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SchoolIllusion (Phantasm) [Fear, Mind-Affecting]
LevelDream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangeMedium (100 ft. + 10 ft./level)
TargetsAny number of creatures, no two of which can be more than 30 ft. apart
Saving ThrowWill disbelief (if interacted with), then Fortitude partial; see text
Spell ResistanceYes
GroupsDeath Effects
SourcesSystem Reference Document on page 301
Short Description

As phantasmal killer, but affects all within 30 ft.

Living GreyhawkOpen

You create a phantasmal image of the most fearsome creatures imaginable to the subjects simply by forming the fears of the subjects' subconscious mind into something that their conscious minds can visualize: these most horrible beasts. Only the spell's subjects can see the phantasmal killers. You see only vague shapes. The targets first gets a Will save to recognize the images as unreal. If that save fails, the phantasms touch their subject, and the subjects must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subjects takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of temporary Strength damage.

If a subject of a Weird attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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