Silence

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NameSilence
SchoolIllusion (Glamer)
LevelAPeace 2, Arc 2, Beguiler 2, Brd 2, Clr 2, EmBarachiel 2, Shu 2, Spell 2
ComponentsV, S
Casting Time1 standard action
Recharge Time30 minutes
RangeLong (400 ft. + 40 ft./level)
Area20-ft.-radius emanation centered on a creature, object, or point in space
Duration1 min./level (D)
Saving ThrowWill negates; see text or none (object)
Spell ResistanceYes; see text or no (object)
VersionSRD
SourcesSystem Reference Document on page 279
Short Description

Negates sound in 15-ft. radius.

Living GreyhawkOpen

Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise what-so-ever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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