|Name||Greater Magic Fang|
|Level||Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3|
|Components||V, S, DF|
|Casting Time||1 standard action|
|Recharge Time||6 hours|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Target||One living creature|
|Saving Throw||Will negates (harmless)|
|Spell Resistance||Yes (harmless)|
|Sources||System Reference Document on page 250|
One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).
This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5).
Alternatively, you may imbue all of the creatures natural weapons with a +1 enhancement bonus (regardless of your caster level).
Greater magic fang can be made permanent with a permanency spell.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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