| Name | Attract Fine Vermin |
|---|---|
| School | Transmutation |
| Level | Arc 0, Clr 0, Drd 0, Sor/Wiz 0 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Personal |
| Target | You |
| Duration | 1 min. |
| Saving Throw | None (harmless) |
| Spell Resistance | Yes (harmless) |
| Version | seankreynolds.com |
| Sources | SeanKReynolds.com |
| Short Description | Attract a normal vermin to you. |
| Living Greyhawk | Unlockable |
|
You give off a faint scent that is undetectable to humanoids but attractive to normal (not monstrous) vermin. 1d10 rounds after casting this spell, one Fine vermin (at least 1/4 inch long) of a type common to the area arrives and crawls or flies into your square. The vermin has no hostile intent toward you and will crawl or fly onto your hand if you extend it. The creature is not compelled to remain, is not under your control, and unless fed or captured it probably leaves within a minute of its arrival. Typical vermin that might appear include flies, spiders, bees, wasps, ants, centipedes, beetles, praying mantises, or scorpions. |
Source Description: Material from SeanKReynolds.com
Source Copyright: Material from SeanKReynolds.com Copyright 2001, 2002 Sean K Reynolds.
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