| Name | Magic Fang |
|---|---|
| School | Transmutation |
| Level | Arc 1, Bestial 1, Dragon 1, Drd 1, Rgr 1, Scalykind 1 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | 5 minutes |
| Range | Touch |
| Target | Living creature touched |
| Duration | 1 min./level |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | Yes (harmless) |
| Version | SRD |
| Sources | System Reference Document on page 250 |
| Short Description | One natural weapon of subject creature gets +1 on attack and damage rolls. |
| Living Greyhawk | Open |
|
Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.) Magic fang can be made permanent with a permanency spell. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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