| Name | Animal Trance |
|---|---|
| School | Enchantment (Compulsion) [Mind-Affecting, Sonic] |
| Level | Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 |
| Components | V, S |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Targets | Animals or magical beasts with Intelligence 1 or 2 |
| Duration | Concentration |
| Saving Throw | Will negates; see text |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 198 |
| Short Description | Fascinates 2d6 HD of animals. |
| Living Greyhawk | Open |
|
Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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