| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Animalistic Power | ||
| Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2 | ||
| 5 minutes | ||
| Bigby's Striking Fist | ||
| Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
||
| Bigby's Tripping Hand | ||
| Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Hand trips subject. |
||
| Blade of Blood | ||
| Arc 1, Asn 1, Blk 1, Clr 1, Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Weapon deals +1d6, or +3d6 if you take 5 points of damage. |
||
| Blinding Color Surge | ||
| Beguiler 2, Sor/Wiz 2 | ||
| General | ||
Blind subject for 1 round, gain invisibility. |
||
| Celerity | ||
| Brd 4, Sor/Wiz 4 | ||
| General | ||
Take a standard action immediately, but be dazed for a round. |
||
| Greater Celerity | ||
| Sor/Wiz 8 | ||
| General | ||
Take a full-round action immediately, but be dazed for a round. |
||
| Lesser Celerity | ||
| Brd 2, Sor/Wiz 2 | ||
| General | ||
Take a move action immediately, but be dazed for a round. |
||
| Channeled Pyroburst | ||
| Duskblade 4, Sor/Wiz 4 | ||
| General | ||
Deal fire damage, amount and radius based on casting time. |
||
| Cloud of Knives | ||
| Arc 2, Clr 2, Sor/Wiz 2 | ||
| General | ||
Release one knife/round, 1d6 damage +1/3 levels (max +5). |
||
| Crown Of Might | ||
| Clr 3, Duskblade 3, Sor/Wiz 3 | ||
| 6 hours | ||
Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
||
| Crown of Protection | ||
| Clr 3, Duskblade 3, Sor/Wiz 3 | ||
| 6 hours | ||
+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
||
| Crown of Veils | ||
| Beguiler 3, Brd 2, Sor/Wiz 3 | ||
| General | ||
| Deflect | ||
| Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Gain bonus to AC for one attack. |
||
| Lesser Deflect | ||
| Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Gain a deflection bonus of +1/3 levels (max +5) against one attack. |
||
| Dimension Hop | ||
| Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Teleport subject short distance. |
||
| Dispelling Touch | ||
| Duskblade 3, Sor/Wiz 2 | ||
| General | ||
Dispel one magical effect on touched subject. |
||
| Doom Scarabs | ||
| Duskblade 3, Sor/Wiz 4 | ||
| General | ||
Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
||
| Energy Aegis | ||
| Clr 3, Duskblade 3, Sor/Wiz 3 | ||
| General | ||
Subject gains resistance 20 against one energy type for one attack. |
||
| Energy Surge | ||
| Duskblade 3, Sor/Wiz 3 | ||
| General | ||
As lesser energy surge, but 2d6 damage. |
||
| Greater Energy Surge | ||
| Sor/Wiz 6 | ||
| General | ||
As lesser energy surge, but 3d6 damage. |
||
| Lesser Energy Surge | ||
| Sor/Wiz 2 | ||
| General | ||
One attack deals an extra 1d6 energy damage. |
||
| Etherealness, Swift | ||
| Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5 | ||
| General | ||
Subject momentarily becomes ethereal. |
||
| Friend to Foe | ||
| Beguiler 5, Brd 5, Sor/Wiz 5 | ||
| General | ||
Make subject creature believe its allies are its enemies. |
||
| Halt | ||
| Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3 | ||
| General | ||
Subject's feet become stuck to the ground. |
||
| Hesitate | ||
| Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
| General | ||
Force subject to lose actions. |
||
| Incite Riot | ||
| Brd 5 | ||
| General | ||
Subjects attack nearest creature. |
||
| Inevitable Defeat | ||
| Beguiler 3, Sor/Wiz 3 | ||
| General | ||
Subject takes 3d6 nonlethal damage/round. |
||
| Kelgore's Fire Bolt | ||
| Duskblade 1, Sor/Wiz 1 | ||
| General | ||
1d6 fire damage/level (max 5d6), partially ignore SR. |
||
| Legion of Sentinels | ||
| Beguiler 3, Sor/Wiz 3 | ||
| General | ||
Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5). |
||
| Mark of Doom | ||
| Arc 3, Clr 3, Pal 2 | ||
| General | ||
Subject takes 1d6 damage for each hostile action. |
||
| Mirror Image, Greater | ||
| Beguiler 4, Brd 4, Sor/Wiz 4 | ||
| General | ||
As mirror image*, but gain an additional image each round. |
||
| Phantom Battle | ||
| Beguiler 4, Brd 3, Sor/Wiz 4 | ||
| General | ||
Illusion of battle flanks creatures and denies attacks of opportunity. |
||
| Regroup | ||
| Duskblade 3, Sor/Wiz 3 | ||
| General | ||
Teleports nearby allies to your side. |
||
| Rouse | ||
| Beguiler 1, Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Awakens creatures in area. |
||
| Seeking Ray | ||
| Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject. |
||
| Slashing Dispel | ||
| Duskblade 5, Sor/Wiz 4 | ||
| General | ||
As dispel magic, but creatures take damage for spells dispelled. |
||
| Sonic Shield | ||
| Brd 3, Duskblade 5, Sor/Wiz 5 | ||
| General | ||
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. |
||
| Stand | ||
| Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Subject stands up from prone. |
||
| Stay the Hand | ||
| Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2 | ||
| General | ||
Change subject creature's attitude to helpful for 1 round. |
||
| Stretch Weapon | ||
| Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Melee weapon gains 5 ft. of reach for one attack. |
||
| Sure Strike | ||
| Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Gain +1 bonus/3 levels on next attack. |
||
| Toxic Weapon | ||
| Duskblade 4, Sor/Wiz 5 | ||
| 1 hour | ||
Coats weapon with poison. |
||
| Vertigo | ||
| Beguiler 2, Brd 2, Sor/Wiz 2 | ||
| General | ||
Subject creature must succeed on a DC 10 Balance check to move each round. |
||
| Vertigo Field | ||
| Beguiler 3, Sor/Wiz 3 | ||
| General | ||
Creatures have 20% miss chance and possibly become nauseated. |
||
| Whelm | ||
| Beguiler 1, Sor/Wiz 1 | ||
| General | ||
Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6). |
||
| Whelm, Mass | ||
| Beguiler 4, Sor/Wiz 4 | ||
| General | ||
1d6 nonlethal damage/level (max 10d6) to 1 creature/level. |
||
| Whelming Blast | ||
| Beguiler 2, Sor/Wiz 2 | ||
| General | ||
15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6). |
||