Index of Spells by Level - Sor/Wiz 5

Name
Save - Res Level Comps
Dur Range Recharge
Description
Acid Rain (M)
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath
  Sor/Wiz 5  
    General

Sheath of acid damages those who attack you, improves acid spell damage.

Airy Water
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Animate Dead Familiar (XP)
  Sor/Wiz 5  
    General

Revives your dead familiar as an undead familiar.

Animate Legion (M)
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

Anticold Sphere
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Antifire Sphere
  Sor/Wiz 5  
    1 hour

Creatures within sphere gain immunity to fire damage.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Archon's Focus
- Sor/Wiz 5 V, S, M
1 round/level (D) Personal General

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Baleful Polymorph
Fortitude negates, Will partial; see text - Yes Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 V, S
Permanent Close General

Transforms subject into harmless animal.

Ball Lightning
  Sor/Wiz 5  
    General

Energy ball deals 1d6/level electricity damage.

Bite of the Wereboar
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Blackwater Tentacle
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Blight
Fortitude half; see text - Yes Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Greater Blink
  Brd 5, Celerity 8, Sor/Wiz 5  
    General

As blink, but you control the timing.

Boreal Wind
  Arc 5, Brd 5, Clr 5, Drd 4, Sor/Wiz 5  
    General

Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

Break Enchantment
See text - No Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, alterations, curses, and petrification.

Breath Weapon Substitution
  Sor/Wiz 5  
    General

Your breath weapon deals a different kind of damage than normal.

Burning Blood
  Sor/Wiz 5  
    6 hours

Your blood deals energy damage to nearby creatures when you are struck.

Cacophonic Burst
  Brd 5, Sor/Wiz 5  
    General

A burst of low noise which deals sonic damage.

Cacophonic Shield
  Brd 4, Sor/Wiz 5  
    5 minutes

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Call Dretch Horde
  Dem 3, MH 4, Sor/Wiz 5  
    12 hours

Summons 2d4 dretches.

Call Lemure Horde
  Sor/Wiz 5  
    12 hours

Summons 2d4 lemures.

Call Nightmare
  Dem 4, Sor/Wiz 5  
    12 hours

Summons a nightmare.

Call Zelekhut (XP)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

A zelekhut aids you in hunting a fugitive.

Mass Charm Person
  Brd 4, Sor/Wiz 5  
    6 hours

As charm person, but all within 30 feet.

Choking Sands
  Arc 5, Clr 5, Drd 5, Sor/Wiz 5  
    General

Touched creature begins to suffocate on sand.

Cloudkill
Fortitude partial; see text - No Arc 6, Shu 6, Sor/Wiz 5, Wmg 5 V, S
1 min./level Medium General

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Cone of Cold
Reflex half - Yes Cold 6, Sor/Wiz 5, Water 6, Wmg 5, Wuj 5 V, S, M/DF
Instant 60 ft. General

1d6/level cold damage.

Construct Essence
  Artificer 5, Sor/Wiz 5  
    General

As lesser construct essence, but grants more qualities of the construct type.

Contact Other Plane
- HB 4, Sor/Wiz 5 V
Concentration Personal 6 hours

Lets you ask question of extraplanar entity.

Contingent Energy Resistance
  Arc 4, Clr 4, Drd 4, Sor/Wiz 5  
    6 hours

Energy damage triggers a resist energy spell.

Cross of Lightning
  Sor/Wiz 5  
    General

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Cyclonic Blast
  Sor/Wiz 5  
    General

Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush.

Death Throes
  Arc 5, Clr 5, Sor/Wiz 5  
    6 hours

Your body explodes when you die.

Dimension Door, Greater
  Sor/Wiz 5  
    General

Creates short-range, multiple-use dimension door.

Dismissal
Will negates; see text - Yes APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Dispel Water
  Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4  
    General

Cancels water spells and effects or dismisses water creatures.

Dispelling Breath
  Sor/Wiz 5  
    General

Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Dolor
  Sor/Wiz 5  
    General

Cause a creature trapped in a planar binding pain, compelling it to agree to some service.

Dominate Person
Will negates - Yes Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Draconic Might
  Arc 4, Pal 4, Sor/Wiz 5  
    30 minutes

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Draconic Polymorph
  Sor/Wiz 5  
    30 minutes

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Lesser Dragon Ally (XP)
  Sor/Wiz 5  
    General

Exchange services with a 15 HD dragon.

Dragonsight (F)
  Brd 5, Sor/Wiz 5  
    6 hours

Gain low-light vision*, darkvision*, and blindsense*.

Dream
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Duelward
  Sor/Wiz 5  
    General

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Earth Reaver
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Elemental Shroud
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Emerald Burst (M)
  Sor/Wiz 5  
    General

20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.

Energy Buffer
  Sor/Wiz 5  
    30 minutes

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.

Greater Enlarge Person
  Sor/Wiz 5  
    6 hours

Humanoid creature doubles in size.

Ethereal Breath
  Sor/Wiz 5  
    General

Your breath weapon manifests on the Ethereal Plane.

Etherealness, Swift
  Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5  
    General

Subject momentarily becomes ethereal.

Evacuation Rune
  Brd 5, Sor/Wiz 5  
    General

Create invisible rune that you can teleport to as swift action.

Fabricate (M)
None - No Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 V, S, M
Instant Close 4 hours

Transforms raw materials into finished items.

False Vision (M)
None - No Brd 5, Sor/Wiz 5, Trickery 5 V, S, M
1 hour/level (D) Touch 24 hours

Fools scrying with an illusion.

Feeblemind
Will negates; see text - Yes Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
Instant Medium General

Subjects Int and Cha drop to 1.

Fiendform
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Mass Fire Shield
  Sor/Wiz 5, Wmg 5  
    General

Creatures attacking allies take damage; allies are protected from fire or cold.

Firebrand (M)
  Sor/Wiz 5  
    General

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Greater Fireburst
  Sor/Wiz 5, Wmg 5  
    General

Subjects within 15 ft. take 1d10/level fire damage.

Flaywind Burst
  Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5  
    General

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Flesh to Ice
  Sor/Wiz 5  
    General

Turns subject into statue of ice.

Flesh to Salt
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Turns creature into a statue of salt.

Flowsight
  Arc 5, Brd 4, Drd 5, Sor/Wiz 5  
    4 hours

You can scry creatures in contact with a body of water.

Mass Fly
  Sor/Wiz 5  
    30 minutes

As fly, except this spell confers the power of flight upon all targeted creatures.

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Gelid Blood
  Sor/Wiz 5  
    General

Subject takes 4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.

Ghost Storm
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Glimpse of Eternity
  Brd 5, Sor/Wiz 5  
    General

Target takes 1d6 nonlethal damage/level and is confused.

Graymantle
  Sor/Wiz 5  
    General

Target is prevented from regaining hit points by any means.

Gutsnake
  Sor/Wiz 5  
    General

15-ft tentacle grows from your stomach and attacks your enemies.

Haunt Shift
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Turn corporeal and incorporeal undead into haunting presences.

Hidden Lodge
  Brd 5, Sor/Wiz 5  
    12 hours

Creates a camouflaged Secure Shelter.

Hold Monster
Will negates; see text - Yes Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 V, S, M/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Ice Shape
  Arc 3, Clr 3, Drd 3, Sor/Wiz 5  
    General

Sculpts ice into any shape.

Ice to Flesh
  Sor/Wiz 5  
    General

Restores frozen creature.

Illusory Feast
  Sor/Wiz 5  
    General

Subjects become dazed by illusory food.

Imprison Possessor
  Dem 4, Sor/Wiz 5  
    General

Subject that can possess creatures is trapped in current body.

Indomitability
  Sor/Wiz 5  
    General

Subject can't be reduced below 1 hp.

Insidious Suggestion
  Brd 4, Sor/Wiz 5  
    General

Suggestion repeats over and over in creature's mind.

Interposing Hand
None - Yes Duskblade 4, Sor/Wiz 5 V, S, F
1 round/level (D) Medium General

Hand provides cover against one opponent.

Involuntary Shapeshifting
  Sor/Wiz 5, Transformation 4  
    General

If able to do so, target creature must change shape.

Lesser Ironguard
  Sor/Wiz 5  
    General

Subject becomes immune to nonmagical metal.

Leech Ghost Skill (M)
  Sor/Wiz 5  
    General

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Leomund's Billet
  Brd 5, Sor/Wiz 5  
    General

Creates sturdy barracks.

Lobotomize
  Sor/Wiz 5  
    30 minutes

You cause a target to forget how to use specific feats, skills, or spells.

Lucent Lance
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Mage's Faithful Hound
None - No Halfling 5, Sor/Wiz 5 V, S, M
1 day Close 6 hours

Phantom dog can guard, attack.

Mage's Private Sanctum
None - No Sor/Wiz 5 V, S, M
1 day (D) Close 24 hours

Prevents anyone from viewing or scrying* an area for 24 hours.

Magic Jar (F)
Will negates; see text - Yes Sin-E 6, Sor/Wiz 5 V, S, F
1 hour/level or until you return to your body Medium General

Enables possession of another creature.

Greater Legion's Magic Weapon
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Allies' weapons gain +2 or greater enhancement bonus.

Mailed Might of The Magelords
  Sor/Wiz 5  
    General

Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.

Major Creation
None - No Adp 5, Arc 5, Artifice 6, Artificer 5, Craft 7, Creation 5, Sor/Wiz 5, Wuj 5 V, S, M
See text Close General

As minor creation, plus stone and metal.

Miasma of Entropy
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Rot all natural materials in 30-ft. cone-shaped burst.

Mind Fog
Will negates - Yes Beguiler 5, Brd 5, Mental 5, Sor/Wiz 5 V, S
30 minutes and 2d6 rounds; see text Medium 6 hours

Subjects in fog get -10 to Wis and Will checks.

Minor Servitor (XP)
  Arc 7, Clr 7, Sor/Wiz 5  
    General

Animated object does your bidding.

Mirage Arcana
Will disbelief (if interacted with) - No Arc 5, Brd 5, Shu 5, Sor/Wiz 5 V, S
Concentration + 1 hour/level (D) Long General

As hallucinatory terrain, plus structures.

Moonbow
  Sor/Wiz 5  
    General

Creates 1d4 motes of light that attack enemies.

Necrotic Burst (F)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Encysted subject killed, cyst begins to roam.

Necrotic Skull Bomb
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Nezram's Sapphire Screen of Shielding
  Sor/Wiz 5  
    General

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Night's Caress
  Sor/Wiz 5  
    General

Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage.

Nightmare
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Nightstalker's Transformation (M)
  Sor/Wiz 5  
    General

Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.

Opalescent Glare
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Kill evil creatures with a look, or make them very afraid.

Orb of Dancing Death
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Orb you control bestows 1 negative level each round.

Overland Flight
Will negates (harmless) - Yes (harmless) Sor/Wiz 5 V, S
1 hour/level Personal 6 hours

You fly at a speed of 40 ft. and can hustle over long distances.

Passwall
None - No Arc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 hour/level (D) Touch 6 hours

Creates passage through wood or stone wall.

Permanency (XP)
None - No Sor/Wiz 5, Time 5, Wuj 5 V, S, XP
Permanent; see text See text General

Makes certain spells permanent.

Persistent Image
Will disbelief (if interacted with) - No Arc 5, Brd 5, Illusion 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 min./level (D) Long 30 minutes

As major image, but no concentration required.

Lesser Planar Binding
Will negates - No and Yes; see text Dem 3, Demonic 5, Diabolic 5, Hth 5, Rune 5, Sor/Wiz 5 V, S
Instant Close ; see text 24 hours

Traps extraplanar creature of 6 HD or less until it performs a task.

Planar Tolerance
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Power Word Disable
  Sor/Wiz 5  
    General

Reduces living creature with 50 hp or less to 0 hp.

Precipitate Breach (M)
  Sor/Wiz 5  
    General

You can force planar boundaries to rip, creating a planar breach.

Prismatic Ray
  Sor/Wiz 5, Wmg 5  
    General

Blind target with 6 HD or less and deal random effect.

Prying Eyes
None - No Darkness 6, Orc 5, Sor/Wiz 5 V, S, M
1 hour/level; see text (D) 1 mile General

1d4 +1/level floating eyes scout for you.

Psychic Turmoil
Will partial; see text - Yes Arc 5, Clr 5, Sor/Wiz 5 V, S, M
1 round/level Close General

Invisible field leeches psionic power points away.

Raise Hummock (M)
  Sor/Wiz 5  
    General

Raise swamp land into dry stable land.

Ray of Entropy
  Sor/Wiz 5  
    30 minutes

Ray reduces Str, Dex, Con by -4.

Reciprocal Gyre
  Sor/Wiz 5  
    General

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Greater Reduce Person
  Sor/Wiz 5  
    1 hour

Humanoid creature halves in size.

Refusal
  Sor/Wiz 5  
    6 hours

Create a ward that blocks spell users from entering an area.

Resonating Resistance
  Arc 5, Clr 5, MH 4, Sor/Wiz 5  
    5 minutes

Foes must check spell resistance twice against you.

Sakkratar's Triple Strike
  Sor/Wiz 5  
    General

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

Scry Trap
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Secret Chest (F)
None - No Commerce 6, Sin-A 6, Sor/Wiz 5, Wealth 5 V, S, F
60 days or until discharged See text General

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Seeming
Will negates or Will disbelief (if interacted with) - Yes or No; see text Beguiler 5, Brd 5, Sor/Wiz 5 V, S
12 hours (D) Close 24 hours

Changes appearance of one person per two levels.

Sending
None - No APeace 4, Arc 4, Beguiler 5, Clr 4, EmBarachiel 4, HB 4, Herald 4, Sor/Wiz 5, Trade 4 V, S, M/DF
1 round; see text See text General

Delivers short message anywhere, instantly.

Servant Horde
  Sor/Wiz 5, Wuj 5  
    6 hours

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shadow Evocation
Will disbelief (if interacted with) - Yes Brd 5, Shadow 5, Sor/Wiz 5 V, S
See text See text General

Mimics evocation of lower than 5th level, but only 20% real.

Shadow Form
  Asn 4, HB 4, Sor/Wiz 5  
    5 minutes

Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Shadow Guardians
  Sor/Wiz 5  
    6 hours

Create group of shadowy warriors.

Shadow Hand
  Sor/Wiz 5  
    General

Medium-sized hand attacks, blocks opponents, or carries items.

Shadowfade
  Sor/Wiz 5  
    5 minutes

Travel to the Plane of Shadow, must return using the portal generated or else find another way back.

Shape Metal
  Clr 4, Sor/Wiz 5  
    General

As stone shape, but affects metal.

Shard Storm
  Sor/Wiz 5  
    General

Creates a storm of shards.

Shrieking Blast
  Sor/Wiz 5  
    General

40-ft.-radius burst deafens and deals 8d6 sonic damage.

Shroud of Flame
  Sor/Wiz 5  
    General

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Sleep Mote
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Dust devil of magic sand puts foes to sleep.

Sonic Rumble (F)
  Sor/Wiz 5  
    General

Cone of sound deals damage or moves objects.

Sonic Shield
  Brd 3, Duskblade 5, Sor/Wiz 5  
    General

+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.

Soul Shackles
  Brd 5, Sor/Wiz 5  
    General

Imprison soul of dead creature in talisman from which you can question it.

Lesser Spell Matrix (F)
  Sor/Wiz 5  
    1 hour

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spell Theft
  Brd 4, HB 4, Sor/Wiz 5  
    General

Dispel spells on target and gain their benefit

for yourself.

Spiritwall
  Sor/Wiz 5  
    30 minutes

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Stone Sphere
  Sor/Wiz 5  
    5 minutes

5-ft.-diameter stone sphere rolls over your enemies.

Stop Heart
  Arc 4, Asn 4, Clr 4, Sor/Wiz 5  
    General

Touched living humanoid drops to -8 hitpoints.

Storm Touch
  Sor/Wiz 5  
    General

Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.

Summon Monster V
None - No Arc 5, Brd 5, Clr 5, Sor/Wiz 5, Summoner 5, Wuj 5 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Undead V
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

Mass Surefooted Stride (M)
  Arc 4, Brd 5, Rgr 4, Sor/Wiz 5  
    General

Treat mountainous terrain as plains.

Sword of Deception
  Sor/Wiz 5, Wuj 5  
    General

A blade of pale green force to appear and strikes the opponent you designate.

Symbol of Pain (M)
Fortitude negates - Yes Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune wracks nearby creatures with pain.

Symbol of Sleep (M)
Will negates - Yes APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol Of Spell Loss
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Triggered rune absorbs spells yet to be cast.

Telekinesis
Will negates (object) or None; see text - Yes (object); see text Sin-A 5, Sor/Wiz 5, Wuj 5 V, S
Concentration (up to 1 round/level) or instantaneous; see text Long General

Moves object, attacks creature, or hurls object or creature.

Telepathic Bond
None - No Beguiler 5, Community 5, Family 5, Mental 6, Mind 5, Sor/Wiz 5 V, S, M/DF
10 min./level (D) Close 4 hours

Link lets allies communicate.

Telepathy Block
  Arc 5, Brd 5, Clr 5, Sor/Wiz 5  
    General

Blocks all telepathic communication within 80-ft. radius.

Teleport
None and Will negates (object) - No and Yes (object) Arc 6, Portal 5, Shu 6, Sor/Wiz 5, Travel 5, Wuj 5 V
Instant Personal and touch 4 hours

Instantly transports you as far as 100 miles/level.

Teleport Block (M)
  Sor/Wiz 5  
    General

Teleportation spells fail when the destination or the origin is within the area.

Teleport Redirect
  Sor/Wiz 5  
    6 hours

Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice.

Semiweekly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 5, Brd 5, Clr 5, Drd 5, Sor/Wiz 5 V, S, M
8 hours/level or until discharged Touch General

As Temporary Soul Binding, except 8 hours/level.

Thalassemia
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Turns blood to seawater, dealing 1d6/level damage.

Touch of Adamantine
  Arc 6, Clr 6, Drd 6, Sor/Wiz 5  
    30 minutes

Weapon gains the properties of an adamantime weapon.

Toxic Weapon
  Duskblade 4, Sor/Wiz 5  
    1 hour

Coats weapon with poison.

Trait Removal
  Sor/Wiz 5  
    Prohibited

Temporarily remove one extraordinary or supernatural ability from the target creature.

Transformation of the Deeps
  Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5  
    6 hours

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Transfusion
  Sor/Wiz 5  
    1 hour

You damage one of a target's ability scores to increase your own.

Transmute Mud to Rock
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Unearthly Heat
  Sor/Wiz 5, Summer 5  
    General

Target is subjected to unearthly heat for 1 round/level.

Unfettered Heroism
  Brd 5, Sor/Wiz 5  
    General

Spend more than one action point per round plus gain one free action point per round.

Vanishing Weapon
  Sor/Wiz 5  
    30 minutes

Weapons' touch dispels summoned or quasi-real creatures.

Viscid Glob
  Sor/Wiz 5  
    6 hours

Ranged touch attack hurls 5-ft.-diameter glob of glue at target.

Vitriolic Sphere
  Sor/Wiz 5, Wuj 5  
    General

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Vulnerability
  Arc 5, Asn 4, Clr 5, Sor/Wiz 5  
    General

Reduces an opponent's damage reduction.

Wall of Dispel Magic
  Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5  
    5 minutes

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Force
None - No Artificer 5, Force 5, Sor/Wiz 5, VDarkness 6, Wuj 5 V, S, M
1 round/level (D) Close General

Wall is immune to damage.

Wall Of Limbs
  Sor/Wiz 5  
    General

Whirling limbs deal 5d6 damage and grab creatures passing through.

Wall of Magma
  Arc 5, Clr 5, Drd 6, Sor/Wiz 5  
    5 minutes

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Ooze
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.

Wall of Stone
See text - No Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M/DF
Instant Medium 12 hours

Creates a stone wall that can be shaped.

Watchware
  Sor/Wiz 5  
    General

You know when target object is touched.

Waves of Fatigue
None - Yes Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.

Wrack
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.

Xorn Movement
  Sor/Wiz 5  
    General

Touched creature swims through earth like a xorn.

Zone of Respite
  Arc 5, Clr 5, Sor/Wiz 5  
    1 hour

Prevents teleportation and similar effects from functioning in the area