Holy Aura

Make a spell card:
NameHoly Aura
SchoolAbjuration [Good]
LevelAPeace 8, Arc 8, Celestial 8, Clr 8, Exalted Arcanist 8, Exorcism 8, Good 8, Hlr 8, Mysticism 8
ComponentsV, S, F
Casting Time1 standard action
Recharge TimeGeneral
Range20 ft.
TargetsOne creature/level in a 20-ft.-radius burst centered on you
Duration1 round/level (D)
Saving ThrowSee text
Spell ResistanceYes (harmless)
GroupsAlignment Shields
VersionSRD
SourcesSystem Reference Document on page 241
Short Description

+4 to AC, +4 resistance, and SR 25 against evil spells.

Focus

A tiny reliquary containing some sacred relic. The reliquary costs at least 500 gp.

Living GreyhawkOpen

A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.

Third, the abjuration blocks possession and mental influence, just as protection from evil does.

Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.