Index of Spells by School - Necromancy

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aboleth Curse
  Sor/Wiz 4  
    24 hours

Subject's skin undergoes a horrible transformation.

Absorb Strength (F)
  Corrupt 4  
    1 hour

You gain 1/4 of a creature's Str and Con when he eats it.

Affliction
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3  
    General

Infects evil subject with chosen affliction.

Angry Ache
  Arc 1, Asn 1, Clr 1, Pain 1  
    General

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Animate Dead (M)
None - No Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 V, S, M
Instant Touch General

Creates undead skeletons and zombies.

Animate Dead Familiar (XP)
  Sor/Wiz 5  
    General

Revives your dead familiar as an undead familiar.

Animate Dread Warrior (XP)
  Sor/Wiz 6  
    General

Transform dead skilled warrior into undead monster you control.

Animate Legion (M)
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

Arrow of Bone (M)
  Sor/Wiz 7  
    General

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save.

Ashen Union
  Sor/Wiz 6  
    General

Drains moisture from a creature, possibly killing it and destroying its body.

Astral Projection (M)
None - Yes APeace 9, Arc 9, Clr 9, Meditation 9, Mental 9, Sin-S 9, Sor/Wiz 9, Travel 9, Wuj 9 V, S, M
See text Touch General

Projects you and companions onto Astral Plane.

Aura of Terror
  Sor/Wiz 6  
    5 minutes

You gain an aura of fear, or your frightful presence becomes more effective.

Avascular Mass
  Deathbound 8, Sor/Wiz 8  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.

Avasculate
  Deathbound 7, Sor/Wiz 7  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels.

Awaken Undead (XP)
  Deathbound 6, Sor/Wiz 7  
    General

Grant sentience to otherwise mindless undead.

Backbiter (F)
  HB 1, Sor/Wiz 1, Wuj 1  
    General

Cause two handed or reach weapon to strike is wielder.

Barghest's Feast (M)
  Arc 6, Clr 6, Sor/Wiz 7  
    General

Destroy target corpse, potentially preventing its return to life.

Bestow Curse
Will negates - Yes Adp 3, Arc 3, Clr 3, Dem 2, Destiny 4, DrgBlw 3, Fate 3, Hatred 3, Sor/Wiz 4, Suffering 3 V, S
Permanent Touch General

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Greater Bestow Curse
  Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8  
    General

As bestow curse, but more severe penalties.

Bite of the King
  Hunger 8  
    General

Swallow enemies whole.

Black Mulching
  Arc 4, Drd 4, Sor/Wiz 4  
    General

See Text

Black Sand
  Arc 3, Clr 3, Sand 2  
    5 minutes

Creates a 20-ft.-radius area of black sand.

Blackfire
  Sor/Wiz 8  
    General

Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.

Blackwater Taint
  Blackwater 6, Sor/Wiz 6  
    General

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Blade of Blood
  Arc 1, Asn 1, Blk 1, Clr 1, Duskblade 1, Sor/Wiz 1  
    General

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Bleed
  Blk 4, Clr 5, Drd 5  
    General

Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.

Blight
Fortitude half; see text - Yes Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Blindness/Deafness
Fortitude negates - Yes Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 V
Permanent (D) Medium General

Makes subject blind or deaf.

Blood of the Martyr
  APeace 4, Arc 4, ChamGwyn 4, Clr 4, Pal 4  
    General

Take Damage and Heal another at least 20 HP.

Blood Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Blood to Water
  Arc 7, Clr 7  
    General

2d6 Constitution damage to subjects.

Bodak's Glare (F)
  Arc 8, Clr 8  
    General

You slay a creature, which turns into a bodak 24 hours later.

Bone Chill
  Sor/Wiz 2  
    General

Corporeal undead are held by a thick layer of frost.

Bone Talisman
  Arc 2, Drd 2  
    1 hour

Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear).

Bone Tattoo
  Sor/Wiz 3  
    30 minutes

See Text

Boneblade
  Arc 3, Blk 2, Clr 3  
    1 hour

Turns a bone into a magic weapon.

Boneblast
  Arc 2, Blk 1, Clr 2  
    General

1d3 Con damage to subject.

Bonefiddle (F)
  Brd 2, Sor/Wiz 2  
    General

Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

Foe's Burning Blood
  Sor/Wiz 4  
    General

Subject creature's blood deals 1d8 acid and 1d8 fire damage per round.

Burrowing Bony Digits
  Sor/Wiz 4  
    General

Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit.

Cause Fear
Will partial - Yes Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Charnel Fire
  Arc 5, Clr 5  
    General

Consumes one corpse or undead creature.

Chill of the Grave
  Deathbound 1  
    General

Ray causes cold damage.

Chill Touch
Fortitude partial or Will negates; see text - Yes Arc 2, Blg 2, Cold 1, Duskblade 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

One touch/level deals 1d6 damage and possibly 1 Str damage.

Choking Sands
  Arc 5, Clr 5, Drd 5, Sor/Wiz 5  
    General

Touched creature begins to suffocate on sand.

Circle of Death (M)
Fortitude negates - Yes Arc 6, Blg 6, Sor/Wiz 6, Wmg 6 V, S, M
Instant Medium General

Kills 1d4/level HD of creatures.

Clone (M) (F)
None - No Sor/Wiz 8 V, S, M, F
Instant 0 ft. General

Duplicate awakens when original dies.

Clutch of Orcus
  Arc 3, Clr 3  
    General

Deals 1d3 damage/round and paralyzes foe with concentration.

Command Undead
Will negates; see text - Yes Necro 2, Sor/Wiz 2 V, S, M
1 day/level Close 1 hour

Undead creature obeys your commands.

Consume Likeness (F)
  Corrupt 6  
    General

Caster steals the appearance of a dead person, adding +10 on Disguise checks.

Consumptive Field
  Arc 4, Clr 4  
    General

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Greater Consumptive Field
  Arc 7, Clr 7  
    General

Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save.

Contagion
Fortitude negates - Yes Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 V, S
Instant Touch General

Infects subject with chosen disease.

Mass Contagion
  Arc 5, Clr 5, Drd 5, Sor/Wiz 6  
    General

As contagion, but 20-ft. radius.

Contagious Touch
  Arc 3, Blg 3, Drd 4  
    General

You infect one creature per round with chosen disease.

Control Deathless
  Deathless 7  
    30 minutes

Deathless don't attack you while under your command.

Control Undead
Will negates - Yes Arc 7, Blg 7, Necro 7, Sor/Wiz 7, Undeath 7 V, S, M
1 min./level Close 30 minutes

Undead don't attack you while under your command.

Create Deathless (M)
  Deathless 6  
    General

Create undying soldier.

Create Greater Deathless (M)
  Deathless 8  
    General

Create undying councilor.

Create Greater Undead (M)
None - No Arc 8, Clr 8, Death 8, Pestilence 8, Sor/Wiz 8, Undeath 8 V, S, M
Instant Close General

Create shadows, wraiths, spectres, or devourers.

Create Spirit Idol (XP)
  Arc 4, Clr 4  
    General

Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.

Create Undead (M)
None - No Arc 6, Blg 5, Clr 6, Death 6, Evil 6, Sor/Wiz 6, Undeath 6 V, S, M
Instant Close General

Creates ghouls, ghasts, mummies, or mohrgs.

Curse of Ill Fortune
  Arc 2, Blk 2, Clr 2  
    30 minutes

Subject suffers -3 penalty on attacks, saves, and checks.

Mass Curse of Ill Fortune
  Arc 5, Clr 5  
    30 minutes

Enemies take -3 penalty on attack rolls and saves.

Curse of Impending Blades
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject takes -2 penalty to AC.

Mass Curse of Impending Blades
  Arc 3, Brd 3, Rgr 3, Sor/Wiz 3  
    30 minutes

Enemies take -2 penalty to AC.

Curse of Lycanthropy (M)
  Pestilence 6  
    General

Causes temporary lycanthropy in subject.

Curse of Lycanthropy 2 (M)
  Pestilence 6  
    General

Kills subject and summons wererats.

Curse of Petty Failing
  Arc 3, Clr 3  
    5 minutes

Subject takes -2 penalty on attack rolls and saves.

Curse Water (M)
Will negates (object) - Yes (object) Arc 1, Blg 1, Clr 1 V, S, M
Instant Touch General

Makes unholy water.

Cursed Blade
  Asn 4, HB 4  
    30 minutes

Swift, Creature gains a curse that prevents healing or raising until removed.

Dance of Ruin
  Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2  
    General

Nondemons take 2d20 points of damage.

Dark Tide
  Blackwater 7  
    6 hours

Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.

Death Armor (F)
  Sor/Wiz 2  
    General

Black aura damages creatures attacking you.

Death Dragon
  Arc 7, Clr 7  
    General

You gain +4 natural armor, +4 deflection, and natural attacks.

Death Grimace
  Arc 1, Asn 1, Blk 1, Sor/Wiz 1  
    1 hour

Caster leaves magical "calling card" on a corpse.

Death Knell
Will negates - Yes Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 V, S
Instant/10 minutes per HD of subject; see text Touch General

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Pact (M)
  Arc 8, Clr 8, Pact 8  
    General

-2 to Constitution, in exchange for effects of true resurrection.

Death Throes
  Arc 5, Clr 5, Sor/Wiz 5  
    6 hours

Your body explodes when you die.

Death Ward
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 V, S, DF
1 min./level Touch 5 minutes

Grants immunity to death spells and negative energy effects.

Mass Death Ward
  Arc 8, Clr 8, Drd 9  
    30 minutes

As death ward, but more targets.

Deathwatch
None - No Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 V, S
10 min./level 30 ft. 4 hours

Reveals how near death subjects within 30 ft. are.

Decomposition
  Arc 1, Blg 1, Drd 2  
    General

Wounds deal 3 extra point of damage each round.

Dehydrate
  Arc 3, Drd 3, Watery Death 5  
    General

Deals Con damage to target.

Delay Death
  Arc 4, Clr 4, Destiny 3  
    General

Losing hit points doesn't kill subject.

Depression
  Brd 3, Sor/Wiz 3  
    General

Enemies around you become fatigued and take penalties to Will saves.

Desiccate
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2, Thirst 2  
    General

Deals 1d6/2 levels dessication damage and dehydrates living creature.

Mass Desiccate
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6, Thirst 5  
    General

Desiccates several creatures.

Desiccating Bubble
  Sor/Wiz 2  
    General

Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.

Destruction (F)
Fortitude partial - Yes Arc 7, Clr 7, Death 7, Repose 7, Slime 7 V, S, F
Instant Close General

Kills subject and destroys remains.

Disrupt Undead
None - Yes Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Deals 1d6 damage to one undead.

Greater Disrupt Undead
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Doom
Will negates - Yes Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 V, S, DF
1 min./level Medium General

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Doom Scarabs
  Duskblade 3, Sor/Wiz 4  
    General

Scarab swarm deals 1d6/2 levels, gives you temporary hit points.

Ease of Breath
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Ebon Ray of Doom
  Asn 3, Sor/Wiz 4  
    General

Black energy prevents magical healing and special healing abilities from functioning.

Ectoplasmic Enhancement
  Sor/Wiz 6  
    24 hours

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Elemental Shroud
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Energy Drain
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Energy Ebb
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Give subject one negative level/round for 1 round/level.

Enervating Breath
  Sor/Wiz 9  
    General

Your breath weapon also bestows 2d4 negative levels.

Enervation
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Eternity of Torture
  Pain 9  
    24 hours

Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0.

Evil Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Paralyze creature with your glare.

Execration
  Blk 2, Clr 2  
    General

Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.

Eyebite
Fortitude negates - Yes Brd 6, Necro 6, Orc 6, Scalykind 6, Sor/Wiz 6 V, S
1 round/3 levels; see text Close General

Target becomes panicked, sickened, and comatose.

False Life
- Asn 3, HB 2, Sor/Wiz 2 V, S, M
1 hour/level or until discharged; see text Personal 30 minutes

Gain 1d10 temporary hp +1/level (max +10).

Favor of the Martyr
  Arc 4, Pal 4  
    30 minutes

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Fear
Will partial - Yes Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Feign Death
  Sor/Wiz 3  
    6 hours

Makes one willing, living creature appear dead.

Field of Ghouls
  Hunger 7  
    General

Transform dying creatures into ghouls.

Finger of Death
Fortitude partial - Yes Arc 6, Blg 6, Drd 8, Sor/Wiz 7, Wmg 7 V, S
Instant Close General

Kills one subject.

Fleshshiver
  Sor/Wiz 6  
    General

Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.

Frostburn
  Arc 4, Clr 4  
    General

Touch deals 3d12 frostburn damage +1/level (max +20).

Lesser Frostburn
  Arc 2, Clr 2  
    General

Touch deals 1d12 frostburn damage +1/level (max +5).

Mass Frostburn
  Arc 6, Clr 6  
    General

Deals 3d12 +1/level (max +20) frostburn damage to many creatures.

Gelid Blood
  Sor/Wiz 5  
    General

Subject takes 4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.

General of Undeath
  Arc 8, Clr 8  
    24 hours

Increases your maximum HD of controlled undead by your caster level.

Gentle Repose (M)
Will negates (object) - Yes (object) Arc 2, Clr 2, Hlr 2, Repose 2, Slayer of Domiel 2, Sor/Wiz 3, Time 2 V, S, M/DF
1 day/level Touch General

Preserves one corpse.

Ghost Light
  Wuj 1  
    General

An eerie green torch light causes creatures to become shaken.

Ghost Storm
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Ghoul Gauntlet
  Hunger 5, Sor/Wiz 6  
    General

Convert victim to a ghoul under your control.

Ghoul Gesture
  Hunger 3  
    General

Ray paralyzes target.

Ghoul Glyph (M)
  Hunger 2, Sor/Wiz 2  
    General

Glyph wards area, paralyzes victims.

Ghoul Light
  Hunger 1  
    1 hour

Light provides turn resistance.

Ghoul Touch
Fortitude negates - Yes Duskblade 2, Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench.

Graymantle
  Sor/Wiz 5  
    General

Target is prevented from regaining hit points by any means.

Grim Revenge
  Sor/Wiz 4  
    General

Tears hand from target, dealing 6d6 damage, then hand attacks target.

Gutwrench
  Sor/Wiz 8  
    General

Kills subject and gives you 4d6 temporary hit points and +4 Strength.

Halt Deathless
  Deathless 3  
    General

Immobilizes deathless for 1 round/level.

Halt Undead
Will negates; see text - Yes HotD 3, Sor/Wiz 3 V, S, M
1 round/level Medium General

Immobilizes undead for 1 round/level.

Harm
Will half; see text - Yes Arc 6, Blg 6, Clr 6, Destruction 6, Suffering 6 V, S
Instant Touch General

Deals 10 points/level damage to target.

Haunt Shift
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Turn corporeal and incorporeal undead into haunting presences.

Healing Sting
  Arc 2, Drd 2  
    General

Touch deals 1d12 +1 point/level; caster gains damage as hp.

Healing Touch
  Sor/Wiz 3  
    General

You heal the target 1d6/2 levels and take half as damage.

Heart of Stone (F) (XP)
  Sor/Wiz 8  
    General

You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level)

Heart Ripper
  Asn 4, Wuj 4  
    General

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

Heartfreeze
  Sor/Wiz 6  
    General

Subject exhausted, dies in 1d3+2 rounds.

Heat Drain
  Arc 8, Clr 8  
    General

Subjects take 1d6 cold damage/level, you gain equal amount hp.

Heat Leech
  Sor/Wiz 2  
    General

Subject takes 1d8 points of cold damage/round.

Hemorrhage
  Arc 1, Clr 1  
    General

Inflict wound that bleeds 1d3 damage per round.

Hero's Blade
  Deathless 9  
    General

Channel the spirit of a great hero into a melee weapon.

Hibernate
  Arc 5, Clr 5, Drd 5  
    24 hours

Sends subject into state of hibernation for one week/level.

Hide Life (XP)
  Sor/Wiz 9  
    General

You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact.

Horrid Wilting
Fortitude half - Yes Arc 8, Blg 8, Decay 8, Necro 8, Sor/Wiz 8, Suffering 8, Thirst 8, Water 8, Watery Death 8, Wmg 8, Wuj 8 V, S, M/DF
Instant Long General

Deals 1d6/level damage within 30 ft.

Imperious Glare
  Sor/Wiz 6  
    General

You cause targets to cower in fear.

Imprison Soul (M) (F)
  Arc 7, Clr 7  
    General

Traps soul in a small object, and victim takes 1d4 Con damage per day.

Incorporeal Enhancement
  Sor/Wiz 3  
    24 hours

Grant bonuses to incorporeal undead.

Incorporeal Nova
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Destroy incorporeal undead.

Infestation of Maggots
  Arc 3, Drd 3  
    General

Maggotlike creatures deal 1d4 temporary Con damage every round

Inflict Critical Wounds
Will half - Yes Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage +1/level (max +20).

Mass Inflict Critical Wounds
Will half - Yes Arc 8, Clr 8 V, S
Instant Close General

Deals 4d8 damage +1/level to many creatures.

Inflict Light Wounds
Will half - Yes Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds
Will half - Yes Arc 5, Clr 5, Destruction 5, Undeath 5 V, S
Instant Close General

Deals 1d8 damage +1/level to many creatures.

Inflict Minor Wounds
Will negates - Yes Arc 0, Blg 0, Clr 0 V, S
Instant Touch General

Touch attack, 1 point of damage.

Inflict Moderate Wounds
Will half - Yes Arc 2, Blg 2, Blk 2, Clr 2 V, S
Instant Touch General

Touch attack, 2d8 damage +1/level (max +10).

Mass Inflict Moderate Wounds
Will half - Yes Arc 6, Clr 6 V, S
Instant Close General

Deals 2d8 damage +1/level to many creatures.

Inflict Serious Wounds
Will half - Yes Arc 3, Blg 3, Blk 3, Clr 3 V, S
Instant Touch General

Touch attack, 3d8 damage +1/level (max +15).

Mass Inflict Serious Wounds
Will half - Yes Arc 7, Clr 7 V, S
Instant Close General

Deals 3d8 damage +1/level to many creatures.

Junglerazer
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Fey, vermin, plants, and animals take 1d10 damage/level.

Kiss of the Toad
  Wuj 2  
    General

Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.

Kiss of the Vampire (M)
  Sor/Wiz 7  
    General

You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.

Last Breath (M)
  Arc 4, Drd 4  
    General

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Last Judgment
  Arc 8, Clr 8, Sor/Wiz 8, Wrath 8  
    General

Evil creatures are struck dead and sent to Lower Planes.

Leech Ghost Skill (M)
  Sor/Wiz 5  
    General

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Leech Undeath
  Arc 7, Clr 7, Sor/Wiz 8  
    General

Harm undead to gain temporary hit points.

Life Bolt
  Sor/Wiz 2  
    General

1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.

Liquid Pain
  Pain 4, Sor/Wiz 4  
    General

Extracts one dose of liquid pain from tortured victim.

Living Undeath
  Arc 2, Clr 2  
    30 minutes

Subject becomes immune to critical hits and sneak attacks.

Magic Jar (F)
Will negates; see text - Yes Sin-E 6, Sor/Wiz 5 V, S, F
1 hour/level or until you return to your body Medium General

Enables possession of another creature.

Mark of Doom
  Arc 3, Clr 3, Pal 2  
    General

Subject takes 1d6 damage for each hostile action.

Mark of Justice
None - Yes APeace 5, Arc 5, Clr 5, Exalted Arcanist 5, Fate 5, Pal 4, Retribution 5 V, S, DF
Permanent; see text Touch General

Designates action that will trigger curse on subject.

Mark of the Outcast
  Arc 2, Blk 1, Clr 2, Drd 2, Watery Death 2  
    6 hours

Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC.

Miasma of Entropy
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Rot all natural materials in 30-ft. cone-shaped burst.

Mind Poison
  Sor/Wiz 3  
    General

Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.

Mindfrost
  Sor/Wiz 4  
    General

Deals 5d6 cold damage, 1d4 Int damage.

Mummify
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Touched living creature dies and is mummified.

Naturewatch
  Arc 0, Drd 0, Hth 0, Rgr 1  
    General

As deathwatch, but only for animals and plants.

Necrosurgery
  Sor/Wiz 0  
    General

Grants +2 bonus to resist disease.

Necrotic Awareness (F)
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Sense encysted subjects.

Necrotic Bloat (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Encysted subject takes 1d6 damage/level.

Necrotic Burst (F)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Encysted subject killed, cyst begins to roam.

Necrotic Cyst (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Encyst undead sac of tissue in subject.

Necrotic Domination (F)
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Completely control encysted subject.

Necrotic Empowerment (F)
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Draw personal vigor from mother cyst.

Necrotic Eruption (F)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Encysted subject killed, those nearby damaged and possibly encysted.

Necrotic Scrying (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    4 hours

Hear or see encysted subject at a distance.

Necrotic Skull Bomb
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Necrotic Termination (F) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Permanently eliminates encysted subject.

Necrotic Tumor (F)
  Arc 7, Clr 7, Sor/Wiz 7  
    24 hours

Permanently control encysted subject.

Negative Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you deals 2 points of damage/round.

Negative Energy Burst
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Negative Energy Ray
  Sor/Wiz 1  
    General

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Negative Energy Wave
  Sor/Wiz 4  
    General

Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.

Night's Caress
  Sor/Wiz 5  
    General

Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage.

Opalescent Glare
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Kill evil creatures with a look, or make them very afraid.

Orb of Dancing Death
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Orb you control bestows 1 negative level each round.

Orb of Negative Energy
None - No Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Globes of negative energy deal 1d6/level damage (max 10d6).

Pain
  Wuj 4  
    General

The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.

Parching Touch
  Sor/Wiz 1, Thirst 1  
    General

One touch/level deals 1d6 desication damage and possibly 1 Con damage.

Pestilence
  Arc 8, Clr 8, Drd 7  
    General

Subject gains a disease, as do all who touch him.

Phoenix Fire (F)
  Sanctified 7  
    General

Evil creatures take 2d6 damage/caster level as you immolate yourself.

Plague Carrier
  Clr 3, Drd 3, Sor/Wiz 4  
    General

As contagion, except target can transmit the disease for a short time.

Plague of Undead (M)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Animates horde of undead.

Poison
Fortitude negates; see text - Yes Arc 4, Asn 4, Blg 3, Blk 4, Clr 4, Drd 3, HB 3, Pestilence 4, Scalykind 4, Slime 3, Wmg 3 V, S, DF
Instant; see text Touch General

Touch deals 1d10 Con damage, repeats in 1 min.

Power Leech
  Corrupt 5  
    1 hour

You drain subject's ability score 1 point/round and gains +1 bonus per point.

Pox
  Arc 6, Corruption 6, Drd 6, Pain 6  
    General

One creature/level takes 1d4 Con drain.

Preserve Organ
  Arc 0, Clr 0, Drd 0, Sor/Wiz 0  
    24 hours

Protects one detached organ from decay for 24 hours.

Pronouncement Of Fate
  Arc 4, Clr 4  
    General

Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions.

Ravage
  Arc 7, Clr 7  
    General

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

Ray of Depletion
  Brd 3, Sor/Wiz 2  
    General

Deplete some of a psion's power points.

Ray of Enfeeblement
None - Yes Arc 1, Blg 1, Decay 2, Duskblade 1, Necro 1, Sin-E 2, Sor/Wiz 1 V, S
1 min./level Close General

Ray deals 1d6 +1 per two levels Str penalty.

Ray of Entropy
  Sor/Wiz 5  
    30 minutes

Ray reduces Str, Dex, Con by -4.

Ray of Exhaustion
Fortitude partial; see text - Yes Duskblade 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Ray makes subject exhausted.

Ray of Sickness
  Sor/Wiz 2  
    General

Target becomes temporarily nauseated.

Ray of Weakness
  Sor/Wiz 4  
    General

Ray reduces Str by 2d6 points +1 point/two levels.

Rebuking Breath
  Sor/Wiz 4  
    General

Your breath weapon rebukes undead.

Red Fester
  Corrupt 3  
    General

Subject takes 1d6 Str damage and 1d4 Cha damage.

Rejuvenative Corpse
  Arc 3, Clr 3  
    General

Negative energy fills corpse, feeding undead healed.

Reveille
  Brd 3  
    General

Target dead creature speaks a short sentence about what caused its death.

Revive Undead (M)
  Deathbound 5, Sor/Wiz 6  
    General

Restores undeath to undead that was destroyed up to 1 day/level ago.

Righteous Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Rigor Mortis
  Arc 2, Clr 2  
    General

Suspends all vital functions; target appears dead.

Sanctify the Wicked (F)
  Sanctified 9  
    General

Traps evil creature in a diamond for one year, then releases it as a sanctified creature.

Scare
Will partial - Yes Brd 2, Hatred 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scourge (F)
  Pestilence 7  
    General

Inflicts a disease that must be magically cured, one subject/level.

Secure Corpse
  Arc 6, Clr 6  
    General

Traps corpse inside holy symbol.

Semblance of Life
  Arc 6, Clr 6  
    General

undead take 3d6 damage per round; intelligent undead also dazed 1 round.

Shadow Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Shadow Curse
  Sor/Wiz 4  
    12 hours

Subject becomes unable to heal except in well illuminated areas until curse is removed.

Shadow Shield
  Sor/Wiz 6  
    General

A smoky shroud causes attackers to be blinded for 1 round/level.

Shivering Touch
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Touch deals 3d6 Dex damage.

Lesser Shivering Touch
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Touch deals 1d6 Dex damage.

Shriveling
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Subject takes 1d4 damage per level.

Shroud of Undeath
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Negative energy shroud makes undead perceive you as undead.

Sicken Evil
  Sanctified 5  
    5 minutes

Evil creatures are sickened by your presence.

Sinsabur's Baleful Bolt
  Sor/Wiz 4  
    General

Bolt of dark energy deals 1d3 Str and Con damage +1/four levels.

Skeletal Guard (M)
  Sor/Wiz 8  
    General

Creates one skeleton/level that is resistant to turning.

Skull Snare
  Sor/Wiz 0  
    General

Animates a skull that guards a 10 area.

Skull Watch (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    4 hours

Skull shrieks when creature enters warded area.

Slay Living
Fortitude partial - Yes Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 V, S
Instant Touch General

Touch attack kills subject.

Slow Consumption
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Caster absorbs health and sustenance from helpless subject.

Soul Bind (F)
Will negates - No Arc 9, Clr 9, Sor/Wiz 9 V, S, F
Permanent Close General

Traps newly dead soul to prevent resurrection.

Soul Charge (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    12 hours

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Soul Scour
  Arc 5, Clr 5  
    General

Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute.

Soul Shackles
  Brd 5, Sor/Wiz 5  
    General

Imprison soul of dead creature in talisman from which you can question it.

Spark of Life
  Arc 3, Clr 3, Clr 7, Drd 4, Drd 8  
    General

Undead creature loses most immunities.

Spawn Screen
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

You resist being transformed into an undead spawn if slain.

Speak with Dead
Will negates; see text - No Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 V, S, DF
1 min./level 10 ft. 30 minutes

Corpse answers one question/two levels.

Spectral Hand
None - No Sor/Wiz 2 V, S
1 min./level (D) Medium 30 minutes

Creates disembodied glowing hand to deliver touch attacks.

Spectral Touch
  Sor/Wiz 6  
    General

Your touch bestows one negative level per round.

Spider Poison
  Asn 3, Sor/Wiz 3  
    General

Touch deals 1d6 Str damage, repeats in 1 minute.

Spirit Self
  Wuj 5  
    General

You can become incorporeal but must remain within 200 feet of your body.

Spirit Steed
  Deathless 4  
    General

Channels an ancient spirit into your steed, increasing its speed and granting other benefits.

Spirit Worm
  Sor/Wiz 1  
    General

Target takes 1 point of Con damage every round for 1 round/level.

Spiritwall
  Sor/Wiz 5  
    30 minutes

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Steal Life
  Sor/Wiz 8  
    General

You drain 1 ability score point per round and becomes younger.

Sticks And Stones
  Arc 3, Clr 3, Sor/Wiz 3  
    Prohibited

Create stone and wood skeleton with energy drain** attack to fight for you.

Stolen Breath
  Sor/Wiz 2  
    General

Subject has wind knocked out of it.

Stop Heart
  Arc 4, Asn 4, Clr 4, Sor/Wiz 5  
    General

Touched living humanoid drops to -8 hitpoints.

Sunstroke
  Arc 1, Drd 1, Sor/Wiz 1, Summer 2  
    General

Target takes 2d6 nonlethal damage and is fatigued.

Sword of Darkness (M)
  Sor/Wiz 7, Wuj 7  
    General

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Symbol of Death (M)
Fortitude negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune slays nearby creatures.

Symbol of Fear (M)
Will negates - Yes Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Pain (M)
Fortitude negates - Yes Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune wracks nearby creatures with pain.

Symbol of Weakness (M)
Fortitude negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune weakens nearby creatures.

Thalassemia
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Turns blood to seawater, dealing 1d6/level damage.

Thin Air
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    5 minutes

Creatures suffer from altitude sickness.

Threshold of Unlife
  Sor/Wiz 6  
    General

Creata a shadowy area that hinders the living and helps the dead

Touch of Fatigue
Fortitude negates - Yes Adp 0, Arc 0, Blg 0, Duskblade 0, Sin-S 1, Sor/Wiz 0 V, S, M
1 round/level Touch General

Touch attack fatigues target.

Touch of the Pharaoh
  Arc 5, Clr 5  
    General

Afflicts a creature with mummy rot.

Transfusion
  Sor/Wiz 5  
    1 hour

You damage one of a target's ability scores to increase your own.

Undead Couduit
  Sor/Wiz 3  
    General

Cast necromatic spells through your undead.

Undead Lieutenant
  Sor/Wiz 3  
    5 minutes

Targeted undead can give orders to undead in your control.

Undead Mask
  Arc 7, Clr 7  
    1 hour

Subject's type changes to undead.

Undead Torch
  Sor/Wiz 3  
    General

Undead creature gains blue aura that gives +2d4 against living creatures.

Undeath after Death (M)
  Arc 7, Clr 7  
    General

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Undeath to Death (M)
Will negates - Yes Arc 6, Clr 6, Repose 6, Sor/Wiz 6 V, S, M/DF
Instant Medium General

Destroys 1d4 HD/level undead (max 20d4).

Unliving Weapon
  Arc 3, Clr 3  
    6 hours

Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

Vampiric Touch
None - Yes Arc 3, Blg 3, Duskblade 3, HB 3, Necro 3, Sin-E 4, Sin-G 4, Sor/Wiz 3 V, S
Instant/1 hour; see text Touch General

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Veil of Undeath (M)
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

You gain undead traits.

Visage of the Dead
  Sor/Wiz 2  
    General

Look like you are dead, gain some bonuses

Wail of the Banshee
Fortitude negates - Yes Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 V
Instant Close General

Kills one creature/level.

Wave of Pain
  Brd 6, Pain 7  
    General

Stuns all within cone for 1 round/2 levels.

Waves of Cold (M)
  Sor/Wiz 6  
    General

Fire creatures become shaken and cold creatures lose immunity to cold.

Waves of Exhaustion
None - Yes Arc 8, Blg 8, Sin-S 8, Sor/Wiz 7, Suffering 7, Wmg 7 V, S
Instant 60 ft. General

Several targets become exhausted.

Waves of Fatigue
None - Yes Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.

Weighed in the Balance
  Balance 9  
    General

Harms or heals creatures within 30 feet of you.

Wither
  Sor/Wiz 4  
    General

Deals 1d6 dessication damage/level (max 10d6) and causes dehydration.

Wither Limb
  Deathbound 4, MH 2  
    12 hours

Cause enemy's limbs to wither.

Withering Palm
  Arc 7, Clr 7, Decay 7, Wuj 7  
    General

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Wrack
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.

Wracking Touch
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.