Summon Monster IX

Make a spell card:
NameSummon Monster IX
SchoolConjuration (Summoning)
LevelArc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9
ComponentsV, S, F/DF
Casting Time1 round
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
EffectOne or more summoned creatures, no two of which can be more than 30 ft. apart
Duration1 round/level (D)
Saving ThrowNone
Spell ResistanceNo
SourcesSystem Reference Document on page 288
Short Description

Calls extraplanar creature to fight for you.


A: A tiny bag and a small (not necessarily lit) candle.

Living GreyhawkOpen

This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list (summon monster VIII), or 1d4+1 creatures of the same kind from a lower-level list (summon monster I, summon monster II, summon monster III, summon monster IV, summon monster V, summon monster VI, summon monster VII).

Summon Monster Alignment
Couatl LG
Leonal (guardinal) NG
Celestial roc CG
Elder Elemental (any) N
Elder Air Elemental N
Elder Earth Elemental (any) N
Elder Fire Elemental (any) N
Elder Water Elemental (any) N
Barbed Devil LE
Fiendish dire shark 1 NE
Fiendish Gargantuan monstrous scorpion NE
Night hag NE
Bebilith (demon) CE
Fiendish Colossal monstrous spider CE
Hezrou (demon) CE

1) May be summoned only into an aquatic or watery environment.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.