| Name | Owl's Wisdom |
|---|---|
| School | Transmutation |
| Level | APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 |
| Components | V, S, M/DF |
| Casting Time | 1 standard action |
| Recharge Time | 5 minutes |
| Range | Touch |
| Target | Creature touched |
| Duration | 1 min./level |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 259, Tome and Blood on page 94 |
| Short Description | Subject gains +4 to Wis for 1 min./level. |
| Materials | A: A few feathers, or a pinch of droppings, from an owl. |
| Living Greyhawk | Open |
|
The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit to Wisdom-related skills. Clerics, druids, paladins, and rangers (and other Wisdom-based spellcasters) who receive owls wisdom do not gain any additional bonus spells for the increased Wisdom, but the save DCs for their spells increase. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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