
    5 minutes

Bee gives subject -10 penalty on Move Silently and Concentration checks.

Cacophonic Burst
  Brd 5, Sor/Wiz 5  
    General

A burst of low noise which deals sonic damage.

Cacophonic Shield
  Brd 4, Sor/Wiz 5  
    5 minutes

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Caligarde's Claw
  Sor/Wiz 4  
    General

Claw of force attacks opponent or guards area

Call Avalanche
  Arc 5, Drd 5  
    General

Avalanche of ice and snow falls from the sky, burying subjects.

Call Dretch Horde
  Dem 3, MH 4, Sor/Wiz 5  
    12 hours

Summons 2d4 dretches.

Call Faithful Servants
  Arc 6, Celestial 6, Clr 6  
    General

1d4 lantern archons, coure eladrins, or musteval guardinals serve for one year.

Call Kolyarut (XP)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

A kolyarut aids you in punishing an oath-breaker.

Call Lemure Horde
  Sor/Wiz 5  
    12 hours

Summons 2d4 lemures.

Call Lightning
Reflex half - Yes Arc 3, Drd 3, Shu 3, Storm 3, Weather 3 V, S
1 min./level Medium General

Calls down lightning bolts (3d6 per bolt) from sky.

Call Lightning Storm
Reflex half - Yes Arc 5, Drd 5, Storm 6 V, S
1 min./level Long General

As call lightning, but 5d6 damage per bolt.

Call Marut (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

A marut aids you in pursuing one seeking to cheat time.

Call Mount
  Arc 2, Pal 2  
    General

Call your special mount, even if you have already called it today.

Call Nightmare
  Dem 4, Sor/Wiz 5  
    12 hours

Summons a nightmare.

Call Zelekhut (XP)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

A zelekhut aids you in hunting a fugitive.

Calm Animals
Will negates; see text - Yes Animal 1, Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms (2d4 + level) HD of animals.

Calm Earth (M)
  Arc 7, Clr 7, Drd 6  
    General

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Calm Emotions
Will negates - Yes APeace 2, Arc 2, Balance 2, Brd 2, Charm 2, Clr 2, EmBarachiel 2, Hlr 2, Law 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Caltrops
  Sor/Wiz 0  
    General

Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).

Camel's Tenacity
  Arc 4, Clr 4, Drd 3  
    24 hours

Travel without food or water.

Camouflage
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

Mass Camouflage
  Arc 2, Drd 2, Rgr 2, Wuj 2  
    General

As camouflage, but affects all in range.

Candlelight
  Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0  
    6 hours

Cast a 5-foot radius light from the point touched.

Capricious Zephyr
  Arc 3, Drd 3, Sor/Wiz 3  
    General

A ball of air pushes targets around and trips them.

Cast in Stone
  Arc 9, Drd 9  
    General

Petrifying gaze attack.

Castigate
  Arc 4, Clr 4, Pal 4, Purification 4  
    General

Verbal rebuke damages those whose alignment differs from yours.

Cat's Grace
Will negates (harmless) - Yes Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, M
1 min./level Touch 5 minutes

Subject gains +4 to Dex for 1 min./level.

Mass Cat's Grace
Will negates (harmless) - Yes Arc 6, Brd 6, Celerity 7, Drd 6, Sor/Wiz 6 V, S, M
1 min./level Close 30 minutes

As cat's grace, affects one subject/level.

Catapult
  Brd 2, Sor/Wiz 2  
    General

Magically propel an object from your hand.

Cause Fear
Will partial - Yes Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Celebration
  Brd 4  
    General

Intoxicate Subjects.

Celerity
  Brd 4, Sor/Wiz 4  
    General

Take a standard action immediately, but be dazed for a round.

Greater Celerity
  Sor/Wiz 8  
    General

Take a full-round action immediately, but be dazed for a round.

Lesser Celerity
  Brd 2, Sor/Wiz 2  
    General

Take a move action immediately, but be dazed for a round.

Celestial Aspect
  Sanctified 3  
    General

Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))

Celestial Blood (M)
  APeace 6, Arc 6, Clr 6, Pleasure 6  
    General

Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.

Celestial Brilliance
  Arc 4, Clr 4, Sor/Wiz 4  
    24 hours

120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)

Censure Elementals
  Artificer 4  
    General

Deal 2d4 + 1/level damage each round to elementals.

Chaav's Laugh
  Arc 5, Clr 5, Joy 5  
    General

Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.

Chain Contingency (F)
  Sor/Wiz 9  
    General

As contingency except up to three spells.

Chain Lightning
Reflex half - Yes Air 6, Arc 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6 V, S, F
Instant Long General

1d6/level damage; 1 secondary bolt/level each deals half damage.

Chain Missile
  Sor/Wiz 3  
    General

1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels.

Chain of Chaos
  Arc 8, Clr 8  
    General

Creates plague of insanity passed by touch.

Chain of Eyes
  Arc 3, Clr 3, Drd 4, Sor/Wiz 2  
    6 hours

You send magical sensor to infiltrate an area.

Chains of Vengeance
  Sor/Wiz 4  
    General

See Text

Chalkboard
  Sor/Wiz 0  
    General

Creates opaque plane you can write on.

Changestaff (F)
None - No Arc 7, Drd 7 V, S, F
1 hour/level (D) Touch 6 hours

Your staff becomes a treant on command.

Changestones (F)
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Prepared stones become liths.

Channel Celestial
  Sanctified 7  
    General

Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.

Greater Channel Celestial
  Sanctified 9  
    General

Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.

Channeled Pyroburst
  Duskblade 4, Sor/Wiz 4  
    General

Deal fire damage, amount and radius based on casting time.

Chaos Hammer
Will partial; see text - Yes Chaos 4 V, S
Instant (1d6 rounds); see text Medium General

Damages and staggers lawful creatures.

Charge of the Triceratops
  Arc 3, Drd 3, Rgr 3  
    General

Subject grows horns and skull plate, gains gore attack.

Charm Animal
Will negates - Yes Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Charm Monster
Will negates - Yes Beguiler 4, Bestial 5, Brd 3, Charm 5, EmBarachiel 3, HB 3, Sor/Wiz 4, Wuj 4 V, S
1 day/level Close 1 hour

Makes monster believe it is your ally.

Mass Charm Monster
Will negates - Yes Brd 6, Sin-P 9, Sor/Wiz 8, Tyranny 8 V
1 day/level Close 1 hour

As charm monster, but all within 30 ft.

Charm Person
Will negates - Yes Beguiler 1, Brd 1, Charm 1, EmBarachiel 1, Fey 2, HB 1, MH 1, Renewal 1, Sin-L 1, Sor/Wiz 1, Wuj 1 V, S
1 hour/level Close 1 hour

Makes one person your friend.

Mass Charm Person
  Brd 4, Sor/Wiz 5  
    6 hours

As charm person, but all within 30 feet.

Charnel Fire
  Arc 5, Clr 5  
    General

Consumes one corpse or undead creature.

Cheat (F)
  Brd 1, Greed 1, Sor/Wiz 1  
    30 minutes

Caster rerolls when determining the success of a game of chance.

Checkmate's Light
  Arc 3, Clr 3, Pal 2  
    General

Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic.

Chill Metal
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Cold 2, Drd 2 V, S, DF
7 rounds Close General

Cold metal damages those who touch it.

Chill of the Grave
  Deathbound 1  
    General

Ray causes cold damage.

Chill Touch
Fortitude partial or Will negates; see text - Yes Arc 2, Blg 2, Cold 1, Duskblade 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

One touch/level deals 1d6 damage and possibly 1 Str damage.

Choir
  Brd 4  
    General

Creates illusory accompanists; +2 on Perform checks.

Choke
  Sor/Wiz 2  
    General

Target takes 1d4 points of damage each round from strangling hands.

Choking Sands
  Arc 5, Clr 5, Drd 5, Sor/Wiz 5  
    General

Touched creature begins to suffocate on sand.

Choose Destiny
  Destiny 9  
    General

Gain two chances for success on every action.

Circle Dance
  Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3  
    General

Indicates direction to known target.

Circle of Death (M)
Fortitude negates - Yes Arc 6, Blg 6, Sor/Wiz 6, Wmg 6 V, S, M
Instant Medium General

Kills 1d4/level HD of creatures.

Circle of Nausea
  Arc 3, Clr 3, Drd 2  
    30 minutes

Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.

City Lights
  City 2, Sor/Wiz 2  
    General

Absorb nearby light to release as blinding flare.

City Stride
  Brd 6, City 6  
    4 hours

Teleport between two cities.

City's Might
  City 8  
    General

Gain enhancement to Str and Con, damage reduction, while in city.

Clairaudience/Clairvoyance
None - No Arc 3, Asn 4, Beguiler 3, Brd 3, Drow 2, EmBarachiel 3, Hoard 3, Knowledge 3, Mental 3, Planning 3, Shu 3, Sin-L 3, Sor/Wiz 3 V, S, F/DF
1 min./level (D) Long General

Hear or see at a distance for 1 min./level.

Clarity of Mind
  Balance 3  
    6 hours

Grants +4 bonus on saves against charm*, compulsion*, and glamer spells; reduces glamer miss chance by 10%.

Claws of Darkness
  Sor/Wiz 2  
    General

Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow.

Claws of the Bear
  Arc 1, Drd 1, Rgr 1  
    General

Your hands become weapons dealing 1d8 damage.

Claws of the Bebilith
  Corrupt 5  
    1 hour

Caster gains claws based on her size.

Claws of the Savage
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Clear Mind
  Arc 1, Pal 1  
    1 hour

+4 on saves against mind-affecting spells and abilities.

Clearstone
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

Clenched Fist
None - Yes Duskblade 5, Sor/Wiz 8, Strength 8 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or attacks your foes.

Climb Walls
  Arc 1, Drd 1, Rgr 1  
    30 minutes

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Cloak of Bravery
  Arc 3, Clr 3, Courage 3, Pal 2  
    1 hour

You and your allies gain a bonus on saves against fear.

Greater Cloak of Bravery
  Courage 9  
    6 hours

As cloak of bravery, except very large area.

Cloak of Chaos (F)
See text - Yes (harmless) Arc 8, Chaos 8, Clr 8, Orc 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Cloak of Dark Power
  Drow 1  
    30 minutes

Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects.

Cloak of Shade
  Arc 1, Clr 1, Drd 1  
    6 hours

Touched creature gains protection from heat and sun.

Cloak of the Sea
  Arc 5, Drd 5, Sor/Wiz 6  
    6 hours

Gain blur, freedom of movement, and water breathing while in water.

Cloak Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Hide a color pool on the Astral Plane from view.

Clone (M) (F)
None - No Sor/Wiz 8 V, S, M, F
Instant 0 ft. General

Duplicate awakens when original dies.

Close Wounds
  Arc 2, Clr 2, Hlr 2  
    General

Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).

Clothier's Closet
  Brd 2, Sor/Wiz 2  
    General

Conjure several sets of clothing.

Cloud Chariot
  Wuj 8  
    1 hour

Subjects fly at 600 miles an hour for 10 minutes.

Cloud of Bewilderment
  Brd 2, Sor/Wiz 2  
    General

Generates a nauseating 10-ft. cone.

Cloud of Knives
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Release one knife/round, 1d6 damage +1/3 levels (max +5).

Cloud of the Achaierai
  Arc 6, Clr 6, Dem 4  
    1 hour

Cloud deals 2d6 damage plus confusion.

Cloud Spear
  Arc 4, Drd 4  
    General

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Cloud Wings
  Arc 2, Drd 2  
    6 hours

Increase the subject's fly speed by 30 feet.

Cloud-walkers
  Arc 7, Drd 7, Weather 6  
    1 hour

Targets can walk on clouds, flying at high altitudes.

Cloudburst
  Arc 1, Drd 1  
    1 hour

Rain obscures vision, extinguishes fires, and hampers missiles.

Cloudkill
Fortitude partial; see text - No Arc 6, Shu 6, Sor/Wiz 5, Wmg 5 V, S
1 min./level Medium General

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Clutch of Orcus
  Arc 3, Clr 3  
    General

Deals 1d3 damage/round and paralyzes foe with concentration.

Cobra's Breath
  Wuj 1  
    General

Cone of Poison deals 1d3 Con damage once.

Cocoon (XP)
  Arc 8, Drd 8  
    General

Paralyzes and drains levels from target.

Cocoon of Life (XP)
  Arc 8, Drd 8  
    General

Preserves a corpse and reincarnates with no loss of level.

Cold Fire
  Arc 1, Clr 1, Drd 1  
    General

Fire becomes blue and white, emits cold.

Cold Snap
  Arc 6, Clr 6, Drd 5  
    General

You lower temperature in area.

Coldscream
  Sor/Wiz 4  
    General

Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone.

Color Spray
Will negates - Yes Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Column of Ice
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Column of ice erupts from ground, lifting anything in its area into the air.

Coma
  Arc 6, Clr 6, Sor/Wiz 6  
    6 hours

You put a living creature in a coma.

Combust
  Sor/Wiz 2  
    General

Target takes 1d8/level (max 10d8) fire damage.

Cometfall
  Arc 6, Clr 6, Drd 6  
    General

Comet falls atop foes, damaging them and knocking them prone.

Cometstrike
  Arc 9, Drd 9  
    General

Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.

Command
Will negates - Yes Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 V
1 round Close General

One subject obeys selected command for 1 round.

Command Plants
Will negates - Yes Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 V
1 day/level Close 1 hour

Sway the actions of one or more plant creatures.

Command Undead
Will negates; see text - Yes Necro 2, Sor/Wiz 2 V, S, M
1 day/level Close 1 hour

Undead creature obeys your commands.

Greater Command
Will negates - Yes APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 V
1 round/level Close General

As command, but affects one subject/level.

Commune (XP)
- Adp 5, APeace 5, Arc 5, Clr 5, Oracle 5 V, S, M, DF, XP
1 round/level Personal 6 hours

Deity answers one yes-or-no question/level.

Commune with City
  City 4  
    6 hours

Learn about city.

Commune with Earth
  Arc 5, Clr 5, Drd 5  
    6 hours

Learn about terrain for 1 mile/level.

Commune with Greater Spirit (M) (XP)
  Wuj 7  
    General

As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level.

Commune with Lesser Spirit (M)
  Wuj 3  
    General

Ask questions to a local spirit about local events.

Commune with Nature
- Animal 5, Arc 4, BVal 4, Drd 5, Elf 5, Rgr 4, Seafolk 5, Shu 5 V, S
Instant Personal 6 hours

Learn about terrain for 1 mile/level.

Comprehend Languages
- Adp 1, APeace 1, Arc 1, Beguiler 1, Brd 1, Clr 1, Commerce 1, EmBarachiel 1, Herald 1, Meditation 1, Mind 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
10 min./level Personal 4 hours

You understand all spoken and written languages.

Concurrent Infusions
  Artificer 4  
    General

Cast three 1st-level infusions simultaneously.

Conditional Spell
  Sor/Wiz 6  
    12 hours

See Text

Conduit Of Life
  Clr 2, Pal 2  
    General

Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.

Cone of Cold
Reflex half - Yes Cold 6, Sor/Wiz 5, Water 6, Wmg 5, Wuj 5 V, S, M/DF
Instant 60 ft. General

1d6/level cold damage.

Cone of Dimness
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Confound
  Clr 4  
    General

Gain a on attack rolls against subject and impose a penalty on its attack rolls against you

Confusion
Will negates - Yes Arc 5, Beguiler 4, Brd 3, HB 3, Madness 4, Passion 3, Shu 5, Sor/Wiz 4, Trickery 4, Wuj 4 V, S, M/DF
1 round/level Medium General

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Lesser Confusion
Will negates - Yes Brd 1, Madness 1, Mental 1 V, S, DF
1 round Close General

One creature is confused for 1 round.

Conjure Greater Midnight Construct (M)
  Sor/Wiz 8  
    General

As conjure lesser midnight construct, except conjure a greater midnight construct instead with more essentia options.

Conjure Ice Beast I
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast II
  Arc 2, Clr 2, Drd 2, Rgr 2  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast III
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IV
  Arc 4, Clr 4, Drd 4, Rgr 4  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IX
  Arc 9, Clr 9, Drd 9  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast V
  Arc 5, Clr 5, Drd 5  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VI
  Arc 6, Clr 6, Drd 6  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VII
  Arc 7, Clr 7, Drd 7  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VIII
  Arc 8, Clr 8, Drd 8  
    General

Conjures ice creature to fight for you.

Conjure Ice Object
  Arc 2, Clr 2, Drd 2  
    5 minutes

Conjures an object made of ice.

Conjure Lesser Midnight Construct (M)
  Sor/Wiz 4  
    General

Create a lesser midnight construct.

Conjure Midnight Construct (M)
  Sor/Wiz 6  
    General

As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options.

Conjurer's Toolbelt
  Sor/Wiz 0  
    General

Creates a tool.

Consecrate (M)
None - No APeace 2, Arc 2, Celestial 2, Clr 2, Deathless 2, Exalted Arcanist 2, KotC 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, making undead weaker.

Consecrate Battlefield (M)
  Arc 6, Clr 6  
    General

Fills large area with positive energy, making undead weaker.

Constricting Chains (F)
  Sanctified 7  
    General

Chains (AC 20 hp 5/level (max 100), DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. Strength check DC 32 break or Escape Artist DC 40 (1 minute) to get free.

Construct Energy Ward
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

Greater Construct Energy Ward
  Artificer 4, Warforged 5  
    1 hour

As protection from energy, except that the target must be a construct.

Construct Essence
  Artificer 5, Sor/Wiz 5  
    General

As lesser construct essence, but grants more qualities of the construct type.

Greater Construct Essence
  Sor/Wiz 9  
    General

Grants a living construct all the benefits of the construct type.

Lesser Construct Essence
  Artificer 2, Sor/Wiz 2, Warforged 2  
    General

Grants a living construct qualities of the construct type.

Mass Lesser Construct Essence
  Artificer 6, Sor/Wiz 6, Warforged 7  
    General

Grants many living constructs qualities of the construct type.

Consume Likeness (F)
  Corrupt 6  
    General

Caster steals the appearance of a dead person, adding +10 on Disguise checks.

Consumptive Field
  Arc 4, Clr 4  
    General

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Greater Consumptive Field
  Arc 7, Clr 7  
    General

Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save.

Contact Other Plane
- HB 4, Sor/Wiz 5 V
Concentration Personal 6 hours

Lets you ask question of extraplanar entity.

Contagion
Fortitude negates - Yes Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 V, S
Instant Touch General

Infects subject with chosen disease.

Mass Contagion
  Arc 5, Clr 5, Drd 5, Sor/Wiz 6  
    General

As contagion, but 20-ft. radius.

Contagious Fog
  Sor/Wiz 3, Watery Death 7  
    General

20-ft.-radius cloud of fog inflicts disease.

Contagious Touch
  Arc 3, Blg 3, Drd 4  
    General

You infect one creature per round with chosen disease.

Contingency (F)
- Arc 6, Shu 6, Sor/Wiz 6, Time 6 V, S, M, F
1 day/level or until discharged (D) Personal General

Sets trigger condition for another spell.

Contingent Energy Resistance
  Arc 4, Clr 4, Drd 4, Sor/Wiz 5  
    6 hours

Energy damage triggers a resist energy spell.

Continual Flame (M)
None - No Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 V, S, M
Permanent Touch General

Makes a permanent, heatless torch.

Control Currents
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Darkness and Shadow
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

Control Deathless
  Deathless 7  
    30 minutes

Deathless don't attack you while under your command.

Control Elemental
  Sor/Wiz 6  
    General

Gain control of an elemental creature

Control Plants
Will negates - No Arc 8, Drd 8, Plant 8, Wuj 8 V, S, DF
1 min./level Close 30 minutes

Control actions of one or more plant creatures.

Control Sand
  Arc 3, Clr 3, Drd 3  
    1 hour

Raise or lower the level of sand.

Control Snow and Ice
  Arc 3, Clr 3  
    1 hour

Raise or lower ice or snow.

Control Temperature
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Control Undead
Will negates - Yes Arc 7, Blg 7, Necro 7, Sor/Wiz 7, Undeath 7 V, S, M
1 min./level Close 30 minutes

Undead don't attack you while under your command.

Control Water
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Control Weather
None - No Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 V, S
4d12 hours; see text 2 miles General

Changes weather in local area.

Control Winds
Fortitude negates - No Air 5, Arc 5, Drd 5, Shu 5, Sky 5 V, S
10 min./level 40 ft./level 4 hours

Change wind direction and speed.

Convert Wand
  Arc 5, Clr 5  
    General

Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

Conviction
  Arc 1, Clr 1  
    1 hour

Subject gains +2 or higher save bonus.

Mass Conviction
  Arc 3, Clr 3  
    1 hour

Allies gain +2 or higher save bonus.

Corona of Cold
  Arc 3, Clr 3, Drd 3  
    General

Aura of cold protects you, damages others.

Corporeal Instability
  Sor/Wiz 4  
    General

Transform a target creature into an amorphous mass.

Corpse Candle
  Sor/Wiz 3, Wuj 3  
    5 minutes

Incorporeal* hand and candle reveals hidden creatures and objects.

Corrosive Grasp
  Sor/Wiz 1  
    General

You deal 1d8 acid damage with one touch/level

Corrupt Weapon
None - No Arc 1, Blk 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against good foes.

Countermoon
  Arc 2, Drd 2  
    12 hours

Stop a lycanthrope from changing form, even after death, for 12 hours.

Crabwalk
  Arc 1, Brd 1, Drd 1, Rgr 1  
    5 minutes

Subject gains +2 to AC and Attacks when charging.

Crack Ice (M)
  Sor/Wiz 3  
    General

Shatters ice structures or ice creatures.

Crawling Darkness
  Arc 5, Clr 5  
    5 minutes

Cloud of tentacles provides concealment, skill bonuses, and several defenses.

Creaking Cacophony
  Arc 3, Brd 3, Drd 3  
    General

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Create Crossroads and Backroad (XP)
  Arc 7, Drd 7  
    General

Links two locations by magical path.

Create Deathless (M)
  Deathless 6  
    General

Create undying soldier.

Create Fetch
  Asn 3, Brd 3, Sor/Wiz 4  
    General

Craft a temporary duplicate of yourself that follows telepathic orders.

Create Food and Water
None - No APeace 3, Arc 3, Clr 3, Creation 3, Feast 3, Hlr 3, Sin-G 3 V, S
1 day; see text Close 24 hours

Feeds three humans (or one horse)/level.

Create Greater Deathless (M)
  Deathless 8  
    General

Create undying councilor.

Create Greater Undead (M)
None - No Arc 8, Clr 8, Death 8, Pestilence 8, Sor/Wiz 8, Undeath 8 V, S, M
Instant Close General

Create shadows, wraiths, spectres, or devourers.

Create Magic Tattoo (M)
  Sor/Wiz 2  
    General

Subject receives a magic tattoo with various effects.

Create Spirit Idol (XP)
  Arc 4, Clr 4  
    General

Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.

Create Trap
  Sor/Wiz 1  
    24 hours

Creates a CR 1 trap.

Create Undead (M)
None - No Arc 6, Blg 5, Clr 6, Death 6, Evil 6, Sor/Wiz 6, Undeath 6 V, S, M
Instant Close General

Creates ghouls, ghasts, mummies, or mohrgs.

Create Water
None - No Adp 0, APeace 0, Arc 0, Clr 0, Creation 1, Drd 0, Hlr 0, Pal 1, Shu 0 V, S
Instant Close 30 minutes

Creates 2 gallons/level of pure water.

Creeping Cold (F)
  Arc 2, Drd 2  
    General

Creature feels chill that increases with each round.

Greater Creeping Cold (F)
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

Creeping Darkness
  Wuj 4  
    General

Create a mobile darkness and silence effect.

Creeping Doom
None - No Arc 7, Drd 7, Spider 8 V, S
1 min./level Close / 100 ft.; see text General

Swarms of centipedes attack at your command.

Crescendo
  Brd 2  
    General

Grants increasing bonus on attack rolls.

Crisis of Confidence
  Brd 3, HB 2  
    General

Target loses commander rating, aura; can't add Cha to rally checks.

Critical Strike
  Asn 1, Brd 1, HB 2, Sor/Wiz 1  
    General

Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.

Cross of Lightning
  Sor/Wiz 5  
    General

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Crown of Brilliance (M)
  Arc 6, Clr 6  
    General

Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.

Crown of Despair
  Sor/Wiz 7  
    General

All creatures that see you must save or be paralyzed.

Crown of Flame
  Arc 5, Clr 5, Exalted Arcanist 5  
    30 minutes

Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.

Crown Of Glory (M)
Will negates - Yes Glory 8, Herald 8 V, S, M, DF
1 min./level 120 ft. General

You gain +4 Charisma and enthrall those who hear you.

Crown of Glory 2
  Glory 8  
    30 minutes

You gain +4 Charisma and inspire your allies.

Crown Of Might
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Protection
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

Crown of Veils
  Beguiler 3, Brd 2, Sor/Wiz 3  
    General

Gain +2 to Disguise and Hide, discharge to gain +8.

Cruel Disappointment
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Crumble
  Arc 3, Drd 3  
    General

1d8/level (bypassing hardness) to manufactured object or stucture.

Crunchy Snow
  Arc 1, Drd 1, Rgr 1  
    General

-20 penalty on Move Silently checks in area.

Crushing Despair
Will negates - Yes Beguiler 4, Brd 3, Passion 4, Sin-E 5, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level 30 ft. General

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Crushing Fist of Spite (M)
  Sor/Wiz 9  
    General

Fist deals 1d6 damage/level each round.

Crushing Hand
None - Yes Force 9, Sor/Wiz 9, Strength 9 V, S, M, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or crushes your foes.

Crushing Sphere
  Sor/Wiz 6  
    General

Force globe traps and crushes subject for 3d6 points of nonlethal damage per round.

Cry of Ysgard
  Sanctified 6  
    General

2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year.

Cure Critical Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General

Cures 4d8 damage +1/level (max +20).

Mass Cure Critical Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 V, S
Instant Close General

Cures 4d8 damage +1/level for many creatures.

Cure Light Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General

Cures 1d8 damage +1/level (max +5).

Mass Cure Light Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 V, S
Instant Close General

Cures 1d8 damage +1/level for many creatures.

Cure Minor Wounds
Will half(harmless); see text - Yes (harmless); see text Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant Touch General

Cures 1 point of damage.

Cure Moderate Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 V, S
Instant Touch General

Cures 2d8 damage +1/level (max +10).

Mass Cure Moderate Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 V, S
Instant Close General

Cures 2d8 damage +1/level for many creatures.

Cure Serious Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General

Cures 3d8 damage +1/level (max +15).

Mass Cure Serious Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 V, S
Instant Close General

Cures 3d8 damage +1/level for many creatures.

Curse of Ill Fortune
  Arc 2, Blk 2, Clr 2  
    30 minutes

Subject suffers -3 penalty on attacks, saves, and checks.

Mass Curse of Ill Fortune
  Arc 5, Clr 5  
    30 minutes

Enemies take -3 penalty on attack rolls and saves.

Curse of Impending Blades
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject takes -2 penalty to AC.

Mass Curse of Impending Blades
  Arc 3, Brd 3, Rgr 3, Sor/Wiz 3  
    30 minutes

Enemies take -2 penalty to AC.

Curse of Lycanthropy (M)
  Pestilence 6  
    General

Causes temporary lycanthropy in subject.

Curse of Lycanthropy 2 (M)
  Pestilence 6  
    General

Kills subject and summons wererats.

Curse of Petty Failing
  Arc 3, Clr 3  
    5 minutes

Subject takes -2 penalty on attack rolls and saves.

Curse of Spilt Water
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transforms an enemy into water.

Curse of the Brute
  Arc 3, Clr 3, Pal 2  
    General

Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.

Curse of the Putrid Husk
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Curse Water (M)
Will negates (object) - Yes (object) Arc 1, Blg 1, Clr 1 V, S, M
Instant Touch General

Makes unholy water.

Cursed Blade
  Asn 4, HB 4  
    30 minutes

Swift, Creature gains a curse that prevents healing or raising until removed.

Curtain of Light
  Sanctified 5  
    General

Shapable curtain of light does 2d4 damage/round to evil creatures and 2d6 damage +1/level (max +20) to evil creatures passing through (double for undead).

Cutting Hand
  Sor/Wiz 1  
    General

Your hand gains a +2 enhancement bonus and is considered armed.

Cyclonic Blast
  Sor/Wiz 5  
    General

Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush.

Daggerspell Stance (F)
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Damning Darkness
  Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4  
    General

Darkness deals either 2d6 or 1d6 damage per round.

Dampen Magic
  Clr 4  
    General

Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field.

Dance of Ruin
  Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2  
    General

Nondemons take 2d20 points of damage.

Dance of the Unicorn
  Arc 5, Drd 5, Purification 5  
    5 minutes

Purifying mist washes the air clean of smoke, dust, and poisons.

Dancing Blade
  Wuj 4  
    General

Sword fights with an ally and prevents flanking.

Dancing Chains
  Dem 3, Sor/Wiz 4  
    5 minutes

Animates one chain per level.

Dancing Lights
None - No Arc 0, Beguiler 0, Brd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
1 min. (D) Medium General

Creates torches or other lights.

Dancing Web
  Arc 5, Clr 5, Drd 5, Sor/Wiz 4  
    General

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Dark Tide
  Blackwater 7  
    6 hours

Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.

Dark Way
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Darkness Darkbolt
  Darkness 5  
    General

You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round.

Vile Darkbolt
  Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2  
    General

Deals 1d8 damage/2 levels and stuns 1 round.

Darkfire
  Arc 3, Clr 3  
    General

As produce flame, but dark flames visible with darkvision.

Darkflame Arrow (M)
  Arc 3, Asn 3, Rgr 3  
    General

Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds.

Darkliqht
  Asn 2, Sor/Wiz 1  
    30 minutes

Creates 5-ft.-radius area where all can see without light.

Darkness
None - No Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 V, M/DF
10 min./level (D) Touch 4 hours

20-ft. radius of supernatural shadow.

Darkvision
None - Yes (harmless) Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 V, S, M
1 hour/level Touch 6 hours

See 60 ft. in total darkness.

Mass Darkvision
  Hrp 4, PUG 4, Sor/Wiz 4  
    6 hours

As darkvision, but affects subjects within 10 feet of you.

Superior Darkvision
  Arc 4, Rgr 4, Sor/Wiz 4  
    6 hours

Subject can see in the dark to any range.

Darts Of Life
  Clr 5  
    General

Create ten projectiles that you can launch at allies to cure ld8 points of damage each.

Dawn
  Arc 0, Drd 0, Rgr 1  
    General

Swift, Awaken sleeping and unconscious creatures.

Dawn Shroud
  Arc 5, Clr 5, Drd 5  
    General

In addition to acting as a daylight* spell, the light is harmful to oozes and undead.

Daylight
None - No Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Daze
Will negates - Yes Arc 0, Beguiler 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M
1 round Close General

Humanoid creature of 4 HD or less loses next action.

Daze Monster
Will negates - Yes Beguiler 2, Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Dead End
  Asn 1, Brd 1, Sor/Wiz 1  
    1 hour

Illusions conceal the targets' spoor.

Deadfall
  Arc 8, Drd 8  
    General

Creates a deadfall, Reflex save dealing 1d6/level bludgeoning damage (save half), prone (save negate), and Fort save or stunned for 1 round.

Deafening Clang
  Arc 1, Pal 1  
    General

Swift, Weapon deafens with a successful touch attack.

Death Armor (F)
  Sor/Wiz 2  
    General

Black aura damages creatures attacking you.

Death by Thorns
  Corrupt 7  
    General

Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.

Death Dragon
  Arc 7, Clr 7  
    General

You gain +4 natural armor, +4 deflection, and natural attacks.

Death Grimace
  Arc 1, Asn 1, Blk 1, Sor/Wiz 1  
    1 hour

Caster leaves magical "calling card" on a corpse.

Death Hail
  Arc 6, Drd 6, Winter 6  
    General

Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.

Death Knell
Will negates - Yes Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 V, S
Instant/10 minutes per HD of subject; see text Touch General

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Pact (M)
  Arc 8, Clr 8, Pact 8  
    General

-2 to Constitution, in exchange for effects of true resurrection.

Death Throes
  Arc 5, Clr 5, Sor/Wiz 5  
    6 hours

Your body explodes when you die.

Death Ward
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 V, S, DF
1 min./level Touch 5 minutes

Grants immunity to death spells and negative energy effects.

Mass Death Ward
  Arc 8, Clr 8, Drd 9  
    30 minutes

As death ward, but more targets.

Deathwatch
None - No Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 V, S
10 min./level 30 ft. 4 hours

Reveals how near death subjects within 30 ft. are.

Decapitating Scarf
  Wuj 7  
    General

Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.

Decastave
  Sor/Wiz 2  
    General

Thundering quarterstaff of force deals 1d6 damage with touch attack.

Decomposition
  Arc 1, Blg 1, Drd 2  
    General

Wounds deal 3 extra point of damage each round.

Decoy Image
  Arc 3, Rgr 3  
    6 hours

Figment mimics you and allies.

Deep Breath
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Your lungs fill with fresh air for the duration of the spell.

Deep Slumber
Will negates - Yes Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Deeper Darkness
None - No Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 V, M/DF
1 day/level (D) Touch 24 hours

Object sheds supernatural shadow in 60-ft. radius.

Deeper Darkvision
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Defenestrating Sphere (F)
  Sor/Wiz 4  
    General

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Defile Snow and Ice
  Arc 3, Clr 3  
    General

Grants undead a +4 profane bonus

Deflect
  Duskblade 2, Sor/Wiz 2  
    General

Gain bonus to AC for one attack.

Lesser Deflect
  Duskblade 1, Sor/Wiz 1  
    General

Gain a deflection bonus of +1/3 levels (max +5) against one attack.

Dehydrate
  Arc 3, Drd 3, Watery Death 5  
    General

Deals Con damage to target.

Deific Bastion
  Blk 3, Clr 3, Pal 3  
    General

Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.

Deific Vengeance
  Arc 2, Clr 2, Purification 2  
    General

God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)

Delay Death
  Arc 4, Clr 4, Destiny 3  
    General

Losing hit points doesn't kill subject.

Delay Disease
  Arc 1, Clr 1, Drd 1  
    24 hours

Postpones effects of a disease.

Delay Poison
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Brd 2, BVal 1, ChamGwyn 2, Clr 2, Drd 2, Feast 2, Hlr 2, Pal 2, Rgr 1, Shu 2 V, S, DF
1 hour/level Touch 6 hours

Stops poison from harming subject for 1 hour/ level.

Delayed Blast Fireball
Reflex half - Yes Sor/Wiz 7, Wmg 7, Wuj 7 V, S, M
5 rounds or less; see text Long General

1d6/level fire damage; you can postpone blast for 5 rounds.

Delusions of Grandeur
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Demand
Will partial - Yes Beguiler 8, Charm 8, Diabolic 8, Nobility 8, Sor/Wiz 8 V, S, M/DF
1 round; see text See text 30 minutes

As sending, plus you can send suggestion.

Demon Dirge
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Demon Wings
  Arc 3, Blk 3, Dem 3, Demonic 3  
    General

You fly at your land speed.

Demoncall
  Arc 2, Blk 2, Dem 2, Demonic 2  
    4 hours

You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.

Demonflesh
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Demonhide
  Arc 2, Blk 2  
    General

The subject gains damage reduction 5/cold iron or good.

Demonic Blood Infusion (M)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Depression
  Brd 3, Sor/Wiz 3  
    General

Enemies around you become fatigued and take penalties to Will saves.

Depthsurge
  Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8  
    General

Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.

Desecrate (M)
None - Yes Arc 2, Blg 3, Clr 2, Evil 2, Undeath 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with negative energy, making undead stronger.

Desecrate Battlefield (M)
  Arc 6, Clr 6  
    General

Fills large area with negative energy, making undead stronger.

Desert Binding (M)
  Sand 8, Sor/Wiz 8  
    General

Imprisons creature as sand in an hourglass or wind in the waste.

Desert Burial
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Buries targets up to their necks in sand.

Desert Diversion
  Sor/Wiz 4  
    5 minutes

Those attempting planar travel are diverted to a random wasteland.

Desiccate
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2, Thirst 2  
    General

Deals 1d6/2 levels dessication damage and dehydrates living creature.

Mass Desiccate
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6, Thirst 5  
    General

Desiccates several creatures.

Desiccating Bubble
  Sor/Wiz 2  
    General

Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.

Despoil (M)
  Arc 9, Clr 9, Corruption 9  
    General

Kills plants, damages objects in 100-ft. radius/level.

Destruction (F)
Fortitude partial - Yes Arc 7, Clr 7, Death 7, Repose 7, Slime 7 V, S, F
Instant Close General

Kills subject and destroys remains.

Detect Aberration
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Reveals aberrations within 60 ft.

Detect Animals or Plants
None - No Arc 1, Drd 1, Rgr 1 V, S
Concentration, up to 10 min./level (D) Long General

Detects kinds of animals or plants.

Detect Attitude
  Arc 1, Brd 1, Clr 1, Pal 1  
    General

Reveals target's attitude.

Detect Chaos
None - No Adp 1, Arc 1, Clr 1, Inquisition 1, KotC 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Crossroads
  Arc 0, Brd 0, Drd 0  
    General

Detect fey crossroads within 60 ft.

Detect Dragonmark
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Detect and identify dragonmarks within 60 ft.

Detect Evil
None - No Adp 1, APeace 1, Arc 1, Clr 1, KotC 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Favored Enemy
  Arc 1, Rgr 1  
    General

You know if favored enemies are within 60 ft.

Detect Fire
  Arc 1, Clr 1  
    General

Detect fire within 60 ft.

Detect Good
None - No Adp 1, Arc 1, Clr 1, MH 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Guilt
  Arc 1, Clr 1, Pal 1  
    30 minutes

Reveals how much guilt target feels.

Detect Heresy
  Arc 3, Clr 3, Pal 2  
    30 minutes

Reveals heretical thoughts or actions in target's recent past.

Detect Law
None - No Adp 1, Arc 1, Clr 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Magic
None - No Adp 0, APeace 0, Arc 0, Beguiler 0, Blg 0, Brd 0, Clr 0, Drd 0, Duskblade 0, HB 1, Hlr 0, Hoard 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Concentration, up to 1 min./level (D) 60 ft. General

Detects spells and magic items within 60 ft.

Detect Metal and Minerals
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Find metals and minerals within 60 ft.

Detect Poison
None - No APeace 0, Arc 0, Asn 1, Blg 0, BVal 1, ChamGwyn 1, Clr 0, Drd 0, Hlr 0, Pal 1, Rgr 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Instant Close 5 minutes

Detects poison in one creature or object.

Detect Scrying
None - No Arc 4, Brd 4, HB 4, Planning 5, Shu 4, Sor/Wiz 4, Wealth 4 V, S, M
1 day 40 ft. General

Alerts you of magical eavesdropping.

Detect Secret Doors
None - No Beguiler 1, Brd 1, Cavern 1, Hoard 1, Knowledge 1, Sor/Wiz 1 V, S
Concentration, up to 1 min./level (D) 60 ft. General

Reveals hidden doors within 60 ft.

Detect Ship (F)
  Brd 3, Sor/Wiz 3  
    24 hours

Detect and identify ships.

Detect Snares and Pits
None - No Arc 1, BVal 1, Drd 1, Rgr 1, Shu 1 V, S
Concentration, up to 10 min./level (D) 60 ft. General

Reveals natural or primitive traps.

Detect Thoughts
Will negates; see text - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows listening to surface thoughts.

Detect Undead
None - No APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Deathless 1, Pal 1, Sor/Wiz 1, Undeath 1 V, S, M/DF
Concentration, up to 1 min./level (D) 60 ft. General

Reveals undead within 60 ft.

Detect Violence
  Arc 1, Clr 1, Pal 1, Rgr 1  
    30 minutes

Reveals violence done in area within recent past.

Detoxify
  Feast 8  
    General

Neutralize poison in 30-ft. radius.

Devil Blight
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Ego
  Diabolic 3  
    30 minutes

You gain 1d4+1 Cha and become an outsider.

Devil's Eye
  Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3  
    30 minutes

You can see even in magical darkness up to 30 feet.

Devil's Tail
  Diabolic 1  
    30 minutes

You gain a spiked tail that deals 1d4 damage.

Devil's Tongue
  Corrupt 2  
    30 minutes

Tongue grapples with reach 15 ft.

Devlin's Barb
  Asn 1, Sor/Wiz 0  
    5 minutes

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Devlin's Venomblade
  Asn 3, Sor/Wiz 3  
    5 minutes

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Diamond Spray (M)
  Sanctified 4  
    General

Dazzle evil creature for 2d6 rounds (no save) and do 1d6 damage/level (max 10d6).

Diamondsteel (M)
  Arc 3, Pal 3, Sor/Wiz 3  
    General

Metal armor provides damage reduction*.

Dictum
None or Will negates; see text - Yes Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, slows, or deafens nonlawful subjects.

Dimension Door
None and Will negates (object) - No and Yes (object) Arc 5, Asn 4, Brd 4, Duskblade 4, HB 4, Hoard 4, Portal 4, Portal (alt) 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Travel 4, Wuj 4 V
Instant Long General

Teleports you short distance.

Dimension Door, Greater
  Sor/Wiz 5  
    General

Creates short-range, multiple-use dimension door.

Dimension Hop
  Duskblade 2, Sor/Wiz 2  
    General

Teleport subject short distance.

Dimension Leap
  Brd 2, Sor/Wiz 2  
    General

Teleport 10 ft./level.

Dimensional Anchor
None - Yes (object) Arc 4, Clr 4, Dem 3, Demonic 4, KotC 4, Portal 3, Shu 4, Sor/Wiz 4 V, S
1 min./level Medium General

Bars extradimensional movement.

Dimensional Lock
None - Yes Arc 8, Clr 8, Portal 8, Sor/Wiz 8 V, S
1 day/level Medium 24 hours

Teleportation and interplanar travel blocked for one day/level.

Diminish Plants
None - No Arc 3, Blg 3, Drd 3, Rgr 3 V, S, DF
Instant See text 4 hours

Reduces size or blights growth of normal plants.

Dinosaur Stampede
  Arc 6, Drd 6  
    General

Spectral dinosaurs deal 1d12 damage +1/level.

Dire Hunger
  Arc 5, Drd 5  
    General

Subject grows fangs and attacks creatures near it.

Dirge
  Brd 6  
    General

Enemies suffer 2 points of Str and Dex damage per round.

Dirge of Discord
  Brd 3  
    General

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Disable Construct
  Artificer 6  
    General

Deals 10/level damage to target construct.

Disarm
  Sor/Wiz 1  
    General

Disarm a foe or push an object with an unseen force.

Discern Bloodline
  Brd 1, Sor/Wiz 1  
    General

Know the race of one creature/level.

Discern Lies
Will negates - No APeace 4, Arc 4, BVal 3, ChamGwyn 3, Clr 4, Drow 4, Inquisition 4, KotC 4, Mind 4, Nobility 4, Pal 3, Shu 4, Truth 4, Tyranny 3, Vassal of Bahamut 3 V, S, DF
Concentration, up to 1 round/level Close 6 hours

Reveals deliberate falsehoods.

Discern Location
None - No APeace 8, Arc 8, Beguiler 8, Clr 8, Hlr 8, Knowledge 8, Oracle 8, Planning 8, Retribution 8, Shu 8, Sin-A 8, Sor/Wiz 8, Trade 9, Truth 8, Wealth 8 V, S, DF
Instant Unlimited 6 hours

Reveals exact location of creature or object.

Discern Shapechanger (M)
  Sor/Wiz 2, Wuj 2  
    General

See creatures as they really are or know they can shapechange.

Discolor Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Change the color of a color pool on the Astral Plane.

Disguise Self
- Arc 1, Asn 1, Beguiler 1, Brd 1, HB 1, Shu 1, Sin-E 1, Slayer of Domiel 1, Sor/Wiz 1, Trickery 1, Wuj 1 V, S
10 min./level (D) Personal 4 hours

Changes your appearance.

Disguise Ship
  Sor/Wiz 4  
    6 hours

Disguises a ship.

Disguise Undead
  Sor/Wiz 2  
    1 hour

Change appearance of one corporeal undead.

Disintegrate
Fortitude partial (object) - Yes Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 V, S, M/DF
Instant Medium General

Makes one creature or object vanish.

Dismissal
Will negates; see text - Yes APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Disobedience
  Brd 3, Sor/Wiz 3  
    General

Subject is shielded from mind control.

Dispel Chaos
See text - See text Arc 5, Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Dispel Cold
  Arc 5, Clr 5  
    General

Cancels cold spells and effects.

Dispel Evil
See text - See text APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Dispel Fire
  Arc 5, Clr 5  
    General

Cancels fire spells and effects.

Dispel Good
See text - See text Arc 5, Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Dispel Law
See text - See text Arc 5, Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Dispel Magic
None - No APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
Instant Medium General

Cancels magical spells and effects.

Greater Dispel Magic
None - No APeace 6, Arc 6, Beguiler 6, Blg 6, Brd 5, Clr 6, Drd 6, Drow 6, Liberation 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Instant Medium General

As dispel magic, but +20 on check.

Dispel Shield
- Arc 3, Clr 3, Sor/Wiz 3 V, S
1 hour/level (D) Personal 6 hours

This spell protects you from dispel magic attemps by being dispelled first.

Dispel Ward
  Arc 1, Clr 1, Sor/Wiz 1  
    General

As dispel magic, but affects only wards.

Dispel Water
  Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4  
    General

Cancels water spells and effects or dismisses water creatures.

Dispelling Breath
  Sor/Wiz 5  
    General

Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Dispelling Screen
  Sor/Wiz 4  
    30 minutes

Create an opaque screen that targets passing objects with dispel magic.

Greater Dispelling Screen
  Drow 6, Sor/Wiz 7  
    30 minutes

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Dispelling Touch
  Duskblade 3, Sor/Wiz 2  
    General

Dispel one magical effect on touched subject.

Displacement
Will negates (harmless) - Yes (harmless) Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 V, M
1 round/level (D) Touch General

Attacks miss subject 50%.

Displacer Form
  Sor/Wiz 4  
    General

You change into displacer beast, gain some abilities.

Disquietude
  Brd 2  
    General

Target avoids physical contact with others.

Disrupt Undead
None - Yes Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Deals 1d6 damage to one undead.

Greater Disrupt Undead
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Disrupting Weapon
Will negates (harmless, object); see text - Yes (harmless, object) Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 V, S
1 round/level Touch 5 minutes

Melee weapon destroys undead.

Dissonant Chant
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

Dissonant Chord
  Brd 3  
    General

Deal 1d8/2 levels sonic damage in 10-ft. burst.

Distilled Joy
  Joy 3, Sor/Wiz 3  
    General

Creates ambrosia.

Distort Speech
  Brd 1  
    General

Target's speech becomes unintelligible, hampers spellcasting.

Distort Summons
  Dem 3, Sor/Wiz 4  
    6 hours

Creates area where only evil creatures can be summoned.

Distort Weapon
  Arc 1, Blk 1  
    30 minutes

All threats of a critical hit against good foes are automatically confirmed.

Distract
  Brd 1, Sor/Wiz 1  
    General

Distracts targets with the zest for life.

Distract Assailant
  Asn 1, HB 1, Sor/Wiz 1  
    General

Swift. One creature is flat-footed* for 1 round.

Distracting Ray
  Brd 2, Sor/Wiz 2  
    General

Distracts target spellcaster as counterspell.

Distracting Shadows
  Brd 1, Sor/Wiz 1  
    General

-5 penalty on Spot and Search checks in a 10-ft.-radius spread.

Divination (M)
- APeace 4, Arc 4, Clr 4, Fate 4, Knowledge 4, Oracle 3, Pact 4, Vassal of Bahamut 4 V, S, M
Instant Personal 6 hours

Provides useful advice for specific proposed actions.

Divine Agility
  Arc 5, Clr 5  
    General

Subject gains +10 to Dexterity for 1 round/level.

Divine Favor
- Arc 1, ChamGwyn 1, Clr 1, KotC 1, Mysticism 1, Nobility 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S, DF
1 min. Personal 5 minutes

You gain +1 per three levels on attack and damage rolls.

Divine Flame
  Arc 2, Clr 2  
    General

Wards area against cold creatures.

Divine Insight
  Arc 2, Clr 2, Pal 2  
    General

You gain insight bonus of 5 + caster level on one single skill check.

Divine Inspiration
  Sanctified 1  
    General

Target gains +3 sacred bonus on attack rolls against evil creatures.

Divine Interdiction
  Arc 2, Clr 2  
    General

Prevents other divine characters from turning or rebuking.

Divine Power
- Arc 4, Clr 4, Competition 4, Orc 4, Sin-P 4, Vassal of Bahamut 4, War 4 V, S, DF
1 round/level Personal 5 minutes

You gain attack bonus, +6 to Str, and 1 hp/level.

Divine Presence
  Blk 2, Clr 2, Drd 2, Pal 2  
    General

Gain a bonus on Intimidate checks against those who don't worship your deity.

Divine Protection
  Arc 2, Clr 2, Pal 2  
    30 minutes

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Divine Retribution
  Clr 5  
    General

Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected.

Divine Sacrifice
  Arc 1, Blk 1, ChamGwyn 1, Pal 1  
    General

You sacrifice hit points to deal extra damage.

Divine Storm
  Arc 4, Clr 4  
    General

Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane.

Divine Zephyr
  Arc 2, Clr 2  
    General

Wards area against fire creatures.

Dolor
  Sor/Wiz 5  
    General

Cause a creature trapped in a planar binding pain, compelling it to agree to some service.

Dolorous Blow
  Brd 3, Sor/Wiz 3  
    5 minutes

Weapon's threat range is doubled and threats are automatically confirmed.

Dolorous Motes
  Brd 4, Sor/Wiz 3  
    General

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dominate Animal
Will negates - Yes Animal 3, Arc 3, Drd 3 V, S
1 round/level Close General

Subject animal obeys silent mental commands.

Dominate Living Construct
  Artificer 5  
    General

As dominate person, but affecting a living construct.

Dominate Monster
Will negates - Yes Beguiler 9, Charm 9, Dragon 9, Passion 9, Sor/Wiz 9, Tyranny 9, Wuj 9 V, S
1 day/level Close 1 hour

As dominate person, but any creature.

Dominate Person
Will negates - Yes Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Doom
Will negates - Yes Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 V, S, DF
1 min./level Medium General

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Doom of the Seas (XP)
  Arc 9, Blackwater 9, Drd 9  
    General

Summons a fiendish kraken (Doom of the Seas) under your command.

Doom Scarabs
  Duskblade 3, Sor/Wiz 4  
    General

Scarab swarm deals 1d6/2 levels, gives you temporary hit points.

Doomtide
  Arc 5, Clr 5  
    General

Black mist obscures vision, dazes creatures.

Door Of Decay
  Clr 5  
    General

Move instantly from one willing or ontrolled

undead to another.

Door to Great Evil
  Arc 4, Pal 4  
    4 hours

Send yourself or another paladin to the nearest evil you can deal with.

Doppelganger Transformation
  Transformation 7  
    General

You gain physical and mental bonuses.

Doublestrike Arrow (M)
  Arc 4, Rgr 4  
    General

One arrow or bolt strikes two targets within 30 feet of each other.

Downdraft
  Arc 3, Clr 3, Drd 3  
    General

Force flying creatures to fall 100 feet or knock landborne people prone.

Draconic Might
  Arc 4, Pal 4, Sor/Wiz 5  
    30 minutes

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Draconic Polymorph
  Sor/Wiz 5  
    30 minutes

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Dragon Ally (XP)
  Dragon 7, Sor/Wiz 7  
    General

As dragon ally, lesser, but up to 18 HD.

Greater Dragon Ally (XP)
  Sor/Wiz 9  
    General

As dragon ally, lesser, but up to 27 HD.

Lesser Dragon Ally (XP)
  Sor/Wiz 5  
    General

Exchange services with a 15 HD dragon.

Dragon Breath
  Arc 5, Clr 5, Shu 5, Sor/Wiz 4  
    General

You choose a dragon type and mimic its breath weapon.

Dragon Cloud
  Sanctified 8  
    General

Calls forth an elemental spirit that assumes a cloudy, dragonlike form.

Dragonsight (F)
  Brd 5, Sor/Wiz 5  
    6 hours

Gain low-light vision*, darkvision*, and blindsense*.

Dragonskin
  Sor/Wiz 3  
    1 hour

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Dread Word
  Dem 3, Sor/Wiz 3  
    General

1d3 Cha drain on one target.

Dream
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Dream Casting
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

Dream Image (XP)
  Clr 8, Sor/Wiz 8  
    General

Create a shadow copy of yourself to interact with the area.

Dream Sight
  Dream 6  
    30 minutes

Your spirit can hear and see at distance for 1 min./level.

Drown
  Arc 6, Drd 6, Watery Death 6  
    General

Target immediately begins to drown.

Mass Drown
  Arc 9, Drd 9, Watery Death 9  
    General

As drown, but affects multiple creatures.

Vile Drown
  Sor/Wiz 3  
    General

Subject begins to drown.

Drug Resistance
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Subject is immune to addiction.

Drums of War (F)
  Brd 4  
    General

Enemies take -2 penalty on attacks and saves.

Duelward
  Sor/Wiz 5  
    General

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Dust Storm
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Create a blinding storm that deals 1d6 damage per round.

Dust to Dust
  Arc 4, Clr 4  
    General

Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.

Dweomer of Transference
Will negates (harmless) - Yes (harmless) Arc 4, Clr 4, Sor/Wiz 4 V, S
1 round/level Close 1 hour

Convert spellcasting into psionic power points.

Eagle's Splendor
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Mass Eagle's Splendor
Will negates (harmless) - Yes APeace 6, Arc 6, Brd 6, Clr 6, Pleasure 5, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As eagle's splendor, affects one subject/level.

Early Twilight
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Reduce light in 80-ft.-radius cylinder.

Earth Glide
  Arc 8, Drd 8, Sor/Wiz 8  
    5 minutes

Grants the ability to move through earth and stone like an earth elemental

Earth Hammer
  Arc 5, Clr 5, Pal 3  
    General

You transform one melee weapon into a bludgeoning adamantine weapon.

Earth Lock (M)
  Sor/Wiz 2  
    General

Constricts tunnel, preventing access.

Earth Reaver
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Earthbind
  Arc 2, Drd 2, Sor/Wiz 2  
    30 minutes

Subject creature can't fly*.

Earthbolt
  Wuj 3  
    General

Deal 1d6 damage/level (max 10d6) on an earth bound line.

Earthen Grace (M)
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Earthen Grasp
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Earthfast
  Arc 2, Drd 2  
    General

Double hardness and hit points of stone structure or rock formation.

Earthquake
See text - No Arc 8, Blg 7, Cavern 8, Clr 8, Destruction 8, Drd 8, Earth 7, Shu 8, Wmg 7, Wuj 8 V, S, DF
1 round Long 12 hours

Intense tremor shakes 5-ft./level radius.

Ease of Breath
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Ease Pain
  APeace 2, Arc 2, BVal 2, Clr 2  
    General

Removes lingering effects of pain.

Easy Climb
  Arc 2, Rgr 2  
    1 hour

Changes vertical surface Climb DC to 10.

Easy Math
  Brd 0  
    General

Allows instant counting and distance calculation.

Easy Trail
  Arc 1, Drd 2, Hrp 2, Rgr 1  
    6 hours

Makes a trail easier to pass.

Ebon Eyes
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    1 hour

Subject can see through magical darkness.

Ebon Ray of Doom
  Asn 3, Sor/Wiz 4  
    General

Black energy prevents magical healing and special healing abilities from functioning.

Echo Skull
  Arc 5, Drd 5  
    6 hours

See, hear, and speak through a prepared animal skull for 1 hour/level.

Ectoplasmic Armor
  Sor/Wiz 1  
    General

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Ectoplasmic Enhancement
  Sor/Wiz 6  
    24 hours

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Ectoplasmic Feedback
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Effulgent Epuration
  Sor/Wiz 9  
    General

Creates one sphere/level to negate hostile magic.

Eladrin Form
  Sor/Wiz 7  
    General

You become an incorporeal globe.

Elation
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Electric Jolt
  Sor/Wiz 0  
    General

Ray deals 1d3 electricity damage.

Electric Loop
  Sor/Wiz 2  
    General

Deals 1d6/two levels electricity damage plus stunning to a single creature.

Electric Slap
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 electricity damage.

Electric Spark
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Electrical Deluge
  Sor/Wiz 6  
    General

See Text

Elemental Body
  Sor/Wiz 7  
    6 hours

You take on the qualities of a type of elemental.

Elemental Burst
  Wuj 1  
    General

Deal elemental damage in a burst.

Elemental Familiar (XP)
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Elemental Prod
  Artificer 2  
    General

Move an elemental creature a short distance.

Elemental Shroud
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Elemental Swarm
None - No Air 9, Arc 9, Drd 9, Dwarf 9, Earth 9, Fire 9, Ocean 9, Shu 9, Water 9, Wmg 9 V, S
10 min./level (D) Medium 1 hour

Summons multiple elementals.

Elemental Ward
  Wuj 4  
    General

Drive Wu Jen type elementals away from you.

Elf Disguise
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    4 hours

As disguise self, except no body changes and only to an Elf type.

Embrace of Endless Day
  Arc 4, Clr 4, Pal 3  
    General

Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.

Embrace the Wild
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

Emerald Burst (M)
  Sor/Wiz 5  
    General

20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.

Emerald Flame Fist
  Sor/Wiz 7  
    General

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Emerald Planes
  Sor/Wiz 2  
    5 minutes

Creates up to five 5-foot squares that hold 100 lb./level.

Empyreal Ecstasy
  Brd 6, Pleasure 7  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.

Enchanting Flavor
  Sor/Wiz 0  
    General

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

End to Strife
  APeace 9, Arc 9, Clr 9  
    General

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Endure Elements
Will negates (harmless) - Yes (harmless) Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 V, S
1 day Touch 6 hours

Exist comfortably in hot or cold environments.

Enduring Flight
  Sky 3, Sor/Wiz 4  
    1 hour

Carry medium loads at full fly speed; flight duration doubles.

Energetic Healing
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Energize Potion (M)
  Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2  
    General

Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Energized Shield
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Aegis
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

Energy Alteration (M)
  Artificer 1  
    General

Item using one kind of energy uses another instead.

Energy Buffer
  Sor/Wiz 5  
    30 minutes

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.

Energy Drain
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Energy Ebb
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Give subject one negative level/round for 1 round/level.

Energy Immunity
  Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7  
    24 hours

Subject is immune to damage from one kind of energy.

Energy Spheres
  Sor/Wiz 4  
    General

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Energy Surge
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Greater Energy Surge
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

Lesser Energy Surge
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Energy Transformation Field (M) (XP)
  Sor/Wiz 7  
    General

Area absorbs magic energy to power a predetermined spell.

Energy Vortex
  Arc 3, Clr 3, Drd 3, Shu 5  
    General

Burst of energy centered on you damages nearby creatures.

Enervating Breath
  Sor/Wiz 9  
    General

Your breath weapon also bestows 2d4 negative levels.

Enervation
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Enhance Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Enhance Magical Flow (M)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Gain a +1 enhancement bonus to spell DCs.

Greater Enhance Magical Flow (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Gain a +2 enhancement bonus to spell DCs.

Enhance Wild Shape
  Arc 4, Drd 4  
    6 hours

Your wild shape ability gains a bonus.

Enhanced Shifting
  Arc 3, Drd 3  
    General

Gain bonuses depending on shifter characteristics.

Enhancement Alteration
  Artificer 1  
    1 hour

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

Enlarge Person
Fortitude negates - Yes Sor/Wiz 1, Strength 1, Transformation 1 V, S, M
1 min./level (D) Close 5 minutes

Humanoid creature doubles in size.

Greater Enlarge Person
  Sor/Wiz 5  
    6 hours

Humanoid creature doubles in size.

Mass Enlarge Person
Fortitude negates - Yes Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Enlarges several creatures.

Enlarge Weapon
  Sor/Wiz 2  
    General

Your weapon grows one size category.

Enrage Animal
  Arc 1, Drd 1, Rgr 1  
    General

Animal rages like barbarian, not fatigued.

Enrage Animals
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

Ensnarement (M)
  Sor/Wiz 6  
    General

Augment the effectiveness of a magic circle prior to casting planar binding.

Entangle
Reflex partial; see text - No Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 V, S, DF
1 min./level (D) Long General

Plants entangle everyone in 40-ft.-radius.

Entangling Scarf
  Wuj 2  
    General

A scarf entangles foe.

Entangling Staff
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Enthrall
Will negates; see text - Yes APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Entice Gift
  Brd 2, Greed 2, Sor/Wiz 2  
    General

Subject gives caster what its holding.

Entomb (M)
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Captures subjects in blocks of ice, suffocating them.

Entropic Shield
- APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Enveloping Cocoon (M)
  Arc 6, Drd 6  
    General

Entraps target creature and denies save for attached spell.

Eradicate Earth
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Erase
See text - No Brd 1, Rune 1, Sor/Wiz 1 V, S
Instant Close General

Mundane or magical writing vanishes.

Erupt
  Arc 9, Clr 9  
    Prohibited

Molten lava burns everthing in area of effect.

Essence Of The Dragon
  Sor 2  
    5 minutes

Confer the dragon type on touched creature.

Essence Of The Raptor
  Arc 4, Drd 4  
    1 hour

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Estanna's Stew (F)
  Arc 2, Clr 2, Drd 2, Pal 2  
    General

Conjures stew that heals 1d6+1 per serving.

Eternity of Torture
  Pain 9  
    24 hours

Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0.

Ether Blast
  Arc 4, Clr 4  
    General

Blast Ethereal creatures with an ethereal tornado.

Ethereal Breath
  Sor/Wiz 5  
    General

Your breath weapon manifests on the Ethereal Plane.

Ethereal Chamber
  Sor/Wiz 2  
    5 minutes

Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.

Ethereal Jaunt
- APeace 7, Arc 7, Beguiler 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S
1 round/level (D) Personal 30 minutes

You become ethereal for 1 round/level.

Ethereal Mount
  Brd 4, Sor/Wiz 4  
    6 hours

Creates ethereal mounts.

Etherealness
- Yes APeace 9, Arc 9, Beguiler 9, Clr 9, Portal 7, Portal (alt) 7, Shu 9, Sor/Wiz 9, Wuj 9 V, S
1 min./level (D) Touch; see text 30 minutes

Travel to Ethereal Plane with companions.

Etherealness, Swift
  Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5  
    General

Subject momentarily becomes ethereal.

Evacuation Rune
  Brd 5, Sor/Wiz 5  
    General

Create invisible rune that you can teleport to as swift action.

Ever Armed
  Brd 3  
    5 minutes

A rapier and dueling cloak appear in your hands.

Evergreen
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Evil Eye
  MH 2, Sor/Wiz 3  
    4 hours

Subject takes -4 penalty on attacks, saves, and checks.

Evil Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Paralyze creature with your glare.

Evil Weather (M) (XP)
  Corrupt 8  
    General

Caster conjures one type of evil weather.

Exacting Shot
  Arc 2, Rgr 2  
    5 minutes

Enhances ranged weapons critical on threat and negates concealment miss chances.

Exaction
  Sor/Wiz 7  
    General

Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.

Exalted Fury
  Sanctified 9  
    General

All creatures within 40 ft. take damage equal to 50 + your current hp, and you die.

Exalted Raiment
  Sanctified 6  
    30 minutes

Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.

Excavate
  Sor/Wiz 8  
    6 hours

Creates a permanent passage in earth and walls.

Execration
  Blk 2, Clr 2  
    General

Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.

Expeditious Excavation (M) (F)
  Sor/Wiz 7  
    General

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Expeditious Retreat
- Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Your speed* increases by 30 ft.

Swift Expeditious Retreat
  Brd 1, Duskblade 1, Sor/Wiz 1  
    General

Your speed increases by 30 ft. for 1 round (swift).

Explosive Cascade
  Sor/Wiz 4  
    General

Bouncing flame ball deals 1d6/level fire damage.

Explosive Runes
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Expose The Dead
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Gain insight bonuses to locate undead or when investigating a corpse.

Extend Shifting
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Extend duration of shifting ability by 4 rounds.

Extend Tentacles
  Arc 2, Clr 2, Sor/Wiz 2  
    General

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

Extract Drug (F)
  Arc 1, Brd 1, Clr 1, Drd 1, Sor/Wiz 1  
    General

Creates drug from inanimate object.

Extract Water Elemental
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Eye of Power
  Sor/Wiz 9  
    General

As arcane eye, but you can cast spells of 3rd level or lower through it.

Eye of Stone
  Sor/Wiz 6  
    General

Invisible floating eye moves 30 ft./round, can pass through stone.

Eye of the Beholder
  Sor/Wiz 7  
    General

Your eye gains random beholder ray.

Eye of the Hurricane
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Eyebite
Fortitude negates - Yes Brd 6, Necro 6, Orc 6, Scalykind 6, Sor/Wiz 6 V, S
1 round/3 levels; see text Close General

Target becomes panicked, sickened, and comatose.

Eyes of the Avoral
  APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject gians +8 racial bonus on Spot checks.

Eyes of the King
  Hunger 6  
    General

Summon fiendish dire bats.

Eyes of the Zombie
  Arc 2, Clr 2, Sor/Wiz 3  
    6 hours

You see through a zombie's eyes.

Fabricate (M)
None - No Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 V, S, M
Instant Close 4 hours

Transforms raw materials into finished items.

Faerie Fire
None - Yes Arc 1, Drd 1, Fey 1, Moon 1, Shu 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Faerinaal's Hymn
  Brd 2  
    General

Up to one creature/level cannot take attacks of opportunity.

Faith Healing
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Faith Healing Wand
  Arc 3, Clr 3  
    General

Transform the wand into a wand of faith healing.

False Gravity
  Sor/Wiz 3  
    30 minutes

Travel on a solid surface as if that surface had its own gravity.

False Life
- Asn 3, HB 2, Sor/Wiz 2 V, S, M
1 hour/level or until discharged; see text Personal 30 minutes

Gain 1d10 temporary hp +1/level (max +10).

False Sending
  Arc 5, Clr 5, Sor/Wiz 6  
    General

As sending, except caster imitates someone else.

False Vigor
Will negates (harmless) - Yes (harmless) Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.

False Vision (M)
None - No Brd 5, Sor/Wiz 5, Trickery 5 V, S, M
1 hour/level (D) Touch 24 hours

Fools scrying with an illusion.

Familiar Pocket
  Sor/Wiz 1  
    6 hours

Creates an extradimensional hiding place for your familiar.

Fanfare
  Brd 6  
    General

Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects.

Fang Trap
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

Inscription bites those who pass it.

Fangs of the Vampire King
  Arc 3, Asn 3, Blk 3, Deathbound 3  
    5 minutes

Grow vampire fangs.

Fantastic Machine
  Craft 6, Gnome 6  
    30 minutes

Creates many-armed machine that functions as Large animated object.

Greater Fantastic Machine
  Craft 9  
    30 minutes

As fantastic machine, but creates a more powerful construct.

Fatal Flame
  Sor/Wiz 2  
    General

Target's body bursts into flame upon its death.

Favor of the Martyr
  Arc 4, Pal 4  
    30 minutes

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Favor of Yathaghera
  Arc 3, Clr 3, Drd 3  
    1 hour

Grant subject equine creature a fly speed 100 ft (average).

Favorable Sacrifice (M)
  Arc 3, Clr 3  
    General

Subject gains better protection the more gems you sacrifice.

Favorable Wind
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Produces a strong wind that lasts 10 min./level.

Fear
Will partial - Yes Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Fearsome Grapple
  Sor/Wiz 2  
    General

You gain 2 additional arms that only improve your grapple checks.

Feast of Champions
  Arc 9, Clr 9, Feast 9  
    24 hours

Food for one creature/level heals and grants comprenensive bonuses.

Feather Fall
Will negates (harmless) or Will negates (object) - Yes (object) Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 V
Until landing or 1 round/level Close General

Objects or creatures fall slowly.

Feeblemind
Will negates; see text - Yes Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
Instant Medium General

Subjects Int and Cha drop to 1.

Feign Death
  Sor/Wiz 3  
    6 hours

Makes one willing, living creature appear dead.

Fell the Greatest Foe
  Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2  
    General

Deal extra damage to creatures larger than you.

Fengut
  Sor/Wiz 1  
    General

Subject is nauseated.

Fetid Breath
  Sor/Wiz 1  
    General

This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds.

Fey Ring (XP)
  Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7  
    General

Call a Fey creature that may or may not help you.

Field of Ghouls
  Hunger 7  
    General

Transform dying creatures into ghouls.

Field Of Icy Razors (F)
  Sor/Wiz 8  
    General

Creatures in area take normal and cold damage, might be slowed.

Fiendform
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiendish Clarity
  Arc 7, Clr 7, Demonic 7, Sor/Wiz 7  
    1 hour

You see in even magical darkness, see invisible up to 60 feet, and can detect good.

Fiendish Quickening
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Your ability to teleport is quickened.

Fierce Pride of the Beastlands
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

Summon celestial lions and celestial dire lions to follow you

Fiery Eyes
  Wuj 1  
    General

Laser eyes cause fires after focusing for a full round action.

Filter
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    1 hour

Makes subject resistant to inhaled toxins.

Fimbulwinter (XP)
  Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9  
    General

Creates winter weather for miles around you that lasts for months.

Find Temple
  Arc 1, Pal 1  
    6 hours

You know direction of your deity's nearest temple.

Find the Gap
  Arc 3, Asn 3, Pal 3, Rgr 3  
    General

Your attacks ignore armor and natural armor.

Find the Path
None or Will negates (harmless) - No or Yes (harmless) Arc 6, Brd 6, Cavern 6, Clr 6, Drd 6, Elf 6, Knowledge 6, Meditation 6, Travel 6 V, S, F
10 min./level Personal or touch 4 hours

Shows most direct way to a location.

Find Traps
- Arc 2, Clr 2 V, S
1 min./level Personal 30 minutes

Notice traps as a rogue does.

Finding the Center
  Wuj 8  
    General

You do not have to concentrate on a previous spell to maintain concentration on it.

Fine-Tuning
  Brd 0  
    30 minutes

Makes an instrument masterwork; +2 on Perform checks.

Finger of Death
Fortitude partial - Yes Arc 6, Blg 6, Drd 8, Sor/Wiz 7, Wmg 7 V, S
Instant Close General

Kills one subject.

Fins to Feet
  Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2  
    6 hours

Transforms tails and fins into legs and feet.

Fire Breath
  Wuj 5  
    General

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

Fire Dance
  Brd 4  
    General

Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.

Fire Flash
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy missile deals 1d3 fire damage.

Fire Hand
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 fire damage.

Fire In The Blood
  Arc 5, Clr 5  
    Prohibited

Your blood becomes a potent corrosive that burns attackers.

Fire Seeds
None or Reflex half; see text - No Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fire Shield
- Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 V, S, M/DF
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Mass Fire Shield
  Sor/Wiz 5, Wmg 5  
    General

Creatures attacking allies take damage; allies are protected from fire or cold.

Fire Shuriken (M)
  Asn 2, Wuj 2  
    General

Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

Fire Spiders
  Sor/Wiz 6  
    General

Swarm of Fine fire elementals attacks targets.

Fire Storm
Reflex half - Yes Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fire Stride
  Sor/Wiz 4  
    1 hour

Multiple-use dimension door that works only through large fires.

Fire Trap (M)
Reflex half; see text - Yes Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 +1/level damage.

Fire Wings (F)
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireball
Reflex half - Yes Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Firebrand (M)
  Sor/Wiz 5  
    General

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Fireburst
  Sor/Wiz 2, Wmg 2  
    General

Adjacent subjects take 1d8/level fire damage.

Greater Fireburst
  Sor/Wiz 5, Wmg 5  
    General

Subjects within 15 ft. take 1d10/level fire damage.

Fires of Purity
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  
    General

Target bursts into magical flame, becoming a dangerous weapon.

Fireward
  Arc 5, Drd 5  
    6 hours

As quench, but also suppresses magical fire effects in affected area.

Fist of Stone
  Sor/Wiz 1, Wmg 1  
    General

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flame Arrow
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Blade
None - Yes Arc 2, Drd 2, Shu 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 +1/two levels damage.

Flame Dagger
  Hth 2, Sor/Wiz 2  
    General

As flame blade, but 1d4 +1/level.

Flame of Faith
  Arc 3, Clr 3, Pal 2  
    General

Gives weapon the flaming burst quality.

Flame Strike
Reflex half - Yes Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 V, S, DF
Instant Medium General

Smite foes with divine fire (1d6/level damage).

Flame Whips
  Wiz 4  
    General

Your forelimbs deal 6d6 fire damage.

Flaming Corrosion
  Sor/Wiz 4  
    General

See Text

Flaming Sphere
Reflex negates - Yes Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
1 round/level Medium General

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Flare
Fortitude negates - Yes Arc 0, Blg 0, Brd 0, Drd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 V
Instant Close General

Dazzles one creature (-1 on attack rolls).

Flash-Freeze
  Arc 2, Drd 2  
    General

Earth, stone, and water become frozen.

Flashburst
  Hth 3, Sor/Wiz 3  
    General

Blind or dazzle creatures within area.

Flashflood
  Arc 8, Clr 8, Drd 8  
    General

Wave of water smashes everything in its path and floods area.

Flaywind Burst
  Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5  
    General

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Fleeting Fame
  Arc 0, Brd 0, Clr 0, Sor/Wiz 0  
    General

Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.

Flensing
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Flesh Armor (F)
  Asn 4  
    1 hour

Caster gains DR 5/magic.

Flesh Ripper
  Arc 3, Clr 3, MH 3  
    General

Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.

Flesh to Ice
  Sor/Wiz 5  
    General

Turns subject into statue of ice.

Flesh to Salt
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Turns creature into a statue of salt.

Mass Flesh to Salt
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Turns several creatures into statues of salt.

Flesh to Stone
Fortitude negates - Yes Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Turns subject creature into statue.

Fleshshiver
  Sor/Wiz 6  
    General

Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.

Flight of the Dragon
  Sor/Wiz 4  
    1 hour

You grow dragon wings.

Float
  Sor/Wiz 1  
    5 minutes

Subject becomes buoyant.

Float of Livre d'Aquatha
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

Makes a willing creature or object buoyant.

Floating Disk
None - No Hoard 1, Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Greater Floating Disk
  Sor/Wiz 4  
    6 hours

As floating disk, but can move independently of the caster.

Flowsight
  Arc 5, Brd 4, Drd 5, Sor/Wiz 5  
    4 hours

You can scry creatures in contact with a body of water.

Fly
Will negates (harmless) - Yes (harmless) Duskblade 2, Sor/Wiz 3, Travel 3 V, S, F/DF
1 min./level Touch 5 minutes

Subject gains a fly speed of 60 ft.

Mass Fly
  Sor/Wiz 5  
    30 minutes

As fly, except this spell confers the power of flight upon all targeted creatures.

Swift Fly
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  
    General

This spell functions like fly except for 1 round (swift).

Focus Touchstone Energy
  Arc 4, Clr 4, Drd 5  
    5 minutes

Convert unused touchstone abilities into temporary hit points.

Focusing Chant
  Brd 1  
    General

Improves concentration; +1 on attack rolls or selected checks.

Foebane
  Arc 4, Rgr 4  
    General

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Fog Cloud
None - No Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 V, S
10 min./level Medium General

Fog obscures vision.

Foil Tracer
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

Follow the Leader (F)
  Brd 4  
    General

Causes 1 HD/level of creatures to follow.

Footsteps Of The Divine
  Clr 3  
    General

Gain a new movement type and speed* based on the deity chosen.

Forbiddance (M)
See text - Yes APeace 6, Arc 6, Blg 5, Clr 6, Hatred 6, Sin-P 6, Wealth 6 V, S, M, DF
Permanent Medium General

Blocks planar travel, damages creatures of different alignment.

Forbidden Speech
  Corrupt 5  
    12 hours

Subject cannot speak about a certain topic.

Force Blow (F)
Will negates - No Brd 0 V, F
1 round/level Close General

This spell description has been self-censored.

Force Chest
  Sor/Wiz 4  
    12 hours

Creates 2-foot-cube box of force.

Force Claw
  Sor/Wiz 4  
    General

Claw of force guards an area, making attacks of opportunity.

Force Hammer
  Sor/Wiz 2  
    General

Ray of force deals 1d4/level points of nonlethal damage

Force Ladder (F)
  Sor/Wiz 2  
    5 minutes

Creates a movable ladder of force.

Force Missiles
  Sor/Wiz 4  
    General

Missiles of force strike foes for 2d6 each (max 4 missiles)

Force Shapechange
  Truth 6  
    General

Forces shapechangers into natural form.

Forcecage (M)
None - No Craft 8, Force 7, Sor/Wiz 7 V, S, M
2 hours/level (D) Close General

Cube or cage of force imprisons all inside.

Forceful Hand
None - Yes Sor/Wiz 6 V, S, F
1 round/level (D) Medium General

Hand pushes creatures away.

Forceward
  Arc 3, Pal 3  
    General

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Force Effects Forceward
  Sor/Wiz 4  
    30 minutes

Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.

Forcewave
  Sor/Wiz 4  
    General

Bull rushes all creatures within 10 ft.

Foresight
None or Will negates (harmless) - No or Yes (harmless) Arc 9, Beguiler 9, Blg 9, Drd 9, Fate 9, Halfling 9, Hlr 9, Knowledge 9, Oracle 9, Seafolk 9, Sor/Wiz 9, Time 8 V, S, M/DF
10 min./level Personal or touch 1 hour

Sixth sense warns of impending danger.

Forestfold
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Fortify Cold Creatures
  Arc 1, Clr 1  
    General

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Fortify Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Fortissimo
  Brd 2  
    General

Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.

Fortunate Fate
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

Foundation of Stone
  Arc 1, Clr 1, Drd 1  
    General

+4 bonus to resist being bull rushed or tripped

Fox's Cunning
Will negates (harmless) - Yes Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Int for 1 min./level.

Mass Fox's Cunning
Will negates (harmless) - Yes Brd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As fox's cunning, affects one subject/level.

Freedom
Will negates (harmless) - Yes Exorcism 9, Renewal 9, Sor/Wiz 9, Wuj 9 V, S
Instant Close or see text General

Releases creature from imprisonment.

Freedom of Breath
  Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    1 hour

Protects against suffocation and dangerous vapors.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Freeze
  Arc 6, Drd 6  
    General

Ray encases target in ice, dealing 2d6 cold each round.

Freeze Armor
  Arc 4, Clr 4, Drd 4  
    General

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Freezing Claw
  Sor/Wiz 6  
    General

Flying hand deals cold damage and freezes targets.

Freezing Fog
  Sor/Wiz 6  
    30 minutes

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Freezing Glance
  Sor/Wiz 6  
    5 minutes

Gaze freezes subjects in place.

Freezing Sphere
Reflex half; see text - Yes Ocean 6, Sor/Wiz 6, Wmg 6 V, S, F
Instant or 1 round/level; see text Long General

Freezes water or deals cold damage.

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Friendly Face
  Brd 1, Sor/Wiz 1  
    1 hour

Gain +5 bonus on Diplomacy and Gather Information checks.

Frost Breath
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Icy breath deals 1d4 damage/2 levels.

Frost Fingers
  Sor/Wiz 1  
    General

Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze.

Frost Touch
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 cold damage.

Frost Weapon
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Weapon gains frost special ability, +1d6 cold damage.

Frostbite
  Arc 1, Drd 1  
    General

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Frostbite 2
  Arc 5, Clr 5  
    General

Chilled air causes 6d6 cold damage and 2d6 Dex damage.

Frostburn
  Arc 4, Clr 4  
    General

Touch deals 3d12 frostburn damage +1/level (max +20).

Lesser Frostburn
  Arc 2, Clr 2  
    General

Touch deals 1d12 frostburn damage +1/level (max +5).

Mass Frostburn
  Arc 6, Clr 6  
    General

Deals 3d12 +1/level (max +20) frostburn damage to many creatures.

Frostfell
  Arc 8, Drd 8, Sor/Wiz 9  
    6 hours

Intense cold turns all subjects in area into ice.

Frostfell Slide
  Arc 4, Drd 4, Rgr 4  
    6 hours

Move instantly from one area of frostfell to another.

Fugue (F)
  Brd 4  
    General

The target is hindered or harmed in a manner dictated by your Perform skill.

Furnace Within
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

Fuse Arms
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Multiple arms/tentacles become one pair of stronger limbs.

Fuse Sand
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Hardens sand and may trap creatures.

G'elsewhere Chant
  Brd 3  
    General

You teleport a target to a random, safe location up to 100 feet distant and visible to you

Gaseous Form
None - No Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 S, M/DF
2 min./level (D) Touch 5 minutes

Subject becomes insubstantial and can fly slowly.

Gate (XP)
None - No APeace 9, Arc 9, Celestial 9, Clr 9, Demonic 9, Diabolic 9, DrgBlw 9, Drow 9, Glory 9, Hlr 9, Pact 9, Portal 9, Portal (alt) 9, Sor/Wiz 9, Summoner 9, Wuj 9 V, S, XP, text
Instant or concentration (up to 1 round/level); see text Medium General

Connects two planes for travel or summoning.

Gatorswarm
  Arc 6, Drd 6  
    General

This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters.

Gaze Screen
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Subject has a 50% chance to avoid gaze attacks.

Lesser Geas
Will negates - Yes Brd 3, EmBarachiel 3, Sor/Wiz 4 V
1 day/level or until discharged (D) Close General

Commands subject of 7 HD or less.

Geas/Quest
None - Yes APeace 6, Arc 6, Brd 6, Charm 6, Clr 6, Domination 6, Fate 6, Inquisition 6, Nobility 6, Sor/Wiz 6, Tyranny 6, Wuj 6 V
1 day/level or until discharged (D) Close General

As geas, lesser, plus it affects any creature.

Gelid Blood
  Sor/Wiz 5  
    General

Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.

Gembomb (M)
  Gnome 2, Trade 2  
    General

Converts five gems into bombs that deal 1d8 force damage/two levels.

Gemjump (F)
  Sor/Wiz 6  
    4 hours

Teleport to the location of a specially prepared gem.

General of Undeath
  Arc 8, Clr 8  
    24 hours

Increases your maximum HD of controlled undead by your caster level.

Genesis (XP)
None - No Creation 9 V, S, M, XP
Instant 180 ft. General

Create a demi-plane.

Gentle Repose (M)
Will negates (object) - Yes (object) Arc 2, Clr 2, Hlr 2, Repose 2, Slayer of Domiel 2, Sor/Wiz 3, Time 2 V, S, M/DF
1 day/level Touch General

Preserves one corpse.

Getaway
  Asn 2  
    1 hour

Causes pursuers to go astray 50% of the time.

Geyser
  Arc 3, Drd 3, Sor/Wiz 2  
    General

Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.

Ghorus Toth's Magnetism
  Sor/Wiz 6  
    General

Metallic creature or object becomes strongly magnetic.

Ghost Knight
  Arc 4, Clr 4  
    6 hours

A visible force that does not harm, but distracts.

Ghost Light
  Wuj 1  
    General

An eerie green torch light causes creatures to become shaken.

Ghost Pipes
  Brd 1  
    General

Causes an instrument to float above the ground and play itself.

Ghost Sound
Will disbelief (if interacted with) - No Adp 0, Arc 0, Asn 1, Beguiler 0, Blg 0, Brd 0, Duskblade 0, Hoard 1, Shu 0, Slayer of Domiel 1, Sor/Wiz 0, Wuj 0 V, S, M
1 round/level (D) Close General

Figment sounds.

Ghost Storm
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Ghost Touch Armor
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

Ghost Touch Weapon
  Arc 4, Clr 4  
    1 hour

Weapon works normally against incorporeal creatures.

Ghost Trap
  Arc 6, Clr 6, Sor/Wiz 7  
    6 hours

Incorporeal creatures turn corporeal.

Ghostform
  Sor/Wiz 8  
    General

You become incorporeal.

Ghostharp
  Brd 0  
    General

Object records, plays a song at your command.

Ghostly Reload
  Sor/Wiz 1  
    4 hours

Automatically pulls crossbow string into catch.

Ghostly Tail
  Sor 1  
    6 hours

Your tail of force can be used to take advantage of an attack of opportunity.

Ghoul Gauntlet
  Hunger 5, Sor/Wiz 6  
    General

Convert victim to a ghoul under your control.

Ghoul Gesture
  Hunger 3  
    General

Ray paralyzes target.

Ghoul Glyph (M)
  Hunger 2, Sor/Wiz 2  
    General

Glyph wards area, paralyzes victims.

Ghoul Light
  Hunger 1  
    1 hour

Light provides turn resistance.

Ghoul Touch
Fortitude negates - Yes Duskblade 2, Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench.

Giant Size
  Wuj 7  
    General

You may grow up to Huge, Gargantuan, or Colossal size.

Giant Vermin
None - Yes Arc 4, Clr 4, Drd 4, Spider 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Giant's Wrath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th.

Girallon's Blessing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    General

Subject gains one additional pair of arms.

Glacial Globe of Invulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glacial Ward
  Sor/Wiz 4  
    General

Subject gains SR 18 against fire spells and effects.

Greater Glacial Ward (M)
  Sor/Wiz 7  
    General

Area around you provides SR 25 against fi re spells and effects.

Glacier
  Arc 8, Drd 8  
    General

Conjures glaciers that attack your enemies.

Glass Strike
  Sor/Wiz 6  
    General

Turns subject into glass.

Glaze Lock
  Sor/Wiz 1  
    1 hour

Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.

Glibness
- Asn 4, Beguiler 3, Brd 3, Commerce 4 S
10 min./level (D) Personal 4 hours

You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Glimpse of Eternity
  Brd 5, Sor/Wiz 5  
    General

Target takes 1d6 nonlethal damage/level and is confused.

Glimpse of Fear
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A flash of horror causes the target to become shaken.

Glimpse Of The Prophecy
  Arc 6, Brd 6, Clr 6, Sor/Wiz 6  
    General

Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.

Glimpse of Truth
  Sor/Wiz 3  
    12 hours

You get an answer to a yes-or-no question.

Glitterdust
Will negates (blinding only) - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, HB 2, Shu 2, Sor/Wiz 2 V, S, M
1 round/level Medium General

Blinds creatures, outlines invisible creatures.

Globe of Invulnerability
None - No Artificer 6, Endurance 7, Sor/Wiz 6, Wuj 6 V, S, M
1 round/level (D) 10 ft. General

As globe of invulnerability, lesser, plus 4th-level spell effects.

Lesser Globe of Invulnerability
None - No Artificer 4, Sor/Wiz 4, Wuj 4 V, S, M
1 round/level (D) 10 ft. General

Stops 1st- through 3rd-level spell effects.

Glorious Raiment
  APeace 2, Arc 2, Glory 2  
    5 minutes

Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.

Glory of the Martyr
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Glossolalia
Fortitude partial; see text - Yes Brd 2 V
Instant 60 ft. General

Cone-shaped shriek distracts smart foes, makes concentrating difficult.

Glowing Orb (F)
  Arc 4, Clr 4, Sor/Wiz 3  
    6 hours

Creates permanent magical light; you control brightness.

Glyph of Warding (M)
See text - No (object) and Yes; see text Arc 3, Clr 3, Dwarf 3, Rune 3, Shu 3, Wealth 3 V, S, M
Permanent until discharged (D) Touch General

Inscription harms those who pass it.

Greater Glyph of Warding (M)
See text - No (object) and Yes; see text Arc 6, Clr 6, Rune 6, Shu 6 V, S, M
Permanent until discharged (D) Touch General

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Gnome Blight
  Sor/Wiz 2  
    General

Cloud of itchy debilitating pollen sickens living creatures.

Golden Barding
  Arc 1, Blk 1, Pal 1  
    6 hours

Your mount gets force armor.

Golden Dragonmail
  Sor/Wiz 3  
    General

You create a suit of shining golden +1 mithral full plate around your body.

Golem Immunity
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Grants a construct the magic immunity special quality of a particular golem.

Golem Strike
  Sor/Wiz 1  
    General

Swift. You can sneak attack constructs for 1 round.

Good Hope
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Goodberry
None - Yes Arc 1, Drd 1, Feast 1, Hlr 1, Sin-G 1 V, S, DF
1 day/level Touch 6 hours

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Grace
  Arc 3, Brd 2, Clr 3  
    General

Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks.

Grasping Hand
None - Yes Sor/Wiz 7, Strength 7, Tyranny 7 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or grapples.

Grasping Wall
  Sor/Wiz 3  
    General

Wall sprouts hands that entangle enemies, help allies climb.

Grave Strike
  Arc 1, Clr 1, Pal 1  
    General

Swift. You can sneak attack undead for 1 round.

Graymantle
  Sor/Wiz 5  
    General

Target is prevented from regaining hit points by any means.

Graz'zt's Long Grasp
  Sor/Wiz 2  
    1 hour

Your hand flies from you to make grapple artacks.

Grease
See text - No Brd 1, Slime 1, Sor/Wiz 1 V, S, M
1 round/level (D) Close General

Makes 10-ft. square or one object slippery.

Great Thunderclap
  Sor/Wiz 3  
    General

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Greenfire
  Arc 3, Drd 3  
    General

Each creature in area takes 2d6 acid damage +1/level.

Grim Revenge
  Sor/Wiz 4  
    General

Tears hand from target, dealing 6d6 damage, then hand attacks target.

Groundsmoke
  Arc 0, Drd 0, Sor/Wiz 0  
    General

Prevents smoke from rising from a small fire.

Guards and Wards
See text - See text Greed 6, Sor/Wiz 6 V, S, M, F
2 hours/level (D) Anywhere within the area to be warded 24 hours

Array of magic effects protect area.

Guidance
Will negates (harmless) - Yes Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Shu 0 V, S
1 minute or until discharged Touch 5 minutes

+1 on one attack roll, saving throw, or skill check.

Guidance of the Avatar
  Arc 2, Clr 2  
    General

Provides +20 bonus to a skill check.

Guided Shot
  Arc 1, Rgr 1, Sor/Wiz 1  
    General

Swift. You ignore distance penalties with your ranged attacks for 1 round.

Guiding Light
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

+2 on ranged attacks against creatures in illuminated area.

Guilt
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Gust of Wind
Fortitude negates - Yes Arc 2, Drd 2, Shu 3, Sor/Wiz 2, Storm 2, Weather 2, Wmg 3 V, S
1 round 60 ft. General

Blows away or knocks down smaller creatures.

Gutsnake
  Sor/Wiz 5  
    General

15-ft tentacle grows from your stomach and attacks your enemies.

Gutwrench
  Sor/Wiz 8  
    General

Kills subject and gives you 4d6 temporary hit points and +4 Strength.

Haboob
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Hail of Stone (M)
  Sor/Wiz 1, Wmg 1, Wuj 1  
    General

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Hailstones
  Sor/Wiz 3  
    General

Frigid globes deal 5d6 cold damage.

Hallow (M)
See text - See text APeace 5, Arc 5, Clr 5, Deathless 5, Drd 5, Exalted Arcanist 5 V, S, M, DF
Instant Touch General

Designates location as holy.

Hallucinatory Terrain
Will disbelief (if interacted with) - No Arc 4, Brd 4, Gnome 5, Shu 4, Sor/Wiz 4 V, S, M
2 hours/level (D) Long 6 hours

Makes one type of terrain appear like another (field into forest, or the like).

Halo of Sand
  Arc 2, Drd 2, Rgr 2  
    1 hour

Swirling sand grants +1 deflection bonus/3 levels.

Halt
  Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3  
    General

Subject's feet become stuck to the ground.

Halt Deathless
  Deathless 3  
    General

Immobilizes deathless for 1 round/level.

Halt Undead
Will negates; see text - Yes HotD 3, Sor/Wiz 3 V, S, M
1 round/level Medium General

Immobilizes undead for 1 round/level.

Hamatula Barbs
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Subjects grow barbs, which damage foes that attack subject in melee.

Hammer of Righteousness
  Sanctified 3  
    General

Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil.

Hand of Divinity
  Arc 2, Blk 2, Clr 2, Pal 2  
    30 minutes

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Hand of the Faithful
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

Handfang
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

Handfire
  Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1  
    General

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hardening (M)
None - Yes (object) Artifice 7, Artificer 6, Sor/Wiz 6 V, S
Permanent Touch General

Permanently make an object's hardness improve.

Harm
Will half; see text - Yes Arc 6, Blg 6, Clr 6, Destruction 6, Suffering 6 V, S
Instant Touch General

Deals 10 points/level damage to target.

Harmonic Chorus
  Brd 2  
    General

Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.

Harmonic Void
  Brd 5  
    General

Nearby casters must succeed on Concentration check to use verbal-component spells.

Harmonize
  Brd 2  
    5 minutes

Using your bardic music requires less effort.

Greater Harmonize
  Brd 4  
    5 minutes

Same as Harmonize, but more powerful.

Harrier
  Arc 4, Clr 4, Drd 3  
    General

Summons an incorporeal bird of prey to fight for you.

Haste
Fortitude negates (harmless) - Yes (harmless) Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 V, S, M
1 round/level Close General

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Swift Haste
  Arc 2, Rgr 2  
    General

You are hasted for 1d4 rounds (swift).

Haunt Shift
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Turn corporeal and incorporeal undead into haunting presences.

Haunting Tune
  Brd 3  
    1 hour

1 target/level becomes shaken.

Hawkeye
  Arc 1, Drd 1, Rgr 1  
    1 hour

You gain +5 on spot checks and fire ranged weapons better.

Heal
Will negates (harmless) - Yes (harmless) Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 V, S
Instant Touch General

Cures 10 points/level of damage, all diseases and mental conditions.

Heal Animal Companion
  Arc 3, Drd 5, Rgr 3  
    General

Restores health and damage to an animal companion.

Heal Mount
Will negates (harmless) - Yes (harmless) Arc 3, Pal 3 V, S
Instant Touch General

As heal on warhorse or other special mount.

Mass Heal
Will negates (harmless) - Yes (harmless) APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 V, S
Instant Close General

As heal, but with several subjects.

Healer's Vision
  Arc 1, Asn 1, Clr 1  
    General

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Healing Lorecall
  Arc 2, Clr 2, Drd 2, Rgr 1  
    1 hour

If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Healing Sting
  Arc 2, Drd 2  
    General

Touch deals 1d12 +1 point/level; caster gains damage as hp.

Healing Surf (M)
  Arc 4, Clr 4  
    General

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Healing Touch
  Sor/Wiz 3  
    General

You heal the target 1d6/2 levels and take half as damage.

Healthful Rest
  Arc 1, Brd 1, Clr 1, Drd 1  
    General

Subjects heal at twice the normal rate.

Healthful Slumber
  Brd 3  
    12 hours

Doubles natural healing rate.

Heart of Stone (F) (XP)
  Sor/Wiz 8  
    General

You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level)

Heart Ripper
  Asn 4, Wuj 4  
    General

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

Heart's Ease
  Arc 3, BVal 3, Clr 3, Pleasure 3  
    General

Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

Heartache
  Arc 1, Clr 1, MH 1  
    General

Subject helpless for 1 round.

Heartclutch
  Arc 5, Clr 5  
    General

Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

Heartfire
  Arc 2, Brd 2, Drd 2  
    General

Passions of targets ignite as real fire upon the target.

Heartfreeze
  Sor/Wiz 6  
    General

Subject exhausted, dies in 1d3+2 rounds.

Heat Drain
  Arc 8, Clr 8  
    General

Subjects take 1d6 cold damage/level, you gain equal amount hp.

Heat Leech
  Sor/Wiz 2  
    General

Subject takes 1d8 points of cold damage/round.

Heat Metal
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 V, S, DF
7 rounds Close General

Make metal so hot it damages those who touch it.

Heatstroke
  Arc 3, Drd 3  
    General

Subject creature takes nonlethal damage and becomes fatigued.

Heaven's Trumpet (F)
  Arc 7, Brd 6, Clr 7, EmBarachiel 4  
    General

Blast of music paralyzes foes.

Heavenly Host
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons archons to fight for you.

Heavenly Lightning
  Celestial 5, Exalted Arcanist 5  
    General

Arcs of radiant lightning deal 3d6 damage to one target per two caster levels.

Heavenly Lightning Storm
  Celestial 7, Exalted Arcanist 7  
    General

Arcs of radiant lightning deal 5d6 damage to one target per level.

Hell's Power (M)
  Arc 4, Blk 3, Clr 4, Sor/Wiz 4  
    General

You gain +2 AC and good to existing DR.

Hellfire
  Diabolic 4  
    General

Deal 3d6 diabolic fire damage.

Hellfire Storm
  Diabolic 7  
    General

Explosion of brimstone deals 5d6 damage in 20-ft. radius.

Hellish Horde
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons devils to fight for you.

Helping Hand
None - No APeace 3, Arc 3, Clr 3, Exalted Arcanist 3, Family 3 V, S, DF
1 hour/level 5 miles 6 hours

Ghostly hand leads subject to you.

Hemorrhage
  Arc 1, Clr 1  
    General

Inflict wound that bleeds 1d3 damage per round.

Herald's Call
  Brd 1, Hrp 1  
    General

Shout slows those within 20 ft.

Hero's Blade
  Deathless 9  
    General

Channel the spirit of a great hero into a melee weapon.

Heroes' Feast
None - No APeace 6, Arc 6, Brd 6, Clr 6, Community 6, Courage 6, Creation 6, Family 6, Feast 6, Fey 6, Hlr 6, Planning 6, Renewal 6, Sin-G 6 V, S, DF
1 hour plus 12 hours; see text Close 24 hours

Food for one creature/level cures and grants combat bonuses.

Heroics
  Sor/Wiz 2  
    1 hour

Fighter gains one fighter bonus feat.

Heroism
Will negates (harmless) - Yes (harmless) Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism
Will negates (harmless) - Yes (harmless) Brd 5, Courage 7, Joy 6, Passion 6, Sin-P 7, Sor/Wiz 6 V, S
1 min./level Touch 30 minutes

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hesitate
  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Force subject to lose actions.

Hibernal Healing
  Arc 5, Clr 5, Drd 4  
    General

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hibernate
  Arc 5, Clr 5, Drd 5  
    24 hours

Sends subject into state of hibernation for one week/level.

Hidden Lodge
  Brd 5, Sor/Wiz 5  
    12 hours

Creates a camouflaged Secure Shelter.

Hidden Object
  Sor/Wiz 4  
    General

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

Hidden Ward
  Brd 1, Sor/Wiz 1  
    General

Hide magical effects on an object.

Hide from Animals
Will negates (harmless) - Yes Arc 1, Blg 1, Drd 1, Rgr 1 S, DF
10 min./level (D) Touch 4 hours

Animals cant perceive one subject/level.

Hide from Dragons
  Asn 4, Brd 5, Hoard 4, Sor/Wiz 7  
    General

Dragons can't perceive one subject/two levels.

Hide from Undead
Will negates (harmless); see text - Yes APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hide Life (XP)
  Sor/Wiz 9  
    General

You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact.

Hide the Path (F)
  Arc 6, Clr 6, Drd 6  
    24 hours

Disrupts find the path and other 6th level or lower divination spells.

Hideous Laughter
Will negates - Yes Brd 1, HB 1, Passion 2, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hindsight (M)
  Brd 6, Sor/Wiz 9  
    General

Divination that allows you to see the history of a location.

Hiss of Sleep
  Sor/Wiz 7  
    General

You induce comatose slumber in targets.

Hoard Life
  Sor 4  
    General

Store some of your life force for later healing.

Hold Animal
Will negates; see text - Yes Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 V, S
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hold Monster
Will negates; see text - Yes Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 V, S, M/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Mass Hold Monster
Will negates; see text - Yes Beguiler 9, Sor/Wiz 9 V, S, M/DF
1 round/level (D); see text Medium General

As hold monster, but all within 30 ft.

Hold Person
Will negates; see text - Yes Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Mass Hold Person
Will negates; see text - Yes Beguiler 7, Sor/Wiz 7 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but all within 30 ft.

Hold Portal
None - No Sor/Wiz 1, Wuj 1 V
1 min./level (D) Medium 5 minutes

Holds door shut.

Holy Aura (F)
See text - Yes (harmless) APeace 8, Arc 8, Celestial 8, Clr 8, Exalted Arcanist 8, Exorcism 8, Good 8, Hlr 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Mount
  Arc 2, Pal 2  
    General

Special mount gains celestial template.

Holy Smite
Will partial; see text - Yes Exalted Arcanist 4, Glory 4, Good 4, KotC 4 V, S
Instant (1 round); see text Medium General

Damages and blinds evil creatures.

Holy Spurs
  Arc 1, Pal 1  
    General

Special mount's speed increases by 40 ft. for 1 round (swift).

Holy Star
  Arc 7, Clr 7  
    General

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

Holy Storm (M)
  Arc 3, Clr 3, Pal 3  
    General

Good-aligned rain falls in 20-ft. radius.

Holy Sword
None - No Arc 4, ChamGwyn 4, Glory 5, Pal 4, Slayer of Domiel 4, Vassal of Bahamut 4 V, S
1 round/level Touch General

Weapon becomes +5, deals +2d6 damage against evil.

Holy Transformation
  Arc 7, Clr 7  
    General

You change into hound archon, gain abilities.

Lesser Holy Transformation
  Arc 4, Clr 4  
    General

You change into protectar, gain abilities.

Holy Word
None or Will negates; see text - Yes Arc 7, Clr 7, Exalted Arcanist 7, Exorcism 7, Good 7, Mysticism 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Horizikaul's Boom
  Sor/Wiz 1  
    General

Target takes 1d4/two levels sonic damage plus deafness.

Horrible Taste
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Horrid Wilting
Fortitude half - Yes Arc 8, Blg 8, Decay 8, Necro 8, Sor/Wiz 8, Suffering 8, Thirst 8, Water 8, Watery Death 8, Wmg 8, Wuj 8 V, S, M/DF
Instant Long General

Deals 1d6/level damage within 30 ft.

Hound of Doom
  HB 3  
    30 minutes

Create a shadow dire wolf that serves you.

Howling Chain (F)
  Sor/Wiz 6  
    General

Chain of force entangles and attacks opponent.

Humanoid Essence
  Arc 5, Artificer 4, Clr 5  
    General

Imposes upon a construct some of the weakness of the humanoid type.

Greater Humanoid Essence
  Arc 7, Artificer 6, Clr 7  
    General

Gives a construct the humanoid type.

Lesser Humanoid Essence
  Arc 3, Artificer 3, Clr 3  
    General

Grants a construct the ability to accept healing magic.

Hungry Gizzard
  Arc 6, Drd 6  
    General

Gizzard engulfs victim, grapples and deals damage.

Hunter's Mercy
  Arc 1, Rgr 1  
    General

Your next attack with a bow automatically is a critical hit if you hit.

Hunters of Hades (M)
  Arc 9, Clr 9  
    1 hour

Summons a pair of pack fiends or a Retriever to follow your commands.

Hurl
  Sor/Wiz 2  
    General

Thrown weapon returns to thrower.

Hurtling Stone
  Arc 4, Drd 4  
    General

Stone deals 6d6 damage, knocks targets prone.

Hydrate
  Arc 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    General

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Hymn of Praise
  Brd 3  
    General

Grants +2 caster level to good-aligned divine spellcasters.

Hypnotic Pattern
Will negates - Yes Beguiler 2, Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S, M, text
Concentration + 2 rounds Medium General

Fascinates (2d4 + level) HD of creatures.

Hypnotism
Will negates - Yes Arc 1, Beguiler 1, Brd 1, EmBarachiel 1, Shu 1, Sin-P 1, Sor/Wiz 1, Wuj 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

Hypothermia
  Arc 4, Clr 4, Drd 3  
    General

Causes 1d6 cold damage/level, fatigue.

Ice Assassin (M) (XP)
  Sor/Wiz 9  
    General

Creates duplicate of creature with sole purpose to slay original.

Ice Axe
  Arc 3, Clr 3  
    General

You create a battleaxe made of ice.

Ice Blast
  Wuj 2  
    General

Deal 1d6/2 levels (max 10d6) cold damage in a cone.

Ice Burst
  Sor/Wiz 3  
    General

Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).

Ice Castle (F)
  Sor/Wiz 7  
    General

Creates castle of snow and ice with an array of magical effects.

Ice Claw
  Sor/Wiz 7  
    General

Claw of ice grapples and deals cold damage.

Ice Claw Prison
  Sor/Wiz 7  
    General

Ice claw grapples and deals normal and cold damage.

Ice Dagger
  Sor/Wiz 1  
    General

Splash weapon deals target 1d4 cold damage per level, plus area damage.

Ice Darts
  Brd 2, Sor/Wiz 2  
    General

Icicle missiles deal 2d4 damage, half of which is cold.

Ice Flowers
  Arc 6, Clr 6, Drd 5  
    General

Ice and earth deal 1d6 damage/level.

Ice Gauntlet
  Arc 1, Clr 1  
    General

A spiked gauntlet of ice forms around your fist.

Ice Knife
  Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2  
    General

Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

Ice Rift
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Intense quake shakes 40-ft. radius spread of ice.

Ice Shape
  Arc 3, Clr 3, Drd 3, Sor/Wiz 5  
    General

Sculpts ice into any shape.

Ice Shield (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Subject gains damage reduction 15/—.

Ice Ship (M)
  Sor/Wiz 4  
    General

Creates ice runner or ice galleon.

Ice Skate
  Arc 1, Drd 1, Rgr 1  
    1 hour

While on ice, your speed increases by 60 feet.

Ice Slick
  Arc 1, Clr 1  
    General

Creates a 20-ft. square of slippery ice.

Ice Storm
None - Yes Arc 4, Cold 4, Drd 4, Sor/Wiz 4, Storm 5, Water 5, Weather 4, Winter 4, Wmg 3, Wuj 4 V, S, M/DF
1 full round Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Ice to Flesh
  Sor/Wiz 5  
    General

Restores frozen creature.

Ice Web (M)
  Sor/Wiz 4  
    General

Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.

Iceberg
  Sor/Wiz 9  
    General

Block of ice falls from sky, dealing 20d6 damage and burying subjects.

Icebolt
  Sor/Wiz 2  
    General

Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage.

Icelance (F)
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.

Icicle
   
    24 hours

Magical trap hangs from ceiling, dealing 4d6 damage when triggered.

Identify (M)
None - No Artificer 1, Brd 1, HB 1, Hoard 1, Magic 2, Oracle 1, Sor/Wiz 1 V, S, M/DF
Instant Touch General

Determines properties of magic item.

Identify Transgressor
  Arc 4, Clr 4  
    12 hours

You learn the identity of one person.

Illusion Purge
  Arc 8, Clr 8, Sor/Wiz 8, Truth 7  
    General

Dispels illusions within 5 ft./level.

Illusory Feast
  Sor/Wiz 5  
    General

Subjects become dazed by illusory food.

Illusory Pit
  Sor/Wiz 6  
    General

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Illusory Script (M)
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Illusory Wall
Will disbelief (if interacted with) - No Arc 4, Shu 4, Sor/Wiz 4 V, S
Permanent Close 24 hours

Wall, floor, or ceiling looks real, but anything can pass through.

Ilyykur's Mantle (M)
  Sor/Wiz 4  
    General

Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.

Imbrue
  Sor/Wiz 9  
    General

Bind a creature from a planar binding into a living host.

Imbue Familiar with Spell Ability
  Sor/Wiz 6  
    6 hours

You transfer spells to your familiar.

Imbue Guardian
  Sor/Wiz 8  
    General

A guardian gains bonuses to a 100-foot radius area.

Imbue with Spell Ability
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Family 4, Magic 4, Planning 4 V, S, DF
Permanent until discharged (D) Touch General

Transfer spells to subject.

Impede Sun's Brilliance
  Arc 1, Drd 1, Rgr 1, Summer 1  
    1 hour

Diminishes the heat and light of the sun in an area.

Imperious Glare
  Sor/Wiz 6  
    General

You cause targets to cower in fear.

Implacable Pursuer
  Arc 4, Asn 4, Blk 4, Rgr 4  
    6 hours

You know where prey is, as long as it's moving.

Implore (XP)
  Sor/Wiz 9  
    General

Call and trap an elemental or outsider of 24 HD using its true name.

Implosion
Fortitude negates - Yes Arc 9, Blg 9, Clr 9, Destruction 9, Shu 9, Slime 9, Wmg 9 V, S
Concentration (up to 4 rounds) Close General

Kills one creature/round.

Impotent Possessor
  Dem 4, Sor/Wiz 6  
    General

Subject that can possess creatures is rendered powerless.

Imprison Possessor
  Dem 4, Sor/Wiz 5  
    General

Subject that can possess creatures is trapped in current body.

Imprison Soul (M) (F)
  Arc 7, Clr 7  
    General

Traps soul in a small object, and victim takes 1d4 Con damage per day.

Imprisonment
Will negates; see text - Yes Arc 9, Cavern 9, Inquisition 9, Shu 9, Sor/Wiz 9, Wuj 9 V, S
Instant Touch General

Entombs subject beneath the earth.

Improvisation
  Brd 1  
    General

Applies +2 points/level of luck bonuses to selected checks or attacks.

Incarnate Construct (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Turns construct into living creature.

Incarnation of Evil
  Arc 5, Clr 5  
    30 minutes

As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper.

Incendiary Cloud
Reflex half; see text - No Arc 8, Blg 9, Fire 8, Shu 8, Sor/Wiz 8, Wmg 8, Wuj 8 V, S
1 round/level Medium General

Cloud deals 4d6 fire damage/round.

Incite
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

Subject can't ready actions or delay.

Incite Riot
  Brd 5  
    General

Subjects attack nearest creature.

Incorporeal Enhancement
  Sor/Wiz 3  
    24 hours

Grant bonuses to incorporeal undead.

Incorporeal Nova
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Destroy incorporeal undead.

Indifference
  Sor/Wiz 2  
    6 hours

Makes subject resistant to fear, compulsion, and morale effects.

Indisputable Possession
  Artificer 1  
    General

Call an item back to your hand if it leaves your possession.

Indomitability
  Sor/Wiz 5  
    General

Subject can't be reduced below 1 hp.

Inescapable Swarm
  Brd 5, Sor/Wiz 4  
    General

Targets feel as though they are covered by an invisible swarm of insects.

Inevitable Defeat
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

Infernal Threnody
  Brd 3  
    General

Grants +2 caster level to evil-aligned divine spellcasters.

Infernal Transformation
  Arc 7, Clr 7  
    General

You change into bone devil, gain abilities.

Lesser Infernal Transformation
  Arc 4, Clr 4  
    General

You change into bearded devil, gain abilities.

Infernal Wound
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Weapon inflicts persistent, bleeding wounds.

Inferno
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Infestation of Maggots
  Arc 3, Drd 3  
    General

Maggotlike creatures deal 1d4 temporary Con damage every round

Inflict Critical Damage
  Artificer 4  
    General

Deals 4d8 + 1/level damage (maximum +20) to a construct.

Inflict Critical Wounds
Will half - Yes Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage +1/level (max +20).

Mass Inflict Critical Wounds
Will half - Yes Arc 8, Clr 8 V, S
Instant Close General

Deals 4d8 damage +1/level to many creatures.

Inflict Light Damage
  Artificer 1  
    General

Deals 1d8 + 1/level damage (maximum +5) to a construct.

Mass Inflict Light Damage
  Artificer 5  
    General

Deals 1d8 damage +1/level to many constructs.

Inflict Light Wounds
Will half - Yes Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds
Will half - Yes Arc 5, Clr 5, Destruction 5, Undeath 5 V, S
Instant Close General

Deals 1d8 damage +1/level to many creatures.

Inflict Minor Wounds
Will negates - Yes Arc 0, Blg 0, Clr 0 V, S
Instant Touch General

Touch attack, 1 point of damage.

Inflict Moderate Damage
  Artificer 2  
    General

Deals 2d8 + 1/level damage (maximum +10) to a construct.

Mass Inflict Moderate Damage
  Artificer 6  
    General

Deals 2d8 damage +1/level to many constructs.

Inflict Moderate Wounds
Will half - Yes Arc 2, Blg 2, Blk 2, Clr 2 V, S
Instant Touch General

Touch attack, 2d8 damage +1/level (max +10).

Mass Inflict Moderate Wounds
Will half - Yes Arc 6, Clr 6 V, S
Instant Close General

Deals 2d8 damage +1/level to many creatures.

Inflict Serious Damage
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Inflict Serious Wounds
Will half - Yes Arc 3, Blg 3, Blk 3, Clr 3 V, S
Instant Touch General

Touch attack, 3d8 damage +1/level (max +15).

Mass Inflict Serious Wounds
Will half - Yes Arc 7, Clr 7 V, S
Instant Close General

Deals 3d8 damage +1/level to many creatures.

Inhibit
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Subject delays until next round.

Inky Cloud
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Obscures sight underwater beyond 5 ft.

Inquisition
  Sanctified 5  
    General

Compels target to divuldge information truthfully.

Insanity
Will negates - Yes Charm 7, Corruption 7, Madness 7, Moon 7, Sor/Wiz 7 V, S
Instant Medium General

Subject suffers continuous confusion.

Insect Plague
None - No Arc 5, Clr 5, Drd 5, Spider 5 V, S, DF
1 min./level Long 5 minutes

Locust swarms attack creatures.

Insidious Insight
  Brd 2, Sor/Wiz 2  
    General

Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.

Insidious Rhythm
  Brd 1  
    30 minutes

Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.

Insidious Suggestion
  Brd 4, Sor/Wiz 5  
    General

Suggestion repeats over and over in creature's mind.

Insightful Feint
  Asn 1, Sor/Wiz 1  
    General

Swift. Gain +10 on your next Bluff check to feint in combat.

Insignia of Alarm (F)
  Arc 2, Brd 2, Clr 2, Pal 2  
    General

Alert bearers of special insignia.

Insignia of Blessing
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.

Insignia of Healing
  Arc 3, Brd 3, Clr 3  
    General

Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).

Insignia of Warding
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 to AC, Fortitude saves.

Inspirational Boost
  Brd 1  
    General

Swift. The bonuses granted by your inspire courage ability increase by 1

Inspired Aim
  Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3  
    General

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Instant Diversion
  Brd 1, Sor/Wiz 1  
    General

Creates illusory doubles of you.

Instant Locksmith
  Asn 1, Sor/Wiz 1  
    General

Swift. Make Disable Device or Open Lock check at +2 as free action.

Instant Refuge (M) (XP)
  Sor/Wiz 9  
    General

Enhanced contingency spell teleports you under six possible conditions.

Instant Search
  Arc 1, Asn 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Make Search check at +2 as free action.

Instant Summons (M)
None - No Rune 7, Sor/Wiz 7 V, S, M
Permanent until discharged See text General

Prepared object appears in your hand.

Internal Fire
  Wuj 9  
    General

Subject dies or takes 6d6 +1 (max +20) fire damage.

Interplanar Message
  Arc 3, Clr 3  
    6 hours

Send a limited message of 25 words or less to the targeted creature, who may be on another plane.

Interposing Hand
None - Yes Duskblade 4, Sor/Wiz 5 V, S, F
1 round/level (D) Medium General

Hand provides cover against one opponent.

Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Adp 2, Arc 2, Asn 2, Beguiler 2, Brd 2, Duskblade 2, HB 2, Hoard 2, Shu 3, Sin-L 2, Slayer of Domiel 3, Sor/Wiz 2, Trickery 2, Wuj 2 V, S, M/DF
1 min./level (D) Personal or touch 5 minutes

Subject is invisible for 1 min./level or until it attacks.

Invisibility Purge
- APeace 3, Arc 3, Clr 3, KotC 3 V, S
1 min./level (D) Personal 30 minutes

Dispels invisibility within 5 ft./level.

Invisibility Sphere
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Beguiler 3, Brd 3, HB 3, Sor/Wiz 3 V, S, M
1 min./level (D) Personal or touch General

Makes everyone within 10 ft. invisible.

Greater Invisibility
Will negates (harmless) - Yes (harmless) or Yes (harmless, object) Arc 5, Asn 4, Beguiler 4, Brd 4, HB 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Wuj 4 V, S
1 round/level (D) Personal or touch General

As invisibility, but subject can attack and stay invisible.

Mass Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Arc 7, Beguiler 7, Shu 7, Sor/Wiz 7 V, S, M
1 min./level (D) Long 30 minutes

As invisibility, but affects all in range.

Minor Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Brd 0, Sor/Wiz 0 V, S, M/DF
See text Personal or touch General

As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast.

Superior Invisibility
  Sor/Wiz 8  
    5 minutes

As invisibility, greater, except you make no scent, sound, or image.

Swift Invisibility
  Asn 2, Brd 1, Duskblade 2, HB 2  
    General

Invisibility lasts 1 round (swift).

Invoke Elemental
  Artificer 5  
    General

You temporarily release a bound elemental and compel it to obey you.

Invoke Magic (M)
  Sor/Wiz 9  
    General

Momentarily negate antimagic effects.

Invoke the Cerulean Sign
  Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3  
    General

Aberrations become sickened, nauseated, dazed, or stunned.

Involuntary Shapeshifting
  Sor/Wiz 5, Transformation 4  
    General

If able to do so, target creature must change shape.

Irian's Light
  Arc 3, Clr 3  
    General

Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3).

Iron Body
- Earth 8, Endurance 9, Metal 8, Sor/Wiz 8 V, S, M/DF
1 min./level (D) Personal 30 minutes

Your body becomes living iron.

Iron Bones
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Corporeal undead gains +6 natural armor bonus.

Iron Construct
  Artificer 4, Warforged 6  
    30 minutes

Construct gains DR 15/adamantine and takes half damage from acid and fire.

Iron Scarf
  Wuj 1  
    General

Scarf deals 1d8 +1 (max +5) damage to target.

Iron Silence
  Arc 2, Asn 2, Brd 2, Clr 2  
    6 hours

Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Ironguard (F)
  Sor/Wiz 7  
    General

Subject becomes immune to both magical and mundane metal.

Lesser Ironguard
  Sor/Wiz 5  
    General

Subject becomes immune to nonmagical metal.

Ironguts
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Target gains +5 bonus on saving throws against poison*.

Ironthunder Horn
  Brd 1, Sor/Wiz 2  
    General

Intense vibrations trip those in area.

Ironwood
None - No Arc 6, Drd 6, Wuj 6 V, S, M
1 day/level (D) 0 ft. 12 hours

Magic wood is strong as steel.

Irresistible Dance
None - Yes Brd 6, Gnome 8, Joy 9, Passion 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Forces subject to dance.

Item Alteration
  Artificer 4  
    1 hour

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

Ivory Flesh
  Arc 1, Brd 1, Drd 1, Rgr 1  
    6 hours

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Jagged Tooth
  Arc 2, Drd 3, Rgr 2  
    1 hour

Doubles the critical threat range of natural weapons.

Jaws of the Moray
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject gains a bite attack.

Jaws of the Wolf (F)
  Arc 4, Drd 4  
    General

One carving/2 levels turns into a worg.

Jig of the Waves
  Brd 2  
    General

Force creatures to dance a jig which causes penalties and forces random movement.

Joyful Noise
  Brd 1  
    General

You negate silence in a 10-ft.-radius emanation for as long as you concentrate.

Jump
Will negates (harmless) - Yes Arc 1, Asn 1, Drd 1, Duskblade 1, Rgr 1, Sor/Wiz 1, Wuj 1 V, S, M
1 min./level (D) Touch 5 minutes

Subject gets bonus on Jump checks.

Jungle's Rapture
  Arc 5, Drd 5  
    General

Curse causes 1d6 Dexterity drain.

Junglerazer
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Fey, vermin, plants, and animals take 1d10 damage/level.

Kaupaer's Quickblast
  Sor/Wiz 1  
    General

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Kaupaer's Reflexive Strike
  Sor/Wiz 1  
    1 hour

Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed.

Keen Edge
Will negates (harmless, object) - Yes (harmless, object) Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
10 min./level Close 1 hour

Doubles normal weapons threat range.

Kelgore's Fire Bolt
  Duskblade 1, Sor/Wiz 1  
    General

1d6 fire damage/level (max 5d6), partially ignore SR.

Kelpstrand
  Arc 2, Drd 2  
    5 minutes

Ranged touch attack to special grapple with kelp.

Khyber Trap
  Sor/Wiz 3  
    General

Trap extraplanar creature within a Khyber dragonshard.

Kiss of the Toad
  Wuj 2  
    General

Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.

Kiss of the Vampire (M)
  Sor/Wiz 7  
    General

You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.

Knife Spray
  Arc 2, Clr 2  
    General

Cone of droplets, 1d6 and +1/level damage (max +5).

Knight's Move
  Arc 3, Clr 3, Pal 2  
    General

You instantly move to flank a subject.

Knock
None - No Beguiler 2, Greed 3, Hoard 2, Sor/Wiz 2, Wuj 2 V
Instant; see text Medium 5 minutes

Opens locked or magically sealed door.

Know Bloodline
  Arc 3, Clr 3  
    General

Reveals target's type, race, subrace, and all subtypes possessed.

Know Direction
- Arc 0, Brd 0, Drd 0, Shu 0 V, S
Instant Personal General

You discern north.

Know Greatest Enemy
  Arc 1, Blk 1, Pal 1  
    General

Determines relative power level of creatures within the area.

Know Opponent
  Arc 3, Brd 3, Clr 3  
    General

Learn strengths and weaknesses of foe.

Know Protections
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Determines target's defenses.

Know Vulnerabilities
  Arc 3, Brd 2, Clr 3, Sor/Wiz 4  
    General

Determine target's vulnerabilities and resistances.

Kuo-Toa Skin
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 2  
    6 hours

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Lahm's Finger Darts
  Corrupt 2  
    General

Your fingers become projectiles that deal 1d4 Dex damage.

Land Womb
  Arc 4, Drd 4, Hth 4, Rgr 4  
    1 hour

You and one creature/level hide within the earth.

Languor
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

Lantern Light
  Arc 1, Clr 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1  
    General

Ranged touch attack deals 1d6 points of damage.

Laogzed's Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Nauseating vapors within cone persist for 10 rounds.

Lash of the Kraken
  Arc 3, Drd 3, Sor/Wiz 3  
    5 minutes

Transforms the target's arm into a constricting tentacle.

Last Breath (M)
  Arc 4, Drd 4  
    General

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Last Judgment
  Arc 8, Clr 8, Sor/Wiz 8, Wrath 8  
    General

Evil creatures are struck dead and sent to Lower Planes.

Lastai's Caress
  Arc 2, Clr 2, Pleasure 2  
    General

Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Launch Bolt (M)
  Sor/Wiz 0  
    General

Launches a crossbow bolt up to 800 feet.

Launch Item
  Sor/Wiz 0  
    General

Hurls fine item up to long range.

Lava Missile
  Arc 2, Clr 2, Drd 2  
    Prohibited

1d4 fire damage; 1 missile per two levels (max 5).

Lava Splash
  Arc 5, Clr 5, Drd 4  
    Prohibited

Wave of lava deals 1d4/level (max 15d4) fire damage.

Lawful Sword
  Arc 4, Pal 4  
    General

Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.

Lay of the Land
  Arc 1, Brd 4, Drd 4, Rgr 1  
    General

You gain an overview of the geography around you.

Leap Into Animal
  Arc 2, Drd 2, Rgr 2  
    General

Merge with animal and control its actions.

Leech Ghost Skill (M)
  Sor/Wiz 5  
    General

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Leech Undeath
  Arc 7, Clr 7, Sor/Wiz 8  
    General

Harm undead to gain temporary hit points.

Legend Lore (M) (F)
- Brd 4, Knowledge 7, Oracle 6, Sor/Wiz 6 V, S, M, F
See text Personal General

Lets you learn tales about a person, place, or thing.

Legion of Sentinels
  Beguiler 3, Sor/Wiz 3  
    General

Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).

Leomund's Billet
  Brd 5, Sor/Wiz 5  
    General

Creates sturdy barracks.

Leomund's Tiny Igloo
  Sor/Wiz 2  
    6 hours

Creates igloo that lasts for 2 hours/level.

Leonal's Roar
  Arc 8, Drd 8  
    General

Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.

Levitate
None - No Arc 2, Shu 2, Sor/Wiz 2 V, S, F
1 min./level (D) Personal or close 5 minutes

Subject moves up and down at your direction.

Life Bolt
  Sor/Wiz 2  
    General

1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.

Life Ward
  Arc 4, Clr 4  
    General

Grants immunity to healing spells and positive energy effects.

Life's Grace
  Arc 5, Clr 5  
    30 minutes

Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor.

Light
None - No Adp 0, APeace 0, Arc 0, Artificer 1, Brd 0, Clr 0, Drd 0, HB 1, Hlr 0, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, M/DF
10 min./level (D) Touch 1 hour

Object shines like a torch.

Light of Lunia
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.

Light of Mercuria
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.

Light of Venya
  Arc 3, Clr 3  
    1 hour

You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage.

Lightfoot
  Arc 1, Asn 1, Rgr 1  
    General

Your move does not provoke attacks of opportunity for 1 round (swift)

Lightning Blade
  Wuj 2  
    General

Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.

Lightning Bolt
Reflex half - Yes Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Lightning Ring
  Sor/Wiz 8  
    General

Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.

Lightwall
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Creates a wall of light that dazzles creatures passing through it.

Limited Wish (XP)
None; see text - Yes Sin-E 7, Sor/Wiz 7, Spell 7, Wuj 7 V, S, XP
See text See text General

Alters reality within spell limits.

Lion's Charge
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

Lion's Roar
  Clr 8, Courage 8  
    General

Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies.

Lionheart
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Liquid Pain
  Pain 4, Sor/Wiz 4  
    General

Extracts one dose of liquid pain from tortured victim.

Listening Coin
  Brd 3  
    6 hours

Allows remote eavesdropping.

Listening Lorecall
  Arc 2, Drd 2, Rgr 2  
    1 hour

Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.

Lively Step
  Brd 2, Sor/Wiz 2  
    4 hours

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Liveoak
None - No Arc 6, Drd 6, Elf 7, Fey 7 V, S
1 day/level (D) Touch 12 hours

Oak becomes treant guardian.

Living Prints
  Arc 1, Hrp 1, Rgr 1  
    General

You perceive tracks as if they had just been made.

Living Undeath
  Arc 2, Clr 2  
    30 minutes

Subject becomes immune to critical hits and sneak attacks.

Llenol's Hasty Spell Scriber (M) (F)
Fortitude half - No Wiz 4 V, S, M, F
Instant Touch General

Inscribes spell into target spellbook from source scroll or spellbook.

Lobotomize
  Sor/Wiz 5  
    30 minutes

You cause a target to forget how to use specific feats, skills, or spells.

Local Tremor
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    5 minutes

Light tremor shakes in a 30-ft. line.

Locate City
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Find nearest city.

Locate Creature
None - No Arc 4, Asn 4, Beguiler 4, Brd 4, MH 4, Shu 4, Sor/Wiz 4, Wuj 4 V, S, M
10 min./level Long 4 hours

Indicates direction to familiar creature.

Locate Node (F)
  Arc 3, Clr 3, Drd 1, Sor/Wiz 2  
    5 minutes

Finds closest earth node in 1 mile/level radius.

Locate Object
None - No Arc 3, Brd 2, Clr 3, Hoard 2, Meditation 3, Shu 2, Sin-A 3, Sor/Wiz 2, Travel 2, Wuj 2 V, S, F/DF
1 min./level Long 30 minutes

Senses direction toward object (specific or type).

Locate Touchstone
  Arc 2, Brd 1, Clr 2, Drd 1, Sor/Wiz 1  
    6 hours

Find nearest planar touchstone on the plane you currently inhabit.

Locate Water
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Reveals location, size, and quality of water sources.

Longstrider
- Arc 1, BVal 1, Drd 1, Rgr 1, Travel 1 V, S, M
1 hour/level (D) Personal 24 hours

Increases your speed.

Loresong
  Brd 1, Sor/Wiz 1  
    General

You gain a bonus with one skill and can use it untrained.

Love's Lament
  Brd 3  
    General

Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.

Love's Pain
  Corrupt 3  
    General

Deals 1d6 damage/2 levels to subject's dearest loved one.

Low-Light Vision
  Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1  
    6 hours

Subject sees twice as far under current light.

Lower Spell Resistance
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Subject's spell resistance reduced.

Loyal Vassal
  Arc 2, Pal 2  
    1 hour

Ally gains +3 against mind-affecting effects and cannot be compelled to harm you.

Lucent Lance
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Lucky Blade
  Artificer 2  
    General

Weapon grants a single reroll of an attack.

Lucky Cape
  Artificer 3  
    General

Cape grants a single reroll of a saving throw.

Lucky Streak
  Brd 1, Sor/Wiz 2  
    General

Target gains +2 luck bonus on rerolls made with luck feats.

Lullaby
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General

Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Luminous Armor
  Sanctified 2  
    6 hours

Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Greater Luminous Armor
  Sanctified 4  
    6 hours

Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Luminous Gaze
  Sor/Wiz 1  
    General

You cast a dazzling light.

Mace of Odo
  Arc 3, Clr 3  
    General

Force effect damages target or absorbs spell.

Maddening Scream
None - Yes Madness 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Subject has -4 AC, no shield, Reflex save on 20 only.

Maddening Whispers
  Sor/Wiz 8  
    General

You induce confusion and madness in targets.

Maelstrom
  Arc 8, Blackwater 8, Drd 8, Ocean 8  
    General

Waterspout sucks in and damages creatures.

Mage Armor
Will negates (harmless) - No Beguiler 1, Force 1, Sor/Wiz 1, Spell 1 V, S, F
1 hour/level (D) Touch 6 hours

Gives subject +4 armor bonus.

Greater Mage Armor
  Sor/Wiz 3  
    General

Field of force provides a +6 armor bonus.

Mass Mage Armor
  Sor/Wiz 3  
    6 hours

As mage armor, but affects one creature/level.

Mage Burr
  Brd 1, HB 1, Sor/Wiz 1  
    General

Double arcane spell failure chance for target's armor.

Mage Hand
None - No Arc 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Concentration Close General

5-pound telekinesis.

Greater Mage Hand
  Sor/Wiz 1  
    General

As mage hand, but medium range and 40 lb.

Mage's Disjunction
Will negates (object) - No Magic 9, Sor/Wiz 9, Spell 9 V
Instant Close General

Dispels magic, disenchants magic items.

Mage's Faithful Hound
None - No Halfling 5, Sor/Wiz 5 V, S, M
1 day Close 6 hours

Phantom dog can guard, attack.

Mage's Lucubration
- Wiz 6 V, S
Instant Personal Prohibited

Wizard only. Recalls spell of 5th level or lower.

Mage's Magnificent Mansion (F)
None - No Community 8, Feast 7, Sor/Wiz 7, Trade 7 V, S, F/DF
2 hours/level (D) Close 6 hours

Door leads to extradimensional mansion.

Mage's Private Sanctum
None - No Sor/Wiz 5 V, S, M
1 day (D) Close 24 hours

Prevents anyone from viewing or scrying* an area for 24 hours.

Mage's Sword (F)
None - Yes Sor/Wiz 7, Wmg 7 V, S, F
1 round/level (D) Close General

Floating magic blade strikes opponents.

Magecraft (F)
  Sor/Wiz 1  
    12 hours

+5 competence bonus on one Craft check.

Magic Aura
None; see text - No Brd 1, HB 1, Hoard 1, Magic 1, Sor/Wiz 1 V, S, F
1 day/level (D) Touch 24 hours

Alters objects magic aura.

Magic Circle against Chaos
Will negates (harmless) - No; see text Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
Will negates (harmless) - No; see text APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good
Will negates (harmless) - No; see text Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Will negates (harmless) - No; see text Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Fang
Will negates (harmless) - Yes (harmless) Arc 1, Bestial 1, Dragon 1, Drd 1, Rgr 1, Scalykind 1 V, S, DF
1 min./level Touch 5 minutes

One natural weapon of subject creature gets +1 on attack and damage rolls.

Greater Magic Fang
Will negates (harmless) - Yes (harmless) Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3 V, S, DF
1 hour/level Close 6 hours

One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).

Superior Magic Fang
  Arc 4, Drd 4, Rgr 4  
    General

Your natural weapons gain +1 enhancement bonus per four levels.

Magic Jar (F)
Will negates; see text - Yes Sin-E 6, Sor/Wiz 5 V, S, F
1 hour/level or until you return to your body Medium General

Enables possession of another creature.

Magic Miasma
  Sor/Wiz 9  
    General

Solid fog reduces caster level by -4 and spell DCs by -2.

Magic Missile
None - Yes Force 2, Sor/Wiz 1, Wmg 1, Wuj 1 V, S
Instant Medium General

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Magic Mouth (M)
Will negates (object) - Yes (object) Brd 1, EmBarachiel 1, Sor/Wiz 2 V, S, M
Permanent until discharged Close 24 hours

Speaks once when triggered.

Magic Stone
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Clr 1, Drd 1, Earth 1, Halfling 1, HotD 1, Shu 1 V, S, DF
30 minutes or until discharged Touch 5 minutes

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Vestment
Will negates (harmless, object) - Yes (harmless, object) APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 V, S, DF
1 hour/level Touch 6 hours

Armor or shield gains +1 enhancement per four levels.

Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Blk 1, ChamGwyn 1, Clr 1, Duskblade 1, Dwarf 1, HB 1, HotD 1, KotC 1, Metal 1, Pal 1, Shu 1, Sor/Wiz 1, War 1, Wuj 1 V, S, DF
1 min./level Touch 5 minutes

Weapon gains +1 bonus.

Greater Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours

+1 bonus/four levels (max +5).

Greater Legion's Magic Weapon
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Allies' weapons gain +2 or greater enhancement bonus.

Legion's Magic Weapon
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Allies' weapons gain +1 enhancement bonus.

Magma Burst
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Creates an area of lava, dealing 20d6 fire damage/round.

Magnetic Pulse
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Magnetism
  Wuj 3  
    General

Pull a steel item to you each round.

Mailed Might of The Magelords
  Sor/Wiz 5  
    General

Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.

Major Creation
None - No Adp 5, Arc 5, Artifice 6, Artificer 5, Craft 7, Creation 5, Sor/Wiz 5, Wuj 5 V, S, M
See text Close General

As minor creation, plus stone and metal.

Major Image
Will disbelief (if interacted with) - No Arc 3, Beguiler 3, Brd 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, F
Concentration + 3 rounds Long General

As silent image, plus sound, smell and thermal effects.

Make Manifest
  Arc 4, Clr 4, Sor/Wiz 6  
    General

Force a creature in coterminous/coexistent plane to appear on your plane.

Mass Make Manifest
  Arc 6, Clr 6, Sor/Wiz 8  
    General

As the Make Manifest spell except multiple targets.

Make Whole
Will negates (harmless, object) - Yes (harmless, object) APeace 2, Arc 2, Balance 1, Clr 2, Shu 2 V, S
Instant Close 6 hours

Repairs an object.

Malevolent Miasma
  Sor/Wiz 2  
    General

Cloud of fog deals 1d4 nonlethal damage/level.

Manifest Dragon Heritage
  Sor 5  
    General

Conjures a wyvern.

Greater Manifest Dragon Heritage
  Sor 8  
    General

Conjures a dragon turtle.

Manifestation Of The Deity
  Arc 2, Clr 2  
    General

Create illusion of your deity, rendering enemies shaken for 1 round.

Mantle of Chaos
  Arc 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Egregious Might (F)
  Sor/Wiz 8  
    1 hour

Grant +4 luck bonus to AC, Attacks, saves, and ability scores.

Mantle of Evil
  Arc 3, Blk 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Good
  Arc 3, Clr 3, Pal 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Law
  Arc 3, Clr 3, Pal 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of the Fiery Spirit (M) (XP)
  Arc 9, Clr 9, Drd 8  
    General

Permanently grants one creature the fire subtype.

Mantle of the Icy Soul (M)
  Arc 6, Clr 6, Drd 5  
    General

Gives subject the cold subtype.

Mantle of the Slime Lord
  IOTDF 7  
    General

Nonintelligent oozes do not attack you, and you gain some ooze immunities.

Manyjaws
  Sor/Wiz 3  
    General

One set of jaws/level attacks enemies for 1d6 damage.

Mark of Air
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.

Greater Mark of Air
  Sor/Wiz 4  
    6 hours

See Text

Mark of Death
  Sor/Wiz 8  
    6 hours

See Text

Mark of Doom
  Arc 3, Clr 3, Pal 2  
    General

Subject takes 1d6 damage for each hostile action.

Mark of Earth
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

Greater Mark of Earth
  Sor/Wiz 4  
    6 hours

See Text

Mark of Fire
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

Greater Mark of Fire
  Sor/Wiz 4  
    6 hours

See Text

Mark of Frost
  Sor/Wiz 2  
    6 hours

Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell.

Greater Mark of Frost
  Sor/Wiz 4  
    6 hours

See Text

Mark of Justice
None - Yes APeace 5, Arc 5, Clr 5, Exalted Arcanist 5, Fate 5, Pal 4, Retribution 5 V, S, DF
Permanent; see text Touch General

Designates action that will trigger curse on subject.

Mark of the Hunter
  Arc 3, Rgr 3  
    5 minutes

Rune on creature makes it easier to track and attack.

Mark of the Outcast
  Arc 2, Blk 1, Clr 2, Drd 2, Watery Death 2  
    6 hours

Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC.

Mark of the Unfaithful (F)
  Arc 7, Clr 7, Drd 7  
    12 hours

Mark someone as an enemy of your faith.

Mark of Water
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

Greater Mark of Water
  Sor/Wiz 4  
    6 hours

See Text

Marked Man (F)
  Arc 1, Asn 2, Rgr 1, Sor/Wiz 2  
    24 hours

Helps track a subject.

Marked Object
  Arc 1, Asn 2, Rgr 1, Sor/Wiz 2  
    General

You gain bonus to track a specific being.

Masochism
  Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2  
    General

For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.

Master Air
  Arc 2, Drd 2  
    General

You sprout insubstantial wings and can fly.

Master Earth
  Arc 7, Drd 7  
    4 hours

Travel through the earth to any location.

Master's Touch
  Brd 1, Sor/Wiz 1  
    5 minutes

You gain proficiency in any one weapon or shield.

Mastery of the Sky
  Sky 8  
    5 minutes

Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you.

Maw of Chaos
  Sor/Wiz 9  
    General

Area of energy damages creatures and disrupts concentration.

Maw of Stone
  Cavern 7  
    General

Animates natural chamber to attack enemies.

Maze
None - Yes Sor/Wiz 8 V, S
See text Close General

Traps subject in extradimensional maze.

Mechanus Mind
  Sor/Wiz 2  
    30 minutes

Reformat subject's mind to be coldly calculating.

Megalodon Empowerment (M)
  Arc 8, Drd 8, Seafolk 7  
    General

Gain scent, water breathing, swim speed for 1 hour/level.

Meld into Ice
  Arc 3, Clr 3, Drd 3  
    1 hour

You and your gear merge with ice.

Meld into Stone
- APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 V, S, DF
10 min./level Personal 4 hours

You and your gear merge with stone.

Melt
  Wuj 1  
    General

Deal 2/level (max 10) damage to cold subtype creature.

Memory Rot
  Arc 5, Drd 5  
    General

Spores deal 1d6 Int drain to target, plus 1 Int/round.

Mending
Will negates (harmless, object) - Yes (harmless, object) Adp 0, APeace 0, Arc 0, Brd 0, Clr 0, Drd 0, Hlr 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Instant 10 ft. 6 hours

Makes minor repairs on an object.

Mental Alarm
  Sor/Wiz 0  
    6 hours

Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously.

Mental Pinnacle (M)
- Sor/Wiz 6 V, S, M
1 round/level Personal General

You gain the mental powers of a psion.

Mephit Mob
  Arc 6, Brd 6, Drd 6, Thirst 7  
    1 hour

Summons 2d6 mephits of a kind you designate.

Mesmerizing Glare
  Brd 2, Sor/Wiz 3  
    General

Your gaze fascinates creatures.

Message
None - No Beguiler 0, Brd 0, EmBarachiel 1, Sor/Wiz 0, Trade 1, Wuj 0 V, S, F
10 min./level Medium General

Whispered conversation at distance.

Metal Melt
  Sor/Wiz 4  
    General

Melts metal object without heat.

Metal Skin
  Wuj 5  
    30 minutes

Subject gains +8 natural armor bonus and a -2 Dex penalty.

Metamagic Item
  Artificer 3  
    General

Imbue spell trigger item with metamagic feat.

Metamagic Scroll
  Artificer 1  
    General

Imbue spell completion item with metamagic feat.

Meteor Swarm
None or Reflex half; see text - Yes Arc 9, Shu 9, Sor/Wiz 9, Wmg 9 V, S
Instant Long General

Four exploding spheres each deal 6d6 fire damage.

Miasma
  Arc 6, Blg 7, Drd 6  
    General

Gas fills creature's mouth, suffocating it.

Miasma of Entropy
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Rot all natural materials in 30-ft. cone-shaped burst.

Mighty Wallop
  Sor/Wiz 1  
    5 minutes

+1 size category of bludgeoning weapon.

Greater Mighty Wallop
  Sor/Wiz 3  
    6 hours

+1 size category of bludgeoning weapon/four levels (maximum 5).

Mimicry
  Asn 1, Brd 1  
    General

Perfectly mimic familiar sounds, voices, or accents.

Mind Blank
Will negates (harmless) - Yes (harmless) Arc 8, Beguiler 8, Blg 8, Liberation 8, Meditation 8, Mental 8, Mind 8, Protection 8, Sor/Wiz 8, Trade 8, Wuj 8 V, S
1 day Close 12 hours

Subject is immune to mental/emotional magic and scrying.

Mind Bond
  Arc 3, Pal 3  
    General

You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.

Mind Fog
Will negates - Yes Beguiler 5, Brd 5, Mental 5, Sor/Wiz 5 V, S
30 minutes and 2d6 rounds; see text Medium 6 hours

Subjects in fog get -10 to Wis and Will checks.

Mind Poison
  Sor/Wiz 3  
    General

Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.

Mindburn
  Sor/Wiz 2  
    General

Target loses a spell or infusion each round.

Mindfrost
  Sor/Wiz 4  
    General

Deals 5d6 cold damage, 1d4 Int damage.

Mindless Rage
  Brd 2, Sor/Wiz 2  
    General

Incite a rage in an opponent that drives them to attacking you by melee only.

Mindrape
  Sor/Wiz 9  
    12 hours

You learn everything subject knows and can alter its memory or knowledge.

Mineralize Warrior (M) (XP)
  Sor/Wiz 6  
    General

Grants willing subject the mineral warrior template

Minimus Containment (F)
  Sor/Wiz 8  
    General

Bind a creature from a planar binding into a gem.

Minor Creation
None - No Adp 4, Arc 4, Artifice 4, Artificer 4, Craft 4, Creation 4, Gnome 4, Sor/Wiz 4, Wuj 4 V, S, M
1 hour/level (D) 0 ft. 6 hours

Creates one cloth or wood object.

Minor Disguise
  Brd 0  
    1 hour

Makes slight changes to your appearance.

Minor Energy Ward
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Touch General

Grant 5 points of energy resistance.

Minor Image
Will disbelief (if interacted with) - No Arc 2, Beguiler 2, Brd 2, Creation 2, Gnome 3, Illusion 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, F
Concentration + 2 rounds Long 12 hours

As silent image, plus some sound.

Minor Servitor (XP)
  Arc 7, Clr 7, Sor/Wiz 5  
    General

Animated object does your bidding.

Minute Form
  Wuj 8  
    General

Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.

Miracle (XP)
See text - Yes APeace 9, Arc 9, Clr 9, Luck 9 V, S, XP, text
See text See text General

Requests a deity's intercession.

Mirage Arcana
Will disbelief (if interacted with) - No Arc 5, Brd 5, Shu 5, Sor/Wiz 5 V, S
Concentration + 1 hour/level (D) Long General

As hallucinatory terrain, plus structures.

Mirror Image
- Adp 2, Arc 2, Beguiler 2, Brd 2, HB 2, Sor/Wiz 2 V, S
1 min./level (D) Personal; see text 30 minutes

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Mirror Image, Greater
  Beguiler 4, Brd 4, Sor/Wiz 4  
    General

As mirror image*, but gain an additional image each round.

Mirror Move
  Brd 2, Sor/Wiz 2  
    5 minutes

Use general feat that you have seen used recently.

Mirror Sending (F)
  MH 3, Sor/Wiz 4  
    General

You send your image to a mirror and can see and speak through it.

Misdirection
None or Will negates; see text - No Asn 2, Beguiler 2, Brd 2, Slayer of Domiel 3, Sor/Wiz 2, Wuj 2 V, S
1 hour/level Close 6 hours

Misleads divinations for one creature or object.

Miser's Envy
  Brd 2, Sor/Wiz 3  
    General

Subject jealously covets nearby object.

Mislead
None or Will disbelief (if interacted with); see text - No Arc 7, Beguiler 6, Brd 5, Illusion 6, Luck 6, Shu 7, Sor/Wiz 6, Trickery 6 S
1 round/level (D) and concentration + 3 rounds; see text Close General

Turns you invisible and creates illusory double.

Misrepresent Alignment
  Arc 3, Brd 2, Clr 3, Sor/Wiz 2  
    General

Projects a false alignment for an object or creature.

Mnemonic Enhancer (F)
- Wiz 4, Spell 4 V, S, M, F
Instant Personal General

Wizard only. Prepares extra spells or retains one just cast.

Modify Memory
Will negates - Yes Asn 4, Brd 4, Mental 4 V, S
Permanent Close General

Changes 5 minutes of subjects memories.

Molten Strike
  Sor/Wiz 2  
    General

5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.

Moment of Clarity
  Arc 1, Pal 1  
    General

Target immediately makes a new saving throw to resist a mind-affecting spell or effect.

Moment of Prescience
- Beguiler 8, Competition 8, Destiny 8, Fate 8, Luck 8, Sor/Wiz 8, Time 7 V, S
1 hour/level or until discharged Personal 6 hours

You gain insight bonus on single attack roll, check, or save.

Monstrous Regeneration
  Arc 5, Clr 5, Drd 5  
    General

Grants the regeneration ability for 1 round/2 levels.

Monstrous Thrall
  Domination 9  
    General

As true domination, but nearly permanent and affects any creature.

Moon Blade
  Arc 3, Hth 3, Moon 3  
    30 minutes

Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting.

Moon Bolt
  Arc 4, Clr 4, Drd 4  
    General

1d4 Strength damage/3 levels; undead made helpless.

Moon Lust
  Arc 1, Clr 1  
    General

Subject obsesses about moon, is fascinated or dazzled.

Moon Path
  Arc 5, Hth 5, Moon 5  
    30 minutes

Grants sanctuary to 1 creature/level and bridges gaps.

Moonbeam
  Arc 2, Hth 2, Moon 2  
    30 minutes

Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level.

Moonbow
  Sor/Wiz 5  
    General

Creates 1d4 motes of light that attack enemies.

Moonfire
  Arc 9, Moon 9  
    General

Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full mune, negates electricity for 1 round/level.

Morality Undone
  Arc 5, Brd 5, Clr 5, Corruption 4, MH 4  
    1 hour

Subject becomes evil.

Mordenkainen's Capable Caravel (F)
  Sor/Wiz 8  
    General

Creates magical ship with extradimensional staterooms.

Mount
None - No HB 1, Sor/Wiz 1 V, S, M
2 hours/level (D) Close 6 hours

Summons riding horse for 2 hours/level.

Mountain Stance
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject can root itself against involuntary movement.

Move Earth
None - No Arc 6, Artificer 6, Drd 6, Halfling 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Instant Long 1 hour

Digs trenches and builds hills.

Move Snow and Ice
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Digs trenches and builds hills in ice and snow.

Mudslide
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Landslide buries, mires creatures within a 40-ft. radius.

Mummify
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Touched living creature dies and is mummified.

Murderous Mist
  Arc 4, Drd 4  
    General

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Mystic Lash
  Arc 3, Clr 3  
    General

Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning.

Nar Fiendbond (XP)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Subject gains half-fiend template.

Natural Weapon Augmentation
  Artificer 4  
    General

Natural weapon gains special ability with up to +3 bonus market price modifier.

Greater Natural Weapon Augmentation
  Artificer 6  
    General

Natural weapon gains special ability with up to +5 bonus market price modifier.

Lesser Natural Weapon Augmentation
  Artificer 2  
    General

Natural weapon gains special ability with +1 bonus market price modifier.

Personal Natural Weapon Augmentation
  Artificer 1  
    General

One of your natural weapons gains special ability with +1 bonus market price modifier.

Nature's Avatar
  Arc 9, Drd 9  
    30 minutes

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Nature's Balance
  Arc 3, Drd 3  
    1 hour

You transfer 4 ability score points to the target for 10 min./level.

Nature's Favor
  Arc 2, Drd 2, Rgr 2  
    General

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

Nature's Purity
  Arc 3, Drd 3  
    General

Ray deals 2d6 force damage to undead and 5d6 to aberrations.

Nature's Rampart (F)
  Arc 3, Drd 3  
    4 hours

Alter a natural setting into a fortified position.

Nature's Wrath
  Arc 4, Drd 4  
    General

Damages and dazes aberrations; damages other creatures.

Naturewatch
  Arc 0, Drd 0, Hth 0, Rgr 1  
    General

As deathwatch, but only for animals and plants.

Nauseating Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Exhale a cone of nauseating gas.

Necrosurgery
  Sor/Wiz 0  
    General

Grants +2 bonus to resist disease.

Necrotic Awareness (F)
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Sense encysted subjects.

Necrotic Bloat (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Encysted subject takes 1d6 damage/level.

Necrotic Burst (F)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Encysted subject killed, cyst begins to roam.

Necrotic Cyst (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Encyst undead sac of tissue in subject.

Necrotic Domination (F)
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Completely control encysted subject.

Necrotic Empowerment (F)
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Draw personal vigor from mother cyst.

Necrotic Eruption (F)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Encysted subject killed, those nearby damaged and possibly encysted.

Necrotic Scrying (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    4 hours

Hear or see encysted subject at a distance.

Necrotic Skull Bomb
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Necrotic Termination (F) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Permanently eliminates encysted subject.

Necrotic Tumor (F)
  Arc 7, Clr 7, Sor/Wiz 7  
    24 hours

Permanently control encysted subject.

Negative Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you deals 2 points of damage/round.

Negative Energy Burst
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Negative Energy Ray
  Sor/Wiz 1  
    General

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Negative Energy Wave
  Sor/Wiz 4  
    General

Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.

Nerveskitter
  Sor/Wiz 1  
    5 minutes

Target gains +5 bonus on initiative checks.

Net of Shadows
  Sor/Wiz 1  
    General

Creates ordinary shadows that provide concealment to all in the area.

Nether Trail
  Sor/Wiz 1  
    1 hour

Creates a trail compelling evil outsiders to follow.

Neutralize Poison
Will negates (harmless, object) - Yes (harmless, object) Adp 3, APeace 4, Arc 4, Brd 4, BVal 3, ChamGwyn 4, Clr 4, Drd 3, Feast 4, Hlr 3, Pal 4, Rgr 3, Shu 4 V, S, M/DF
10 min./level Touch 1 hour

Immunizes subject against poison, detoxifies venom in or on subject.

Nezram's Amethyst Aura
  Sor/Wiz 3  
    General

Prevents poisons and diseases from affecting the subject.

Nezram's Emerald Energy Shield
  Sor/Wiz 4  
    General

Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.

Nezram's Sapphire Screen of Shielding
  Sor/Wiz 5  
    General

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Night's Caress
  Sor/Wiz 5  
    General

Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage.

Nightmare
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Nightmare Lullaby
  Brd 2  
    General

Target is confused as long as you concentrate +2 rounds.

Nightshield
  Arc 1, Clr 1, Sor/Wiz 1  
    30 minutes

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Nightstalker's Transformation (M)
  Sor/Wiz 5  
    General

Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.

Nimbus of Light
  Arc 1, Clr 1, Purification 1  
    General

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

Nixie's Grace
  Brd 6  
    General

You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom.

No Light
  Arc 0, Brd 1, Clr 0, Sor/Wiz 0  
    5 minutes

Prevents normal light from illuminating.

Node Door
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Allows teleportation between any known nodes.

Node Genesis (XP)
  Sor/Wiz 9  
    General

Creates a Class 1 earth node.

Node Lock
  Sor/Wiz 2  
    1 hour

Deters others from using an earth node's powers.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Nosy Neighbor
  Sor/Wiz 0  
    General

Provides you with a +1 bonus on Listen checks.

Numbing Sphere
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1

round/level.

Nybor's Joyful Voyage
  Sor/Wiz 7  
    4 hours

This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random.

Nybor's Psychic Imprint (F)
  Sor/Wiz 6  
    General

Imprint a mind into a gem that can be used as the personality of an intelligent item.

Obedient Avalanche
  Cold 9  
    General

Snowy avalanche crushes and buries your foes.

Obscure Object
Will negates (object) - Yes (object) Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 V, S, M/DF
8 hours (D) Touch 24 hours

Masks object against scrying.

Obscuring Mist
None - No Adp 1, Air 1, APeace 1, Arc 1, Asn 1, Beguiler 1, Clr 1, Darkness 1, Drd 1, Duskblade 1, Shadow 1, Shu 1, Slayer of Domiel 1, Sor/Wiz 1, Water 1, Weather 1, Wuj 1 V, S
1 min./level 20 ft. General

Fog surrounds you.

Obscuring Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    6 hours

Obscures sight in a 30-ft. radius around the caster.

Omen of Peril (F)
  Arc 1, Clr 1, Destiny 1, Drd 1, Liberation 1  
    6 hours

You know how dangerous the future will be.

One Mind
  Arc 2, Pal 2  
    General

As lesser one mind, but also gain +2 to attack while mounted.

Greater One Mind
  Arc 3, Pal 3  
    General

As one mind, but also gain +2 to damage while mounted.

Lesser One Mind
  Arc 1, Pal 1  
    General

You gain +4 on Spot and Listen checks while mounted

One with the Land
  Arc 2, Drd 2, Hth 2, Rgr 2  
    4 hours

Link with nature gives a +2 bonus on nature-related skill checks.

Ooze Puppet
  Sor/Wiz 6  
    General

You telekinetically control an ooze.

Opalescent Glare
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Kill evil creatures with a look, or make them very afraid.

Open/Close
Will negates (object) - Yes (object) Beguiler 0, Brd 0, Sor/Wiz 0, Wuj 0 V, S, F
Instant Close General

Opens or closes small or light things.

Opportune Dodge
  Brd 2  
    General

Subject can avoid a single attack of opportunity.

Orb of Acid
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Greater Orb of Acid
Fortitude partial - No Sor/Wiz 8, Wmg 8 V, S
Instant Close General

Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds.

Lesser Orb of Acid
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

Orb of Cold
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Lesser Orb of Cold
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more cold damage.

Orb of Dancing Death
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Orb you control bestows 1 negative level each round.

Orb of Electricity
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Lesser Orb of Electricity
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more electricity damage.

Orb of Fire
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Lesser Orb of Fire
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more fire damage.

Orb of Force
  Sor/Wiz 4, Wmg 4  
    General

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Negative Energy
None - No Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Globes of negative energy deal 1d6/level damage (max 10d6).

Orb of Sound
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Lesser Orb of Sound
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d6 or more sonic damage.

Orbs of Various Energy
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Order's Wrath
Will partial; see text - Yes Law 4 V, S
Instant (1 round); see text Medium General

Damages and dazes chaotic creatures.

Otyugh Swarm
  Pestilence 9  
    24 hours

Creates 4d4 otyughs or 1d3+1 Huge otyughs.

Overland Flight
Will negates (harmless) - Yes (harmless) Sor/Wiz 5 V, S
1 hour/level Personal 6 hours

You fly at a speed of 40 ft. and can hustle over long distances.

Overwhelming Revelations
  Sor/Wiz 6  
    General

Creatures take a -2d6 penalty to Wisdom, are confused for 1 round.

Owl's Insight
  Arc 7, Drd 7  
    1 hour

Subject gains +1/2 levels enhancement bonus to Wis for 1 hour.

Owl's Wisdom
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Wis for 1 min./level.

Mass Owl's Wisdom
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As owl's wisdom, affects one subject/level.

Pack of Ghouls
  Arc 5, Clr 5  
    General

You summon a pack of ghouls.

Pain
  Wuj 4  
    General

The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.

Panacea
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

Parboil
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures.

Parching Touch
  Sor/Wiz 1, Thirst 1  
    General

One touch/level deals 1d6 desication damage and possibly 1 Con damage.

Pass through Ice
  Arc 5, Clr 5, Drd 5  
    General

Subject can pass through ice or snow like water.

Pass without Trace
Will negates (harmless) - Yes (harmless) Arc 1, Asn 2, BVal 1, Drd 1, Rgr 1, Shu 1, Slayer of Domiel 2 V, S, DF
1 hour/level (D) Touch 6 hours

One subject/level leaves no tracks.

Passwall
None - No Arc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 hour/level (D) Touch 6 hours

Creates passage through wood or stone wall.

Path of the Exalted
  Sanctified 3  
    24 hours

Caster receives divine guidance from a higher power.

Pavilion of Grandeur
  Creation 9  
    24 hours

A feast and a great pavilion are created.

Peaceful Serenity of Io
  Arc 2, Brd 2, Clr 2, Drd 2  
    1 hour

Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Pending Potion
  Artificer 1  
    General

Target potion or oil takes effect at a later time.

Percussion
  Brd 0  
    1 hour

Creates illusory drum accompaniment.

Perfect Summons
  Sor/Wiz 4  
    General

Creates an area where only good creatures can be summoned.

Perinarch
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Gain greater control over Limbo's morphic essence.

Planar Perinarch
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Gain control over a small area of any divinely morphic plane.

Permanency (XP)
None - No Sor/Wiz 5, Time 5, Wuj 5 V, S, XP
Permanent; see text See text General

Makes certain spells permanent.

Permanent Image (M)
Will disbelief (if interacted with) - No Arc 6, Brd 6, Creation 7, Moon 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Permanent (D) Long 24 hours

Includes sight, sound, and smell.

Permanent Soul Binding (M) (XP)
Will negates (harmless, object) - No Arc 9, Clr 9, Drd 9, Sor/Wiz 9 V, S, M, XP
Instant Touch General

Permanently soul bind an item to a person.

Permeable Form
  Sor/Wiz 3  
    General

Immediate: You become incorporeal for 1 round.

Persistent Blade (F)
  Sor/Wiz 1  
    General

Blade of force attacks target, automatically flanks.

Persistent Image
Will disbelief (if interacted with) - No Arc 5, Brd 5, Illusion 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 min./level (D) Long 30 minutes

As major image, but no concentration required.

Pestilence
  Arc 8, Clr 8, Drd 7  
    General

Subject gains a disease, as do all who touch him.

Phade's Fearsome Aspect
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    5 minutes

The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantasmal Decoy
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

Phantasmal Disorientation
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Phantasmal Killer
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantasmal Thief
  Greed 8, Sor/Wiz 8  
    General

Creates an unseen force that steals from others.

Phantom Battle
  Beguiler 4, Brd 3, Sor/Wiz 4  
    General

Illusion of battle flanks creatures and denies attacks of opportunity.

Phantom Bear
  Arc 9, Drd 9  
    General

As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar.

Phantom Foe (F)
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Guardians
  Sor/Wiz 3  
    6 hours

Create illusion of group of guards.

Phantom Stag
  Arc 5, Drd 5  
    6 hours

Magic stag appears for 1 hour/level.

Phantom Steed
None - No Brd 3, HB 3, Sor/Wiz 3, Spider 3 V, S
1 hour/level (D) 0 ft. 6 hours

Magic horse appears for 1 hour/level.

Mass Phantom Steed
None - No Brd 6, Sor/Wiz 7 V, S
1 hour/level (D) Close 6 hours

Magic horses appear for 1 hour/level.

Phantom Threat
  Brd 1, HB 1  
    General

Subject is flanked despite nothing being there.

Phantom Trap (M)
None - No Sor/Wiz 2 V, S, M
Permanent (D) Touch 24 hours

Makes item seem trapped.

Phantom Wolf
  Arc 8, Drd 8  
    General

Incorporeal wolf fights for you.

Phase Door
None - No Beguiler 7, Sor/Wiz 7, Travel 8 V
1 usage/2 levels 0 ft. 12 hours

Creates an invisible passage through wood or stone.

Phieran's Resolve
  Sanctified 3  
    30 minutes

+4 sacred bonus on saves against spells with the evil descriptor.

Phoenix Fire (F)
  Sanctified 7  
    General

Evil creatures take 2d6 damage/caster level as you immolate yourself.

Plague Carrier
  Clr 3, Drd 3, Sor/Wiz 4  
    General

As contagion, except target can transmit the disease for a short time.

Plague of Nightmares (F)
  Corrupt 8  
    General

Subject takes ld4 Con damage and does not heal.

Plague of Rats
  Pestilence 5  
    General

Summon horde of diseased rats.

Plague of Undead (M)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Animates horde of undead.

Planar Ally (XP)
None - No APeace 6, Arc 6, Clr 6, DrgBlw 6, Exalted Arcanist 6, Hth 6, Summoner 6 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 12 HD.

Greater Planar Ally (XP)
None - No APeace 8, Arc 8, Clr 8, DrgBlw 8, Drow 8, Exalted Arcanist 8, Summoner 8 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 18 HD.

Lesser Planar Ally (XP)
None - No APeace 4, Arc 4, Celestial 4, Clr 4, DrgBlw 4, Exalted Arcanist 4, Hth 4, KotC 4, Sin-L 4, Summoner 4 V, S, DF, XP
Instant Close 24 hours

Exchange services with a 6 HD extraplanar creature.

Planar Binding
Will negates - No and Yes; see text Dem 4, Demonic 6, Diabolic 6, Hth 6, Sor/Wiz 6 V, S
Instant Close ; see text 24 hours

As lesser planar binding, but up to 12 HD.

Greater Planar Binding
Will negates - No and Yes; see text Hth 8, Sor/Wiz 8 V, S
Instant Close ; see text 24 hours

As lesser planar binding, but up to 18 HD.

Lesser Planar Binding
Will negates - No and Yes; see text Dem 3, Demonic 5, Diabolic 5, Hth 5, Rune 5, Sor/Wiz 5 V, S
Instant Close ; see text 24 hours

Traps extraplanar creature of 6 HD or less until it performs a task.

Planar Bubble
  Arc 7, Clr 7, Sor/Wiz 7  
    1 hour

Create bubble around target creature that emulates target's native planar environment.

Planar Exchange
  Arc 6, Clr 6  
    General

Trade places with one of three planar creatures (your choice).

Greater Planar Exchange
  Arc 8, Clr 8  
    General

Trade places with one of three greater planar creatures (your choice).

Lesser Planar Exchange
  Arc 4, Clr 4  
    General

Trade places with one of four lesser planar creatures (your choice).

Planar Familiar (XP)
  Arc 3, Clr 3  
    General

Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

Planar Navigation (F)
  Sor/Wiz 9  
    General

Send a whole ship to another plane.

Planar Tolerance
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Plane Shift
Will negates - Yes APeace 5, Arc 5, Clr 5, Sor/Wiz 7 V, S, F
Instant Touch General

As many as eight subjects travel to another plane.

Greater Plane Shift
  Arc 7, Clr 7, Sor/Wiz 8  
    General

Plane shift accurately to your desired destination.

Plant Body
  Arc 5, Drd 5  
    1 hour

Your type changes to plant.

Plant Growth
None - No Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 V, S, DF
Instant See text 24 hours

Grows vegetation, improves crops.

Pocket Cave
  IOTDF 5  
    6 hours

Creates an extradimensional space where you and your allies can hide.

Poison
Fortitude negates; see text - Yes Arc 4, Asn 4, Blg 3, Blk 4, Clr 4, Drd 3, HB 3, Pestilence 4, Scalykind 4, Slime 3, Wmg 3 V, S, DF
Instant; see text Touch General

Touch deals 1d10 Con damage, repeats in 1 min.

Poison Needles
  Wuj 4  
    General

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

Poison Thorns
  Arc 5, Drd 5  
    General

You grow thorns that poison your attackers.

Poison Vines
  Arc 7, Drd 7  
    1 hour

Vines that entangle and are poisonous.

Polar Ray
None - Yes Cold 8, Duskblade 5, Sor/Wiz 8, Wmg 8 V, S, F/DF
Instant Close General

Ranged touch attack deals 1d6/level cold damage.

Polymorph
None - No Adp 4, Arc 4, HB 4, Sor/Wiz 4, Transformation 5, Wuj 4 V, S, M
1 min./level (D) Touch 30 minutes

Gives one willing subject a new form.

Polymorph Any Object
Fortitude negates (object); see text - Yes (object) Commerce 9, Renewal 8, Sor/Wiz 8, Transformation 8, Trickery 8, Wuj 8 V, S, M/DF
See text Close 12 hours

Changes any subject into anything else.

Portal Alarm
  Brd 2, Sor/Wiz 2  
    12 hours

Attach an alarm to a portal that my be audible or mental.

Improved Portal Alarm
  Brd 4, Sor/Wiz 4  
    General

As the portal alarm spell, and may be mental, audible, or both.

Portal Barricade
  Portal (alt) 5  
    6 hours

Closes portal and prevents it from functioning for 1 hour/level.

Portal Beacon
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Six creatures know distance and direction to a magic portal.

Portal Reformat (XP)
  Portal (alt) 8  
    General

Removes or adds one or more keys to portal.

Portal Stabilization
  Portal (alt) 1  
    5 minutes

Stabilize malfunctioning portal for 1 min./level.

Portal View
  Brd 4, Portal (alt) 3, Sor/Wiz 4  
    5 minutes

Turns target portal transparent.

Portal Well
  Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Portal-to-Portal Redirect
  Portal (alt) 6  
    6 hours

Changes destination of portal for 1 hour/level.

Positive Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you heals 2 points of damage/round.

Positive Energy Protection
  Arc 3, Clr 3  
    General

Provides protection from Positive Energy effects for 1 round/level.

Power Leech
  Corrupt 5  
    1 hour

You drain subject's ability score 1 point/round and gains +1 bonus per point.

Power Surge (XP)
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

Power Word Blind
None - Yes Arc 8, Beguiler 7, Darkness 8, Shu 8, Slime 8, Sor/Wiz 7, War 7, Wuj 7 V
See text Close General

Blinds creature with 200 hp or less.

Power Word Deafen
  Sor/Wiz 3  
    General

Deafens one creature with 100 hp or less.

Power Word Disable
  Sor/Wiz 5  
    General

Reduces living creature with 50 hp or less to 0 hp.

Power Word Distract
  Sor/Wiz 4  
    General

Makes one creature with 150 hp or less flat-footed*.

Power Word Fatigue
  Sor/Wiz 1  
    General

Makes one creature with 100 hp or less fatigued.

Power Word Kill
None - Yes Beguiler 9, Darkness 9, Orc 9, Sor/Wiz 9, War 9, Wuj 9 V
Instant Close General

Kills one creature with 100 hp or less.

Power Word Maladroit
  Sor/Wiz 3  
    General

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Nauseate
  Sor/Wiz 6  
    General

Makes one creature with 150 hp or less nauseated.

Power Word Pain
  Sor/Wiz 1  
    General

Deal 1d6 points of damage per round to one creature with 100 hp or less.

Power Word Petrify
  Sor/Wiz 8  
    General

Petrifies one creature with 100 hp or less.

Power Word Sicken
  Sor/Wiz 2  
    General

Sickens one creature with 100 hp or less.

Power Word Stun
None - Yes Beguiler 8, Dream 8, Sor/Wiz 8, War 8, Wuj 8 V
See text Close General

Stuns creature with 150 hp or less.

Power Word Weaken
  Sor/Wiz 3  
    General

Deals 2 points Str damage to one creature with 75 hp or less.

Pox
  Arc 6, Corruption 6, Drd 6, Pain 6  
    General

One creature/level takes 1d4 Con drain.

Prayer
None - Yes APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 V, S, DF
1 round/level 40 ft. 5 minutes

Allies +1 bonus on most rolls, enemies -1 penalty.

Precipitate Breach (M)
  Sor/Wiz 5  
    General

You can force planar boundaries to rip, creating a planar breach.

Precipitate Complete Breach (M) (XP)
  Sor/Wiz 9  
    General

You rip wide the boundary between two planes.

Precise Vision
  Sor/Wiz 1  
    1 hour

See Text

Preserve Organ
  Arc 0, Clr 0, Drd 0, Sor/Wiz 0  
    24 hours

Protects one detached organ from decay for 24 hours.

Pressure Sphere
  Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2  
    General

Water pressure deals 4d6 damage to submerged targets.

Prestidigitation
See text - No Brd 0, HB 1, Sor/Wiz 0, Wuj 0 V, S
1 hour 10 ft. General

Performs minor tricks.

Price of Loyalty
  Sor/Wiz 2  
    General

Identical to charm person except subject does not know a spell was cast.

Primal Form
  Arc 3, Drd 3, Sor/Wiz 3  
    General

You change into elemental, gain some abilities.

Primal Release
  Sor/Wiz 8  
    1 hour

Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats.

Prismatic Eye (F)
  Sor/Wiz 6  
    General

Orb produces individual prismatic rays as touch attacks.

Prismatic Ray
  Sor/Wiz 5, Wmg 5  
    General

Blind target with 6 HD or less and deal random effect.

Prismatic Sphere
See text - See text Artifice 9, Family 9, Protection 9, Sor/Wiz 9, Sun 9, Wmg 9 V
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.

Prismatic Spray
See text - Yes Sor/Wiz 7, Wmg 7 V, S
Instant 60 ft. General

Rays hit subjects with variety of effects.

Prismatic Wall
See text - See text Sor/Wiz 8, Wmg 8 V, S
10 min./level (D) Close General

Wall’s colors have array of effects.

Probe Thoughts
  Mind 6, Sor/Wiz 6  
    General

Read subject's memories, one question/round.

Produce Flame
None - Yes Arc 1, Blg 2, Drd 1, Fire 2, Orc 2, Shu 2 V, S
1 min./level (D) 0 ft. General

1d6 damage +1/level, touch or thrown.

Programmed Amnesia (M)
  Sor/Wiz 9  
    General

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Programmed Image (M)
Will disbelief (if interacted with) - No Arc 7, Brd 6, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Permanent until triggered, then 1 round/level Long 12 hours

As major image, plus triggered by event.

Project Image (M)
Will disbelief (if interacted with) - No Beguiler 7, Brd 6, Illusion 7, Sor/Wiz 7 V, S, M
1 round/level (D) Medium General

Illusory double can talk and cast spells.

Pronouncement Of Fate
  Arc 4, Clr 4  
    General

Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions.

Protection from Arrows
Will negates (harmless) - Yes (harmless) HB 2, Sor/Wiz 2, Wuj 2 V, S, F
1 hour/level or until discharged Touch 6 hours

Subject immune to most ranged attacks.

Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Charm
  Wuj 2  
    General

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

Protection from Dessication
  Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3  
    1 hour

Absorb 10 points/level of dessication damage.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
Will negates (harmless) - No; see text Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Negative Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of positive energy damage per attack.

Protection from Spells (M) (F)
Will negates (harmless) - Yes (harmless) Arc 8, Balance 8, Dwarf 8, Family 8, Magic 8, Shu 8, Sor/Wiz 8 V, S, M, F
10 min./level Touch 4 hours

Confers +8 resistance bonus.

Protégé
  Brd 6  
    30 minutes

Grants another creature bardic abilities.

Proud Arrogance
  Brd 2, Sor/Wiz 2  
    5 minutes

Targets gain +4 bonus on saves against charm, compulsion, and fear.

Prying Eyes
None - No Darkness 6, Orc 5, Sor/Wiz 5 V, S, M
1 hour/level; see text (D) 1 mile General

1d4 +1/level floating eyes scout for you.

Greater Prying Eyes
None - No Sor/Wiz 8 V, S, M
1 hour/level; see text (D) 1 mile General

As prying eyes, but eyes have true seeing.

Psychic Poison (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Psychic Turmoil
Will partial; see text - Yes Arc 5, Clr 5, Sor/Wiz 5 V, S, M
1 round/level Close General

Invisible field leeches psionic power points away.

Greater Psychic Turmoil
Will partial; see text - Yes Arc 7, Clr 7, Sor/Wiz 7 V, S, M
1 round/level Close General

As psychic turmoil, but you gain power points as temporary hit points.

Puppeteer
  Brd 3  
    General

Target mimics your actions

Purify Food and Drink
Will negates (object) - Yes (object) Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant 10 ft. 5 minutes

Purifies 1 cu. ft./level of food or water.

Pyrotechnics
Will negates or Fortitude negates; see text - Yes or No; see text Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 V, S, M
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Long General

Turns fire into blinding light or choking smoke.

Quagmire Vortex
  Arc 9, Drd 9  
    General

Muddy "whirlpool" causes death and destruction in a swamp.

Quench
None or Will negates (object) - No or Yes (object) Arc 3, Drd 3, Shu 4 V, S, DF
Instant Medium General

Extinguishes nonmagical fires or one magic item.

Quick March
  Arc 2, Clr 2, Pal 2  
    General

Allies' speed increases by 30 ft. for 1 round

Quick Potion
  Sor/Wiz 4  
    4 hours

Creates a potion that must be used within 1 hour/level.

Quickshift
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level.

Quickswim
  Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1  
    6 hours

Your swim speed increases by 10 ft.

Quill Blast
  Arc 5, Drd 5  
    General

You fling quills in spread, dealing 1d6 damage and imposing penalties.

Quillfire
  Arc 3, Drd 3  
    General

Your hand sprouts poisonous quills useful for melee or ranged attacks.

Radiant Assault (F)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Light burst deals nonlethal damage and dazes creatures.

Radiant Fog
  Sor/Wiz 4  
    5 minutes

As solid fog, but dazzles or blinds creatures within.

Radiant Shield
  Sor/Wiz 4, Wrath 4  
    General

Creatures attacking you take electricity damage; you're protected from electricity.

Rage
None - Yes Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Raging Flame
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Accelerates burning fires, they last half as long, and burn twice as hot.

Rain of Black Tulips
  Arc 9, Drd 9  
    General

Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.

Rain of Embers
  Sanctified 7  
    General

Rain of divine fire deals 10d6 damage per round to evil creatures.

Rain of Needles
  Wuj 2  
    General

Normal ranged attack deals 1d4/level (max 5d4) damage.

Rain of Roses
  Arc 7, Drd 7  
    General

Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.

Rainbow Beam (M)
  Sor/Wiz 2  
    General

Ray does a random type of damage.

Rainbow Blast (M)
  Sor/Wiz 3  
    General

Line deals damage from each type of energy.

Rainbow Pattern
Will negates - Yes Beguiler 4, Brd 4, Sor/Wiz 4 V, S, M, F, text
Concentration + 1 round/level (D) Medium General

Lights fascinate 24 HD of creatures.

Raise Dead (M)
None; see text - Yes (harmless) Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 V, S, M, DF
Instant Touch General

Restores life to subject who died as long as one day/level ago.

Raise From The Deep
  Sor/Wiz 4  
    General

Creature or sunken ship made buoyant.

Raise Hummock (M)
  Sor/Wiz 5  
    General

Raise swamp land into dry stable land.

Raise Ice Forest
  Arc 7, Drd 7  
    General

Conjures trees of ice.

Raise Volcano (M) (XP)
  Arc 9, Drd 9  
    General

Create a devestating volcano.

Ram's Might
  Arc 0, Drd 0, Rgr 1  
    5 minutes

Your hands become harder and your unarmed attacks inflict normal damage.

Rapid Burrowing
  Arc 1, Drd 1, Rgr 1  
    1 hour

+20 ft. to subject’s burrow speed*.

Rapid Raise Dead (M)
None; see text - No Arc 4, Clr 4, Hlr 4 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last round and damages caster.

Rapid Resurrection (M)
None; see text - No Arc 6, Clr 6, Hlr 6, SaveLife 6, Shu 6 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last 2 rounds and damages caster.

Raptor's Sight
  Arc 1, Drd 1, Rgr 1, Sky 1  
    6 hours

Gain +5 on Spot checks; range increment penalty halved.

Rapture of Rupture
  Corrupt 7  
    General

Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter.

Rapture of the Deep
  Brd 6  
    12 hours

Target becomes comatose.

Ravage
  Arc 7, Clr 7  
    General

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

Ray Deflection
  Brd 3, Sor/Wiz 3  
    30 minutes

Reflect ranged touch attacks back on caster.

Ray of Clumsiness
  Sor/Wiz 1  
    30 minutes

Ray reduces Dex by 1d6 points +1 point/two levels.

Ray of Deanimation
  Sor/Wiz 4  
    General

Ray deals 1d6/level to constructs (max 10d6).

Ray of Depletion
  Brd 3, Sor/Wiz 2  
    General

Deplete some of a psion's power points.

Ray of Dizziness
  Brd 2, Sor/Wiz 2  
    General

Dizzying ray staggers enemy.

Ray of Enfeeblement
None - Yes Arc 1, Blg 1, Decay 2, Duskblade 1, Necro 1, Sin-E 2, Sor/Wiz 1 V, S
1 min./level Close General

Ray deals 1d6 +1 per two levels Str penalty.

Ray of Entropy
  Sor/Wiz 5  
    30 minutes

Ray reduces Str, Dex, Con by -4.

Ray of Exhaustion
Fortitude partial; see text - Yes Duskblade 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Ray makes subject exhausted.

Ray of Flame
  Sor/Wiz 1  
    General

Ray deals 1d6 points +1 point/two levels fire damage.

Ray of Frost
None - Yes Duskblade 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Ray deals 1d3 cold damage.

Ray of Hope
  APeace 1, Arc 1, Brd 1, Clr 1, EmBarachiel 1  
    General

Subject gains +2 bonus on attacks, saves, and checks.

Ray of Ice
  Sor/Wiz 2  
    General

Ray deals 1d6 points +1d6/two levels cold damage.

Ray of Light
  Brd 1, Sor/Wiz 1  
    General

Creates a narrow cone of light.

Ray of Resurgence
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Ray of Sickness
  Sor/Wiz 2  
    General

Target becomes temporarily nauseated.

Ray of Stupidity
  Sor/Wiz 2  
    30 minutes

Ray reduces Int by 1d6 points +1 point/two levels.

Ray of Weakness
  Sor/Wiz 4  
    General

Ray reduces Str by 2d6 points +1 point/two levels.

Razorfanqs
  Sor/Wiz 2  
    General

Your bite or claw attack threatens a critical-hit on a 19 or 20.

Razorscales
  Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2  
    Prohibited

You deal lethal instead of nonlethal damage when grappling*.

Reachwalker's Wariness
  Arc 2, Drd 2, Rgr 2  
    General

Automatically locate aberrations within 30 ft.

Read Magic
- Adp 0, APeace 0, Arc 0, Beguiler 0, Blg 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Duskblade 0, HB 1, Hlr 0, Hoard 1, Pal 1, Rgr 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S, F
10 min./level Personal General

Read scrolls and spellbooks.

Reality Blind
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Reality Maelstrom
  Sor/Wiz 7  
    General

You tear a temporary hole in reality itself that sucks all loose material and living creatures into it.

Reanimation
  Wuj 7  
    12 hours

Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.

Reaving Dispel
  Sor/Wiz 9  
    General

As dispel magic, except maximum +25 and if targeted, you can take control of the spell.

Rebuke
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke
  Sor/Wiz 7  
    General

As rebuke except the target must save or die.

Greater Rebuke
  Sor/Wiz 4  
    General

Target cowers for 1d4 rounds then is shaken and distracted.

Rebuking Breath
  Sor/Wiz 4  
    General

Your breath weapon rebukes undead.

Reciprocal Gyre
  Sor/Wiz 5  
    General

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Recitation
  Arc 4, Clr 4, Purification 3  
    General

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Red Fester
  Corrupt 3  
    General

Subject takes 1d6 Str damage and 1d4 Cha damage.

Red Tide
  Arc 8, Drd 8  
    General

Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure.

Reduce Animal
None - No Arc 2, Drd 2, Rgr 3 V, S
1 hour/level (D) Touch 6 hours

Shrinks one willing animal.

Reduce Person
Fortitude negates - Yes Sor/Wiz 1 V, S, M
1 min./level (D) Close 30 minutes

Humanoid creature halves in size.

Greater Reduce Person
  Sor/Wiz 5  
    1 hour

Humanoid creature halves in size.

Mass Reduce Person
Fortitude negates - Yes Sin-P 5, Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Reduces several creatures.

Reflective Disguise
  Brd 2, PUG 2, Sor/Wiz 2  
    1 hour

Viewers see you as their own species and gender.

Mass Reflective Disguise
  Brd 5, PUG 4, Sor/Wiz 6  
    24 hours

Viewers see subjects as their own species and gender.

Refreshment
  APeace 3, Arc 3, Brd 3, Clr 3, EmBarachiel 3, Endurance 3, SaveLife 3, Vassal of Bahamut 3  
    General

Cures creatures of all nonlethal damage.

Refuge (M)
None - No APeace 7, Arc 7, Clr 7, Commerce 7, Community 7, Family 7, Liberation 7, Sin-L 7, Sor/Wiz 9 V, S, M
Permanent until discharged Touch General

Alters item to transport its possessor to you.

Refusal
  Sor/Wiz 5  
    6 hours

Create a ward that blocks spell users from entering an area.

Regal Procession
  Arc 3, Pal 3, Sor/Wiz 3  
    General

As mount, but you summon several mounts.

Regenerate
Fortitude negates (harmless) - Yes (harmless) APeace 7, Arc 7, Clr 7, Competition 7, Drd 9, Healing 7, Hlr 6, Life 7, Shu 8 V, S, DF
Instant Touch General

Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).

Regroup
  Duskblade 3, Sor/Wiz 3  
    General

Teleports nearby allies to your side.

Reincarnate (M)
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Reinforce Construct
  Artificer 2  
    General

Construct gains 1d6 + 1/level temporary hit points.

Rejection
  Arc 6, Clr 6  
    General

Creatures within cone are blasted away from you.

Rejuvenation Cocoon
  Arc 5, Drd 5  
    General

Energy cocoon shields creature, then heals it.

Rejuvenative Corpse
  Arc 3, Clr 3  
    General

Negative energy fills corpse, feeding undead healed.

Remorseless Charm (M)
  Arc 6, Brd 5, Clr 6, Sor/Wiz 6  
    General

Suppress the target's alignment.

Remove Addiction
  Arc 2, BVal 2, Clr 2, Drd 2  
    General

Cures target of drug addictions.

Remove Blindness/Deafness
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, ChamGwyn 3, Clr 3, Hlr 2, Pal 3, Shu 3 V, S
Instant Touch General

Cures normal or magical conditions.

Remove Curse
Will negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, EmBarachiel 3, Exorcism 3, Hlr 3, Pal 3, Shu 3, Sor/Wiz 4, Wuj 3 V, S
Instant Touch General

Frees object or person from curse.

Remove Disease
Fortitude negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, BVal 3, Clr 3, Drd 3, Hlr 2, Renewal 3, Rgr 3, Shu 3 V, S
Instant Touch General

Cures all diseases affecting subject.

Remove Fatigue
  APeace 4, Arc 4, Clr 4, Pleasure 4  
    General

Removes effects of fatigue as 8 hours of rest.

Remove Fear
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Brd 1, ChamGwyn 1, Clr 1, Competition 1, Courage 1, Hlr 1, HotD 1, KotC 1, Pleasure 1, Shu 1 V, S
10 min.; see text Close General

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Remove Nausea
  APeace 3, Arc 3, Clr 3  
    General

Cure a nauseated or sickened character.

Remove Paralysis
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, ChamGwyn 2, Clr 2, Hlr 1, HotD 2, Pal 2, Shu 2 V, S
Instant Close General

Frees one or more creatures from paralysis or slow effect.

Remove Scent
  Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Hides touched creature's scent.

Rend Shadow Weave
  Arc 3, Clr 3, Sor/Wiz 3  
    General

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Renewal Pact (XP)
  Arc 7, Clr 7, Pact 7  
    General

Creature is automatically healed if adverse condition affects it.

Repair Critical Damage
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Mass Repair Light Damage
  Artificer 5  
    General

Repairs 1d8 damage +1/level for many constructs.

Repair Minor Damage
  Sor/Wiz 0  
    General

"Cures" 1 point of damage to a construct.

Repair Moderate Damage
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Mass Repair Moderate Damage
  Artificer 6  
    General

Repairs 2d8 damage +1/level for many constructs.

Repair Serious Damage
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Repel Metal or Stone
None - No Arc 7, Blg 7, Drd 8, Metal 9, Wuj 8 V, S
1 round/level (D) 60 ft. General

Pushes away metal and stone.

Repel Vermin
None or Will negates; see text - Yes APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Repel Wood
None - No Arc 5, Blg 5, Drd 6, Plant 6, Wuj 6 V, S
1 min./level (D) 60 ft. General

Pushes away wooden objects.

Replicate Casting (M) (XP)
  Sor/Wiz 9  
    General

Duplicate observed spell or spell-like ability.

Repulsion (F)
Will negates - Yes APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) 10 ft./level General

Creatures can't approach you.

Resilient Sphere
Reflex negates - Yes Force 4, Sor/Wiz 4 V, S, M
1 min./level (D) Close General

Force globe protects but traps one subject.

Resist Energy
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Blg 2, ChamGwyn 2, Clr 2, Dragon 2, Drd 2, Duskblade 1, Fire 3, HB 2, Hoard 2, KotC 2, Pal 2, Rgr 1, Shu 2, Sor/Wiz 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
10 min./level Touch 1 hour

Ignores 10 (or more) points of damage/attack from specified energy type.

Mass Resist Energy
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4  
    1 hour

As resist energy, except that it affects multiple creatures.

Resist Planar Alignment
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resistance
Will negates (harmless) - Yes (harmless) APeace 0, Arc 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M/DF
1 min. Touch 5 minutes

Subject gains +1 on saving throws.

Resistance Item
  Artificer 1  
    1 hour

Item bestows +1 or better resistance bonus on saving throws.

Greater Resistance
  Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4  
    24 hours

Subject gains +3 on saving throws.

Superior Resistance
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Subject gains +6 on saving throws.

Resistible Dance
  Brd 5  
    General

Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks.

Resonating Bolt
  Brd 4, Sor/Wiz 3  
    General

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Resonating Resistance
  Arc 5, Clr 5, MH 4, Sor/Wiz 5  
    5 minutes

Foes must check spell resistance twice against you.

Resounding Voice
  Arc 2, Brd 2, Clr 2  
    General

Target's voice carries 100-ft./level.

Restoration (M)
Will negates (harmless) - Yes (harmless) Adp 4, APeace 4, Arc 4, BVal 4, ChamGwyn 4, Clr 4, Hlr 3, HotD 4, Pal 4, Shu 4 V, S, M
Instant Touch General

Restores level and ability score drains.

Greater Restoration (XP)
Will negates (harmless) - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 6, Renewal 7, Shu 7 V, S, XP
Instant Touch General

As restoration, plus restores all levels and ability scores.

Lesser Restoration
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 1, Clr 2, Drd 2, Hlr 2, HotD 2, Life 2, Pal 1, Renewal 2, SaveLife 2, Shu 2 V, S
Instant Touch General

Dispels magical ability penalty or repairs 1d4 ability damage.

Mass Restoration (M)
  Arc 8, Clr 8  
    General

As restoration, but multiple targets.

Restore Soul's Treasure
  Sanctified 8  
    General

Restores a magic item destroyed by soul's treasure lost spell.

Resurgence
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

You grant subject a second chance at a saving throw.

Mass Resurgence
  Arc 3, Blk 3, Clr 3, Clr 4, Pal 3  
    General

As resurgence, but multiple targets.

Resurrection (M)
None; see text - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 7, SaveLife 7, Shu 7 V, S, M, DF
Instant Touch General

Fully restore dead subject.

Return to Nature
  Arc 7, Drd 7  
    General

Reduces Intelligence and magical abilities of target.

Returning Weapon
  Asn 2, Sor/Wiz 2  
    General

Swift. Weapon gains the returning property.

Reveille
  Brd 3  
    General

Target dead creature speaks a short sentence about what caused its death.

Revenance
  Arc 4, Blk 4, Clr 4, Pal 4  
    General

Slain ally is restored to life for 1 minute/level.

Reverse Arrows
  Sor/Wiz 3  
    1 hour

As Protection from Arrows, but negated arrows turn back upon their source.

Reverse Gravity
None; see text - No Arc 8, Drd 8, Sky 7, Sor/Wiz 7 V, S, M/DF
1 round/level (D) Medium General

Objects and creatures fall upward.

Revive Outsider (M)
  Arc 6, Clr 6  
    General

As raise dead, except only for Outsiders whose HD do not exceed your level and up to any length of time.

Revive Undead (M)
  Deathbound 5, Sor/Wiz 6  
    General

Restores undeath to undead that was destroyed up to 1 day/level ago.

Revivify (M)
  Arc 5, Clr 5, Hlr 5, SaveLife 4  
    General

Restore recently dead to life with no level loss.

Rhino's Rush
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1  
    General

Deal double damage when charging for one round.

Ride of The Valenar
  Arc 1, Drd 1, Rgr 1  
    General

Gain +5 bonus on Ride for 10 min./level.

Righteous Aura
  Arc 4, Pal 4  
    6 hours

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Righteous Fury
  Arc 3, Pal 3  
    General

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Righteous Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Righteous Might
- Arc 5, Clr 5, Competition 5, Hatred 5, Mysticism 5, Shu 5, Sin-W 5, Strength 5, Wrath 5 V, S, DF
1 round/level (D) Personal 5 minutes

Your size increases, and you gain combat bonuses.

Righteous Smite
  Arc 7, Clr 7, Exalted Arcanist 7, Wrath 7  
    General

Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.

Righteous Wrath of the Faithful
  Arc 7, Clr 7, Purification 7  
    General

Your allies get bonuses, especially if they worship your deity.

Rigor Mortis
  Arc 2, Clr 2  
    General

Suspends all vital functions; target appears dead.

Ring of Blades (M)
  Arc 3, Clr 3, Wmg 3  
    30 minutes

Blades surround you, damaging other creatures (1d6+1/level damage).

Roar of the Waves
  Brd 3  
    General

Make one target/2 levels deafened and shaken.

Rockburst
  Arc 3, Clr 3, Drd 2, Sor/Wiz 3  
    Prohibited

Cause stone object to explode, dealing 1d4 damage +1 point/level.

Rooftop Strider
  Asn 1, City 1  
    5 minutes

Move across uneven surfaces with ease.

Rope Trick
None - No Sor/Wiz 2, Wuj 2 V, S, M
1 hour/level (D) Touch 6 hours

As many as eight creatures hide in extradimensional space.

Rosemantle
  Arc 1, Clr 1  
    General

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Rotting Curse of Urfestra
  Corrupt 3  
    General

Subject takes 1d6 Con damage per hour.

Rouse
  Beguiler 1, Duskblade 1, Sor/Wiz 1  
    General

Awakens creatures in area.

Ruby Ray of Reversal (M)
  Sor/Wiz 7  
    General

Ray negates magical or mundane hazards.

Ruin Delver's Fortune
  Brd 4  
    General

Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC.

Runic Marker
  Arc 4, Clr 4  
    General

You create a slender stone pillar with a short message inscribed upon it.

Rushing Waters
  Arc 5, Drd 5, Watery Death 4  
    General

Wave makes bull rush attack.

Rust Ray
  Sor/Wiz 3  
    General

Ray damages metal and ferrous creatures or objects.

Rusting Grasp
None - No Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.

Sacred Guardian
  APeace 5, Arc 5, Clr 5  
    24 hours

You know status of subject and can teleport or effect scrying flawlessly.

Sacred Haven
  Arc 4, Pal 4  
    5 minutes

Creature gains AC bonus, and you can monitor and heal it magically.

Sacrificial Skill
  Arc 1, Asn 2, Clr 1, Sor/Wiz 1  
    30 minutes

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sadism
  Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2  
    General

For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

Safe Clearing
  Arc 3, Rgr 3  
    6 hours

As sanctuary, but protects an area and lasts 1 hour/level.

Safety
  Arc 3, Clr 3  
    1 hour

Know how to get somewhere where the environment is not hostile to the subject.

Sakkratar's Triple Strike
  Sor/Wiz 5  
    General

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

Saltray
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Sanctify the Wicked (F)
  Sanctified 9  
    General

Traps evil creature in a diamond for one year, then releases it as a sanctified creature.

Sanctuary
Will negates - No APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 V, S, DF
1 round/level Touch 5 minutes

Opponents cant attack you, and you can't attack.

Mass Sanctuary
  Balance 5  
    5 minutes

One touched creature/2 levels can't be attacked, and can't attack.

Sand Spiral
  Sor/Wiz 6  
    General

Cone deals 1d6 damage per level, -2 penalty on attacks, checks, and saves.

Sandblast
  Arc 1, Drd 1  
    General

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

Sandblast (LE)
  Sor/Wiz 6  
    General

Cone of sand and wind deals 6d8 points of damage and blows away opponents.

Sandform
  Arc 4, Drd 4, Sor/Wiz 4  
    30 minutes

You become an oozelike being of sand.

Sandstorm
  Arc 6, Drd 6  
    1 hour

Create a large dangerous duststorm.

Sap Strength
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes exhausted.

Sarcophagus of Stone
  Arc 6, Clr 6  
    General

Sarcophagus entombs subject.

Scalding Mud
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transmute rock or earth into boiling muck.

Scalding Touch
  Sor/Wiz 7  
    General

Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level.

Scale Weakening
  Sor/Wiz 2  
    1 hour

Subject's natural armor weakens.

Scales of the Lizard
  Wuj 1  
    General

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

Scales of the Sealord
  Arc 3, Drd 3, Rgr 3, Seafolk 3  
    6 hours

Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Scare
Will partial - Yes Brd 2, Hatred 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scatterspray
  Hrp 1, Hth 1, Sor/Wiz 1  
    General

Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal).

Scent
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

Scholar's Touch
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Read books in seconds.

Scimitar of Sand
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated.

Scintillating Pattern
None - Yes Beguiler 8, Sor/Wiz 8, Wmg 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Scintillating Scales
  Sor/Wiz 2  
    General

You gain an AC deflection bonus equal to your Constitution modifier.

Scintillating Sphere
  Sor/Wiz 3  
    General

20-ft-radius spread deals 1d6 electicity/level.

Scorch
  Sor/Wiz 2  
    General

Jet of flame deals 1d8/2 levels (max 5d8).

Scorching Ray
None - Yes Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Scorpion Tail
  Sor/Wiz 3  
    General

Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.

Scourge (F)
  Pestilence 7  
    General

Inflicts a disease that must be magically cured, one subject/level.

Scourge of Force
  Sor/Wiz 2  
    General

Tendrils of force lash foes for 1d8 + 1/2 levels damage each.

Scramble Portal
  Sor/Wiz 4  
    General

Portal may send user to random plane instead of the normal destination.

Screen
None or Will disbelief (if interacted with); see text - No Arc 8, Beguiler 8, Gnome 7, Illusion 8, Shu 8, Sor/Wiz 8, Trickery 7, VDarkness 9 V, S
1 day Close 24 hours

Illusion hides area from vision, scrying.

Screen of Heat
  Arc 3, Clr 3, Drd 3  
    5 minutes

Shimmering illusion causes 20% miss chance to all attacks through it.

Scry Location
  Arc 7, Brd 5, Clr 7, Drd 7, Sor/Wiz 6  
    General

Spy on a distant location.

Scry Trap
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Scrying (F)
Will negates - Yes APeace 5, Arc 5, Brd 3, Clr 5, Drd 4, EmBarachiel 3, HB 4, MH 3, Oracle 4, Shu 5, Sin-L 5, Sor/Wiz 4, Wuj 4 V, S, F, M/DF
1 min./level See text General

Spies on subject from a distance.

Greater Scrying
Will negates - Yes APeace 7, Arc 7, Brd 6, Clr 7, Drd 7, Dream 7, Oracle 7, Planning 7, Shu 7, Sor/Wiz 7, Wuj 7 V, S
1 hour/level See text 6 hours

As scrying, but faster and longer.

Sculpt Sound
Will negates (object) - Yes (object) Brd 3 V, S
1 hour/level (D) Close 6 hours

Creates new sounds or changes existing ones.

Scyllan Scream
  Brd 5  
    General

Scream panics or shakes those who hear it.

Seal Portal (M)
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Seal an interplanar portal or gate.

Searing Exposure
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Target suffers hours of wasteland exposure in a moment.

Searing Light
None - Yes Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 V, S
Instant Medium General

Ray deals 1d8/two levels damage, more against undead.

Second Wind
  Arc 1, Pal 1  
    6 hours

Target gains the equivalent of the Endurance feat for 1 hour/level.

Secret Chest (F)
None - No Commerce 6, Sin-A 6, Sor/Wiz 5, Wealth 5 V, S, F
60 days or until discharged See text General

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Secret Page
None - No Brd 3, Rune 2, Sor/Wiz 3 V, S, M
Permanent Touch 12 hours

Changes one page to hide its real content.

Secret Signs
  Wuj 1  
    General

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Secure Corpse
  Arc 6, Clr 6  
    General

Traps corpse inside holy symbol.

Secure Shelter
None - No Brd 4, Cavern 4, Feast 5, Sor/Wiz 4 V, S, M, F, text
2 hours/level (D) Close 12 hours

Creates sturdy cottage.

See Invisibility
- Adp 2, Arc 2, Beguiler 2, Brd 3, Duskblade 2, EmBarachiel 3, HB 2, MH 2, Sor/Wiz 2, Truth 3, Wuj 2 V, S, M
10 min./level (D) Personal 4 hours

Reveals invisible creatures or objects.

Seek Eternal Rest
  Arc 4, Pal 4  
    1 hour

Turn undead as a paladin two levels higher.

Seeker's Chant
  Brd 0, Sor/Wiz 0  
    General

Gives you a +2 bonus on Search checks, but a -2 penalty on Move Silently checks.

Seeking Ray
  Duskblade 2, Sor/Wiz 2  
    General

Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.

Seeming
Will negates or Will disbelief (if interacted with) - Yes or No; see text Beguiler 5, Brd 5, Sor/Wiz 5 V, S
12 hours (D) Close 24 hours

Changes appearance of one person per two levels.

Seething Eyebane
  Corrupt 1  
    General

Subject is blinded and all within 5 ft. take 1d6 damage.

Segojan's Armor
  Arc 1, Clr 1, Drd 1, Rgr 1  
    6 hours

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Semblance of Life
  Arc 6, Clr 6  
    General

undead take 3d6 damage per round; intelligent undead also dazed 1 round.

Sending
None - No APeace 4, Arc 4, Beguiler 5, Clr 4, EmBarachiel 4, HB 4, Herald 4, Sor/Wiz 5, Trade 4 V, S, M/DF
1 round; see text See text General

Delivers short message anywhere, instantly.

Sense Heretic
  Arc 1, Pal 1  
    General

Glow reveals when evil creature is near.

Sense Of The Dragon
  Sor/Wiz 3  
    5 minutes

Nonvisual senses out to 30 ft. that pinpoints creatures.

Sense Weakness
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Automatically confirm one critical hit.

Sensory Deprivation
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Sentinel's Watch
  Sor/Wiz 2  
    General

Wards the subject against deception, allowing him to pierce falsehoods of all forms.

Sepia Snake Sigil (M)
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Sequester
None or Will negates (object) - No or Yes (object) Sin-A 7, Sor/Wiz 7, Wealth 7 V, S, M
1 day/level (D) Touch 24 hours

Subject is invisible to sight and scrying; renders creature comatose.

Serene Visage
  Asn 1, Brd 1, Sor/Wiz 1  
    5 minutes

Grants a bonus on Bluff checks.

Serpent Arrow
  Sor/Wiz 4  
    General

Transforms missiles into Tiny vipers.

Serpents of Theggeron
  Corrupt 3  
    30 minutes

Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison.

Servant Horde
  Sor/Wiz 5, Wuj 5  
    6 hours

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shades
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 9, Sor/Wiz 9 V, S
See text See text General

As shadow conjuration, but up to 8th level and 80% real.

Shadow Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Shadow Binding
  Sor/Wiz 3  
    General

Entangle and daze creatures.

Shadow Cache
  Brd 3, Sor/Wiz 3  
    5 minutes

Store small items for a few minutes on the Plane of Shadow, or let them loose there.

Shadow Canopy
  Sor/Wiz 6  
    General

You create a large umbrella of darkness.

Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Brd 4, Shadow 4, Sor/Wiz 4 V, S
See text See text General

Mimics conjuring below 4th level, but only 20% real.

Greater Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 7, Sor/Wiz 7 V, S
See text See text General

As shadow conjuration, but up to 6th level and 60% real.

Shadow Curse
  Sor/Wiz 4  
    12 hours

Subject becomes unable to heal except in well illuminated areas until curse is removed.

Shadow Evocation
Will disbelief (if interacted with) - Yes Brd 5, Shadow 5, Sor/Wiz 5 V, S
See text See text General

Mimics evocation of lower than 5th level, but only 20% real.

Greater Shadow Evocation
Will disbelief (if interacted with) - Yes Shadow 8, Sor/Wiz 8 V, S
See text See text General

As shadow evocation, but up to 7th level and 60% real.

Shadow Form
  Asn 4, HB 4, Sor/Wiz 5  
    5 minutes

Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Shadow Guardians
  Sor/Wiz 5  
    6 hours

Create group of shadowy warriors.

Shadow Hand
  Sor/Wiz 5  
    General

Medium-sized hand attacks, blocks opponents, or carries items.

Shadow Landscape
  Arc 9, Drd 9  
    24 hours

Makes natural terrain more dangerous, creates guardians that you command.

Shadow Mask
  Hrp 2, Sor/Wiz 2  
    1 hour

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Phase
  Asn 4, Sor/Wiz 4  
    General

Subject becomes semi-incorporeal.

Shadow Radiance
  Sor/Wiz 2  
    General

Area filled with intense light that grows brighter.

Shadow Shield
  Sor/Wiz 6  
    General

A smoky shroud causes attackers to be blinded for 1 round/level.

Shadow Spray
  Sor/Wiz 2  
    General

Shadows daze targets and deal 2 points of Str damage.

Shadow Trap
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Bind a greater shadow to an object as its guardian.

Shadow Walk
Will negates - Yes Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 V, S
1 hour/level (D) Touch 24 hours

Step into shadow to travel rapidly.

Shadow Well
  Sor/Wiz 4  
    General

Target enters gloomy pocket plane and emerges frightened.

Shadowblast
  Arc 4, Clr 4, Drd 4  
    General

Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

Shadowfade
  Sor/Wiz 5  
    5 minutes

Travel to the Plane of Shadow, must return using the portal generated or else find another way back.

Shadowplay
  Sor/Wiz 0  
    General

Manipulates the shape and movement of an existing shadow.

Shadowy Grappler
  Sor/Wiz 6  
    General

Shadowy force grapples subject.

Shalantha's Delicate Disk
  Sor/Wiz 6  
    General

Conjures disk that can store a single spell of up to 5th level and release it when broken.

Shambler
None - No Arc 8, Blg 8, Drd 9, Plant 9 V, S
7 days or 7 months (D); see text Medium 24 hours

Summons 1d4+2 shambling mounds to fight for you.

Shape Metal
  Clr 4, Sor/Wiz 5  
    General

As stone shape, but affects metal.

Shapechange (F)
- Animal 9, Arc 9, Drd 9, Scalykind 9, Sor/Wiz 9, Transformation 9, Wuj 9 V, S, F
10 min./level (D) Personal 4 hours

Transforms you into any creature, and change forms once per round.

Shard Storm
  Sor/Wiz 5  
    General

Creates a storm of shards.

Share Husk
  Arc 2, Drd 2  
    4 hours

See and hear through the senses of a touched animal.

Shared Healing
  Arc 2, Clr 2  
    General

Subject creature can cure up to twice your caster level of its own hit points.

Shark Bolt
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Sharptooth
  Sor/Wiz 4  
    General

One of your natural weapons deals damage as if you were one size larger.

Shatter
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Shatterfloor
  Sor/Wiz 3  
    General

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Sheltered Vitality
  Arc 3, Clr 3, Drd 4  
    5 minutes

Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Shield
- Sor/Wiz 1, Wuj 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Shield of Faith
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Artificer 1, Clr 1, Retribution 1, Shu 1, Vassal of Bahamut 1 V, S, M
1 min./level Touch 30 minutes

Aura grants +2 or higher deflection bonus.

Mass Shield of Faith
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

Shield of Law (F)
See text - Yes (harmless) Arc 8, Clr 8, Inquisition 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shield of the Archons
  APeace 7, Arc 7, Clr 7  
    General

Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.

Shield of Warding
  Arc 3, Clr 3, Pal 2  
    30 minutes

Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5).

Shield Other (F)
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 V, S, F
1 hour/level (D) Close 24 hours

You take half of subjects damage.

Shieldbearer
  Sor/Wiz 1  
    General

Shield floats near subject to offer protection.

Shifter Prowess
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Shifter racial bonuses to skills increase by +8.

Shifting Paths
  Arc 7, Drd 7, Sor/Wiz 8  
    General

Illusion hides path, creates false new path.

Shillelagh
Will negates (object) - Yes (object) Arc 1, Drd 1 V, S, DF
1 min./level Touch 30 minutes

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Shivering Touch
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Touch deals 3d6 Dex damage.

Lesser Shivering Touch
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Touch deals 1d6 Dex damage.

Shock and Awe
  Asn 1, Brd 1, Sor/Wiz 1  
    General

Reduces a surprised creature's initiative roll.

Shock Treatment
  Sor/Wiz 2  
    General

A jolt of electricity damages and potentially stuns an opponent.

Shocking Grasp
None - Yes Arc 1, Duskblade 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

Touch delivers 1d6/level electricity damage (max 5d6).

Shockwave
  Sor/Wiz 3  
    General

Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round.

Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 4, Duskblade 4, KotC 3, Sin-W 4, Sor/Wiz 4, Wmg 4, Wuj 4 V
Instant 30 ft. General

Deafens all within cone and deals 5d6 sonic damage.

Greater Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 V, S, F
Instant 60 ft. General

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Shrieking Blast
  Sor/Wiz 5  
    General

40-ft.-radius burst deafens and deals 8d6 sonic damage.

Shrink Item
Will negates (object) - Yes (object) Hoard 3, Sin-A 4, Sor/Wiz 3 V, S
1 day/level; see text Touch 24 hours

Object shrinks to one-sixteenth size.

Shriveling
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Subject takes 1d4 damage per level.

Shroud of Flame
  Sor/Wiz 5  
    General

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Shroud of Undeath
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Negative energy shroud makes undead perceive you as undead.

Sicken Evil
  Sanctified 5  
    5 minutes

Evil creatures are sickened by your presence.

Sign
  Arc 1, Clr 1  
    5 minutes

Your initiative check result improves, and you know enemies' initiative check results.

Sign of Sealing (M)
  Sor/Wiz 3  
    General

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Greater Sign of Sealing (M)
  Sor/Wiz 6  
    General

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Silence
Will negates; see text or none (object) - Yes; see text or no (object) APeace 2, Arc 2, Beguiler 2, Brd 2, Clr 2, EmBarachiel 2, Shu 2, Spell 2 V, S
1 min./level (D) Long 30 minutes

Negates sound in 15-ft. radius.

Silent Image
Will disbelief (if interacted with) - No Arc 1, Beguiler 1, Brd 1, Gnome 1, Illusion 1, Shu 1, Sor/Wiz 1, Wuj 1 V, S, F
Concentration Long General

Creates minor illusion of your design.

Silent Portal
  Asn 1, Sor/Wiz 0  
    6 hours

Negates sound from door or window.

Silent Sound
  Brd 1, Sor/Wiz 1  
    General

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

Silver Dragonmail
  Sor/Wiz 2  
    General

You create a shining silver +1 mithral breastplate around your body.

Silverbeard
  Arc 1, Pal 1  
    5 minutes

You grow a hard silver beard that gives +2 bonus to armor.

Silvered Claws
  Arc 1, Drd 1, Rgr 1  
    30 minutes

One creature's natural attacks are treated as silvered weapons.

Silvered Weapon
  Arc 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0  
    General

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Alternate Silvered Weapon
  Arc 1, Pal 1, Rgr 2  
    General

Transforms one weapon into a silvered weapon.

Simbul's Skeletal Deliquescence
  Sor/Wiz 8  
    24 hours

Target becomes a soft-bodied oozelike creature.

Simulacrum (M) (XP)
None - No Sin-E 8, Sor/Wiz 7 V, S, M, XP
Instant 0 ft. General

Creates partially real double of a creature.

Sink
  Sor/Wiz 2  
    30 minutes

Subject loses buoyancy.

Sinsabur's Baleful Bolt
  Sor/Wiz 4  
    General

Bolt of dark energy deals 1d3 Str and Con damage +1/four levels.

Siphon
  Sor/Wiz 3  
    General

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Sirellyn's Superior Magnetism
  Sor/Wiz 6  
    General

Attract metalic objects and creatures to target creature or object.

Siren's Call
  Brd 3, Seafolk 4, Sor/Wiz 4  
    General

Compel one creature/2 levels to submerse itself.

Sirine's Grace (M)
  Arc 5, Brd 4, Drd 5  
    General

Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack.

Skeletal Guard (M)
  Sor/Wiz 8  
    General

Creates one skeleton/level that is resistant to turning.

Skill Enhancement
  Artificer 1  
    1 hour

Item bestows circumstance bonus on skill checks.

Skin of the Cactus
  Arc 3, Drd 4, Rgr 3, Summer 4  
    1 hour

Grants natural armor, thorns, and resistance to dehydration.

Skull of Secrets
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Skull Snare
  Sor/Wiz 0  
    General

Animates a skull that guards a 10 area.

Skull Watch (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    4 hours

Skull shrieks when creature enters warded area.

Skyhurling
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Skyline Runner
  City 5  
    6 hours

You can walk normally on any city surface.

Skyrift (M) (F) (XP)
  Sor/Wiz 9  
    General

Make a 1 mile radius area appear to be in perpetual night or dusk.

Slapping Hand
  Sor/Wiz 2  
    General

Hand makes creature provoke attacks of opportunity.

Slash Tongue
  Arc 0, Clr 0, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Slashing Darkness
  Arc 3, Clr 3  
    General

Ray deals 1d8/two levels damage and heals undead the same amount.

Slashing Dispel
  Duskblade 5, Sor/Wiz 4  
    General

As dispel magic, but creatures take damage for spells dispelled.

Slay Living
Fortitude partial - Yes Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 V, S
Instant Touch General

Touch attack kills subject.

Slaying Arrow
  Artificer 5  
    General

Creates a projectile deadly to a specific creature type.

Sleep
Will negates - Yes Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Sleep Mote
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Dust devil of magic sand puts foes to sleep.

Greater Sleep
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Sleet Storm
None - No Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Slide
  Sor/Wiz 1  
    General

Move subject 5 feet.

Greater Slide
  Sor/Wiz 2  
    General

Move subject 20 feet.

Slime Hurl
  IOTDF 5  
    General

Hurl up to three globs of green slime.

Slime Wave
  Arc 7, Clr 7, Drd 7  
    General

Creates 15-ft. spread of green slime.

Slipping the Ranks
  Brd 2, Sor/Wiz 2  
    General

Every 5 ft. set becomes a 10 ft. teleport.

Slipsand
  Arc 4, Drd 4, Rgr 4  
    General

Creates a volume of slipsand.

Slow
Will negates - Yes Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 V, S, M
1 round/level Close General

One subject/level takes only one action/round, -2 to AC and attack rolls.

Slow Burn
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Slow Consumption
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Caster absorbs health and sustenance from helpless subject.

Smell of Fear
  Arc 1, Rgr 1  
    5 minutes

Target's aroma triples the chance of wandering encounters.

Smite Heretic
  Arc 3, Pal 3  
    1 hour

You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.

Smoke Ladder
  Wuj 1  
    5 minutes

You create a misty ladder up to 10 feet long per caster level.

Smoke Stairs
  Arc 2, Asn 2, Drd 2  
    General

Walk up a column of smoke as if it were solid.

Snake Darts
  Wuj 4  
    General

Create two poisonous snakes.

Snake's Swiftness
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Subject immediately makes one attack.

Mass Snake's Swiftness
  Arc 2, Drd 2, Sor/Wiz 3  
    General

Allies each immediately make one attack.

Snakebite
  Arc 3, Drd 3, Rgr 4  
    General

Your arm turns into a poisonous snake you can use to attack.

Snare
None - No Arc 2, Drd 3, Elf 3, Rgr 2 V, S, DF
Until triggered or broken Touch 12 hours

Creates a magic booby trap.

Snare Astral Traveler
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Captures one astral creature and holds it motionless.

Snilloc's Snowball
  Sor/Wiz 1  
    General

Touch attack (melee or ranged) deals 1d6 cold damage +1/level.

Sniper's Eye
  Asn 4  
    General

Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks.

Sniper's Shot
  Arc 1, Asn 1, Rgr 1, Sor/Wiz 1  
    General

Swift. No range limit on next ranged sneak attack.

Snow Walk
  Arc 2, Drd 2, Rgr 2, Winter 2  
    1 hour

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Snow Wave
  Arc 6, Drd 6  
    General

Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.

Snowball Swarm
  Sor/Wiz 2  
    General

Deals 1d6 cold/2 levels to a 10-ft. radius.

Snowdrift
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Forms existing snow into another shape.

Snowshoes
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Subject walks easily on ice and snow.

Mass Snowshoes
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

As snowshoes, affects one creature/level.

Snowsight
  Arc 1, Drd 1, Rgr 1, Winter 1  
    6 hours

Normal vision in winter weather conditions.

Snowsong
  Brd 6  
    General

Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Soften Earth and Stone
None - No Arc 2, Drd 2, Earth 2 V, S, DF
Instant Close 6 hours

Turns stone to clay or dirt to sand or mud.

Solid Fog
None - No Beguiler 4, HB 4, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level Medium General

Blocks vision and slows movement.

Solipsism
  Sor/Wiz 6  
    General

Subject is convinced the world is fake.

Song of Discord
Will negates - Yes Brd 5, Hatred 4, Passion 7, Sin-W 6 V, S
1 round/level Medium General

Forces targets to attack each other.

Song of Festering Death
  Brd 2  
    General

Subject takes 2d6 damage per round while caster concentrates.

Songbird
  Brd 0  
    4 hours

Perform and gain +1 on your next Cha check.

Sonic Blast
  Sor/Wiz 3  
    General

Deal 1d6/level damage (max 10d6) to each creature in the area.

Sonic Ray
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 sonic damage.

Sonic Rumble (F)
  Sor/Wiz 5  
    General

Cone of sound deals damage or moves objects.

Sonic Shield
  Brd 3, Duskblade 5, Sor/Wiz 5  
    General

+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.

Sonic Slap
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 sonic damage.

Sonic Snap
  Sor/Wiz 0  
    General

Target takes 1 point of sonic damage and is deafened 1 round.

Sonic Weapon
  Brd 2, Sor/Wiz 2  
    5 minutes

Weapon touched deals +1d6 sonic damage with each hit.

Sonic Whip
  Brd 2, Wuj 2  
    General

Scares animals, normal whip in combat.

Sonorous Hum
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    5 minutes

Removes need to concentrate to maintain next spell cast.

Sorrow
  Arc 1, Brd 1, Clr 1  
    General

Subject takes -3 penalty on attacks, saves, and checks.

Soul Bind (F)
Will negates - No Arc 9, Clr 9, Sor/Wiz 9 V, S, F
Permanent Close General

Traps newly dead soul to prevent resurrection.

Soul Charge (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    12 hours

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Soul of the Waste
  Arc 3, Clr 3, Drd 3  
    1 hour

Meld into surrounding sand.

Soul Scour
  Arc 5, Clr 5  
    General

Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute.

Soul Shackles
  Brd 5, Sor/Wiz 5  
    General

Imprison soul of dead creature in talisman from which you can question it.

Soul's Treasure Lost
  Sor/Wiz 8  
    General

Disintegrates subject's most valuable object.

Sound Burst
Fortitude partial - Yes Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 V, S, F/DF
Instant Close General

Deals 1d8 sonic damage to subjects; may stun them.

Sound Lance
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

Spark of Life
  Arc 3, Clr 3, Clr 7, Drd 4, Drd 8  
    General

Undead creature loses most immunities.

Spawn Screen
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

You resist being transformed into an undead spawn if slain.

Speak To Allies
  Brd 2, Sor/Wiz 2  
    1 hour

Subjects can converse at distance without moving lips.

Speak with Animals
- Arc 1, Brd 3, BVal 1, Drd 1, Hlr 1, Rgr 1, Shu 1 V, S
1 min./level Personal 30 minutes

You can communicate with animals.

Speak with Dead
Will negates; see text - No Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 V, S, DF
1 min./level 10 ft. 30 minutes

Corpse answers one question/two levels.

Speak with Plants
- Arc 2, Brd 4, Drd 3, Rgr 2 V, S
1 min./level Personal 30 minutes

You can talk to normal plants and plant creatures.

Speaking Stones
  Sor/Wiz 2  
    General

Pass a 25-word message between two magically linked stones.

Spear of Valarian
  Arc 4, BVal 4, Drd 5, Rgr 4  
    General

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Spectral Hand
None - No Sor/Wiz 2 V, S
1 min./level (D) Medium 30 minutes

Creates disembodied glowing hand to deliver touch attacks.

Spectral Stag
  Arc 2, Clr 2  
    General

Phantom stag can bull rush and be a mount.

Spectral Touch
  Sor/Wiz 6  
    General

Your touch bestows one negative level per round.

Spectral Weapon
  Asn 3, Brd 4, HB 3, Sor/Wiz 3  
    General

Creates a quasi-real weapon.

Speechlink
  Brd 3  
    1 hour

You and the target can verbally communicate at any distance.

Speed Swim
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

Target gains swim speed 30.

Spell Engine (M) (XP)
  Sor/Wiz 8  
    General

Magical energy disk absorbs incoming spells.

Spell Enhancer
  Sor/Wiz 4  
    General

Lets you cast another spell in the same round at +2 caster level.

Spell Flower
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Hold the charge on one touch* spell per forelimb.

Spell Immunity
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per four levels.

Greater Spell Immunity
Will negates (harmless) - Yes (harmless) Arc 8, Clr 8, Sin-P 8 V, S, DF
10 min./level Touch 1 hour

As spell immunity, but up to 8th-level spells.

Lesser Spell Immunity
  Arc 2, Clr 2  
    General

As spell immunity, but only 1st and 2nd-level spells.

Spell Matrix (F)
  Sor/Wiz 7  
    1 hour

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Matrix (F)
  Sor/Wiz 9  
    General

Stores up to three spells of 3rd level or lower to be released later.

Lesser Spell Matrix (F)
  Sor/Wiz 5  
    1 hour

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spell Phylactery
  Arc 5, Clr 5  
    24 hours

Scroll activates upon you if conditions are met.

Spell Resistance
Will negates (harmless) - Yes (harmless) APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 V, S, DF
1 min./level Touch 30 minutes

Subject gains SR 12 + level.

Mass Spell Resistance
  Arc 7, Clr 7  
    General

As spell resistance, but multiple targets.

Spell Shield
  Arc 2, Clr 2  
    5 minutes

Target gains +3 resistance on saving throws against spells and spell-like abilities.

Spell Snare
  Artificer 3, Sor/Wiz 4  
    General

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Greater Spell Snare
  Artificer 6, Sor/Wiz 7  
    General

Dragonshard absorbs a spell or spelllike ability of up to 6th level.

Spell Storing Item (XP)
  Artificer 1  
    General

Store one spell in an item.

Spell Theft
  Brd 4, HB 4, Sor/Wiz 5  
    General

Dispel spells on target and gain their benefit

for yourself.

Spell Turning
- Arc 7, Beguiler 7, Endurance 8, Luck 7, Magic 7, Meditation 7, Retribution 7, Shu 7, Sor/Wiz 7 V, S, M/DF
10 min./level or until expended Personal 4 hours

Reflect 1d4+6 spell levels back at caster.

Lesser Spell Turning
  Adp 4, Arc 4, Sor/Wiz 4  
    1 hour

As spell turning, except only 1d4+1 spell levels are affected by the turning.

Spell Vulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    5 minutes

Target takes penalty on spell resistance equal to caster level.

Spellmantle
  Arc 6, Clr 6  
    General

As spell immunity, but negated spells triggers a helpful spell upon the target.

Spellslayer Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Spellstaff
Will negates (object) - Yes (object) Arc 6, Drd 6 V, S, F
Permanent until discharged (D) Touch 24 hours

Stores one spell in wooden quarterstaff.

Spelltrap (F)
  Sor/Wiz 4  
    5 minutes

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

Sphere of Terror
  Sor/Wiz 4  
    General

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Sphere of Ultimate Destruction
  Sor/Wiz 9  
    General

Sphere disintegrates everything it touches.

Spider Climb
Will negates (harmless) - Yes (harmless) Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 V, S, M
10 min./level Touch 1 hour

Grants ability to walk on walls and ceilings.

Spider Curse
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spider Hand
  Arc 1, Clr 1, Drd 1  
    General

Your hand becomes a Small monstrous spider.

Spider Leqs
  Arc 2, Clr 2  
    30 minutes

You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces.

Spider Plague
  Arc 6, Clr 6  
    General

Summons Large monstrous spiders to fight for you.

Spider Poison
  Asn 3, Sor/Wiz 3  
    General

Touch deals 1d6 Str damage, repeats in 1 minute.

Spider Shapes
  Spider 9  
    6 hours

As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider.

Spiderbind
  Arc 3, Clr 3  
    General

An affected creature moves and attacks at a drastically reduced rate, as the slow* spell.

Spiderform
  Drow 5  
    6 hours

You assume spider or drider form.

Spiderskin
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Spike Growth
Reflex partial - Yes Arc 2, Drd 3, Rgr 2 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d4 damage, may be slowed.

Spike Stones
Reflex partial - Yes Arc 4, Drd 4, Earth 4, Shu 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may be lowed.

Spikes
  Arc 3, Clr 3, Drd 3  
    6 hours

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

Spirit Binding
  Wuj 6  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16.

Greater Spirit Binding
  Wuj 8  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24.

Lesser Spirit Binding
  Wuj 4  
    General

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

Spirit Needle
  Wuj 6  
    General

Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

Spirit Self
  Wuj 5  
    General

You can become incorporeal but must remain within 200 feet of your body.

Spirit Steed
  Deathless 4  
    General

Channels an ancient spirit into your steed, increasing its speed and granting other benefits.

Spirit Worm
  Sor/Wiz 1  
    General

Target takes 1 point of Con damage every round for 1 round/level.

Spiritual Cavalry
  Arc 5, Clr 5  
    General

Horsemen of force attack enemies.

Spiritual Charger
  Arc 3, Clr 3  
    General

Horseman of force attacks enemy.

Spiritual Chariot
  Arc 4, Blk 4, Pal 4  
    General

Creates ghostly chariot behind your mount.

Spiritual Weapon
None - Yes Arc 2, Clr 2, KotC 2, Mysticism 2, War 2 V, S, DF
1 round/level (D) Medium General

Magic weapon attacks on its own.

Spiritwall
  Sor/Wiz 5  
    30 minutes

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Splinterbolt
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest.

Spontaneous Search
  Sor/Wiz 1  
    General

Searches a 30-foot cube area in 1 round.

Spore Cloak
  Drd 5, Sor/Wiz 6  
    General

Cloud of dense yellow mold spores provides 20% concealment and other benefits.

Spore Field
  Arc 1, Drd 1, Rgr 2  
    General

Mushrooms grow from ground, slowing movement and sickening living creatures.

Spores of the Vrock (M)
  Arc 2, Clr 2, Dem 1  
    General

All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.

Spread of Contentment
  Arc 8, Clr 8, Pleasure 8  
    6 hours

Calms hostile creatures within 10-ft./level radius.

Spread of Savagery
  Arc 9, Bestial 8, Clr 9  
    12 hours

Creatures within 10 ft./level become hostile and savage.

Spring Sheath
  Asn 1  
    1 hour

Automatically draws a weapon.

Spymaster's Coin
  Brd 2, Sor/Wiz 2  
    General

Hide a scrying sensor in a coin or other Tiny object for later activation.

Srinshee's Spell Shift
  Sor/Wiz 9  
    General

Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster.

Stabilize
  Arc 2, Clr 2, Pal 2  
    General

Cures 1 point of damage to all creatures in area.

Stalactite Trap
  Arc 1, Clr 1, Drd 1  
    6 hours

A stalactite gains the ability to hurl itself at a foe.

Stalking Brand
  Arc 1, Rgr 1  
    24 hours

Target marked with symbol you can see despite disguises.

Stalking Spell
  Sor/Wiz 8  
    6 hours

As greater invisibility, but subject is silent and scentless.

Stalwart Pact (XP)
  Arc 5, Clr 5, Destiny 5, Pact 5  
    General

You gain combat bonuses automatically when reduced to half hit points or lower.

Stand
  Duskblade 1, Sor/Wiz 1  
    General

Subject stands up from prone.

Standing Wave
  Arc 3, Drd 3  
    General

Magically propels boat or swimming creature.

Starmantle (M)
  Joy 7, Sor/Wiz 6  
    General

Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Stars Of Mystra
  Arc 4, Clr 4  
    General

Creates stars that remove spell slots when they hit a target.

Stars Of Selune
  Arc 4, Clr 4  
    General

Creates stars that deal force damage and cold damage to the target.

Starvation
  Arc 4, Drd 4  
    General

Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue.

Static Veil
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

Scry DC increases by +1/level for targets within the area.

Statue
Will negates (harmless) - Yes (harmless) Arc 7, Shu 7, Sor/Wiz 7, Wuj 7 V, S, M
1 hour/level (D) Touch 6 hours

Subject can become a statue at will.

Status
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, Clr 2, Community 2, Hlr 3 V, S
1 hour/level Touch 24 hours

Monitors condition, position of allies.

Greater Status (HoB)
  Arc 5, Clr 5, Hlr 6  
    General

Monitors condition, position of many allies.

Greater Status
  APeace 4, Arc 4, Clr 4, Community 4  
    6 hours

As status, but cast some spells through bond.

Stay the Hand
  Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2  
    General

Change subject creature's attitude to helpful for 1 round.

Steal Life
  Sor/Wiz 8  
    General

You drain 1 ability score point per round and becomes younger.

Steal Size
  Sor/Wiz 2  
    5 minutes

Humanoid creature doubles in size as targeted humanoid halves in size.

Steam Breath
  Wuj 3  
    General

Cone of steam deals 1d6/level (max 10d6) fire damage.

Steed of the Seas
  Arc 2, Pal 2  
    6 hours

Make your special mount amphibious.

Steeldance
  Sor/Wiz 3  
    General

Daggers become Medium flying animated objects that attack foes.

Stick
  Brd 0, PUG 1, Sor/Wiz 0  
    General

Glues an object weighing 5 pounds or less to a larger object.

Sticks And Stones
  Arc 3, Clr 3, Sor/Wiz 3  
    Prohibited

Create stone and wood skeleton with energy drain** attack to fight for you.

Sticky Fingers
  Asn 1, Brd 1, Sin-A 1  
    1 hour

Gain +10 bonus to Sleight of Hand checks.

Sticky Floor
  Sor/Wiz 1  
    6 hours

Entangles and immobilizes creatures in affected area.

Sticky Saddle
  Arc 1, Pal 1  
    General

You become stuck to special mount, gain +10 Ride checks.

Sting Ray
  Brd 3, Sor/Wiz 3  
    General

Ray staggers enemies and disrupts spellcasters.

Stinking Cloud
Fortitude negates; see text - No Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
1 round/level Medium General

Nauseating vapors, 1 round/level.

Stolen Breath
  Sor/Wiz 2  
    General

Subject has wind knocked out of it.

Stone Body
  Arc 6, Clr 6, Sor/Wiz 6  
    30 minutes

Your body becomes living stone.

Stone Bones
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Corporeal undead gains +3 natural armor bonus.

Stone Construct (M)
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

Stone Fist
  Arc 2, Clr 2, Pal 2  
    General

Your fists become rocky bludgeoning weapons.

Stone Metamorphosis
  Arc 4, Clr 4, Drd 4, Sor/Wiz 6  
    General

Changes type of stone.

Greater Stone Metamorphosis
  Arc 6, Clr 6, Drd 6, Sor/Wiz 8  
    General

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Stone Shape
None - No Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 V, S, M/DF
Instant Touch 6 hours

Sculpts stone into any shape.

Greater Stone Shape
  Arc 5, Clr 5, Drd 5, Sor/Wiz 7  
    6 hours

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stone Shatter
  Brd 4  
    General

Shatter a stone object or creature.

Stone Sphere
  Sor/Wiz 5  
    5 minutes

5-ft.-diameter stone sphere rolls over your enemies.

Stone Spiders
  Spider 7  
    General

Transforms 1d3 pebbles into stone constructs that resemble spiders.

Stone Tell
- Arc 6, Drd 6, Dwarf 6, Shu 6 V, S, DF
1 min./level Personal 30 minutes

Talk to natural or worked stone.

Stone to Flesh
Fortitude negates (object); see text - Yes Arc 5, Hlr 5, Sin-G 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Restores petrified creature.

Stone Walk (M)
  Arc 6, Clr 6  
    General

Linked areas allow multiple teleportations.

Stonehold
  Arc 6, Drd 6  
    24 hours

Stony arm trap grapples and damages creatures.

Stonemantle
  Arc 2, Clr 2, Drd 1, Sor/Wiz 2  
    1 hour

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stoneskin (M)
Will negates (harmless) - Yes (harmless) Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 V, S, M
10 min./level or until discharged Touch General

Ignore 10 points of damage per attack.

Stony Grasp
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Stop Heart
  Arc 4, Asn 4, Clr 4, Sor/Wiz 5  
    General

Touched living humanoid drops to -8 hitpoints.

Storm Mote
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Dust devil of flensing sand.

Storm of Elemental Fury
  Arc 8, Drd 8  
    General

Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame.

Storm of Shards
  Sanctified 6  
    General

Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level.

Storm of Vengeance
See text - Yes Arc 9, Blg 9, Clr 9, Drd 9, Nobility 9, Retribution 9, Shu 9, Sin-W 9, Storm 9, Summer 9, Wrath 9 V, S
Concentration (maximum 10 rounds) (D) Long General

Storm rains acid, lightning, and hail.

Storm Prison
  Sor/Wiz 6  
    General

Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison.

Storm Shield
  Arc 3, Clr 3, Drd 3  
    General

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Storm Touch
  Sor/Wiz 5  
    General

Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.

Storm Tower
  Arc 7, Drd 7  
    General

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Stormrage
  Arc 8, Clr 8  
    5 minutes

Fly, wind wall, protection from strong winds, and make electrical attacks.

Stormrunner's Ward
  Sor/Wiz 2  
    6 hours

Add +4 (+1/4 levels) to ship's checks to weather storms.

Stormwalk
  Arc 6, Drd 6, Sor/Wiz 6  
    6 hours

Teleport yourself and one creature/2 levels from a storm.

Strategic Charge
  Arc 1, Blk 1, Pal 1  
    General

You gain the benefits of the Mobility feat.

Strength of Stone
  Arc 2, Pal 2  
    5 minutes

Bull's strength that ends if you lose contact with the ground.

Stretch Weapon
  Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2  
    General

Melee weapon gains 5 ft. of reach for one attack.

Stun Ray
  Sor/Wiz 1  
    General

Ray stuns target for 1d4+1 rounds.

Stunning Breath
  Sor/Wiz 4  
    General

Your breath weapon also stuns creatures for 1 round.

Greater Stunning Breath
  Sor/Wiz 7  
    General

Your breath weapon also stuns creatures for 2d4 rounds.

Stunning Screech
  Brd 3, Dem 2  
    General

All within 30 ft. are stunned for 1 round.

Stupor
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    12 hours

One helpless subject is put in a state that allows him to be moved but take no other actions.

Styptic
  Arc 0, Clr 0  
    General

Stop bleading, and stabilize a creature.

Sublime Revelry
  Arc 9, Clr 9, Pleasure 9  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.

Submerge Ship
  Sor/Wiz 7  
    General

You control ship mentally while it travels underwater.

Submersion Treatment
  Arc 7, Drd 7, Sor/Wiz 7  
    General

A column of water paralyzes and potentially drowns one target.

Subvert Planar Essence (M)
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Reduces target's DR and SR.

Sudden Stalagmite
  Arc 4, Drd 4  
    General

Impaling stalagmite damages and holds foes.

Suffer The Flesh
  Sor/Wiz 2  
    General

Take Constitution damage to make your spellcasting more potent.

Suggestion
Will negates - Yes Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Mass Suggestion
Will negates - Yes Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 V, M
1 hour/level or until completed Medium 30 minutes

As suggestion, plus one subject/level.

Summon Aspect Of Bahamut
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Summons an aspect of Bahamut.

Summon Babau Demon
  Arc 6, Clr 6  
    General

Summon a babau demon to follow your commands.

Summon Bearded Devil
  Arc 4, Clr 4  
    General

Summon a bearded devil to follow your commands.

Summon Blood Elemental
  Arc 5, Clr 5  
    General

Summon a blood elemental to attack your enemies.

Summon Bralani Eladrin
  Arc 5, Clr 5  
    General

Summon a bralani eladrin to follow your commands.

Summon Desert Ally I
  Arc 1, Drd 1, Rgr 1  
    General

Calls dustform creature to fight.

Summon Desert Ally II
  Arc 2, Drd 2, Rgr 2  
    General

Calls dustform creature to fight.

Summon Desert Ally III
  Arc 3, Drd 3, Rgr 3  
    General

Calls dustform creature to fight.

Summon Desert Ally IV
  Arc 4, Drd 4, Rgr 4  
    General

Calls dustform creature to fight.

Summon Desert Ally IX
  Arc 9, Drd 9, Sand 9  
    General

Calls dustform creature to fight.

Summon Desert Ally V
  Arc 5, Drd 5  
    General

Calls dustform creature to fight.

Summon Desert Ally VI
  Arc 6, Drd 6  
    General

Calls dustform creature to fight.

Summon Desert Ally VII
  Arc 7, Drd 7  
    General

Calls dustform creature to fight.

Summon Desert Ally VIII
  Arc 8, Drd 8  
    General

Calls dustform creature to fight.

Summon Devoted Roc
  Sky 9  
    6 hours

Summons powerful roc to serve you.

Summon Dire Hawk
  Arc 2, Drd 2, Sky 2  
    5 minutes

Summons dire hawk to serve you.

Summon Elemental Monolith (M)
  Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Elementite Swarm
  Arc 4, Drd 4  
    General

Summon an elementite swarm to follow your commands.

Summon Elysian Thrush
  Arc 2, Brd 2, Clr 2  
    6 hours

Summon an Elysian thrush, which accelerates natural healing.

Summon Giants
  Arc 8, Clr 8, Winter 8  
    General

Summons outsider giants to fight for you.

Summon Greater Elemental
  Arc 6, Drd 6  
    General

Summon a greater elemental to follow your commands.

Summon Hound Archon
  Arc 4, Clr 4  
    General

Summon a hound archon to follow your commands.

Summon Instrument
None - No Brd 0 V, S
1 min./level (D) 0 ft. General

Summons one instrument of the casters choice.

Summon Monster I
None - No Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster II
None - No Arc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster III
None - No Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster IV
None - No Arc 4, Blk 4, Brd 4, Clr 4, Dem 4, Sor/Wiz 4, Wuj 4 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster IX
None - No Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster V
None - No Arc 5, Brd 5, Clr 5, Sor/Wiz 5, Summoner 5, Wuj 5 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VI
None - No Arc 6, Brd 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VII
None - No Arc 7, Clr 7, Sor/Wiz 7, Summoner 7, Wuj 7 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VIII
None - No Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Nature's Ally I
None - No Arc 1, BVal 1, Drd 1, Rgr 1 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally II
None - No Arc 2, BVal 2, Drd 2, Rgr 2 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally III
None - No Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally IV
None - No Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally IX
None - No Arc 9, Drd 9, Fey 9, Gnome 9, Shu 9 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally V
None - No Arc 5, Drd 5, Shu 5 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VI
None - No Arc 6, Drd 6, Shu 6 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VII
None - No Arc 7, Drd 7, Shu 7 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VIII
None - No Animal 8, Arc 8, Drd 8, Shu 8 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Swarm
None - No Arc 2, Brd 2, Drd 2, HB 2, Pestilence 2, Sor/Wiz 2, Spider 2 V, S, M/DF
Concentration + 2 rounds Close General

Summons swarm of bats, rats, or spiders.

Summon Undead I
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

Summon Undead II
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

Summon Undead III
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Summon Undead IV
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

Summon Undead V
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

Summoning Wind
  Wuj 5  
    General

You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.

Sun Bolt
  Arc 2, Clr 2, Sor/Wiz 2  
    Prohibited

Ray deals 2d6 damage, more against undead, and might blind target.

Sun Scepter
  Arc 6, Clr 6  
    General

Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities.

Sunbeam
Reflex negates and Reflex half; see text - Yes Arc 7, Drd 7, Glory 7, Shu 7, Summer 6, Sun 7, Wmg 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Reflex partial; see text - Yes Arc 8, Drd 8, Elf 8, Purification 8, Shu 8, Sor/Wiz 8, Summer 8, Sun 8, Wmg 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.

Sunmantle
  Sanctified 4  
    General

Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee.

Sunstroke
  Arc 1, Drd 1, Sor/Wiz 1, Summer 2  
    General

Target takes 2d6 nonlethal damage and is fatigued.

Suppress Breath Weapon
  Brd 3, Sor/Wiz 3  
    General

Subject can't use its breath weapon.

Suppress Dragonmark
  Artificer 2, Sor/Wiz 2  
    General

Suppress the spell-like abilities of target's dragonmark.

Suppress Flame (M)
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Suppress Glyph
  Arc 6, Clr 6  
    5 minutes

You notice but doo not trigger magical writing traps.

Suppress Requirement (M)
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

Sure Strike
  Duskblade 2, Sor/Wiz 2  
    General

Gain +1 bonus/3 levels on next attack.

Surefoot
  Arc 1, Rgr 1  
    1 hour

You gain a +10 competence bonus on Balance checks.

Surefooted Stride (M)
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    General

Treat mountainous terrain as plains.

Mass Surefooted Stride (M)
  Arc 4, Brd 5, Rgr 4, Sor/Wiz 5  
    General

Treat mountainous terrain as plains.

Surelife
- Repose 8 V, S, M
1 min./level Personal 30 minutes

Protects you from one kind of certain death.

Suspend Disease
  Arc 1, Clr 1, Drd 1, Sor/Wiz 1  
    24 hours

Keeps disease from harming creature for 24 hours.

Suspended Silence (M)
  Sor/Wiz 3  
    General

Object becomes programmed to create an area of silence at your command.

Sustain (M)
  APeace 4, Arc 4, Clr 4, Endurance 4  
    General

Recipients need no food or drink for 6 hours/level.

Swallow
  Sin-G 8, Sor/Wiz 8  
    General

Subject is grappled and swallowed whole. Extradimensional stomach deals 2d6 +1/level (max +25) bludgeoning and 6 acid damage per round.

Swamp Lung
  Arc 7, Drd 7  
    General

Water in lungs makes subject helpless, diseased.

Swamp Stride
  Arc 4, Drd 5, Rgr 4  
    General

As tree stride, but with bodies of water.

Sweet Water
  Arc 3, Clr 3, Drd 2  
    General

Creates a well to fresh water up to 100 ft. down.

Swim
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Mass Swim
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Sword of Conscience
  Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4  
    General

Evil creature confesses crimes, takes Wisdom damage.

Sword of Darkness (M)
  Sor/Wiz 7, Wuj 7  
    General

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Sword of Deception
  Sor/Wiz 5, Wuj 5  
    General

A blade of pale green force to appear and strikes the opponent you designate.

Sword Stream
  Arc 3, Clr 3  
    General

As knife spray, but 1d8 and max +10.

Symbol of Death (M)
Fortitude negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune slays nearby creatures.

Symbol of Fear (M)
Will negates - Yes Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Insanity (M)
Will negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune renders nearby creatures insane.

Symbol of Pain (M)
Fortitude negates - Yes Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune wracks nearby creatures with pain.

Symbol of Persuasion (M)
Will negates - Yes APeace 6, Arc 6, Clr 6, Sin-L 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune acts as charm monster on nearby creatures.

Symbol of Sleep (M)
Will negates - Yes APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol Of Spell Loss
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Triggered rune absorbs spells yet to be cast.

Symbol of Stunning (M)
Will negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune stuns nearby creatures.

Symbol of Thirst (M)
  Arc 6, Clr 6, Sor/Wiz 6, Thirst 6  
    General

Triggered rune overwhelms nearby creatures with thirst.

Symbol of Weakness (M)
Fortitude negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune weakens nearby creatures.

Sympathetic Vibration
None; see text - Yes Brd 6 V, S, F
Up to 1 round/level Touch 12 hours

Deals 2d10 damage/round to freestanding structure.

Sympathy (M)
Will negates; see text - Yes Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8 V, S, M
2 hours/level (D) Close General

Object or location attracts certain creatures.

Symphonic Nightmare (F)
  Arc 7, Brd 6, Clr 7, Sor/Wiz 7  
    General

Haunting music disrupts target's sleep for 1 day/level.

Synostodweomer
  Sor/Wiz 7  
    General

Channel a spell into positive energy to cure 1d6/spell level.

Tactical Precision
  Brd 2  
    General

Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.

Tail Slap
  Sor 2  
    General

Attack a foe for 1 round/level and knock him back on the first round.

Tail Sweep
  Sor 4  
    General

Your tail of force can attack a group of foes within 10 ft.

Targeting Ray
  Brd 1, Sor/Wiz 1  
    General

Creates a beam of light between caster and target.

Telekinesis
Will negates (object) or None; see text - Yes (object); see text Sin-A 5, Sor/Wiz 5, Wuj 5 V, S
Concentration (up to 1 round/level) or instantaneous; see text Long General

Moves object, attacks creature, or hurls object or creature.

Telekinetic Sphere
Reflex negates (object) - Yes (object) Force 8, Sor/Wiz 8 V, S, M
1 min./level (D) Close General

As resilient sphere, but you move sphere telekinetically.

Telepathic Aura
  Arc 5, Clr 5, Pal 4  
    1 hour

You can telepathically communicate to allies within the range. This is a one-way communication.

Telepathic Bond
None - No Beguiler 5, Community 5, Family 5, Mental 6, Mind 5, Sor/Wiz 5 V, S, M/DF
10 min./level (D) Close 4 hours

Link lets allies communicate.

Interplanar Telepathic Bond
  Sor/Wiz 6  
    4 hours

Link lets allies communicate across planes.

Lesser Telepathic Bond
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour

As telepathic bond, but you and one other creature.

Telepathy Block
  Arc 5, Brd 5, Clr 5, Sor/Wiz 5  
    General

Blocks all telepathic communication within 80-ft. radius.

Telepathy Tap
  Sanctified 3  
    General

Overhear creatures' telepathic communications.

Teleport
None and Will negates (object) - No and Yes (object) Arc 6, Portal 5, Shu 6, Sor/Wiz 5, Travel 5, Wuj 5 V
Instant Personal and touch 4 hours

Instantly transports you as far as 100 miles/level.

Teleport Block (M)
  Sor/Wiz 5  
    General

Teleportation spells fail when the destination or the origin is within the area.

Teleport Coordinates Transfer
  Sor/Wiz 6  
    General

Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell.

Teleport Object
Will negates (object) - Yes (object) Arc 7, Greed 7, Shu 7, Sor/Wiz 7, Wuj 7 V
Instant Personal and touch 4 hours

As teleport, but affects a touched object.

Teleport Redirect
  Sor/Wiz 5  
    6 hours

Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice.

Teleport Tracer
  Sor/Wiz 6  
    General

Learn the destination of the most recent teleportation spell within the area.

Greater Teleport
None and Will negates (object) - No and Yes (object) Arc 8, Shu 8, Sor/Wiz 7, Travel 7, Wuj 7 V
Instant Personal and touch 4 hours

As teleport, but no range limit and no off-target arrival.

Mass Teleport
  Sor/Wiz 7  
    4 hours

As teleport, but more weight and you don't have to go.

Teleportation Circle (M)
None - Yes Arc 9, Rune 9, Shu 9, Sor/Wiz 9, Wuj 9 V, M
10 min./level (D) 0 ft. General

Circle teleports any creature inside to designated spot.

Temporal Stasis (M)
Fortitude negates - Yes Sor/Wiz 8 V, S, M
Permanent Touch General

Puts subject into suspended animation.

Temporary Soul Binding
Will negates (harmless, object) - No Arc 1, Blk 1, Brd 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

An item is temporarily soul bound to the subject.

Bimonthly Temporary Soul Binding (M) (XP)
Will negates (harmless, object) - No Arc 8, Clr 8, Drd 8, Sor/Wiz 8 V, S, M, XP
2 days/level Touch General

As Temporary Soul Binding, except 2 days/level and does not get discharged.

Daily Temporary Soul Binding
Will negates (harmless, object) - No Arc 4, Blk 4, Brd 4, Clr 4, Drd 4, Pal 4, Rgr 4, Sor/Wiz 4 V, S, M
4 hours/level or until discharged Touch 24 hours

As Temporary Soul Binding, except 4 hours/level.

Eventful Temporary Soul Binding
Will negates (harmless, object) - No Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 V, S, M
1 hour/level or until discharged Touch 6 hours

As Temporary Soul Binding, except 1 hour/level.

Minor Temporary Soul Binding
Will negates (harmless, object) - No (object) Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
2 rounds/level up to 1 minute or until discharged Touch General

As Temporary Soul Binding, duration is shorter.

Moderate Temporary Soul Binding
Will negates (harmless, object) - No Arc 2, Blk 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, F/DF
10 min./level or until discharged Touch 1 hour

As Temporary Soul Binding, except the duration is longer.

Monthly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 7, Clr 7, Drd 7, Sor/Wiz 7 V, S, M
2 days/level or until discharged Touch General

As Temporary Soul Binding, except 2 days/level.

Semimonthly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M
1 day/level or until discharged Touch General

As Temporary Soul Binding, except 1 day/level.

Semiweekly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 5, Brd 5, Clr 5, Drd 5, Sor/Wiz 5 V, S, M
8 hours/level or until discharged Touch General

As Temporary Soul Binding, except 8 hours/level.

Tern's Persistence
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    24 hours

Subject can travel overland 50% longer without fatigue.

Terra Cotta Lion (F)
  Wuj 5  
    General

As terra cotta warrior, but the spell animates a statuette of a foo lion.

Terra Cotta Warrior (F)
  Wuj 3  
    General

This spell turns an statuette into a full-sized warrior.

Thalassemia
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Turns blood to seawater, dealing 1d6/level damage.

Thaw
  Arc 2, Drd 2  
    General

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

The Hamagess' Staffsprout (F)
  Brd 6, Sor/Wiz 6  
    General

Creates short-lived wands of 1 charge from a staff.

Theskyn's Hearty Heave
  Sor/Wiz 2  
    General

Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25).

Thief Ward
  Sor/Wiz 2  
    5 minutes

All Hide and Move Silently checks suffer a -10 penalty.

Thin Air
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    5 minutes

Creatures suffer from altitude sickness.

Thornskin
  Arc 3, Drd 3, Wuj 3  
    General

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Thousand Needles
  Arc 6, Clr 6, Pain 5  
    30 minutes

Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks.

Threshold of Unlife
  Sor/Wiz 6  
    General

Creata a shadowy area that hinders the living and helps the dead

Thunderhead
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Small lightning bolts deal 1d6 electricity damage/round.

Thunderlance
  Sor/Wiz 4  
    General

Lance of force deals 1d6 damage, plus can dispel force effects.

Thunderous Roar
  Arc 3, Drd 3  
    General

Roar deals 1d6 sonic damage/2 levels, deafens.

Tidal Surge
  Arc 6, Drd 6, Ocean 5  
    General

Wave of water deals 1d8/two levels damage and bull rushes.

Tiger's Tooth
  Arc 2, Drd 2  
    General

One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

Time Stop
- Beguiler 9, Celerity 9, Planning 9, Sor/Wiz 9, Time 9, Trickery 9, Wuj 9 V
1d4+1 rounds (apparent time); see text Personal 4 hours

You act freely for 1d4+1 rounds.

Tiny Hut
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for ten creatures.

Tojanida Sight
  Arc 2, Drd 2, Rgr 2  
    1 hour

Gain all-around vision.

Tomb of Light (M)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Entraps and harms evil extraplanar creatures.

Tongue of Angels
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Celestial.

Tongue of Baalzebul
  Arc 1, Clr 1  
    General

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Tongue of Fiends
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Infernal.

Tongue Serpents
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongue Tendrils
  Sor/Wiz 1  
    General

You spit out tendrils that grapple.

Tongues
Will negates (harmless) - No Adp 3, APeace 4, Arc 4, Brd 2, Clr 4, Commerce 3, Community 4, EmBarachiel 2, Herald 3, Meditation 4, Sor/Wiz 3, Vassal of Bahamut 4, Wuj 3 V, M/DF
10 min./level Touch 1 hour

Speak any language.

Toothed Tentacle
  Sor/Wiz 2  
    General

Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each.

Torment
  Sor/Wiz 7  
    General

Similar to dolor but causes greater pain.

Tormenting Thirst
  Brd 3, Sor/Wiz 3, Thirst 3  
    General

Subject is overwhelmed by thirst.

Tortoise (AC) Shell
  Arc 6, Drd 6  
    1 hour

Creature gains +6 natural armor, +1/three levels above 11th.

Tortoise Shell
  Arc 3, Drd 3  
    1 hour

Large shell provides cover or shelter.

Total Repair
  Artificer 6, Warforged 8  
    General

Repair 10 points/level of damage to a construct.

Touch of Adamantine
  Arc 6, Clr 6, Drd 6, Sor/Wiz 5  
    30 minutes

Weapon gains the properties of an adamantime weapon.

Touch of Fatigue
Fortitude negates - Yes Adp 0, Arc 0, Blg 0, Duskblade 0, Sin-S 1, Sor/Wiz 0 V, S, M
1 round/level Touch General

Touch attack fatigues target.

Touch of Idiocy
None - Yes Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 points of Int, Wis, and Cha damage.

Touch Of Jorasco
  Arc 1, Clr 1  
    General

Touch heals up to 2 hp/level divided among multiple targets.

Touch of Juiblex
  Corrupt 3  
    General

Subject turns to green slime in 4 rounds.

Touch of Madness
Will negates - Yes Madness 2 V, S
1 round/level Touch General

Dazes one creature for 1 round/level.

Touch of the Pharaoh
  Arc 5, Clr 5  
    General

Afflicts a creature with mummy rot.

Touchstone Lightning
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Toughen Construct
  Artificer 2  
    1 hour

Grants construct +2 (or higher) enhancement to natural armor.

Towering Oak
  Arc 1, Rgr 1  
    5 minutes

You gain a competence bonus of +10 on your Intimidate checks.

Toxic Weapon
  Duskblade 4, Sor/Wiz 5  
    1 hour

Coats weapon with poison.

Train Animal
  Arc 2, Drd 2, Rgr 2  
    1 hour

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Trait Removal
  Sor/Wiz 5  
    Prohibited

Temporarily remove one extraordinary or supernatural ability from the target creature.

Transcribe Symbol
  Rune 8, Sor/Wiz 8  
    1 hour

Safely moves an untriggered magical symbol to another location.

Transfix
  Sor/Wiz 6, Wuj 6  
    6 hours

Medium or smaller targets are paralyzed.

Transformation (M)
- Sin-W 7, Sor/Wiz 6, Wmg 6 V, S, M
1 round/level Personal General

You gain combat bonuses.

Transformation of the Deeps
  Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5  
    6 hours

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Transfusion
  Sor/Wiz 5  
    1 hour

You damage one of a target's ability scores to increase your own.

Translocation Trick
  Sor/Wiz 6  
    1 hour

You and target switch places and appear as each other.

Transmute Metal to Wood
None - Yes (object); see text Arc 7, Drd 7, Metal 7, Wuj 7 V, S, DF
Instant Long 6 hours

Metal within 40 ft. becomes wood.

Transmute Mud to Rock
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Lava
  Arc 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Transmute Rock to Mud
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transport via Plants
None - No Arc 6, Drd 6 V, S
1 round Unlimited 4 hours

Move instantly from one plant to another of the same kind.

Trap the Soul
See text - Yes; see text Sin-G 9, Sin-L 9, Sor/Wiz 8 V, S, M, F, text
Permanent; see text Close General

Imprisons subject within gem.

Traveler's Mount
  Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1  
    6 hours

Creature moves faster but can't attack.

Treasure Scent
  Arc 3, Drd 3, Sin-A 2  
    6 hours

You gain the Scent ability but only for precious metals and gems.

Lesser Tree Healing
  Arc 4, Clr 4, Drd 3  
    6 hours

Meld with a tree and heal 5 hp/hour.

Tree Shape
- Arc 2, Drd 2, Rgr 3 V, S, DF
1 hour/level (D) Personal 24 hours

You look exactly like a tree for 1 hour/level.

Tree Stride
- Arc 4, Celerity 5, Drd 5, Elf 4, Fey 5, Rgr 4 V, S, DF
1 hour/level or until expended; see text Personal 24 hours

Step from one tree to another far away.

Trembling Horn Marker
  Sor/Wiz 1  
    1 hour

Marks target with an invisible horn, which sounds when near a Watchman's horn.

Tremor
  Arc 3, Clr 3, Drd 3  
    General

Force casters and skill users to Concentrate as well as knock creatures prone.

Tremorsense
  Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3  
    1 hour

Grants tremorsense to a range of 30 feet.

Triadspell
  Arc 6, Clr 6  
    Prohibited

Cast a prepared spell three times.

Trip Vine
  Arc 2, Drd 2, Rgr 2  
    General

Plants trip creatures entering area.

True Casting
- Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, F
See text Personal General

You get a +10 to your next Casting Roll.

True Creation (XP)
None - No Artifice 8, Creation 8 V, S, XP
Instant 0 ft. General

Create nonmagical, unattended object of any sort of matter.

True Domination
  Domination 8  
    General

As dominate person. but save at -4.

True Resurrection (M)
None; see text - Yes (harmless) APeace 9, Arc 9, Clr 9, Hlr 9, SaveLife 9, Shu 9 V, S, M, DF
Instant Touch General

As resurrection, plus remains aren't needed.

True Seeing (M)
Will negates (harmless) - Yes (harmless) Adp 5, APeace 5, Arc 5, Beguiler 6, Clr 5, Commerce 5, Dragon 5, Drd 7, Hlr 5, Inquisition 5, Knowledge 5, Shu 6, Sor/Wiz 6, Trade 6, Truth 5, Wuj 6 V, S, M
1 min./level Touch General

Lets you see all things as they really are.

Mass True Seeing
  Truth 9  
    General

As true seeing, but affects multiple creatures.

True Strike
- Asn 1, Duskblade 1, Elf 1, Fate 1, Sor/Wiz 1, Time 1, Wmg 1, Wuj 1 V, F
See text Personal 5 minutes

+20 on your next attack roll.

Tsunami
  Arc 9, Drd 9  
    General

Massive wave deals 1d6 bludgeoning damage/level.

Tune of the Dancing Weapon
  Brd 2, Sor/Wiz 2  
    General

Sword animates and fights for you.

Tunnel Swallow
  Sor/Wiz 6  
    General

Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6).

Turbidity
  Sor/Wiz 2  
    30 minutes

Water surrounding you becomes cloudy, granting concealment.

Twilight Luck
  Sanctified 1  
    5 minutes

Target gains +1 luck bonus on all saving throws.

Tyche's Touch
  Arc 2, Clr 2  
    General

Confers a decreasing sacred bonus or penalty on the subject's next four saving throws.

Unbinding
  Liberation 9, Sor/Wiz 9  
    General

Frees everyone in range from spells that constrain or bind.

Undaunted Fixture
  Sor/Wiz 2  
    12 hours

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Undead Bane Weapon
  Arc 4, Clr 4, Pal 3  
    5 minutes

Weapon gains the bane property and is aligned good.

Undead Couduit
  Sor/Wiz 3  
    General

Cast necromatic spells through your undead.

Undead Lieutenant
  Sor/Wiz 3  
    5 minutes

Targeted undead can give orders to undead in your control.

Undead Mask
  Arc 7, Clr 7  
    1 hour

Subject's type changes to undead.

Undead Torch
  Sor/Wiz 3  
    General

Undead creature gains blue aura that gives +2d4 against living creatures.

Undeath after Death (M)
  Arc 7, Clr 7  
    General

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Undeath to Death (M)
Will negates - Yes Arc 6, Clr 6, Repose 6, Sor/Wiz 6 V, S, M/DF
Instant Medium General

Destroys 1d4 HD/level undead (max 20d4).

Undeath's Eternal Foe
  Arc 9, Clr 9  
    General

Targets receive death ward and immunity to most undead special attacks.

Undeniable Gravity
  Brd 2, Sor/Wiz 2  
    30 minutes

Flying creature loses flying ability.

Mass Undeniable Gravity
  Brd 4, Sor/Wiz 4  
    30 minutes

Flying creatures lose flying ability.

Undermaster (XP)
  Arc 9, Drd 9, Sor/Wiz 9  
    General

You gain earth-related spell-like abilities.

Undersong
  Brd 1  
    1 hour

Make Perform checks in place of Concentration checks.

Understand Device
  Arc 3, Clr 3  
    5 minutes

You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.

Understand Object
  Brd 1, Sor/Wiz 2  
    General

Determine the non-magical functions of an object or technological item.

Undertow
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Undetectable Alignment
Will negates (object) - Yes (object) Arc 2, Asn 2, Beguiler 1, Brd 1, Clr 2, HB 1, KotC 2, Liberation 2, Pal 2, Vassal of Bahamut 2 V, S
1 day Close 24 hours

Conceals alignment for 24 hours.

Undulant Innards
  Sor/Wiz 3  
    General

Gain immunity to extra damage from critical hits and sneak attacks.

Undying Aura
  Arc 5, Clr 5  
    General

Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless.

Unearthly Beauty
  Arc 8, Drd 8, Fey 8  
    General

As blinding beauty, but creatures must save or die.

Unearthly Heat
  Sor/Wiz 5, Summer 5  
    General

Target is subjected to unearthly heat for 1 round/level.

Unfailing Endurance
  Arc 4, Clr 4  
    24 hours

+4 bonus against weakness or fatigue, endurance bonuses.

Unfettered Grasp
  Sor/Wiz 2  
    General

Grappling creature immediately gains free attempt to escape.

Unfettered Heroism
  Brd 5, Sor/Wiz 5  
    General

Spend more than one action point per round plus gain one free action point per round.

Unhallow (M)
See text - See text Arc 5, Blg 4, Clr 5, Drd 5 V, S, M
Instant Touch General

Designates location as unholy.

Unheavened
  Sor/Wiz 2  
    1 hour

Subject gains +4 save bonus again powers of good outsiders.

Unholy Aura (F)
See text - Yes (harmless) Arc 8, Clr 8, Evil 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against good spells.

Unholy Beast
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

Unholy Blight
Will partial - Yes Evil 4 V, S
Instant (1d4 rounds); see text Medium General

Damages and sickens good creatures.

Unholy Storm (M)
  Arc 3, Blk 4, Clr 3  
    General

Evil-aligned rain falls in 20-ft. radius.

Unity Wine
  Arc 1, Clr 1  
    General

Drinking a glass of wine inspires +1 morale bonus on skill checks.

Unliving Weapon
  Arc 3, Clr 3  
    6 hours

Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

Unluck
  Brd 4, HB 4, Sor/Wiz 4  
    General

All actions involving random elements are rolled twice and the worse roll is used.

Unnerving Gaze
  Dem 1, MH 1, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks.

Unravel
  Brd 1, Sor/Wiz 1, Trickery 1  
    General

Unravels targets cloths, entangleing them.

Unseen Crafter
  Arc 2, Artificer 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Invisible force obeys your command and can use the Craft skill.

Unseen Servant
None - No Brd 1, HB 1, Hoard 1, Sin-S 2, Sor/Wiz 1, Wuj 1 V, S, M
1 hour/level Close 6 hours

Invisible force obeys your commands.

Mass Unseen Servant
  Sor/Wiz 4  
    6 hours

As unseen servant except creates one servant/level.

Unyielding Roots
  Arc 9, Drd 9  
    30 minutes

Creature grows roots that keep it stationary and heal it every round.

Updraft
  Arc 3, Clr 3, Drd 3  
    General

Swift. You rise up to 90 feet but move slowly around by a strong column of air.

Urban Shield
  City 7  
    General

City grants cover to you, not to enemies.

Urchin's Spines
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    30 minutes

Target grows spines that damage opponents.

Utterdark
  Demonic 8, Sor/Wiz 9, VDarkness 8  
    6 hours

100-ft/level radius of darkness that evil creatures can see through.

Valiant Fury
  Courage 5  
    General

Subject gains +4 to Str and Con, +2 to Will, and an extra attack per round.

Valiant Steed
  Sanctified 6  
    General

Calls a pegasus or unicorn, which serves caster for up to 1 year.

Vampiric Touch
None - Yes Arc 3, Blg 3, Duskblade 3, HB 3, Necro 3, Sin-E 4, Sin-G 4, Sor/Wiz 3 V, S
Instant/1 hour; see text Touch General

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Vanishing Weapon
  Sor/Wiz 5  
    30 minutes

Weapons' touch dispels summoned or quasi-real creatures.

Veil
Will negates; see text - Yes; see text Arc 6, Beguiler 6, Brd 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Concentration + 1 hour/level (D) Long 12 hours

Changes appearance of group of creatures.

Veil of Shadow
  Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2  
    30 minutes

Darkness grants you concealment.

Veil of Undeath (M)
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

You gain undead traits.

Vengeance Halo
  Arc 6, Clr 6, Wrath 6  
    30 minutes

Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage.

Vengeful Mount
  Arc 0, Drd 0, Rgr 1, Sor/Wiz 0  
    General

Makes an animal more difficult to ride or handle.

Venom Bolt
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

All in beam take 2d8 acid damage; paralyzed.

Venomfire
  Arc 3, Clr 3, Drd 3, Rgr 4  
    Prohibited

Creature's venom deals an additional 1d6 acid damage/level.

Ventriloquism
Will disbelief (if interacted with) - No Brd 1, EmBarachiel 1, Sor/Wiz 1, Wuj 1 V, F
1 min./level (D) Close 5 minutes

Throws voice for 1 min./level.

Verraketh's Shadow Crown
  Brd 3  
    General

Your bardic music effects tap the Shadow Weave, granting +4 competence bonus to Perform.

Vertigo
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vertigo Field
  Beguiler 3, Sor/Wiz 3  
    General

Creatures have 20% miss chance and possibly become nauseated.

Vigor
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

Greater Vigor
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

Lesser Vigor
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

Mass Lesser Vigor
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

Vigorous Circle
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.

Vile Death (M) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Undead creature gains fiendish template.

Vile Lance
  Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3  
    1 hour

Creates +2 shortspear that deals vile damage.

Vine Mine
  Arc 5, Drd 5  
    General

Vines grow rapidly, giving various effects.

Vine Strike
  Arc 1, Drd 1, Rgr 1  
    General

Swift. You can sneak attack plant creatures for 1 round.

Vipergout
  Scalykind 7, Sor/Wiz 7  
    General

You spit forth celestial or fiendish vipers that attack your foes.

Virtue
Fortitude negates (harmless) - Yes (harmless) APeace 0, Arc 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0 V, S, DF
1 min. Touch 5 minutes

Subject gains 1 temporary hp.

Visage of the Dead
  Sor/Wiz 2  
    General

Look like you are dead, gain some bonuses

Visage of The Deity
  APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6  
    General

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity
  APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9  
    General

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity
  APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4  
    General

You gain +4 Charisma and resistance 10 to certain energy types.

Viscid Glob
  Sor/Wiz 5  
    6 hours

Ranged touch attack hurls 5-ft.-diameter glob of glue at target.

Vision (M) (XP)
- Fate 7, Sor/Wiz 7 V, S, M, XP
See text Personal 6 hours

As legend lore, but quicker and strenuous.

Vision of Fear
  Arc 3, Brd 3, Clr 3, Sor/Wiz 2  
    24 hours

You gain knowledge of the target's greatest or most recent fear.

Vision of Glory
  Arc 1, Clr 1, Pal 1  
    General

Subject gains morale bonus equal to your Cha modifier to one saving throw.

Vision of Heaven
  APeace 1, Arc 1, Celestial 1, Clr 1, Exalted Arcanist 1, Joy 1, Slayer of Domiel 1  
    General

Evil creature is dazed for 1 round.

Vitrify
  Sand 7, Sor/Wiz 7  
    General

Melts sand into glass.

Vitriolic Sphere
  Sor/Wiz 5, Wuj 5  
    General

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Voice of the Dragon
  Brd 4, Dragon 4, Sor/Wiz 4  
    1 hour

+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

Volcanic Storm (M)
  Sor/Wiz 7  
    General

Wind, Rocks, and lava sweep an area.

Vortex of Teeth
  Arc 4, Drd 4, Sor/Wiz 4  
    General

3d8 points of damage due to force per round to all creatures in the area.

Vulnerability
  Arc 5, Asn 4, Clr 5, Sor/Wiz 5  
    General

Reduces an opponent's damage reduction.

Wages of Sin
  Sor/Wiz 6  
    General

Evil creatures attack other evil creatures.

Wail of Doom
  Brd 5  
    General

Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

Wail of the Banshee
Fortitude negates - Yes Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 V
Instant Close General

Kills one creature/level.

Wake Trailing
  Arc 3, Drd 4, Rgr 3  
    24 hours

You can track a ship across the sea.

Walk the Mountain's Path
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

You gain the agility of a mountain goat.

Wall of Bones
  Wuj 4  
    30 minutes

Creates a bone wall.

Wall of Chains
  Sor/Wiz 3  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels.

Wall of Chaos
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against law, except as once-sided wall.

Wall of Coldfire (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.

Wall of Deadly Chains
  Sor/Wiz 4  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft.

Wall of Dispel Magic
  Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5  
    5 minutes

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Evil
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against good, except as once-sided wall.

Wall of Eyes
  Sor/Wiz 7  
    12 hours

Creates barrier that you can see through and that paralyzes and consumes those that touch it.

Wall of Fire
None - Yes Adp 4, Arc 4, Blg 4, Drd 5, Fire 4, Shu 4, Sor/Wiz 4, Wmg 4, Wuj 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Force
None - No Artificer 5, Force 5, Sor/Wiz 5, VDarkness 6, Wuj 5 V, S, M
1 round/level (D) Close General

Wall is immune to damage.

Wall of Gears
  Sor/Wiz 6  
    30 minutes

Creates wall of moving gears that deals 1d8 damage/2 levels to creatures within 10 ft.

Wall of Gloom
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

Wall of Good
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against evil, except as once-sided wall.

Wall of Greater Dispel Magic
  Arc 8, Brd 5, Clr 8, Drd 8, Sor/Wiz 8  
    5 minutes

Creatures passing through a transparent wall become subjects of targeted dispel magic, greater.

Wall of Ice
Reflex negates; see text - Yes Arc 5, Cold 5, Ocean 5, Shu 5, Sor/Wiz 4, Wuj 4 V, S, M/DF
1 min./level Medium General

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Wall of Iron (M)
See text - No Arc 5, Artificer 6, Metal 5, Shu 5, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium 12 hours

30 hp/four levels; can topple onto foes.

Wall of Law
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against chaos, except as once-sided wall.

Wall Of Light
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Creates wall of light, can dazzle creatures.

Wall Of Limbs
  Sor/Wiz 5  
    General

Whirling limbs deal 5d6 damage and grab creatures passing through.

Wall of Magma
  Arc 5, Clr 5, Drd 6, Sor/Wiz 5  
    5 minutes

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Ooze
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.

Wall of Salt
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall of salt that can be shaped.

Wall of Sand
  Arc 4, Clr 4, Drd 5, Sor/Wiz 4  
    General

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    30 minutes

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Scales
  Sor 4  
    5 minutes

Create a barrier of dragonhide.

Wall of Smoke
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Wall of Stone
See text - No Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M/DF
Instant Medium 12 hours

Creates a stone wall that can be shaped.

Wall of Thorns
None - No Arc 5, Drd 5, Plant 5 V, S
10 min./level (D) Medium General

Thorns damage anyone who tries to pass.

Wall Of Vermin
  Arc 3, Drd 3  
    General

Wall of biting pests provides concealment, attacks anyone passing through.

Wall of Water
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall impedes movement and can drown creatures.

Wand Modulation
  Sor/Wiz 3  
    General

Temporarily change wand to cast another, weaker spell.

War Cry
  Brd 4  
    General

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Warcry
  Brd 3, ChamGwyn 2, Sor/Wiz 3  
    General

Creatures within 30-foot cone cower for 1d4 rounds.

Minor Ward
  Sor/Wiz 0  
    24 hours

See Text

Warding Gems (M)
  Arc 5, Clr 5  
    General

Creates gems that store healing energy, encircle the target, and release their healing power on command.

Warning Shout
  Arc 1, Pal 1  
    General

All living creatures within half a mile hear your shout.

Warp Destiny
  Destiny 6  
    General

Reverse failed save or hit in combat.

Warp Wood
Will negates (object) - Yes (object) Arc 2, Blg 2, Drd 2, Wuj 2 V, S
Instant Close 5 minutes

Bends wood (shaft, handle, door, plank).

Waste Strider
  Arc 1, Drd 1, Rgr 1, Sand 1  
    6 hours

Move through the wasteland without penalties.

Watchful Ancestors
  Arc 4, Brd 4, Clr 4, Sor/Wiz 4  
    General

Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.

Watchware
  Sor/Wiz 5  
    General

You know when target object is touched.

Water Breathing
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Water to Acid
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Water to Poison (M)
  Wuj 4  
    General

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

Water Walk
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.

Waterball
  Arc 4, Drd 4  
    General

Splash does subdual damage.

Waterspout
  Arc 7, Drd 7, Ocean 7  
    General

Creates waterspout that moves, damages creatures, sucks creatures upward.

Wave Blessing
  Sor/Wiz 1  
    1 hour

Keeps one creature/level from sinking.

Wave of Grief
  Arc 2, Blk 2, Brd 2, Clr 2  
    General

Cone imposes -3 penalty on attacks, checks, and saves.

Wave of Pain
  Brd 6, Pain 7  
    General

Stuns all within cone for 1 round/2 levels.

Waves of Cold (M)
  Sor/Wiz 6  
    General

Fire creatures become shaken and cold creatures lose immunity to cold.

Waves of Exhaustion
None - Yes Arc 8, Blg 8, Sin-S 8, Sor/Wiz 7, Suffering 7, Wmg 7 V, S
Instant 60 ft. General

Several targets become exhausted.

Waves of Fatigue
None - Yes Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.

Weapon Augmentation (M)
  Artificer 4  
    General

Weapon gains special ability with up to +3 bonus market price modifier.

Greater Weapon Augmentation (M)
  Artificer 6  
    General

Weapon gains special ability with up to +5 bonus market price modifier.

Lesser Weapon Augmentation (M)
  Artificer 2  
    General

Weapon gains special ability with +1 bonus market price modifier.

Personal Weapon Augmentation
  Artificer 1  
    1 hour

Your weapon gains special ability with +1 bonus market price modifier.

Weapon Of Energy
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

Weapon of Impact
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    1 hour

As keen edge, but aids blunt weapons.

Weapon of the Deity
  Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4  
    General

Gives your weapon magical powers appropriate to your patron.

Weapon Shift
  Brd 2, Sor/Wiz 1  
    General

Touched weapon changes form.

Weather Eye
  Arc 3, Drd 3  
    General

You accurately predict weather up to one week ahead.

Web
Reflex negates; see text - No Adp 2, Arc 2, MH 2, Sor/Wiz 2 V, S, M
10 min./level (D) Medium 5 minutes

Fills 20-ft.-radius spread with sticky spiderwebs.

Webfoot
  Arc 1, Drd 1, Rgr 1  
    1 hour

Target gains +4 on Swim and is less hindered by bog terrain.

Weighed in the Balance
  Balance 9  
    General

Harms or heals creatures within 30 feet of you.

Weird
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Were-Doom
  Arc 9, Bestial 9, Clr 9, Drd 9  
    General

1d4 creatures infected with lycanthropy.

Whelm
  Beguiler 1, Sor/Wiz 1  
    General

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).

Whelm, Mass
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Whelming Blast
  Beguiler 2, Sor/Wiz 2  
    General

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).

Whip of Thorns
  Arc 2, Drd 2  
    General

Create a thorny whip that can damage or entangle opponents.

Whirl of Fangs
  Arc 6, Clr 6, Sor/Wiz 7  
    Prohibited

Passing through wall deals 12d4 damage.

Whirling Blade (F)
  Brd 2, HB 2, Sor/Wiz 2, Wmg 2  
    General

Make an attack on a line of foes with your slashing weapon.

Whirlwind
Reflex negates; see text - Yes Air 8, Arc 8, Drd 8, Shu 8, Storm 8, Weather 8, Wuj 8 V, S, DF
1 round/level (D) Long General

Cyclone deals damage and can pick up creatures.

Whirlwind of Teeth
  Bestial 7, Sor/Wiz 7  
    General

Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.

Greater Whirlwind
  Arc 9, Drd 9, Weather 9  
    General

As whirlwind, but larger and more destructive.

Whispercast
  Sor/Wiz 2  
    General

Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components.

Whispering Sand
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Whispering Wind
None - No Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S
No more than 1 hour/level or until discharged (destination is reached) 1 mile/level 30 minutes

Sends a short message 1 mile/level.

Whiteout
  Arc 7, Drd 7  
    6 hours

Snow and wind obscure sight; creatures affected may become lost.

Wieldskill
  Arc 1, Clr 1  
    General

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.

Wild Instincts
  Arc 2, Drd 2, Rgr 3  
    General

You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*.

Wild Runner
  Arc 4, Drd 4, Rgr 4  
    1 hour

Change into centaur, gain some abilities

Wind at Back
  Arc 4, Drd 4  
    12 hours

Doubles overland speed* of targets for 1 day.

Wind Tunnel
  Arc 5, Drd 5  
    General

Ranged weapons gain +10 bonus and double range increment.

Wind Walk
None and Will negates (harmless) - No and Yes (harmless) APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.

Wind Wall
None; see text - Yes Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.

Wind's Favor
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.

Winding Alleys
  Brd 3, City 3  
    General

Trap foe in phantasmal maze.

Wingbind
  Sor/Wiz 4  
    General

A net of force entangles the target, preventing it from charging, running, or flying.

Winged Mount
  Arc 4, Blk 4, Pal 4  
    1 hour

Your mount* grows wings and flies at speed* of 60 ft.

Winged Watcher
  Arc 1, Drd 1  
    General

Take the form of a bird.

Wings of Air
  Sor/Wiz 2  
    5 minutes

Target's flight maneuverability improves by one step.

Greater Wings of Air
  Arc 4, Drd 4, Sor/Wiz 4  
    5 minutes

Target's flight maneuverability improves by two steps.

Wings of Bounding
  Sor 1  
    General

Get a +20 circumstance bonus on a Jump* check.

Wings of Cover
  Sor 2  
    General

Grant cover against a specific attack.

Wings of Flurry
  Sor 4  
    General

Your wings of force can attack all foes within 30 ft.

Wings of Swift Flying
  Sor 1  
    6 hours

Increase your temporary fly speed by 30 ft.

Wings of The Sea
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

+30 ft. to subject’s swim** speed*.

Winter Chill
  Arc 1, Drd 1  
    General

Creature takes 1d6 cold damage and is fatigued.

Winter's Embrace
  Arc 2, Drd 2, Winter 3  
    General

Subject takes 1d8 damage/round; can cause fatigue.

Wish (XP)
See text - Yes Sin-E 9, Sor/Wiz 9, Wuj 9 V, XP
See text See text General

As limited wish, but with fewer limits.

Wither
  Sor/Wiz 4  
    General

Deals 1d6 dessication damage/level (max 10d6) and causes dehydration.

Wither Limb
  Deathbound 4, MH 2  
    12 hours

Cause enemy's limbs to wither.

Withering Palm
  Arc 7, Clr 7, Decay 7, Wuj 7  
    General

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Wolfskin
  Arc 2, Drd 2, Rgr 3  
    5 minutes

You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid.

Wood Rot
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.

Wood Shape
Will negates (object) - Yes (object) Arc 2, Artifice 2, Craft 2, Drd 2, Wuj 2 V, S, DF
Instant Touch 6 hours

Rearranges wooden objects to suit you.

Wood Wose
  Arc 1, Drd 1  
    1 hour

Nature spirit does simple tasks for you.

Woodland Veil
  Arc 2, Drd 2, Rgr 2  
    1 hour

Blend unobtrusively into natural surroundings, along with your friends.

Woodwisp Arrow (M)
  Arc 1, Asn 1, Drd 1, Rgr 1  
    General

Enables a masterwork arrow or bolt to pass through wood.

Word of Balance
  Arc 7, Balance 7, Drd 7  
    General

Kills, paralyzes, weakens, or nauseates nonneutral creatures.

Word of Binding
  Arc 3, Pal 3  
    General

Magical manacles restrain foe.

Word of Chaos
None or Will negates; see text - Yes Arc 7, Chaos 7, Clr 7, Drow 7 V
Instant 40 ft. General

Kills, confuses, stuns, or deafens nonchaotic subjects.

Word of Recall
None or Will negates (harmless, object) - No or Yes (harmless, object) APeace 6, Arc 6, Clr 6, Drd 8, Halfling 8 V
Instant Unlimited General

Teleports you back to designated place.

Wounding Whispers
  Brd 3  
    General

Sonic aura damages foes that strike you.

Wrack
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.

Wracking Touch
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.

Wraithstrike
  Asn 3, Sor/Wiz 2  
    General

Swift. Your melee attacks strike as touch attacks for 1 round.

Wrathful Castigation
  Sor/Wiz 8  
    General

Target dies or may be dazed and -4 on all saves for 1 round/level.

Wretched Blight
  Arc 7, Clr 7  
    General

Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.

Xorn Movement
  Sor/Wiz 5  
    General

Touched creature swims through earth like a xorn.

Yoke of Mercy
  APeace 2, Arc 2, Sor/Wiz 2  
    General

Target deals nonlethal damage.

Zajimarn's Avalanche
  Sor/Wiz 9  
    General

Wave of slush deals 1d4 cold/level and moves targets.

Zajimarn's Field of Icy Razors (F)
  Sor/Wiz 8  
    5 minutes

Creatures in area take normal and cold damage, may be slowed.

Zeal
  Arc 2, Blk 2, Competition 2, Pal 2  
    General

You move through foes to attack the enemy you want.

Zealot Pact (XP)
  Arc 6, Clr 6, Competition 6, Pact 6  
    General

You automatically gain combat bonuses when you attack someone of opposite alignment.

Zone of Glacial Cold
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

Deals 1d6 cold damage to all creatures in area.

Zone of Natural Purity (M)
  Arc 2, Drd 2  
    General

Aberrations in area become weaker, fey and plants become stronger.

Zone of Respite
  Arc 5, Clr 5, Sor/Wiz 5  
    1 hour

Prevents teleportation and similar effects from functioning in the area

Zone of Revelation
  Arc 5, Clr 5  
    5 minutes

Makes invisible and ethereal creatures visible.

Zone of Silence
- Beguiler 3, Brd 4 V, S
1 hour/level (D) Personal 24 hours

Keeps eavesdroppers from overhearing conversations.

Zone of Speed
  Sor/Wiz 4  
    30 minutes

Nothing moves faster than the speed you choose within the area.

Zone of Truth
Will negates - Yes APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 V, S, DF
1 min./level Close 30 minutes

Subjects within range cannot lie.