Worg

MapTool Token

NameWorg
Sorted NameWorg
FamilyWorg
Size and TypeMedium Magical Beast
Hit Dice Count4
Hit Dice4d10+8 (30 hp)
Random Hit Points4d10+8 - 8
Initiative+2
Speed50 ft. (10 squares)
Armor Class14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple+4/+7
Attack

Bite +7 melee (1d6+4)

Full Attack

Bite +7 melee (1d6+4)

Space/Reach5 ft./5 ft.
Special AttacksTrip
Special Qualities

Darkvision 60 ft., low-light vision, scent

SavesFort +6, Ref +6, Will +3
AbilitiesStr 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10
Skills

Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2*

Feats

Alertness, Track

EnvironmentTemperate plains
Challenge Rating2
Organization

Solitary, pair, or pack (6-11)

Treasure1/10 coins; 50% goods; 50% items
AlignmentUsually neutral evil
Advancement5-6 HD (Medium); 7-12 HD (Large)
Level Adjustment+1 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Worg; CR 2; Medium magical beast; HD 4d10+8; hp 30; Init +2; Spd 50 ft. (10 squares); AC 14 (+2 dex, +2 natural), touch 12, flat-footed 12; Base Atk +4; Grp +7; Atk +7 melee (1d6+4, bite); Full Atk +7 melee (1d6+4, bite); Space/Reach 5 ft./5 ft.; SA Trip; SQ Darkvision 60 ft., low-light vision, scent; AL NE; SV Fort +6, Ref +6, Will +3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10

Skills and Feats: Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2*; Alertness, Track

Worg

Worg
Medium Magical Beast
Hit Dice:
4d10+8 (30 hp)
Initiative:
+2
Speed:
50 ft. (10 squares)
Armor Class:
14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple:
+4/+7
Attack:
Bite +7 melee (1d6+4)
Full Attack:
Bite +7 melee (1d6+4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Trip
Special Qualities:
Darkvision 60 ft., low-light vision, scent
Saves:
Fort +6, Ref +6, Will +3
Abilities:
Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10
Skills:
Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2*
Feats:
Alertness, Track
Environment:
Temperate plains
Organization:
Solitary, pair, or pack (6-11)
Challenge Rating:
2
Treasure:
1/10 coins; 50% goods; 50% items
Alignment:
Usually neutral evil
Advancement:
5-6 HD (Medium); 7-12 HD (Large)
Level Adjustment:
+1 (cohort)

A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs 300 pounds.

More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin.

Combat

Mated pairs or packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it.

Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.

Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks. *A worg has a +4 racial bonus on Survival checks when tracking by scent.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +7 melee (1d6+4), or Bite +7 melee (1d6+4)

feats: ALERTNESS, TRACK, ,