Summon Nature's Ally VII

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NameSummon Nature's Ally VII
SchoolConjuration (Summoning)
LevelArc 7, Drd 7, Shu 7
ComponentsV, S, DF
Casting Time1 round
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
EffectOne or more creatures, no two of which can be more than 30 ft. apart
Duration1 round/level (D)
Saving ThrowNone
Spell ResistanceNo
VersionSRD
SourcesSystem Reference Document on page 289
Short Description

Calls creature to fight.

Living GreyhawkOpen

This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

1) May be summoned only into an aquatic or watery environment.

2) Can't cast irresistible dance

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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