Break Enchantment

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NameBreak Enchantment
SchoolAbjuration
LevelAdp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5
ComponentsV, S
Casting Time1 minute
Recharge Time1 hour
RangeClose (25 ft. + 5 ft./2 levels)
TargetsUp to one creature per level, all within 30 ft. of each other
DurationInstantaneous
Saving ThrowSee text
Spell ResistanceNo
VersionSRD
SourcesSystem Reference Document on page 207
Short Description

Frees subjects from enchantments, alterations, curses, and petrification.

Living GreyhawkOpen

This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.

If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower.

If the effect comes from some permanent magic item break enchantment does not remove the curse from the item, but it does frees the victim from the items effects.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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