|Level||Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2|
|Components||V, S, DF|
|Casting Time||1 standard action|
|Recharge Time||5 minutes|
|Target||Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)|
|Saving Throw||Will negates (harmless, object)|
|Spell Resistance||Yes (harmless, object)|
|Sources||System Reference Document on page 197|
Weapon becomes good, evil, lawful, or chaotic.
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike.
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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