Index of Spells by Name Letters - S

Name
Save - Res Level Comps
Dur Range Recharge
Description
Sacred Guardian
  APeace 5, Arc 5, Clr 5  
    24 hours

You know status of subject and can teleport or effect scrying flawlessly.

Sacred Haven
  Arc 4, Pal 4  
    5 minutes

Creature gains AC bonus, and you can monitor and heal it magically.

Sacrificial Skill
  Arc 1, Asn 2, Clr 1, Sor/Wiz 1  
    30 minutes

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sadism
  Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2  
    General

For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

Safe Clearing
  Arc 3, Rgr 3  
    6 hours

As sanctuary, but protects an area and lasts 1 hour/level.

Safety
  Arc 3, Clr 3  
    1 hour

Know how to get somewhere where the environment is not hostile to the subject.

Sakkratar's Triple Strike
  Sor/Wiz 5  
    General

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

Saltray
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Sanctify the Wicked (F)
  Sanctified 9  
    General

Traps evil creature in a diamond for one year, then releases it as a sanctified creature.

Sanctuary
Will negates - No APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 V, S, DF
1 round/level Touch 5 minutes

Opponents cant attack you, and you can't attack.

Mass Sanctuary
  Balance 5  
    5 minutes

One touched creature/2 levels can't be attacked, and can't attack.

Sand Spiral
  Sor/Wiz 6  
    General

Cone deals 1d6 damage per level, -2 penalty on attacks, checks, and saves.

Sandblast
  Arc 1, Drd 1  
    General

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

Sandblast (LE)
  Sor/Wiz 6  
    General

Cone of sand and wind deals 6d8 points of damage and blows away opponents.

Sandform
  Arc 4, Drd 4, Sor/Wiz 4  
    30 minutes

You become an oozelike being of sand.

Sandstorm
  Arc 6, Drd 6  
    1 hour

Create a large dangerous duststorm.

Sap Strength
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes exhausted.

Sarcophagus of Stone
  Arc 6, Clr 6  
    General

Sarcophagus entombs subject.

Scalding Mud
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transmute rock or earth into boiling muck.

Scalding Touch
  Sor/Wiz 7  
    General

Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level.

Scale Weakening
  Sor/Wiz 2  
    1 hour

Subject's natural armor weakens.

Scales of the Lizard
  Wuj 1  
    General

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

Scales of the Sealord
  Arc 3, Drd 3, Rgr 3, Seafolk 3  
    6 hours

Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Scare
Will partial - Yes Brd 2, Hatred 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scatterspray
  Hrp 1, Hth 1, Sor/Wiz 1  
    General

Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal).

Scent
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

Scholar's Touch
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Read books in seconds.

Scimitar of Sand
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated.

Scintillating Pattern
None - Yes Beguiler 8, Sor/Wiz 8, Wmg 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Scintillating Scales
  Sor/Wiz 2  
    General

You gain an AC deflection bonus equal to your Constitution modifier.

Scintillating Sphere
  Sor/Wiz 3  
    General

20-ft-radius spread deals 1d6 electicity/level.

Scorch
  Sor/Wiz 2  
    General

Jet of flame deals 1d8/2 levels (max 5d8).

Scorching Ray
None - Yes Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Scorpion Tail
  Sor/Wiz 3  
    General

Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.

Scourge (F)
  Pestilence 7  
    General

Inflicts a disease that must be magically cured, one subject/level.

Scourge of Force
  Sor/Wiz 2  
    General

Tendrils of force lash foes for 1d8 + 1/2 levels damage each.

Scramble Portal
  Sor/Wiz 4  
    General

Portal may send user to random plane instead of the normal destination.

Screen
None or Will disbelief (if interacted with); see text - No Arc 8, Beguiler 8, Gnome 7, Illusion 8, Shu 8, Sor/Wiz 8, Trickery 7, VDarkness 9 V, S
1 day Close 24 hours

Illusion hides area from vision, scrying.

Screen of Heat
  Arc 3, Clr 3, Drd 3  
    5 minutes

Shimmering illusion causes 20% miss chance to all attacks through it.

Scry Location
  Arc 7, Brd 5, Clr 7, Drd 7, Sor/Wiz 6  
    General

Spy on a distant location.

Scry Trap
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Scrying (F)
Will negates - Yes APeace 5, Arc 5, Brd 3, Clr 5, Drd 4, EmBarachiel 3, HB 4, MH 3, Oracle 4, Shu 5, Sin-L 5, Sor/Wiz 4, Wuj 4 V, S, F, M/DF
1 min./level See text General

Spies on subject from a distance.

Greater Scrying
Will negates - Yes APeace 7, Arc 7, Brd 6, Clr 7, Drd 7, Dream 7, Oracle 7, Planning 7, Shu 7, Sor/Wiz 7, Wuj 7 V, S
1 hour/level See text 6 hours

As scrying, but faster and longer.

Sculpt Sound
Will negates (object) - Yes (object) Brd 3 V, S
1 hour/level (D) Close 6 hours

Creates new sounds or changes existing ones.

Scyllan Scream
  Brd 5  
    General

Scream panics or shakes those who hear it.

Seal Portal (M)
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Seal an interplanar portal or gate.

Searing Exposure
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Target suffers hours of wasteland exposure in a moment.

Searing Light
None - Yes Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 V, S
Instant Medium General

Ray deals 1d8/two levels damage, more against undead.

Second Wind
  Arc 1, Pal 1  
    6 hours

Target gains the equivalent of the Endurance feat for 1 hour/level.

Secret Chest (F)
None - No Commerce 6, Sin-A 6, Sor/Wiz 5, Wealth 5 V, S, F
60 days or until discharged See text General

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Secret Page
None - No Brd 3, Rune 2, Sor/Wiz 3 V, S, M
Permanent Touch 12 hours

Changes one page to hide its real content.

Secret Signs
  Wuj 1  
    General

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Secure Corpse
  Arc 6, Clr 6  
    General

Traps corpse inside holy symbol.

Secure Shelter
None - No Brd 4, Cavern 4, Feast 5, Sor/Wiz 4 V, S, M, F, text
2 hours/level (D) Close 12 hours

Creates sturdy cottage.

See Invisibility
- Adp 2, Arc 2, Beguiler 2, Brd 3, Duskblade 2, EmBarachiel 3, HB 2, MH 2, Sor/Wiz 2, Truth 3, Wuj 2 V, S, M
10 min./level (D) Personal 4 hours

Reveals invisible creatures or objects.

Seek Eternal Rest
  Arc 4, Pal 4  
    1 hour

Turn undead as a paladin two levels higher.

Seeker's Chant
  Brd 0, Sor/Wiz 0  
    General

Gives you a +2 bonus on Search checks, but a -2 penalty on Move Silently checks.

Seeking Ray
  Duskblade 2, Sor/Wiz 2  
    General

Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.

Seeming
Will negates or Will disbelief (if interacted with) - Yes or No; see text Beguiler 5, Brd 5, Sor/Wiz 5 V, S
12 hours (D) Close 24 hours

Changes appearance of one person per two levels.

Seething Eyebane
  Corrupt 1  
    General

Subject is blinded and all within 5 ft. take 1d6 damage.

Segojan's Armor
  Arc 1, Clr 1, Drd 1, Rgr 1  
    6 hours

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Semblance of Life
  Arc 6, Clr 6  
    General

undead take 3d6 damage per round; intelligent undead also dazed 1 round.

Sending
None - No APeace 4, Arc 4, Beguiler 5, Clr 4, EmBarachiel 4, HB 4, Herald 4, Sor/Wiz 5, Trade 4 V, S, M/DF
1 round; see text See text General

Delivers short message anywhere, instantly.

Sense Heretic
  Arc 1, Pal 1  
    General

Glow reveals when evil creature is near.

Sense Of The Dragon
  Sor/Wiz 3  
    5 minutes

Nonvisual senses out to 30 ft. that pinpoints creatures.

Sense Weakness
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Automatically confirm one critical hit.

Sensory Deprivation
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Sentinel's Watch
  Sor/Wiz 2  
    General

Wards the subject against deception, allowing him to pierce falsehoods of all forms.

Sepia Snake Sigil (M)
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Sequester
None or Will negates (object) - No or Yes (object) Sin-A 7, Sor/Wiz 7, Wealth 7 V, S, M
1 day/level (D) Touch 24 hours

Subject is invisible to sight and scrying; renders creature comatose.

Serene Visage
  Asn 1, Brd 1, Sor/Wiz 1  
    5 minutes

Grants a bonus on Bluff checks.

Serpent Arrow
  Sor/Wiz 4  
    General

Transforms missiles into Tiny vipers.

Serpents of Theggeron
  Corrupt 3  
    30 minutes

Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison.

Servant Horde
  Sor/Wiz 5, Wuj 5  
    6 hours

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shades
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 9, Sor/Wiz 9 V, S
See text See text General

As shadow conjuration, but up to 8th level and 80% real.

Shadow Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Shadow Binding
  Sor/Wiz 3  
    General

Entangle and daze creatures.

Shadow Cache
  Brd 3, Sor/Wiz 3  
    5 minutes

Store small items for a few minutes on the Plane of Shadow, or let them loose there.

Shadow Canopy
  Sor/Wiz 6  
    General

You create a large umbrella of darkness.

Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Brd 4, Shadow 4, Sor/Wiz 4 V, S
See text See text General

Mimics conjuring below 4th level, but only 20% real.

Greater Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 7, Sor/Wiz 7 V, S
See text See text General

As shadow conjuration, but up to 6th level and 60% real.

Shadow Curse
  Sor/Wiz 4  
    12 hours

Subject becomes unable to heal except in well illuminated areas until curse is removed.

Shadow Evocation
Will disbelief (if interacted with) - Yes Brd 5, Shadow 5, Sor/Wiz 5 V, S
See text See text General

Mimics evocation of lower than 5th level, but only 20% real.

Greater Shadow Evocation
Will disbelief (if interacted with) - Yes Shadow 8, Sor/Wiz 8 V, S
See text See text General

As shadow evocation, but up to 7th level and 60% real.

Shadow Form
  Asn 4, HB 4, Sor/Wiz 5  
    5 minutes

Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Shadow Guardians
  Sor/Wiz 5  
    6 hours

Create group of shadowy warriors.

Shadow Hand
  Sor/Wiz 5  
    General

Medium-sized hand attacks, blocks opponents, or carries items.

Shadow Landscape
  Arc 9, Drd 9  
    24 hours

Makes natural terrain more dangerous, creates guardians that you command.

Shadow Mask
  Hrp 2, Sor/Wiz 2  
    1 hour

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Phase
  Asn 4, Sor/Wiz 4  
    General

Subject becomes semi-incorporeal.

Shadow Radiance
  Sor/Wiz 2  
    General

Area filled with intense light that grows brighter.

Shadow Shield
  Sor/Wiz 6  
    General

A smoky shroud causes attackers to be blinded for 1 round/level.

Shadow Spray
  Sor/Wiz 2  
    General

Shadows daze targets and deal 2 points of Str damage.

Shadow Trap
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Bind a greater shadow to an object as its guardian.

Shadow Walk
Will negates - Yes Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 V, S
1 hour/level (D) Touch 24 hours

Step into shadow to travel rapidly.

Shadow Well
  Sor/Wiz 4  
    General

Target enters gloomy pocket plane and emerges frightened.

Shadowblast
  Arc 4, Clr 4, Drd 4  
    General

Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

Shadowfade
  Sor/Wiz 5  
    5 minutes

Travel to the Plane of Shadow, must return using the portal generated or else find another way back.

Shadowplay
  Sor/Wiz 0  
    General

Manipulates the shape and movement of an existing shadow.

Shadowy Grappler
  Sor/Wiz 6  
    General

Shadowy force grapples subject.

Shalantha's Delicate Disk
  Sor/Wiz 6  
    General

Conjures disk that can store a single spell of up to 5th level and release it when broken.

Shambler
None - No Arc 8, Blg 8, Drd 9, Plant 9 V, S
7 days or 7 months (D); see text Medium 24 hours

Summons 1d4+2 shambling mounds to fight for you.

Shape Metal
  Clr 4, Sor/Wiz 5  
    General

As stone shape, but affects metal.

Shapechange (F)
- Animal 9, Arc 9, Drd 9, Scalykind 9, Sor/Wiz 9, Transformation 9, Wuj 9 V, S, F
10 min./level (D) Personal 4 hours

Transforms you into any creature, and change forms once per round.

Shard Storm
  Sor/Wiz 5  
    General

Creates a storm of shards.

Share Husk
  Arc 2, Drd 2  
    4 hours

See and hear through the senses of a touched animal.

Shared Healing
  Arc 2, Clr 2  
    General

Subject creature can cure up to twice your caster level of its own hit points.

Shark Bolt
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Sharptooth
  Sor/Wiz 4  
    General

One of your natural weapons deals damage as if you were one size larger.

Shatter
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Shatterfloor
  Sor/Wiz 3  
    General

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Sheltered Vitality
  Arc 3, Clr 3, Drd 4  
    5 minutes

Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Shield
- Sor/Wiz 1, Wuj 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Shield of Faith
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Artificer 1, Clr 1, Retribution 1, Shu 1, Vassal of Bahamut 1 V, S, M
1 min./level Touch 30 minutes

Aura grants +2 or higher deflection bonus.

Mass Shield of Faith
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

Shield of Law (F)
See text - Yes (harmless) Arc 8, Clr 8, Inquisition 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shield of the Archons
  APeace 7, Arc 7, Clr 7  
    General

Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.

Shield of Warding
  Arc 3, Clr 3, Pal 2  
    30 minutes

Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5).

Shield Other (F)
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 V, S, F
1 hour/level (D) Close 24 hours

You take half of subjects damage.

Shieldbearer
  Sor/Wiz 1  
    General

Shield floats near subject to offer protection.

Shifter Prowess
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Shifter racial bonuses to skills increase by +8.

Shifting Paths
  Arc 7, Drd 7, Sor/Wiz 8  
    General

Illusion hides path, creates false new path.

Shillelagh
Will negates (object) - Yes (object) Arc 1, Drd 1 V, S, DF
1 min./level Touch 30 minutes

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Shivering Touch
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Touch deals 3d6 Dex damage.

Lesser Shivering Touch
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Touch deals 1d6 Dex damage.

Shock and Awe
  Asn 1, Brd 1, Sor/Wiz 1  
    General

Reduces a surprised creature's initiative roll.

Shock Treatment
  Sor/Wiz 2  
    General

A jolt of electricity damages and potentially stuns an opponent.

Shocking Grasp
None - Yes Arc 1, Duskblade 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

Touch delivers 1d6/level electricity damage (max 5d6).

Shockwave
  Sor/Wiz 3  
    General

Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round.

Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 4, Duskblade 4, KotC 3, Sin-W 4, Sor/Wiz 4, Wmg 4, Wuj 4 V
Instant 30 ft. General

Deafens all within cone and deals 5d6 sonic damage.

Greater Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 V, S, F
Instant 60 ft. General

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Shrieking Blast
  Sor/Wiz 5  
    General

40-ft.-radius burst deafens and deals 8d6 sonic damage.

Shrink Item
Will negates (object) - Yes (object) Hoard 3, Sin-A 4, Sor/Wiz 3 V, S
1 day/level; see text Touch 24 hours

Object shrinks to one-sixteenth size.

Shriveling
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Subject takes 1d4 damage per level.

Shroud of Flame
  Sor/Wiz 5  
    General

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Shroud of Undeath
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Negative energy shroud makes undead perceive you as undead.

Sicken Evil
  Sanctified 5  
    5 minutes

Evil creatures are sickened by your presence.

Sign
  Arc 1, Clr 1  
    5 minutes

Your initiative check result improves, and you know enemies' initiative check results.

Sign of Sealing (M)
  Sor/Wiz 3  
    General

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Greater Sign of Sealing (M)
  Sor/Wiz 6  
    General

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Silence
Will negates; see text or none (object) - Yes; see text or no (object) APeace 2, Arc 2, Beguiler 2, Brd 2, Clr 2, EmBarachiel 2, Shu 2, Spell 2 V, S
1 min./level (D) Long 30 minutes

Negates sound in 15-ft. radius.

Silent Image
Will disbelief (if interacted with) - No Arc 1, Beguiler 1, Brd 1, Gnome 1, Illusion 1, Shu 1, Sor/Wiz 1, Wuj 1 V, S, F
Concentration Long General

Creates minor illusion of your design.

Silent Portal
  Asn 1, Sor/Wiz 0  
    6 hours

Negates sound from door or window.

Silent Sound
  Brd 1, Sor/Wiz 1  
    General

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

Silver Dragonmail
  Sor/Wiz 2  
    General

You create a shining silver +1 mithral breastplate around your body.

Silverbeard
  Arc 1, Pal 1  
    5 minutes

You grow a hard silver beard that gives +2 bonus to armor.

Silvered Claws
  Arc 1, Drd 1, Rgr 1  
    30 minutes

One creature's natural attacks are treated as silvered weapons.

Silvered Weapon
  Arc 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0  
    General

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Alternate Silvered Weapon
  Arc 1, Pal 1, Rgr 2  
    General

Transforms one weapon into a silvered weapon.

Simbul's Skeletal Deliquescence
  Sor/Wiz 8  
    24 hours

Target becomes a soft-bodied oozelike creature.

Simulacrum (M) (XP)
None - No Sin-E 8, Sor/Wiz 7 V, S, M, XP
Instant 0 ft. General

Creates partially real double of a creature.

Sink
  Sor/Wiz 2  
    30 minutes

Subject loses buoyancy.

Sinsabur's Baleful Bolt
  Sor/Wiz 4  
    General

Bolt of dark energy deals 1d3 Str and Con damage +1/four levels.

Siphon
  Sor/Wiz 3  
    General

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Sirellyn's Superior Magnetism
  Sor/Wiz 6  
    General

Attract metalic objects and creatures to target creature or object.

Siren's Call
  Brd 3, Seafolk 4, Sor/Wiz 4  
    General

Compel one creature/2 levels to submerse itself.

Sirine's Grace (M)
  Arc 5, Brd 4, Drd 5  
    General

Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack.

Skeletal Guard (M)
  Sor/Wiz 8  
    General

Creates one skeleton/level that is resistant to turning.

Skill Enhancement
  Artificer 1  
    1 hour

Item bestows circumstance bonus on skill checks.

Skin of the Cactus
  Arc 3, Drd 4, Rgr 3, Summer 4  
    1 hour

Grants natural armor, thorns, and resistance to dehydration.

Skull of Secrets
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Skull Snare
  Sor/Wiz 0  
    General

Animates a skull that guards a 10 area.

Skull Watch (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    4 hours

Skull shrieks when creature enters warded area.

Skyhurling
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Skyline Runner
  City 5  
    6 hours

You can walk normally on any city surface.

Skyrift (M) (F) (XP)
  Sor/Wiz 9  
    General

Make a 1 mile radius area appear to be in perpetual night or dusk.

Slapping Hand
  Sor/Wiz 2  
    General

Hand makes creature provoke attacks of opportunity.

Slash Tongue
  Arc 0, Clr 0, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Slashing Darkness
  Arc 3, Clr 3  
    General

Ray deals 1d8/two levels damage and heals undead the same amount.

Slashing Dispel
  Duskblade 5, Sor/Wiz 4  
    General

As dispel magic, but creatures take damage for spells dispelled.

Slay Living
Fortitude partial - Yes Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 V, S
Instant Touch General

Touch attack kills subject.

Slaying Arrow
  Artificer 5  
    General

Creates a projectile deadly to a specific creature type.

Sleep
Will negates - Yes Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Sleep Mote
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Dust devil of magic sand puts foes to sleep.

Greater Sleep
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Sleet Storm
None - No Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Slide
  Sor/Wiz 1  
    General

Move subject 5 feet.

Greater Slide
  Sor/Wiz 2  
    General

Move subject 20 feet.

Slime Hurl
  IOTDF 5  
    General

Hurl up to three globs of green slime.

Slime Wave
  Arc 7, Clr 7, Drd 7  
    General

Creates 15-ft. spread of green slime.

Slipping the Ranks
  Brd 2, Sor/Wiz 2  
    General

Every 5 ft. set becomes a 10 ft. teleport.

Slipsand
  Arc 4, Drd 4, Rgr 4  
    General

Creates a volume of slipsand.

Slow
Will negates - Yes Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 V, S, M
1 round/level Close General

One subject/level takes only one action/round, -2 to AC and attack rolls.

Slow Burn
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Slow Consumption
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Caster absorbs health and sustenance from helpless subject.

Smell of Fear
  Arc 1, Rgr 1  
    5 minutes

Target's aroma triples the chance of wandering encounters.

Smite Heretic
  Arc 3, Pal 3  
    1 hour

You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.

Smoke Ladder
  Wuj 1  
    5 minutes

You create a misty ladder up to 10 feet long per caster level.

Smoke Stairs
  Arc 2, Asn 2, Drd 2  
    General

Walk up a column of smoke as if it were solid.

Snake Darts
  Wuj 4  
    General

Create two poisonous snakes.

Snake's Swiftness
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Subject immediately makes one attack.

Mass Snake's Swiftness
  Arc 2, Drd 2, Sor/Wiz 3  
    General

Allies each immediately make one attack.

Snakebite
  Arc 3, Drd 3, Rgr 4  
    General

Your arm turns into a poisonous snake you can use to attack.

Snare
None - No Arc 2, Drd 3, Elf 3, Rgr 2 V, S, DF
Until triggered or broken Touch 12 hours

Creates a magic booby trap.

Snare Astral Traveler
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Captures one astral creature and holds it motionless.

Snilloc's Snowball
  Sor/Wiz 1  
    General

Touch attack (melee or ranged) deals 1d6 cold damage +1/level.

Sniper's Eye
  Asn 4  
    General

Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks.

Sniper's Shot
  Arc 1, Asn 1, Rgr 1, Sor/Wiz 1  
    General

Swift. No range limit on next ranged sneak attack.

Snow Walk
  Arc 2, Drd 2, Rgr 2, Winter 2  
    1 hour

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Snow Wave
  Arc 6, Drd 6  
    General

Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.

Snowball Swarm
  Sor/Wiz 2  
    General

Deals 1d6 cold/2 levels to a 10-ft. radius.

Snowdrift
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Forms existing snow into another shape.

Snowshoes
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Subject walks easily on ice and snow.

Mass Snowshoes
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

As snowshoes, affects one creature/level.

Snowsight
  Arc 1, Drd 1, Rgr 1, Winter 1  
    6 hours

Normal vision in winter weather conditions.

Snowsong
  Brd 6  
    General

Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Soften Earth and Stone
None - No Arc 2, Drd 2, Earth 2 V, S, DF
Instant Close 6 hours

Turns stone to clay or dirt to sand or mud.

Solid Fog
None - No Beguiler 4, HB 4, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level Medium General

Blocks vision and slows movement.

Solipsism
  Sor/Wiz 6  
    General

Subject is convinced the world is fake.

Song of Discord
Will negates - Yes Brd 5, Hatred 4, Passion 7, Sin-W 6 V, S
1 round/level Medium General

Forces targets to attack each other.

Song of Festering Death
  Brd 2  
    General

Subject takes 2d6 damage per round while caster concentrates.

Songbird
  Brd 0  
    4 hours

Perform and gain +1 on your next Cha check.

Sonic Blast
  Sor/Wiz 3  
    General

Deal 1d6/level damage (max 10d6) to each creature in the area.

Sonic Ray
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 sonic damage.

Sonic Rumble (F)
  Sor/Wiz 5  
    General

Cone of sound deals damage or moves objects.

Sonic Shield
  Brd 3, Duskblade 5, Sor/Wiz 5  
    General

+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.

Sonic Slap
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 sonic damage.

Sonic Snap
  Sor/Wiz 0  
    General

Target takes 1 point of sonic damage and is deafened 1 round.

Sonic Weapon
  Brd 2, Sor/Wiz 2  
    5 minutes

Weapon touched deals +1d6 sonic damage with each hit.

Sonic Whip
  Brd 2, Wuj 2  
    General

Scares animals, normal whip in combat.

Sonorous Hum
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    5 minutes

Removes need to concentrate to maintain next spell cast.

Sorrow
  Arc 1, Brd 1, Clr 1  
    General

Subject takes -3 penalty on attacks, saves, and checks.

Soul Bind (F)
Will negates - No Arc 9, Clr 9, Sor/Wiz 9 V, S, F
Permanent Close General

Traps newly dead soul to prevent resurrection.

Soul Charge (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    12 hours

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Soul of the Waste
  Arc 3, Clr 3, Drd 3  
    1 hour

Meld into surrounding sand.

Soul Scour
  Arc 5, Clr 5  
    General

Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute.

Soul Shackles
  Brd 5, Sor/Wiz 5  
    General

Imprison soul of dead creature in talisman from which you can question it.

Soul's Treasure Lost
  Sor/Wiz 8  
    General

Disintegrates subject's most valuable object.

Sound Burst
Fortitude partial - Yes Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 V, S, F/DF
Instant Close General

Deals 1d8 sonic damage to subjects; may stun them.

Sound Lance
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

Spark of Life
  Arc 3, Clr 3, Clr 7, Drd 4, Drd 8  
    General

Undead creature loses most immunities.

Spawn Screen
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

You resist being transformed into an undead spawn if slain.

Speak To Allies
  Brd 2, Sor/Wiz 2  
    1 hour

Subjects can converse at distance without moving lips.

Speak with Animals
- Arc 1, Brd 3, BVal 1, Drd 1, Hlr 1, Rgr 1, Shu 1 V, S
1 min./level Personal 30 minutes

You can communicate with animals.

Speak with Dead
Will negates; see text - No Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 V, S, DF
1 min./level 10 ft. 30 minutes

Corpse answers one question/two levels.

Speak with Plants
- Arc 2, Brd 4, Drd 3, Rgr 2 V, S
1 min./level Personal 30 minutes

You can talk to normal plants and plant creatures.

Speaking Stones
  Sor/Wiz 2  
    General

Pass a 25-word message between two magically linked stones.

Spear of Valarian
  Arc 4, BVal 4, Drd 5, Rgr 4  
    General

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Spectral Hand
None - No Sor/Wiz 2 V, S
1 min./level (D) Medium 30 minutes

Creates disembodied glowing hand to deliver touch attacks.

Spectral Stag
  Arc 2, Clr 2  
    General

Phantom stag can bull rush and be a mount.

Spectral Touch
  Sor/Wiz 6  
    General

Your touch bestows one negative level per round.

Spectral Weapon
  Asn 3, Brd 4, HB 3, Sor/Wiz 3  
    General

Creates a quasi-real weapon.

Speechlink
  Brd 3  
    1 hour

You and the target can verbally communicate at any distance.

Speed Swim
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

Target gains swim speed 30.

Spell Engine (M) (XP)
  Sor/Wiz 8  
    General

Magical energy disk absorbs incoming spells.

Spell Enhancer
  Sor/Wiz 4  
    General

Lets you cast another spell in the same round at +2 caster level.

Spell Flower
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Hold the charge on one touch* spell per forelimb.

Spell Immunity
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per four levels.

Greater Spell Immunity
Will negates (harmless) - Yes (harmless) Arc 8, Clr 8, Sin-P 8 V, S, DF
10 min./level Touch 1 hour

As spell immunity, but up to 8th-level spells.

Lesser Spell Immunity
  Arc 2, Clr 2  
    General

As spell immunity, but only 1st and 2nd-level spells.

Spell Matrix (F)
  Sor/Wiz 7  
    1 hour

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Matrix (F)
  Sor/Wiz 9  
    General

Stores up to three spells of 3rd level or lower to be released later.

Lesser Spell Matrix (F)
  Sor/Wiz 5  
    1 hour

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spell Phylactery
  Arc 5, Clr 5  
    24 hours

Scroll activates upon you if conditions are met.

Spell Resistance
Will negates (harmless) - Yes (harmless) APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 V, S, DF
1 min./level Touch 30 minutes

Subject gains SR 12 + level.

Mass Spell Resistance
  Arc 7, Clr 7  
    General

As spell resistance, but multiple targets.

Spell Shield
  Arc 2, Clr 2  
    5 minutes

Target gains +3 resistance on saving throws against spells and spell-like abilities.

Spell Snare
  Artificer 3, Sor/Wiz 4  
    General

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Greater Spell Snare
  Artificer 6, Sor/Wiz 7  
    General

Dragonshard absorbs a spell or spelllike ability of up to 6th level.

Spell Storing Item (XP)
  Artificer 1  
    General

Store one spell in an item.

Spell Theft
  Brd 4, HB 4, Sor/Wiz 5  
    General

Dispel spells on target and gain their benefit

for yourself.

Spell Turning
- Arc 7, Beguiler 7, Endurance 8, Luck 7, Magic 7, Meditation 7, Retribution 7, Shu 7, Sor/Wiz 7 V, S, M/DF
10 min./level or until expended Personal 4 hours

Reflect 1d4+6 spell levels back at caster.

Lesser Spell Turning
  Adp 4, Arc 4, Sor/Wiz 4  
    1 hour

As spell turning, except only 1d4+1 spell levels are affected by the turning.

Spell Vulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    5 minutes

Target takes penalty on spell resistance equal to caster level.

Spellmantle
  Arc 6, Clr 6  
    General

As spell immunity, but negated spells triggers a helpful spell upon the target.

Spellslayer Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Spellstaff
Will negates (object) - Yes (object) Arc 6, Drd 6 V, S, F
Permanent until discharged (D) Touch 24 hours

Stores one spell in wooden quarterstaff.

Spelltrap (F)
  Sor/Wiz 4  
    5 minutes

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

Sphere of Terror
  Sor/Wiz 4  
    General

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Sphere of Ultimate Destruction
  Sor/Wiz 9  
    General

Sphere disintegrates everything it touches.

Spider Climb
Will negates (harmless) - Yes (harmless) Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 V, S, M
10 min./level Touch 1 hour

Grants ability to walk on walls and ceilings.

Spider Curse
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spider Hand
  Arc 1, Clr 1, Drd 1  
    General

Your hand becomes a Small monstrous spider.

Spider Leqs
  Arc 2, Clr 2  
    30 minutes

You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces.

Spider Plague
  Arc 6, Clr 6  
    General

Summons Large monstrous spiders to fight for you.

Spider Poison
  Asn 3, Sor/Wiz 3  
    General

Touch deals 1d6 Str damage, repeats in 1 minute.

Spider Shapes
  Spider 9  
    6 hours

As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider.

Spiderbind
  Arc 3, Clr 3  
    General

An affected creature moves and attacks at a drastically reduced rate, as the slow* spell.

Spiderform
  Drow 5  
    6 hours

You assume spider or drider form.

Spiderskin
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Spike Growth
Reflex partial - Yes Arc 2, Drd 3, Rgr 2 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d4 damage, may be slowed.

Spike Stones
Reflex partial - Yes Arc 4, Drd 4, Earth 4, Shu 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may be lowed.

Spikes
  Arc 3, Clr 3, Drd 3  
    6 hours

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

Spirit Binding
  Wuj 6  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16.

Greater Spirit Binding
  Wuj 8  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24.

Lesser Spirit Binding
  Wuj 4  
    General

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

Spirit Needle
  Wuj 6  
    General

Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

Spirit Self
  Wuj 5  
    General

You can become incorporeal but must remain within 200 feet of your body.

Spirit Steed
  Deathless 4  
    General

Channels an ancient spirit into your steed, increasing its speed and granting other benefits.

Spirit Worm
  Sor/Wiz 1  
    General

Target takes 1 point of Con damage every round for 1 round/level.

Spiritual Cavalry
  Arc 5, Clr 5  
    General

Horsemen of force attack enemies.

Spiritual Charger
  Arc 3, Clr 3  
    General

Horseman of force attacks enemy.

Spiritual Chariot
  Arc 4, Blk 4, Pal 4  
    General

Creates ghostly chariot behind your mount.

Spiritual Weapon
None - Yes Arc 2, Clr 2, KotC 2, Mysticism 2, War 2 V, S, DF
1 round/level (D) Medium General

Magic weapon attacks on its own.

Spiritwall
  Sor/Wiz 5  
    30 minutes

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Splinterbolt
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest.

Spontaneous Search
  Sor/Wiz 1  
    General

Searches a 30-foot cube area in 1 round.

Spore Cloak
  Drd 5, Sor/Wiz 6  
    General

Cloud of dense yellow mold spores provides 20% concealment and other benefits.

Spore Field
  Arc 1, Drd 1, Rgr 2  
    General

Mushrooms grow from ground, slowing movement and sickening living creatures.

Spores of the Vrock (M)
  Arc 2, Clr 2, Dem 1  
    General

All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.

Spread of Contentment
  Arc 8, Clr 8, Pleasure 8  
    6 hours

Calms hostile creatures within 10-ft./level radius.

Spread of Savagery
  Arc 9, Bestial 8, Clr 9  
    12 hours

Creatures within 10 ft./level become hostile and savage.

Spring Sheath
  Asn 1  
    1 hour

Automatically draws a weapon.

Spymaster's Coin
  Brd 2, Sor/Wiz 2  
    General

Hide a scrying sensor in a coin or other Tiny object for later activation.

Srinshee's Spell Shift
  Sor/Wiz 9  
    General

Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster.

Stabilize
  Arc 2, Clr 2, Pal 2  
    General

Cures 1 point of damage to all creatures in area.

Stalactite Trap
  Arc 1, Clr 1, Drd 1  
    6 hours

A stalactite gains the ability to hurl itself at a foe.

Stalking Brand
  Arc 1, Rgr 1  
    24 hours

Target marked with symbol you can see despite disguises.

Stalking Spell
  Sor/Wiz 8  
    6 hours

As greater invisibility, but subject is silent and scentless.

Stalwart Pact (XP)
  Arc 5, Clr 5, Destiny 5, Pact 5  
    General

You gain combat bonuses automatically when reduced to half hit points or lower.

Stand
  Duskblade 1, Sor/Wiz 1  
    General

Subject stands up from prone.

Standing Wave
  Arc 3, Drd 3  
    General

Magically propels boat or swimming creature.

Starmantle (M)
  Joy 7, Sor/Wiz 6  
    General

Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Stars Of Mystra
  Arc 4, Clr 4  
    General

Creates stars that remove spell slots when they hit a target.

Stars Of Selune
  Arc 4, Clr 4  
    General

Creates stars that deal force damage and cold damage to the target.

Starvation
  Arc 4, Drd 4  
    General

Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue.

Static Veil
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

Scry DC increases by +1/level for targets within the area.

Statue
Will negates (harmless) - Yes (harmless) Arc 7, Shu 7, Sor/Wiz 7, Wuj 7 V, S, M
1 hour/level (D) Touch 6 hours

Subject can become a statue at will.

Status
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, Clr 2, Community 2, Hlr 3 V, S
1 hour/level Touch 24 hours

Monitors condition, position of allies.

Greater Status (HoB)
  Arc 5, Clr 5, Hlr 6  
    General

Monitors condition, position of many allies.

Greater Status
  APeace 4, Arc 4, Clr 4, Community 4  
    6 hours

As status, but cast some spells through bond.

Stay the Hand
  Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2  
    General

Change subject creature's attitude to helpful for 1 round.

Steal Life
  Sor/Wiz 8  
    General

You drain 1 ability score point per round and becomes younger.

Steal Size
  Sor/Wiz 2  
    5 minutes

Humanoid creature doubles in size as targeted humanoid halves in size.

Steam Breath
  Wuj 3  
    General

Cone of steam deals 1d6/level (max 10d6) fire damage.

Steed of the Seas
  Arc 2, Pal 2  
    6 hours

Make your special mount amphibious.

Steeldance
  Sor/Wiz 3  
    General

Daggers become Medium flying animated objects that attack foes.

Stick
  Brd 0, PUG 1, Sor/Wiz 0  
    General

Glues an object weighing 5 pounds or less to a larger object.

Sticks And Stones
  Arc 3, Clr 3, Sor/Wiz 3  
    Prohibited

Create stone and wood skeleton with energy drain** attack to fight for you.

Sticky Fingers
  Asn 1, Brd 1, Sin-A 1  
    1 hour

Gain +10 bonus to Sleight of Hand checks.

Sticky Floor
  Sor/Wiz 1  
    6 hours

Entangles and immobilizes creatures in affected area.

Sticky Saddle
  Arc 1, Pal 1  
    General

You become stuck to special mount, gain +10 Ride checks.

Sting Ray
  Brd 3, Sor/Wiz 3  
    General

Ray staggers enemies and disrupts spellcasters.

Stinking Cloud
Fortitude negates; see text - No Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
1 round/level Medium General

Nauseating vapors, 1 round/level.

Stolen Breath
  Sor/Wiz 2  
    General

Subject has wind knocked out of it.

Stone Body
  Arc 6, Clr 6, Sor/Wiz 6  
    30 minutes

Your body becomes living stone.

Stone Bones
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Corporeal undead gains +3 natural armor bonus.

Stone Construct (M)
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

Stone Fist
  Arc 2, Clr 2, Pal 2  
    General

Your fists become rocky bludgeoning weapons.

Stone Metamorphosis
  Arc 4, Clr 4, Drd 4, Sor/Wiz 6  
    General

Changes type of stone.

Greater Stone Metamorphosis
  Arc 6, Clr 6, Drd 6, Sor/Wiz 8  
    General

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Stone Shape
None - No Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 V, S, M/DF
Instant Touch 6 hours

Sculpts stone into any shape.

Greater Stone Shape
  Arc 5, Clr 5, Drd 5, Sor/Wiz 7  
    6 hours

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stone Shatter
  Brd 4  
    General

Shatter a stone object or creature.

Stone Sphere
  Sor/Wiz 5  
    5 minutes

5-ft.-diameter stone sphere rolls over your enemies.

Stone Spiders
  Spider 7  
    General

Transforms 1d3 pebbles into stone constructs that resemble spiders.

Stone Tell
- Arc 6, Drd 6, Dwarf 6, Shu 6 V, S, DF
1 min./level Personal 30 minutes

Talk to natural or worked stone.

Stone to Flesh
Fortitude negates (object); see text - Yes Arc 5, Hlr 5, Sin-G 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Restores petrified creature.

Stone Walk (M)
  Arc 6, Clr 6  
    General

Linked areas allow multiple teleportations.

Stonehold
  Arc 6, Drd 6  
    24 hours

Stony arm trap grapples and damages creatures.

Stonemantle
  Arc 2, Clr 2, Drd 1, Sor/Wiz 2  
    1 hour

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stoneskin (M)
Will negates (harmless) - Yes (harmless) Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 V, S, M
10 min./level or until discharged Touch General

Ignore 10 points of damage per attack.

Stony Grasp
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Stop Heart
  Arc 4, Asn 4, Clr 4, Sor/Wiz 5  
    General

Touched living humanoid drops to -8 hitpoints.

Storm Mote
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Dust devil of flensing sand.

Storm of Elemental Fury
  Arc 8, Drd 8  
    General

Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame.

Storm of Shards
  Sanctified 6  
    General

Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level.

Storm of Vengeance
See text - Yes Arc 9, Blg 9, Clr 9, Drd 9, Nobility 9, Retribution 9, Shu 9, Sin-W 9, Storm 9, Summer 9, Wrath 9 V, S
Concentration (maximum 10 rounds) (D) Long General

Storm rains acid, lightning, and hail.

Storm Prison
  Sor/Wiz 6  
    General

Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison.

Storm Shield
  Arc 3, Clr 3, Drd 3  
    General

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Storm Touch
  Sor/Wiz 5  
    General

Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.

Storm Tower
  Arc 7, Drd 7  
    General

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Stormrage
  Arc 8, Clr 8  
    5 minutes

Fly, wind wall, protection from strong winds, and make electrical attacks.

Stormrunner's Ward
  Sor/Wiz 2  
    6 hours

Add +4 (+1/4 levels) to ship's checks to weather storms.

Stormwalk
  Arc 6, Drd 6, Sor/Wiz 6  
    6 hours

Teleport yourself and one creature/2 levels from a storm.

Strategic Charge
  Arc 1, Blk 1, Pal 1  
    General

You gain the benefits of the Mobility feat.

Strength of Stone
  Arc 2, Pal 2  
    5 minutes

Bull's strength that ends if you lose contact with the ground.

Stretch Weapon
  Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2  
    General

Melee weapon gains 5 ft. of reach for one attack.

Stun Ray
  Sor/Wiz 1  
    General

Ray stuns target for 1d4+1 rounds.

Stunning Breath
  Sor/Wiz 4  
    General

Your breath weapon also stuns creatures for 1 round.

Greater Stunning Breath
  Sor/Wiz 7  
    General

Your breath weapon also stuns creatures for 2d4 rounds.

Stunning Screech
  Brd 3, Dem 2  
    General

All within 30 ft. are stunned for 1 round.

Stupor
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    12 hours

One helpless subject is put in a state that allows him to be moved but take no other actions.

Styptic
  Arc 0, Clr 0  
    General

Stop bleading, and stabilize a creature.

Sublime Revelry
  Arc 9, Clr 9, Pleasure 9  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.

Submerge Ship
  Sor/Wiz 7  
    General

You control ship mentally while it travels underwater.

Submersion Treatment
  Arc 7, Drd 7, Sor/Wiz 7  
    General

A column of water paralyzes and potentially drowns one target.

Subvert Planar Essence (M)
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Reduces target's DR and SR.

Sudden Stalagmite
  Arc 4, Drd 4  
    General

Impaling stalagmite damages and holds foes.

Suffer The Flesh
  Sor/Wiz 2  
    General

Take Constitution damage to make your spellcasting more potent.

Suggestion
Will negates - Yes Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Mass Suggestion
Will negates - Yes Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 V, M
1 hour/level or until completed Medium 30 minutes

As suggestion, plus one subject/level.

Summon Aspect Of Bahamut
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Summons an aspect of Bahamut.

Summon Babau Demon
  Arc 6, Clr 6  
    General

Summon a babau demon to follow your commands.

Summon Bearded Devil
  Arc 4, Clr 4  
    General

Summon a bearded devil to follow your commands.

Summon Blood Elemental
  Arc 5, Clr 5  
    General

Summon a blood elemental to attack your enemies.

Summon Bralani Eladrin
  Arc 5, Clr 5  
    General

Summon a bralani eladrin to follow your commands.

Summon Desert Ally I
  Arc 1, Drd 1, Rgr 1  
    General

Calls dustform creature to fight.

Summon Desert Ally II
  Arc 2, Drd 2, Rgr 2  
    General

Calls dustform creature to fight.

Summon Desert Ally III
  Arc 3, Drd 3, Rgr 3  
    General

Calls dustform creature to fight.

Summon Desert Ally IV
  Arc 4, Drd 4, Rgr 4  
    General

Calls dustform creature to fight.

Summon Desert Ally IX
  Arc 9, Drd 9, Sand 9  
    General

Calls dustform creature to fight.

Summon Desert Ally V
  Arc 5, Drd 5  
    General

Calls dustform creature to fight.

Summon Desert Ally VI
  Arc 6, Drd 6  
    General

Calls dustform creature to fight.

Summon Desert Ally VII
  Arc 7, Drd 7  
    General

Calls dustform creature to fight.

Summon Desert Ally VIII
  Arc 8, Drd 8  
    General

Calls dustform creature to fight.

Summon Devoted Roc
  Sky 9  
    6 hours

Summons powerful roc to serve you.

Summon Dire Hawk
  Arc 2, Drd 2, Sky 2  
    5 minutes

Summons dire hawk to serve you.

Summon Elemental Monolith (M)
  Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Elementite Swarm
  Arc 4, Drd 4  
    General

Summon an elementite swarm to follow your commands.

Summon Elysian Thrush
  Arc 2, Brd 2, Clr 2  
    6 hours

Summon an Elysian thrush, which accelerates natural healing.

Summon Giants
  Arc 8, Clr 8, Winter 8  
    General

Summons outsider giants to fight for you.

Summon Greater Elemental
  Arc 6, Drd 6  
    General

Summon a greater elemental to follow your commands.

Summon Hound Archon
  Arc 4, Clr 4  
    General

Summon a hound archon to follow your commands.

Summon Instrument
None - No Brd 0 V, S
1 min./level (D) 0 ft. General

Summons one instrument of the casters choice.

Summon Monster I
None - No Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster II
None - No Arc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster III
None - No Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster IV
None - No Arc 4, Blk 4, Brd 4, Clr 4, Dem 4, Sor/Wiz 4, Wuj 4 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster IX
None - No Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster V
None - No Arc 5, Brd 5, Clr 5, Sor/Wiz 5, Summoner 5, Wuj 5 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VI
None - No Arc 6, Brd 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VII
None - No Arc 7, Clr 7, Sor/Wiz 7, Summoner 7, Wuj 7 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VIII
None - No Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Nature's Ally I
None - No Arc 1, BVal 1, Drd 1, Rgr 1 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally II
None - No Arc 2, BVal 2, Drd 2, Rgr 2 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally III
None - No Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally IV
None - No Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally IX
None - No Arc 9, Drd 9, Fey 9, Gnome 9, Shu 9 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally V
None - No Arc 5, Drd 5, Shu 5 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VI
None - No Arc 6, Drd 6, Shu 6 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VII
None - No Arc 7, Drd 7, Shu 7 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VIII
None - No Animal 8, Arc 8, Drd 8, Shu 8 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Swarm
None - No Arc 2, Brd 2, Drd 2, HB 2, Pestilence 2, Sor/Wiz 2, Spider 2 V, S, M/DF
Concentration + 2 rounds Close General

Summons swarm of bats, rats, or spiders.

Summon Undead I
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

Summon Undead II
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

Summon Undead III
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Summon Undead IV
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

Summon Undead V
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

Summoning Wind
  Wuj 5  
    General

You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.

Sun Bolt
  Arc 2, Clr 2, Sor/Wiz 2  
    Prohibited

Ray deals 2d6 damage, more against undead, and might blind target.

Sun Scepter
  Arc 6, Clr 6  
    General

Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities.

Sunbeam
Reflex negates and Reflex half; see text - Yes Arc 7, Drd 7, Glory 7, Shu 7, Summer 6, Sun 7, Wmg 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Reflex partial; see text - Yes Arc 8, Drd 8, Elf 8, Purification 8, Shu 8, Sor/Wiz 8, Summer 8, Sun 8, Wmg 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.

Sunmantle
  Sanctified 4  
    General

Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee.

Sunstroke
  Arc 1, Drd 1, Sor/Wiz 1, Summer 2  
    General

Target takes 2d6 nonlethal damage and is fatigued.

Suppress Breath Weapon
  Brd 3, Sor/Wiz 3  
    General

Subject can't use its breath weapon.

Suppress Dragonmark
  Artificer 2, Sor/Wiz 2  
    General

Suppress the spell-like abilities of target's dragonmark.

Suppress Flame (M)
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Suppress Glyph
  Arc 6, Clr 6  
    5 minutes

You notice but doo not trigger magical writing traps.

Suppress Requirement (M)
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

Sure Strike
  Duskblade 2, Sor/Wiz 2  
    General

Gain +1 bonus/3 levels on next attack.

Surefoot
  Arc 1, Rgr 1  
    1 hour

You gain a +10 competence bonus on Balance checks.

Surefooted Stride (M)
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    General

Treat mountainous terrain as plains.

Mass Surefooted Stride (M)
  Arc 4, Brd 5, Rgr 4, Sor/Wiz 5  
    General

Treat mountainous terrain as plains.

Surelife
- Repose 8 V, S, M
1 min./level Personal 30 minutes

Protects you from one kind of certain death.

Suspend Disease
  Arc 1, Clr 1, Drd 1, Sor/Wiz 1  
    24 hours

Keeps disease from harming creature for 24 hours.

Suspended Silence (M)
  Sor/Wiz 3  
    General

Object becomes programmed to create an area of silence at your command.

Sustain (M)
  APeace 4, Arc 4, Clr 4, Endurance 4  
    General

Recipients need no food or drink for 6 hours/level.

Swallow
  Sin-G 8, Sor/Wiz 8  
    General

Subject is grappled and swallowed whole. Extradimensional stomach deals 2d6 +1/level (max +25) bludgeoning and 6 acid damage per round.

Swamp Lung
  Arc 7, Drd 7  
    General

Water in lungs makes subject helpless, diseased.

Swamp Stride
  Arc 4, Drd 5, Rgr 4  
    General

As tree stride, but with bodies of water.

Sweet Water
  Arc 3, Clr 3, Drd 2  
    General

Creates a well to fresh water up to 100 ft. down.

Swim
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Mass Swim
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Sword of Conscience
  Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4  
    General

Evil creature confesses crimes, takes Wisdom damage.

Sword of Darkness (M)
  Sor/Wiz 7, Wuj 7  
    General

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Sword of Deception
  Sor/Wiz 5, Wuj 5  
    General

A blade of pale green force to appear and strikes the opponent you designate.

Sword Stream
  Arc 3, Clr 3  
    General

As knife spray, but 1d8 and max +10.

Symbol of Death (M)
Fortitude negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune slays nearby creatures.

Symbol of Fear (M)
Will negates - Yes Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Insanity (M)
Will negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune renders nearby creatures insane.

Symbol of Pain (M)
Fortitude negates - Yes Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune wracks nearby creatures with pain.

Symbol of Persuasion (M)
Will negates - Yes APeace 6, Arc 6, Clr 6, Sin-L 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune acts as charm monster on nearby creatures.

Symbol of Sleep (M)
Will negates - Yes APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol Of Spell Loss
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Triggered rune absorbs spells yet to be cast.

Symbol of Stunning (M)
Will negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune stuns nearby creatures.

Symbol of Thirst (M)
  Arc 6, Clr 6, Sor/Wiz 6, Thirst 6  
    General

Triggered rune overwhelms nearby creatures with thirst.

Symbol of Weakness (M)
Fortitude negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune weakens nearby creatures.

Sympathetic Vibration
None; see text - Yes Brd 6 V, S, F
Up to 1 round/level Touch 12 hours

Deals 2d10 damage/round to freestanding structure.

Sympathy (M)
Will negates; see text - Yes Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8 V, S, M
2 hours/level (D) Close General

Object or location attracts certain creatures.

Symphonic Nightmare (F)
  Arc 7, Brd 6, Clr 7, Sor/Wiz 7  
    General

Haunting music disrupts target's sleep for 1 day/level.

Synostodweomer
  Sor/Wiz 7  
    General

Channel a spell into positive energy to cure 1d6/spell level.