| Name | Detect Good |
|---|---|
| School | Divination |
| Level | Adp 1, Arc 1, Clr 1, MH 1, Wuj 1 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | 60 ft. |
| Area | Cone-shaped emanation |
| Duration | Concentration, up to 10 min./level (D) |
| Saving Throw | None |
| Spell Resistance | No |
| Version | SRD |
| Sources | System Reference Document on page 219 |
| Short Description | Reveals creatures, spells, or objects of selected alignment. |
| Living Greyhawk | Open |
|
This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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