|Name||Orbs of Various Energy|
|School||Conjuration (Creation) [Acid, Cold, Electricity, Fire, Force, Sonic, Negative]|
|Level||Sor/Wiz 6, Wmg 6|
|Casting Time||1 standard action|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Effect||7 orbs of energy.|
|Groups||Negative Energy, Orbs, Ranged Touch|
7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.
You create 7 orbs of energy, one for each of the primary energies, a force orb, and a negative energy orb. You may deal 1d6 damage per caster level (max 20d6) divided any way you want amoung the seven orbs, with no orb having more than 1 die of damage more than any other die.
Thus an 11th level wizard could do 2d6 damage with each Acid, Cold, Fire, and Electricity and 1d6 with each negative energy, sonic, and force. None of his orbs could have 3d6 until 15th level.
If the negative energy orb is directed at an undead or other creature powered by negative energy, it is healed instead of damaged.
Source Description: These are things I've made up myself.
Source Copyright: IMarvinTPA's Online Spell Database Copyright 2004 by Andrew Bay
The Open content displayed above has been reproduced with permission from the copyright holder.