|School||Enchantment (Compulsion) [Mind-Affecting]|
|Level||Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8|
|Components||V, S, M|
|Casting Time||1 hour|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Target||One location (up to a 10-ft. cube/level) or one object|
|Duration||2 hours/level (D)|
|Saving Throw||Will negates; see text|
|Sources||System Reference Document on page 292|
Object or location attracts certain creatures.
1,500 gp worth of crushed pearls and a drop of honey.
You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. The particular kind of creature to be affected must be named specifically. A creature subtype is not specific enough. Likewise, the specific alignment must be named.
Creatures of the specified kind or alignment feel elated and pleased to be in the area or desire to touch or to possess the object. The compulsion to stay in the area or touch the object is overpowering. If the save is successful, the creature is released from the enchantment, but a subsequent save must be made 1d6x10 minutes later. If this save fails, the affected creature attempts to return to the area or object.
Sympathy counters and dispels antipathy.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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