Greater Magic Weapon

Make a spell card:
NameGreater Magic Weapon
SchoolTransmutation
LevelArc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3
ComponentsV, S, M/DF
Casting Time1 standard action
Recharge Time6 hours
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration1 hour/level
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)
VersionSRD
SourcesSystem Reference Document on page 251
Short Description

+1 bonus/four levels (max +5).

Materials

A:Powdered lime and carbon.

Living GreyhawkOpen

This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).

Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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