| Name | Continual Flame |
|---|---|
| School | Evocation [Light] |
| Level | Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 |
| Components | V, S, M |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Touch |
| Effect | Magical, heatless flame |
| Duration | Permanent |
| Saving Throw | None |
| Spell Resistance | No |
| Version | SRD |
| Sources | System Reference Document on page 213 |
| Short Description | Makes a permanent, heatless torch. |
| Materials | You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. |
| Living Greyhawk | Open |
|
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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