Index of Spells by Sources - SRD

SRD

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Acid Fog C N N 1r/l 1a M G

Fog deals 2d6 acid damage per round.

Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Aid En N Y 1m/l 1a T 5m

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Air Walk T N Y 10m/l 1a T 1h

Subject treads on air as if solid (climb at 45-degree angle).

Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Align Weapon T W- Y 1m/l 1a T 5m

Weapon becomes good, evil, lawful, or chaotic.

Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Analyze Dweomer (F) D N|W- N 1r/l* 1a C G

Reveals magical aspects of subject.

Animal Growth T F- Y 1m/l 1a M G

One animal/two levels doubles in size.

Animal Messenger En N Y 1d/l 1a C 6h

Sends a Tiny animal to a specific place.

Animal Shapes T N Y 1h/l* 1a C 24h

One ally/level polymorphs into chosen animal.

Animal Trance En W- Y C 1a C G

Fascinates 2d6 HD of animals.

Animate Dead (M) N- N N ! 1a T G

Creates undead skeletons and zombies.

Animate Objects T N N 1r/l 1a M G

Objects attack your foes.

Animate Plants T N N 1r/l|1h/l;x 1a C G

One or more trees animate and fight for you.

Animate Rope T N N 1r/l 1a M G

Makes a rope move at your command.

Antilife Shell A N Y 10m/l* 1r 10f G

10-ft. field hedges out living creatures.

Antimagic Field A N * 10m/l* 1a 10f G

Negates magic within 10 ft.

Antipathy En W~ Y 2h/l* 1h C G

Object or location affected by spell repels certain creatures.

Antiplant Shell A N Y 10m/l* 1a 10f G

Keeps animated plants at bay.

Arcane Eye D N N 1m/l* 10m U G

Invisible floating eye moves 30 ft./round.

Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Arcane Sight D N N 1m/l* 1a P 30m

See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.

Greater Arcane Sight D N N 1m/l* 1a P 30m

As arcane sight, but also reveals magic effects on creatures and objects.

Armor of Darkness A W- Y 10m/l 1a T 1h

Shadowy shroud provides +4 deflection bonus +1/three levels (max +8) to AC and +2 bonus on saves against holy good, or light effects.

Astral Projection (M) N N Y x 30m T G

Projects you and companions onto Astral Plane.

Atonement (F) (XP) A N Y ! 1h T G

Removes burden of misdeeds from subject.

Augury (M) (F) D N N ! 1m P 6h

Learns whether an action will be good or bad.

Awaken (XP) T W- Y ! 1d T G

Animal or tree gains human intellect.

Baleful Polymorph T F-W~ Y P 1a C G

Transforms subject into harmless animal.

Bane En W- Y 1m/l 1a 50f G

Enemies take -1 on attack rolls and saves against fear.

Banishment A W- Y ! 1a C G

Banishes 2 HD/level of extraplanar creatures.

Barkskin T N Y 10m/l 1a T 1h

Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Mass Bear's Endurance T W- Y 1m/l 1a C 30m

As bear's endurance, affects one subject/ level.

Bestow Curse N W- Y P 1a T G

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Binding (M) En W- Y x* 1m C G

Utilizes an array of techniques to imprison a creature.

Black Tentacles C N N 1r/l* 1a M G

Tentacles grapple all within 15 ft. spread.

Blacklight Ev W-|N M 1r/l* 1a C G

Creates a 20-ft. radius of supernatural darkness you can see through.

Blade Barrier Ev R½|R- Y 1m/l* 1a M G

Wall of blades deals 1d6/level (max 15d6) force damage.

Blasphemy Ev- N|W- Y ! 1a 40f G

Kills, paralyzes, weakens, or dazes nonevil subjects.

Bless En N Y 1m/l 1a 50f 30m

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M) T+ W- Y ! 1m T G

Makes holy water.

Bless Weapon T N N 1m/l 1a T 5m

Weapon strikes true against evil foes.

Blight N Y ! 1a T G

Withers one plant or deals 1d6/level (max 15d6) damage to plant creature.

Blindness/Deafness N F- Y P* 1a M G

Makes subject blind or deaf.

Blink T N N 1r/l* 1a P G

You randomly vanish and reappear for 1 round/level.

Blur I W- Y 1m/l* 1a T 5m

Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't.

Bolt of Glory Ev+ N Y ! 1a C G

Energy ray deals positive energy damage to evil outsiders and undead.

Bolts of Bedevilment En W- Y 1r/l 1a M G

One ray/round, dazes 1d3 rounds.

Brain Spider D W- Y 1m/l 1r L 1h

Listen to thoughts of up to eight other creatures.

Break Enchantment A N N ! 1m C 1h

Frees subjects from enchantments, alterations, curses, and petrification.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Mass Bull's Strength T W- Y 1m/l 1a C 30m

As bull's strength, affects one subject/level.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Call Lightning Ev Y 1m/l 1r M G

Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds).

Call Lightning Storm Ev Y 1m/l 1r L G

As call lightning, but 5d6 electricity damage per bolt.

Calm Animals En W- Y 1m/l 1a C G

Calms (2d4 + level) HD of animals.

Calm Emotions En W- Y C:1r/l* 1a M G

Calms creatures, negating emotion effects.

Cat's Grace T W- Y 1m/l 1a T 5m

Subject gains +4 to Dex for 1 min./level.

Mass Cat's Grace T W- Y 1m/l 1a C 30m

As cat's grace, affects one subject/level.

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Chain Lightning Ev Y ! 1a L G

1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.

Changestaff (F) T N N 1h/l* 1r T 6h

Your staff becomes a treant on command.

Chaos Hammer Ev? W~ Y ! (1d6r);x 1a M G

1d8/two levels (max 5d8) damage to lawful creatures. 1d6/two levels (max 10d6) to lawful outsiders, half damage to nonlawful, nonchaotic. Slows creatures 1d6 rounds.

Charm Animal En W- Y 1h/l 1a C 1h

Makes one animal your friend.

Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Mass Charm Monster En W- Y 1d/l 1a C 1h

As charm monster, but all within 30 ft.

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Chill Metal T W- Y 7r 1a C G

Chilled metal deals cold damage to those who touch it.

Chill Touch N F~|W- Y ! 1a T G

One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.

Circle of Death (M) N F- Y ! 1a M G

Kills 1d4/level HD of creatures.

Clairaudience/Clairvoyance D N N 1m/l* 10m L G

Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness.

Clenched Fist Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or attacks your foes.

Cloak of Chaos (F) A? N Y 1r/l* 1a 20f G

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Clone (M) (F) N N N ! 10m 0f G

Duplicate awakens when original dies.

Cloudkill C F~ N 1m/l 1a M G

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Command En W- Y 1r 1a C G

One subject obeys selected command for 1 round.

Command Plants T W- Y 1d/l 1a C 1h

Sway the actions of one or more plant creatures.

Command Undead N W- Y 1d/l 1a C 1h

Undead creature obeys your commands.

Greater Command En W- Y 1r/l 1a C G

As command, but affects one subject/level.

Commune (XP) D N N 1r/l 10m P 6h

Deity answers one yes-or-no question/level.

Commune with Nature D N N ! 10m P 6h

Learn about terrain for 1 mile/level.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Cone of Cold Ev Y ! 1a 60f G

1d6/level (max 15d6) cold damage in a cone.

Confusion En W- Y 1r/l 1a M G

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Lesser Confusion En W- Y 1r 1a C G

One creature is confused for 1 round.

Consecrate (M) Ev+ N N 2h/l 1a C 30m

Fills area with positive energy, making undead weaker.

Contact Other Plane D N N C 10m P 6h

Lets you ask question of extraplanar entity.

Contagion N- F- Y ! 1a T G

Infects subject with chosen disease.

Contingency (F) Ev N N 1d/l#* 10m P G

Sets trigger condition for another spell.

Continual Flame (M) Ev N N P 1a T G

Makes a permanent, heatless torch.

Control Plants T W- N 1m/l 1a C 30m

Control actions of one or more plant creatures.

Control Undead N W- Y 1m/l 1a C 30m

Undead don't attack you while under your command.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Control Winds T F- N 10m/l 1a 40f/l 4h

Change wind direction and speed.

Corrupt Weapon T N N 1m/l 1a T 5m

Weapon strikes true against good foes.

Create Food and Water C N N 1d;x 10m C 24h

Feeds three humans (or one horse)/level.

Create Greater Undead (M) N- N N ! 1h C G

Create shadows, wraiths, spectres, or devourers.

Create Undead (M) N- N N ! 1h C G

Creates ghouls, ghasts, mummies, or mohrgs.

Create Water C N N ! 1a C 30m

Creates 2 gallons/level of pure water.

Creeping Doom C N N 1m/l 1r C / 100f G

Swarms of centipedes attack at your command.

Crown Of Glory (M) Ev W- Y 1m/l 1r 120f G

You gain +4 Charisma and enthrall those who hear you.

Crumble T F~ Y ! 1a M G

1d8/level (bypassing hardness) to manufactured object or stucture.

Crushing Despair En W- Y 1m/l 1a 30f G

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Crushing Hand Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or crushes your foes.

Cure Critical Wounds C Y;* ! 1a T G

Cures 4d8 damage +1/level (max +20).

Mass Cure Critical Wounds C W½|W½ Y;* ! 1a C G

Cures 4d8 damage +1/level for many creatures.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage +1/level (max +5).

Mass Cure Light Wounds C W½|W½ Y;* ! 1a C G

Cures 1d8 damage +1/level for many creatures.

Cure Minor Wounds C Y;* ! 1a T G

Cures 1 point of damage.

Cure Moderate Wounds C Y;* ! 1a T G

Cures 2d8 damage +1/level (max +10).

Mass Cure Moderate Wounds C W½|W½ Y;* ! 1a C G

Cures 2d8 damage +1/level for many creatures.

Cure Serious Wounds C Y;* ! 1a T G

Cures 3d8 damage +1/level (max +15).

Mass Cure Serious Wounds C W½|W½ Y;* ! 1a C G

Cures 3d8 damage +1/level for many creatures.

Curse Water (M) N- W- Y ! 1m T G

Makes unholy water.

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Darkness Ev N N 10m/l* 1a T 4h

20-ft. radius of supernatural shadow.

Darkvision T N Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Daze Monster En W- Y 1r 1a M G

Living creature of 6 HD or less loses next action.

Death Knell N- W- Y !|10m/HD;x 1a T G

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Ward N W- Y 1m/l 1a T 5m

Grants immunity to death spells and negative energy effects.

Deathwatch N- N N 10m/l 1a 30f 4h

Reveals how near death subjects within 30 ft. are.

Deep Slumber En W- Y 1m/l 1r C G

Puts 10 HD of creatures to sleep, starting with lowest HD creatures.

Deeper Darkness Ev N N 1d/l* 1a T 24h

Object sheds supernatural shadow in 60-ft. radius.

Delay Poison C F- Y 1h/l 1a T 6h

Stops poison from harming subject for 1 hour/ level.

Delayed Blast Fireball Ev Y 5r|<;x 1a L G

1d6/level fire damage; you can postpone blast for 5 rounds.

Demand En W~ Y 1r;x 10m txt 30m

As sending, plus you can send suggestion.

Desecrate (M) Ev- N Y 2h/l 1a C 30m

Fills area with negative energy, making undead stronger.

Destruction (F) N F~ Y ! 1a C G

Kills subject and destroys remains.

Detect Animals or Plants D N N C:10m/l* 1a L G

Detects kinds of animals or plants.

Detect Chaos D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Evil D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Good D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Law D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Detect Secret Doors D N N C:1m/l* 1a 60f G

Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise.

Detect Snares and Pits D N N C:10m/l* 1a 60f G

Reveals natural or primitive traps.

Detect Thoughts D W- N C:1m/l* 1a 60f G

Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind.

Detect Undead D N N C:1m/l* 1a 60f G

Reveals undead within 60 ft.

Dictum Ev! N|W- Y ! 1a 40f G

Kills, paralyzes, slows, or deafens nonlawful subjects.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Dimensional Anchor A N Y 1m/l 1a M G

Bars extradimensional movement.

Dimensional Lock A N Y 1d/l 1a M 24h

Teleportation and interplanar travel blocked for one day/level.

Diminish Plants T N N ! 1a txt 4h

Reduces size or blights growth of normal plants.

Discern Lies D W- N C:1r/l 1a C 6h

Reveals deliberate falsehoods.

Discern Location D N N ! 10m U 6h

Reveals exact location of creature or object.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Disintegrate T F~ Y ! 1a M G

Makes one creature or object vanish.

Dismissal A W- Y ! 1a C G

Forces a creature to return to native plane.

Dispel Chaos A! N * 1r/l# 1a T G

+4 bonus against attacks by chaotic creatures.

Dispel Evil A+ N * 1r/l# 1a T G

+4 bonus against attacks by evil creatures.

Dispel Good A- N * 1r/l# 1a T G

+4 bonus against attacks by good creatures.

Dispel Law A? N * 1r/l# 1a T G

+4 bonus against attacks by lawful creatures.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Greater Dispel Magic A N N ! 1a M G

As dispel magic, but +20 on check.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Disrupting Weapon T W- Y 1r/l 1a T 5m

Melee weapon destroys undead.

Divination (M) D N N ! 10m P 6h

Provides useful advice for specific proposed actions.

Divine Favor Ev N N 1m 1a P 5m

You gain +1 per three levels on attack and damage rolls.

Divine Power Ev N N 1r/l 1a P 5m

You gain attack bonus, +6 to Str, and 1 hp/level.

Dominate Animal En W- Y 1r/l 1r C G

Subject animal obeys silent mental commands.

Dominate Monster En W- Y 1d/l 1r C 1h

As dominate person, but any creature.

Dominate Person En W- Y 1d/l 1r C 1h

Controls humanoid telepathically.

Doom N W- Y 1m/l 1a M G

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Dream I N Y x 1m U G

Sends message to anyone sleeping.

Dweomer of Transference Ev W- Y 1r/l 1m C 1h

Convert spellcasting into psionic power points.

Eagle's Splendor T W- Y 1m/l 1a T 5m

Subject gains +4 to Cha for 1 min./level.

Mass Eagle's Splendor T W- Y 1m/l 1a C 30m

As eagle's splendor, affects one subject/level.

Earthquake Ev N N 1r 1a L 12h

Intense tremor shakes 5-ft./level radius.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Energy Drain N F~ Y ! 1a C G

Subject gains 2d4 negative levels.

Enervation N N Y ! 1a C G

Subject gains 1d4 negative levels.

Enlarge Person T F- Y 1m/l* 1r C 5m

Humanoid creature doubles in size.

Mass Enlarge Person T F- Y 1m/l* 1r C 30m

Enlarges several creatures.

Entangle T R~ N 1m/l* 1a L G

Plants entangle everyone in 40-ft.-radius.

Enthrall En W- Y 1h|< 1r M G

Captivates all within 100 ft. + 10 ft./level.

Entropic Shield A N N 1m/l* 1a P 30m

Ranged attacks against you have 20% miss chance.

Erase T N N ! 1a C G

Mundane or magical writing vanishes.

Ethereal Jaunt T N N 1r/l* 1a P 30m

You become ethereal for 1 round/level.

Etherealness T N Y 1m/l* 1a T 30m

Travel to Ethereal Plane with companions.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Explosive Runes A N Y P#* 1a T 24h

Deals 6d6 force damage when read.

Eyebite N- F- Y 1r/3l;x 1a C G

Target becomes panicked, sickened, and comatose.

Fabricate (M) T N N ! txt C 4h

Transforms raw materials into finished items.

Faerie Fire Ev N Y 1m/l* 1a L G

Outlines subjects with light, canceling blur, concealment, and the like.

False Life N N N 1h/l#;x 1a P 30m

Gain 1d10 temporary hp +1/level (max +10).

False Vision (M) I N N 1h/l* 1a T 24h

Fools scrying with an illusion.

Fear N W~ Y 1r/l|1r;x 1a 30f G

Subjects within cone flee for 1 round/level.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Feeblemind En W- Y ! 1a M G

Subjects Int and Cha drop to 1.

Find the Path D N|W- M 10m/l 3r P|T 4h

Shows most direct way to a location.

Find Traps D N N 1m/l 1a P 30m

Notice traps as a rogue does.

Finger of Death N F~ Y ! 1a C G

Kills one subject.

Fire Seeds C N|R½ N 10m/l# 1a T 1h

Acorns and berries become grenades and bombs.

Fire Shield Ev N N 1r/l* 1a P G

Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.

Fire Storm Ev Y ! 1r M G

Deals 1d6/level fire damage.

Fire Trap (M) A Y P#* 10m T 24h

Opened object deals 1d4 +1/level (max +20) fire damage.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Flame Arrow T N N 10m/l 1a C G

Arrows deal +1d6 fire damage.

Flame Blade Ev N Y 1m/l* 1a 0f G

Touch attack deals 1d8 +1/two levels (max +10) fire damage.

Flame Strike Ev Y ! 1a M G

Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage.

Flaming Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of 2d6 fire damage, lasts 1 round/level.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Flesh to Stone T F- Y ! 1a M G

Turns subject creature into statue.

Floating Disk Ev N N 1h/l 1a C 6h

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Fly T W- Y 1m/l 1a T 5m

Subject gains a fly speed of 60 ft.

Fog Cloud C N N 10m/l 1a M G

Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round.

Forbiddance (M) A N Y P 6r M G

Blocks planar travel, damages creatures of different alignment.

Forcecage (M) Ev N N 2h/l* 1a C G

Cube or cage of force imprisons all inside.

Forceful Hand Ev N Y 1r/l* 1a M G

Hand pushes creatures away.

Foresight D N|W- M 10m/l 1a P|T 1h

Sixth sense warns of impending danger.

Fox's Cunning T W- Y 1m/l 1a T 5m

Subject gains +4 to Int for 1 min./level.

Mass Fox's Cunning T W- Y 1m/l 1a C 30m

As fox's cunning, affects one subject/level.

Freedom A W- Y ! 1a C | G

Releases creature from imprisonment.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Freezing Sphere Ev Y !|1r/l;x 1a L G

Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures).

Gaseous Form T N N 2m/l* 1a T 5m

Subject becomes insubstantial and can fly slowly.

Gate (XP) C N N !|C (<=1r/l);x 1a M G

Connects two planes for travel or summoning.

Lesser Geas En W- Y 1d/l#* 1r C G

Commands subject of 7 HD or less.

Geas/Quest En N Y 1d/l#* 10m C G

As geas, lesser, plus it affects any creature.

Genesis (XP) C N N ! 1 week (8h/day) 180f G

Create a demi-plane.

Gentle Repose (M) N W- Y 1d/l 1a T G

Preserves one corpse.

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Ghoul Touch N F- Y 1d6+2r 1a T G

Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'.

Giant Vermin T N Y 1m/l 1a C 30m

Turns centipedes, scorpions, or spiders into giant vermin.

Glibness T N N 10m/l* 1a P 4h

Gain +30 to Bluff for lying, not feinting or diversion. Detect lies spell must succeed on d20+detector's CL vs DC 15+your CL.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Globe of Invulnerability A N N 1r/l* 1a 10f G

As globe of invulnerability, lesser, plus 4th-level spell effects.

Lesser Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level spell effects.

Glossolalia Ev F~ Y ! 1a 60f G

Cone-shaped shriek distracts smart foes, makes concentrating difficult.

Glyph of Warding (M) A N M;* P#* 10m T G

Inscription harms those who pass it.

Greater Glyph of Warding (M) A N M;* P#* 10m T G

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Good Hope En W- Y 1m/l 1a M 30m

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Goodberry T N Y 1d/l 1a T 6h

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Grasping Hand Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or grapples.

Grease C N N 1r/l* 1a C G

Makes 10-ft. square or one object slippery.

Guards and Wards A N * 2h/l* 30m txt 24h

Array of magic effects protect area.

Guidance D W- Y 1m# 1a T 5m

+1 on one attack roll, saving throw, or skill check.

Gust of Wind Ev F- Y 1r 1a 60f G

Blows away or knocks down smaller creatures.

Hallow (M) Ev+ N * ! 1d T G

Designates location as holy.

Hallucinatory Terrain I Wd N 2h/l* 10m L 6h

Makes one type of terrain appear like another (field into forest, or the like).

Halt Undead N W- Y 1r/l 1a M G

Immobilizes undead for 1 round/level.

Hardening (M) T N Y P 1a T G

Permanently make an object's hardness improve.

Harm N Y ! 1a T G

Deals 10 points/level (max 150) damage to target; cannot reduce target's HP below 1.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Heal C W- Y ! 1a T G

Cures 10 points/level (max 150) damage, all diseases and mental conditions.

Heal Mount C W- Y ! 1a T G

As heal on warhorse or other special mount.

Mass Heal C W- Y ! 1a C G

As heal, but with several subjects.

Heat Metal T W- Y 7r 1a C G

Make metal so hot it deals fire damage to those who touch it.

Helping Hand Ev N N 1h/l 1a 5m 6h

Ghostly hand leads subject to you.

Heroes' Feast C N N 1h+12h;x 10m C 24h

Food for one creature/level cures and grants combat bonuses.

Heroism En W- Y 10m/l 1a T 1h

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism En W- Y 1m/l 1a T 30m

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hide from Animals A W- Y 10m/l* 1a T 4h

Animals cant perceive one subject/level.

Hide from Undead A W- Y 10m/l* 1a T 4h

Undead can't perceive one subject/level.

Hideous Laughter En W- Y 1r/l 1a C G

Subject loses actions for 1 round/level.

Hold Animal En W- Y 1r/l*;x 1a M G

Paralyzes one animal for 1 round/level.

Hold Monster En W- Y 1r/l*;x 1a M G

As hold person, but any creature.

Mass Hold Monster En W- Y 1r/l*;x 1a M G

As hold monster, but all within 30 ft.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Mass Hold Person En W- Y 1r/l*;x 1a M G

As hold person, but all within 30 ft.

Hold Portal A N N 1m/l* 1a M 5m

Holds door shut.

Holy Aura (F) A+ N Y 1r/l* 1a 20f G

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Smite Ev+ W~ Y ! (1r);x 1a M G

Deals 1d8/two caster levels (max 5d8) holy damage and blinds evil creatures (1d6/CL, max 10d6 to evil outsiders).

Holy Sword Ev+ N N 1r/l 1a T G

Weapon becomes +5, deals +2d6 holy damage against evil.

Holy Word Ev+ N|W- Y ! 1a 40f G

Kills, paralyzes, blinds, or deafens nongood subjects.

Horrid Wilting N Y ! 1a L G

Deals 1d6/level damage within 30 ft.

Hypnotic Pattern I W- Y C+2r 1a M G

Fascinates (2d4 + level) HD of creatures.

Hypnotism En W- Y 2d4r* 1r C G

2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Illusory Script (M) I W- Y 1d/l* 1m or longer T G

Only intended reader can decipher.

Illusory Wall I Wd N P 1a C 24h

Wall, floor, or ceiling looks real, but anything can pass through.

Imbue with Spell Ability Ev W- Y P#* 10m T G

Transfer spells to subject.

Implosion Ev F- Y C (<=4r) 1a C G

Kills one creature/round.

Imprisonment A W- Y ! 1a T G

Entombs subject beneath the earth.

Incendiary Cloud C N 1r/l 1a M G

Cloud deals 4d6 fire damage/round.

Inflict Critical Wounds N Y ! 1a T G

Touch attack, 4d8 damage +1/level (max +20).

Mass Inflict Critical Wounds N Y ! 1a C G

Deals 4d8 damage +1/level to many creatures.

Inflict Light Wounds N Y ! 1a T G

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds N Y ! 1a C G

Deals 1d8 damage +1/level to many creatures.

Inflict Minor Wounds N W- Y ! 1a T G

Touch attack, 1 point of damage.

Inflict Moderate Wounds N Y ! 1a T G

Touch attack, 2d8 damage +1/level (max +10).

Mass Inflict Moderate Wounds N Y ! 1a C G

Deals 2d8 damage +1/level (max +30) to many creatures.

Inflict Serious Wounds N Y ! 1a T G

Touch attack, 3d8 damage +1/level (max +15).

Mass Inflict Serious Wounds N Y ! 1a C G

Deals 3d8 damage +1/level (max +35) to many creatures.

Insanity En W- Y ! 1a M G

Subject suffers continuous confusion.

Insect Plague C N N 1m/l 1r L 5m

Locust swarms attack creatures.

Instant Summons (M) C N N P# 1a txt G

Prepared object appears in your hand.

Interposing Hand Ev N Y 1r/l* 1a M G

Hand provides cover against one opponent.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Invisibility Purge Ev N N 1m/l* 1a P 30m

Dispels invisibility within 5 ft./level.

Invisibility Sphere I W- Y 1m/l* 1a P|T G

Makes everyone within 10 ft. invisible.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Mass Invisibility I W- Y 1m/l* 1a L 30m

As invisibility, but affects all in range.

Iron Body T N N 1m/l* 1a P 30m

Your body becomes living iron.

Ironwood T N N 1d/l* 1m/lb. created 0f 12h

Magic wood is strong as steel.

Irresistible Dance En N Y 1d4+1r 1a T G

Forces subject to dance.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Keen Edge T W- Y 10m/l 1a C 1h

Doubles normal weapons threat range.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Know Direction D N N ! 1a P G

You discern north.

Legend Lore (M) (F) D N N x txt P G

Lets you learn tales about a person, place, or thing.

Levitate T N N 1m/l* 1a P|close 5m

Subject moves up and down at your direction.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Limited Wish (XP) U N Y x 1a txt G

Alters reality within spell limits.

Liveoak T N N 1d/l* 10m T 12h

Oak becomes treant guardian.

Locate Creature D N N 10m/l 1a L 4h

Indicates direction to familiar creature.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Longstrider T N N 1h/l* 1a P 24h

Increases your speed.

Lullaby En W- Y C+1r/l* 1a M G

Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Maddening Scream En N Y 1d4+1r 1a T G

Subject has -4 AC, no shield, Reflex save on 20 only.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mage's Disjunction A W- N ! 1a C G

Dispels magic, disenchants magic items.

Mage's Faithful Hound C N N 1d 1a C 6h

Phantom dog can guard, attack.

Mage's Lucubration T N N ! 1a P P

Wizard only. Recalls spell of 5th level or lower.

Mage's Magnificent Mansion (F) C N N 2h/l* 1a C 6h

Door leads to extradimensional mansion.

Mage's Private Sanctum A N N 1d* 10m C 24h

Prevents anyone from viewing or scrying* an area for 24 hours.

Mage's Sword (F) Ev N Y 1r/l* 1a C G

Floating magic blade strikes opponents.

Magic Aura I N N 1d/l* 1a T 24h

Alters objects magic aura.

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good A- W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law A? W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Fang T W- Y 1m/l 1a T 5m

One natural weapon of subject creature gets +1 on attack and damage rolls.

Greater Magic Fang T W- Y 1h/l 1a C 6h

One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).

Magic Jar (F) N W- Y 1h/l# 1a M G

Enables possession of another creature.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Magic Mouth (M) I W- Y P# 1a C 24h

Speaks once when triggered.

Magic Stone T W- Y 30m# 1a T 5m

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Vestment T W- Y 1h/l 1a T 6h

Armor or shield gains +1 enhancement per four levels.

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Major Creation C N N x 10m C G

As minor creation, plus stone and metal.

Major Image I Wd N C+3r 1a L G

As silent image, plus sound, smell and thermal effects.

Make Whole T W- Y ! 1a C 6h

Repairs an object.

Mark of Justice N N Y P;x 10m T G

Designates action that will trigger curse on subject.

Maze C N Y x 1a C G

Traps subject in extradimensional maze.

Meld into Stone T N N 10m/l 1a P 4h

You and your gear merge with stone.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Mental Pinnacle (M) T N N 1r/l 1a P G

You gain the mental powers of a psion.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Meteor Swarm Ev N|R½ Y ! 1a L G

Four exploding spheres each deal 6d6 fire damage.

Mind Blank A W- Y 1d 1a C 12h

Subject is immune to mental/emotional magic and scrying.

Mind Fog En W- Y 30m&2d6r;x 1a M 6h

Subjects in fog get -10 to Wis and Will checks.

Minor Creation C N N 1h/l* 1m 0f 6h

Creates one cloth or wood object.

Minor Image I Wd N C+2r 1a L 12h

As silent image, plus some sound.

Miracle (XP) Ev N Y x 1a txt G

Requests a deity's intercession.

Mirage Arcana I Wd N C+1h/l* 1a L G

As hallucinatory terrain, plus structures.

Mirror Image I N N 1m/l* 1a P 30m

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Misdirection I N|W- N 1h/l 1a C 6h

Misleads divinations for one creature or object.

Mislead I N|Wd N 1r/l*&C+3r;x 1a C G

Turns you invisible and creates illusory double.

Mnemonic Enhancer (F) T N N ! 10m P G

Wizard only. Prepares extra spells or retains one just cast.

Modify Memory En W- Y P 1r C G

Changes 5 minutes of subjects memories.

Moment of Prescience D N N 1h/l# 1a P 6h

You gain insight bonus on single attack roll, check, or save.

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Move Earth T N N ! txt L 1h

Digs trenches and builds hills.

Neutralize Poison C W- Y 10m/l 1a T 1h

Immunizes subject against poison, detoxifies venom in or on subject.

Nightmare I- W- Y ! 10m U G

Sends vision dealing 1d10 damage, fatigue.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Obscure Object A W- Y 8h* 1a T 24h

Masks object against scrying.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Order's Wrath Ev! W~ Y ! (1r);x 1a M G

Damages and dazes chaotic creatures.

Overland Flight T W- Y 1h/l 1a P 6h

You fly at a speed of 40 ft. and can hustle over long distances.

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Mass Owl's Wisdom T W- Y 1m/l 1a C 30m

As owl's wisdom, affects one subject/level.

Pass without Trace T W- Y 1h/l* 1a T 6h

One subject/level leaves no tracks.

Passwall T N N 1h/l* 1a T 6h

Creates passage through wood or stone wall.

Permanency (XP) U N N P;x 2r txt G

Makes certain spells permanent.

Permanent Image (M) I Wd N P* 1a L 24h

Includes sight, sound, and smell.

Persistent Image I Wd N 1m/l* 1a L 30m

As major image, but no concentration required.

Phantasmal Killer I Wd&F~ Y ! 1a M G

Fearsome illusion kills subject or deals 3d6 damage.

Phantom Steed C N N 1h/l* 10m 0f 6h

Magic horse appears for 1 hour/level.

Phantom Trap (M) I N N P* 1a T 24h

Makes item seem trapped.

Phase Door C N N 1u/2l 1a 0f 12h

Creates an invisible passage through wood or stone.

Planar Ally (XP) C N N ! 10m C 24h

As lesser planar ally, but up to 12 HD.

Greater Planar Ally (XP) C N N ! 10m C 24h

As lesser planar ally, but up to 18 HD.

Lesser Planar Ally (XP) C N N ! 10m C 24h

Exchange services with a 6 HD extraplanar creature.

Planar Binding C W- M;* ! 10m C 24h

As lesser planar binding, but up to 12 HD.

Greater Planar Binding C W- M;* ! 10m C 24h

As lesser planar binding, but up to 18 HD.

Lesser Planar Binding C W- M;* ! 10m C 24h

Traps extraplanar creature of 6 HD or less until it performs a task.

Plane Shift C W- Y ! 1a T G

As many as eight subjects travel to another plane.

Plant Growth T N N ! 1a txt 24h

Grows vegetation, improves crops.

Poison N F- Y !;x 1a T G

Touch deals 1d10 Con damage, repeats in 1 min.

Polar Ray Ev N Y ! 1a C G

Ranged touch attack deals 1d6/level cold damage.

Polymorph T N N 1m/l* 1a T 30m

Gives one willing subject a new form.

Polymorph Any Object T F- Y x 1a C 12h

Changes any subject into anything else.

Power Word Blind En N Y x 1a C G

Blinds creature with 200 hp or less.

Power Word Kill En N Y ! 1a C G

Kills one creature with 100 hp or less.

Power Word Stun En N Y x 1a C G

Stuns creature with 150 hp or less.

Prayer En N Y 1r/l 1a 40f 5m

Allies +1 bonus on most rolls, enemies -1 penalty.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Prismatic Sphere A N * 10m/l* 1a 10f G

As prismatic wall, but surrounds on all sides.

Prismatic Spray Ev N Y ! 1a 60f G

Rays hit subjects with variety of effects.

Prismatic Wall A N * 10m/l* 1a C G

Wall’s colors have array of effects.

Produce Flame Ev N Y 1m/l* 1a 0f G

1d6 damage +1/level, touch or thrown.

Programmed Image (M) I Wd N P#, then 1r/l 1a L 12h

As major image, plus triggered by event.

Project Image (M) I Wd N 1r/l* 1a M G

Illusory double can talk and cast spells.

Protection from Arrows A W- Y 1h/l# 1a T 6h

Subject immune to most ranged attacks.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Spells (M) (F) A W- Y 10m/l 1a T 4h

Confers +8 resistance bonus.

Prying Eyes D N N 1h/l;x* 1m 1m G

1d4 +1/level floating eyes scout for you.

Greater Prying Eyes D N N 1h/l;x* 1m 1m G

As prying eyes, but eyes have true seeing.

Psychic Turmoil A W~ Y 1r/l 1a C G

Invisible field leeches psionic power points away.

Greater Psychic Turmoil A W~ Y 1r/l 1a C G

As psychic turmoil, but you gain power points as temporary hit points.

Purify Food and Drink T W- Y ! 1a 10f 5m

Purifies 1 cu. ft./level of food or water.

Pyrotechnics T W-|F- M;* 1d4+1r;x 1a L G

Turns fire into blinding light or choking smoke.

Quench T N|W- M ! 1a M G

Extinguishes nonmagical fires or one magic item.

Rage En N Y C+1r/l* 1a M 5m

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Rainbow Pattern I W- Y C+1r/l* 1a M G

Lights fascinate 24 HD of creatures.

Raise Dead (M) C N Y ! 1m T G

Restores life to subject who died as long as one day/level ago.

Ray of Enfeeblement N N Y 1m/l 1a C G

Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength).

Ray of Exhaustion N F~ Y 1m/l 1a C G

Ray makes subject exhausted.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Reduce Animal T N N 1h/l* 1a T 6h

Shrinks one willing animal.

Reduce Person T F- Y 1m/l* 1r C 30m

Humanoid creature halves in size.

Mass Reduce Person T F- Y 1m/l* 1r C 30m

Reduces several creatures.

Refuge (M) C N N P# 1a T G

Alters item to transport its possessor to you.

Regenerate C F- Y ! 3r T G

Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).

Reincarnate (M) T N Y ! 10m T G

Brings dead subject back in a random body.

Remove Blindness/Deafness C F- Y ! 1a T G

Cures normal or magical conditions.

Remove Curse A W- Y ! 1a T G

Frees object or person from curse.

Remove Disease C F- Y ! 1a T G

Cures all diseases affecting subject.

Remove Fear A W- Y 10m;x 1a C G

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Remove Paralysis C W- Y ! 1a C G

Frees one or more creatures from paralysis or slow effect.

Repel Metal or Stone A N N 1r/l* 1a 60f G

Pushes away metal and stone.

Repel Vermin A N|W- Y 10m/l* 1a 10f 4h

Insects, spiders, and other vermin stay 10 ft. away.

Repel Wood T N N 1m/l* 1a 60f G

Pushes away wooden objects.

Repulsion (F) A W- Y 1r/l* 1a 10f/l G

Creatures can't approach you.

Resilient Sphere Ev R- Y 1m/l* 1a C G

Force globe protects but traps one subject.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Restoration (M) C W- Y ! 3r T G

Restores level and ability score drains.

Greater Restoration (XP) C W- Y ! 10m T G

As restoration, plus restores all levels and ability scores.

Lesser Restoration C W- Y ! 3r T G

Dispels magical ability penalty or repairs 1d4 ability damage.

Resurrection (M) C N Y ! 10m T G

Fully restore dead subject.

Reverse Gravity T N N 1r/l* 1a M G

Objects and creatures fall upward.

Righteous Might T N N 1r/l* 1a P 5m

Your size increases, and you gain combat bonuses.

Rope Trick T N N 1h/l* 1a T 6h

As many as eight creatures hide in extradimensional space.

Rusting Grasp T N N x 1a T 5m

Your touch corrodes iron and alloys.

Sanctuary A W- N 1r/l 1a T 5m

Opponents cant attack you, and you can't attack.

Scare N W~ Y 1r/l|1r;x 1a M G

Panics creatures of less than 6 HD.

Scintillating Pattern I N Y C+2r 1a C G

Twisting colors confuse, stun, or render unconscious.

Scorching Ray Ev N Y ! 1a C G

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Screen I N|Wd N 1d 10m C 24h

Illusion hides area from vision, scrying.

Scrying (F) D W- Y 1m/l 1h txt G

Spies on subject from a distance.

Greater Scrying D W- Y 1h/l 1a txt 6h

As scrying, but faster and longer.

Sculpt Sound T W- Y 1h/l* 1a C 6h

Creates new sounds or changes existing ones.

Searing Light Ev N Y ! 1a M G

Ray deals 1d8/two levels damage, more against undead.

Secret Chest (F) C N N 60d# 10m txt G

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Secret Page T N N P 10m T 12h

Changes one page to hide its real content.

Secure Shelter C N N 2h/l* 10m C 12h

Creates sturdy cottage.

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Seeming I W-|Wd M;* 12h* 1a C 24h

Changes appearance of one person per two levels.

Sending Ev N N 1r;x 10m txt G

Delivers short message anywhere, instantly.

Sepia Snake Sigil (M) C R- N P#;#|1d4d+1d/l;x 10m T 24h

Creates text symbol that immobilizes reader.

Sequester A N|W- M 1d/l* 1a T 24h

Subject is invisible to sight and scrying; renders creature comatose.

Shades I Wd; Y;* x 1a txt G

As shadow conjuration, but up to 8th level and 80% real.

Shadow Conjuration I Wd; Y;* x 1a txt G

Mimics conjuring below 4th level, but only 20% real.

Greater Shadow Conjuration I Wd; Y;* x 1a txt G

As shadow conjuration, but up to 6th level and 60% real.

Shadow Evocation I Wd Y x 1a txt G

Mimics evocation of lower than 5th level, but only 20% real.

Greater Shadow Evocation I Wd Y x 1a txt G

As shadow evocation, but up to 7th level and 60% real.

Shadow Walk I W- Y 1h/l* 1a T 24h

Step into shadow to travel rapidly.

Shambler C N N 7d|7mth*;x 1a M 24h

Summons 1d4+2 shambling mounds to fight for you.

Shapechange (F) T N N 10m/l* 1a P 4h

Transforms you into any creature, and change forms once per round.

Shatter Ev W-|F½ Y ! 1a C G

Sonic vibration damages objects or crystalline creatures.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Shield of Faith A W- Y 1m/l 1a T 30m

Aura grants +2 or higher deflection bonus.

Shield of Law (F) A! N Y 1r/l* 1a 20f G

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shield Other (F) A W- Y 1h/l* 1a C 24h

You take half of subjects damage.

Shillelagh T W- Y 1m/l 1a T 30m

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Shocking Grasp Ev N Y ! 1a T G

Touch delivers 1d6/level electricity damage (max 5d6).

Shout Ev F~|R- Y ! 1a 30f G

Deafens all within cone and deals 5d6 sonic damage.

Greater Shout Ev F~|R- Y ! 1a 60f G

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Shrink Item T W- Y 1d/l;x 1a T 24h

Object shrinks to one-sixteenth size.

Silence I W-;|N Y;*|N 1m/l* 1a L 30m

Negates sound in 15-ft. radius.

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Simulacrum (M) (XP) I N N ! 12h 0f G

Creates partially real double of a creature.

Slay Living N F~ Y ! 1a T G

Touch attack kills subject.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Sleet Storm C N N 1r/l 1a L G

Hampers vision and movement.

Slow T W- Y 1r/l 1a C G

One subject/level takes only one action/round, -2 to AC and attack rolls.

Snare T N N #|# 3r T 12h

Creates a magic booby trap.

Soften Earth and Stone T N N ! 1a C 6h

Turns stone to clay or dirt to sand or mud.

Solid Fog C N N 1m/l 1a M G

Blocks vision and slows movement.

Song of Discord En W- Y 1r/l 1a M G

Forces targets to attack each other.

Soul Bind (F) N W- N P 1a C G

Traps newly dead soul to prevent resurrection.

Sound Burst Ev F~ Y ! 1a C G

Deals 1d8 sonic damage to subjects; may stun them.

Speak with Animals D N N 1m/l 1a P 30m

You can communicate with animals.

Speak with Dead N W- N 1m/l 10m 10f 30m

Corpse answers one question/two levels.

Speak with Plants D N N 1m/l 1a P 30m

You can talk to normal plants and plant creatures.

Spectral Hand N N N 1m/l* 1a M 30m

Creates disembodied glowing hand to deliver touch attacks.

Spell Immunity A W- Y 10m/l 1a T 1h

Subject is immune to one spell per four levels.

Greater Spell Immunity A W- Y 10m/l 1a T 1h

As spell immunity, but up to 8th-level spells.

Spell Resistance A W- Y 1m/l 1a T 30m

Subject gains SR 12 + level.

Spell Turning A N N 10m/l# 1a P 4h

Reflect 1d4+6 spell levels back at caster.

Spellstaff T W- Y P#* 10m T 24h

Stores one spell in wooden quarterstaff.

Spider Climb T W- Y 10m/l 1a T 1h

Grants ability to walk on walls and ceilings.

Spike Growth T R~ Y 1h/l* 1a M 6h

Creatures in area take 1d4 damage, may be slowed.

Spike Stones T R~ Y 1h/l* 1a M 6h

Creatures in area take 1d8 damage, may be lowed.

Spiritual Weapon Ev N Y 1r/l* 1a M G

Magic weapon attacks on its own.

Statue T W- Y 1h/l* 1r T 6h

Subject can become a statue at will.

Status D W- Y 1h/l 1a T 24h

Monitors condition, position of allies.

Stinking Cloud C F- N 1r/l 1a M G

Nauseating vapors, 1 round/level.

Stone Shape T N N ! 1a T 6h

Sculpts stone into any shape.

Stone Tell D N N 1m/l 10m P 30m

Talk to natural or worked stone.

Stone to Flesh T F- Y ! 1a M G

Restores petrified creature.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Storm of Vengeance C N Y C (<=10r)* 1r L G

Storm rains acid, lightning, and hail.

Suggestion En W- Y 1h/l# 1a C 30m

Compels subject to follow stated course of action.

Mass Suggestion En W- Y 1h/l# 1a M 30m

As suggestion, plus one subject/level.

Summon Instrument C N N 1m/l* 1r 0f G

Summons one instrument of the casters choice.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster II C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster III C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster IX C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster V C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster VI C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster VII C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Monster VIII C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Nature's Ally I C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally II C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally III C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally IV C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally IX C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally V C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally VI C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally VII C N N 1r/l* 1r C G

Calls creature to fight.

Summon Nature's Ally VIII C N N 1r/l* 1r C G

Calls creature to fight.

Summon Swarm C N N C+2r 1r C G

Summons swarm of bats, rats, or spiders.

Sunbeam Ev R-&R½ Y 1r/l# 1a 60f G

Beam blinds and deals 4d6 damage.

Sunburst Ev R~ Y ! 1a L G

Blinds all within 10 ft., deals 6d6 damage.

Surelife A N N 1m/l 1r P 30m

Protects you from one kind of certain death.

Symbol of Death (M) N F- Y x 10m 0f G

Triggered rune slays nearby creatures.

Symbol of Fear (M) N W- Y x 10m 0f G

Triggered rune panics nearby creatures.

Symbol of Insanity (M) En W- Y x 10m 0f G

Triggered rune renders nearby creatures insane.

Symbol of Pain (M) N- F- Y x 10m 0f G

Triggered rune wracks nearby creatures with pain.

Symbol of Persuasion (M) En W- Y x 10m 0f G

Triggered rune acts as charm monster on nearby creatures.

Symbol of Sleep (M) En W- Y x 10m 0f G

Triggered rune puts nearby creatures into catatonic slumber.

Symbol of Stunning (M) En W- Y x 10m 0f G

Triggered rune stuns nearby creatures.

Symbol of Weakness (M) N F- Y x 10m 0f G

Triggered rune weakens nearby creatures.

Sympathetic Vibration Ev N Y <=1r/l 10m T 12h

Deals 2d10 damage/round to freestanding structure.

Sympathy (M) En W- Y 2h/l* 1h C G

Object or location attracts certain creatures.

Telekinesis T W-|N Y;* C (<=1r/l)|!;x 1a L G

Moves object, attacks creature, or hurls object or creature.

Telekinetic Sphere Ev R- Y 1m/l* 1a C G

As resilient sphere, but you move sphere telekinetically.

Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate.

Lesser Telepathic Bond D N N 10m/l 1a 30f 1h

As telepathic bond, but you and one other creature.

Teleport C N&W- M ! 1a P&T 4h

Instantly transports you as far as 100 miles/level.

Teleport Object C W- Y ! 1a P&T 4h

As teleport, but affects a touched object.

Greater Teleport C N&W- M ! 1a P&T 4h

As teleport, but no range limit and no off-target arrival.

Teleportation Circle (M) C N Y 10m/l* 10m 0f G

Circle teleports any creature inside to designated spot.

Temporal Stasis (M) T F- Y P 1a T G

Puts subject into suspended animation.

Time Stop T N N 1d4+1r ;x 1a P 4h

You act freely for 1d4+1 rounds.

Tiny Hut Ev N N 2h/l* 1a 20f 12h

Creates shelter for ten creatures.

Tongues D W- N 10m/l 1a T 1h

Speak any language.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Touch of Idiocy En N Y 10m/l 1a T G

Subject takes 1d6 points of Int, Wis, and Cha damage.

Touch of Madness En W- Y 1r/l 1a T G

Dazes one creature for 1 round/level.

Transformation (M) T N N 1r/l 1a P G

You gain combat bonuses.

Transmute Metal to Wood T N Y;* ! 1a L 6h

Metal within 40 ft. becomes wood.

Transmute Mud to Rock T N N P 1a M 6h

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud T N N P;x 1a M 6h

Transforms two 10-ft. cubes per level.

Transport via Plants C N N 1r 1a U 4h

Move instantly from one plant to another of the same kind.

Trap the Soul C N Y;* P;x 1a or C G

Imprisons subject within gem.

Tree Shape T N N 1h/l* 1a P 24h

You look exactly like a tree for 1 hour/level.

Tree Stride C N N 1h/l#;x 1a P 24h

Step from one tree to another far away.

True Creation (XP) C N N ! 10m 0f G

Create nonmagical, unattended object of any sort of matter.

True Resurrection (M) C N Y ! 10m T G

As resurrection, plus remains aren't needed.

True Seeing (M) D W- Y 1m/l 1a T G

Lets you see all things as they really are.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Undeath to Death (M) N W- Y ! 1a M G

Destroys 1d4 HD/level undead (max 20d4).

Undetectable Alignment A W- Y 1d 1a C 24h

Conceals alignment for 24 hours.

Unhallow (M) Ev- N * ! 1d T G

Designates location as unholy.

Unholy Aura (F) A- N Y 1r/l* 1a 20f G

+4 to AC, +4 resistance, and SR 25 against good spells.

Unholy Blight Ev- W~ Y ! (1d4r);x 1a M G

Damages and sickens good creatures.

Unseen Servant C N N 1h/l 1a C 6h

Invisible force obeys your commands.

Vampiric Touch N N Y !|1h;x 1a T G

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Veil I W- Y;* C+1h/l* 1a L 12h

Changes appearance of group of creatures.

Ventriloquism I Wd N 1m/l* 1a C 5m

Throws voice for 1 min./level.

Virtue T F- Y 1m 1a T 5m

Subject gains 1 temporary hp.

Vision (M) (XP) D N N x 1a P 6h

As legend lore, but quicker and strenuous.

Wail of the Banshee N F- Y ! 1a C G

Kills one creature/level.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Force Ev N N 1r/l* 1a C G

Wall is immune to damage.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Wall of Iron (M) C N N ! 1a M 12h

30 hp/four levels; can topple onto foes.

Wall of Stone C N N ! 1a M 12h

Creates a stone wall that can be shaped.

Wall of Thorns C N N 10m/l* 1a M G

Thorns damage anyone who tries to pass.

Warp Wood T W- Y ! 1a C 5m

Bends wood (shaft, handle, door, plank).

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Water Walk T W- Y 10m/l* 1a T 4h

Subject treads on water as if solid.

Waves of Exhaustion N N Y ! 1a 60f G

Several targets become exhausted.

Waves of Fatigue N N Y ! 1a 30f G

Several targets become fatigued.

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs.

Weird I Wd&F~ Y ! 1a M G

As phantasmal killer, but affects all within 30 ft.

Whirlwind Ev R- Y 1r/l* 1a L G

Cyclone deals damage and can pick up creatures.

Whispering Wind T N N <=1h/l# 1a 1m/l 30m

Sends a short message 1 mile/level.

Wind Walk T N&W- M 1h/l*;x 1a T 24h

You and your allies turn vaporous and travel fast.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.

Wish (XP) U N Y x 1a txt G

As limited wish, but with fewer limits.

Wood Shape T W- Y ! 1a T 6h

Rearranges wooden objects to suit you.

Word of Chaos Ev? N|W- Y ! 1a 40f G

Kills, confuses, stuns, or deafens nonchaotic subjects.

Word of Recall C N|W- M ! 1a U G

Teleports you back to designated place.

Zone of Silence I N N 1h/l* 1r P 24h

Keeps eavesdroppers from overhearing conversations.

Zone of Truth En W- Y 1m/l 1a C 30m

Subjects within range cannot lie.