Repulsion

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NameRepulsion
SchoolAbjuration
LevelAPeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6
ComponentsV, S, F/DF
Casting Time1 standard action
Recharge TimeGeneral
Range10 ft./level
AreaUp to 10-ft.-radius/level emanation centered on you
Duration1 round/level (D)
Saving ThrowWill negates
Spell ResistanceYes
GroupsLlenol's Needlist
VersionSRD
SourcesSystem Reference Document on page 271
Short Description

Creatures can't approach you.

Focus

A: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp.

Living GreyhawkOpen

An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide how big the field is at the time of casting (to the limit your level allows). Any creature within or entering the field must attempt a save. If it fails, it becomes unable to move toward you for the duration of the spell. Repelled creatures actions are not otherwise restricted.

They can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back.) The creature is free to make melee attacks against you if you come within reach. If a repelled creature moves away from you and then tries to turn back toward you, it cannot move any closer if it is still within the spell's area.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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