Water Walk

Make a spell card:
NameWater Walk
SchoolTransmutation [Water]
LevelAPeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3
ComponentsV, S, DF
Casting Time1 standard action
Recharge Time4 hours
RangeTouch
TargetsOne touched creature/level
Duration10 min./level (D)
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
VersionSRD
SourcesSystem Reference Document on page 300
Short Description

Subject treads on water as if solid.

Living GreyhawkOpen

The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat because they are near it.) The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground.

If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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