Holy Smite

Make a spell card:
NameHoly Smite
SchoolEvocation [Good]
LevelExalted Arcanist 4, Glory 4, Good 4, KotC 4
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangeMedium (100 ft. + 10 ft./level)
Area20-ft.-radius burst
DurationInstantaneous (1 round); see text
Saving ThrowWill partial; see text
Spell ResistanceYes
VersionSRD
SourcesSystem Reference Document on page 241
Short Description

Damages and blinds evil creatures.

Medium Description

Deals 1d8/two caster levels (max 5d8) holy damage and blinds evil creatures (1d6/CL, max 10d6 to evil outsiders).

Living GreyhawkOpen

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.