Summon Monster II

Make a spell card:
NameSummon Monster II
SchoolConjuration (Summoning)
LevelArc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2
ComponentsV, S, F/DF
Casting Time1 round
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
EffectOne or more summoned creatures, no two of which can be more than 30 ft. apart
Duration1 round/level (D)
Saving ThrowNone
Spell ResistanceNo
VersionSRD
SourcesSystem Reference Document on page 286
Short Description

Calls extraplanar creature to fight for you.

Focus

A: A tiny bag and a small (not necessarily lit) candle.

Living GreyhawkOpen

This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list (Summon Monster I).

Summon Monster Alignment
Celestial giant bee LG
Celestial giant bombardier beetle NG
Celestial riding dog NG
Celestial eagle CG
Lemure (devil) LE
Fiendish squid (1) LE
Fiendish wolf LE
Fiendish Large monstrous centipede NE
Fiendish Medium monstrous scorpion NE
Fiendish Medium shark (1) NE
Fiendish Medium monstrous spider CE
Fiendish Medium viper snake CE

1 May be summoned only into an aquatic or watery environment.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.