| Name | Ray of Exhaustion |
|---|---|
| School | Necromancy |
| Level | Duskblade 3, Sor/Wiz 3 |
| Components | V, S, M |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Effect | Ray |
| Duration | 1 min./level |
| Saving Throw | Fortitude partial; see text |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 269 |
| Short Description | |
| Materials | A drop of sweat. |
| Living Greyhawk | Open |
|
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spells duration expires. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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