Greater Arcane Sight

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NameGreater Arcane Sight
SchoolDivination
LevelBeguiler 7, Sor/Wiz 7
ComponentsV, S
Casting Time1 standard action
Recharge Time30 minutes
RangePersonal
TargetYou
Duration1 min./level (D)
GroupsLlenol's Wishlist
VersionSRD
SourcesSystem Reference Document on page 201
Short Description

As arcane sight, but also reveals magic effects on creatures and objects.

Living GreyhawkOpen

This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly.

You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + one-half caster level for a nonspell effect.)

If you look at a specific creature within 120 feet of you, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

This spell cannot be made permanent with a permanency spell.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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