Heat Metal

Make a spell card:
NameHeat Metal
SchoolTransmutation [Fire]
LevelArc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2
ComponentsV, S, DF
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
TargetMetal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle
Duration7 rounds
Saving ThrowWill negates (object)
Spell ResistanceYes (object)
VersionSRD
SourcesSystem Reference Document on page 239
Short Description

Make metal so hot it damages those who touch it.

Medium Description

Make metal so hot it deals fire damage to those who touch it.

Living GreyhawkOpen

Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creatures possession uses the creatures saving throw bonus unless its own is higher.

A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if its not wearing metal armor and the metal that its carrying weighs less than one-fifth of its weight.

On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spells duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below.

RoundMetal TemperatureDamage
1WarmNone
2Hot1d4 points
3-5Searing2d4 points
6Hot1d4 points
7WarmNone

Any cold intense enough to damage the creature negates fire damage from the spell (and vice versa) on a point-for-point basis. If cast underwater, heat metal deals half damage and boils the surrounding water.

Heat metal counters and dispels chill metal.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.