Meteor Swarm

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NameMeteor Swarm
SchoolEvocation [Fire]
LevelArc 9, Shu 9, Sor/Wiz 9, Wmg 9
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangeLong (400 ft. + 40 ft./level)
AreaFour 40-ft.-radius spreads; see text
DurationInstantaneous
Saving ThrowNone or Reflex half; see text
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 253
Short Description

Four exploding spheres each deal 6d6 fire damage.

Living GreyhawkOpen

Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2- foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.

If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere's fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target's space. You may aim more than one meteor at the same target.

Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. (Fire resistance applies to each spheres damage individually.)

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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