Animal Trance

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NameAnimal Trance
SchoolEnchantment (Compulsion) [Mind-Affecting, Sonic]
LevelAdp 2, Arc 2, Brd 2, Drd 2, Scalykind 2
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
TargetsAnimals or magical beasts with Intelligence 1 or 2
DurationConcentration
Saving ThrowWill negates; see text
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 198
Short Description

Fascinates 2d6 HD of animals.

Living GreyhawkOpen

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.

A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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