|Name||Mass Inflict Critical Wounds|
|Level||Arc 8, Clr 8|
|Casting Time||1 standard action|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Target||One creature/level, no two of which can be more than 30 ft. apart|
|Saving Throw||Will half|
|Sources||System Reference Document on page 244|
Deals 4d8 damage +1/level to many creatures.
Negative energy spreads out in all directions from the point of origin, dealing 4d8 points of damage +1 point per caster level (maximum +40) to nearby living enemies.
Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.