Sunburst

Make a spell card:
NameSunburst
SchoolEvocation [Light]
LevelArc 8, Drd 8, Elf 8, Purification 8, Shu 8, Sor/Wiz 8, Summer 8, Sun 8, Wmg 8
ComponentsV, S, M/DF
Casting Time1 standard action
Recharge TimeGeneral
RangeLong (400 ft. + 40 ft./level)
Area80-ft.-radius burst
DurationInstantaneous
Saving ThrowReflex partial; see text
Spell ResistanceYes
GroupsFireball-like spells
VersionSRD
SourcesSystem Reference Document on page 289
Short Description

Blinds all within 10 ft., deals 6d6 damage.

Materials

A: A piece of sunstone and a naked flame.

Living GreyhawkOpen

Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half.

An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fail its save.

The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.

Sunburst dispels any darkness spells of lower than 9th level within its area.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.