Index of Spells by SubSchool - Phantasm

Name
Save - Res Level Comps
Dur Range Recharge
Description
Apparition
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Bewildering Substitution
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

Bewildering Visions
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

Cone of Dimness
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Cruel Disappointment
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Curse of the Putrid Husk
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Delusions of Grandeur
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Dream
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Dream Casting
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

Fengut
  Sor/Wiz 1  
    General

Subject is nauseated.

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Glimpse of Fear
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A flash of horror causes the target to become shaken.

Illusory Script (M)
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Nightmare
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantasmal Decoy
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

Phantasmal Disorientation
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Phantasmal Killer
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantom Foe (F)
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Threat
  Brd 1, HB 1  
    General

Subject is flanked despite nothing being there.

Reality Blind
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Sensory Deprivation
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Solipsism
  Sor/Wiz 6  
    General

Subject is convinced the world is fake.

Unnerving Gaze
  Dem 1, MH 1, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks.

Vertigo
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Weird
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Winding Alleys
  Brd 3, City 3  
    General

Trap foe in phantasmal maze.