| Name | Sleep |
|---|---|
| School | Enchantment (Compulsion) [Mind-Affecting] |
| Level | Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 |
| Components | V, S, M |
| Casting Time | 1 round |
| Recharge Time | General |
| Range | Medium (100 ft. + 10 ft./level) |
| Area | One or more living creatures within a 10-ft.-radius burst |
| Duration | 1 min./level |
| Saving Throw | Will negates |
| Spell Resistance | Yes |
| Version | SRD |
| Sources | System Reference Document on page 280 |
| Short Description | Puts 4 HD of creatures into magical slumber. |
| Materials | A pinch of fine sand, rose petals, or a live cricket. |
| Living Greyhawk | Open |
|
A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spells point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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