|Level||Arc 4, Clr 4, Drd 4, Spider 4|
|Components||V, S, DF|
|Casting Time||1 standard action|
|Recharge Time||30 minutes|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Targets||Up to three vermin, no two of which can be more than 30 ft. apart|
|Sources||System Reference Document on page 235|
Turns centipedes, scorpions, or spiders into giant vermin.
You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into larger forms. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the vermin can be grown depends on your level; see the table below.
Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (Attack, Defend, Stop, and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.
Caster Level, Vermin Size
9th or lower, Medium
20th or higher, Colossal
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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