|School||Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]|
|Level||Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3|
|Casting Time||1 standard action|
|Recharge Time||30 minutes|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Target||One living creature|
|Duration||1 hour/level or until completed|
|Saving Throw||Will negates|
|Sources||System Reference Document on page 285|
Compels subject to follow stated course of action.
A snakes tongue and either a bit of honeycomb or a drop of sweet oil.
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.
A very reasonable suggestion causes the save to be made with a penalty (such as 1 or 2).
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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