Attract Fine Vermin

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NameAttract Fine Vermin
SchoolTransmutation
LevelArc 0, Clr 0, Drd 0, Sor/Wiz 0
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangePersonal
TargetYou
Duration1 min.
Saving ThrowNone (harmless)
Spell ResistanceYes (harmless)
Versionseankreynolds.com
SourcesSeanKReynolds.com
Short Description

Attract a normal vermin to you.

Living GreyhawkUnlockable

You give off a faint scent that is undetectable to humanoids but attractive to normal (not monstrous) vermin. 1d10 rounds after casting this spell, one Fine vermin (at least 1/4 inch long) of a type common to the area arrives and crawls or flies into your square. The vermin has no hostile intent toward you and will crawl or fly onto your hand if you extend it. The creature is not compelled to remain, is not under your control, and unless fed or captured it probably leaves within a minute of its arrival.

Typical vermin that might appear include flies, spiders, bees, wasps, ants, centipedes, beetles, praying mantises, or scorpions.

Source Description: Material from SeanKReynolds.com

Source Copyright: Material from SeanKReynolds.com Copyright 2001, 2002 Sean K Reynolds.

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