Spell Immunity

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NameSpell Immunity
SchoolAbjuration
LevelAPeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4
ComponentsV, S, DF
Casting Time1 standard action
Recharge Time1 hour
RangeTouch
TargetCreature touched
Duration10 min./level
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
VersionSRD
SourcesSystem Reference Document on page 282
Short Description

Subject is immune to one spell per four levels.

Living GreyhawkOpen

The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which spell resistance doesn't apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against super-natural or extraordinary abilities, such as breath weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect.

A creature can have only one spell immunity or spell immunity, greater spell in effect on it at a time.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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