|Alternate Names||Arcane Locked, Arcane Locks|
|Level||Sor/Wiz 2, Wuj 2|
|Components||V, S, M|
|Casting Time||1 standard action|
|Recharge Time||1 hour|
|Target||The door, chest, or portal touched, up to 30 sq. ft./level in size|
|Groups||Llenol Prepared Spells|
|Sources||System Reference Document on page 200|
Magically locks a portal or chest.
Gold dust worth 25 gp.
An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it; otherwise, a door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. (A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.)
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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