|School||Illusion (Pattern) [Mind-Affecting]|
|Level||Beguiler 8, Sor/Wiz 8, Wmg 8|
|Components||V, S, M|
|Casting Time||1 standard action|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Effect||Colorful lights in a 20-ft.-radius spread|
|Duration||Concentration + 2 rounds|
|Sources||System Reference Document on page 274|
Twisting colors confuse, stun, or render unconscious.
A small crystal prism.
A twisting pattern of discordant, coruscating colors weaves through the air, affecting creatures within it. The spell affects a total number of Hit Dice of creatures equal to your caster level (maximum 20). Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. The spell affects each subject according to its Hit Dice.
6 or less: Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then confused for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures.)
7 to 12: Stunned for 1d4 rounds, then confused for 1d4 rounds.
13 or more: Confused for 1d4 rounds.
Sightless creatures are not affected by scintillating pattern.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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