|Level||Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3|
|Casting Time||1 standard action|
|Recharge Time||1 hour|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Targets||One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting|
|Saving Throw||Will negates (harmless, object)|
|Spell Resistance||Yes (harmless, object)|
|Sources||System Reference Document on page 246|
Doubles normal weapons threat range.
This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19-20, a threat range of 19-20 becomes 17-20, and a threat range of 18-20 becomes 15-20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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