|Name||Mass Cure Critical Wounds|
|School||Conjuration (Healing) [Positive]|
|Level||APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7|
|Casting Time||1 standard action|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Target||One creature/level, no two of which can be more than 30 ft. apart|
|Saving Throw||Will half (harmless) or Will half; see text|
|Spell Resistance||Yes (harmless) or Yes; see text|
|Sources||System Reference Document on page 215|
Cures 4d8 damage +1/level for many creatures.
You channel positive energy to cure 4d8 points of damage +1 point per caster level (maximum +40) in each selected creature.
Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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