Index of Spells by Level - Sor/Wiz 3

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Abolish Shadows
    Unapproachable East
  Sor/Wiz 3  
    General

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Acid Breath
    SPC
  Sor/Wiz 3  
    General

Cone of acid deals 1d6 damage/level.

Air Breathing
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Amorphous Form
    SPC
  Asn 3, PUG 3, Sor/Wiz 3  
    5 minutes

Subject becomes puddle-like and can slip through cracks quickly.

Analyze Portal
    SPC
  Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3  
    General

Detects and analyzes portals within 60 ft.

Analyze Touchstone
    Planar Handbook
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Find a nearby planar touch-stone and discover its properties.

Anticipate Teleportation (F)
    SPC
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Antidragon Aura (M)
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Allies gain bonus to AC and saves against dragons.

Improved Arcane Lock (M)
    SBG
  Sor/Wiz 3  
    General

As arcane lock, except you may attune 1 additional individual per level.

Arcane Seal
    Sh
  Sor/Wiz 3  
    Prohibited

Magically seals a door, portal or chest.

Arcane Sight
Divination 1 standard action SRD
- Beguiler 3, HB 3, Hoard 3, Sor/Wiz 3 V, S
1 min./level (D) Personal 30 minutes

Magical auras become visible to you.

Arctic Haze
    Frostburn
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

Arms of Plenty
    Lords
  Sor/Wiz 3  
    General

Grow two additional arms.

Augment Object
    SBG
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Avoid Planar Effects
    Savage Species
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    30 minutes

Provides temporary protection against overtly damaging planar traits.

Backblast
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Bands of Steel
    SPC
  Sor/Wiz 3  
    General

Bands immobilize or entangle* target.

Battlemagic Perception
    HoB
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Sense and counter spellcasting within 100 feet.

Bedevil (M)
    CR
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

Bite of the Wererat
    SPC
  Arc 2, Drd 2, Sor/Wiz 3  
    General

You become enhanced such as that of a dire rat.

Blacklight
Evocation [Darkness] 1 standard action SRD
Will negates or none (object) - Yes or no (object) Darkness 3, Sor/Wiz 3 V, S, M
1 round/level (D) Close General

Creates a 20-ft. radius of supernatural darkness you can see through.

Blade of Pain and Fear
    SPC
  Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3  
    General

Creates blade of gnashing teeth.

Blink
Transmutation 1 standard action SRD
- Brd 3, Sor/Wiz 3 V, S
1 round/level (D) Personal General

You randomly vanish and reappear for 1 round/level.

Blood Snow
    Frostburn
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Body Blaze
    Sandstorm
  Sor/Wiz 3  
    General

Cause a miniature wall of fire to rise from where you tread.

Bolt of Conjuring
    BoEM
  Sor/Wiz 3  
    General

See Text

Bone Tattoo
    BoEM
  Sor/Wiz 3  
    30 minutes

See Text

Bridge of Sound
    Savage Species
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Capricious Zephyr
    SPC
  Arc 3, Drd 3, Sor/Wiz 3  
    General

A ball of air pushes targets around and trips them.

Chain Missile
    SPC
  Sor/Wiz 3  
    General

1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels.

Circle Dance
    SPC
  Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3  
    General

Indicates direction to known target.

Clairaudience/Clairvoyance
Divination (Scrying) 10 minutes SRD
None - No Arc 3, Asn 4, Beguiler 3, Brd 3, Drow 2, EmBarachiel 3, Hoard 3, Knowledge 3, Mental 3, Planning 3, Shu 3, Sin-L 3, Sor/Wiz 3 V, S, F/DF
1 min./level (D) Long General

Hear or see at a distance for 1 min./level.

Clearstone
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

Cone of Dimness
    SPC
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Contagious Fog
    SPC
  Sor/Wiz 3, Watery Death 7  
    General

20-ft.-radius cloud of fog inflicts disease.

Control Darkness and Shadow
    CR
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

Control Temperature
    Frostburn
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Corpse Candle
    SPC
  Sor/Wiz 3, Wuj 3  
    5 minutes

Incorporeal* hand and candle reveals hidden creatures and objects.

Crack Ice (M)
    Frostburn
  Sor/Wiz 3  
    General

Shatters ice structures or ice creatures.

Crown Of Might
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Protection
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

Crown of Veils
    PHBII
  Beguiler 3, Brd 2, Sor/Wiz 3  
    General

Gain +2 to Disguise and Hide, discharge to gain +8.

Cruel Disappointment
    Book of Vile Darkness
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Mass Curse of Impending Blades
    SPC
  Arc 3, Brd 3, Rgr 3, Sor/Wiz 3  
    30 minutes

Enemies take -2 penalty to AC.

Curse of the Putrid Husk
    Book of Vile Darkness
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Daylight
Evocation [Light] 1 standard action SRD
None - No Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Deep Slumber
Enchantment (Compulsion) [Mind-Affecting] 1 round SRD
Will negates - Yes Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Deeper Darkvision
    SPC
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Demon Dirge
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Depression
    Dragon 339
  Brd 3, Sor/Wiz 3  
    General

Enemies around you become fatigued and take penalties to Will saves.

Detect Metal and Minerals
    RoF
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Find metals and minerals within 60 ft.

Detect Ship (F)
    Stormwrack
  Brd 3, Sor/Wiz 3  
    24 hours

Detect and identify ships.

Devil Blight
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Eye
    Book of Vile Darkness
  Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3  
    30 minutes

You can see even in magical darkness up to 30 feet.

Devlin's Venomblade
    BoEM
  Asn 3, Sor/Wiz 3  
    5 minutes

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Diamondsteel (M)
    SPC
  Arc 3, Pal 3, Sor/Wiz 3  
    General

Metal armor provides damage reduction*.

Disobedience
    CS
  Brd 3, Sor/Wiz 3  
    General

Subject is shielded from mind control.

Dispel Magic
Abjuration 1 standard action SRD
None - No APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
Instant Medium General

Cancels magical spells and effects.

Dispel Shield
Abjuration 1 standard action ATB
- Arc 3, Clr 3, Sor/Wiz 3 V, S
1 hour/level (D) Personal 6 hours

This spell protects you from dispel magic attemps by being dispelled first.

Displacement
Illusion (Glamer) 1 standard action SRD
Will negates (harmless) - Yes (harmless) Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 V, M
1 round/level (D) Touch General

Attacks miss subject 50%.

Greater Disrupt Undead
    SPC
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Distilled Joy
    Book of Exalted Deeds
  Joy 3, Sor/Wiz 3  
    General

Creates ambrosia.

Dolorous Blow
    SPC
  Brd 3, Sor/Wiz 3  
    5 minutes

Weapon's threat range is doubled and threats are automatically confirmed.

Dolorous Motes
    Book of Exalted Deeds
  Brd 4, Sor/Wiz 3  
    General

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dragonskin
    SPC
  Sor/Wiz 3  
    1 hour

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Dread Word
    Book of Vile Darkness
  Dem 3, Sor/Wiz 3  
    General

1d3 Cha drain on one target.

Vile Drown
    Book of Vile Darkness
  Sor/Wiz 3  
    General

Subject begins to drown.

Dust Storm
    Dragon 331
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Create a blinding storm that deals 1d6 damage per round.

Earthen Grace (M)
    SPC
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Elation
    Book of Exalted Deeds
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Elemental Familiar (XP)
    Spellbook Archive
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Energy Aegis
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

Energy Surge
    PHBII
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Enhance Familiar
    SPC
  Sor/Wiz 3  
    6 hours

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Eradicate Earth
    SPC
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Evil Eye
    Book of Vile Darkness
  MH 2, Sor/Wiz 3  
    4 hours

Subject takes -4 penalty on attacks, saves, and checks.

Explosive Runes
Abjuration [Force] 1 standard action SRD
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Eyes of the Zombie
    Book of Vile Darkness
  Arc 2, Clr 2, Sor/Wiz 3  
    6 hours

You see through a zombie's eyes.

False Gravity
    SPC
  Sor/Wiz 3  
    30 minutes

Travel on a solid surface as if that surface had its own gravity.

Favorable Wind
    Stormwrack
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Produces a strong wind that lasts 10 min./level.

Feign Death
    Tome and Blood
  Sor/Wiz 3  
    6 hours

Makes one willing, living creature appear dead.

Fireball
Evocation [Fire] 1 standard action SRD
Reflex half - Yes Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Flame Arrow
Transmutation [Fire] 1 standard action SRD
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flashburst
    SPC
  Hth 3, Sor/Wiz 3  
    General

Blind or dazzle creatures within area.

Fly
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Duskblade 2, Sor/Wiz 3, Travel 3 V, S, F/DF
1 min./level Touch 5 minutes

Subject gains a fly speed of 60 ft.

Foil Tracer
    BoEM
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

Fortify Familiar
    SPC
  Sor/Wiz 3  
    6 hours

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Gaseous Form
Transmutation 1 standard action SRD
None - No Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 S, M/DF
2 min./level (D) Touch 5 minutes

Subject becomes insubstantial and can fly slowly.

Gentle Repose (M)
Necromancy 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Clr 2, Hlr 2, Repose 2, Slayer of Domiel 2, Sor/Wiz 3, Time 2 V, S, M/DF
1 day/level Touch General

Preserves one corpse.

Giant's Wrath
    Far Corners of the World
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th.

Girallon's Blessing
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    General

Subject gains one additional pair of arms.

Glacial Globe of Invulnerability
    Frostburn
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glimpse of Truth
    Book of Vile Darkness
  Sor/Wiz 3  
    12 hours

You get an answer to a yes-or-no question.

Glowing Orb (F)
    PGtF
  Arc 4, Clr 4, Sor/Wiz 3  
    6 hours

Creates permanent magical light; you control brightness.

Golden Dragonmail
    CV
  Sor/Wiz 3  
    General

You create a suit of shining golden +1 mithral full plate around your body.

Grasping Wall
    CS
  Sor/Wiz 3  
    General

Wall sprouts hands that entangle enemies, help allies climb.

Great Thunderclap
    SPC
  Sor/Wiz 3  
    General

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Haboob
    Sandstorm
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Hailstones
    SPC
  Sor/Wiz 3  
    General

Frigid globes deal 5d6 cold damage.

Halt
    PHBII
  Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3  
    General

Subject's feet become stuck to the ground.

Halt Undead
Necromancy 1 standard action SRD
Will negates; see text - Yes HotD 3, Sor/Wiz 3 V, S, M
1 round/level Medium General

Immobilizes undead for 1 round/level.

Hamatula Barbs
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Subjects grow barbs, which damage foes that attack subject in melee.

Handfang
    SK
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

Haste
Transmutation 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 V, S, M
1 round/level Close General

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Healing Touch
    SPC
  Sor/Wiz 3  
    General

You heal the target 1d6/2 levels and take half as damage.

Heroism
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates (harmless) - Yes (harmless) Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Hesitate
    PHBII
  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Force subject to lose actions.

Hold Person
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Ice Burst
    Tome and Blood
  Sor/Wiz 3  
    General

Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).

Icelance (F)
    SPC
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.

Illusory Script (M)
Illusion (Phantasm) [Mind-Affecting] 1 minute or longer; see text SRD
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Incorporeal Enhancement
    SPC
  Sor/Wiz 3  
    24 hours

Grant bonuses to incorporeal undead.

Inevitable Defeat
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

Invisibility Sphere
Illusion (Glamer) 1 standard action SRD
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Beguiler 3, Brd 3, HB 3, Sor/Wiz 3 V, S, M
1 min./level (D) Personal or touch General

Makes everyone within 10 ft. invisible.

Invoke the Cerulean Sign
    Lords
  Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3  
    General

Aberrations become sickened, nauseated, dazed, or stunned.

Junglerazer
    SPC
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Fey, vermin, plants, and animals take 1d10 damage/level.

Keen Edge
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
10 min./level Close 1 hour

Doubles normal weapons threat range.

Khyber Trap
    MoE
  Sor/Wiz 3  
    General

Trap extraplanar creature within a Khyber dragonshard.

Laogzed's Breath
    SK
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Nauseating vapors within cone persist for 10 rounds.

Lash of the Kraken
    Dragon 334
  Arc 3, Drd 3, Sor/Wiz 3  
    5 minutes

Transforms the target's arm into a constricting tentacle.

Legion of Sentinels
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).

Lightning Bolt
Evocation [Electricity] 1 standard action SRD
Reflex half - Yes Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Greater Mage Armor
    SPC
  Sor/Wiz 3  
    General

Field of force provides a +6 armor bonus.

Mass Mage Armor
    SPC
  Sor/Wiz 3  
    6 hours

As mage armor, but affects one creature/level.

Magic Circle against Chaos
Abjuration [Lawful] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
Abjuration [Good] 1 standard action SRD
Will negates (harmless) - No; see text APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good
Abjuration [Evil] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Abjuration [Chaotic] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Weapon
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours

+1 bonus/four levels (max +5).

Major Image
Illusion (Figment) 1 standard action SRD
Will disbelief (if interacted with) - No Arc 3, Beguiler 3, Brd 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, F
Concentration + 3 rounds Long General

As silent image, plus sound, smell and thermal effects.

Manyjaws
    SPC
  Sor/Wiz 3  
    General

One set of jaws/level attacks enemies for 1d6 damage.

Mesmerizing Glare
    SPC
  Brd 2, Sor/Wiz 3  
    General

Your gaze fascinates creatures.

Greater Mighty Wallop
    RotDrg
  Sor/Wiz 3  
    6 hours

+1 size category of bludgeoning weapon/four levels (maximum 5).

Mind Poison
    SPC
  Sor/Wiz 3  
    General

Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.

Miser's Envy
    SPC
  Brd 2, Sor/Wiz 3  
    General

Subject jealously covets nearby object.

Nauseating Breath
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Exhale a cone of nauseating gas.

Necrotic Bloat (F)
    Libris
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Encysted subject takes 1d6 damage/level.

Negative Energy Burst
    Tome and Blood
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Nezram's Amethyst Aura
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Prevents poisons and diseases from affecting the subject.

Node Door
    CR
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Allows teleportation between any known nodes.

Nondetection (M)
Abjuration 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Permeable Form
    Lords
  Sor/Wiz 3  
    General

Immediate: You become incorporeal for 1 round.

Phantom Guardians
    RoD
  Sor/Wiz 3  
    6 hours

Create illusion of group of guards.

Phantom Steed
Conjuration (Creation) 10 minutes SRD
None - No Brd 3, HB 3, Sor/Wiz 3, Spider 3 V, S
1 hour/level (D) 0 ft. 6 hours

Magic horse appears for 1 hour/level.

Power Word Deafen
    RotDrg
  Sor/Wiz 3  
    General

Deafens one creature with 100 hp or less.

Power Word Maladroit
    RotDrg
  Sor/Wiz 3  
    General

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Weaken
    RotDrg
  Sor/Wiz 3  
    General

Deals 2 points Str damage to one creature with 75 hp or less.

Primal Form
    SPC
  Arc 3, Drd 3, Sor/Wiz 3  
    General

You change into elemental, gain some abilities.

Protection from Dessication
    Sandstorm
  Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3  
    1 hour

Absorb 10 points/level of dessication damage.

Protection from Energy
Abjuration 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Rage
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Rainbow Blast (M)
    Dragon 322
  Sor/Wiz 3  
    General

Line deals damage from each type of energy.

Ray Deflection
    DA5
  Brd 3, Sor/Wiz 3  
    30 minutes

Reflect ranged touch attacks back on caster.

Ray of Exhaustion
Necromancy 1 standard action SRD
Fortitude partial; see text - Yes Duskblade 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Ray makes subject exhausted.

Reality Blind
    Book of Vile Darkness
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Regal Procession
    SPC
  Arc 3, Pal 3, Sor/Wiz 3  
    General

As mount, but you summon several mounts.

Regroup
    PHBII
  Duskblade 3, Sor/Wiz 3  
    General

Teleports nearby allies to your side.

Rend Shadow Weave
    CV
  Arc 3, Clr 3, Sor/Wiz 3  
    General

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Repair Serious Damage
    Complete Arcane
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Resonating Bolt
    Complete Arcane
  Brd 4, Sor/Wiz 3  
    General

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Reverse Arrows
    Magic of Faerun
  Sor/Wiz 3  
    1 hour

As Protection from Arrows, but negated arrows turn back upon their source.

Rockburst
    ShS
  Arc 3, Clr 3, Drd 2, Sor/Wiz 3  
    Prohibited

Cause stone object to explode, dealing 1d4 damage +1 point/level.

Rust Ray
    DA5
  Sor/Wiz 3  
    General

Ray damages metal and ferrous creatures or objects.

Scintillating Sphere
    Magic of Faerun
  Sor/Wiz 3  
    General

20-ft-radius spread deals 1d6 electicity/level.

Scorpion Tail
    RE
  Sor/Wiz 3  
    General

Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.

Secret Page
Transmutation 10 minutes SRD
None - No Brd 3, Rune 2, Sor/Wiz 3 V, S, M
Permanent Touch 12 hours

Changes one page to hide its real content.

Sense Of The Dragon
    RotDrg
  Sor/Wiz 3  
    5 minutes

Nonvisual senses out to 30 ft. that pinpoints creatures.

Sensory Deprivation
    Dragon 324
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Sepia Snake Sigil (M)
Conjuration (Creation) [Force] 10 minutes SRD
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Shadow Binding
    Complete Arcane
  Sor/Wiz 3  
    General

Entangle and daze creatures.

Shadow Cache
    MotP
  Brd 3, Sor/Wiz 3  
    5 minutes

Store small items for a few minutes on the Plane of Shadow, or let them loose there.

Shark Bolt
    Dragon 334
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Shatterfloor
    Magic of Faerun
  Sor/Wiz 3  
    General

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Shivering Touch
    Frostburn
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Touch deals 3d6 Dex damage.

Shockwave
    Sh
  Sor/Wiz 3  
    General

Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round.

Shrink Item
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Hoard 3, Sin-A 4, Sor/Wiz 3 V, S
1 day/level; see text Touch 24 hours

Object shrinks to one-sixteenth size.

Sign of Sealing (M)
    Complete Arcane
  Sor/Wiz 3  
    General

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Siphon
    CS
  Sor/Wiz 3  
    General

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Skull Watch (F)
    PGtF
  Arc 3, Clr 3, Sor/Wiz 3  
    4 hours

Skull shrieks when creature enters warded area.

Greater Sleep
    BoEM
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Sleet Storm
Conjuration (Creation) [Cold] 1 standard action SRD
None - No Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Slow
Transmutation 1 standard action SRD
Will negates - Yes Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 V, S, M
1 round/level Close General

One subject/level takes only one action/round, -2 to AC and attack rolls.

Mass Snake's Swiftness
    Miniatures
  Arc 2, Drd 2, Sor/Wiz 3  
    General

Allies each immediately make one attack.

Sonic Blast
    Spellbook Archive
  Sor/Wiz 3  
    General

Deal 1d6/level damage (max 10d6) to each creature in the area.

Sonorous Hum
    SPC
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    5 minutes

Removes need to concentrate to maintain next spell cast.

Soul Charge (F)
    Magic Books of Faerun
  Arc 3, Clr 3, Sor/Wiz 3  
    12 hours

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Sound Lance
    SPC
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

Spectral Weapon
    Complete Adventurer
  Asn 3, Brd 4, HB 3, Sor/Wiz 3  
    General

Creates a quasi-real weapon.

Spell Vulnerability
    Planar Handbook
  Arc 4, Clr 4, Sor/Wiz 3  
    5 minutes

Target takes penalty on spell resistance equal to caster level.

Spider Poison
    Magic of Faerun
  Asn 3, Sor/Wiz 3  
    General

Touch deals 1d6 Str damage, repeats in 1 minute.

Spiderskin
    Underdark
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Stars of Arvandor
    Book of Exalted Deeds
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Steeldance
    Magic of Faerun
  Sor/Wiz 3  
    General

Daggers become Medium flying animated objects that attack foes.

Sticks And Stones
    ShS
  Arc 3, Clr 3, Sor/Wiz 3  
    Prohibited

Create stone and wood skeleton with energy drain** attack to fight for you.

Sting Ray
    DA5
  Brd 3, Sor/Wiz 3  
    General

Ray staggers enemies and disrupts spellcasters.

Stinking Cloud
Conjuration (Creation) 1 standard action SRD
Fortitude negates; see text - No Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
1 round/level Medium General

Nauseating vapors, 1 round/level.

Stony Grasp
    Complete Arcane
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Storm Mote
    Sandstorm
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Dust devil of flensing sand.

Suggestion
Enchantment (Compulsion) [Language-Dependent] [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Summon Monster III
Conjuration (Summoning) 1 round SRD
None - No Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Undead III
    PGtF
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Suppress Breath Weapon
    Draconomicon
  Brd 3, Sor/Wiz 3  
    General

Subject can't use its breath weapon.

Suspended Silence (M)
    Magic of Faerun
  Sor/Wiz 3  
    General

Object becomes programmed to create an area of silence at your command.

Lesser Telepathic Bond
Divination [Mind-Affecting] 1 standard action SRD
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour

As telepathic bond, but you and one other creature.

Eventful Temporary Soul Binding
Conjuration (Teleportation) 2 rounds ATB
Will negates (harmless, object) - No Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 V, S, M
1 hour/level or until discharged Touch 6 hours

As Temporary Soul Binding, except 1 hour/level.

Thin Air
    Frostburn
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    5 minutes

Creatures suffer from altitude sickness.

Tiny Hut
Evocation [Force] 1 standard action SRD
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for ten creatures.

Tongue Serpents
    Book of Vile Darkness
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongues
Divination 1 standard action SRD
Will negates (harmless) - No Adp 3, APeace 4, Arc 4, Brd 2, Clr 4, Commerce 3, Community 4, EmBarachiel 2, Herald 3, Meditation 4, Sor/Wiz 3, Vassal of Bahamut 4, Wuj 3 V, M/DF
10 min./level Touch 1 hour

Speak any language.

Tormenting Thirst
    Sandstorm
  Brd 3, Sor/Wiz 3, Thirst 3  
    General

Subject is overwhelmed by thirst.

Tremorsense
    Underdark
  Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3  
    1 hour

Grants tremorsense to a range of 30 feet.

True Casting
Divination 1 round ATB
- Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, F
See text Personal General

You get a +10 to your next Casting Roll.

Undead Couduit
    Necromancy
  Sor/Wiz 3  
    General

Cast necromatic spells through your undead.

Undead Lieutenant
    Magic of Faerun
  Sor/Wiz 3  
    5 minutes

Targeted undead can give orders to undead in your control.

Undead Torch
    Magic of Faerun
  Sor/Wiz 3  
    General

Undead creature gains blue aura that gives +2d4 against living creatures.

Undulant Innards
    Lords
  Sor/Wiz 3  
    General

Gain immunity to extra damage from critical hits and sneak attacks.

Vampiric Touch
Necromancy 1 standard action SRD
None - Yes Arc 3, Blg 3, Duskblade 3, HB 3, Necro 3, Sin-E 4, Sin-G 4, Sor/Wiz 3 V, S
Instant/1 hour; see text Touch General

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Vertigo (Sky)
    PHBII
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vertigo Field
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Creatures have 20% miss chance and possibly become nauseated.

Vile Lance
    Book of Vile Darkness
  Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3  
    1 hour

Creates +2 shortspear that deals vile damage.

Walk the Mountain's Path
    Races of Stone
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

You gain the agility of a mountain goat.

Wall of Chains
    Book of Vile Darkness
  Sor/Wiz 3  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels.

Wall Of Light
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Creates wall of light, can dazzle creatures.

Wand Modulation
    CS
  Sor/Wiz 3  
    General

Temporarily change wand to cast another, weaker spell.

Warcry
    Book of Exalted Deeds
  Brd 3, ChamGwyn 2, Sor/Wiz 3  
    General

Creatures within 30-foot cone cower for 1d4 rounds.

Water Breathing
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Water to Acid
    Stormwrack
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Weapon Of Energy
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

Weapon of Impact
    SPC
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    1 hour

As keen edge, but aids blunt weapons.

Whispering Sand
    Sandstorm
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Wind Wall
Evocation [Air] 1 standard action SRD
None; see text - Yes Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.