Giant Vermin

Make a spell card:
NameGiant Vermin
SchoolTransmutation
LevelArc 4, Clr 4, Drd 4, Spider 4
ComponentsV, S, DF
Casting Time1 standard action
Recharge Time30 minutes
RangeClose (25 ft. + 5 ft./2 levels)
TargetsUp to three vermin, no two of which can be more than 30 ft. apart
Duration1 min./level
Saving ThrowNone
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 235
Short Description

Turns centipedes, scorpions, or spiders into giant vermin.

Living GreyhawkOpen

You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into larger forms. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the vermin can be grown depends on your level; see the table below.

Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (Attack, Defend, Stop, and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.

Caster Level, Vermin Size

9th or lower, Medium

10th-13th, Large

14th-17th, Huge

18th-19th, Gargantuan

20th or higher, Colossal

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.