Summon Monster VII

Make a spell card:
NameSummon Monster VII
SchoolConjuration (Summoning)
LevelArc 7, Clr 7, Sor/Wiz 7, Summoner 7, Wuj 7
ComponentsV, S, F/DF
Casting Time1 round
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
EffectOne or more summoned creatures, no two of which can be more than 30 ft. apart
Duration1 round/level (D)
Saving ThrowNone
Spell ResistanceNo
VersionSRD
SourcesSystem Reference Document on page 287
Short Description

Calls extraplanar creature to fight for you.

Focus

A: A tiny bag and a small (not necessarily lit) candle.

Living GreyhawkOpen

This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list (summon monster VI), or 1d4+1 creatures of the same kind from a lower-level list (summon monster I, summon monster II, summon monster III, summon monster IV, summon monster V).
Summon Monster Alignment
Celestial elephant LG
Avoral (guardinal) NG
Celestial baleen whale (1) NG
Djinni (genie) CG
Huge Elemental (any) N
Huge Air Elemental N
Huge Earth Elemental N
Huge Fire Elemental N
Huge Water Elemental N
Invisible stalker N
Bone Devil LE
Fiendish megaraptor LE
Fiendish Huge monstrous scorpion NE
Babau (demon) CE
Fiendish giant octopus 1 CE
Fiendish girallon CE

1) May be summoned only into an aquatic or watery environment.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.