Dispel Evil

Make a spell card:
NameDispel Evil
SchoolAbjuration [Good]
LevelAPeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4
ComponentsV, S, DF
Casting Time1 standard action
Recharge TimeGeneral
RangeTouch
Target or TargetsYou and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Duration1 round/level or until discharged, whichever comes first
Saving ThrowSee text
Spell ResistanceSee text
VersionSRD
SourcesSystem Reference Document on page 222
Short Description

+4 bonus against attacks by evil creatures.

Living GreyhawkOpen

Shimmering, white, holy energy surrounds you. This power has three effects.

First, you gain a +4 deflection bonus to AC against attacks by evil creatures.

Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. Exception: Spells that can't be dispelled by dispel magic also can't be dispelled by dispel evil. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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