| Name | Sleet Storm |
|---|---|
| School | Conjuration (Creation) [Cold] |
| Level | Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 |
| Components | V, S, M/DF |
| Casting Time | 1 standard action |
| Recharge Time | General |
| Range | Long (400 ft. + 40 ft./level) |
| Area | Cylinder (40-ft. radius, 20 ft. high) |
| Duration | 1 round/level |
| Saving Throw | None |
| Spell Resistance | No |
| Version | SRD |
| Sources | System Reference Document on page 280 |
| Short Description | Hampers vision and movement. |
| Materials | A:A pinch of dust and a few drops of water. |
| Living Greyhawk | Open |
|
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details). The sleet extinguishes torches and small fires. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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