Magic Vestment

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NameMagic Vestment
SchoolTransmutation
LevelAPeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3
ComponentsV, S, DF
Casting Time1 standard action
Recharge Time6 hours
RangeTouch
TargetArmor or shield touched
Duration1 hour/level
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)
GroupsAC Improvements
VersionSRD
SourcesSystem Reference Document on page 251
Short Description

Armor or shield gains +1 enhancement per four levels.

Living GreyhawkOpen

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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