| Name | Rapid Raise Dead |
|---|---|
| School | Conjuration (Healing) [Ectomancy] |
| Level | Arc 4, Clr 4, Hlr 4 |
| Components | V, S, M, DF |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Touch |
| Target | Dead creature touched |
| Duration | Instantaneous |
| Saving Throw | None; see text |
| Spell Resistance | No |
| Groups | Life |
| Version | Drew |
| Sources | Andrew Schenkelberg |
| Short Description | Restores a person to life who died within the last round and damages caster. |
| Materials | Diamond dust worth a total of least 5,000 gp. |
| Living Greyhawk | Unlockable |
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You restore life to a deceased creature. You can raise a creature that has been dead for no longer one full round. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. The caster takes 1d4 non-lethal damage per hit die of the target (before the target loses the level from being raised.)
Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can't be raised). This level/HD loss or Constitution loss cannot be repaired by any means. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spells for losing a level. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell, in addition to losing spell slots for losing a level.
A raised creature has a number of hit points equal to its maximum Hit Points. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature's equipment or possessions are affected in any way by this spell.
A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell. Constructs, elementals, outsiders, and undead creatures can't be raised. The spell cannot bring back a creature that has died of old age.
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Source Description: Spells Developed by Drew for his DnD campaigns.
Source Copyright: Drew's Spells Copyright 2004 Andrew Schenkelberg
The Open content displayed above has been reproduced with permission from the copyright holder.