Psychic Turmoil

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NamePsychic Turmoil
SchoolAbjuration
LevelArc 5, Clr 5, Sor/Wiz 5
ComponentsV, S, M
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
Area40-ft.-radius emanation centered on a point in space
Duration1 round/level
Saving ThrowWill partial; see text
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document
Short Description

Invisible field leeches psionic power points away.

Materials

Five playing cards, which are torn in half when the spell is cast.

Living GreyhawkOpen

With this spell, you create an invisible field that leeches away the power points of psionic characters standing within the emanation. Nonpsionic characters are unaffected.

When the spell is cast and at the beginning of each of your subsequent turns, psionic creatures within the area of the psychic turmoil lose 1 power point per manifester level they have. Characters who succeed on a Will save when they first come into contact with the emanation lose only half as many power points (round down) each round. Characters get only one save attempt against any particular psychic turmoil effect, even if they leave the spell's area and later return.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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