Mass Cure Critical Wounds

Make a spell card:
NameMass Cure Critical Wounds
SchoolConjuration (Healing) [Positive]
LevelAPeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature/level, no two of which can be more than 30 ft. apart
DurationInstantaneous
Saving ThrowWill half (harmless) or Will half; see text
Spell ResistanceYes (harmless) or Yes; see text
GroupsPositive Energy
VersionSRD
SourcesSystem Reference Document on page 215
Short Description

Cures 4d8 damage +1/level for many creatures.

Living GreyhawkOpen

You channel positive energy to cure 4d8 points of damage +1 point per caster level (maximum +40) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.