Sleep

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NameSleep
SchoolEnchantment (Compulsion) [Mind-Affecting]
LevelAdp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1
ComponentsV, S, M
Casting Time1 round
Recharge TimeGeneral
RangeMedium (100 ft. + 10 ft./level)
AreaOne or more living creatures within a 10-ft.-radius burst
Duration1 min./level
Saving ThrowWill negates
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 280
Short Description

Puts 4 HD of creatures into magical slumber.

Materials

A pinch of fine sand, rose petals, or a live cricket.

Living GreyhawkOpen

A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.

Among creatures with equal HD, those who are closest to the spells point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.

Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).

Sleep does not target unconscious creatures, constructs, or undead creatures.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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